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9503253 No.9503253 [Reply] [Original]

Why was this so thin on RPGs?

>> No.9503259

>>9503253
The PCE and SFC outsold the MD by a wide margin in Japan, so RPGs stuck to the more popular machines.

>> No.9503261

>>9503253
For some reason this is the only SEGA console full of real games, unlike the trash saturn and dreamcast

>> No.9503349

>>9503253
>>9503259
Next to these market share issues, the SNES was more suited for RPGs as it had better ability to do cinematic presentation. A game like FF6 just wasn't possible on the Mega Drive as it didn't have the color palette or sound hardware to do justice to it. Mega Drive RPGs tend to look just like a more colorful NES RPG a lot of the time.

>> No.9503368

>>9503253
it wasn't?
it's just the SNES had numerous amounts of them

>> No.9503373

>>9503253
Sega marketed it as "the arcade experience in your home," so it was heavy on ports and sports.

>> No.9503405

https://www.youtube.com/watch?v=DZelfpM9Y90
https://www.youtube.com/watch?v=s_EDnDJvlw8

cf.

they try but never quite feel as grandiose and movie-like as SNES RPGs

>> No.9503447

>>9503405
https://youtu.be/Feu2bYTcXoE
If all you want is a movie like experience just play this games like these instead.

>> No.9503458

>>9503253

Bad marketing. There were loads of them, they just didn't get a lot of recognition for years.

>> No.9503461

Interesting how there are several mentions of RPGs on SNES being more cinematic, while in Japan PC Engine had multiple such games with full blown anime cutscenes.

>> No.9503467
File: 71 KB, 1200x630, 35F8F879-AA65-4ADA-A413-B77604C9C37F.jpg [View same] [iqdb] [saucenao] [google]
9503467

>>9503253
Blast processing is made for action packed, arcade like, goku get-em games, not movie shit and menu simulators.

>> No.9503479

how many games did it even have? like 1/4th as many as the snes? fewer?

>> No.9503482

>>9503349
>>9503253
>>9503253
Sega CD adds a few more JRPGs to the library like the Lunar 1 & 2 and Vay.

>> No.9503513

>>9503479
Total Mega Drive library (all regions): 869 games
Total SNES library (all regions): 1727 games

Total Mega Drive library (US): 719 games
Total SNES library (US): 714 games

>> No.9503525

>>9503253
Blast processing.

>> No.9503552

>>9503513
>beats the SNES by a mere 5 games
neat

>> No.9503592

>>9503513
Seems like it had far fewer good games. I'm shocked actually.

>> No.9503605

>>9503253
Not popular enough in Japan, unlike SNES which was a literal (j)RPG console.

>> No.9503630

>>9503482
Vay was boring but the OST was dope
https://www.youtube.com/watch?v=fK5evDRJ8Z4

>> No.9503691

When I was a kid, I rented an RPG on the Genesis that had a boss with a rainbow background, possibly the final boss but not sure. I remember starting off in a town (possibly a desert town?) on someone else's save, then going to another dimension or something and fighting this boss.
That's probably too vague, but does anyone know what RPG this could be?

>> No.9503717

>>9503253
Because it was a home arcade system. The controller was designed around playing arcade games, many of the early games were arcade ports, the whole console was designed around being a home version of one of Sega's arcade systems and as such the marketing always focused on the ability to bring the arcades to your home.

Sega later tried to get some RPGs on the system but by that point it was too late.

>> No.9503736 [SPOILER] 
File: 53 KB, 448x336, 24-Phantasy-Star-4033.jpg [View same] [iqdb] [saucenao] [google]
9503736

>>9503691
That's a precise description of the last save you can do in Phantasy Star 4.

>> No.9503742

>>9503691
Definitely Phantasy Star IV, one of the best console RPGs of the gen.

>> No.9503937

>>9503605
Chicken and egg syndrome. The lack of RPGs was a significant factor in its failing to take off in Japan.

>> No.9503951

>>9503736
>>9503742
Awesome, thank you! I've wondered about that for so long, didn't expect it to be from a well-known series.

>> No.9503956

The SNES did have a lot more slower paced games like adventures, RPGs, and strategy titles. It may have been an advantage for those genres that it had more controller buttons and RAM, and its weaker CPU was not a handicap for an RPG the way it could be for a beat-em-up.

>> No.9503958

>>9503592
Huh? How could it have fewer than zero good games?

>> No.9503994

as others have said, SNES games especially towards the end could look incredibly lush and atmospheric. Genesis games could not do that, the console favored gritty rather than pretty aesthetics.

>> No.9504008

>>9503994
Some SNES games were gritty like the Hokuto no Ken ones. Actually they feel a lot more MD-like than is the norm for the console.

>> No.9504267

>>9503373
It was the console of based bros who went on to play call of duty.
The rest of us who grew up with single mothers played snes.

>> No.9504272

>>9503253
Genesis blast processing was too fast for slow boring jarpigs.

>> No.9504274

>>9504272
>slow ass* boring jarpigs

>> No.9504292
File: 12 KB, 320x224, panorama-cotton_4.png [View same] [iqdb] [saucenao] [google]
9504292

>>9503994
>lush
genesis invented lush colorful grafx

>> No.9504315

>>9503253
I think others have said this already but to elaborate
1. Outsold hard by PCE and SFC—see >>9495753 . Mega Drive had just 3.6 mln units sold in Japan (4.4 if you count Mega CD too). Meanwhile, SFC had about 16 mln by 1995, and PCE had ~8 mln (of which 6 were PCE and 1.9 mln of Turbo Duo, also add 0.9 mln of CD-ROM2).
Basically, that means that MD was at most just 15% of the market, and SFC was like 60%, rest was PCE. So it was like the situation with Saturn vs PSX and N64 in the West. Few big companies wanted to make original games for it, because there was no reason to.
Small install base, tiny game sales in the order of ~200k for big hits (see >>9495731 ). All this meant it was unfeasible to make an RPG for MD alone, unless we're talking ports.
2. The console was just the worst fit for RPGs out of the 3. SFC was the obvious most popular choice (biggest brand, Square & Enix, fitting hardware). PCE came out earlier, already had a more popular CD add-on, meaning that it would attract most of the RPG devs that weren't satisfied with Nintendo for some reason, and/or wanted the benefits of the CD.
MD was made for fast-paced arcades. It had no real advantage over competition when it came to RPGs. Also, no one mentioned this yet, but there's this weird thing that few games on MD had saves to begin with.
Maybe that's why most 3rd party devs like Treasure were making fast arcade action games for the platform.
^With all that said, RPGs still dominated the sales of MD games (see >>9495731
and >>9495735 ), which is kind of ironic. Goes to show that RPGs were a huge deal in Japan in 4th-5th gen.

>> No.9504317

>>9503994
That makes no sense, games would just have fewer colors on screen.

As stated before it wasnt a success in japan where all the rpgs originated from in the first place.

>> No.9504374

>>9503605
this, plus the west was slower to catch on to RPGS till late in the SNES life and by then saturn and n64 were thing. Which, Saturn was also weak on.

>> No.9504380 [DELETED] 
File: 680 KB, 2000x1270, Bernie-Stolar-1.jpg [View same] [iqdb] [saucenao] [google]
9504380

>>9504374
>Which, Saturn was also weak on.
"Nice JRPGs you haver there, kid… would be a shame if… no one would publish them in the West"

>> No.9504424
File: 163 KB, 463x655, Popful Mail cover.jpg [View same] [iqdb] [saucenao] [google]
9504424

>>9503253
Well... It did have Popful Mail, the Lunar games, and Vay, if you had a SEGA CD. Aside from that there was stuff like Pantasy Star IV, the inferior Ys ports which were multiplat, stuff like Crusader of Centy, Monster World IV, and Beyond Oasis which was more action adventure. Saturn had a lot more in terms of RPG's and action adventure games I think. Dreamcast too sort of, especially with Skies of Arcadia and Grandia 2.

