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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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9479505 No.9479505 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>9465158

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

>> No.9479506
File: 36 KB, 663x227, its still called unrattled.png [View same] [iqdb] [saucenao] [google]
9479506

=== CURRENT PROJECT ===
UNRATTLED
Deadline Extended: December 15th
Rules: See picture
Texture Pack: https://files.catbox.moe/qsve0x.zip

=== CURRENT RELEASES ===
AD MORTEM PHASE 2
https://www.doomworld.com/forum/topic/125461

=== NEWS ===
[12-9] Quake 2 ported to Digital Paintball 2 Q2engine
https://digitalpaint.org/

[12-9] Tastyspleen is running a multiplayer special for Q2's birthday
https://twitter.com/tastyspleentv/status/1601304106391330817

[12-9] Yamagi Quake II was updated to the 25th Anniversary update Edition
https://www.yamagi.org/quake2/

[12-8] Sigil 2 next year
https://twitter.com/romero/status/1600982842452119552

[12-4] GZDoom 4.10.0 released
https://forum.zdoom.org/viewtopic.php?t=76913

[12-3] DBP54: Steamy Bathhouse is out
https://doomer.boards.net/thread/3022

[12-2] New vkQuake release
https://github.com/Novum/vkQuake/releases/tag/1.22.0

[12-1] Decino is taking submissions again
https://youtu.be/bGqw8OYrmUw

[11-25] DF Retro about path traced Quake is out
https://youtu.be/IhhLcZQ2zD0

[11-24] 200 Line Massacre released
https://youtu.be/8wMEsuEDAxo

[11-23] The Force Engine updated to 0.93
https://twitter.com/DF21net/status/1595577521629716483

[11-21] The Macwolf port has a working Editor
https://www.moddb.com/mods/macenwolf

[11-20] MW-3000 a weapon's reskin pack for Quake 2 is out
https://www.moddb.com/mods/mw-3000/news/mw-3000-release

[11-11] Anon releases Stellar Sarcophagus https://mega.nz/file/4mYygYSK#P9vpKwOK9QY6QHplQXCsiK3RPWp3qiPMv_V01Nnezpo

[11-11] KDiKDiZD released
https://www.doomworld.com/forum/topic/132407-knee-deep-in-kdizd-released-its-kdizd-for-doom2exe/

[11-6] Wormwood gets new final chapter
https://www.doomworld.com/forum/topic/132293

[11-5] Nirvana interviews Sandy Petersen
https://www.youtube.com/watch?v=ahjodwO1XBU

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.9479517

>doom
more like dumb lmao

>> No.9479550

>>9479517
>quake
more like queer lmao

>> No.9479573

>>9479550
>duke
more like dead lmao

>> No.9479591
File: 2 KB, 220x228, 1658353434302.png [View same] [iqdb] [saucenao] [google]
9479591

More SRB2Kart stuff: This is gonna be a pretty controversial decision, but I think I've made a fair compromise, so bear with me here.
I've added Open Tricks to the server, BUT, instead of having them enabled 24/7 like every public server in existence, they are confined to a unique mod named "Tricks," similar to Drift Nitro, Rings, and Juicebox. Also similar to the aforementioned mods, you can call a vote to switch to or from the mod during the game.
tl;dr I added a new mod to play with.

>> No.9479606
File: 419 KB, 1125x1125, Word cloud.png [View same] [iqdb] [saucenao] [google]
9479606

>> No.9479616

>>9479606
>done mapping enough already textures mods anyway iwad stick liked picture

>> No.9479629

>>9479616
>need gzdoom
NO!

>> No.9479635

I HOPE THE CACOWARDS RELEASE TODAY THATD BE NICE

>> No.9479638
File: 6 KB, 184x246, file.png [View same] [iqdb] [saucenao] [google]
9479638

>>9479606
Not sorry

>> No.9479639

>>9479635
HOLY SHIT CACOWARDS 2022 JUST FLEW OVER MY HOUSE

>> No.9479640

>>9479639
WWOWOWOOAAAAAHHHHHH

>> No.9479642

>>9479629
>WHICH UNTOLD VERSION

>> No.9479645

>>9479506
the stream is up
https://www.twitch.tv/tastyspleentv


by the way, waht the fuck is that map they are playing with?

>> No.9479658
File: 90 KB, 512x512, gQOHKajZTTk.jpg [View same] [iqdb] [saucenao] [google]
9479658

Does anyone know what happened to this game?

>> No.9479663
File: 496 KB, 2500x1933, duke and babe.jpg [View same] [iqdb] [saucenao] [google]
9479663

Nothing like a day of brutal ass kicking and stomping on alien brains and saving hot sexy babes. Kinda makes me wish the Duke Nukem ps1 games got re-made in the ps3 era before publishers and developers became completely no fun allowed.

>> No.9479681

>>9479658
What's that?

>> No.9479693

>>9479606
>gmota cant
>kustam delta
>tutorial blaz
>finally goddamn honestly
>cacowards manipulation
>water half running thanks
>duke wants release file
>getting bootleg great attacks
>without plutonia little happen

>> No.9479701
File: 39 KB, 639x480, New screen 2.png [View same] [iqdb] [saucenao] [google]
9479701

>>9479693
>tutorial Blaz

>> No.9479737
File: 2.96 MB, 854x480, i just wanted a burger.webm [View same] [iqdb] [saucenao] [google]
9479737

>>9479701
Is it "Gee-mota", "Guh-mota"? how is this pronounced, I never got it

>> No.9479739

>>9479737
Gee-mota.
Also jesus christ.

>> No.9479761
File: 881 KB, 1920x1080, amc squad mod.jpg [View same] [iqdb] [saucenao] [google]
9479761

Was it autism?

>> No.9479769

Bros, https://guessthe.game/.. I had two people at my work today said they never played it. How do I find friends who know my life experience?

>> No.9479794
File: 15 KB, 300x169, DUKECRY.jpg [View same] [iqdb] [saucenao] [google]
9479794

>>9479761
>carl off-duty weapons and reloading

>> No.9479848
File: 12 KB, 425x306, 1669028708554.jpg [View same] [iqdb] [saucenao] [google]
9479848

>>9479737
the g is silent

>> No.9479865
File: 35 KB, 480x388, 699321277.jpg [View same] [iqdb] [saucenao] [google]
9479865

>>9479848
>GMOTA-own Group

>> No.9479995

>>9479761
I've never understood why people would make so much OC donut steel for a free mod. Either do a total conversion with an existing IP, or make things that are more fitting to what is already in the game. You really might as well just make your own game or try to go the commercial total conversion route at this point.

>> No.9480057

>>9479506
https://www.doomworld.com/cacowards/2022/index/
It's up
HOLY SHIT LUNCHLUNCH WON I KNEW IT

>> No.9480095
File: 162 KB, 369x541, ayumudoom.png [View same] [iqdb] [saucenao] [google]
9480095

>> No.9480103
File: 537 KB, 320x240, 1417278795777.gif [View same] [iqdb] [saucenao] [google]
9480103

>>9480057
Blessed Vile.
Congrats, lunchlunch. Regardless of anything else, you deserve the accolade.

>> No.9480105 [DELETED] 

>>9480057
Huh? Esselfortium and Grain of Salt are women?

>> No.9480123

>>9480057
Amazing. Congrats.
Also note to self play Overboard already

>> No.9480126 [DELETED] 

>>9480105
Essel is trans, Grain Of Salt could be one too. What a shame, really. They have chosen to essentially doom themselves.

>> No.9480127

>>9480057
Congrats to ViolentBeetle, too!

>> No.9480134

>>9480127
Ethereal Breakdown was listed in the 22 more for 2022, too, so that's another credit to an anon here.
Congrats /vr/, you actually won this year. Can't wait to see what 2023 has in store for ya.

>> No.9480138

>>9480127
Somehow, I constantly forget that ViolentBeetle led Solar Struggle. Hell yeah, congrats man!
I still need to play Hell Frontier. Gomen'nasai.

>> No.9480149
File: 45 KB, 217x186, CEASE.png [View same] [iqdb] [saucenao] [google]
9480149

>>9479761
Didn't you try this shit last thread too? To answer your question with a genuine answer: Possibly a little. But the big driving factor there is love. James is a fucking madman with a vision, and he's gonna realize it. I respect the hell out of that and his willingness to put up the Build engine's bullshit. You may not like his design choices, or his writing, but I feel like it's wrong to fault a man for doing so much for the sake of passion and asking nothing for it in return. It's fucking massive big dick energy.

>>9479995
As someone who has 5 (soon to be 6) OC donut steels across my gameplay mods. I do it out of love and a desire to finish what I start. I plan on making standalone games after I finish up here, but until then I'm committed to my work. Plus there's some cool shit I want to make for you guys.

>> No.9480153
File: 59 KB, 640x480, Scythe2-marine.png [View same] [iqdb] [saucenao] [google]
9480153

Continuing my playthrough of scythe 2 where I found myself on map 15, which had comically tiny amounts of health and ammo pickups as well as a few tidal waves of hit scanners in cramped spaces. I admit I actually cheesed the end of this map and used cheats to advance to the secret level.

When I loaded that secret level up and stepped out into the open and saw those lil Mr. X niggas zipping around at a zillion miles an hour firing plasma I laughed out loud it was so obnoxious.

>> No.9480154

>>9479995
You'll never understand the pure joy of creation.

>> No.9480156 [DELETED] 

If this isn't the place jannie feel free to delete my post but how does anyone enjoy civvie? His Quake 4 video is rife with forced jokes and nitpicks holy shit.

>> No.9480160
File: 3.35 MB, 1920x1080, SeriousSam 2021-12-16 08-55-04-520.png [View same] [iqdb] [saucenao] [google]
9480160

First for Serious Sam.
https://rentry.org/vy4qr
Brush up for the jam early next year.

>> No.9480164 [DELETED] 

>>9480126
>doom themselves
Heh

>> No.9480228

>>9480160
dude I love that hallway

>> No.9480239 [DELETED] 
File: 166 KB, 384x256, 1649795017898.gif [View same] [iqdb] [saucenao] [google]
9480239

>>9480105
Classic Doom is an autism magnet so it shouldn't be surprising that it has a higher percentage of trans people in it's community than most games.

>> No.9480249

>>9477334
Anyone?

>> No.9480282

Gimme sum Christmas themed doom wad suggestions

>> No.9480313 [DELETED] 

>>9480126
>could be one too
Let's be real: women aren't making DOOM wads.

>> No.9480323

>>9480138
>I still need to play Hell Frontier. Gomen'nasai.
If you wait a few more years, you might get to play the complete version lmao.

>> No.9480327

I want to try and mod an enemy that shoots BFG (That operates on later games' logic - as a ball that shoots tracers at the target). Would it make more sense to have it as a zombie or as a tough demon?

>> No.9480330

>>9480327
Tough demon. A big guy should shoot a big projectile.

>> No.9480348

>>9479606
>download different update features stop packs bring

True story. EDuke32 is a prime example. Every new fuckup makes one mod less compatible.

>> No.9480353

>>9479693
>cacowards manipulation
>Doomworld

>duke wants release file
>Randy

>without plutonia little happen
mapping quality would be better though

>> No.9480372
File: 55 KB, 540x959, 1402910883711.jpg [View same] [iqdb] [saucenao] [google]
9480372

>they haven't awarded Ship of Theseus to anyone this year
>this means I could've snagged it if I didn't procrastinate so much

>> No.9480389
File: 1.14 MB, 250x250, 1669047246285.gif [View same] [iqdb] [saucenao] [google]
9480389

>>9480126
now that's what you call commitment to a bit

>> No.9480391
File: 20 KB, 500x516, 1527548662898.jpg [View same] [iqdb] [saucenao] [google]
9480391

My Face When map 22 of Scythe 2. Just give me some weapons already ffs! And ammo too. If I have to pistol one more baron some of my major organs might just shut down.

>> No.9480395
File: 61 KB, 402x640, s-l640.jpg [View same] [iqdb] [saucenao] [google]
9480395

Gimme some all time best Quake 2 maps for the anniversary

>> No.9480430

>>9480057
>>9480127
Congrats Lunchlunch and Violentbeetle!
>>9480134
huh? Someone from /vr/ worked on it?

>> No.9480449 [DELETED] 

>>9480313
There were some that made some maps like Kurashiki or Arlene, but they're the exception.

>> No.9480490
File: 400 KB, 1600x900, assssssss.png [View same] [iqdb] [saucenao] [google]
9480490

This is what mapping burnout looks like. I'm just throwing shit at a wall and hope for the best.

>> No.9480527

>>9480490
Looks cool desu, to me mapping burnout is when I design a good looking area with no idea of what the gameplay is actually going to be.

>> No.9480539

>>9480395
The Armageddon Device
Loki's Missions
Back at the Front
Jerk Gustaffson's maps
Citrizen Abel series.
Deaf Dumb and Blind
Catles of Stroggos series
Quake 2 Earth
Venus
Citadel

the list goes on.

>> No.9480565

>>9480395
Quakewulf maps for modern stuff, particularly his Sonic Mayhem unit.

>> No.9480648
File: 885 KB, 320x200, ezgif.com-gif-maker(18).gif [View same] [iqdb] [saucenao] [google]
9480648

>> No.9480653

>>9479505
I want a special kind of hell for my next playthrough.
I am going to play A.L.T.

>> No.9480667
File: 236 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
9480667

GOOD MORNING MOTHERFUCKERS. IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY! WHAT THE FUCK HAVE YOU BEEN WORKING ON? MAPS, MODS, SPRITES? NOW'S A GOOD TIME TO POST THAT SHIT.

>> No.9480668 [DELETED] 

>>9480313
Wasn't Lunar Catastrophe made by some couple?

>> No.9480681

>>9479606
What the FUCK is a bjossialfreds???

>> No.9480684

>>9479606
>political fps
oh no

>> No.9480701
File: 40 KB, 1059x917, bestiary.png [View same] [iqdb] [saucenao] [google]
9480701

>>9480667
Been sick/lazy again. Decided to catalogue my custom bestiary efforts to track what I've done and what I want to do.

