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/vr/ - Retro Games


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9475249 No.9475249 [Reply] [Original]

I've lately grown a certain fascination with well crafted classic horror games. In the past, I regretfully avoided the genre because I was too scared to play them.
I think there's something about the intent of their design (to unsettle the player) that leads to really creative gameplay, level design, and presentation.
I'm a huge lover of Silent Hill in particular. What are some horror game experiences that you have stuck with you?

>> No.9475264

>>9475249
Much like movies, excellent horror games are incredibly rare. Silent Hill may be the only that really stuck with me, and I've only played 1 and 2.

They might be the only ones I can think of. I hear some of the Clocktower games are good and I'd like to try them at some point.

>> No.9475274

>>9475249
unfortunately most horror games outside of the big 2 are either trash or just kind of weird and unsatisfying like clocktower 3 and the siren games.

>> No.9475338
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9475338

I enjoyed the first Alone in the Dark.

>>9475274
>clocktower 3
Dogshit game. It wasn't even designed as a Clock Tower game, they just added the franchise later.
>siren
Boring, slow gameplay. Too jap-ish to be interesting or frightening.

>> No.9475369

Japanese:
Silent Hill
Silent Hill 2
Silent Hill 3
Silent Hill 4
Fatal Frame
Fatal Frame 2 (PS2)
Fatal Frame 3
Siren
Forbidden Siren 2
Kuon
Resident Evil: Director's Cut
Resident Evil 2
Resident Evil 3
Resident Evil (Remake)
Clock Tower (PS)
Clock Tower: The First Fear (SNES)
Haunting Ground

Western:
Alone In The Dark: The New Nightmare
Call of Cthulhu: Dark Corners of The Earth
Remothered: Tormented Fathers
Amnesia: The Dark Descent

>> No.9475378 [DELETED] 

>>9475369
>Call of Cthulhu: Dark Corners of The Earth
this game is not worth doing a full playthrough, becomes a terrible shooter 1/3rd of the way through.

>> No.9475403

>>9475249

Fatal Frame 2, Kuon (mediocre though), and Silent Hill 3 really got me and I'm a retarded mid 30's normy. I think about them a lot. Silent Hill 3 (and 2) are particularly crushing. You can kind of feel almost how the people who made those games feel sometimes.

>> No.9475421

>>9475403
Yeah, Kuon is mediocre as a game, It's repetitive and boring, but the story set in Heian Japan is very interesting and weird.

>> No.9475464
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9475464

>>9475249
I really like Haunting Ground, you should try it

>> No.9475614
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>>9475249

>> No.9475615
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>> No.9475617
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>> No.9475619
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>> No.9475621
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>> No.9475623
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>> No.9475624
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>> No.9475625
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>> No.9475628
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>> No.9475629

>>9475264
Well said
>>9475249
Silent hill is the peak. Everything else is derivative garbage that is forgotten for a reason. Horror fans notoriously have very low standards so you'll get the usual Google recs like this
>>9475369

>> No.9475630
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>> No.9475635

Fatal Frame is the peak. Everything else is derivative garbage that is forgotten for a reason. Horror fans notoriously have very low standards so you'll get the usual Google recs like this
>>9475629

>> No.9475697

>>9475635
Stuttering Japanese girls waddling around wooden shacks with ghosts is peak derivative

>> No.9475739
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9475739

Manhunt

>> No.9475883
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9475883

>>9475249
In order of how much I liked them: (Nothing past 2007)
Call of Cthlhu: Dark Corners of the Earth
Silent Hill 1-2
Penumbra: Overture
Resident Evil 1, 2, REMAKE
Scratches
Condemned: Criminal Origins
Project Firestart
System Shock 2 (Never finished, but decent)
Undying (Never finished, but decent)
Everything else I never finished (SH3, RE3, Fatal Frame 1-2, Siren 1-2, Clock Tower, Alone in the Dark, Dino Crisis, STALKER, FEAR, Dark Fall, Eternal Darkness, Dark Seed, I Have No Mouth, Rule of Rose, The Dark Eye, Personal Nightmare).

