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/vr/ - Retro Games


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9590631 No.9590631 [Reply] [Original]

Blaster Master.

>> No.9590638

Should I play original or zero

>> No.9590645

>>9590638
Zero. Original focuses on boring generic on-foot gameplay instead of the COOL AS FUCK tank sections.

>> No.9590696
File: 165 KB, 762x1200, Chou-Wakusei Senki - MetaFight (Blaster Master).png [View same] [iqdb] [saucenao] [google]
9590696

>>9590638
Original then zero, play the Japanese version for infinite continues

>> No.9590698

>>9590696
but I cant read nihongese

>> No.9590703

>>9590631
This cover always fascinated me for some reason. It's like the sort of image you'd use for a fake "videogame" prop in a movie

>> No.9590708

>>9590698
Good thing there is none to be read

>> No.9590717 [DELETED] 

>>9590638
Original. Zero is a soulless inferior modern day "reimagining".

>> No.9590731

>>9590696
Why is Hello Kitty shooting a giant space crab?

>> No.9590828

My favorite NES game.

>> No.9590898 [DELETED] 
File: 9 KB, 205x286, 1643956889338.jpg [View same] [iqdb] [saucenao] [google]
9590898

>>9590631
>tfw metafight zero never happened

>> No.9590905 [DELETED] 

>>9590717
No one is impressed, anon. Stop trying to be contrarian.

>> No.9590926

>the original game is not called Blaster Master in Japan
>Blaster Master Zero is the title even in Japan
>the original game is not called Ninja Gaiden in Japan
>Ninja Gaiden (Xbox) is the title even in Japan
I wonder why

>> No.9591783 [DELETED] 

>>9590898
>Implying
That's gonna be their next game, right along with Blaster Master ZX.

>> No.9591787

>>9590638
Play Metafight first, because you'll end up gushing at how much Zero upgraded the original game. (and to understand some plot points of 3)

>> No.9591793

>>9590631
How the fuck Metroid became super famous and not this?

>> No.9591813 [DELETED] 

>>9591783
>right along with Blaster Master ZX
ZX Spectrum port of BM? Oh Jesus Christ, no!

>> No.9591815

>>9590631
One of my biggest childhood games I have to go back and beat. The opening where the kid follows the frog down the pit was incredibly fascinating to me but I only got 10 minutes into the game before I couldn't figure out what the fuck to do.

>> No.9592141 [DELETED] 

>>9590905
If you don't like retro why don't you fuck off to /v/.

>> No.9592656 [DELETED] 

>>9591813
ZX as in Mega Man ZX but that would be terrifying.

>> No.9592662 [DELETED] 

>>9592141
Zero was made for literal boomers who only liked the NES gane and not all the shitty sequels and bomberman clones it had before it (see: Bomber King) and after. Especially when Zero is a remake of the western release of BM.
Maybe you should stop trying to be a literal autist about it.

>> No.9592669

Without giving away too much what should my goals be when playing? I usually end up just heading right until I can't, end up in that underwater section, kill that boss that attacks with orbitals and then die shortly after. I know I can't be fighting these bosses correctly, there's moments where I manage to sort of strafe with my character but I can't do it consistently and I feel like that's where maybe I just have to git gud

I also get the feeling that I have more abilities than I'm using but idk if the tank needs an upgrade to actually hover or if its a button combo I havent figured out.

>anon just use youtube or gamefags

But I want to talk to my cool Blaster Master enjoyer frens

>> No.9592748

>>9592669
In each level, you drive around the area with your tank, finding dungeons to enter on foot.
Most of those dungeons are optional, but important so you can upgrade your gun. Although you can very well just find a good place to grind your gun, go back&forth, and then be on your way.
One of the dungeons in each level has a boss which gives you an upgrade for the tank (like a new weapon or hover or driving on walls etc), necessary to unlock the path to the next level, and so on.

You can strafe by holding the bomb button.
Try to always have your gun max'd out before a boss, I know it's not easy. Some higher gun levels are actually shittier than earlier ones too because of poor hit detection. If all else fails, find a good spot to spam grenade on a boss.

Other protips: some of the levels loop on themselves, or have shortcuts that teleport you to another area. It makes some levels more confusing than they should be (level 2 is actually the worse)
You only have 3 lives, 4 continues. Infinite continues in the JPN version. It's actually pretty hard to beat the game in 4 continues, you have to know where to go, I only did it after beating the JPN version.
At some point once you get a certain upgrade, you'll find there is nowhere to go with the tank. You have to think Metroid and backtrack to an earlier level.

>> No.9592767

There is one thing to be warned about if one goes with the Japanese version though. There is an area where you have to do a leap of faith and grab a solitary piece of ladder just before ground level. This was gottend rid of in the US verison, and it is pretty shitty, because the hit detection to grab the ladder has to be really precise.

>> No.9592872 [DELETED] 

>>9592662
Yeah there's a real sense of love to the game, it feels deliberately like it was made for boomers who grew up on the original, and then 20 years later researched the localization differences between Blaster Master and Meta Fight. There are so many subtle little references to series history (and other Sunsoft games like Waku Waku 7), it's really charming.

Honestly I'm tempted to suggest one wouldn't appreciate BMZ fully if they didn't grow up with the original.

>> No.9592968
File: 82 KB, 400x218, fready.jpg [View same] [iqdb] [saucenao] [google]
9592968

>>9590638
Honestly play both (specifically OG Metafight for >>9590696 reasons). Blaster Master Zero gives you the outward impression of being a stright remake of the first game with its opening area and returning enemies, but then it throws a curveball and the series turns out to be a brilliantly subverted Metafight sequel.
...Oh, you wanted to dabble in the older sequels? Don't. The series was passed around Z-teams and didn't go anywhere until Zero, so you're better off ignoring them. The PlayStation game may be worth checking out if you want some context for a few story elements in Zero 2&3, and MAYBE try the GBC one if you just want more BM-otherwise, do yourself a favor and avoid the Western-made shovelware.

>> No.9593013 [DELETED] 

You guys heard of helena the 3rd? Game HEAVILY inspired by Blaster Master. Game is split between the traditional 2D tank sections, 3D tank sections and on foot FPS sections.

>> No.9593956

Is Blasting Again really that bad?