>> No.9480703

>>9480701
Do the cremator's projectiles have a limited lifespan?

>> No.9480704

>>9480703
Yes.

>> No.9480710

>>9479995
Most of the original OC Donuts were from separate mods the collaborators made. The idea was supposed to be a giant Duke 3D crossover mod, hence the "Avengers Like" presentation.

>> No.9480714

>Nobody has made Duke Nukem into Doom monster, using "That's one doomed space marine" as his wake-up sound

>> No.9480719

>>9480714
I took a lot of Duke's oneliners and reversed them for a monster. Does that count?

>> No.9480749

>>9479606
>check instead marathon
I've been postponing that for a long time.
Thank you, threadly Word Cloud anon.

>> No.9480781 [DELETED] 

>>9480105
There's also the russian fag developing Russian Doom, Heretic and Hexen

>> No.9480786

>>9480714
>distant "UNGH UNGH UNGH where is it?" when he's active and walking around somewhere in the level

>> No.9480787
File: 819 KB, 1920x1080, Screenshot_Doom_20221210_165415.png [View same] [iqdb] [saucenao] [google]
9480787

>>9480667
Making a map for UNRATTLED which I hope I'll be able to finish before the deadline. Trying to make a desert/techbase ruins level using only Doom 1 texture which is a fun challenge.

>> No.9480807

>>9480714
>DRLA but instead of Dark Marty it's Duke coming after you

>> No.9480809

>>9480807
What does Dutch-Russian Law Association has to do with this?

>> No.9480810

>>9480719
wait is THAT what that one guy in GMOTA was?

>> No.9480813

>>9480809
>he doesn't know they run the Doom community

>> No.9480825 [DELETED] 

>>9480313
Allegedly that trippy map in JPCP where everything looks like fruit was made by a girl.

>> No.9480827

>>9480701
you're that anon who's making those webms of dehacked enemies?

>> No.9480828

>>9480787
This looks really 90s in a good way, keep going

>> No.9480831

>>9480827
Yeah.

>> No.9480848
File: 321 KB, 900x692, 1642121342599.gif [View same] [iqdb] [saucenao] [google]
9480848

Happy Birthday Doom

>> No.9480850

>>9480701
>Cybruiser but with fire
>Needs a new name.
Cyburner.

>> No.9480868

Is there a 40k TC? And no, Trenchfoot doesn't count.

>> No.9480869

Grats LunchLunch

>> No.9480875 [DELETED] 

>>9480105
None of the moderators in Doomworld and ZDoom forums are women.

>> No.9480880
File: 51 KB, 165x165, 5ae697003ae16_doomguydance.thumb.gif.gif [View same] [iqdb] [saucenao] [google]
9480880

>>9480848
happy happy!

>> No.9480894 [DELETED] 

>>9480825
My fav by Kurashiki. Cute map.

>> No.9480904 [DELETED] 

>>9480313
Apparently, Thelokk is a woman. Tho it's hard to say if "she" is a tranny or au naturel.

>> No.9480907 [DELETED] 

>>9480313
I can think of about five real women going back to the 90s, probably there's another five who I've missed or forgotten about.

>> No.9480934
File: 26 KB, 132x98, 1650979244355.gif [View same] [iqdb] [saucenao] [google]
9480934

>>9480848

>> No.9480950

Questions:
Does the DNF 2001 leak can be considered a retro FPS?
What about the restoration project? Last I've heard is that they stopped listening to the tranny trying to change stuff.
And why didn't Gearbox said or do a thing about the leak?

>> No.9480982

>>9480950
Going by the current rules, yes, DNF 2001 is a /vr/ game.

>> No.9480986

>>9480684
OH YES
https://www.youtube.com/watch?v=HKR28xJdar0

>> No.9480995

>>9480810
Yes, lol

>> No.9481003

>>9480995
I knew his scream sounded familiar lmao

>> No.9481006

Steel/Royal Dukes are one of my favorite GMOTA enemies. They're goofy. The see sounds are great.

>> No.9481017 [DELETED] 
File: 510 KB, 972x1330, 54221113_p0.png [View same] [iqdb] [saucenao] [google]
9481017

>>9480825
Kurashiki is a grill, yeah.

>> No.9481047

>>9479506
https://github.com/anarkavre/drpge
Doom RPG editor released

>> No.9481120 [DELETED] 

>>9480875
Isn't Major Arlene a Doomworld mod these days? So that's at least one.

>> No.9481130

>>9481047
we talking the phone game or the gzdoom mod

>> No.9481132

>GZDoom bad
OK then what sourceport do I use to play vanilla doom?

>> No.9481134

>>9480950
Yeah, with new rules it can.
From what I've seen they changed their way a bit, but some things are still getting axed, mostly out-of-character shit like that infamous "I guess you are fucked" from the release. Code and level improvements are great and they got story pretty close to the intended one from 2001, before it was nuked.
Gearbox swiped it under the rug, they are glad they don't have to reply to autists asking for 2001 build anymore

>> No.9481136

>>9481132
PRBoom or just use GZDoom - it's good for non-autistic purposes and you can customize it easier.

>> No.9481138
File: 2.58 MB, 2400x1350, Screenshot_Doom_20221118_214913.png [View same] [iqdb] [saucenao] [google]
9481138

>>9480667
Screenshot of a map i am working on, made it as my wallpaper

>> No.9481139 [DELETED] 

adding to the list of well-known "women" in the doom community: the main developer of russian/international doom

https://github.com/JNechaevsky

>> No.9481141

>>9481136
Isn't PRBoom deprecated? Or has it added MBF21 compatibility?

>> No.9481142

>>9481141
PRBoom+ I meant, it's still alive

>> No.9481143 [DELETED] 

>>9481139
You know what's funny? He's still has his true name listed in this link and other places. It's just Doomworld and git 'ub profile where he has his made up name.

>> No.9481152 [DELETED] 

>>9481139
Still sad about Marisa and Marrub. I miss their presence here before they went completely nuts.

>> No.9481164

>>9481132
Crispy Doom. THE best.

>> No.9481183

>>9481132
>>9481141
if you don't mind dem crunchy pixels, use woof
pretty much the new gold standard, imho

>> No.9481203

>>9481130
Phone, duh.
>>9481132
Doomsday Engine.

>> No.9481204

>>9481203
>Doomsday engine
why would you do this to him anon

>> No.9481217

Why do the Doom sourceports have such delicious names?

>> No.9481223

>>9481204
Because people should stop asking stupid questions like that and instead try things out and decide for themselves.
And while it might get weird with wads that do weird stuff, it's honestly not that bad for official shit and actual vanilla things.

>> No.9481227

>>9481217
because we want to fucking eat our game

>> No.9481235

>>9481138
got some high contrast there

>> No.9481254
File: 8 KB, 574x105, image.png [View same] [iqdb] [saucenao] [google]
9481254

Holy shit I can't take it anymore.

>> No.9481275
File: 1011 KB, 1119x1050, tyteporter.png [View same] [iqdb] [saucenao] [google]
9481275

>>9479505
I wish the collaborative UNIT was ready, but I have had way too much shit in my life recently to be able to finish on time...
At least it is not that long until release. I just need a little over a week extra to finish some stuff up.

>> No.9481280

>>9481254
Literal all Doom mod/sourceport devs are like this. It's insane. HD is a drastic example of a developer so indecisive and childish he can't go a week without changing a core mechanic or removing something.

>> No.9481282

>>9479606
>play doom
o-ok

>> No.9481338

>>9481254
>using DSDA
You have only yourself to blame

>> No.9481362

>>9481120
She's also a massive cunt and power-tripping

>> No.9481363
File: 3.08 MB, 1984x1536, hpicedit.png [View same] [iqdb] [saucenao] [google]
9481363

>>9480667
I'm attempting to extend a portion of the original heretic boxart so I can hopefully make an authentic looking widescreen titlepic. The original one ends abruptly even at a 4:3 resolution since the base painting was a portrait. I've done this much with a considerable amount of both AI outpainting and manual tweaking. Not sure if the extraneous skeletons look visually consistent or better than just empty space. A lot of the details present are also very rough since I know I'll downscale them later.
This effort has also made me realize that unlike those of doom and doom 2, heretic's titlepic was never aspect ration corrected, so corvus and friends are 20% taller than the artist probably intended in game. I'm not gonna attempt to address this because I'm pretty used to how it looks by now.

>> No.9481398

>>9481254
>>9481338
>>9481280
What are you all complaining about?

>> No.9481410
File: 363 KB, 450x405, 1657174768241.gif [View same] [iqdb] [saucenao] [google]
9481410

>>9480848

>> No.9481430

>>9481363
Hey. That's pretty god damn cool. Looks fairly consistent. Might need a manual paintover to crisp up some edges and highlight some things.

>> No.9481472

>>9481338
What else am I supposed to use

>> No.9481502
File: 1.01 MB, 480x270, 1643881531281.gif [View same] [iqdb] [saucenao] [google]
9481502

>>9479693
>finally goddamn honestly

>> No.9481514

>>9481363
Jesus dude, that's fucking awesome. If you honestly posted that without context and just said "this is the full version of the heretic title screen", I'd have believed you (Heretic/Hexen aren't as much my thing as Doom).

Insanely good work there.
>Not sure if the extraneous skeletons look visually consistent or better than just empty space.
They look very fitting and work well. Seriously, be proud of this. A brilliant example of the AI art tool being used with human tweaking and touching up.

>> No.9481525

>>9480787
looks sick
you could throw in some of the grey rock textures in as well for variety

>> No.9481549
File: 2.94 MB, 854x480, ps.webm [View same] [iqdb] [saucenao] [google]
9481549

>>9481275
Take your time, it'll be great

>> No.9481574

>>9481549
Amaze gameplay. Recent playthrough?

>> No.9481662
File: 2.94 MB, 854x480, ps2.webm [View same] [iqdb] [saucenao] [google]
9481662

>>9481574
Yeup, just having some fun, messing around and celebrating its anniversary

>> No.9481741

>>9480430
>huh? Someone from /vr/ worked on it?
Someone from /vr/ -started- it anon. Hell, he even wanted to make it a /vr/-developed project at first before deciding to make it open to everyone.
Captcha: GGGGR2

>> No.9481742

>>9481132
Ignore haters and just use GZDoom, but disable the texture filtering to get rid of the abhorrent smudge. Also disable jumping unless you just want to cheat.

>> No.9481743
File: 29 KB, 417x480, 1579656227921.png [View same] [iqdb] [saucenao] [google]
9481743

>> No.9481753

>>9481742
Also switch Fuzz style and Sector light mode to Software.

>> No.9481764

>>9481742
>disable jumping
* except in Hexen

>> No.9481790

>>9481742
>>9481753
>>9481764
I feel hate towards GZDoom would be much lower or almost nonexistent if it didn't have retarded default setting.

>> No.9481792

>>9479769
I guessed it right the moment I saw the buck-lads
I have no experience in bigamy unfortunately

>> No.9481796

>>9480149
Is one of them a chain-smoking dragon punk/biker who pisses fire?

>> No.9481810

>>9480057
Too bad that winning a CacoWAD won't stop him from being homeless ;'(

>> No.9481813
File: 1.22 MB, 1709x824, doyoufuckershaveanyideahowmuchworkthiswasupuntilnowholyshit.png [View same] [iqdb] [saucenao] [google]
9481813

>>9480667
It's me again, the tell-me-what-you-want-in-the-map fag, today I've finished building the outside area with the cyber & spidey that was requested. Now the only thing that's left is the final yellow door area.

>>9458110
I took so long that most of the backlinks are dead, but I keep the anon ideas as screenshots.

>> No.9481814

>get to the pfhor ship levels and this plays
https://www.youtube.com/watch?v=ay6aZA4bI68
this is one of the most memorable moments in old FPS games

>> No.9481818

>>9481790
100% agree. The only real complaint I have is lack of demo compatibility, but when I play it doesmt feel that different. The biggest thing I can notice feel-wise is the chainsaw being easier to use.

>> No.9481823

>>9481363
the left skeleton hand is a little clumsy, it kinda messes with the badass axe when you put them that close together.

>> No.9481826

>>9481818
The first is way more reliable and easier to use in GZDoom as well, I think the "use Doom code for hitscan check" option changes this.

>> No.9481837

>>9480539
>ALSO highly mentionable:
Neil Manke's mods & maps
MarkShan map-packs, especially 1492 (standalone maps are quite meh)
Milous mods\slaughtermaps
Oblivion mod
The PowerSphere Quest
Belly of the Beast
Q2 maps by Yuri Davidov
Andrea Rosa's Deus ex Machina
Slight Mechanical Destruction

>> No.9481851

>>9481818
My only problem with GZDoom is DoomLauncher can't properly track stats in it. There's no -statdump or -levelstat or whatever, so DL has to parse autosave files instead, and since there's no autosave after the ending DL you have to load hacky wads to get around it.

>> No.9481927

>>9481826
>use Doom code for hitscan check" option changes this
Wasn't aware. Thanks.

>> No.9482025

>>9481796
Nah. I got a weirdo who wears a lot of different hats, a manlet, a depressed robot, and a little bastard kobold.

>> No.9482027

>>9482025
Not that anon but you should make Relic guy piss gasoline and drink gravel

>> No.9482031

>>9482027
Arti already drinks cement.

>> No.9482032

>>9482031
But does he piss bizarre and unexpected substances? Perhaps liquefied macaroni and cheese? If the answer is no, then you have some work to do.

>> No.9482035
File: 489 KB, 650x500, sippin_the_maracone.gif [View same] [iqdb] [saucenao] [google]
9482035

>>9482032
I'll leave the pissing for Postal Dude. I prefer making strange characters who're strange for other reasons.

>> No.9482037

>>9482027
What is Relic?

>> No.9482038

>>9482037
Some mod anon's gonna make because he doesn't know when to quit

>> No.9482042

>>9482038
>more Kegan mods

Yes please.