Backlog: Silent Hill 4, Haunting Ground, Sanitarium, Illbleed.
Open to any recs I haven't mentioned.

>> No.9475923

>>9475697
You are small-time

>> No.9475945

So what is Kuon? Some kind of energy? A demon? A god?

>> No.9476205

>>9475629
>Silent Hill
>not derivative

>> No.9476229

>>9475883
You should finish SH3 and forget about SH4.

>> No.9476241

>>9475338
>siren
I wish they would have made a different game in the same "engine". That game had real potential.

>> No.9476618

>>9476229
Well, I'm interested in SH4 because I heard it tries something different - with the whole "room" aspect.
I got a decent way through SH3 - maybe a third - but wasn't captivated. It felt kind of schizophrenic.
In fairness, SH2 didn't captivate me immediately either. Thought I was just playing the same game again.
But over time, the narrative, theming, and music won me over.
Perhaps SH3 could do the same in the last two-thirds - but I'd much rather try something new.

>> No.9476631

>>9475249
I really love REmake and RE0

>> No.9476835

when will someone add the english dub to the Japanese version of Michigan

>> No.9476867

>>9475249
The Suffering

>> No.9476943

>>9475923
what does that even mean?

>> No.9476946

>>9476618
>I'm interested in SH4 because I heard it tries something different
That's because it wasn't intended to be a SH game. But became good as a miss titled horror game

>> No.9476956

Resident Evil: Dead Aim is the closest to me it has a similar atmosphere although very janky and unpolished game.

>> No.9476990

>>9475883
>dark corners of the eart
cool beginning turns into an unplayable incompetent shooter. play until the memed hotel scene then quit.

>> No.9477007

>>9476946
Does it even relate to the location of Silent Hill? It seems like it should have been called The Room.

>> No.9477029

>>9477007
Theres a forest level where you can see the toluca lake and there is a water prison level that takes place in the middle of the lake, also, the protagonist has a picture of the town hanging in his living room and the whole plot revolves about the antagonist trying out one of the rituals of the SH1 cult and that's it, you never actually go to silent hill.

>> No.9477193
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9477193

Sweet Home english translation for the nes

>> No.9477207

For me, it's mid 00's horror mods for half life and hl2 like afraid of monsters and nightmare house 2

>> No.9477235
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9477235

>>9475249
>well crafted classic horror games

>> No.9477313

>>9477193
/thread
that scene in the movie was also great

>> No.9477657 [DELETED] 

>>9476990
bot response.
dark corners is a incredibly well-paced game.
The only area that drags is the refinery.
play the game and be taken on a journey with many memorable locales and moments.
I finished it for the first time in 2013, and then replayed it the very next day.
probably played it another five times since - more than any other game on the list.

>> No.9477837

>>9475274
Fuck you, Siren is fucking awesome.

>> No.9477869

>>9476943
The opposite of big-time.

>> No.9477872

>>9475264
I agree. Horror is the hardest genre to do correctly in any medium.

I think a fondly remember by those who owned it yet rarely mentioned title is Call of Cthulhu: Dark Corners of the Earth.

I would also say Eternal Darkness and Fatal Frame are very well done.

>> No.9477880
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9477880

>>9475883
>System Shock 2 (Never finished, but decent)
lmao it's better than call of cthulhu and penumbra overture
>penumbra overture
>5-hour game with SPIDERS and DOGS as the only enemy
>ignore the two times you run from a worm
I played that shit after playing Amnesia TDD and after realizing that Penumbra Black Plague is a direct continuation and Overture is a barely finished game with nothing in it. shit take.

>> No.9477882
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>>9477880
>penumbra overture
OH LET'S NOT FORGET HOW THE ONLY HUMANOID ENEMY ISN'T EVEN IN THE GAME BUT SHOWS UP AT THE VERY END JUST FOR THE LIGHTS TO GO OFF AND THE CREDITS TO ROLL

>> No.9477889 [DELETED] 

>>9477837
no fuck you, hipster prick. it's a mess of a game.

>> No.9477909

>>9477657
yeah you have a high tolerance for incompetent trash, congratulations.