>> No.9504435

>>9504424
Popful Mail and Lunar were also multiplats and were available on PCE. MD exclusive 3rd party RPGs weren't that common, biggest one was probably Langrisser (more like tactical RPG but w/e)

>> No.9504769

>>9504315
>PCE came out earlier, already had a more popular CD add-on, meaning that it would attract most of the RPG devs that weren't satisfied with Nintendo for some reason, and/or wanted the benefits of the CD
NEC was also ok with coom b8.

>> No.9504804

>>9504791
https://www.youtube.com/watch?v=6UXDfwT2xDo

Kind of the point tbqh. The PCE version looks and sounds a lot more kawaii, though the Mega Drive is faster and more dynamic-feeling (the PCE after all is just a roided-out NES). the latter didn't do pastel colors and cutesy music.

>> No.9504852

there was also the SNES Popful Mail but a completely different game that's just Zelda II

>> No.9504864

>>9503368
an amount is inherently numerous

>> No.9504898

>>9504435
lunar isn't on PC engine

>> No.9504920

>>9504435
langrisser 1 wasn't exclusive to the mega drive. it was ported to pc engine cd/ps1/saturn

>> No.9504935

>SOA dumbshits want to reskin Popful Mail as a Sanic game
>PM fans are like fuck no plz gibe real game
Today of course Tom Kalinski would have just been barraged with angry tweets. You had to use snail mail to send death threats in the early 90s. Kids these days have it too easy.

>> No.9504940

>>9504935
that was normal practice back then.

>reskin Japanese game into something else for the West

but probably the first time where weebs had a successful lobbying campaign to localize a game

>> No.9504942

>>9504852
Not translated but it doesn't seem all that language dependent as it's mostly just an action platformer. You'd just need to know the names of spells/items.

>> No.9504992

it's debatable whether JRPGs peaked on SNES or PS1. i think the format got stale on PS2 and didn't have the same magic it once did.

>> No.9505001

>>9504992
the SNES had hundreds of RPGs but not many were FF6. there were plenty of mediocrities as well. but then again the PS1 also has many fair to poor RPGs.

>> No.9505003

>>9503261
Based post. People don't want to hear this but it's true.

>> No.9505006

Just like to point out that all the Genesis RPGs worth playing got released in the West while there are mucho many good SNES RPGs we never saw.

>> No.9505008

>>9504898
Thanks for correcting me. I was under impression it got ported everywhere. I guess it was pretty big of a deal for Mega CD. Maybe I mixed it up with Ys that still gets ported to every console known to man.
>>9504920
OK, I see now it got an updated version 2 years later in 1993 on PCE, thanks for the correction. Still, it came out for MD first. That said, ports to later gens are kind of beside the topic, I guess the whole question is why MD didnt get many RPGs in 1988-1995.

>> No.9505012

>>9503253
>thin
"Not as many as competing platforms" and "JP only JRPGs" =! thin

Also, ignoring the retards posting bullshit like "muh SNES allowed for muh cinematic presentation", it was the residual success of JRPGs on NES that naturally transferred over to SNES. Since shit like SMT, DQ, and FF got their start on Famicom and were huge on that platform, it was natural to continue their successes on Nintendo's next platform. Sega didn't have a gallery of RPG hits like that besides Phantasy Star on Master System, plus their adherence to "bringing the arcade home" with its faster processor encouraged more devs to go for more conventional genres (shooters, platformers) than make slow games like RPGs. Also didn't help the PC Engine got a head start allowing it to build up an audience that eventually want more genres including RPGs, and publishers fed up with Nintendo would naturally go there first.

>> No.9505017

>>9504374
>plus the west was slower to catch on to RPGS till late in the SNES life
You are one dumb gorilla nigger, you know that? RPG's were huge in the west. The west CREATED RPG's and influenced the entirety of the JRPG genre with the likes of Ultima and Wizardry, RPG's were simply most popular on PC, since that's where they were born.

>> No.9505032

>>9505017
>You are one dumb gorilla nigger, you know that? RPG's were huge in the west
JRPGs weren't zoomer nigger. FF6, Earthbound, and Chrono Trigger were slow sellers in the west, and Dragon Quest did so poorly from 2 onward after giving the first game away with Nintendo Power that Enix didn't bother releasing 5 and 6 overseas. Sega took nearly two years to release Phantasy Star 4 in the west because they made more money from Sonic and third party games. JRPGs were niche until FF7.
>The west CREATED RPG's and influenced the entirety of the JRPG genre with the likes of Ultima and Wizardry
The average gamer in the west did not care or even know Ultima and Wizardry's impact in Japan in 1980-whenever, they just viewed them as computer RPGs.

>> No.9505074

>>9505032
>JRPGs weren't zoomer nigger.
Then specify it as that, retard, and don't just say "RPG's", like there weren't a dozen different huge RPG franchises in the West, even as early as 1985, before the first major JRPG even hit the market.

>JRPGs were niche until FF7.
Yes, they were, but I'm not arguing that.

>The average gamer in the west did not care or even know Ultima and Wizardry's impact in Japan
No gamer in the US gave a shit about Japan's perception of gaming, either then or now.

The reason JRPG's were as successful as they were was because they were designed to be as easy and approachable as possible, designed for kids because the PC market in Japan was dogshit. RPG's in the West however, were primarily aimed at young adults and almost exclusively developed for PC, which resulted in them being more complex and intricate. It's why JRPG's rely heavily on static stories with preset characters and limited combat functionality; they were designed to be played with a 2 to 4 button controller.

>> No.9505081
File: 1.48 MB, 1142x2938, PS2 game sales.png [View same] [iqdb] [saucenao] [google]
9505081

>>9504992
I think it was PSX. There was so many series from FF / DQ / SMT to Grandia, Tales, Star Ocean, Suikoden, Valkyrie Profile and more.
I guess that's why the genre kind of burned itself out. FF continued to sell big both in Japan and in the West, as well as KH. But not the other JRPGs, and even in Japan their significance had kinda declined (except for few big ones like DQ).
I actually checked, and the top 100 PS2 games in sales in Japan has surprisingly few JRPGs. Obviously, the top is all DQ / FF / KH; there's a lot of Tales games lower on the list, but aside for those, the only other JRPG I see there is Star Ocean 3 at #55. Not even Xenosaga or a single Persona game.
So my guess is, after the huge RPG craze of 4th / 5th gen, people simply got burned out on them.

>> No.9505113

>>9505074
>Then specify it as that, retard, and don't just say "RPG's",
OP is talking about Mega Drive and consoles, naturally you should expect people to be discussing JRPGs, which is what other anons mentioned. Being a dense autistic retard who can't pick up on context is not an argument.
>designed for kids because the PC market in Japan was dogshit
Ah yes, no one in Japan played RPGs on computers like MSX, PC88, PC98, Sharp X1, X68000, FM-towns, etc. No sir, no RPGs or anyone playing them on those machines.

Oh wait, you're still being autistic while trying to argue on a technicality and meant IBM DOS pcs or some other format that Japs didn't use much, my mistake.

>> No.9505124

Its a shame that they didnt reuse this engine and most of the art for a quick new game.
I really liked the Zelda3 like feel and I would have easily bought whatever they released.

>> No.9505128
File: 25 KB, 320x240, 36259--soleil.png [View same] [iqdb] [saucenao] [google]
9505128

>>9505124
Forgot pic.

>> No.9505130

The SCD got the largest share of Mega Drive RPGs because it was cheaper than cartridges (cost saving was important since the Japanese MD market was small) and allowed more cinematic presentation.