>> No.9482050

>>9482037
Something I got planned for you /vr/ boys later. It'll be a comparatively simpler project to other shit I've made: One playable guy (who I'm gonna voice, I've been wanting to try doing that), vanilla-ish weapons, altfire is permanently bound to a melee attack, building up what will be essentially a devil trigger gauge to activate when you want for a tome of power of effect on your guns.

That other guy is right though, I don't know when to quit

>> No.9482070

>>9481132
Woof has been my go to source port for vanilla/boom/mbf stuff

>> No.9482087 [DELETED] 

why is alf allowed to shitpost about the sequel now?

>> No.9482103

DBP48 got updated to support Zandronum
Sunday Night Shitwads, anyone?

>> No.9482113

>>9482103
Sure, haven't had a shitwad in a while.

>> No.9482127

Test

>> No.9482136

>>9482050
Didn't you already voice your other characters?

>> No.9482137
File: 475 KB, 1920x1200, Screenshot_Doom_20221210_221014.png [View same] [iqdb] [saucenao] [google]
9482137

>> No.9482140

>>9482136
Nope. Blaz and Kustam are voiced by people who know what the hell they're doing.

>> No.9482143

>>9482140
I always thought you were the one saying "knave" and shit.

>> No.9482147

>>9482143
Nope. That's Marty, same guy who did the voice of Cygnis and Malcom for Pillowblaster's projects.

>> No.9482151

>>9482140
Isn't Relic guy supposed to be a gruff old man? Gonna be honest mate, I hope you have serious vocal range because if I heard your normal voice from someone like that, I would suspect them to have inhaled helium.

>> No.9482157

>>9482151
I'm gonna have to try my best there then, and probably use audacity for help. That's a bridge I'll be crossing later.
If not then I'll say fuck it and won't bother with it at all.

>> No.9482161

>>9482050
That sounds pretty cool. What's the lore? Who's Relicguy?

>> No.9482176

>>9482161
Pissed off old soldier who got his arm bitten off during a demon invasion that wiped out most of humanity (The same one that kicks off DAKKA's plot.) gets a new cybernertic arm, a sword that looks like one of those Catachan "knives" from WH40k, and a bunch of other guns. Proceeds to wage one man war.
I'm gonna be stealing a few effects from Legendoom for those powered up guns, because I definitely want a recursive rocket launcher.

>> No.9482183
File: 147 KB, 600x849, 19540-bionic-commando-nes-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9482183

>>9482176
>gets a new cybernertic arm
Good to see you're keeping up the tradition of referencing old-ass NES games in your mods

>> No.9482185

The real birthday is December 16th.
right? romero help me on this

>> No.9482189

>>9482157
>>9482151
I remember one amateur VA saying she has to yell for half a hour to get her voice all raspy to voice her character. I dunno, sounds like a good way to damage your vocal cords.

>> No.9482191
File: 65 KB, 500x636, Rad.jpg [View same] [iqdb] [saucenao] [google]
9482191

>>9482183
Joke's on you. Rad Spencer didn't have a whole new arm in the NES Bionic Commando. It was a wire he kept on his belt. It's why I made it a Bionic Wire in Gaiden.
I actually don't think there's going to be any NES callbacks in Relic.

>>9482189
That sounds like a good way to fuck your throat up.

>> No.9482207

>>9480149
>I do it out of love and a desire to finish what I start. I plan on making standalone games after I finish up here, but until then I'm committed to my work.
Good attitude fren, I wish I could go back to my teens & early 20s when I had no responsibilities and could pour endless hours into creative shit for the fun and challenge without having to ask myself “but can I monetize this??” or find an hour here and there of spare time to get some hobby dev in. Do as much as you can while you have that freedom and enthusiasm cause you’ll never regret not making money (you can do that a million different ways your whole life) but you’ll always regret not taking advantage of whatever opportunity you’ve got right now that let’s you do this stuff

>> No.9482209

>>9482207
32 here. I just live very, very cheaply and work part time. I've already come to terms that I'm going to die penniless, so I don't care about that shit. I just want to create stuff.

>> No.9482216
File: 720 KB, 1990x1125, CC74A4FF-9EDB-4D6D-BC39-8F563FC3FA5F.jpg [View same] [iqdb] [saucenao] [google]
9482216

Did anyone else watch Romero’s mapping livestream on twitch tonight? Bretty cozy nostalgia stream

>> No.9482287

>>9481142
I thought prboom+ was in maintenance mode nowadays

>> No.9482404

>>9481743
imagine a wad full of mutated doomguy clones using different pitches of his grunts

>> No.9482416

>>9482137
is that Eviterity running on FreeDoom?

>> No.9482492

>>9482216
>squares squares squares
Meh

>> No.9482494
File: 906 KB, 1600x900, Screenshot_Doom_20221210_214308.png [View same] [iqdb] [saucenao] [google]
9482494

Brutal Doom is kind of fun, but man is it a visual mess when you fire the rocket launcher.

>> No.9482543

>>9480057
>lunchlunch
who?

>> No.9482551

>>9482492
>muh shapes
>implying squares are bad
I hope Romero continues to make Sigil episodes just to filter newfags.

>> No.9482562

>>9482551
Hi Romero.

>> No.9482589

>>9482562
buy my gamer shampoo

>> No.9482623

>>9482492
>>9482551
Probably hard to be Romero and want to make maps but all the people who autistically spend 24/7 mapping over the last 20 years have advanced the skillset way past your own

But he’s having more fun making his maps than most devs have making their games. Romero devving is wholesome af

>> No.9482678

>>9482543
Faggot from around here.

>> No.9482681

>>9482543
Warren Zevon Jr.
also >>9482678

>> No.9482686
File: 137 KB, 1128x849, 1660693003975104.jpg [View same] [iqdb] [saucenao] [google]
9482686

>>9482681
why not dinnerdinner or breakfastbreakfast?

>> No.9482693
File: 1.20 MB, 1920x1200, 1979927649_ScreenShot2021-12-20at9_15_55pm.png [View same] [iqdb] [saucenao] [google]
9482693

>>9482686
Because William Burroughs and goofy loony times, I guess

>> No.9482729

>>9482686
Who knows, but he's nonetheless a fucking good mapper, typically when he submits a level to a /vr/ Doom project, it's among the very best.

>> No.9482751

>>9481363
Agree with the other anon about the axe and hand, but other than that it’s incredible dude.

>> No.9482778

>>9481363
Excellent

>> No.9482812

>>9482494
For me? It's Project Brutality for the sick demon variety.

>> No.9482827

>>9479606
>next years stuff looks fun
Quite the positive outlook

>> No.9482840
File: 187 KB, 1080x725, Screenshot_20210904-014650__01.jpg [View same] [iqdb] [saucenao] [google]
9482840

Thanks for the grats, boys.
>>9481810
I'm not homeless, I have too large of a safety net for that. I just humiliate myself and act like a drama queen faggot everytime I relapse. Since that IRL jackassery bled into the DOOM sphere this last time I've taken a step back from the community for a bit, partly also because mapping itself has been too much like a drug for me this last year.
To those who wondered why I tried to withdraw the Ad Mortem map or elsewise spazzed out, I don't really know either. I was blackout crazy for most of it and what I do remember honestly doesn't make much sense to me either.
Anyways, that's enough out of me, just wanted to say thanks and give a short explanation for the spergout to those who asked for it.

>> No.9482850

>>9481790
>if it didn't have retarded default setting
Is that some zoomer shit I am too old for? Do people really not go into option very first thing after starting up a game for the first time anymore?

>> No.9482851

>>9482840
Atta boy. Also that image reminds me that Sgt. Mark has never made a set of Vanilla/Boom/MBF21 levels, in spite of the fact that the one time he did make one, it was actually pretty good, then proceeding to mostly use fucking Freedoom maps for Hell On Earth Starterpack.
What I'm saying is that Deputy Domingo is a cocktease who's been blueballing me for like 8 years.

>> No.9482856
File: 563 KB, 734x545, sofar.png [View same] [iqdb] [saucenao] [google]
9482856

>>9482840
>I'm not homeless

>> No.9482865

>>9482840
The most important part is forgiving yourself for relapsing. This a classic man vs. self moment to learn who you are and how you're able to cope with your habit drug of choice. Addiction has been my cross to bear since the pandemic but I've carved a life for myself despite the curse; to give me proof that there is life outside of existing as a vacant shell who had a mother and father and brother who cared about eacthother but became distant, aggressive, and ended up with awful psychiatric conditions after a grandparent's death.
>TL;DR Everyone is a faggot. But you'll be an even bigger faggot if you don't practice mindfulness to understand how to be less of a faggot.

>> No.9482870
File: 3.38 MB, 1904x1040, Sam2 2022-12-11 00-35-54-042.png [View same] [iqdb] [saucenao] [google]
9482870

Holy shit again how the fuck do I beat this?? The waves go on forever.

>> No.9482890
File: 978 KB, 1400x1050, GMOTA_Intermission_4.png [View same] [iqdb] [saucenao] [google]
9482890

>>9480667
I'm late to this party but Doomslayer's revamps are nearly done. So what I got here is:

>>>/wsg/4868569

>Pistol now bound to zoom, shoots stun bullets
>altfire is a quick sword slash (or using the Sunder gauntlet) for all weapons now
>old altfires for Wrathcaster and Inferno Rifle are baked into the primary fire
>those old attacks are rebalanced, rockets only spawn one pissed off ghost that does a 30 damage punch, Inferno Rifle vent attacks are now just a shotgun blast of plasma balls (essentially)
>bombs are gone
>daggers bound to reload now
>glass dagger now a sapphire flash knife for an AOE stun
>thunder bomb is now a thunder knife, no more bouncing off the walls or spewing homing lighting, it just hits hard.

and soon I'll be doing the last few things:
>no more passive regen for tools (Pistol, daggers, Sunder, BFG), damaging foes will recharge all of that shit
>berserk fists will be replaced with a BFG/Unmaker combo weapon.

Fuck the filesize limit.

>> No.9482896
File: 1.86 MB, 1984x768, hpicedit2.png [View same] [iqdb] [saucenao] [google]
9482896

>>9481823
>>9482751
Good advice. I wanted to keep the skeletons close to prevent them being cut off too much with a 16:9 ratio but it seems like it'd be better to just move him down a bit to occupy the negative space below the axe. Fortunately, since the AI can't comprehend backgrounds and skeletons at the same time, they're both separate layers and I can shift them around easily. Further polishing, tweaking, downscaling, colorizing, palatalizing etc. still to come.

>> No.9482913

>>9481363
>>9482896
Looks nice, anon. Good work.
>>9482890
Neat.

>> No.9482926

>>9482176
Oh neat. I'm picturing Cable.

>> No.9482928

I have seen nothing but praise for Anomaly Report, but I just don't enjoy it. I don't get the praise. The wad just feels like very meh. Reverie and Akeldama are some of my fav wads, but this one doesn't have the same charm.

>> No.9482932
File: 28 KB, 1280x1024, 1638856801039.png [View same] [iqdb] [saucenao] [google]
9482932

Reccomend launchers for gzdoom, except zdl.

>> No.9482935

>>9482932
I like DoomRunner nowadays.

>> No.9482936

>>9482932
I use DoomRunner.

>> No.9482946

>>9482932
Ooooh, Raptor
Has the Source Code been released?

>> No.9482956
File: 1.49 MB, 1885x1826, get doom motherfucker.jpg [View same] [iqdb] [saucenao] [google]
9482956

>>9482926
I'm not too familiar with that guy, other than from my understanding he's an absolute fucking menace in MvC2.
Relic guy (Hector Roland) is gonna be fun making an arsenal for. I'm technically gonna do it twice: Once with a younger Hector before he loses his arm and more straight forward weapons, and then again with the older Hector, cyborg arm, and the definitely-not-devil-trigger mechanic where you can tome your weapons up.
Different swords between the two as well, I like me a good sword.

>> No.9482959

>>9482932
Far Manager, scrub.

>> No.9482983

>>9482932
I use Doom Explorer for all my Singleplayer and Multiplayer needs

>> No.9483025
File: 1.79 MB, 900x1366, 1670751065348462.png [View same] [iqdb] [saucenao] [google]
9483025

>>9482956
Time-traveling cyborg soldier. Psychic. Also very pissed off.

>I'm technically gonna do it twice
Good god, man. Will the swords behave differently? Does the arm do anything gameplay-wise?

>> No.9483037

>>9483025
Yeah. Young Roland will have a sword he only uses at the end of his altfire punch combo, it'll have some life leech to it too. I'll just use the black quietus sword for that, once wielded by a dark lord named Burrel Tuhmed.
Then old Roland will have that one handed Catachan "knife" sword. Hitting altfire once will do that two swipe thing Doomslayer does in GMOTA right now. And holding it will keep it out and then you'll do weaker but fast slashes automatically when you get into range of an enemy, think bump combat in the Ys games. That sword won't have life leech unless you boost it. The arm's gonna be the source for the not devil trigger shit, and the chainsaw tier pickup will let you use it as an arm cannon powered directly by that not devil trigger gauge.

Can you tell I've been thinking about this shit a lot, and that I enjoy it? Because I fucking love it. Though damn I had no idea I was that close to Cable design wise. I'm still gonna stick to my guns though, because it's cool.

>> No.9483074

is it me or is realm667 not working?
can't access the repo

>> No.9483115

>ironwail has been abandoned
what should I use now?
i like the HUD on ironwail though

>> No.9483124

>>9483115
Ask if they can release the hud separately or if they plan on using it for something else

>> No.9483130

Just finished Plutonia on UV, pistol starts, and no mid-level saves. There were some bullshit levels, but overall it was pretty fun and I can see why it's so popular. And with it, I've finally finished all the classic IWADs, even including stuff like Hell to pay and Perdition's Gate.

Thinking of doing Hell Revealed next. How hard will the confidence in my skills fade away anons?

>> No.9483132

>>9483130
Hell Revealed is kinda shitty.

>> No.9483135

>>9483132

Well, then what famously hard wads do you recommend? Preferably something that could be considered a step above Plutonia in terms of difficulty, but not a huge masochist jump.

