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/vr/ - Retro Games


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File: 74 KB, 1000x445, Termina_Field_East.jpg [View same] [iqdb] [saucenao] [google]
9561835 No.9561835 [Reply] [Original]

Could this full game run on a PS1 without any big shortcomings?

>> No.9561842

You would get some FMVs and voice acting I guess

>> No.9561849

No. It couldn't even run on stock N64 without shortcomings.
Have you seen anything comparable on PlayStation?

>> No.9561858
File: 66 KB, 1280x720, spyro.jpg [View same] [iqdb] [saucenao] [google]
9561858

>>9561849
Yes (picrel)

>> No.9561862

>>9561835
This is what Oblivion was to Morrowind, even the overworld center is the same

>> No.9561863

>>9561858
wow, it almost looks like an n64 launch title!

>> No.9561871

>>9561862
You are so right
>OOT and morrowind npcs are souless, morrowid npcs do the same shit all day
>Mm and Oblivion npcs have their own little lives making the world feel alive

>> No.9561874

>>9561863
Mario 64 still looks better than everything that came after it. N64 may be the only console in history to get worse over time.

>> No.9561878

>>9561874
kek

>> No.9561879

>>9561874
>making a statement in a thread that's incontrovertibly debunked by the OP
Forgot it's Wigger Wednesday today

>> No.9561914
File: 2.87 MB, 1280x720, SW64 walkers.webm [View same] [iqdb] [saucenao] [google]
9561914

>>9561863
Not quite but it's not bad

>> No.9561936

>>9561835
No, the draw distance of the PS1 is absolutely horrendous. Maybe as a sort of demake and very low definition port.

>> No.9562070

no base n64 had 4 megs of ram the expansion pack that that game required added 4 more megs the play station had 3 megs generously

>> No.9563252

>>9562070
What are megs

>> No.9563280

>>9561849
most ps1 games have hallways for levels

>> No.9563287
File: 2.77 MB, 3516x2880, ac3.jpg [View same] [iqdb] [saucenao] [google]
9563287

>>9561835
could the n64 run ace combat 3 without exploding?

>> No.9563367

>>9563287
Maybe not but for the 4 seconds it does run at least the controls wouldn't be shit

>> No.9563398
File: 436 KB, 616x440, pilotwings06-616x440.png [View same] [iqdb] [saucenao] [google]
9563398

>>9563287
Given the fact that what you posted is mostly a flat plane with a jpg on it with occasional low poly things? Yes, easily.

>> No.9563460

>>9563252
megabytes my zoomer friend

>> No.9563471

>>9561849
n64 was more powerful than ps1

>> No.9563878

>>9561835
Not even if we grant the unfiltered textures and pudding geometry, but it would be interesting to see the playable PSX state

>> No.9564153

>>9561835
If it wasn't for the lack of a z-buffer making polygons jiggle, the PSX could likely do even bigger maps than N64, and even then games like Spyro have a lot more polygons and higher resolution textures on the screen at once than Zelda.
>>/vr/thread/S9447549#p9453976

>> No.9564159
File: 2.95 MB, 3507x2865, 1669680568243537.jpg [View same] [iqdb] [saucenao] [google]
9564159

>> No.9564169

>>9561835
probably not
biggest bottleneck on MM is ram

>> No.9564171

>>9561835
Impossible, huge worlds were possible on N64 because cartridges allowed for data streaming

>> No.9564262
File: 1.94 MB, 470x311, tumblr_oyjtbpkhPj1s3uawvo1_500.gifv.gif [View same] [iqdb] [saucenao] [google]
9564262

>>9563287

>> No.9564269

>>9563398
pilot wings runs at 12 fps

>> No.9564284

>>9564262
Not him but this gif is at a higher FPS than the actual game.

>> No.9564613

>>9564159
>google image search
>no results
What is this?

>> No.9564614

>>9564613
Brightis

>> No.9564616

>>9564613
Brightis.

>> No.9564620

>>9563287
Does it look like shit on purpose?

>> No.9564621

>>9564620
>Does it look like an N64 game
No, it actually looks good.

>> No.9564714

>>9563287
yes big open levels are much better on n64

>> No.9564718

>>9564621
ps1 seizure graphics sure look good

>> No.9564748

>>9564714
Every game like Ace combat 3 and colony wars looks worse and runs worse on n64.

>> No.9564783

>>9564718
Much better than vaseline graphics with fog out the ass running at half the framerate and one third of the texture quality.

>> No.9564798

>>9564159
translation patch WHEN

>> No.9564817

>>9561835
The N64 was a considerably more powerful machine than the PS1, the PS1 just worked with a format that allowed for higher sound and graphical quality. If the N64 could only maintain 17 fps in OoT then under the same circumstances I imagine it would run even worse on PS1.

>> No.9564857

>>9564171

...How do you propose any disc-based open world game has functioned since?

>> No.9564871

>>9561835
no way

>> No.9564880

>>9563287
what filter is that?

>> No.9565000

>>9561835
totally, even the saturn could do that
>panzer dragoon saga

>> No.9565293

you stupid faggots can never stop me from enjoying both systems

>> No.9565741

>>9565000
lol

>> No.9565808
File: 66 KB, 800x299, SpyroMM.jpg [View same] [iqdb] [saucenao] [google]
9565808

>>9561849
This, I recently 100% the game on my original N64, there were multiple times the framerate hit into the single-digits. And this was a game that required the Expansion Pak.

I can't imagine this running on a PS1. Not to mention how annoying the loading would get every time you put on/take off a mask or go to a different room in a dungeon. I highly doubt the PS1 would be able to store all your mask forms and/or an entire dungeon in it's memory at once.

>>9561858
Hey now, I love Spyro but let's not act like it's anywhere closed to the visuals of MM. Compare NPCs for example.

>> No.9565854

>>9564159
Decent but dollar store Zelda ain't Zelda.

https://www.youtube.com/watch?v=MX27r0FON44

>> No.9565862

No argument

>> No.9566037

>>9561914
It's incredible how fucking ugly this game is. Even when it came out I thought it looked bad.

>> No.9566068

Soul Reaver and Tomb Raider both had huge levels with expansive open areas. Couldn't you make an adjusted version of OOT using that same type of tech?

>> No.9567134

>>9566068
>Soul Reaver and Tomb Raider both had huge levels with expansive open areas
Really?

>> No.9567398

>>9561871
I enjoy MM less than OoT though

>> No.9568405

>>9565741
>lol
no
arguments
LMAO

>> No.9568431

>leave links home
Loading screen
>Leave the village
Loading screen
>Get halfway across hyrule field and there's now a border where it's been split in half
Loading screen
>Run to hyrule castle
Loading screen
>Run to hyrule castle
Loading screen
>Enter hyrule castle gardens
Loading screen
>Trigger Zelda cutscene
Loading screen

Yeah it would have been GREAT

>> No.9569351

>>9564262
I'm pretty sure this game has the z buffer enabled

>> No.9569675

>>9568431
You're forgetting one major one.
>open menu
>loading screen
>change gear
>loading screen

>> No.9569715

>N64 nogames cope threads all day erry day
How did it feel having one good game per year with "open world" being the only killer feature?

>> No.9569737

>>9569715
pretty good ngl

>> No.9569746

>>9563471
that was his point

>> No.9569757

>>9561835
It's not impossible, but there would certainly be a few compromises. That said, I've enjoyed some of the more well-known 3D action-adventure games the Ps1 offered like BFM and Megaman Legends so I'd be fine if it's more like those two in execution.