>> No.9505136

Given the relatively smaller size of the library vis a vis the SNES I don't think the Genesis is proportionately lacking RPGs. There's over 70 of them counting SCD so out of 869 total games RPGs are about 10% of the library.

>> No.9505138

MegaDrive RPGs on photos tend to look dull but, on a CRT they look pretty colourful.
Strange effect

>> No.9505146

>>9505136
PS, Shining Force and others are respected, right? Like Beyond Oasis or Landstalker. I mean you all listed over 10 great ones, SNES owners dicksuck the same handful of Square/Enix/Nintendo RPGs despite the library being this supposed vast RPG gold mine. It's not like SNES has 50 great RPGs while Genesis only has 5 like it's made out to be.

>> No.9505151

>>9505138
>he shocked that retro console graphics always look better on CRT which blends the colors together and adds effects from NTSC artifacting

>> No.9505153

RPGs are too nerdy.
It’s an arcade to home machine.

>> No.9505158
File: 9 KB, 320x224, StarOdd3.png [View same] [iqdb] [saucenao] [google]
9505158

Just a bit let down that the SNES had so many AAA RPGs while the Genny got 8-bit rejects like this.

>> No.9505159

>>9505151
I use RGB though.

>> No.9505164

>>9505151
>>9505158
To be fair, there are SuperFamicom RPGs that look like that too.

>> No.9505183

the thing is, about half of SNES RPGs look like a more colorful NES game (DQ5) and the other half have really lush detailed graphics (FF6, SoM, etc) while almost all Genesis RPGs look like a more colorful NES game. Also most of them are just grindfests while SNES ones had more variance in gameplay.

>> No.9505186

>>9505017
>RPG's were huge in the west
You weren't even alive back then or you would know how ridiculous this is.

>> No.9505197

>>9505183
Anyway, Chrono Trigger is very overrated. it's full of plot holes, the battle system is just a hash of old games and some characters are really shitty (like the wimpy emo Magus and the mute Crono). PS4 is better.

>> No.9505209
File: 24 KB, 256x256, 2159.jpg [View same] [iqdb] [saucenao] [google]
9505209

>>9505197
PS4 has a better storyline than CT but that's where the good parts end.

>awful UI
>sprites look Master System tier
>repetitive backgrounds with lots of dithered color
>some great tunes and a bunch of awful ones
>the UI, god what were they thinking?

Chrono Trigger has beautiful graphics that don't go overboard with effects, it features one of the best soundtracks ever made, it's super easy to pick up and play and the battles are fast-paced, fun and at times tricky, plus the cool addition of combo moves (which are much better implemented than the secret macro combos in PS4), it completely eliminated the concepts of grinding and random battles, it had multiple endings, it got you into the world even better than PS4 did, the characters were instantly likeable even if not very developed.

>> No.9505214

>>9505209
eh...I like Mega Drive RPGs better just because they're not as absurdly pretentious the way SNES ones tried to be an interactive movie.

>> No.9505225

It may be that a lot of the big RPG series on SNES had started out on the NES so already had a built-in following and an audience and developers who wanted to outdo previous offerings while Genesis RPGs tended to be one-offs.

>> No.9505234

>but SNES RPGs look and sound so amazing compared with...
while true the thing you also notice that most of them have very limited battle animation, you get into a battle and it's like a NES RPG with more colors. everything is very static while most Mega Drive RPGs do actually have proper animation (hit enemy on SNES and it just flashes colors instead of hitting your characters with its weapon). Chrono Trigger may be the exception to the rule.

>> No.9505238

>>9504804
but Megumi Hayashibara tho

>> No.9505263

SNES has so many RPGs it's a headache to actually find out what the good ones are, and unfortunately due to pretentious fans frankly bad games like Earthbound rise to the top due to their reputation. FF3 isn't great either but it's alright. At the very least Chrono Trigger is excellent from start to finish but some things can seem stupid (racing for example.) Most RPGs are very similar sort of menu jugglers with turn based combat so it becomes difficult to tell them apart.

The flipside is on Genesis, there's not many RPGs and the few there are rise way to the top. People rightfully consider Phantasy Star IV one of the best of the generation, and that's because it is. There's no Earthbounds to pollute the pool with shit games and vocal fanbases. Shining Force titles are great, and even Treasure shit like Light Crusader are interesting and unique to play. The popular dungeon crawler genre even got some solid titles like Shining in the Darkness - weirdly dungeon crawlers don't seem very common on SNES.

I'd say the SNES has too many RPGs, few that are unique and about as many that are truly as good as the popular Genesis titles. Throw in Sega CD titles like Lunar and it looks like the genre is better on Genesis, even if there's less selection.

Also Earthbound is so god damn boring I can't wait for zoomers to move on from it.

>> No.9505265

>>9505183
it may be noted that many Genesis RPGs were relatively early titles like PS2/PS3 while the biggest SNES RPGs were all late period releases from like 1995-96. obviously the SNES had Square/Enix while Genesis RPGs were made by literallywho developers. SOA was also more focused on pandering to the dudebro audience with sports, fighting, and licensed platformer games while Nintendo did actively promote SNES RPGs. Some even got TV commercials in the US while I don't think SOA ever did that for an RPG. Sega were slow as hell to localize PS4 and most of their RPG localizations were done by Working Designs, which was about the equivalent of modern day RPG translator groups (ie. two neckbeards in a basement) except it was official. Without Atlus there would not be a US release of Crusade of Centry. Sega also bought and closed down Renovation which prevented several planned RPG localizations.

the long and short of it is Tom Kalinski and his crew were very much fixated on dudebro gamers and didn't seem to think much of RPGs

>> No.9505290

>>9505263
i do also agree that Square fanboys are cancer and it kind of makes it hard to appreciate the games knowing the kind of mouth breathers who like them

>> No.9505298

>>9505265
>Sega were slow as hell to localize PS4 and
Why did it take so long anyway? I recall the previous PS games got localized quickly.

>> No.9505305

>>9505298
just not a big priority because it was expensive and time consuming to localize, and wouldn't produce Spider Man or Madden sales

>> No.9505323

as others have noted a lot of the biggest SNES titles including RPGs were late period ones. this is fair enough, the SNES came out 2 years later and Sega didn't get the big JRPG developers. Also SOJ pulled the plug on the Mega Drive in 1995 just as the SNES was peaking. Most MD RPGs were earlier in the console's run. WRPGs on the MD were largely PC ports and by '95 the MD couldn't keep up with the latest PC games. So really, they didn't have much to pull from. True, they could have brought over Surging Aura (though I don't think that game and its weird battle interface would have gone over well in the US), but other than that, there really wasn't much for them to do. It was unreasonable to expect a Western studio like STI or Novotrade to make a brand-new MD RPG from scratch in 95-96.

anyway i'm not sure SNES RPGs were a big factor in the West. yes they pushed FF3 pretty hard and of course SMRPG but Earthbound wasn't all that well-received and a lot of retailers objected to the oversized box it came in.

>> No.9505350 [DELETED] 

>>9505113
>Being a dense autistic retard who can't pick up on context is not an argument.
No, but you clumsily fumbling through the English language like a inbred mongoloid abomination that can't understand the words he's speaking is.

>no one in Japan played RPGs on computers like MSX, PC88, PC98, Sharp X1, X68000, FM-towns, etc. No sir, no RPGs or anyone playing them on those machines.
No, they didn't, you fucking retard, it's why the highest selling games for Japanese PC's were all visual novels and interactive movies. Holy shit you're a fucking dumb gorilla nigger retard.

>IBM DOS pcs or some other format that Japs didn't use much, my mistake
Then use the genre format, faggot, or kill your family and then kill yourself for breeding such a braindead troglodyte.

>> No.9505368

>>9505113
>Ah yes, no one in Japan played RPGs on computers like MSX, PC88, PC98, Sharp X1, X68000, FM-towns, etc. No sir, no RPGs or anyone playing them on those machines.

