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/vr/ - Retro Games


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File: 857 KB, 1225x965, gamecomSotN.png [View same] [iqdb] [saucenao] [google]
9477285 No.9477285 [Reply] [Original]

It has... nearly everything
Almost every boss.
Familiars.
Transformations..
Upside down castle.
ENDINGS.
Weapons.
Items.
SUB WEAPONS.
Warp rooms.
Password system.
This is not only the best Game.Com game, but might be the most interesting prototype ever unearthed. It's garbage, sure, but man did someone try. It is truly a shame that the credits weren't done yet.

>> No.9477302

>>9477285
Is it even possible to make a good game on this garbage platform?

>> No.9477304

>>9477302
No, but it's possible to make an interesting one.

>> No.9477330

Okay but add two full seconds of ghosting to that screenshot to see the port in action.

>> No.9477337

I thought the Game.com had really shitty hardware specs. Is it really that much more powerful than its competition?
I can't even imagine something like this coming out on the Gameboy Color

>> No.9477342

>>9477337
It is shitty, this port is just really downscaled

>> No.9477347

>>9477337
Hell no. They just put way too much effort into it.
Game.com resolution is 200 x 160
Game Boy Color's (and Game Boy's) is 160x144.

This thing was also a bit large to be fair. All of Game.Com SotN is 2MB and that's easily the biggest title.

>> No.9477349

>>9477337
The Game.com sits somewhere in between the GBC and GBA in terms of processing power. Add to this the fact that it's a monochrome game and that we don't know the framerate.

>> No.9477351

wtf is game.com

>> No.9477358

>>9477351
An extremely shitty handheld that might have been cool if they had let third party publishers make games for it and had they given it a good screen. No excuse for a bad screen if even Nintendo is willing to put a good one in the Gameboy Pocket.

>> No.9477363

>>9477358
>An extremely shitty handheld
>>>/v/

>> No.9477376

>>9477363
No.

>> No.9477429

>>9477351
A website.

>> No.9477484

>>9477349
It came out before the GBC and died before the GBA. The blur was comparable to the original GB. They choose to put a PDA screen on it which had low refresh. Frankly for 2/3s of what the game.com did the screen was an appropriate fit. It was not an appropriate fit for action and scrolling screens.

>> No.9477548

>>9477484
The GB came out 8 years prior to the Game.com. The screen really wasn't excusable.

>> No.9477558

>>9477548
It was common in most value ended PDAs of the era. It worked fine for all the non action titles. Value ended PDAs of the era couldn't action either. It wasn't till they started doing TFTs on PDAs that action games on PDAs were ok.

>> No.9477562

>>9477285
>a prototype released last october
I was wondering how I never knew about this before. Holy shit.

>> No.9477604
File: 163 KB, 1193x973, sotngamecom4.png [View same] [iqdb] [saucenao] [google]
9477604

>>9477562
Before anyone asks, yes it's complete. This could have been released tier. It's buggy and shitty, yes, but I just finished it for the second time and have explored.. um... maybe more than anyone on this planet in this version? It is like ungodly impressive for what it tries to be.

>> No.9477608

>>9477558
>It was common in most value ended PDAs of the era.
This isn't a good reason. The Gameboy Pocket had solved this issue and cost the same, despite coming out earlier.

>> No.9477687

>>9477608
I mean yeah, this is TIGER Electronics we're talking about. Of course they chose shit tech

>> No.9477718

>>9477285

I have never seen this version.

https://www.youtube.com/watch?v=bBoNuqaSuzk

It's gotta be one of the best looking 2D games on the Game.Com. And it still runs like shit. The Game.Com is using a 10MHz 8bit CPU made by sharp. Sharp also supplies the CPU for the OG GameBoy.

Sonic Jam for the Game.Com
https://www.youtube.com/watch?v=OXWsIMsuaF0&t=57s

I'll admit that Mortal Kombat Trillogy does look better than any of the Game Boy Mortal Kombat games.
https://www.youtube.com/watch?v=QHF478atX30

Resident Evil 2:
https://www.youtube.com/watch?v=QWvlQ4gw560
Resident Evil 2 is interesting and weird. Such a weird recreation.