>> No.9483136

>>9483135
BTSX

>> No.9483137

>>9483135
Skillsaw wads.

>> No.9483138

>>9483135
Plutonia 2, Scythe 1+2

>> No.9483139

>>9483130
I’d at least recommend Alien Vendetta over Hell Revealed.

>> No.9483142
File: 77 KB, 900x900, 1661561784960.jpg [View same] [iqdb] [saucenao] [google]
9483142

>>9482932
rocketlauncher

>> No.9483151

>>9483037
Nice. Is there anything in the fist slot?

>weaker but fast slashes
Sounds like a good Pinky carver.

>armcannon
Hnnnng.

Which one are you doing first?

>> No.9483159

>>9483151
Don't need a fist slot, the sword will be the altfire for everything. I'll be doing the young Hector project first. Just as failsafe because I want to make at least ONE goddamn mod you guys can play during a SNS without it blowing the fuck up. But this won't be until I have a break, finish GMOTA, and maybe update Space Hunter first.
Still need to release Gaiden too.

>> No.9483161

>>9483159
What exactly is your process for making a character? Do you start with a core mechanic/power/gimmick for them first, then build their armoury around that?

>> No.9483162

>>9483074
>404 Not Found
>The requested URL was not found on this server.
Yup. Here's the mirror of resource repository but without previews, look into Doom folder.
https://mega.nz/folder/4f5klICS#-J3Ap4wse7rboFxxQqkrWA

>> No.9483163

>>9483161
Depends, with Hector I mostly made the arsenal first. Then I figured flavortext/character details afterwards, like how Hector is a fucking mythology nerd so all of his weapons are named after legendary weapons in mythology when he's an old man and gets himself his own weapons. I spent a few weeks reading up on mythology weapons to pick out some good ones.
Like the rocket launcher is named Orna, which in legends was a sword that could recount the things it's done. So when you tome it up it'll be the recursive rocket launcher like Legendoom. I fucking love that effect.

>> No.9483164
File: 12 KB, 342x229, MBAWLIyIb7.png [View same] [iqdb] [saucenao] [google]
9483164

>>9483130
Hell Revealed sucks for the most part, but I still recommend a playthrough for the experience and context, as it's still a very popular wad that's brought up in discussions often. The arena maps by Yonatan Donner are actually pretty good though.

Alien Vendetta classifies as "above Plutonia but not masochist" imo. Great wad also.

>>9483136
>>9483137
pic related

>> No.9483169

what are some urban wads with an "european" feel and aesthetic?
like that italy map in golden souls 3 or something like that

>> No.9483171

>>9483169
the Monster Hunter Ltd. wads

>> No.9483172
File: 5 KB, 637x29, image.png [View same] [iqdb] [saucenao] [google]
9483172

>>9482216
I wish I could hate twitch to death.

>> No.9483173

>>9483169
Wait, is Golden Souls 3 out? Did he fix low FPS?

>> No.9483196

>>9483172
every time youtube disappoints me i'm reminded that twitch exists

>> No.9483217

>>9483135
>>9483137
AV, or Valiant if you don’t mind some new enemies.

>> No.9483224

>>9483164
implying actual zoomers even play doom wads (or at least those that aren't brutal doom)

>> No.9483254

>>9483037
>Burrel Tuhmed
KEK
Sounds like a nice project, I was afraid you are going to move beyond gzdoom mods so Im happy for it even more

>> No.9483258

>>9483254
Eventually. But I have a problem, I was talking with the boys during a SNS and got pissed that Combined_Arms keeps blowing up online with them, so I figure if I make something a little simpler. Then maybe we won't have that problem.
If SNS ends before then, I'm still gonna make it though.

>> No.9483261

>>9483135
I played BTSX ep 1 and Ancient Aliens right after Plutonia, and AA really pushed me to step up my game.

>> No.9483267

>>9483164
I'm probably older than you. First played Doom at 1996. Hating new wads doesn't make you more mature. If anything, it makes you seem like underage baiter as you can't even correctly criticize the content, but start elementary school level insults aimed at players instead. Act your age.

Btw Skillsaw started mapping 1998 and was part of TeamTNT.

>> No.9483270

>>9479506
Worm, the guy who used to host all of Quake 2 CTF servers has passed away during Q2's anniversary.
RIP

>> No.9483287

Is IronWail still to way to go?

>> No.9483291

>>9483224
nta but i think they might
like people in here asking for wads advice can't be all ancients

>> No.9483292

>>9483267
The mistake here is thinking I care about criticizing the levels themselves. I just care to mock the cult-like worshippers of many modern mappers.

>was a part of TeamTNT
Fake.

>> No.9483304

>>9483270
Is that true?

>> No.9483307

>>9483292
>Fake.
Really?

>> No.9483329

>>9483292
Dude, calm down. There's not any cult like worship, from me at least. I just liked Valiant, Lunatic, AA, so I recced them as they are above Plutonia on difficulty as anon wanted. You take this shit way too seriously. Not all people like same things. Also Doom forum, you will find lot of people who enjoy wads also from last 12 years. Just accept it. Play the old wads, but don't expect rest of us to play same wads over and over, that we played years ago. One reasons I like Doom is because, there's new content every year for this game I have loved since child. Let me have my enjoyment. Today I'll start playing 2022 Doom Odyssey. You are free to play the 2002 one for 20th time.

>> No.9483331

>>9483292
Skillsaw used name Maduin before. At least get your facts straight.

>> No.9483335

>>9483329
are you this butthurt over a joke?

>> No.9483345

>>9483335
If it really was a joke, I'm disappointed because I do enjoy good argument on my interests. There's howerer difference between joke and /v/-tier baiting which involves hating popular things to get attention. "Popular" being really stretch here, because Doom community isn't that large and nobody outside it even knows the "popular" wads.

>> No.9483398
File: 1.98 MB, 365x201, nervously-drinking-water-4051332389.gif [View same] [iqdb] [saucenao] [google]
9483398

>> No.9483404
File: 1.05 MB, 300x233, Doom bars.gif [View same] [iqdb] [saucenao] [google]
9483404

>> No.9483406

>>9483115
what? latest commit is from yesterday
https://github.com/andrei-drexler/ironwail/commits/master

>> No.9483424
File: 58 KB, 900x770, 1645425384979.jpg [View same] [iqdb] [saucenao] [google]
9483424

>Sigil 2 released date...
>December 2023

>> No.9483430

>>9483424
On the same day as the new Deus Vult II maps, too

>> No.9483432
File: 20 KB, 433x200, anonFix.jpg [View same] [iqdb] [saucenao] [google]
9483432

>>9483406
This last commit also looks like a fix for the very issue some anon had in the last thread.
He could be anyone of us.

>> No.9483436

>>9483406
>last release 12th May
and no I'm not building from source that's cringe

>> No.9483441
File: 3.39 MB, 615x346, justchecking.gif [View same] [iqdb] [saucenao] [google]
9483441

>>9483432
spoopy

>> No.9483442

>>9483436
so it hasn't been abandoned, it's just you being lazy

>> No.9483454
File: 120 KB, 790x1229, 1666038097891.jpg [View same] [iqdb] [saucenao] [google]
9483454

>>9483335

>> No.9483460
File: 191 KB, 755x478, anger control.jpg [View same] [iqdb] [saucenao] [google]
9483460

>>9483424
>Sigil 94 will be released eventually
Explain yourself /vr/

>> No.9483519

>>9483432
What was the issue?

>> No.9483575
File: 41 KB, 800x800, CyberPoke.jpg [View same] [iqdb] [saucenao] [google]
9483575

>>9482686
Why not "why not suppersupper?"?

>> No.9483580

>>9483575
94p never

>> No.9483590
File: 80 KB, 704x768, 1660803307928849.jpg [View same] [iqdb] [saucenao] [google]
9483590

>>9483580
This isn't the first time a map of mine has been stuck in pre-release hell.

>> No.9483591

>>9483590
My map was once stuck in pre-release hell for a year, because the lead didn't know how to deal with duplicate resources.

>> No.9483595
File: 28 KB, 122x221, 1656367556930.png [View same] [iqdb] [saucenao] [google]
9483595

>>9483590

>>9483591
JUST

>> No.9483603

>>9483270
>>9483304
from acmectf discord
https://www.legacy.com/us/obituaries/name/paul-adams-obituary?id=38323149
Also for those who don't known Worm = Yowza.

>> No.9483623

>>9483590
>>9483595
kek. classic

>> No.9483625
File: 21 KB, 462x351, screams internally.jpg [View same] [iqdb] [saucenao] [google]
9483625

>>9483591
I gave one of my maps away to some stupid community project that looks like it's never getting finished because the lead is a stupid lazy high schooler. Worst of all I can't take the map back for my own project, because it uses a very specific, different texture set and I'd have to redo everything.

>> No.9483627

>>9483224
>>9483291
I'm an '02 zoomie lurker AMA

>> No.9483636

>>9483627
what do you like about these shooters and what kind of custom content do you play?

>> No.9483658

>>9483519
Anon tried to take the mods from the remaster folder and but them into his ironwail folder only for the text to break because it was missing the QuakeEX file.

>> No.9483681

>>9483636
>what do you like about these shooters
Affordable easy to pirate, fast paced, great weapons and enemy variety, decades worth of free custom content. feels like it was designed by actual people instead of a jewish comittee
>what kind of custom content do you play?
With mapsets i mostly stick to limit-removing and boom stuff, i prefer shorter wads like Overboard or Arrival. I like the occasional jokewad

With gameplay mods I prefer smaller tweaks like nashgore and perk's weapons. I'll go for a weaponset if it suits the wad (combined arms for JPCP, High Noon Drifter for DBP30 etc)

>> No.9483731
File: 168 KB, 861x928, boomguy.jpg [View same] [iqdb] [saucenao] [google]
9483731

>>9483681
thanks anon that's pretty informative and somewhat what i expected

>> No.9483732
File: 1.52 MB, 1920x1080, q2e_shot0003.jpg [View same] [iqdb] [saucenao] [google]
9483732

I think i am going to update the quake pastebin later so the do you want to play anon may work from it for Q1 and Q2

>pic is the deemed lost 1.0 build of Quake 2 evolved with doom 3 idtech 4 lights, sadly anything that isn't vanilla single play is dark as shit and i dont know how to config Q2E, also is 16:9 stretched

>> No.9483853

>>9483287
That or vkQuake. One might give better performance than the other, depending on your hardware.

>> No.9483864

>>9483454
I'm not trolling. I still mean it.

>> No.9483928

>>9483224
03 zoomer, love me some doom and quake
>>9483636
fun and fast, my taste is not pure (i play newer boomershooters and nu-doom alot too, at least when i play fps on mouse and not gyro, with gyro its like i have different taste, mainly for for the HL-halo era stuff like the former and FEAR),
but for on-topic stuff, i play mostly megawads (like skillsaw and the like) with some occasional GZdoom mods (babel, and im like 75% through adventure of square) and the like.
also loved deathwish and AD.

I got into doom after playing the flash version for some reason, its like a flick switched and i loved fps games. (I hated them before)

>> No.9483951
File: 102 KB, 666x692, 1655360901702.jpg [View same] [iqdb] [saucenao] [google]
9483951

its pretty neat reading about zoomers into classic fps games

>> No.9483959

>>9483224
It goes better than that, not only they play but they make them too.

>> No.9483964

>>9483224
People always assume I'm in my late 20s or early 30s when I'm gen Z. I never tell them the truth because I think it's funny.
>>9483636
I just think they're fun. Nu-Doom's good too but the classics are more replayable for obvious reasons.

>> No.9483970

>>9483580
>>9483591
>>9483625
all jokes aside, what's the current state of 94p? Are there any mapping tasks to do? That's the only thing I could help with

>> No.9483974

>>9483970
> Are there any mapping tasks to do?
There are, but here's the kicker: They're the project lead's own map(s), so the project is at the mercy of his own time management skills, or lack thereof.

>> No.9483986

>>9483951
Its more common than you think after nu-doom and dusk made zoomers aware of the genre, games like dusk, cultic and amid evil (basically indie recreations of the classics) are rated way more positively than the modern AAA stuff (and with many of them referring to doomguy as the "slayer", its unlikely its just boomers, just sort all single player fps games by rating and you'll see alot of surprises).

Don't be a doomer about the FPS genre, it can be saved.

They tend not to be here (or playing that many megawads) cause of awareness, make them aware, and they are likely to try it out.

>> No.9483989

>>9483974
>They're the project lead's own map(s), so the project is at the mercy of his own
not necessarily - if its just softlocks and bugs someone can finish easily - and if its about design then it's a bit more difficult but still doable I guess

>> No.9483993

>>9483989
You and I both know he's not gonna let us touch his maps.

>> No.9483995
File: 290 KB, 500x394, 1446414149598.png [View same] [iqdb] [saucenao] [google]
9483995

>>9483986
We need "SO YOU WANNA PLAY SOME DOOM PT. 2" to come out and get popular again.

>> No.9483997

>>9483995
I'm still working on that, but I'm spending more time tinkering SNS for you nerds. We're playing Mountain of Grunch today by the way.

>> No.9484007

>>9483995
Exactly, post it around and get the word out, it will do alot to get fresh players, and they may be the only ones to keep this genre alive one day.

>> No.9484034

>>9483732
I like this.

>> No.9484036

wonder what happened to Ghastly310, who did this thread https://forum.zdoom.org/viewtopic.php?t=15631
in general, i wonder if anyone keeps track on any d3/16/eternal based mod for old doom as possible

>> No.9484042

>>9484036
He died last month.

>> No.9484081

Just a heads up for SNS, the files we have today are pretty large so it's a good idea to download them now. The server's already up so you can run wadseeker in preparation, but you won't be able to join without the password.

>> No.9484085

>>9483997
You better make sure to have Corruption Cards at the very fucking top. It's basically Doom+, best mod of all time.

>> No.9484091

>>9484042
is that true?