>> No.9477972

>>9477880
I said System Shock 2 was decent. It just has shit pacing. It goes on for far too long.
This isn't an uncommon complaint. It's frequently listed in games people liked but never finished.
I like Amnesia and Black Plague much more than Overture, but they are not retro.
I didn't think much of Overture on first play, but I liked it more on replay.
It's position on the chart is earned if you include Black Plague (sadly, not retro by 2 months).
>>9477909
I can recognise passion when I see it.
This thread is for "horror game experiences that have stuck with you".
I'd much rather play a buggy, but passionate experience, than a competent bland one.

>> No.9478072

>>9475697
>derivative
Please list the games that Fatal Frame was derived from. Genuinely curious.

>> No.9478093

>>9475249
sh2
re0
re2
outlast1

uhhhhhh thats it i wanted to try the evil within but everyone here says its shit. deadly premonition too

>> No.9478094

>>9475739
>>9478093
this one is good too i love the setting and the atmosphere

>> No.9478165

>>9475249
I started playing Dead Space 1 on PS3 back in early 2020 as the coronavirus pandemic was ramping up. I'd get so spooked out with the uncertainty of the time, and the game in general, that it took me several weeks to finish playing it.

>> No.9478219

>>9475249
The only ones I got into were SH so I think they're the best and they probably are, although Fatal Frame is probably very good based on recommendations I've seen over the years.
I guess I can recommend Shadow Man. It's very heavy on navigation, feels like exploring a creepy underworld.
Right now I'm very interested in survival horror with pre-rendered backgrounds because of nostalgia and how beautiful they are, which is funny because SH doesn't use those which proves they aren't necessary. Anyway play RE I guess, that's what I'm going to do.
Oh and there's also this PSX survival horror called Overblood that has an opening segment which hooked my attention at the time.
Play the original Diablo as well.

>> No.9478269
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>>9475249
Might be silly, but I love how I got bamboozled by a puzzle in Haunting Ground. There is an item on library stairs, but you wont climb them because their old and shaky. I was thinking in silent hill terms and was looking for a broom of baphomet or some shit, but couldn't find the solution. Got frustrated and kicked the stairs. The item fell down.
The game is generally good about its puzzles and it's really intense because of the stalkers can barge in any time.
Thank goodness Capcom is doing these types of games again.

>> No.9478278

>>9477007
It has this prison area mentioned briefly in SH3's gossip magazine, characters are namedropped, and the villain is a character mentioned in a memo from SH2.

Other than that, no.

>> No.9478285

>>9477972
Try Pathologic if you haven't. It's debatable wether it is horror or not and you will most likely hate it but it's very unique.

>> No.9478309

>>9475629
I'm not the one to start pointless flamewars but if you want to do it that way then alright I'll bite. A Silent Hill fan bashing other horror games for being 'derivative' is very ironic because the entire classic SH lineup is basically a collection of references to other media. Let's pick out SH2, a game considered to be the best in the series by many. Everything it did had been done before it. Solaris, Jacob's Ladder, I could go on forever honestly but I don't feel like naming everything off. And of course you decided to go out of your way and shit on one of the more unique horror games like Fatal Frame

>> No.9478372

>>9475369
Why specifically the PS2 version of Fatal Frame 2? I was under the impression that the Xbox release was the definitive edition?

>> No.9478379 [DELETED] 

>>9477972
>pacing
Swear to god people overuse this word so much ever since youtube video essays got popular.

>> No.9478383
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>>9478309
I have one of those Konami Silent Hill books and there’s an entire multi page section listing literature, film, games, music, etc. that inspired them. It’s pretty cool actually.

>> No.9478387

>>9475249
Clive Barkers Undying stuck with me

>> No.9478391
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>>9478383
Forgot to say, it’s in a book called Lost Memories, which is attached to the Silent Hill 3 Official Complete Guide.

>> No.9478432

>>9478285
Cheers. I've tried Pathologic 2 and The Void, but didn't get too far.
Haven't ruled out Pathologic 1 entirely, but the large text dumps and length scare me away.
Atmosphere and exploration seem nice.
>>9478379
I'm sorry I don't have a list of all your triggers, nigger.