>> No.9594035
File: 14 KB, 515x361, roddyck.png [View same] [iqdb] [saucenao] [google]
9594035

>>9593956
https://codiekitty.com/File/Blasting/

>> No.9594082

>>9592748
>>9592767
much appreciated anon. That strafe tip is a game changer. Sounds like I just need to learn the map better and focus on getting good at the top down sections.

>> No.9594107 [DELETED] 
File: 23 KB, 1296x729, bullshit, the tank comp should've still told you.png [View same] [iqdb] [saucenao] [google]
9594107

>>9592872
>Yeah there's a real sense of love to the game, it feels deliberately like it was made for boomers who grew up on the original, and then 20 years later researched the localization differences between Blaster Master and Meta Fight. There are so many subtle little references to series history (and other Sunsoft games like Waku Waku 7), it's really charming.
Yeah, I agree..it's too bad Western localization was allowed to "research" on top of what the Japanese developers did, and said research was "let's look at the WIKIA spearheaded by eternal faggot IQSKIRBY," resulting in all the bosses using FAN NAMES when the game isn't set to Japanese and causing a plothole in the third game when they have to halfass a reason why Jason didn't know the bad guy's name that doesn't make any sense.

>> No.9594112 [DELETED] 

>>9592968
The final act of BM Zero 3 is by far the biggest twist of the trilogy, but I won't spoil it.

>> No.9594289 [DELETED] 

>>9593013
Thanx for the rec! I'll add to this and say "Panzer Paladin" gave me Blaster Master / Metafight vibes as well.

>> No.9595237

>>9590698
There isn't a single bit of moonrunes anywhere past the title screen.

>> No.9595247

>>9590638
Original. It's a fantastic game, and Zero is a sequel, not a remake. Also, Zero doesn't have any of the amazing music the original had past Area 1. In fact, Zero's OST is the most mid shit you'll ever hear, and that keeps up for the whole trilogy.

Also play the Japanese version since it's canon. Read a manual translation or something.

>> No.9595264

>>9592968
>and MAYBE try the GBC one if you just want more BM
NO.

Speaking from experience, and from BM being my favorite NES game, Enemy Below is shit. I mean it's legitimately dogshit, even for GBC standards. Your movement is slow as molasses, the areas are maze-like and incoherent to navigate without some kind of outside map, and the final area and especially the final boss are unbelievably unfair. In fact, without maxing out your gun and not taking a single hit, or some other kind of cheap exploit, I genuinely think it might be impossible to beat. Also the music sounds really bad, you can only move in four directions, and the weapon upgrades SUCK compared to the first game. Good luck even getting upgrades, there's so much cheap ass enemy placement. Even your basic grenades have been nerfed to hell and are practically useless.

It's really not worth playing, at all. A miserable experience.

>> No.9595803

>>9595247
Disagree, Zero has some great tracks.

https://www.youtube.com/watch?v=qDVnhCOpzcQ

It's not as consistently memorable as the original, but it's 3 games so that's forgivable.

>> No.9596942
File: 27 KB, 1026x1016, sxcfANJ[1].png [View same] [iqdb] [saucenao] [google]
9596942

Christ, my eyes...what's a good filter for shit like this?

>> No.9596967

Blaster master has always held a special place for me since it was the first book I ever read. Wasn't great at the game then but it was cool seeing the world, played zero and enjoyed it even if I was short of 100% didn't care for zero 2 but I'm gonna start the new game over and play it again. It's such a fun mix of gameplay with a really top notch presentation.

>> No.9597059
File: 238 KB, 771x720, themjohns_vinny.jpg [View same] [iqdb] [saucenao] [google]
9597059

>>9596967
Zero 2's actually my favorite, even though the boobplant was fucking unnecessary (but I guess it sadly worked..at least Eve had her moment).

>> No.9597069

>>9597059
>fucking unnecessary
boobs are never unnecessary

>> No.9597119

>>9597059
Somewhere down the line, Inti got shamelessly, unapologetically horny. Zero 1 was still subtle about it, but with Zero 2 they stopped trying to hide it at all. At first it was kinda refreshing how open and honest they were about it (compared to other devs who try to defend it as being "subversive" or a "parody") but it's really annoying now.

>> No.9597180

>>9593956
It's not exactly a bad game, it's just that at the time it tried to mesh the NA game/YA novel together and use that as the plot while killing Jason and Eve offscreen as part of the backstory which was just kind of a double-whammy of a tonal shift where the original game had a barebones goofy plot but was no some super serious sci-fi struggle on top of killing the MC and his newly-created (to everyone who hadn't read the YA novel which was damn near everybody) waifu. It's got some vague Megaman Legends feel to it in terms of Elfie acting as a Spotter of sorts.

If IC is allowed to continue the BMZ franchise they are going to tackle BA next and most likely make it a lot less miserable, My Body Is Ready

>> No.9597191

>>9597180
>Inti reboots BA
>it's secretly MML3

>> No.9597193

>>9597119
The games themselves aren't really horny at all. Kanna's honestly kind of a cunt in-game and no one ever mentions her figure or Eve going from a petite little cutie to what she is in 2 and 3. It's just the bonus artwork for 3 where they lost their minds.

>> No.9597202

>>9597191
It's kinda possible, even as a teenager I noticed some similarities even if it isn't executed anywhere near as well. I'm kinda surprised people don't bring it up

>> No.9597237

>>9590638
You can honestly play either, the game itself has minimal changes during gameplay, Metafight doesn't even have the very basic opening slideshow that BM has, the story is all manual based and can be looked up anywhere these days. BM changes the location SOPHIA/NORA rushes off from, the building/tower that collapses at the end of the game, and no Fred

>> No.9597248
File: 355 KB, 700x393, file.png [View same] [iqdb] [saucenao] [google]
9597248

>>9590638
Both.
While Zero is pretty faithful to the original, it also ends with the reveal of it being a sequel to the Japanese version, Metafight, with Kane Gardner being an established character.
It also pulls elements from the Worlds of Power novel, what with Eve being a thing. The whole trilogy's just one big love letter to the franchise and Zero 3 ends with a lead-in to Blasting Again on PS1, albeit with a more optimistic note vs. BA's "lol Jason and Eve fucking died"

>> No.9597252

>>9590926
No clue about Ninja Gaiden, probably muh americans, but Blaster Master Zero's title is intentional due to Metafight having happened in its continuity, so rather than BM being a localization, it's now a sequel adventure with Jason being his own entity