>> No.9484102

>>9484091
https://forum.zdoom.org/viewtopic.php?t=76838
I was in a voice call with him just the week prior. Fucked up, he was too good a guy for the hand life dealt him.

>> No.9484108
File: 2.24 MB, 1200x1800, 1593289118_FEARPerseusMandateCover.png [View same] [iqdb] [saucenao] [google]
9484108

I was wondering why Civvie's video on FEAR didn't even utter a word about Extraction Point and Perseus Mandate... but after playing them I realized they're pretty fucked up. At the very least they have some pretty good fight scenes but in a lot of the levels the lighting is just...broken at least for Perseus Mandate.

>> No.9484117

>>9484108
Not sure how retro F.E.A.R is exactly, but Mandalore's video talks in-depth about why Extraction Point is good and Perseus Mandate sucks if you're interested.
https://youtu.be/1Z-oSpuIhw4?t=998

>> No.9484136
File: 1.12 MB, 1280x720, SUNDAY NIGHT SHITSHOW 91 MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google]
9484136

SUNDAY NIGHT SHITSHOW TIME!! We're gonna be revisiting Mountain of Grunch, a crazy shitpost-y seasonal WAD by the Pizza Tower discord, along with the accompanying gameplay mod, BRING YOUR OWN CLASS!

Today's password is "QUINTUPLENIGGER"

NOW LET'S GET THIS SHITSHOW STARTED!!
51.161.34.159:10666
51.161.34.159:10666
51.161.34.159:10666

>> No.9484153
File: 843 KB, 1920x1080, q2e_shot0001.jpg [View same] [iqdb] [saucenao] [google]
9484153

>>9484034
http://q2cafefiles.com/files/index.php?dir=textures%2Fhigh_res
recovered and archived off the original archive

>> No.9484167
File: 3.17 MB, 1920x3413, 1622755874648.png [View same] [iqdb] [saucenao] [google]
9484167

>>9484117
I'll give it a watch, thanks!
Mandalore is one of those youtubers that's funny but not insufferable / tripping overhimself trying to make a joke all the time.

>> No.9484190
File: 288 KB, 1920x1080, 20210522173639_1.jpg [View same] [iqdb] [saucenao] [google]
9484190

>> No.9484196

>>9484136
Whenever we do BYOC I can't join the server.

>> No.9484197
File: 710 KB, 1920x1200, Screenshot_Doom_20221211_183127.png [View same] [iqdb] [saucenao] [google]
9484197

>>9482416
yes :^)

>> No.9484220
File: 138 KB, 1000x600, HL1_GusJockeyCrates.jpg [View same] [iqdb] [saucenao] [google]
9484220

bweeee bweeee
*forklift noises*
Half Life campaign starring Gus when?
Hopefully mostly pre-disaster comfy Black Mesa job sim with a lot of blue collar ass scratching and material handling

>> No.9484232

Geez, people are dropping like flies. At least lunchlunch is still alive. Congrats on the cacoaward, you earned it.

>> No.9484252
File: 584 KB, 1040x780, 1661135061351.jpg [View same] [iqdb] [saucenao] [google]
9484252

>>9484196
same
it connects but stays stuck on the console playing the music and eventually disconnects due to packet loss

>> No.9484292

>>9484232
Who died?

>> No.9484303
File: 135 KB, 530x999, 1646018204661.png [View same] [iqdb] [saucenao] [google]
9484303

>>9482932
I posted it here before but I rolled my own with Emacs. It actually works great. All the stuff you see here is hyperlinks, even the custom section.

The todo list is a neat feature that kinda shames me into finishing pwads rather than just starting a bunch and not finishing them. I can even add little notes and maybe write a short little review after I'm done.

>> No.9484304

>>9484292
Shamus Young, Megalyth and Ghastly Dragon

>> No.9484308

>>9484252
same
I can run around for a while and even stay to completion on some levels, but eventually the "client missed XXX packets" counter starts going up until I get disconnected.
Maybe the packet MTU is set too high? My connection handles 1492, some handle 1500; anything over 1400 or even 1300 is quite risky for a server (Google uses even less than 1300 for their properties).

>> No.9484336
File: 1.97 MB, 1920x1080, q2_0005.jpg [View same] [iqdb] [saucenao] [google]
9484336

The old Doom 2 Quake 2 mod still works

>> No.9484362
File: 3.21 MB, 1920x1080, q2_0003.jpg [View same] [iqdb] [saucenao] [google]
9484362

>>9484336

>> No.9484371

>>9484336
>>9484362
Where do you go to get anything for Q2? The only place I've ever downloaded maps was some ancient site whose name escapes me, and Moddb seems like a disjointed hoard of old source port updates, texture upscales and CD images.

>> No.9484376

>>9481363
nice

>> No.9484419
File: 152 KB, 1280x960, Screenshot_Doom_20221211_205631.png [View same] [iqdb] [saucenao] [google]
9484419

>>9484136

>> No.9484420

>>9484371
check the pastebin anon
Also i got the map from here
https://web.archive.org/web/20210508164150/http://www-personal.umich.edu/~jimw/q2/Quake2_Mods/

>> No.9484439
File: 191 KB, 1024x768, last_sns.png [View same] [iqdb] [saucenao] [google]
9484439

>>9484136
Rest In piece

>> No.9484453
File: 460 KB, 1920x1080, Screenshot_Doom_20221212_023921.png [View same] [iqdb] [saucenao] [google]
9484453

>>9484136
I've seen things you people wouldn't believe. Kart wheels on fire in Sonic Robo Blast 2 Kart. I suffered King Ass Ripper fart spam while playing Swan Fox. All those moments will be lost in time, like tears in rain.

>> No.9484459
File: 82 KB, 380x360, 1507962531141.png [View same] [iqdb] [saucenao] [google]
9484459

>>9484136
I can't believe sns/fnf/srb2kart is fucking kill. RIP in pieces.

>> No.9484464

>>9484439
I would've liked some DBP48 shitkino but BYOC night is always great too

>> No.9484465
File: 10 KB, 637x400, iguess.png [View same] [iqdb] [saucenao] [google]
9484465

>>9484439
>Unable to recover

>> No.9484540

>>9480282
Here's a list:
>https://www.doomworld.com/idgames/themes/xmas/
A Doomer Boards Christmas Carol seems good but I haven't finished it:
>https://www.doomworld.com/idgames/themes/xmas/dbp19xmas2
If you just want a Christmas-themed reskin (not maps), there's this:
>https://www.doomworld.com/idgames/themes/xmas/doomxmas

>> No.9484595

>>9483732
I remember that you could edit the lights in-game and then save it.

>> No.9484596

>>9482870
In the latest levels it's just insane

>> No.9484705
File: 46 KB, 619x619, 1504538469755.jpg [View same] [iqdb] [saucenao] [google]
9484705

>>9484136
Sunday Night Shitshow and all those other things:
You've probably noticed in the past few months a drop off in quality in the events. It started small, like with infographics not being as high-effort as usual, then snowballing into FNF infographics being retired entirely. More blaringly obvious is the connection issues as of late.

FNF/SNS used to have a team of three backing it. For their own reasons, the other two don't come online very often (don't blame them, because I don't,) leaving me to handle the events on my own, and to be completely honest, juggling two events with my own life isn't particularly fun or an easy thing to do.

The VPS subscription still has 2 weeks left, but if these issues remain unfixed, then I see little reason to renew it, and at that point you can consider SNS/FNF to be over. There's a chance we can keep going, but things are looking pretty bleak right now.

>> No.9484739

>>9484303
NEIS is gonna take you a while, kek

>> No.9484771

Is it worth it to play all of the Cacoward wads?

>> No.9484802

>>9484771
Sure, why not. Doominati like to award the in-crowd but most of those wads are good.

>> No.9484813

guide on how to make base quake 2 good

>double enemy damage
>double berzerker movespeed & attack animation speed
>double flying enemy movespeed and attack speed
>make weapon switching only take half the time
>make grenade launcher fire as fast as rocket launcher
>remove recoil and spread from machine gun
>make single shotgun fire every 1000ms
>make super shotgun able to flinch enemies even on nightmare if all pellets connect
>give shotgun pellets a 2.0x damage modifier against light guards, shotgun guards, and machine gun guards

>> No.9484815

>>9484813
The blaster needs work too, or maybe just removing it in favor of a melee weapon that isn't dog shit. All weapons need a muzzleflash too.

>> No.9484825

>>9484308
Well, I checked and it's set to 1500. Guess I'll test with 1200.

>> No.9484849

>>9484813
I once sat around and thought about what a Copper-styled Quake II+ mod what look like, but came up with little. I understand how Quake should be played and what things are meant to do, and Copper expands upon its concepts I already like to make them more intuitive and less annoying. With Quake II, I don't really understand what id was trying to accomplish overall or what mappers intend when placing things in their levels, and when I started brainstorming ideas, I quickly started thinking about changing fundamental aspects that I didn't like to the point where it wasn't really Quake II anymore. My best idea was just revamping the inventory menu to be neatly organized so players can quickly assess their stock instead of burning their eyes on a mono-green mess.

>> No.9484858

>>9484813
those are good ideas but i'd add either making death animations faster OR allowing you to walk through them

>> No.9484902
File: 2.99 MB, 640x478, 2022-12-12 09-06-55.webm [View same] [iqdb] [saucenao] [google]
9484902

>>9484705
Shit.

>> No.9484905
File: 12 KB, 570x59, aaaaa.png [View same] [iqdb] [saucenao] [google]
9484905

Also, fuck you, computers.

>> No.9484908

>>9484905
If you want to make kart WEBMs, give this a read
https://arch.b4k.co/vm/thread/521557/#529317

>> No.9484953

>>9484813
Literally just set the timescale to 1.1. Do it right now. It becomes 10/10.

>> No.9484985
File: 2.93 MB, 640x478, 2022-12-12 09-29-17.webm [View same] [iqdb] [saucenao] [google]
9484985

>>9484908
Interesting.

>> No.9485017

Is whitemare 2 supposed to be played with mouselook because holy shit this is hard.
>>9484705
I never have time to join but it looks like you guys have lots of fun. Shame it's coming to an end, but if something for YOU is no longer fun and it isn't paying your bills then don't do it anymore.

>> No.9485034

>quake 2 engine doesn't have jumpstrafing
oh man years of q1-derived engines have melted my brain

>> No.9485093

>>9484705
So, in concrete terms, what's needed for SNS to go on?

>> No.9485118

>>9485093
If the current problems aren't solved, a new host

>> No.9485168

>>9484771
I think most will enjoy at least half of them. They very rarely miss the essential releases. Try and see what clicks.

>> No.9485175

>>9483951
i don't think it's neat
t. took a gap year from Q1SP and looked back in to find the community fractured out its own ass by new blood-funded zoomers and forced controversy

>> No.9485230

>>9483951

Zoomer from 96' here. I only found Doom about a year or two ago and it quickly became one of my top 3 favorite games of all time. I don't even like gameplay modifications all that much unless they come with their own maps. The core gameplay is still amazing after all these years and there are thousands of wads to get through. I haven't even played nu-Doom because I love Doom 2 too much

>> No.9485242
File: 118 KB, 557x605, 1651498644986.png [View same] [iqdb] [saucenao] [google]
9485242

>>9485230

>> No.9485304 [DELETED] 
File: 51 KB, 995x267, >she.png [View same] [iqdb] [saucenao] [google]
9485304

>>9480057

>> No.9485312
File: 1.96 MB, 350x184, 1398546439118.gif [View same] [iqdb] [saucenao] [google]
9485312

>that feel when you want to share your maps so people test them, but you're too afraid to get your shit stolen because you've been working on them for months

>> No.9485324

>>9484362
>mirrored glass texturing
I AM CUM even if thats just cloned&flipped topography

>> No.9485332

Will playing Arcane Dimensions taint the experience of all quake maps that I play afterwards?

>> No.9485410

>>9484813
yamagiq2 added fast cycleweap in this new update

>> No.9485461

>>9485332
Almost certainly, but its worth it anyways.

>> No.9485463

>>9485312
Do it anyway. The alternative is to let that work go to waste because you never shared it.

>> No.9485464 [DELETED] 
File: 2.47 MB, 875x480, Las Vegas.webm [View same] [iqdb] [saucenao] [google]
9485464

Fucking Broussard!
If it won't for his obsession with upcoming games, Forever would have release around late 02 or early 03

>> No.9485501
File: 2.47 MB, 875x480, Las Vegas.webm [View same] [iqdb] [saucenao] [google]
9485501

Fucking Broussard!
If it weren't for his obsession with upcoming games, Forever would have release around late 02 or early 03.

>> No.9485513
File: 100 KB, 150x300, DUKEDUKE.png [View same] [iqdb] [saucenao] [google]
9485513

>>9485464
>>9485501
it would have been glorious
it would have been glorious

>> No.9485515
File: 64 KB, 747x1024, 1632859517680.jpg [View same] [iqdb] [saucenao] [google]
9485515

>>9485312
>get your shit stolen
I don't believe this ever happened, you can always just put your credit in the post and that way it is archived forever - but generally I don't think we had anyone in this thread or on this board ever do shit like impersonating someone or stealing their shit. This seems weird to anyone I describe this place to because that's one of the first things people get suspicious about when hearing about anonymous forums
Besides, creative work is already heavily based on inspiration so the concept of owning a map probably seems abstract to many people here, especially since DRM is nonexisten in this community and you can rip open every single wad from idgames and take the map from it

>> No.9485545

>>9485501
How are the community rebuild project(s) going?
And yeah, he should really have finished that version instead of playing WoW all day. We'd have 3-4 DNs by now and the company would still be afloat

>> No.9485625

>>9482137
He's too dangerous to be left alive

>> No.9485684

>>9483130
Hell Revealed hasn't aged well, or rather, people had lower standards back when it came out, because man, it's a rough one.