It is an undisputed fact that the best-selling Japanese RPG's were all on console, and the best-selling Western RPG's were all on PC. Even now that's true.

>> No.9505381

I can excuse Konami's MD games somewhat because they did at least sometimes try. They were also very good PCE supporters. Fuck Crapcom, though--they were open and shameless about how much of Yamauchi's cum they drank (only to immediately desert them in the 5th gen)

>> No.9505402

>>9505381
this isn't directly related to the thread topic but i'll bite. yes Capcom had a very close relationship with Nintendo in the cartridge era to the point where they were the only arcade dev that didn't make their own Famicom carts/mappers and just bought Nintendo's instead. That Capcom made anything for the Genesis at all was largely due to lobbying from the US branch which didn't want to miss out on the Genny's success there. Nintendo probably did feel a bit betrayed which is why Capcom still never made too many Sega games; they were really some of Nintendo's biggest partisans until the 5th gen.

>> No.9505423

>>9505402
you forget NOA's douchebaggy exclusivity clause which was chucked out in 1990 as a violation of antitrust laws but too late for the Master System and PCE in America. also Konami made exactly three PCE games and that wasn't until '91. Also two of them were ports of games that were a couple years old (they did made some more stuff for the PCE CD). Irem were another Nintendo dickbiter who never touched a Sega console with the exception of Master System R-Type.

obviously the Mega Drive's success in the West was too big to ignore, but Capcom didn't put too much effort into those games. Still, Konami wouldn't even deign to use the Akumajou Dracula name on MD Castlevania in Japan. Capcom did support the Saturn well but Konami just dumped shitty PS1 ports on it.

>> No.9505425

>>9503253
Low sales in Japan so jrpg devs naturally went to the SNES where the home audience was. Also dragon quest mania happened on the NES so RPG fans over there naturally went with the SNES.

>> No.9505427

>>9505423
>>9505402
Didn't Namco get butthurt at Nintendo which was why they preferred the PCE instead?

>> No.9505438

>>9505427
I guess they did but Namco didn't abandon Nintendo until the 5th gen. They released games on Nintendo consoles every year from 1985 to '95 and sporadic releases afterwards. Namco were there for almost the entire Famicom run and while a little slow to get on the SNES then did release games between 92 and 96 and one last release in 98. They made Gameboy games every year from 91 to 97.

And even where multiple platforms were supported, it was customary to not do a straight port but redo the game for the target platform's strengths. As was already mentioned, the three console versions of Popful Mail are all quite different.

>> No.9505445

>>9505423
>obviously the Mega Drive's success in the West was too big to ignore, but
Usually when a Japanese dev did MD games it was with the Western market in mind, or because they didn't like Nintendo. Western developers mostly all preferred the MD with a few exceptions like LucasArts, Titus, and Ocean.

>> No.9505451

>>9505209
What are the awful tunes? Only one I can think of is Tonoe de Pon but stylistically it fits.

>> No.9505453

>>9505423
>obviously the Mega Drive's success in the West was too big to ignore, but Capcom didn't put too much effort into those games. Still, Konami wouldn't even deign to use the Akumajou Dracula name on MD Castlevania in Japan. Capcom did support the Saturn well but Konami just dumped shitty PS1 ports on it.
Tiny Toons and Rocket Knight Adventures were pretty good, but the former only got a 4 mbit cartridge. I'd say however only Sparkster was definitively better than it was on SNES.

>> No.9505463

>>9505438
i never realized Namco were still releasing new Famicom games as late as 1993. was it just updated Family Stadium rosters at that point?

>> No.9505467

>>9505453
A bunch of Konami MD games like Bloodlines, Hyperstone Heist, and Tournament Fighters were clearly made on a $50 budget by newly hired interns with small ROMs.

>> No.9505471

>>9503630
https://youtu.be/txqR8YM2Udw?t=25s
What did she mean by this?

>> No.9505475

>>9505463
Namco started scaling back their NES output by 1990--while before they had released 10-15 games a year, they were down to 4-7 a year. But then every Japanese dev was starting to scale back their NES output at that time. Yes it was also true that Japanese devs prioritized the home market so they favored the PCE and SNES, for the same reason the Genesis was much more popular with Western devs.

>> No.9505478 [DELETED] 

>>9505350
>No, but you clumsily fumbling through the English language like a inbred mongoloid abomination
Yes, that's what you're doing bringing up computer RPGs in a thread about console RPGs
>No, they didn't, you fucking retard
>ignoring Falcom, Enix, and even Square got their start publishing on Japanese computers

>Then use the genre format, faggot, or kill your family and then kill yourself for breeding such a braindead troglodyte.
Japs weren't. Sorry you get so mad for being wrong, I'll take into account your impulsive gorilla-nigger posts next time.

>> No.9505481

>>9505368
>It is an undisputed fact that the best-selling Japanese RPG's were all on console
Yeah, and they were also plentiful on computers. Anon with anger issues doesn't know about that.

>> No.9505483

>>9505209
>repetitive backgrounds
The second half of Chrono Trigger is reused assets, including the final dungeon.

>> No.9505491

Bloodlines came out in 1994, it was inexcusable to still look like a Master System game (SCIV at least was a real early SNES title).

>> No.9505496

>>9505209
You make it obvious you're another braindead American tard who was Nintendo oriented worldview.
>awful UI
Nope
>sprites look Master System tier
CT has those micro-sprites for the overworld, literally NES tier.
>repetitive backgrounds with lots of dithered color
Not an argument, as Trigger doesn't have battle exclusive backgrounds, and dithering was a symptom of games at the time, even SNES had it.
>some great tunes and a bunch of awful ones
Let me guess, you think genesis games sound like le robot farts meme?
>the UI, god what were they thinking?
By contrast CT has a UI designed for a five year old.
>>9505491
Shut up faggot, the game was pulling off effects and had more colors than any MS title.

>> No.9505504

>>9505453
now I never felt Buster Busts Loose was as good as Hidden Treasure, if only it hadn't been a miniscule 4 megabit game. the SNES game just didn't do it for me.

>> No.9505515

>>9503349
>A game like FF6 just wasn't possible on the Mega Drive as it didn't have the color palette or sound hardware to do justice to
ah but I never liked the SNES for pioneering the muffled orchestra music which became the standard for vidya soundtracks after the cartridge era. the Genesis was the last oldskool chiptune console and we miss that.

>> No.9505562

Pish posh. I replayed CT recently and realized it really isn't as good as its reputation suggests. A bit later on I revisited FF3 and didn't get past the Opera scene. I think the series didn't come into its own until FF7 and that 3 feels like a children's story.

>> No.9505567

>>9505562
i think that's unfair and FF3/6 is one of the best RPGs ever made. i will say platformers didn't translate to 5th gen that well though.

>> No.9505569

>>9505567
I mean, suit yourself because I tried FF3 a couple times and got filtered hard. It just hasn't held up. But alas, nostalgia goggles and Square dickriders are more than one man can overcome.

>> No.9505579

>>9505475
Nintendo loves peddling outdated bullshit like the NES when it was 7-8 years old, the Gameboy when it was archaic B&W shit, the SNES still going full throttle after Saturn and PS1 were out...

>> No.9505583

>>9505579
the SNES still sold 4 million units after the 5th gen consoles were out

>> No.9505595

>>9505583
No shit they did and it was all because of NOA's devious marketing practices. NOA assured parents that their consoles were wholesome fun for the whole family and if you bought the competition's consoles you might expose your children to blood, boobs, naughty words, etc. They used this marketing for years to continue peddling primitive, outdated consoles.

>> No.9505601

>>9505481
>Yeah, and they were also plentiful on computers

They were plentiful in the sense that a lot were made and thrown onto the platforms, not plentiful in the sense that they were mega-popular. The Japanese PC scene was for visual novels and eroge games.