>> No.9597256
File: 1.28 MB, 443x288, Conker Strut.gif [View same] [iqdb] [saucenao] [google]
9597256

>>9597180
>If IC is allowed to continue the BMZ franchise they are going to tackle BA next and most likely make it a lot less miserable, My Body Is Ready
I hope they at least keep the initial plot of Jason and Eve being dead but have it turn out that it's just Leibniz being a cunt due to Jason not holding his promise of getting freed sooner than later

>> No.9597259

>>9597248
>>9597252
>>9597256
samefag

>> No.9597263
File: 65 KB, 192x256, Kyle Reads Your Post.gif [View same] [iqdb] [saucenao] [google]
9597263

>>9597259
Well yeah, I was replying as I scrolled, I don't really see your point

>> No.9597282

>>9597252
To be fair, the actual sequel part wasn't outright confirmed until BMZ3. Z1 established Kane and Jennifer as existing, but at the time, they were just namedrops to the fans who really knew the history behind the series' mixed-up localization efforts.

Also, Kane vs. Jason as the final battle of the trilogy was great on its own, but winning as Kane is what makes it truly satisfying.

>> No.9597321

>>9597256
Leibniz' little jab that she'd say they both died has already crumbled given the post-game artwork released so far, motherhood's apparently changed her too much to be cruel to her adorable, perfect god-children like that. They know who mom and dad were and how they saved the universe
I'm just hoping she doesn't have to die to kick off the "we'll be watching and if anything ever threatens our kids we will bust out of Super-Dimensional Space and wreck everything immediately" sequel-plot hook Jason and Eve left Kane with, but with IC you never know

>> No.9597331

>>9597282
That whole final battle was pure fanservice nonsense and had no reason to exist.
>none of Jason's friends ever bothered to tell Kane what was actually going on, instead of having vague anime monologues
>even Jason himself couldn't be assed to explain himself and not make himself look like he had turned into a corrupt evil mutant
>it's a "oh this was all just a misunderstanding!" ending, literally the worst kind

>> No.9597341

>>9597331
Don't care. The plot was nonsense after Z1 anyway, so I'll just at least enjoy a brutal final boss on its challenge alone.

>> No.9597347

>>9597321
Good point, and also yeah while Inti has a trend of twisting the knife in absurd manners, BMZ on the whole has been a lot more optimistic than Gunvolt/iX and I assume Dragon Marked for Death as well, chances are all three will be just fine

>> No.9597360
File: 1.72 MB, 1001x1256, 1674528238529.png [View same] [iqdb] [saucenao] [google]
9597360

>>9597282
>To be fair, the actual sequel part wasn't outright confirmed until BMZ3.
It was solidified earlier, at least as far back as the making of BMZ2: http://inticreates.com/blaster-master-zero-2-steam-release/
There are also optional side-conversations with Eve that allude to the mutants' nature.

>> No.9597391

>>9595247
>Also, Zero doesn't have any of the amazing music the original had past Area 1. In fact, Zero's OST is the most mid shit you'll ever hear, and that keeps up for the whole trilogy.
Your opinion sucks. The people who made BMZ's music did their homework, they went pretty hard on recreating the "house sound" of their Famicom-era composers
https://www.youtube.com/watch?v=kVdRJKMREk0

>> No.9597394

>>9597360
>There are also optional side-conversations with Eve that allude to the mutants' nature.
Which have always been scattered in bits and pieces through the mess of prior localizations. BM Zero really just streamlined it into something coherent.

>> No.9597410

>>9597391
Don't care. Very, very few tracks in the entire trilogy have memorable melodies. Nothing touches the NES game, where every single track was a complete banger, despite being a much smaller soundtrack. Z1 is especially bad about this, because you have Area 1 to compare the rest of the game to, and nothing even comes close.

This is a problem Inti have always had going back to MMZ, where everyone lists tracks like Cannon Ball as evidence those games have great and memorable soundtracks, forgetting the other 90% of the game was just a grungefest and is a far cry from the NES Mega Man games where every single stage had a hit song.

>> No.9597421

>>9597410
Inti's best music has always been the boss themes, not so much the standard levels.

>> No.9597592
File: 26 KB, 603x466, 1500662649987.jpg [View same] [iqdb] [saucenao] [google]
9597592

>>9595247
>Zero's OST is the most mid shit you'll ever hear, and that keeps up for the whole trilogy.
Trash taste detected.
https://www.youtube.com/watch?v=vvixCRH0TV0
https://youtu.be/iodRb8AO6uE
https://youtu.be/rrAswmUTNGE
https://youtu.be/ztxsW5igBrQ
https://youtu.be/f83vO2rklDA
https://youtu.be/DqnRxroo-ug
https://youtu.be/zeWUvImZgOY
https://youtu.be/VdzOlnfcRGU

>> No.9597665
File: 29 KB, 1026x1016, J0oFBL2[1].png [View same] [iqdb] [saucenao] [google]
9597665

This part is horrible. Holy shit. The only reason I have to put up with this is because they never finished the Spike upgrade as originally intended. If they had done so, this game would be damn close to perfect, but this section almost ruins the game for me. Nothing was unfair prior to this point.

>> No.9597667

When you guys say Kane vs Jason, you mean Kane from the og NES games versus Jason from the localized game?
Cause if so thats fucking cool.

>> No.9597714
File: 93 KB, 810x602, Sophia-The-3rd-Nora-MA-01-Metal-Attacker.jpg [View same] [iqdb] [saucenao] [google]
9597714

>>9597667
Yes. In 3 you find out that the events of Meta Fight happened about 10-12 years previously, and Kane is now the head of planet Sophia's defense forces. He still pilots his now-decidedly antiquated MA-01 and absolutely stomps the fuck out of every other pilot with their far newer and more advanced models with ease. At the end of the game no one, even Super-Dimensional-powered Jason with his brand new cutting-edge custom-built MA expects to beat him, they're just trying to stall him long enough while Eve is busygiving birth to their twin children.

>> No.9597940

>>9597263
wish we could discuss ds here

>> No.9598137

>>9597665
The thing that sucks about this part is that the driving on walls mechanic makes you stick to the side of platforms like glue, and thus you have to jump BEFORE the very of a end platform, which goes against the natural habits taught by any other action sidescroller.

But you get used to it eventually. Wouldn't have been so bad if you could temporarily turn off upgrades.