Duke Nukem 3D:
https://www.youtube.com/watch?v=OyVuvbw3CxM

Tiger Electronics was really good at obtaining licenses to make games off of. They has the license to just about everything.

>> No.9477732

>>9477718
Oh god the platforming looks horrendous in SotN.

>> No.9477738

>>9477732
That's because it is. It's the Game.Com for God's sakes. Does anyone read here? Actually want verification on this.

>> No.9477743

>>9477738
No it looks horrendous for no reason whatsoever. The jump physics are very simplified as compared to the PSX version in a very bad way. Even if you want simplified physics then you don't make nearby walls impede your upward jump for no reason.

>> No.9477748

>>9477743
It's a prototype. Literally incomplete. Judging it compared to the PS1 version is just plain unfair.

>> No.9477750

>>9477718
That music in Sonic Jam is astoundingly bad.
I think it's amusing that they basically made Duke 3D play like Eye of the Beholder.

>> No.9477754

>>9477750
Speaking of Game.Com music, if anyone tries SotN for themselves, do yourself a solid and mute it with F3 and instead put on SotNs actual OST in the background. It helps A LOT. Thank me later

>> No.9477794

Yeah this SotN port is pretty much the most technically competent Game.com game out there. Feel bad for the programmers because they did the fucking impossible with this.

>> No.9477819

>>9477484
>Frankly for 2/3s of what the game.com did the screen was an appropriate fit.
No.

>> No.9477959

>>9477732
>Oh god the platforming looks horrendous in SotN.


and yet, it still looks like one of the best platformers on the system. Look at that Sonic Jam gameplay.

>> No.9477965

>>9477302
The refresh of the lcd is so low you literally can not make any game that needs scrolling or fluid gameplay.
Best game you could make would be a turn based rpg.

>> No.9478472

>>9477965
I'm surprised there wasn't one desu. Sounds like a solid idea

>> No.9478525
File: 1.09 MB, 4080x3090, Tiger-Game-Com-FL.jpg [View same] [iqdb] [saucenao] [google]
9478525

I feel fucking terrible because my mom suprised me with one because i played with it twice at toys r us. Never played it. Not like it hurt her because she made a lot of money but still feel bad for not playing it

>> No.9478758

>>9477965
This was the problem. The system's architecture was adequate but they cut so many corners on the screen it made it impossible to produce anything for it that came anywhere close to reproducing the equivalent of even OG Game Boy games. They basically put a shitty Palm Pilot screen in it, which is decent enough for a calendar and notepad software but is useless for anything requiring actual motion.

>> No.9478760

>>9478525
If you want, it's one of the easiest and cheapest systems to get a physical full set for. It's...silly but you could at least claim that as it's value.

>> No.9480498

>>9477285
Seveal years ago, when I was just getting into SotN, I read about this but I'm sure most people, myself included, thought it was cancelled fairly early on. Just more proof Konami was always retarded, but it was just better hidden lol

>> No.9480794
File: 437 KB, 500x370, akane dance.gif [View same] [iqdb] [saucenao] [google]
9480794

>>9477285
That's great and all but it's just too fundamentally crummy to care about outside of loading it for 2 seconds, saying wow this sure does exist, and moving on. The priorities are so fucked, like they wanted every superficial thing included and feature 'technically' implemented like they were halfheartedly satisfying some Kickstarter checklist, but who cares when the movement, hitboxes, and pace make none of it enjoyable? Thanks for documenting everything in it though, guess someone had to.

>> No.9480824

It's basically like those chink Donkey Kong Country 2 and Aladdin ports for NES. Yeah a lot is there but it turns out there's a lot more to porting a game than having it kind of look like it and shoveling assets in.