>> No.9505604

>>9505186
>You weren't even alive back then or you would know how ridiculous this is.

The irony of this statement. You have no idea what you're talking about. Baldur's Gate sold more than Secret of Mana. You are either a zoomer LARP'ing or just completely misinformed.

>> No.9505640
File: 19 KB, 425x234, Rmns2box (3).jpg [View same] [iqdb] [saucenao] [google]
9505640

>>9505567
Not even the best JRPG on the console.
>>9503349
Because a lot of Genesis JRPGs were early in the consoles life. Compare Final Fantasy IV to Romancing SaGa 3, both being Square games. Hell, for the Genesis you can just compare Streets of Rage 1 to 2 and you see a huge difference. Both consoles early JRPGs looked like slightly upgraded NES ones.

>> No.9505646

>>9504864
Most intellectual discussion on /v/

>> No.9505647

>>9503253
no one cared about games made for retards to press a maximum on two buttons. Sega chad games actually required more than rubbing two brain cells together to master unlike the Nintendo games made for small children

>> No.9505651

>>9503349
SNES as hardware was just more capable than Genesis with the only caveat is the CPU and in that regard, SNES was behind and didn't get as many action games or shmups.

>> No.9505656
File: 855 KB, 2592x1944, Left_with_scraps.jpg [View same] [iqdb] [saucenao] [google]
9505656

>>9503253
Lack of 3rd party developers. Such that Sega had to do the heavy lifting for the console, but they lacked the experience in making them.

>> No.9505660

>>9505595
oh my god it was 30 years ago get your panties out of your ass

>> No.9505664

>>9505651
>SNES as hardware was just more capable than Genesis with the only caveat is the CPU and
and numerous other limitations like multiple sprite sizes, bus limitations, memory constraints, resolution modes, etc. really limit what you can do where on the MD you just don't have those problems to worry about. You can see these issues pop up in just about any multiplat game where the MD version was the lead version developed.

>> No.9505670

Chris Hulsbeck thought the SNES was aight (but still believed the Amiga more flexible despite only 4 channels) while he considered the MD's sound a joke.

>> No.9505679

>>9503253
It wasn't. It had plenty of strategy and tactical RPGs. It was just lacking in turn-based RPGs because Nintendo played hardball with developers like Square and Enix.

>> No.9505692

>>9503253
It had good shooters or shmups so it doesn't matter really

Sports too I haven't tried any yet other than the basketball and baseball

>> No.9505705

>>9505579
>>9505583
The SNES was newer by 2 years so it followed that it would be running at a later date. Plus the N64 didn't appear until late, and the MD was still getting new games into 1996 while Nintendo yanked the plug on the SNES the moment the N64 was launched. Late MD releases like Comix Zone, Vector Man II, and Ristar were also slow sellers.

>> No.9505716

>>9503261
All the devs of real games abandoned them for the PS1. Capcom still brought some fighting games and Mega Man to the Saturn but that's about it

>> No.9505721

>>9505705
exactly. same gap in releases. six years between MD and Saturn launch, six between SNES and N64 launch. and like you said many late MD games didn't sell too good suggesting MD owners were ready to move on to 5th gen consoles, or the whole SCD/32x shitshow, and new MD games continued coming out from Sega's various teams while Nintendo didn't develop a single new SNES game in-house by '96, their teams had shifted completely to the N64 to the point where they even cancelled projects like Star Fox 2.

>> No.9505732

The Mega Drive's Japanese launch was October '88 and North American launch was August '89, and it was supported for a good decade so longer than SNES wa supported.

>> No.9505740

>>9505732
that's for in house games. as i said Nintendo completely stopped in-house SNES development during 1996 while Sega was still making new MD games after the Saturn was out.

>> No.9505756

that shouldn't have happened btw, it did because SOA wanted to milk the Genesis cash cow as long as they could and neglected preparing for Saturn development

>> No.9505760

>>9505740
It took a while for 5th gen consoles to get off the ground anyway. The early PS1s had reliability issues and the game selection wasn't that good and consisted heavily of PC ports. SNES meanwhile was still going strong in 95-96 with major game releases.

>> No.9505828

>>9505740
the fact that the Genesis was 80s hardware became difficult to overlook after a while. The graphics look Amiga-like and the sound is similar to an Adlib PC sound card and there was no way it could make something as vibrant-looking as Yoshi's Island or Square RPGs.

>> No.9505868

>>9505305
PS4 also cost $80 at launch. That would be $130 in today's dollars. Imagine paying $130 for a video game.

>> No.9505878

>>9505868
try more like $100. RPGs in the cartridge era were pretty much the most expensive games you could buy.

>> No.9505897

The Genesis lead a couple of quarters while the market was transitioning from NES to SNES.

As for Sega "moving on" and that explaining the difference: Genesis had a two year head start on SNES to begin with, so it is "fair" to give SNES those extra quarters to "count" towards sales and market share. Also fact: during the lives of the Genesis and SNES, SNES sold more, millions more. During the time when both were contending (92-95), SNES sold more, overcoming the two year head start of Genesis.

Think about the early days before the SNES was out and it was just the NES and the new and exciting Genesis. Think for example Batman on both consoles.

>Genesis Batman drives the Batmobile and uses his grappling hook. On the NES he just walks around punching people.

>> No.9505906

>>9505897
granted but US SNES sales ended as about 24 million units while the Mega Drive managed 19 million. also during the early days of the Mega Drive in 89-90 it didn't have that many games and no killer app ones.

>> No.9505931

Like others have said, SOJ began wrapping up MD development in 94 and had to largely rely on Western developers for games after that. They had nothing much in the way of notable MD games for the 95 Christmas season, just Vectorman and Comix Zone, one lacking in personality and the other too short. I guess they thought X-Perts would sell like hotcakes but it bombed.

>> No.9505938

>>9503994
Yeah Sonic is gritty as fuck

>> No.9505960

>>9505381
perhaps you never heard how Sega swindled Konami with Frogger

>Frogger comes out in arcades in the early 80s
>Konami doesn't have a US branch at that time so they contracted with Sega to release it outside Japan
>Sega edited the game ROM to remove any mention of Konami
>they had sole international distribution rights and collected all Frogger-related royalties for years until Konami in the late 90s finally managed to buy back their own game

>> No.9505973

>>9505960
Sounds like a bad contract on Konami's part if they gave Sega the rights to do that

>> No.9505978

>>9505973
You can't trust Asians, and they rarely trust eachother. They don't really have any respect.

>> No.9505985

>>9505978
What a weird thing to say. Japanese people trust each other, they might not trust gaijin though.

>> No.9506012

>Once Nintendo began signing third parties to Famicom development in 1984, they made sure to get their pound of flesh. While arcade outfits such as Konami and Namco had the capability to manufacture cartridges, many other software-only developers did not and so had to order a production run from Nintendo, who charged more than twice what the actual production cost of the games was, ensuring they would always make a profit even if the game failed to sell.[43]

>NOA were worse still with added wrinkles such as the exclusivity clause (overturned by a US district judge in 1990 as an illegal monopoly), limiting publishers to five games a year (this restriction dropped in 1991) and censorship of game content (dropped in 1994 with the introduction of the ESRB rating system). Furthermore, NOA insisted all publishers have a proper office building and at least $100,000 in funds.[5]

>> No.9506035

The story of how EA swindled Sega is well known.