>> No.9598521 [SPOILER] 
File: 194 KB, 1100x500, z6spGQX.gif [View same] [iqdb] [saucenao] [google]
9598521

>>9597714
I gotta ask, did anyone actually like BMZ3's plot direction?

>> No.9599805

>>9598521
My biggest issue is that it feels more like an extension of BMZ2's plot than a standalone game. More personally I'm annoyed that it retread the "Eve is in mortal peril/separated from Jason again" thing because I really wanted another game where those two kids got to spend time with each other being adorable and fucking shit up, but otherwise fuck yeah I did. You can see my posts in some of the art reveal threads saying IS THAT MOTHERFUCKING KANE GARDNER HOLY SHIT and Leibniz turning into best mom is a great twist/reveal

>> No.9599807

>>9597256
Zero 3 ALMOST ends in a way that can lead in to PS1 game, with "Jason" turning out to be Leibniz, but then you have to factor in Elfie and Roddy now being twins, and of course, Eve.
Since other dimensions seems to be a thing now, maybe they can establish the events of the PS1 game as taking place in a reality where Eve and Jason decided to have kids the old fashioned way.

>> No.9599808

>>9597248
>BA's "lol Jason and Eve fucking died"
They didn't. Jason just left his helmet and dogtags by their parent's grave.

>> No.9599831

>>9599808
I mean Roddy. Nevermind.

>> No.9599853

>>9599808
>>9599831
Not exactly sure how that changes what you said? Jason is still explicitly said to have died in the intro CG, and Elfie even says she feels responsible for him dying as she was his spotter on the day it happened. Eve is also very much dead as well, she's just allowed to come back as a sort-of spirit due to her vague alien nature from the YA novel. She acts as a spotter while Elfie is kidnapped, then passes on once the kids are safe again. BMZ Eve (and probably Jason too by the time of a theoretical sequel) becoming "a being of pure thought" is assumed to be a nod to this, it just doesn't seem to mean they need to actually be dead

>> No.9600972 [DELETED] 

>>9599805
>adorable
That's one word for it

>> No.9600983

>>9599805
>adorable
That's one word for it

>> No.9600985
File: 193 KB, 640x360, 1674633578212.jpg [View same] [iqdb] [saucenao] [google]
9600985

>>9600983
Dammit it didn't post my pic

>> No.9601013
File: 1.50 MB, 1600x1200, BMZ1_3.jpg [View same] [iqdb] [saucenao] [google]
9601013

>>9600985
she wasn't always literally bursting out of her jumpsuit and their interactions together were always really cute. Honestly Leibniz being in the back seat was kind of a gamble until the payoff at the end

>> No.9602019

>>9600985
>>9601013
Eve just careening straight into breast expansion will never cease to make me laugh

>> No.9602053

>>9590631
It's probably an unpopular opinion but I always despised the top down parts and thought it would have been far better without them. They just feel like a chore until you can get back to the actual fun of driving your tank around.

>> No.9602089

>>9602053
The only chore part is having to backtrack out of a long section once you grab whatever's at the end. Otherwise, they're perfectly fun, and make the game so much more unique.

A lot of people who say they suck simply don't know how to play them. They don't know that they can strafe, or they forget that grenades exist.

>> No.9603035

>>9597191
secrets Capcom doesn't want you to know

>> No.9603040

>>9590696
Does Zero finally explain to us how the MC learned to master the blaster? I've wondered for years.

>> No.9603051

>>9599807
..so there is a fuck scene?

>> No.9603058
File: 408 KB, 960x960, if96lez62nx31.png [View same] [iqdb] [saucenao] [google]
9603058

>>9603040
The third one unironically takes a moment to explain what the title "Blaster Master" refers to, yeah.

>> No.9603107 [DELETED] 

>>9597069
G o b a c k t o reddit(s)

>> No.9603151
File: 1 KB, 256x240, Metafight_(NES)-Early_Title_screen_mockup[1].png [View same] [iqdb] [saucenao] [google]
9603151

Why was Metafight not localized as-is?
>futuristic sci-fi shit
>alien invasion
>cool tank
Like what exactly about anything in the plot led marketing suits to rewrite it to have a frog, some kid, mutants, and radioactive waste? Even a localized title screen exists in the data, so they obviously considered it. WTF happened?

>> No.9603171

>>9603151
I'd say it was due to the times, but BM got released well before the 90s 'tude era, so yeah I have no clue.

>> No.9603179

>>9603151
If I had to guess, it was because there were already a lot of games coming out involving aliens and futuristic sci-fi shit, and they wanted it to stand out more.

Whether its popularity had anything to do with their changes is up in the air.

>> No.9603187
File: 132 KB, 1200x600, tmnt.jpg [View same] [iqdb] [saucenao] [google]
9603187

>>9603151
>Like what exactly about anything in the plot led marketing suits to rewrite it to have a frog, some kid, mutants, and radioactive waste?

>> No.9603206

>>9603187
At first I thought you might be onto something, but nah. BM came out before season 2 of that show started airing. TMNT hadn't hit its explosive rise in popularity yet to warrant that.

>> No.9603209

>>9590631
Overrated piece of shit.

>> No.9603239
File: 513 KB, 416x609, fred.png [View same] [iqdb] [saucenao] [google]
9603239

>>9603051
Yeah no, Jason is eternally cockblocked out of natural reproduction due to Eve's mutant shenanigans.
>>9603151
It worked out in the long run.

>> No.9603605

>>9603239
Of course Leib would make something like this out of spite.

>> No.9603609

>>9603151
MF's plot was somewhat mid-late 80s generic anime sci-fi and effectively existed entirely in the manual and expanded media, like an old fan magazine Sunsoft used to publish, so I suppose the NA branch felt free to fool with it. What's "what-if" territory is that Sunsoft did feel strong enough about the game to expand/fix it when it came over here, Japan had no intro cutscenes, so we could have gotten a quick couple of pictures about Kane, Jennifer and the Invem Dark Star Cluster/Goez, but instead for some reason they did what they did and just focused hard on Skele-venom as the Plutonium Boss and completely left Goez out of everything completely as a sort of surprise second boss. Then of course whoever wrote the novel thought our story was pretty flimsy, so they added Eve and shit just kinda snowballed from there I guess. For what it's worth given Blasting Again and the relative popularity of both games Sunsoft decided our story was the one to stick with, if anything BMZ/3 re-adding Meta Fight into the mix is the odd bit

>> No.9603754
File: 2 KB, 256x224, blaster_master_boss1[1].png [View same] [iqdb] [saucenao] [google]
9603754

Thoughts on the pause trick?