>> No.9478464

>>9475249
Martian gothic definitely was unique. The story and gameplay intertwined to make the player really think about who needs what and when. Fits in with the cheesy dialogue of 90s horror games while keeping the atmosphere dark.

>> No.9478470

>>9478432
I wouldn't recommend the first Pathologic if you didn't enjoy the second one. It does a few things better but the gameplay is much worse than in Pathologic 2 and it is indeed longer. I still fucking love it though. I've had a lot of experiences with that game I'm not going to forget.

>> No.9478483

>>9478093
Evil Within is good but just not very scary. If you like action horror I think you'd enjoy it.

>> No.9478716

>>9478483
while I agree it's not *really* scary in the sense of something like alien isolation, it has some intense sections that get it by.

>> No.9478786
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9478786

the best horror game, objectively speaking

>> No.9478891
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9478891

>>9478432
>>9477972
System Shock 2 doesn’t have poor pacing. The worst part about it is that its map doesn’t have an indicator showing you where you are and so most people have to stumble around for far longer than could have been intended.

“Pacing” would imply that it either takes too long to get going (which it doesn’t) or that it rushes through things (which it doesn’t).

Tldr - you got filtered by a game that’s like eight hours long

>> No.9478896

>>9478383
That’s fucking dope, don’t see Cure 1997 on there tho

>> No.9478906
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9478906

>>9478896
Cure influenced Silent Hill? It's K Kurosawa's greatest film

>> No.9478912
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>>9478906
Can’t find the interview but he said somewhere. It’s one of my favourites. Recently rewatched it in the theatre and remembered how incredible it is all over again. Kurosawa’s Creepy is pretty good as well desu

>> No.9478913

Silent Hill 1,2, and 3 and System shock 1 and 2 are the best the horror genre gets unfortunately. I like Fatal Frame, Scratches, Eternal Darkness, Condemned Criminal Origins and Aliens versus Predator 2 as well but they aren't on the same level as SH and SS. Amnesia and CoC Dark Corners of the Earth are only good for the atmosphere, neither are particularly good especially call of Cthulhu DCotE

>> No.9478921

>>9478912
That's actually cool as fuck, it's one of my favorites from Japan too. Haven't watched Creepy but I will

>> No.9478931

>>9478906
>>9478912
Makes sense, Cure is amazing anyone who is a fan of Silent Hill should watch it. Pulse is also really good.

>> No.9478998

>>9478931
Agreed. Will check out Pulse. Any other J horror recommendations?

>> No.9479006

>>9478998
Marebito

>> No.9479031

if you haven't played lost in the vivo you should. gameplay is mostly functional and it has a pretty eyeroll worthy overall conceit but the scares and atmosphere it has are very impressive for a small project.

>> No.9479240

>>9478891
Pacing is the interval between which the game introduces new mechanics, distinct areas, significantly different enemies, and different modes of play.
At some point, it seemed like it had been hours since SS2 had introduced anything new, and there were still hours to go.

>> No.9479432
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9479432

>>9478896
You can read them all here https://www.silenthillmemories.net/lost_memories/guide/130-131_en.htm
Navigate on the left side

>> No.9479780

We need a US digital release of Forbidden Siren 2. I know the first one got the remake in the form of blood curse but dang it Forbidden Siren 2 is amazing the atmosphere is incredible. The mystery, the universe/ time jankery. The sense of what the crap is happening

>> No.9480097

>>9478998
Noroi the Curse
Pulse might be the best horror movie I've seen to date

>> No.9481140
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9481140

>>9480097
Noroi is one of the best

>> No.9481178
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9481178

>>9478269
When you emulated the game, did the post-processing effects work? I played it a long time ago and had to use software mode, and I originally played it on a real PS2 which is how I realised something was wrong. I emulated in 2013.