Looks very plain and dull overall, even by the standards of the time, but more importantly the gameplay is just nasty. The typical apologism for Hell Revealed and Hell Revealed 2 is that they're much more fun when you actually know about the bullshit so you can anticipate and roll with the assrapes (ergo you need to suffer through it once first), which to me doesn't sound like a particularly good pitch, but I guess there has to be some sort of value in them for people to say that, even if their opinions may be colored by nostalgia to some degree.
Though, I'm a TNT apologist, and that set genuinely has quite a lot of bad design in it, so I shouldn't judge people for loving something which is really flawed.

>>9483135
Alien Vendetta is one of the really classic balls hard .wads from the era, and actually still holds up pretty damn well.

>> No.9485712

>>9484813
A good chunk of these is why the 64 mod works so well.
>remove mg recoil and spread
>hitstun on ssg even on hard+
Hard ‘no’ to these, though.
>>9485332
YMMV but not for me, although I didn’t want to play any other levels within AD after Tears of the False God. I also ended up liking Alkaline more than AD.

>> No.9485725

>>9485501
>3D Realms had two co-owners at the time.
>People only talk about Broussard fucking up.
>Miller was fuck knows where while the most important title of his company was in clear development hell.
How the fuck does that work? Both dudes were incompetent morons.

>> No.9485787

>>9483224
They do actually crop up, occasionally here even, a couple of the guys submitting maps to /doom/ projects are actually rather young, in their early 20s or something, and they're not bad either.

I think in part because Doom modding and stuff scratches stuff like Minecraft modding itches to a degree, but while being a shooter. Doom is also just different from the big shooters such as Calladoody, I've seen a fair amount of kids who said they thought they just didn't like shooters at all, but then try out an older one like Doom, Quake, or Half-Life, and they find that they don't, COD just doesn't offer the kind of shooter experience that they'd enjoy.
I think stuff like that is why you have the retro style FPS trend, at least in part. I haven't really seen one which I feel like I want to play, but these games are typically different from the rigidly adhered to modern AAA formula, which is probably why kids go and delve in those waters to see something that's a little different.

Doom modding is also easy, so if you want something different from both classic Doom and modern AAA shooters, you can either find or assemble it with mods, or if you have the ambition, make it yourself.

>> No.9485867

>>9485501
>>9485725
>Duke copies sold by 2002: 1.25 million
>Shadow Warrior copies sold by 2002: 118500
Ouch holy shit I had no idea how abysmally SW sold back then, that helps set the stage.
>”Who wants some Wang” - next to no one at the time
Supposedly Blood did much better. Was SW’s style just that unappealing at the time?

>> No.9485874

>The level pack wad has a recolored monster, a couple new sprites, and a few new sound effects
Simple changes like this have always been appealing. It's just soulful.

>> No.9485901

Redpill me on Unreal Gold, how does it compare to Quake / Quake II?

>> No.9485909

>>9485901
Quote on the front cover says "R.I.P. Quake 2"

>> No.9485913

>>9485901
Overall level aesthetics will be more varied and colorful. Enemy AI is very interesting but enemy counts are low while their healthpools are high. It’s more appropriate to compare it to Half Life.

>> No.9485919

>>9485901
the first few levels are boring since you have shit weapons and even the early enemies are bullets sponges, but it gets a lot more fun as you get better weapons

>> No.9485930

>>9485867
It came out too soon after Quake and QuakeWorld, no one cared about 2.5d at that point.
It was also raked over the coals by game media for racism. I remember think for years that Shadow Warrior and Night Trap were completely brain melting, evil games and was uhhh slightly disappointed when I finally got around to playing them.

>> No.9485959

>>9485901
All enemies in unreal are twice as spongy than Q2.
visual are great and higher res because they weren't made with pcx

>> No.9486027

>>9483292
Skillsaw was formally a member, but somewhere right before the part where Team TNT just kind of stopped doing things.

>> No.9486073

>Half-Life mod in a Doom 2 engine
How autistic do you have to be to make something like this?
https://www.youtube.com/watch?v=6GARvh6BLQE

>> No.9486081

>>9486073
Lame video.

>> No.9486109

>>9485930
Do we know any of Blood’s sales numbers? The wiki seems to insinuate that it did much better but it’s lacking figures:
>More than 350,000 copies of Blood have been downloaded. This number reached one million in its first six months of release.
If it did end up performing much better than SW, that would make me very confused.

>> No.9486165

XIII any fun?

>> No.9486187

>>9486165
Original is, yeah

>> No.9486197

>>9485901
It will bore you to tears. Stopped playing midway through and only finished it 5 years later. The weapons are terrible.

>> No.9486210

>>9483132
so was Plutonia

>> No.9486376
File: 2.46 MB, 512x512, agitation.gif [View same] [iqdb] [saucenao] [google]
9486376

>>9486210
O-only half of it, you bastard!!

>> No.9486520

>>9485312
lol faggot
Protip: Your map is by far not good enough to make anyone want to steal from it

>> No.9486526
File: 978 KB, 1270x847, meh.png [View same] [iqdb] [saucenao] [google]
9486526

>>9480667
meh

>> No.9486556

Can any of you quake wizards help me with this? I don't know how to mod quake at all and looking towards editing a progs/quake c file isn't helping much, basically I found this cool flash light mod I want to play with but it uses impulse 12 (the weapon switch command) to toggle and I don't know how to change it or remove the second light that comes from under the player.
https://quakeone.com/forum/quake-help/general-help/281601-help-looking-for-a-specific-flashlight-mod
https://dukeworld.com/idgames2/quakec/misc/flashlt2.zip

>> No.9486579

>>9486556
i've never touched quakeC in my life but line 150 of flashlt.pat seems to set I_FlashlightToggle to self.impulse==12

i imagine if you change that impulse value then it'll assign the toggle to whatever value you set it as

>> No.9486650

>>9485312
I've never heard of anyone stealing maps except Tormentor, and he got absolutely raked over the coals for it.

>> No.9486806
File: 1.76 MB, 1720x720, tybe.png [View same] [iqdb] [saucenao] [google]
9486806

Working hard on finishing the Quake 2 25th anniversary UNIT as we type.

>> No.9486810
File: 828 KB, 1720x720, tybne.png [View same] [iqdb] [saucenao] [google]
9486810

>>9485312
I always opensource every map I make because I don't care about that:
https://drive.google.com/drive/u/1/folders/0B1YeeNCsJIXIVkhNWVYydERKa3M?resourcekey=0-yUeaH5hkk_j64QSwPglt1A

>> No.9486817

>>9484813
>>9484858
also i'd add making the last stand attacks rarer because it's not exactly surprising when literally every enemy does it

>> No.9486846
File: 85 KB, 239x194, 1644641933454.png [View same] [iqdb] [saucenao] [google]
9486846

So what are all the /vr/ projects that we have lined up at the moment? Unrattled is currently happening I know that, but is anything else planned directly after? Violent Rumble 2 (or did that already happen)? Reason I'm asking is because I would like to start planning for a Serious Sam /vr/ project now that I got most of the tutorial out of the way. It would definitely happen sometime in the new year so there's no rush, I just don't want to step on the toes of other projects around that time.

>> No.9486852

I have to vent, why the FUCK did ray mohawk 2 get honorable mentions in the cacowards? The wad is shit, bad maps, bad encounter design and horrible OP weapons. It's a dull slog.

>> No.9486862
File: 765 KB, 2560x1440, 159820950164.jpg [View same] [iqdb] [saucenao] [google]
9486862

>>9485930
>>9486650
>absolutely raked over the coals
Fun. I can't find how well Blood did back then, and it's hard enough having searches stay focused on the FPS titled "Blood" from 1997 and not that new Left 4 Dead clone, but if they were able to start making things like Fear then things must have gone well for Monolith back then.
>>9486806
This will be great.

>> No.9486881

>>9486806
What does "UNIT" stand for ?

>> No.9486885

>>9486881
United Negroes International Team

>> No.9486895

>>9486846
>Violent Rumble 2 (or did that already happen)?
Still happening, but with a whole 3 people as far as I can tell.

>> No.9486896

>>9480057
>multiplayer award
it kinda saddens me that no one every plays vanilla multiplayer

>> No.9486936

>>9484858
good idea
>>9486817
no keep those but let them actually aim within a 180° cone of the direction they died facing instead of shooting aimlessly
also by extension let enemies that can't aim up or down do so

>> No.9487113
File: 39 KB, 480x524, 1640493522814.jpg [View same] [iqdb] [saucenao] [google]
9487113

>>9484705
My subscription hasn't worn out yet. Join "/vr/ sucks" at 51.161.34.159:10666 if you want to help test

>> No.9487142

>>9487113
Kart or what?

>> No.9487145

>>9487142
Normal Doom, on Doomseeker.

>> No.9487178
File: 3.78 MB, 498x498, spongebob-more-power.gif [View same] [iqdb] [saucenao] [google]
9487178

>>9487113
Chillax + fastweapons wasn't enough to cause any issues. Let's try BYOC with Slaughterfest 2012

>> No.9487271
File: 29 KB, 350x219, sad wah.jpg [View same] [iqdb] [saucenao] [google]
9487271

>>9487113
Test results: A complete success.

I'm still fucking bored and tired though. I'm looking into getting some backup so I don't have to manage everything by myself. If I find anyone viable, then we can keep SNS going for at least another year.

>> No.9487294

>>9487113
Screw it, let's test SRB2Kart while we're at it 51.161.34.159
https://mega.nz/folder/YA1gEaZI#ORB7j-vSJ9IHaGnJGEQm7g

>> No.9487310

>>9487294
Joining.

>> No.9487324
File: 50 KB, 640x512, kart1509.png [View same] [iqdb] [saucenao] [google]
9487324

>>9487294

>> No.9487326
File: 129 KB, 597x638, 1666855495137.png [View same] [iqdb] [saucenao] [google]
9487326

>>9486846
Also I forgot to add: I need to come up with a name for the project. One name I heard tossed around a long time ago was "A Serious Case of /vr/" but I'm open to any other suggestions.

>> No.9487347

>>9486862
Logically, Blood must have done well enough for Monolith to consider it with making a direct sequel. FEAR and Condemned do indicate that the general jankiness of all the Lithtech 1 games didn't affect them too badly.

>> No.9487406
File: 85 KB, 640x512, kart1511.png [View same] [iqdb] [saucenao] [google]
9487406

>>9487324

>> No.9487424
File: 36 KB, 319x263, 1656852694156.png [View same] [iqdb] [saucenao] [google]
9487424

>>9487294
>Cancel growth mid-air
>Server crashes
This power-up finds new ways to suck every passing day.
It's back up now if you wanna keep playing

>> No.9487431
File: 655 KB, 586x523, 1661395680949.png [View same] [iqdb] [saucenao] [google]
9487431

Have you played Hacx?

>> No.9487437

>>9487431
No but I've used the shit out of that Uzi sprite for a lot of stuff.

>> No.9487481

>>9485332
Nah not if you love Quake. I do always recommend playing it AFTER the mission packs since the enemy variety can be hard to miss if going from Quake>AD>mission packs.
>>9485867
Unironically I enjoy Shadow Warrior the most. Fucking crazy game.

>> No.9487483

>>9487326
That's an excellent title.

>> No.9487501
File: 277 KB, 345x467, xiii amos.png [View same] [iqdb] [saucenao] [google]
9487501

>>9486165
It's alright. Read the comics too, the arc that was adapted is a classic and the game skips the best bits

>> No.9487524

>>9486852
Participation award for Doomkid who's been around forever and who will never release a polished wad. I gotta say I actually liked RM2 and thought it deserved the mention on its own merits, but it was what it was.

>> No.9487539

>>9480149
Can't you make a commercial game with your OCs even if they were featured in a free mod before?
Hedon did just that, even if original was a full TC.

>> No.9487540

>>9487539
He's going to.

>> No.9487552

>>9485867
I think that enviroments and enemies in SW has much lower appeal in general. The guns are cool, and the gameplay is on par with Duke, but everything else is straightup worse. It does not have the 90's movies memetic value of Duke, nor the thick atmosphere of Blood.
There's pretty much no reason to play SW over Duke/Blood other than novelty factor, which wears off after single playthrough.

>> No.9487554 [SPOILER] 
File: 123 KB, 332x332, Spoiler Image[sound=files.catbox.moe%2F15yx3m.ogg].png [View same] [iqdb] [saucenao] [google]
9487554

OH SHIIIII

>> No.9487572
File: 371 KB, 640x512, kart1537.png [View same] [iqdb] [saucenao] [google]
9487572

>>9487294
>>9487406

>> No.9487580
File: 764 KB, 1545x1840, WhatHandHolding.png [View same] [iqdb] [saucenao] [google]
9487580

Bloom mod
>praised to high heavens by everyone everywhere
>boot it up as Marine
>something feels off
>go to the test map
>Marine's weapons are actually weaker than original vanilla Doomguy ones, new guns (flamethrower etc.) are super OP by comparison, only Chaingun is stronger due to crazy firerate
>Caleb's guns are straight up better in every regard than Marine's
>Sawnoff does more damage than SSG, more accurate and reloads faster.
>Tommygun has more manageable firerate and still stunlocks everything.
>But Caleb has jank too. TNT toss feels awful, tapping drops it right under your fit so even the short throws have to charge up for a few sec
>modders ruin the feel of the best feeling Blood weapon
>Tesla,spray can, Napalm altfires are weak as shit, much weaker than they should be, while primary fires are OP.
>Everything in the mod is slightly off and slightly buggy - like explosions falling down with gravity, or fire particles spawning a mile away from burning enemy, or Tesla projectiles being fuckhuge
>Or TNT not exploding (visually) on direct enemy contact, but dealing 900+ missile damage instead, wiping most non-boss enemies in a single toss.
>And then switches just tell you where to go next

>> No.9487617

>>9487572
So what do we think of tricks and powerlap?

>> No.9487618

>>9487572
https://www.youtube.com/watch?v=tJolsLPEZf0
>>9487617
Cool so far, need more races to form opinion.

>> No.9487631

>>9487617
I like tricks, not too sure about powerlap.