>> No.9603762

>>9603754
I'm for it

>> No.9603765

>>9603609
>BMZ/3 re-adding Meta Fight into the mix is the odd bit
Only in Z3 when MetaFight was confirmed to be the prequel and wasn't just a namedrop moment in Z1's extended ending.

>> No.9603774

>boss fights mostly invovle face tanking them to get any hits in because your gun will randomly not hit it for some fucking reason if youre close enough
>getting hit once powers down your weapon
WHAT WERE THEY THINKING

>> No.9603787

>>9603754
I use it. The red frog boss takes a fucking eternity without it.

Incidentally, I use a turbo controller too because holy shit my thumb gets exhausted otherwise.

>> No.9604014

>>9603151
>Even a localized title screen exists in the data, so they obviously considered it.

Obviously my ass. Tons of Famicom games have english title screens and that logo exists in the Japanese version too.

>> No.9604085
File: 5 KB, 512x512, BlasterMaster-Area4-JP[1].png [View same] [iqdb] [saucenao] [google]
9604085

>"play the Japanese version" they said
>"it has infinite continues" they said
Gee, I wonder why.

>> No.9604090

>>9604085
That's still not as bad as having to restart the entire game because you're out of continues (which were never marked as being limited to begin with) in the final levels

>> No.9604101
File: 6 KB, 512x512, BlasterMaster-Area4-INT[1].png [View same] [iqdb] [saucenao] [google]
9604101

>>9604085
Honestly it's not so bad. When you open the first gate and reach the wall you can see the ladder is placed where it is, so you just have to better object permeance than a cat to remember where it's located once you climb to the top to make your leap. The change the US version makes while eliminating the "cheap death" also makes the entire room redundant as there's no reason to separate the keys if you're just going to harmless walk to it. It over-corrects the problem.

>> No.9604110

>>9604101
>there's no reason to separate the keys

There are some enemies to avoid (not shown in the picture) and you still need to watch your steps somewhat

>> No.9604123

>>9604101
>When you open the first gate and reach the wall you can see the ladder is placed where it is
No you can't. You actually can't see it ahead of time. The camera doesn't pan far enough ahead to see it.

You are literally required to die before you even know what you're supposed to do.

>> No.9604748
File: 1.07 MB, 1207x773, SunSoftGameTimeNewsVol1No3Pgs2-3.png [View same] [iqdb] [saucenao] [google]
9604748

>>9603609
>Skele-venom as the Plutonium Boss
There's really no indication this was ever true back in the day. Sunsoft's official mag had this to say instead:
>Be on your toes to avoid the Plutonium Boss's whip.[...]the little creep is dog-meat.
Which sounds an awful lot like it's describing GOEZ and not the penultimate boss (it could also be interpreting both bosses as two forms of the same being since it doesn't mention fighting his "dog"). What probably happened is that kids assumed the creature shown on the cover is the main villain, and eventually enough people online rolled with it.
>Then what about Zero's Skeleton Boss?
Literally Skele-venom, as proven when you set the game to Japanese. For some asinine reason, the Zero and Zero 2 localizers decided to rename all the boss enemies in other language settings to fit what they thought was Blaster Master canon, but all they did was look up unsourced wiki names and assume they must've had it right. They can be traced to a fan-walkthrough by Dingo Jellybean. They renamed the returning frog boss because most people who played the game assumed it was the frog from the intro, even though the magazine and novelization suggest it's something else and the ending shows Fred unharmed. This also causes a translation issue with the Underworld Lord by Zero 3. Jason by all accounts should've known what its name was, but because they fucked up in Zero 1, localization halfasses it by claiming GOEZ is the Underworld Lord's name on planet Sophia, which makes -no- sense because the name was displayed by the namesake tank's -Sophian- records. So why did Jason get another name? Was it stuck on auto-translate? But that can't be, because as we all know, humanoids speak the same language in the future. Also, Eve was able to retrieve the actual name of the mutants in optional dialog (Invem), although it wasn't revealed yet to keep the Metafight aspect a surprise. Needless to say, Japanese text doesn't have this avoidable plothole.

>> No.9604792

>>9604748
God damn it's amazing that the games are still a mess even by Zero's time

>> No.9604798
File: 107 KB, 736x1157, MadMaxRoadWarrior.jpg [View same] [iqdb] [saucenao] [google]
9604798

>>9590631
Master Blaster.

>> No.9605162

>>9604748
They also fucked up by naming the planet Sophia instead of "Sophia the 3rd", which would be a fine retcon if Metal Attacker's codename didn't still say that, so it makes no sense.

>> No.9605184

>>9595247
>Zero is a sequel, not a remake
That's debatable.

>> No.9605189

>>9596942
Cataracts.

>> No.9605191

>>9597714
Man this series has a pretty manly storyline. I've only played Blasting Again.

>> No.9605206

>>9605162
Depends. There's something to be said about naming planets NAME NUMBER as part of a system, so just calling the planet Sophia by itself isn't really wrong, but yes Jason's MA still using the Sophia name is a fucking mess but they wanted to keep the BM link I suppose. As it is I still call Kane's vehicle NORA MA-01 on occasion because in the early 00s most of the people on the internet who knew about Meta Fight decided that was a more correct name as it tired it to the NORA science academy, but it seems overall the old MF manual and now Zero really just wanted it to be called Metal Attacker. That sub-menu text just fucked everybody and everything up

>> No.9605208

>>9605184
Zero 1 by itself can be considered a remake. Zero as a trilogy is absolutely a sequel

>> No.9605278
File: 532 KB, 1017x612, SV.png [View same] [iqdb] [saucenao] [google]
9605278

>>9604748
Well that explains why Jason is all like "At last, I have to fight the Mutant Lord, [Underworld Lord]!" at the end of Blaster Master Zero. Some major dumbfuck editor autoreplaced "GOEZ" with "Underworld Lord" without context for how stilted it sounds. Also even more strangely, the Japanese names didn't even need to be translated: The boss battles display both the Japanese kana and English translation. So whoever did this made a concerted effort to replace the originals with fannames that they then put in a katakana renderer.
I hope whoever's responsible for that got firmly slapped over it.