>> No.9481310
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>> No.9481314
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>> No.9481319
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>> No.9481337

>>9478891
You can enable a minimap that shows where you are

>> No.9481429

>>9480097
Noroi is great if you 1)love found footage films like Blair Witch 2)lovecraftian occult stuff and 3) go into it without any hype. 'Occult' is made by the same director and outside of having one of the most laughably bad and insane endings in horror history it's actually kinda good(I thought so anyway but most opinions are mixed), the movie has a very strange and unsettling musical score which really helps draw the viewer in and create this disturbing atmosphere, it's just a decent japanese lovecraftian style movie, it does this without any real jump scares in the movie save one and it actually feels earned for once. You can watch it for free on YouTube so good to watch if your bored and you want more of Noroi since this is the closest any of his other movies get to that.

>> No.9481781
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9481781

>>9481178
It only worked with slow opengl and I disabled it(most of the game looks good without it). It should work fine with vulkan now however.

>> No.9481797
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9481797

>>9478786
The first 2 hours are the best in the series. Only the hospital is a drag. After a recent replay of the series, this is my favourite.

>> No.9481808

>>9477235
CD1 is genuinely great.

>> No.9481951

>>9481797
It has a certain something that 2, 3 or 4 don't have. A extra amount of grunge thanks to the PS1 graphics and how the overall audioscape is just more deranged then the others.

>> No.9482047

>>9481429
obligatory plug for inconveniently named Japanese horror channel 'Q' https://www.youtube.com/@pro9ramQ/videos

>> No.9482620

>>9481178
i played it with opengl a few months ago and it was fine. except some mirrors in the game were wacky looking. whenever there were reflections there were some glitches, otherwise 98% of the game was fine.

>> No.9482621

>>9475629
Silent Hill is derived from Resident Evil and American culture and folk lore

>> No.9482646

>>9475264
I only played Clocktower 2 and it was pretty shit. But I've heard the first one is much better.

>> No.9482649

>>9475464
Just remember that you have to be patient with the dog and encourage him, otherwise he becomes unruly and the game becomes an exercise in frustration.

>> No.9482685
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9482685

>>9481781
>>9482620
The screen specifically gets more and more black&white and ghosting of images as Fiona starts to panic. It's like a panic meter, but it's a post-processing effect so I couldn't see it under hardware mode. A good test to check if it's working is to inspect the bloody pillar at the start of the game before you encounter any enemies.

>> No.9482735

>>9475883
>one one mentioning of RoR in this entire thread

Rule of Rose could have been a beautiful work of art if it wasnt marred with its current fighting controls. A shame too.

>> No.9482760

>>9475617
>quake 2
>horror
retarded list.

>> No.9482770
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9482770

>>9481797
>>9481951
It's weird, I feel like if you were to look at them purely from gameplay alone then SH3 really would be the obvious best game but I just find SH1 to be better still. Even as good as it looks for a fifth gen game it shows its age far more then the ps2 entries but as an overall package it feels the most cohesive I feel like. I think nailed the balance of an explorable overworld and dungeons to explore, later enties really cut down on wandering through city streets. It's only major downside I would say is it being too forgiving on supplies, I think SH3 really improved upon this aspect from SH1 and SH2.

>> No.9482789

>>9482685
That crazy bitch maid has to be one of my favorite pursuers in any of these kinds of run and hide horror games.

>>9482770
SH3 overall is definitely the best playing Team Silent entry. Very replayable just because of how good it feels, and TS knew that with the amount of extra bits and pieces you got every time you cleared the game on different difficulties and modes.
But like you said, SH1 just feels so much different to the other games. It's like it's really it's own thing, while 3 and 4 are more so sequels to 2.

>> No.9482809

>>9482770
from what I remember of 3 on hard enemies were tanky to the point of it being nearly pointless to fight any of them, sh1 had a pretty nice balance where they were tough but it was still worth your while to kill anything awkwardly placed in your way. the final boss absolutely filtered me, got basically hardlocked, but I'm not sure if that was legitimately due to crappy design like the twin pyramid heads or me getting a failing grade on my cache of resources up until that point.