>> No.9480938

>>9478760
that cheap, or it's just because the library is very small?
You'd think this would go for way more, as I have never ever seen a single item of this system anywhere IRL, even collector's swapmeet

>> No.9483317

>>9477285
I totally expected it to end with the first castle. It was shocking the rest was there

>> No.9484298

lol @ u retard from the other thread who was all like AKSHULLY THE FAMICOM BLAH BLAH BLAH you are utterly and forever blown the fuck out

>> No.9484591
File: 26 KB, 377x377, 1660940251114876.jpg [View same] [iqdb] [saucenao] [google]
9484591

>>9477718
My first year in college I had some classes with people who were borderline illiterate and couldn't do remedial math but were still delusional enough to think that they could hack through and become nurses or programmers or whatever. So instead of just admitting they were in over their heads they plowed ahead, submitted their papers, took the tests, waited for their obligatory "you tried, here's a C-" and then they flunked out after one semester.

That's what the game.com reminds me of. It's easy to think that this was just a cynical attempt to separate suckers from their money but I think there was actually a kind of tragic sincerity behind it. Like, Tiger really thought they'd stepped it up. It was an actual console! With Sonic! And Resident Evil! They were rubbing shoulders with Sony and Sega like a real game company...just long enough to embarrass themselves and confirm they didn't belong before withdrawing in shame.

Like, Imagine being the guys who put together that RE2 port. It died on arrival and was always going to but...it's not nothing. The game actually has a lot of content to it. Redundant, shitty content but somebody still had to make it and they probably had to put some effort into it. I honestly want to know what became of the people who made these things. Did they know they were working on a thankless task? Did they think they were making the game.com's greatest hit? Were they cynical mercenaries or dreamers whose dreams were shattered? Why does my autistic brain think about these things?

>> No.9484625

>>9478472
Wasn`t it made for the western market? They probably saw no profitability possible.

Would probably have been good for pokemon ironically. Should have tried for a clone.

>> No.9484628

>>9477608
but it wouldn`t have had touch screen support thrown in without being really expensive.

>> No.9484630

>>9477718
imagine playing duke3d where you can only strafe and not turn.

>> No.9484641

>>9484591
because you can`t help but look at a horrible pile of crap and think about how someone made that. It`s like when people see a serial killer captured by police and everybody learns who it is, and then you imagine what it must be like to be that person`s parents, or their family, or their friend or someone that knows them. You have to imagine what they are going through at that moment, what they must be thinking. The story behind it is what causes all of those true crime shows or those behind the scenes specials. People want to know these things.

>> No.9484646

>>9480938
even the R-Zone shit is worth more. Though that is different; There are actual collectors and some of the games possibly have no more than a few dozen copies known to exist.

>> No.9485964
File: 29 KB, 480x480, it don't matter.jpg [View same] [iqdb] [saucenao] [google]
9485964

>>9484646
I know at some point it becomes a matter of rarity over quality but I still can't fathom shelling out significant money for fucking R-Zone games

>> No.9486559

>>9484625
A Final Fantasy 7 Demake could have been a killer app.

>> No.9487474

>>9477302
Lights out was fun.

>> No.9487498

>>9485964
There is no question that there were a few decent games on game.com, the poor man's gameboy. RZone however, the poor man's Virtual Boy, WTH.

>> No.9487609

>>9484630
>imagine playing duke3d where you can only strafe and not turn.

I look at the Game.Com hardware and I just don't know what to say about it. On one side, Tiger was on the right path with many of the ideas. The handheld has enough buttons, it was the first with a touch screen and stylus pen before the DS. The system is 8-bit like the Gameboy, and is in some ways better and worse. It has a faster CPU, and can throw some pretty big (for the system) sprites on screen. It seems to be able to play back audio samples. The weird midi-music system it has seems to be horrible. Games run at 5-10FPS. Most of the games for this system look partially broken or completely broken. It is still an evolution over the tiger electronic games. Look at this game based on the movie The Lost World:

https://www.youtube.com/watch?v=R9sQwkI2yVo&t=249s

This is one of those games that would look good in screen shots, because some of the sprites and art do look good. But, it also looks bad at the same time. I feel like there was almost something there with the Game.com. But by 1998, the Game Boy Color was out on the market at the same price.