>> No.9605310

>>9605278
>I hope whoever's responsible for that got firmly slapped over it.
You're the only person who cares.

>> No.9605408
File: 650 KB, 1020x659, gomez.png [View same] [iqdb] [saucenao] [google]
9605408

>>9605184
Sequelmakes are "in" I guess. The new Kiki Kaikai / Pocky & Rocky is this to the 1st SNES game. Same idea. If you play attention to the Eve logs, there are loads of hints that tie the BM mutants to the MF Invem way before the true ending, mentioning that they're survivors who previously battled a similar tank on another world and came to earth to recuperate.
>>9605206
How do you feel about the Invem being "mutants"? That seems like another retcon to make MF fit within the BM universe. They just seemed to be an invading alien force led by a ruthless intergalactic conqueror in the original manual. Then again, I guess the mutants in MetaFight EX were supposed to be related to Invem...
>>9605310
NTA but it kinda ruins the MetaFight undertones the game is supposed to have, which is why you have anons in this very thread who still insist the connections weren't obvious until BMZero 3 (which is true, in English, and if you missed out on >>9597360). If the game is supposed to be set firmly after the unlocalized MetaFight with the same enemies, you had a pretty simple job to not needlessly localize those elements, the developers knew exactly what they were doing without you mucking around. Apparently storywriters felt it was important enough to tell him to cut it out and address in BMZero 3.

>> No.9605826

>>9605408
>How do you feel about the Invem being "mutants"? That seems like another retcon to make MF fit within the BM universe. They just seemed to be an invading alien force led by a ruthless intergalactic conqueror in the original manual. Then again, I guess the mutants in MetaFight EX were supposed to be related to Invem...
Eh. It's fine, really. It sorta makes Goez into a pawn of Drolrevo I guess, which is weird but doesn't exactly harm anything? I'd much more question why Eve ended up turning into a "being of pure thought" after getting stashed in Superdimensional space if that's supposed to be where the mutants hail from, if she converted properly to a mutant why would she transform further? I mean I know "why" they did it in terms of the story but it doesn't sit right to me in a way. Jason being affected makes sense but that should just be her now-natural habitat

>> No.9605868

>>9605206
>>9605278
To me, Zero 1 wasn't meant to have sequels. Aside from Eve's inclusion and some light nods to the original MetaFight plot, it was a straight one-off remake, which was probably why the localizers were allowed to get away with the old US names. Once Z2 and Z3 came out, that's when all the continuity errors popped up.

>> No.9605896

>>9605868
Yeah, they probably didn't expect to make a sequel, let alone two, but I'll say that even without the sequels, calling Blaster Master Zero a remake is doing a disservice. Pretty much only Area 1 is 1:1 with the original. That's like saying every Sonic game with a Green Hill Zone recreation is a remake.

>> No.9606038

>>9605868
I wouldn't go so far as to say it wasn't meant to, but it was at least written to be a complete and stand-alone game. It's more apparent in how Eve and Fred were meant to operate, much more closely to how she did in in the YA novel really, sent on her own to fight the mutants with the "bond with a native and make them the pilot" aspect not really fleshed out yet

>> No.9606285

>>9605206
Funny enough, seen >>9604748, the tank was still meant to be called Metal Attacker in Blaster Master NES, they just completely forgot to bring up its name in rhe manual somehow. The novelization that introduced Eve was the source that gleaned "SOPHIA 3RD" from the pause screen, and the rest is history.
>>9605310
>"Don't hold us accountable, okay?!"

>> No.9606316

>>9606285
looking further, Fred (as a boss) wasn't yet named Fred, for either of the frogs. Almost wonder how late they settled on the save your frogbro thing

>> No.9606392

>>9606285
It's not in Nintendo Power either. Nintendo Power just calls it "the rover".

>> No.9606441

Back in the day there was a site that managed to contact and talk to the guy who was tasked with making the Genesis/MD game, claims he was only given the NES game long enough to play some of the first level then was told to get to work, also claims he was going to introduce a female co-pilot/love interest without ever having heard of the novel or Meta Fight, as well as a small motorbike for overworld-Jason to ride

>> No.9606452
File: 46 KB, 700x394, Shantae-HalfGenieHero-Dialogue[1].jpg [View same] [iqdb] [saucenao] [google]
9606452

>>9605408
>Sequelmakes are "in" I guess.

>> No.9606981
File: 428 KB, 320x240, death.gif [View same] [iqdb] [saucenao] [google]
9606981

>>9606441
Damn, got a link?
Blaster Master 2 might be the worst game in the series, but I always thought there must've been a story behinr that, it did bring us the "Lightning Beings" strangely enough, and Jason's death animation where he blasts apart into meaty chunks will never not make me laugh my ass off.

>> No.9607008

>>9604748
>but all they did was look up unsourced wiki names and assume they must've had it right
I will weep if The Guardian Legend ever comes back and the main character is named Alyssa.

>> No.9607286
File: 227 KB, 1173x1416, SMWikicyclopedia.png [View same] [iqdb] [saucenao] [google]
9607286

>>9607008
>but all they did was look up unsourced wiki names and assume they must've had it right
The fact is, as old info withers away and the old guard of creatives inevitably go, you're going to see more of this happen over time. Not just in the West, but Japan is starting to do this as well, like that time Smash Bros. recited a Japanese Wikipedia article for a list of Piranha Plants or when NoJ allowed NintendoDream fan-mag writers to officialize their theories to fill in some Zelda lore-gaps in Hyrule Encyclopedia (not to be confused with Historia). You should see the Dark Horse game encyclopedias over at archive.org, they're a shitshow if you know what to look out for (there's a certain name that keeps popping up in them too, so signs point to him being the one responsible for most of it, but he probably won't ever get criticized too harshly since he became a somewhat respectable game writer and seems like a nice chap personally, he just leans way too heavily at fandom nods). Mario Wiki put up a vigilant fight (I think it helped that they took a page from the Transformers wiki and basically told canonfags to go fuck themselves early on when the mental adolescents over at other wikis were obsessing over it), but they recently made a "well, if they're sticking with their guns with some of this crap, I guess our hands are tied" concession, which I fear is going to backfire and send the wrong message.