>> No.9482861
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9482861

>>9482770
>SH3 really would be the obvious best game
3 is my favorite, but you're right it's not an obvious pick at all. Each does something so incredibly well done and unique from the others.
1 is peak horror, it just does everything fucking right to terrify the player, only gripes are gameplay related.
2 genuinely has an incredibly well written story and characterization that deserves all the praise. Fuck literally any contrarian faggot who disagrees.
3 has superior survival horror gameplay while reprising top notch horror that is both similar to 1 but also unique due to the new protagonist's perspective.

>> No.9482882

>>9481951
One thing that they all have is creative presentation and great environmental storytelling. Team Silent were a god tier studio.

>> No.9482921
File: 575 KB, 785x550, 1311142927936.png [View same] [iqdb] [saucenao] [google]
9482921

I'll chime in on the Silent Hill conversation. I think the first game is my favorite, but all of them feel unique and are worth playing. Something about the original feels very terrifying and it's one of the few games to ever actually scare me. The intro is fucking amazing. I'll never forget it. I am really happy I bought all of these games 10 years ago. Also, I never know the answer to this. Why is Silent Hill 1 the only game to have snow while the rest don't? The fog is in the rest of series but not the snow

>> No.9483040

>>9478309
I hate to also be 'that guy' but you can say that about any Japanese game ever made because all they do is repurpose western works and aesthetics into video games because they can't write for shit. and when they aren't ripping off western culture it's just some submissive child-like girl stuttering around in her underwear or whatever
>>9482621
>American
exactly

>> No.9483041 [DELETED] 

>>9477869
Reddit moment

>> No.9483412

>>9482789
Silent Hill 3 is extremely noisy. I find it quite annoying, especially the pendulum enemies. Listen to this.
https://www.youtube.com/watch?v=5AN22jsVJTI#t=26s

>> No.9483494

>>9478786

not as good as the movie

>> No.9483554

Not strictly horror, but I always really enjoyed the atmosphere in Aliens vs Predator 2, especially the marine campaign. For 2001 tech, I think the creators did a really good job of capturing the tension of the movies. There’s a few legit good jump scares in a few of the levels, too.
>motion tracker pulse as you’re edging down dark corridors
>hearing predator growl somewhere nearby as you happen upon skinned corpses

Also, I’m dismayed we never got a good game based on Hellraiser.

>> No.9483795

I don’t think i like a single alone in the dark game. They’re all pretty bad. Also i wish clock tower ps1 was better because i like snes and 3

>> No.9483849 [DELETED] 
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9483849

>>9483041

>> No.9483897

>>9483040
>exactly
What's that supposed to mean?

>> No.9484435

I played Silent Hill 1, 2 and 3 before I ever touched a Resident Evil game and now that I have, I can't fucking stand RE. How does anyone enjoy horror games after experiencing the best they'll ever get?

>> No.9484476

>>9483795
Have you tried The New Nightmare? Really solid and technically impressive RE clone with two campaigns, one focused on combat and the other on puzzles. I'm not really into the older entries but enjoyed this one.
>>9484435
Shit taste. I played the SH before trying RE and still loved RE. RE and SH contrast each other perfectly, they take different aplroaches to horror and both execute them well.

>> No.9484686
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9484686

>>9484435
I can enjoy the classic Resident Evil games but yeah, Silent Hill makes them look amateur in comparison. REmake holds its own as the best of the classic RE style by far inb4 seething about how the original is better, but my favorite RE game is 4 just because of how fun it is to play, even if it only has lite horror elements.

>> No.9484721

>>9484435
Resident Evil is like Mario/Dragon Quest of survival horror. If you don't enjoy it you most likely don't like the genre in general

>> No.9484749

>>9484435
while SH has a few things it arguably does better, standalone puzzles being the most notable, RE is simply a better designed game overall. The SH games feel like a slurry of different action adventure mechanics mixed with horror where RE feels more coherently designed around a core idea, planning routes with limited inventory space.

>> No.9484758

>>9484749
you just need to accept that the sort of horror the RE games are paying homage to are lite horror b movies.