>EA dislikes SOA's licensing agreements which are much like Nintendo's--charging huge fees to do a run of cartridges and controlling all cartridge production themselves
>EA reverse engineers a Genesis and begins publishing unlicensed games
>SOA says "plz don't do this to us. we can talk this over."
>EA replies that they want to manufacture their own cartridges so they can make as many aa they want, get them shipped whenever they want instead of on Sega's timetables, and not have to pay Sega through the nose to get a run of cartridges made
>if Sega won't accept this offer, that's fine and EA will simply continue as an unlicensed developer
>Sega came to terms and let EA make their own carts mostly because they were worried they'd give out the tech info for the console and allow others to do the same

>> No.9506050

>>9506035
to Sega's credit at least they didn't have as strict rules on game content. i mean, Mortal Kombat became a meme for a reason. Nintendo did further scummy things like push for Congressional investigation into violent video games to try and snuff their competitors.

>> No.9506076

>>9506035
Fair enough. Nintendo had dropped publisher exclusivity and the 5 games a year rule by the time the SNES was out. They did still censor content until 94 but were getting better with licensing agreement out of necessity.

>> No.9506090

>>9506076
>>9506050
honestly...Sega didn't accept third parties at all until the Genesis. The SG-1000 had none and the Master System very few (some of the more notable SMS games like R-Type and Double Dragon were ported by Sega in-house).

>> No.9506097

>>9506090
they did have third party SMS games in the West from the beginning it was just Japan where Sega did everything in house

>> No.9506128

>>9504864
amount is total and not inherently numerous

>> No.9506149

To be fair, Nintendo, Sony, and Microsoft were at their most asshole-ish when they were at their peak. Sega never quite made to to #1 to reach ultimate jackass level, though they certainly would have if they got there. Also it's rather too bad that the FTC used to be much more tough about prosecuting illegal monopolies.

>> No.9506250 [DELETED] 

Sunsoft were the guys who broke Nintendo's exclusivity clause when they wanted to release Batman for the Genesis and challenged them in court on that.

https://www.youtube.com/watch?v=DSEiD-2B73k

In 1990 this did look face-melting compared to the NES, no question about it.

>> No.9506274

Sunsoft were the guys who broke Nintendo's exclusivity clause when they wanted to release Batman for the Genesis and challenged them in court on that.

https://www.youtube.com/watch?v=DSEiD-2B73k
https://www.youtube.com/watch?v=sJ8i5WC70F8

In 1990 this did look face-melting compared to the NES, no question about it.

>> No.9506286

https://www.youtube.com/watch?v=32VvR9Nl0kA
https://www.youtube.com/watch?v=tcRXgByRnss

And for fun Batman Returns. The SNES version is easily more impressive visually and especially in sound, though this is yet another Genesis title where the lazy motherfucks just used the GEMS driver so it sounds like a DOS PC game. It's not as good as the Sunsoft Batman game's soundtrack.

>> No.9506302

Jrpgs suck

NHL 94 is better than anything the Japanese could ever make

>> No.9506308

>>9503349
gonna agree that SOJ were correct about wanting to retire the MD in 94-95 as it was absolutely showing its age by that point while the SNES was newer technology and could be viable to a later date

>> No.9506328

>>9506308
The Genesis lacked adequate expansion capabilities which its competitors did have--the SCD and 32X were kludges. Nintendo had been fairly smarter with that and were able to get a decade out of the NES due to the system bus being wired up to the cartridge port.

>>9506274
If not as good as the Genesis game, Batman is nonetheless a quite impressive effort considering the NES started out with Colecovision-level games.

I feel if there was one thing Sega shouldn't have bothered with it was Master System compatibility which forced them to leave a bunch of features off the VDU such as a larger color palette.

>> No.9506338

>>9506328
The Mega CD was good, unfortunately the type of games people made for it were just crappy FMV ones instead of what the PC engine did

>> No.9506342

>>9506274
yeah they should have forgotten about SMS compatibility, i don't think most people would have missed it that much. for the late 80s the MD was more than enough to make the NES look silly.

>> No.9506351

they should have just stuck a single 68040 in the Saturn instead of the janky twin Hitachi CPUs

>> No.9506356

>>9506351
and what would that have done?

>> No.9506365

>>9506351
Oh hell no, what are you doing. The 68040 was $200 a pop for the 25Mhz version and $310 for the 40Mhz version. Plus you'd need RAM and other components rated for that speed which costs you as well. For comparison bulk purchases of the SH-2 were $20.

>> No.9506430

https://www.youtube.com/watch?v=Y4wryLamXSU

Well now games like Ristar certainly prove the Genny can do cute characters and pastels. Of course Ristar, fun and well-crafted as it is, didn't sell that good because it came out in 1995 after which people had already decided the console was yesterday's news. I think the SNES was better at doing bright colors and cute characters, and that aesthetic felt more contemporary in the mid-90s. What I'm saying is the Genesis had a gritty aesthetic that fit the late 80s-early 90s but by the Clinton years bright colors and cheerful games were in style and the SNES was just better at that (grit and muddy colors returned in the 2000s).

>> No.9506468

need proof of SOA ineptitude? the fact that in '95 they were still ordering Mega Drives from the factory at a 1992 rate of demand and SOJ officials were horrified to find warehouses full of consoles they couldn't unload, when SOA weren't bothering to translate Saturn dox or learning how to program it.

>> No.9506487

>>9503552
I wonder what the difference is if you took out all the sports games that no one would play now.

>> No.9506509

>>9506487
https://www.listchallenges.com/all-north-american-release-snes-games

it's not as if the SNES had a lack of sports games even though they generally sold less than MD ones.

>> No.9506528

>>9506328
I'm enjoying the master system backwards compatibility because it gives me two different libraries to play with on flashcart. Some game gear games were hacked to work on master system too so thats three.
https://www.smspower.org/Hacks/GameGearToMasterSystem

>> No.9506612

>>9506487
Sounds fair if you take out all the mahjong games on SNES

>> No.9506615

>>9506612
and the 30 or something horse racing sims

>> No.9506618

It still disgusts me that a bunch of Super FX carts were wasted on fucking Mahjong games.

>> No.9506664

they ditched the SMS compatibility on the Model 2 anyway because the chipset switched to CMOS and they didn't want to bother redoing the SMS part of the logic in the VDP.

>> No.9506737

>>9506664
A common myth is that the Mega Drive 2 lacks a Z80 — the truth is that it has a Z80 in a QFP-44 form factor, which is not immediately identifiable compared to the DIP Z80 used in the original Mega Drive. If the Z80 was missing, most games would have no sound (or not all sound). Beginning with the VA4 board revision, the Z80 was integrated into a custom ASIC which also incorporated the major chips of the system. My model 2 has no problem playing mega drive games.

>> No.9507036

>>9505740
What about Kirby's Dream Land 3 and those super late Fire Emblem games?

>> No.9507073

>>9505897
>Genesis had a two year head start on SNES to begin with, so it is "fair" to give SNES those extra quarters to "count" towards sales and market share. Also fact: during the lives of the Genesis and SNES, SNES sold more, millions more.
I think you greatly overstate the success of SNES. Numbers do vary, some sources say Genesis sold 17-18.5 million, other say 24 mln. see https://vgsales.fandom.com/wiki/Fourth_generation_of_video_games#North_America , they give sources to each claim about numbers.
according to them, at the end of 1995, Genesis was sitting at 19.5 mln, and SNES was at 17.5 mln. there's still a lot of discussion regarding poor sources for the Wikipedia numbers, see https://www.sega-16.com/forum/archive/index.php/t-9132.html .
Even then, in the beginning of 1994, Genesis games were routinely outselling SNES ones.
Regarding the "early release advantage", from Wikipedia:
>Tasked by Nakayama to sell one million units within the first year, Katz and Sega of America sold only 500,000.
Also:
>In large part due to the popularity of Sonic the Hedgehog, the Genesis outsold the SNES in the United States nearly two to one during the 1991 holiday season. Sega controlled 65% of the 16-bit console market in January 1992, the first time Nintendo had not been the console leader since 1985.