>> No.9607434

>>9606981
Been sort of searching around but no not so far, this was all around the time of BA's release so it's going back a long way. It was basically a very polite "well we weren't expecting a lot given BM's story but why the fuck your game fail even that," interestingly he actually dug out some pics of the bike and the girl too.

>> No.9607506

>>9603206
The comic was already outselling avengers.

>> No.9607623
File: 318 KB, 1420x1580, KirbyFanonWiki.png [View same] [iqdb] [saucenao] [google]
9607623

>>9607008
>>9607286
I just know that Kirby is next on the Dark Horse chopping block and it's so doomed. (Oh hey, the same fellow who single-handedly ruined online Kirby discourse forever also happens to be involved in Blaster Master Wikia, talk about full circle.)

>> No.9607704

>>9607286
>NoJ allowed NintendoDream fan-mag writers to officialize their theories to fill in some Zelda lore-gaps in Hyrule Encyclopedia (not to be confused with Historia)
Source?

>> No.9607870
File: 415 KB, 1216x1624, Where necessary, the writers of this book added their own interpretations and expanded upon the games' stories.jpg [View same] [iqdb] [saucenao] [google]
9607870

>>9607704
The book outright tells you at the start of the massive lore section, but here is the moment it was discovered in the Japanese release: https://zeldauniverse.net/forums/Thread/183385-Timeline-and-other-interesting-tidbits-in-Hyrule-Encyclopedia/?postID=5881983#post5881983
It makes a bunch of questionable claims that so far have yet to be substantiated elsewhere, such as the Kokiri being a subset of Hylians and Termina somehow being a figment of Skull Kid's imagination (or whatever that was all about), which would be reasonably safe to assume are the fan-injected parts until stated otherwise, but Zelda Wiki admins somehow managed to outdo themselves and spin it as the series' bible.

>> No.9608038

>>9607870
If anything, all this proves is that Historia/Encyclopedia aren't canon or "official".

>> No.9608075

>>9608038
Yet NoJ gave the approval.
Or do you think leaving canoncity to the fanbase is a good idea?

>> No.9608126

>>9608075
If they didn't, shit like this wouldn't happen. https://www.youtube.com/watch?v=fFnGjyPYxjM

>> No.9608145
File: 7 KB, 165x305, chaz2.jpg [View same] [iqdb] [saucenao] [google]
9608145

>>9594035
Looks like a bootleg Chaz from Phantasy Star IV

>> No.9608204

>>9607870
Anyone that gives a shit about "Zelda timeline" and "connecting the lore" should be smacked across the mouth like the idiot child he is. The games are the same because Miyamoto knew how to sell a formula, you fucking spectrumsperg.

>> No.9608230
File: 748 KB, 1280x1710, NPvol34pg112.jpg [View same] [iqdb] [saucenao] [google]
9608230

>>9607434
Do you remember anything about the site it was originally posted on? All I can find canceledwise is a Sega Retro scan of "Blaster Master" being listed for an upcoming Japanese release that never happened in a Mega Drive magazine, and Nintendo Power claiming that it was supposed to be released on SNES.
>>9608075
Funny thing is that Nintendo at first tried to present the timeline as if it just was their own theory, stating that story details aren't set in stone and are always subject to change, almost as if it comes from the POV of a Hyrulean historian making close guesses, but not enough people read the fine print and so they dropped that pretense later on.
>>9608204
Strange that you seem be much more invested than the messenger lol, why are you so mad anon?

>> No.9608249

>>9608204
>It's all a conspiracy! Miyamoto is just a mastermind marketing strategist and concocted a fake "there is a timeline" story for years!
Take your schizo pills, anon

>> No.9608256

>>9608230
I still remember the period where Nintendo's Zelda website was claiming that there was only one Link who appeared in every single game.

>> No.9608309
File: 1 KB, 64x48, bm2girlfriend.png [View same] [iqdb] [saucenao] [google]
9608309

>>9606981
>>9607434
>>9608230
I found it for you guys!
https://web.archive.org/web/20100304012117/http://bmug.nora-academy.com/index.php?option=com_content&view=article&id=53&Itemid=66
>>9608204
You completely misconstrued the point. He more or less pointed out fanon ending up in official merchandise that got accepted as canon by the fandumb. Your ire is misdirected.

>> No.9608328

The fact that half the posts in this thread are about Zelda now just proves it needs to die.

>> No.9608354
File: 27 KB, 400x323, bnn65ej.jpg [View same] [iqdb] [saucenao] [google]
9608354

>>9608309
>https://web.archive.org/web/20100304012117/http://bmug.nora-academy.com/index.php?option=com_content&view=article&id=53&Itemid=66
Cool article.
Doesn't say why the game sucked so bad though, which it did.

I just can't believe with how great the first game was, with so much fan appeal, and great sales, that he sequel was such ass. I mean even on the Genisis it could pull off a good anime like game, but it was western and ugly and horrible. Like every game made in England imo.

THey should have put he girl in, the dynamics of having a co-star that's female is good shit. Like old time detective stuff, or for japan wank material.

>> No.9608387

I wish I knew how to make fangames so I could make one of this franchise. I'd remake the first game.

MetaFight: Blaster Master Origins
>true remake of the original
>shoot diagonally
>cutscenes and story elements help tie it to the Zero trilogy
>Jennifer actually tags along this time for cute banter
>8-bit but the artstyle resembles the 80s original way more
>all the songs from the original, properly remixed
>area 8 split into two, area 9 requires Spike upgrade to unlock, completing the original vision
>areas expanded with added bosses and upgrades from the GBC game along with some exclusive bosses for the tank
>"Original Mode" to turn cutscenes/remixes/new shit off aside from widescreen and saving

>> No.9608406

>>9608309
Look at this utter fucking imbecile >>9608249 and shut your dumb idiot mouth.

>> No.9608415
File: 130 KB, 680x513, fetchimage[1].jpg [View same] [iqdb] [saucenao] [google]
9608415

>>9608406

>> No.9608417

>>9608387
Zero and the original are tied together. Did you play 3?

Still, I would love Zero to be remade with original Metafight cutscenes and story. It's a much better story.
>>9608328
I wish Nintendo would get its own board and they would bar talking about it here. It's why Pokeomon got its own board on /v/. It took up 75% of the threads. Nintendo autists take up 75% of the posts and just scream and yell all day and night about it,.