>> No.9484774

>>9483554
>Also, I’m dismayed we never got a good game based on Hellraiser.
You should look up the NES prototype Hellraiser game. It's pretty interesting

>> No.9484853

>>9481310
you always were a kidder Steve

>> No.9484929

Silent hill 1: never played it

Silent hill 2: Goated, however, the horror was okay at best. I found myself laughing at the monsters most of the time. The puzzles were absolutely god-tier. There was a particular puzzle that managed to turn a group of 7 people into a frenzy on deciding what was the best answer for it. Highly recommend this game and the best in the series for me. The puzzle I am talking about is the coin puzzle. Also shout out Stanley Coleman, reading his logs in the hospital was epic.

Silent hill 3: Honestly one of the weirdest games I have played, I found myself questioning the game more than anything. The horror aspect was just not there for me honestly. Puzzles are dank as always.

Silent hill homecoming: hilarious yet fun game, I believe this game mixed with silent hill 2 would have been a masterpiece. Would be hard to pull off though.

silent hill downpour: did not finish it, forgettable game.

I do see that people are putting silent hill 2 & 3 over RE 4 and I just do not agree. Besides puzzles, it just does not compare. You could even argue atmosphere but it's not a strong case enough for me.

You could say I have a bias since I broke my horror game hymen with RE4 then played dead space after that. I would even put dead Space 1&2 over the silent hill games. That is just me.

This is not discounting silent hill games since I would play silent hill 2 in a heartbeat. Other than that, it's not the goat for me.

My first couple horror games were: RE4, dead space 1&2, Condemed 2: Bloodshot

>> No.9484979

>>9484929
>Silent hill 1: never played it
>Silent hill 2: Goated
Man why are you people like this? Why not at least give the first one a try?

>> No.9484990

>>9484979
I did not play it due to being on deployment and I have forgotten about the first one. I will gladly play it however so don't give up on me yet. Plus silent hill 2&3 was in a bundle and the homie had homecoming and downpour separate.

>> No.9484991

>>9484979
SH2's popularity has honestly superseded SH1's, which is amazing considering SH2 is thought to have sold about half of SH1's sales. Its reputation as among or the very best horror game have basically been cemented in pop culture, especially after the film series exposed the series to even non video game players. A lot more people know "Silent Hill" now, but it's just as "some supernatural town with fog and pyramid head", and if it isn't because they know the movie it's because they know SH2. I see people mention things like the graphics and mandatory tank controls as another factor, obviously if you're the kind of aitist to post here that's not a problem but for a normalfag it is.

>> No.9484994
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9484994

>>9484990
>Plus silent hill 2&3 was in a bundle
Anon, I truly mean it when I say you are doing a disservice to these games playing the HD Collection. Any other way is really a much better experience, I promise you.

>> No.9485005

>>9484994
I don't doubt it and my apologies. This is the same with playing STALKER SOC but keeping it as vanilla as possible. I personally would have played the originals but again, the homie had these games at the time and we were on deployment. To be honest, this is just an invite to play the original silent hill 2&3 games. So I appreciate that opinion anon and will play both games on the hardest difficulty

>> No.9485029
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9485029

>>9485005
I'm usually for people playing whatever ports of games as long as tbey remain mostly accurate but the HD Collection is genuinely comically levels if bad.

Aa much as I love SH2 I don't suggest playing its hard mode, at least blind. There is a few parts that I genuinely think may not have been playtested.

>> No.9485047

>>9485029
Hmmm well if that is the case then no pressure. Fair enough on the difficulty and I'll try to play this blind again then just to keep it nostalgic at the very least.

>> No.9485110

>>9475264
Sh 3 was my favourite . Never really related to james in sh 2 in any way, but then qgain I ruined the experience by using a guide, (too stewpid for the puzzles) , still trying to find time for sh1. You can prolly find it on abandonedware and oldgames and retrogqming site

>> No.9485718 [DELETED] 

>>9478309
>Solaris, Jacob's Ladder, the list goes on...

>> No.9485736

Thoughts on Kuon? I thought it was 8/10 until I played Fatal Frame and White Day. Great atmosphere, some cutscenes and parts of plot were good, but the rest was meh and the game felt overall significantly inferior to other titles. A decent game, but not very good.

>> No.9485967
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9485967

>>9484929
>>9484990
Anon your experience of 2 and 3 is basically null because of the HD collection. Play the PS2 or PC versions one of these days.