>> No.9507078

nintendo control over 3rd party devs and japanese devs being to afraid to tell nintendo to fuck off and stay out of their business on what they make/publish. it wasn't until years later when 3rd parties told nintendo to get fucked.

>> No.9507082

>>9507078
seek help

>> No.9507528

>>9507036
>Kirby
Developed by HAL
>FE
Developed by Intelligent Systems

>> No.9507537

>>9504435
Popful Mail on PCE/PC98 not in English, and those Lunar ports didn't come until the later 32-bit platforms.I'd say they still count

>> No.9507542

>>9505740
In all fairness Sega had 3x as many first party games as Nintendo, and this included American as well as Japanese development teams. They were the definition of quantity over quality.

>> No.9507549

It was not until into 94 that the SNES decisively moved ahead as Sega was planning to wind down Mega Drive support.

>> No.9507562

>>9506286
I agree BR is not the most impressive Mega Drive game I've seen and the sound is especially rather lame. Even Sega's in-house teams didn't always master the YM2612.

>> No.9507846 [DELETED] 

>>9506365
On the original Mac 128, Apple used a bunch of wait states so they could use common, cheap 64x1 DRAM chips without the faster and more costly RAM that a 68000 would need.

>> No.9507858

>>9506612
Mahjong games that weren't in the US. You'd have to compare apples to apples and take out all sports games from the US library to see

>> No.9507902

>>9507537
>Popful Mail on PCE/PC98 not in English, and those Lunar ports didn't come until the later 32-bit platforms.I'd say they still count


The PCE version of Popful Mail is also closer to the PC98 game. The Sega CD version is a complete remake. So they are two different games. The Super Famicom version of Popful Mail is also another remake of the PC98 game, and is different from all the other versions.

>> No.9507926

I wonder how many arcade ports the Genesis never got? Stuff like Spiderman (which was a Sega game anyway), Dragon Breed (Genesis could use more shmups) or Avenging Spirit.

>> No.9507946

>>9507926
by the time you get to 1992 most arcade games are getting to be too much for the MD to handle

>> No.9507951

actually yeah i wouldn't want to see mutilated arcade ports on the MD. Golden Axe 3 was already bad enough, i'd rather not picture something like Revenge of the Death Adder.

>> No.9507962

>>9507951
GA3 is bad because it has a shit art style and they tried to shoehorn it into an 8 mbit cartridge.

>> No.9507964

A lot of arcade games from this period would have just been better on Saturn/PS1.

>> No.9507973

>>9507926
Guardians Denjin Makai 2. But probably on 5th gen consoles.

>> No.9507980

>>9507973
oh my no. the PS1 can't hardly handle Captain Commando (the unlockable 4 player mode has major slowdown) and neither it or Saturn could do DM2 decently.

>> No.9508003

>>9503253
Because Sega has always been an arcade developer first and foremost.
And because JRPGs are fucking SHIT

>> No.9508010

Bad Dudes would be really fun on MD and it was a late 80s game so realistically achievable. Only bad thing is if they'd ported it back when it was new they would probably have a tiny 4 mbit cartridge that omits features.

>> No.9508047

Simpsons Arcade and X-Men Arcade. it was bullshit that we had to wait until they were just DLs on the XBL and PSN

>> No.9509006

>>9503253
Doesn't matter. Still has the most enjoyable, engaging and fun RPG's

Landstalker
Phantasy Star IV
Shining Force 1 & 2
Shining in the Darkness

>> No.9509017

>>9509006
most is a stretch, but yes they are good

>> No.9509085
File: 3.50 MB, 803x552, Matrix run.gif [View same] [iqdb] [saucenao] [google]
9509085

Sega Genesis Shadowrun.
It's just fun!
I've played a few of the newer ones like Shadowrun Hong Kong but they are lacking.

>> No.9509195

>>9509085
Great game, wish they had made a series using this as a base with improvements each game.

>> No.9509208

>>9505716
The PS barely has real games
Full of movie games, rpg shit and story adventure shit

>> No.9509359

If PC-98 could get away with doing RPGs with only 16 colors max, 64 is more than enough. It just means you can't do the type of art styles that were popular on SNES. If you look at the top sellers for the Mega Drive in Japan, Shining Force, Phantasy Star, and Langrisser are in the top 10.

>> No.9509364

>>9509085
looks like pepsi man

>> No.9509481

>>9503261
>>9503479
>>9505003
>>9506468

Sega Dreamcast shits on n64 big time:

•3PS/FPS: Bang! Gunship, Cyber Troopers Virtual On 2, Frame Gride, Gundam Side Story Ashes, Head Hunter, MDK2, Outrigger, Red Dog, Slave Zero, Soldier of Fortune, Unreal Tournament

•Action: Berserk, Draconus, Dynamite Cop, Elemental Gimmick Gear, Heavy Metal Geomatrix, L.O.L lack of love, Maken X, Shenmue 1&2, Soul Reaver, Spawn Demon's Hand, Zombie Revenge

•Fighting: Capcom vs SNK 2, DOA 2, Fighting vipers 2, Force Five, Guilty Gear X, Kenju, KoF XI, MVC2, Power Stone 1&2, Project justice, Soul Calibur, Street Fighter Alpha 3, Virtua Fighter 3

•RPG: Black/Matrix AD, Grandia 2, Skies of Arcadia, Time Stalkers

•Horror: Blue Stinger, Carrier, D2, Dino Crisis, Resident Evil 2/3/CVX

•Vehicle: Crazy Taxy 1&2, Hydro Thunder, Millennium Racer, Re-Volt, Sega GT, Sega Rally 2, Star Wars Racer, Stunt GP, Test Drive 6 & V Rally, Tokyo Xtreme Racer 2, Toy Commander, Toy Racer, Vigilante 8 2nd, Zusar Vasar

•Platform: Evil Twin, Frogger 2, Jet Grind Radio, Ms Pacman Maze Madness, Napple Tale, Rayman 2, Sonic Adventure 1&2, Super Magnetic Neo, Tomb Raider Revelations & Chronicles

•Run 'N Gun/Shmup: Bangai-O, Cannon Spike, Dolphin Blue, Expendable, Border Down, Chaos Field, Charge 'N Blast, Fast Striker, Gunbird 2, Gunlord, Ikaruga, Karous, Last hope, Mars Matrix, Psyvariar 2, Rainbow Cotton, Redux Dark Matters, Shikigami Shiro 2, Sturmwind, Trigger Heart, Trizeal, Under Defeat, Zero Gunner 2

•Other: Chu Chu Rocket, Cosmic Smash, MoHo, Popn music 1-4, Rez, Sega Extreme Sports, Space Channel 5, Tetris 4D, Tony Hawk 2, Virtua Striker 2, Virtua Tennis 1&2, Wetrix, Worms Armageddon

>> No.9509486

>>9503253
>>9503259
>>9503349
•After Armageddon, Aisle Lord, Arslan Senki, Beggar Prince, Cosmic Fantasy Stories, Dark Wizard, Illusion City, Langrisser 1&2, Legend Wukong, Lunar 1&2*, Phantasy Star 2&4, Pier Solar, Rise of Dragon, Shadowrun (Genesis & CD), Shining Force 1/2/CD, Shining Darkness [+Antigrinding], Snatcher, Space Adventure Cobra, Vay*, Vixen 357 [+Armored Warrior], Ys III [Relocalized]

>> No.9509492

>>9509481
everything shits on the n64
problem was dreamcast wasnt competing with the n64

>> No.9509514

Was the porting process between the snes and genesis a pain in the ass? Like, suppose sega enticed square to port some of their big jrpgs to the genesis (or the sega cd for cd audio), the type that would sell on name alone in the west and Japan, what technical hold ups would there be?

>> No.9509515

The 3 button controller didn't have an X button on top to open the menu.