>> No.9487640

>>9487617
i didnt use the tricks at all

>> No.9487642

>>9487552
>There's pretty much no reason to play SW over Duke/Blood
uhhh gameplay you fucking dip

>> No.9487648

>>9487552
>>9487642
like what kind of fucking post is this. i don't get a sword in duke or blood. i don't have an autoshotgun in duke or blood. i can't punch infinitely in duke or blood. goddamn dude you made such an awful post im gonna go play sw right now jesus christ.

>> No.9487665

Is it me or the new raze version (1.6.0) has really funky physics with blood?

>> No.9487675

>>9487617
Tricks seem interesting, have to play much more with Powerlap on to have a say on it.

>>9487640
You have to remember to.

>> No.9487679

>>9487665
i know they fucked up the explosion physics at some point in the dev builds and i was hoping they'd fix it but.. ugh..

>> No.9487685

>>9487675
Seeing the indifference on powerlap, it might not be different enough to justify staying. Every other game type has a drastic change and can be described in a fragment of a sentence.
>Friendmod: Races are split into teams
>Boss mode: One buffed up racer vs the world
>Combi: You're linked to a random co-op partner
>Battle:
>Weathermod: Random status effects, complete shitshow
>Frontrun: No laps, just stay in first place long enough
But then you have powerlap.
>Powerlap: You get a power-up every time you complete a lap but it's separate from your main item pool and they don't really do much
I'll keep it around for a few more games, but right now, it looks like it's the first to go on the chopping block.

>> No.9487692

>>9486526
looks comfy in a weird way. keep going.

>> No.9487698

>>9487524
I think Rowdy Rudy 2 was quite fun and deserved it's award. But yea, the others are quite meh.

>> No.9487706
File: 546 KB, 1680x1050, HabeQuiddam_0000.png [View same] [iqdb] [saucenao] [google]
9487706

>> No.9487751
File: 50 KB, 729x578, fuckinrainbow.png [View same] [iqdb] [saucenao] [google]
9487751

>>9480057
What the fuck is this fucking rainbow colored font smoothing? It hurts my eyes just looking at it for more than a second.
Why the fuck would anyone calibrate their cleartype like that?

>> No.9487767

>>9487679
They've refactored the code that it no longer feels like nblood. I wish they had a options toggle for old movement code or something.

>> No.9487795

>>9487751
It's fireblu

>> No.9487807
File: 2.88 MB, 640x478, 2022-12-13 11-24-23.webm [View same] [iqdb] [saucenao] [google]
9487807

>> No.9487823

>>9487807
I honestly did not think it was going to come back and hit me.

>> No.9487827

>>9487823
It's because you were second and first place had already finished.

>> No.9487835
File: 8 KB, 832x42, wtf.png [View same] [iqdb] [saucenao] [google]
9487835

VRanon wtf?

>> No.9487836

>>9487767
but why? what was wrong with the old physics dammit

>> No.9487841

>>9487836
They refactored to use more modern C++-isms and clean up the codebase, but at same time they 'upgraded' from fixed point math to floating point.

Is this better or worse? I'll leave that to anons to decide.

>> No.9487846

>>9487827
I didn't realize 1st had finished. I just saw the big 2 at the bottom and the item and thought I had a good idea.

>> No.9487849

>>9487835
er... leftover for an idea I had for the railgun secondary fire (replacing zoom) that didn't work out. That's been in the code for at least a month so I'm surprised nobody complained about it sooner.
New progs.dat is up now. Apologies.

>> No.9487852

>>9487706
tell himif he doesn't get down he won't have dinner

>> No.9487881
File: 2.91 MB, 640x476, 2022-12-13 12-52-59.webm [View same] [iqdb] [saucenao] [google]
9487881

Remove mk

>> No.9487925
File: 1.71 MB, 1832x916, quad.png [View same] [iqdb] [saucenao] [google]
9487925

Quick run of Quake first map with RaytracedGL1 with default settings, later learned many of these could be tweaked to make it look more vanilla, runs pretty good.

https://youtu.be/ZZAqDnkkVok

>> No.9487928

>>9487706
i downloaded AlephOne but i can't find how to have minimalist HUD like in your screenshot.
how do i get these?

>> No.9487930

>>9487928
Preferences > Environment > Plugins (it's a button)
disable default hud enable enhanced hud

>> No.9487931

>>9487930
thank you

>> No.9487938

>>9487925
The impressive part is how it manages to look worse than all of those Darkplaces lighting overhaul mods without the lazily done tinfoil PBR on every texture.
Amazing.

>> No.9487950

>>9487925
looks like russians modded Doom

>> No.9487956

>>9487938
I don't disagree, but needs more work. Already people have found that tweaking many of the bloom and lighting settings can improve it a bit, but not really enough as it deviates too much from original atmosphere. However at times it looks decent, just not all the time.

>> No.9487995
File: 8 KB, 807x68, wtf.png [View same] [iqdb] [saucenao] [google]
9487995

>>9487849
aaaaaaaaaaaaaaaaaaaaaaaa

>> No.9488006

>>9487539
Yeah, that's the plan. But gotta finish the mods first.

>> No.9488019
File: 23 KB, 494x484, pepe done.jpg [View same] [iqdb] [saucenao] [google]
9488019

>>9487995
heh... I really should have deleted the old shotgun models out of my local vr folder... would have caught that one...
New progs.dat is up.

>> No.9488029

>Haven't been here in almost a year
>Have to look up all my old favourite mods again to see if there's an update
Has Graf made GZDoom even worse on toasters or is it finally getting optimized? I remember the last version I downloaded was barely playable in some maps.

>> No.9488037

>>9485332
It can do. Going through the original campaign made up of small levels when you're spent hours wandering Foggy Bogbottom and Tears of the False God filled with hundreds of monsters feels underwhelming.
I feel Arcande Dimensions is basically the gold standard for Quake 1 content, but there's still great shit out there like Alkaline (just so long as you like Quake 1's tech bases and grunt enemies) and the Christmas and Halloween Jams.

>> No.9488041
File: 34 KB, 1226x1600, MAP07.png [View same] [iqdb] [saucenao] [google]
9488041

>>9483132
I think there are some REALLY good maps in HR, but the majority are kind of shitty yeah. I remember a lot of the levels spamming tanky enemies (especially barons) in layouts that don't require any strategy beyond circle strafing, or funneling enemies through chokepoints where none of them really pose a threat due to how quickly they were getting gunned down. The best levels usually made the latter a bad idea by forcing the player to push through, like the opening of Last Look of Eden, and I wish more of the maps had that philosophy instead of just throwing shit at you and not thinking about what the player needs to do (or how little that actually is) to win the fight.
I don't know how pic made it through quality control

>> No.9488108

i think it's about time for my yearly post for the immoral conduct anon. you still working on it or is it time to give up hope?

>> No.9488114
File: 38 KB, 1000x1000, b74a73dd676d4d25f994e3d6e8cfa874.jpg [View same] [iqdb] [saucenao] [google]
9488114

I live.. again!

>> No.9488136

>>9487751
That's how fonts are rendered in apple. ClearType is a windows-only thing.

>> No.9488137

>>9487552
>I think that enviroments and enemies in SW has much lower appeal in general.
I think it’s the general whole style of the game just not sparking for people as much as Blood did. It’s good stuff, too: Great Japanese environments, fun combat, entertaining protag, no matter how good the game was I think it was in trouble.
I’m starting to think Blood is either that good, or just still resonates with people the most due to it’s overall style. It’s something I think persists to this day, even in these threads I’ve seen people ask “the best way” to play Blood compared to Duke or SW and there hasn’t been a “500ml of /vr/“ equivalent for the other two big build games.

>> No.9488142
File: 2.99 MB, 1280x800, twirl.webm [View same] [iqdb] [saucenao] [google]
9488142

whee

>> No.9488143

>>9484813
I'm playing it again since it's the 25th anniversary and I sat through decino's stream the other day, and it's nowhere near as bad as I remember it was.
Compared to most modern shooters it's still pretty good in fact.

>> No.9488146

>>9484813
>>double enemy damage
This. I'm playing on hard after not touching the game in decades and so far I'm breezing through everything because the Strogg might as well be firing nerf guns and flinch to being scratched. I guess you're meant to play on Hard + for the game to be a challenge.

>> No.9488149

>>9488146
Play it again with Rogue Ai
Also Stroggs gone bad ai mod still exists

>> No.9488153

>>9487572
>>9488142
Haha, now you know my pain from last time.

>> No.9488162

>>9488146
Gonna keep saying it until it's standard: Make timescale 1.1

>> No.9488172
File: 83 KB, 900x894, HUH.png [View same] [iqdb] [saucenao] [google]
9488172

>>9486895
I'm still in but I'm dropping my Doom 3 double map idea and saving it for a personal project so I can better flesh out one single map instead of half ass two. Shame about the turnout but I'll be using VR2 mod for a few projects even after VR2 event ends.

>> No.9488191

Ion Fury is fun but what's up with the ladders? Shelly gets stuck and doesn't climb up. I got the early access from this general's mega link, is there a patch to it?

>> No.9488194

>>9488191
Why not the final version?

>> No.9488195

>>9488191
https://gog-games.com/game/ion_maiden_game

>> No.9488198

>>9488194
Is there a final version? I downloaded what's in the OP. The mega has Ion Fury and Ion Maiden install exe from GOG.

>> No.9488203

>>9488198
Ion Fury is the release version, but that's also from launch day. There have been patches since then.

>> No.9488207
File: 631 KB, 1920x1080, ion maiden.png [View same] [iqdb] [saucenao] [google]
9488207

>>9488203
This is what I got, no patches in the file.

>> No.9488210

>>9488146
Hard+ gets rid of enemy hitstun. You’ll either miss the “feedback”, or you’ll appreciate that they’re more aggressive.

>> No.9488212

>>9488146
Play on hard+ you pussy.

>> No.9488216

>>9488207
Maiden is early access, Fury is the full game.

>> No.9488217

>>9488146
Hard on Quake 2 is basically normal mode.
Hard + is essentially Ultra Violence.

>> No.9488226

>>9487751
Quite a lot of software and even operating systems render text this way. I'm not sure why, but they just do.

>> No.9488239

>>9488217
Huh-huh, you said "hard on"

>> No.9488240
File: 822 KB, 525x809, 1433185725141.png [View same] [iqdb] [saucenao] [google]
9488240

>>9488217
>>9488239

>> No.9488273
File: 210 KB, 800x600, mutherfuckerswhomadedoom.png [View same] [iqdb] [saucenao] [google]
9488273

>>9485312
I've never seen this shit happen
that said I still work on maps forever but I'm not afraid to preview them
proof: https://www.mediafire.com/file/84sio90ll98c5qm/villawip.rar/file

vanilla limit-removing

>> No.9488279

Hey, I want to ditch GZDoom for something demo-compatible, and I ended up with two choices. woof, and DSDA. They seem pretty much the same. Is there any notable difference?

>> No.9488281

>>9488279
If you want to play with a high resolution setting play DSDA, if you want to play with a classic lowres look play Woof.

>> No.9488290

>>9488108
He's the project lead for 94 protons. Do with that information as you will.

>> No.9488319
File: 635 KB, 1920x1080, ion fury.png [View same] [iqdb] [saucenao] [google]
9488319

>>9488216
Yeah, thank you. The link has both so I installed Fury, then Maiden which just overwrote Fury. Had to reinstall but all seems good now.

>> No.9488412

>>9484813
It's not that awful, It's only bad if you compare it to Quake 1. The Strogg are boring as enemies though, and are pretty much 3D reskins of various Doom and Quake monsters for the most part.

>> No.9488480

>>9488412
>and are pretty much 3D reskins of various Doom and Quake monsters for the most part.
Quake enemies are more or less the same thing compared to Doom’s, and I can’t really fault Id for that since they nailed the the basic templates for “enemies in shooters”.
I otherwise consider Quake 2’s roster an improvement over what Quake 1 was doing. Q1 kind of forgot how important it was to have a steady amount of grunts and enforcers throughout a playthrough, and the “resurrecting enemy” archtype was sorely missed.

>> No.9488496

>>9488029
Did you use GLES?

>> No.9488497

>>9488480
Yeah, the basic weak enemy types like former humans in Doom or the guards in Quake 2 are really fun to mow down in big groups and the games use them throughout the entire run, instead of just at the start like some game would do.

>> No.9488532

>>9488497
If I recall correctly, I think it was ironically enough Romero who insisted on having the grunts, dogs, and enforcers stick to the start of each episode in Quake 1.
That amounts to them showing up in one tenth of the entire game. It’s like if zombies and imps didn’t exist beyond the first one or two levels of each Doom episode.

>> No.9488538
File: 27 KB, 512x384, 1559878400092.jpg [View same] [iqdb] [saucenao] [google]
9488538

>>9488149
>Stroggs gone bad ai mod
>set to Hard+ because Quake 2 is an easy game
>non stop zerg swarmed by guards
>enforcers all get BFGs
>game spawns in invincible player characters that run around doing crotch grabs for an extra layer of fuck you
I wasn't ready

>> No.9488549

>>9488532
My main issue with Quake 1's roster is that once you're in the other universes/dimensions most things there are either melee or have weird projectiles they can hardly use. Yeah it would make no sense having human soldiers running around in the other realities but it just means you've got spongey knights and ogres instead.
I say this as someone who would happily play Quake 1 any day over Quake 2, but at least mods like Arcane Dimensions fix the issue by adding fantasy grunts with crossbows and swords.

>> No.9488553

>>9488538
If I can be fucked with going through Quake 2 again in the next decade after this I'll try that. I don't want to restart but Q2's hard mode is even easier than Quake 1s. I keep pressing F1 to make sure I'm not on normal.

>> No.9488578

>>9488553
I straight up couldn't get past the second level so I restarted in Hard, and it seems cool so far. Having guards actually try to strafe and fire at you instead of slowly running from point A to B is already a big improvement.

>> No.9488584

>>9488496
No, should I?

>> No.9488587

It's funny, my first experience with Quake 2 was on the playstation with a regular old style controller, so I assumed it was a really hard game because obviously you're spending most of your time trading hits with enemies or being nowhere near as mobile as the PC version. When I finally bother playing the PC version it's laughably easy even on the highest setting because you're not getting bent over due to bad controls anymore.

