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/vr/ - Retro Games


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File: 3.97 MB, 352x224, ezgif-3-b8a3cbbec4.gif [View same] [iqdb] [saucenao] [google]
9586456 No.9586456 [Reply] [Original]

Jesus Christ Treasure really was something else

>> No.9586461

>>9586456
One of the GOAT final bosses and the best final boss in a shoot ‘em up ever

>> No.9586470

>BE PRAYING
>BE PRAYING
>BE PRAYING

>> No.9586492

It's the running man you'd imagine on long car rides when looking out the window.

>> No.9586596

>>9586456
From the thumbnail I really did think it was Xavier: Renegade Angel.

>> No.9586683

>>9586596
oh man I need to rewatch it

>> No.9586732

>>9586596
I thought it was Spider-man

what game is this?

>> No.9586735

>>9586456
That gif is missing the best part: the music.

>> No.9586745
File: 252 KB, 1280x857, 1652113925485.jpg [View same] [iqdb] [saucenao] [google]
9586745

>Maegawa explained that his company experiences challenges in developing games based on licensed properties like Bleach, saying that the staff wants to be original but cannot detract too far from the source material and risk disappointing fans.[21] By 2009, the company had 20-30 employees.[21]

>The number of employees at Treasure had dropped to 16 by 2011,[11] and to less than 10 by 2022.[22]

>In a 2011 interview, Maegawa explained that Treasure now uses middleware to develop games, no longer using custom programming to push the hardware to their maximum levels.[11]

>The company was also putting an increased focus on rereleasing their back catalog as downloadable games on the Virtual Console, PlayStation Network, and Xbox Live.[11] Treasure has not released any new games since 2014 apart from re-releases of games like Ikaruga.[23]

>On June 19, 2022, its 30th anniversary, Treasure announced it was working on a "highly requested" game.[22]

https://www.youtube.com/watch?v=exkzEzXBrQQ

>> No.9586872

>>9586745
You know the craziest thing is Treasure could have had a giant rebirth with the whole retro-indie-steam-self publishing boom of the past ten years since a lot of that scene is building on the style of Treasure's games and their spirit of game development but weirdly Treasure didn't even try. In contrast, Inti Creates jumped on it and they are doing very well

>> No.9586897

>>9586732
Rez.

>> No.9586921

>>9586745
>Treasure announced it was working
>In a 2011 interview, Maegawa explained that Treasure now uses middleware to develop games, no longer using custom programming to push the hardware to their maximum levels.
so they are doing what now?

>> No.9587334

>>9586456
Mischief Makers bosses are equally awesome to me, the final one has a similar sense of scale and amazing voice samples

>> No.9587435
File: 14 KB, 259x194, download.jpg [View same] [iqdb] [saucenao] [google]
9587435

>>9586456
>>9587334
It all goes back to Gunstar Heroes bosses

>> No.9587512

I'm still trying to beat Radiant but it feels impossible at times.

>> No.9587676

>>9587512
Playing on Saturn mode, using a fresh file so all weapons start at 0, took me 20 credits to beat and that was after probably 30 hours of practice. I ended up with Vulcan being around level 20 or so.

I don't even want to begin thinking about how hard a 1cc would be. It's just a hard game. Arcade mode is a bit easier though

>> No.9587740

>>9586456
Graphically impressive admittedly, but the boss itself is shit, if you want a good Sega Saturn shmup go play Soukyugurentai from the superiour developer Raizing.

Fuck Trashure and their overrated style-over-substance kusoges.

>> No.9587818

>>9587740
lol

>> No.9587882

>>9586872
I wish they were doing what Natsume has done with their classics, remaking them in expanded form but maintaining the core aesthetics and gameplay of the original.

>> No.9587925

>>9586897
Faggot

>> No.9588045

>>9586745
>less than 10 by 2022.[22]
>most of those are probably just the janitor, cleaning lady, doorman, it guy, webpage designer
Treasurebros...

>> No.9588074

>>9586456
On a saturn theres more slowdown whenever I use that weapon. Is this arcade or xbox?

>> No.9588302

>>9586492
On car journeys I was the running man

>> No.9588445

>>9588045
They had a good run.

>> No.9588453

>>9587740
the "superiour" guy

>> No.9589898

>>9586732
radiant silvergun

>> No.9589916

>>9587925
u mad bro?

>> No.9590081
File: 170 KB, 640x892, 47763_front.jpg [View same] [iqdb] [saucenao] [google]
9590081

>>9586456
And you posted one of their most boring games

>> No.9590083

>>9589916
kys

>> No.9590085
File: 58 KB, 472x467, Hyperduelsaturn.jpg [View same] [iqdb] [saucenao] [google]
9590085

>>9587740
Ehhh, prefer both style and substance. Hyper Duel it is for me

>> No.9590108

>>9587740
You're still shitposting here after all these years?
Must be sad being a khv for so long

>> No.9590146

>>9586732
Die Maus on the Game Boy Color.

>> No.9590171

>>9586921
Nothing but licensing their games to other devs. The Switch port of RS wasn't made by them. It was LiveWire, a company made by former Cave devs.

>> No.9590175

>>9586492
Holy shit I didn't know other people did that

>> No.9590215

>>9590175
...anon, c'mon.