>> No.9509516

>>9503479
>>9503513
>>9503552
>>9503592
>>9505136
>>9505716
>>9505906
The genesis has a better library than the SNES, you're an incredibly ignorant zoom zoom who has no fucking idea what you're talking about.

•After Armageddon, Aisle Lord, Arslan Senki, Beggar Prince, Cosmic Fantasy Stories, Dark Wizard, Illusion City, Langrisser 1&2, Legend Wukong, Lunar 1&2, Phantasy Star 2&4, Pier Solar, Rise of Dragon, Shadowrun MD&CD, Shining Force 1/2/CD, Shining Darkness, Snatcher, Space Adventure Cobra, Vay, Vixen 357, Ys III

•Alien Soldier, Spiderman Kingpin, Annet Futatabi, Alisia Dragoon, Blades of vengeance, Castlevania Bloodlines, Cave Story, Comix Zone, Contra Hard Corps, Cyborg 009 CD, Dahna, Demolition Man CD, Earthworm Jim 1 CD & 2, El Viento, Exile, Ex Mutants, Gargoyles, Gunstar Heroes, Mega Man Wily Wars [Flow + 60Hz], Mega Turrican, Midnight Resistance, Popful Mail, Pulseman, Ranger X, Rent A Hero, Rocket Knight 1&2, Shinobi 2/3, Shadow Dancer, Pirates Dark Water, Splatterhouse 2&3, Streets Rage 2 & 3DX, Strider, Terminator CD, Twinkle Tale, Valis 1&3, Wolfchild CD, Monster World 3&4, XMen 2

•Animaniacs, Ecco 1 CD & 2 CD, Flashback, Out of This World, Generations Lost, Flink, Highseas Havoc, Taruruuto, Marvel Land, Mickey Mania CD, Castle of Illusion, World of Illusion, Pantufa, Pitfall CD, Prince of Persia 1 CD & 2 (Remastered), Quackshot, Ristar, Socket, Sonic Classic Heroes, Sonic 3 Complete, Sonic Mega Mix (CD), S-Factor, Mobius Evolution, Lost Vikings, Tinhead, Tiny Toons

•Keio Squadron, Gaiares, Gynoug, Lords Thunder, MUSHA, Robo Aleste, Panorama Cotton, Thunder Force 2/3/4, Trouble Shooter 1&2, Zero Wing

•Arcus 1/2/3/Odyssey, Beyond Oasis, Crusader Centy, Landstalker, Light Crusader, Skeleton Krew, Techno Clash, The Chaos Engine, Tougiou King Colossus, Traysia, True Lies, Xenocrisis

•Columns, Marble Madness, Mean Bean, Rock N Roll Racing

>> No.9509527

>>9509514
the two consoles have nothing in common. the CPU, sound, control inputs, and graphics hardware are completely different, and since most SNES/MD games were coded in assembly language, you couldn't even reuse basic game algorithms like on 5th gen and up consoles where coding is done in C. that was why a lot of cross-platform games weren't actually ports but would be redone from the ground up and in effect be two different games with the same name.

>> No.9509530

>>9509515
That wasn't a huge deal breaker as many SNES games only used two buttons anyway.

>> No.9509535

>>9509481
>Sega Dreamcast shits on n64 big time
N64 is bogus. Dreamcast and PS1 were/are better.

>> No.9509643
File: 970 KB, 1230x1388, Please don't ban me.jpg [View same] [iqdb] [saucenao] [google]
9509643

>>9509486
>The Space Adventure (Cobra)
Yes, just yes. I remember buying it decades ago for $30+ and everything from him smoking, to a random naked chick or just boobs, and calling someone an asswipe would have me reset and play Sonic incase the female parental unit (I love you, mom!) was within eye/earshot.

I don't want to argue semantics as this is a graphic novel or digital comic book type game but you are taking the role of Cobra in the story so it is and isn't an rpg. But it's cool. And so is smoking and nudity when you're just a teenager and want to rebel.

>> No.9509652

>>9509208
So like the SNES then.

>> No.9509851

>>9509481
>Sega Dreamcast shits on n64 big time:

dreamcast has literally one good platformer

>> No.9509857

>>9509851
It has at least 2 since there were 2 Sonic Adventures

>> No.9510072

I agree on the marketing point. This is an interesting thread to see how history gets confusing and subjective in such a short time.
But anyway, here's my anecdotal account that will be objectively wrong:
I'm pushing 40 so I was a kid and just didn't know or care about Sega or even SNES RPGs. Despite the satanic panic stuff, I managed to get Pen & Paper RPGs. And I was aware of King's Quest and Ultima and later Legends of Valour and so on.

Point is I thought RPG games were tabletop or PC and whatever was on consoles was not interesting or worth the weirdly higher price vs some other games. I never used my precious rental option on an RPG. I don't remember any glossy magazine feature selling me on them. I was a Sega kid, but I watched a friend play Chrono Trigger and Earthbound (yes he's a rich pretentious prick) on the SNES and my takeaway was...
>OK? When do you get to make creative or interesting decisions in action or dialogue?

So word of mouth didn't work on me. Eventually after the Genesis was basically dead we got a decent PC and I played stuff like Daggerfall, and Fallout.
So I was convinced console RPGs were baby games in their own weird category I wouldn't like. Until, I got a Dreamcast and Played Skies of Arcadia. Anyway I'm sure I'm a poor pleb with shit taste but the point of my blog is I don't think Sega focused their marketing energy hard enough on explaining the genre or value to kids. Because I can absolutely see how wrong I was and how many great games they had now now that the dust has settled into my bones.

>> No.9510098
File: 6 KB, 256x224, cd_lunar2_02.png [View same] [iqdb] [saucenao] [google]
9510098

>>9503253
LUNAR 2 > 99% of shitty snezz jarpigs.
Like others have said its all down to cart space and popularity.

>> No.9510237

>>9505670
>while he considered the MD's sound a joke
Obviously a talent-less hack whoever this guy is.

>> No.9510243

>>9506286
Stop blaming the GEMS driver. There is nothing wrong with the GEMS driver, its a myth that is repeated by retards.

>> No.9510352

>>9510098
I tried to play that one but my genesis doesnt like it when I try to insert the lunar 2 cd into it's cartridge slot...

Its almost like lunar 2 was designed for the cd add-on and not the genesis itself...

>> No.9510462

>>9510352
I can tell you thought this was really clever.

It wasn't.

>> No.9510791
File: 13 KB, 480x360, traysia_portrait_shitty_quality.jpg [View same] [iqdb] [saucenao] [google]
9510791

>>9509516
>Traysia
SEX with TRAYSIA

>> No.9511113

the YM2612 is a little tricky to use and it's also poor at playing samples. you can tell Sega really didn't regard samples as a priority.

>> No.9511126

>>9509516
>incredibly ignorant zoom zoom
Stopped reading there, take the aggro back to /v/

>> No.9511492

>>9503467
I love RPGs and he's not wrong

>> No.9511543

>>9511113
The ym2612 is both bad but also good at samples. Its unfiltered heavily aliased and jittering samples are perfect for percussion. The gritty sound is better than the dull mud of percussion on the snes.

>> No.9512452

>>9511113
>>9511543
you'd be surprised what dac samples can do.
https://www.youtube.com/watch?v=HNdRVkq1m1Q

>> No.9512461

>>9512452
also I wanted to say the hybrid front underrated
https://www.youtube.com/watch?v=azkZw5RhMVE
https://www.youtube.com/watch?v=nbiJUm3HJxc

>> No.9513061
File: 883 KB, 1426x2014, megacd jrpgs.png [View same] [iqdb] [saucenao] [google]
9513061

>>9503259
>>9503253
megadrive have as much jrpg as other videoconsoles

>> No.9513065
File: 1.64 MB, 1824x2212, sega jrpgs.png [View same] [iqdb] [saucenao] [google]
9513065