>> No.9608437

>>9608417
I know they're tied. But I would have things like him being promoted to a higher rank in the Sophia Force to foreshadow him becoming Commander, and at the end show them building the SOPHIA III to send to Earth. You could even have a Fred-like animal be part of Kane's support team, then kill it off midway through in a tragic scene.

Also just in general, if the presentation were more like Zero, that would go a long way to tying them together just on its own.

>> No.9608506

>>9608309
Holy shit anon you fucking wizard, I had considered Wayback but I didn't even remember the site's name anymore, good job

>> No.9608549
File: 143 KB, 585x1116, Kane_BMZ3.jpg [View same] [iqdb] [saucenao] [google]
9608549

>>9608417
MF has no cutscenes un like BM, it's all manual and magazine artwork except for the SD picture of Kane and Jennifer in the credits.
>>9608437
Not really feasible considering BMZ is like 80-90% the same game with some slightly different areas/bosses, there's just no point. I think a much better idea would be a midquel type thing, showing a different conflict where he and Jennifer conceive of the idea of sending MAs around the galaxy as the mutant/Invem threat grows. Also he does have a support animal, it's just antiquated and purely mechanical (and mounted on his shoulder)

>> No.9608573

>>9608549
>Not really feasible considering BMZ is like 80-90% the same game with some slightly different areas/bosses
No, they're pretty damn different. Area 1 is mostly the same, but after that it's completely different. ALL the bosses are different, ALL the levels are completely redesigned (some, like Area 2 don't even have their original tropes anymore), ALL the music is replaced. You can view BMZ as a reimagining, or "Blaster Master how you remember it" but in practice, it's an entirely new game. If you've played both, there's no fucking way you could view BMZ as a true remake of the original.

>> No.9608648

>>9608573
>If you've played both, there's no fucking way you could view BMZ as a true remake of the original.
I disagree

>> No.9608747

>>9608573
I've played both and they are still WAY too similar to be called different. Also 2 was the 2 we fucking deserved.

>> No.9608773

>>9608648
>>9608747
There's nothing to "disagree" with. This is not up for debate. It is an actual verifiable fact that after area 1, ALL (literally, all) of the level design, the bosses, the story, and the soundtrack, are entirely new. That is not "80-90% the same". That is not "too similar to be different". Metroid Zero Mission is more similar to its original than BMZ is, and if you've played it, that's saying a hell of a lot.

>> No.9608774

>>9608747
>Also 2 was the 2 we fucking deserved.
3, not so much. I feel like having to directly tie it to both MetaFight and Blasting Again was a major detriment when both games were just fine as easter-eggs for the longtime BM fans.

>> No.9608775

>>9608773
>the bosses
Actually I take that back, Photophage was in the original. But that's the ONLY exception.

>> No.9608790
File: 466 KB, 1920x1080, 187325148993.jpg [View same] [iqdb] [saucenao] [google]
9608790

really? I suggest a spiritual successor which it older than the game being discussed (Zero) in the thread and I receive this warning??

Blaster master is up there with some of the best adventure games on the nes.

>> No.9608829

>>9608790
Uh oh he's breaking the rules! Quick I gotta snitch!

>> No.9608948
File: 352 KB, 600x370, blastereve7.png [View same] [iqdb] [saucenao] [google]
9608948

>>9608387
>>9608417
My approach would be diverged reboot that remakes all the parts in Meta Fight that weren't directly remade in Blaster Master Zero; for example, level layouts reused in Zero would be changed up, and the returning bosses would be fought differently, like alter GOEZ's boss fight in a similar way the frog and skeleton bosses were reimagined.
Also, I'd begrudgingly age up Kane and Jennifer a bit. Kane looks older than he's supposed to in Zero 3, and the "teen hero" idea is a bit dated.

>> No.9608950

>>9591793
bc they made more Metroids
at the time both series were about equal, they got some appearances in that Captain N cartoon, but weren’t marketed as heavily as Mario or Zelda

>> No.9608984

>>9608948
What, you don't like the the world's oldest 28 year old, greying temples and all?

>> No.9609685
File: 209 KB, 779x473, photophase.png [View same] [iqdb] [saucenao] [google]
9609685

>>9608775
Funny enough, English localization got that one wrong, because it's no longer Z-1988 in Japanese, you see, but Z-2017 now. Get it? They should've given this boss a new name if they were doing their due diligence. I wonder if the Blasting Again version of this boss is supposed to be Z-2000 then.
Very first Area 1 boss is also the same, and the second final boss is now the first final boss of Area 8.

>> No.9610184
File: 1.16 MB, 1546x1920, 2e154839f4f95a59b1ac7da0b406c2a7.jpg [View same] [iqdb] [saucenao] [google]
9610184

>>9608573
>>9608773
Area 4 was also remade fairly closely, even with its own take on >>9604085 but as less of a blind jump. The areas beyond that have superficial similarities in theming terms, but yeah, different layouts overall outside those two areas.
>>9608775
The crab and lobster bosses are back too, but have revised attack patterns. The frog and skeletal bosses also return, but they're encountered outdoors instead of indoors so they have completely different boss battles.

>> No.9610385
File: 662 B, 124x38, bm2bike.gif [View same] [iqdb] [saucenao] [google]
9610385

>>9608309
The bike is ace, it'd have been cool to have an alternate non-tank vehicle. The girlfriend partner is kind of like peering into another universe where Eve wouldn't become a major character in the games, it's obvious Blasting Again must've been conceived with Metafight in mind and then Sunsoft flipped a switch mid-development, which is why Eve is suddenly a blonde exactly like Jennifer and no longer the freckled redhead described in the book. Who knows, maybe things would've been more coherent if this character took Eve's place, but I'm not sure I'm such a fan of her design. Wish we had nore development materials for this series!

>> No.9610706
File: 510 KB, 1877x950, blaster_master_i_guess.png [View same] [iqdb] [saucenao] [google]
9610706

>>9604748
>What probably happened is that kids assumed the creature shown on the cover is the main villain,
That's actually Worlds of Power's doing, just like Sophia III being a tank and not the planet. Plutonium Boss's form is on the perceiver's fears, so to Jason, it looks exactly like the cover art mutant alien, which I guess can imply the humanoid "Master Boss" could be its second form. But the author still messed up again because he had no context for how it shows up in-game with it halfway-bursting through a wall, so only the viewable front half is described as if that's its full body. Whoops.