>> No.9488618

>>9488578
This was something they added in Ground Zero. Each expansion did something to improve and add on to the enemy AI.
>>9488549
Grunts and enforcers could just use some easy texture edits if they were to fit more with Q1’s aesthetic - if at that, because as is I don’t find them too far from the chainsaw-toting,m grenade-shooting ogres that are present all the time.

>> No.9488626

>>9488618
play the damn thing anon it really becomes hard

>> No.9488686

>>9488587
Controls can change how games are played.

>> No.9488689

>>9484813
I'd add improve enemy ai, by making them a bit faster and to shoot faster.
Make Tanks and Tanks Commander faster, stronger, with faster missiles.
Quad Damage last half of the time, same goes for the invulnerability. They both needs to be limited.
Also
>Double enemy damage.
The Beta Class Gladiator wants to talk with you.

>> No.9488703

>>9488587
When I was a kid, I didn't knew that you could change the bind of the keys.
I was barely able to reach the second level without using cheats

>> No.9488718

>>9484953
>option to set and modify gamespeed
>choice of weapon handedness
>multiplayer skin options inadvertently permitted choice of character for SP content
Awesome standards set by Q2, followed by Unreal.

>> No.9488736
File: 165 KB, 800x600, doom16.png [View same] [iqdb] [saucenao] [google]
9488736

>>9479506
UNRATTLED submission:
Living Too Late by Wumbologist
catbox.moe/9mn7oh.7z
Boom format, playtested on a fresh install of PRBoom+ with default compatibility options
My first completed map, there is one fucked up collision node on a wall because of a diagonally placed crate but other than that it shouldn't have any major issues
midi is Phantasy Star 2's first dungeon, by Johnnyz on vgmusic

>> No.9488762

>>9479505
does anyone know how to get gzdoom working on steam deck

>> No.9488814

>>9488689
I can never tell when I'm meant to be using Quad Damage in Quake 2. Everything dies fairly quickly anyway, even on the harder settings and the situation never seems to call for it. I'd use it the moment I find a replacement but that's always when everything in the room is already dead.

>> No.9488932

I just fucked around with QII what with all this talk for the first time in a while. Hard+ is a challenge, but enemies flinching is a nice feature of QII so Hard>Hard+. Unfortunately that makes the game a little too easy, so I heeded >>9484953 and I think he meant 1.2. The game isn't that much harder sped up like this, but it FEELS good. It feels really good playing at this speed. I'm curious about the hard ai mod and such.

>> No.9488963
File: 463 KB, 680x380, 1598824902331.png [View same] [iqdb] [saucenao] [google]
9488963

>>9488273
>Robin Williams
Gets me every time.

>> No.9489030

Tried playing stroggs gone mad on hard after seeing it in the thread and it's great but holy shit i didn't expect it the difference in difficulty to be so severe
Why do the enforcers throw fucking bfg balls

>> No.9489054

>>9489030
>Why do the enforcers throw fucking bfg balls
What. If this is true then they've gone too far the other way and made the Strogg too silly.

>> No.9489058

>>9488932
>Hard+ is a challenge, but enemies flinching is a nice feature of QII so Hard>Hard+.
Hitstun’s in these old idsoft shooters to varying degrees. Hitstun is most prevalent in the Dooms, less prevalent in Quake 1, least prevalent in Quake 2.

>> No.9489086

>>9487751
>rendering text with rainbow color scheme
Makes me think of 8-bit Apple ii color graphics.

>> No.9489115
File: 170 KB, 1280x1280, 1615763551327.jpg [View same] [iqdb] [saucenao] [google]
9489115

>>9487294
>>>/vm/777866
I'm just gonna leave this here

>> No.9489117

>>9489054
Well it's not THAT bad. most of the time they either don't use it or rarely shoot behind a wall and completely miss. Idk if it being a small "bfg grenade" makes them any less dangerous than a regular bfg shot though
Hard+ is unplayable however

>> No.9489124

>>9489115
No, stop! I like being the best, don't give me real competition!
Just kidding, could be fun.

>> No.9489125

>>9489058
I'm not sure about stunning but I'm talking about flinching. Like shotgunning a dog in QII and how it does a backflip. That's integral to QII's flow of gameplay for sure after playing in Hard+ - the artifice just shows through really badly when enemies don't flinch. Weirdly I don't have this problem with Q1.

>> No.9489126

>>9489058
Even id's earliest shooters had meaningful hitstun. Not Hovertank since everything dies in one hit there, but Catacomb 3D had 100% pain chance for everything, and in Wolf3D, only bosses couldn't be stunned. It's astonishing how much they got right about FPS combat right out of the gate that their contemporaries kept fucking up for years afterwards.

>> No.9489135

>>9488963
Crazy to think when I made that image he was alive
When he died everyone kept saying that misinfo
>mfw I spread misinformation to gaslight the public and don't even do it for political or social gain

>> No.9489141

>>9489125
>That's integral to QII's flow of gameplay for sure after playing in Hard+
No flinching on hard+ means their attacks don’t get interrupted. That’s more attacks going your way, more attacks you get to avoid, thus further engagement for the player. It works wonders for Quake 2, I don’t agree with your assertion at all.

>> No.9489162

>>9488963
>literal williams entertainment

>> No.9489238
File: 3.23 MB, 498x498, spongebob-maximum-power.gif [View same] [iqdb] [saucenao] [google]
9489238

>>9487113
Alright, one more test. This time we're doing something incredibly stupid. Server name is "/vr/troopers"

>> No.9489273

>>9489141
Too much artifice. Enjoy your weird QII.

>> No.9489276

>>9489273
Thanks.

>> No.9489279

>>9487483
Are you serious? :)

>> No.9489327

>>9489238
what client?

>> No.9489336

>>9489327
Zandronum 3.1

>> No.9489350
File: 27 KB, 474x632, th-2296580162.jpg [View same] [iqdb] [saucenao] [google]
9489350

>>9488114
>go away!

>> No.9489386
File: 29 KB, 816x593, qknight.jpg [View same] [iqdb] [saucenao] [google]
9489386

Hey Revae if you're around, would you happen to have versions of Rekkr Guy's front and back sprites where he's doing a T-pose, or otherwise in a neutral stance? Asking for... reasons...
Pic potentially related.

>> No.9489423
File: 163 KB, 640x512, kart1527.png [View same] [iqdb] [saucenao] [google]
9489423

>>9487294
Most replays:
https://files.catbox.moe/lx9s97.7z

>> No.9489463
File: 2.25 MB, 800x450, BFUG nearly done.webm [View same] [iqdb] [saucenao] [google]
9489463

I'm pretty damn pleased with how this thing is coming along.

>> No.9489474

any wads that make Doom into Quake? As in aesthetically Quake 1 and the same enemies but in the Doom engine

>> No.9489481

>>9489474
Dimension of the Boomed

>> No.9489490
File: 308 KB, 1920x1080, Screenshot_Doom_20220418_020009.png [View same] [iqdb] [saucenao] [google]
9489490

>> No.9489507

>>9489474
qdoom

>> No.9489518

>>9489490
Wad/server?

>> No.9489553
File: 31 KB, 500x500, 1625423428740.jpg [View same] [iqdb] [saucenao] [google]
9489553

>>9489238
That's most of PRCP cleared with Combined Arms, including the Go 2 It clone. There might be hope for SNS after all.
>>9489115
I'm not particularly interested in managing something like this.

>> No.9489560

VRanon, movetype override doesn't seem to work with Spectres

>> No.9489581
File: 49 KB, 996x473, spectre code.jpg [View same] [iqdb] [saucenao] [google]
9489581

>>9489560
Because it is already set in code. All the 'preset' monsters are built using the same attributes you as a mapper have access to. Pic related is how they're setup if you want to recreate the Spectre with a different movetype.
I supposed I could go through and add if(!self.X) for each field to make mapper settings take priority, but I'm lazy.

>> No.9489614 [DELETED] 
File: 8 KB, 693x58, armor.jpg [View same] [iqdb] [saucenao] [google]
9489614

what causes this? health counter itself works just fine.

>> No.9489698

>>9489581
>I supposed I could go through and add if(!self.X) for each field to make mapper settings take priority, but I'm lazy.
Go big or go home homie.

>> No.9489708
File: 95 KB, 657x265, psydoom.png [View same] [iqdb] [saucenao] [google]
9489708

Play PsyDoom
https://github.com/BodbDearg/PsyDoom

>> No.9489712

>>9489708
What is it?

>> No.9489716 [SPOILER] 
File: 199 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9489716

>>9489708
Psy, you say?

>> No.9489724
File: 453 KB, 1920x1080, Screenshot_20221213_222422.png [View same] [iqdb] [saucenao] [google]
9489724

>>9489712
>What is it?
It's a version of the PSX port that has been reverse-engineered and recompiled for Linux, Windows, and Mac. Extremely faithful to the original program. Think of it as Chocolate-PSXDoom. You just need to download the .bin/.cue files for PSX Doom to play it. It also has an optional high-res rendering engine that can interpolate to 60fps, so it basically looks as good as any OpenGL port. Pic rel.
>>9489716
No, not that psy.

>> No.9489770
File: 141 KB, 1157x719, 1670967359852508.png [View same] [iqdb] [saucenao] [google]
9489770

MY NAME'S NOT SHANE, KID

>> No.9489828

>>9489770
Love these Caleb edits.

>> No.9489868 [DELETED] 
File: 1.71 MB, 1920x1080, 7b0bdb85-3ff2-47c8-a108-5e047085984c.png [View same] [iqdb] [saucenao] [google]
9489868

>> No.9489883 [DELETED] 
File: 1.71 MB, 1920x1080, 54496e8d-b6e6-4797-8619-3fa4ce6e636a.png [View same] [iqdb] [saucenao] [google]
9489883

>> No.9489939

>>9489708
I would, but I'm waiting for the new version to come out first. I want to play newest version of Master Edition mod.

>> No.9489941

https://www.youtube.com/watch?v=wvReY7WBVyM
driving me crazy I can't place where I know this midi track from, anyone else know? Morbid Autumn Dusk Ache, credits just say "MAP31 from sd.wad " but I can't find an "sd.wad" that matches anywhere

>> No.9489945

>>9489941
Gonna take the opportunity to say the DBP guys need to step up their credit game and list the actual names of tracks instead of just "uhhhh I got it from this wad."
I know you fucks lurk here. Get your shit together.

>> No.9489951

>>9489941
Swift Death?

>> No.9489990
File: 388 KB, 512x512, oh hi chernobog!.png [View same] [iqdb] [saucenao] [google]
9489990

>>9489770
kek
watching the angry vagina video about this game i didn't know it was a thing
>>9489828
same here
btw guyz it came to my attention that Raze 1.6.0 has released:
https://raze.zdoom.org/downloads

>> No.9489992

>tfw already the 14th and still no idea or motivation for making an Unrattled map despite being the guy who first asked for an extension
I am sorry, I failed you all. brb committing sudoku

>> No.9489998

>>9489992
You have until 11:59 PM EST on the 15th, pretend you're making a map for 400 Minuets of /vr/

>> No.9490000

>>9489992
t. Chopblock

>> No.9490006
File: 104 KB, 900x819, inspectorcaleb.png [View same] [iqdb] [saucenao] [google]
9490006

>>9489990
You're going to need some browner bricks

>> No.9490013

>>9490006
kek

>> No.9490034

>>9489998
Joke's on you I made my 400min map over the course of a few days during several shorter sessions

>> No.9490054
File: 215 KB, 560x315, DeathWorld.png [View same] [iqdb] [saucenao] [google]
9490054

>>9490006
>you say something, boy?

>> No.9490059
File: 10 KB, 927x144, Capture.png [View same] [iqdb] [saucenao] [google]
9490059

>>9489951
turns out yeah, swift death, but no credits on there either, even doom wiki doesn't know

>> No.9490064

>>9489941
>>9489951
>>9490059
found a video of someone playing the Swift Death level and someone mentioned it was Tyiran, immediately I remembered what it was now.
https://www.youtube.com/watch?v=Y5P4nlkDj5w

>> No.9490070
File: 290 KB, 813x954, M-RANAX.png [View same] [iqdb] [saucenao] [google]
9490070

M'RANAX

>> No.9490182

>>9490070
jej

>>9489941
>>9490064
>Tyrian music
Always thought
https://youtu.be/TQYD2C0XQ1A
Would be cool for a map.

>> No.9490332
File: 854 KB, 285x320, blood.gif [View same] [iqdb] [saucenao] [google]
9490332

>>9489990
Why would you use raze when Not Blood exists?

>> No.9490364

>>9490332
i like both, i prefer NotBlood(my main one) but Raze is an interesting port nonetheless.
it's got better sound(know nblood/notblood is more accurate tho despite distortion issues at 48khz)
and palette interpolation available when using 3D rendering so it's color accurate without banding.
it's also all in one for newcomers who want a simple solution to source games.
you guys tried the NotBlood randomizer yet?

>> No.9490373

>>9490364
well my bad it seems NotBlood interpolates palette emulation too

>> No.9490381

>No new thread
It's over

>> No.9490384

>561 replies
holy snap

>> No.9490414

>>9490364
Not Blood does palette interpolation too. I replayed Blood many times and did pitchfork start with enemy/items randomizer. You can get fucked either way because it's not balanced for pitchfork start but if you hoard ammo it's just a novelty.

>> No.9490429

Migrate Twerps
>>9490420
>>9490420
>>9490420

>> No.9490439

>>9490414
>Not Blood does palette interpolation too
yeah i never knew cause i only play in software mode when available.
>. You can get fucked either way because it's not balanced for pitchfork start but if you hoard ammo it's just a novelty.
good to know

>> No.9490496

>>9490439
>good to know
Of course it depends on the difficulty. I like the challenge but generally prefer not randomizing and pitchfork start for each level. The most significant change I use from Not Blood apart from the custom difficulty sliders for maximum batshit insane cultists is the hitscan off option.