>> No.9487623

>>9487609
IMO, I think they want this to be their kicking off platform. They would just add features year to year, leave the core system the same. Even though the platform was dead they had v1.2 in the pipeline and released it, at liquidation prices. I wouldn't be suprised if they had another revision on the table that would have been better. Of course, who knows what the bean counters would consider better.

>> No.9487641
File: 151 KB, 921x606, 1653795444887.jpg [View same] [iqdb] [saucenao] [google]
9487641

>>9487609
>the driving portions have enemies materialize two feet behind you and give you no time to react

Narratively I kinda get it since people tend to be running away form the dinosaurs rather than towards them and I guess you can envision a scene where stampeding dinos swarm a truck but it seems designed with no thought at all to how it would actually be to play it.

If that's how you were going to do it, why put the truck sprite all the way at the bottom of the screen? They left a bunch of room in front where all the shit you need to see *isn't* coming from. This isn't even a matter of hardware limitations, it's just a blatant failure to execute on a simple premise

>> No.9487996

>>9487641
>Narratively I kinda get it since people tend to be running away form the dinosaurs

I think it is suppose to be a recreation of this scene:
https://www.youtube.com/watch?v=eRqkmz_0eKI

They are not being chased, in the movie, it is the InGen company using a hunting party to tranq and capture dinosaurs. I think the stage is suppose to be reminiscent of the Tiger 'into the screen' racing games.

>> No.9487997

Also, I'm not disagreeing with you that it is bad. because it kinda is.

>> No.9489050
File: 13 KB, 200x160, metal-gear-solid-game-com-0.gif [View same] [iqdb] [saucenao] [google]
9489050

Has anybody brought up the fact that Metal Gear Solid was also getting ported?

>> No.9489287

>>9489050
>>9477604
>>9477718
this stupid thing clearly had huge ROM sizes

>> No.9489291
File: 6 KB, 96x80, people4.gif [View same] [iqdb] [saucenao] [google]
9489291

>>9477718
it almost looks like the graphics are frame buffer based rather than tile based.
what a uniquely horrible system.

>> No.9489347

>>9489050
a few mentioned it but no idea how finished it was

>> No.9489406

>>9477604
Are you Derek from Stop Skeletons From Fighting? Because he combed through this game with a fine tooth comb.

>> No.9489737

>>9489406
Definitely am not.

>> No.9489751
File: 121 KB, 1323x1057, alucardsword.png [View same] [iqdb] [saucenao] [google]
9489751

Also if anyone is curious, the Alucard Sword is next to the cathedral save point.

>> No.9489809

>>9489406
>Derek Alexander

The guy who with his girlfriend orchestrated a smear campaign against Sugiyama filled with lies and half truths?

>> No.9489810

>>9489809
Uh... what?

>> No.9489813

>>9484591
>>9484641
bro it's just a job lmao

it's not that deep, man

>> No.9489849

is there any gameplay videos of this stuff?

>> No.9489856

>>9489849
Yes. Literally google it lol

>> No.9489928

>>9489849
Literally check the thread you're in

>> No.9490443

>>9489809
absolutely was not a smear campaign lmao. the guy sucked.

>> No.9492137

>>9489809
>>9490443
Give me the tldr on what happened here.

>> No.9492971

>>9492137
Don't know about that guy's particular feud, but if it's about Koichi Sugiyama, the DQ composer, he's a Nanjing Massacre denialist and that had people seething for years now. Oh and apparently he's not too hot on LGBT either, so that probably got these annoyances absolutely foaming at the mouth

>> No.9492991

>>9492971
Literally who cares, old person has old opinions. He's gone now and had a body of work none of these people will ever have.

>> No.9492994

>>9492991
Exactly. I'm just so sick of all this shit, but this one struck me as especially ridiculous. Some man in another country has some particular opinion about an event that is not close to any of them whatsoever, something most of 'em probably knew fuck all about and weren't even close to be alive and there when it happened