>> No.9485980

>>9485967
Maybe he had the PAL exclusive PS2 collection (you have it on your pic) and his friend ate the SH4 disc

>> No.9486017

>>9485736
As a RE clone it's a solid game, but it doesn't do nothing new nor refine the elements of RE for it to be a particularly standout game. There are obvious places where the devs seemed to have been restricted in their scope, no mouth movement fkrvdialogue scenes was pretty dumb looking for a ps2 era game, so I feel like its issues feel more likely caused by budget or time constraints then genuine incompetence. Sadly I think this is a problem for horror games in general and why RE and SH are such stand out titles, they're not literal perfect games but they feel professional in every regard. Games like Kuon, Rule of Rose, and Obscure offer enough to interest a fan of horror but they lack polish in too many aspects to be truly amazing games.

>> No.9486170

>>9475739
not horror

>> No.9487003

My suggestion is to look up the recommendations itt to see what catches your eye and then ignore every other opinion about it, good or bad. Don't think about how the horror game you are playing compares to other games, especially the heavy hitters everyone knows about. Horror fucking sucks when you don't let yourself get immersed and is basically rife with opportunities to self sabotage your enjoyment derived from it.

>> No.9487213

>>9478906
>Schizo named Mamiya who's brainwashing people to kill themselves
Heh

>> No.9487237

it seems a faux pas to say, but i think RE4 really is the best horror game. it has a lot of action and 80s tier one-liners, but it's easy to forget about some of the legitimately creepy moments. as a kid, i always ran through the village at night when you first get ashley because of how scary it was; being in this pitch black, rainy farmland with a bunch of demented spaniards lurking in the dark is pretty unsettling. that's to say nothing of the first time you see regenerators, or even stranger shit like the bag in the dumpster that convulses. the way the game uses music to build atmosphere is fantastic too -- e.g., the merchant theme which is calm and protective but always serves as a warning of something sinister to come. the game's ability to create a sense of claustrophobia and dread is frankly amazing.

>> No.9487241 [DELETED] 

>>9487237
good thing you mentioned re4 right at the beginning, sparing me of actually reading your drivel

>> No.9487243

>>9487237
"re4 isn't horror cause something over the top happens in it" was always no-true-scotsman bullshit. all re games have over-the-top shit in them including the first. people cry about the rpg in re4 forgetting that re1 gives you a grenade launcher not even far into the game.

>> No.9487249

>>9487243
No one ever says that, RE has always had over the top shit. RE4 is not really a horror game because literally nothing scary happens in it. It has some tense action moments but what actual moments in RE4 could be called "scary" in the way something like the dogs jumping through the window in RE1 is?

>> No.9487257

>>9487249
i have read people saying exactly that re4 isn't horror because you can use an rpg.
>what actual moments
the first garrador that breaks off the wall when you go for the lever. hell the garrador encounters in general especially picrel
>but that doesn't count to me personally!
ok then the dog breaking through the window is just a tense action moment to me personally

>> No.9487258

>>9487243
>people cry about the rpg in re4
Becaue it 1 shots all bosses and you can buy it repeatedly. The grenade launcher doesn't do that.

>> No.9487259
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9487259

>>9487257
forgot pigg

>> No.9487262

>>9487258
still a horror game and also buying the rpg over and over again is far more burdensome than just playing the game normally. it ain't cheap. to act as if just that defies re4's identity as a horror game is just disingenuous.

>> No.9487265 [DELETED] 

>>9487262
zoomer. your childhood game is shit and bastardized a legendary franchise.

>> No.9487267

>>9487249
the royal guard sequence in the boiler room and the fallout centaur are definitely horror

>> No.9487275
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9487275

>>9487249
First regenerator is scarier than the dogs
>dogs burst through window
>get small jumpscare
>run to the door at the end of the hall
>encounter is over within 5 seconds
Meanwhile in RE4
>imposing frankenstein monster blocks your path
>oh shit oh fuck
>try shooting it, it's extremely tanky
>still moving towards you
>cripple its legs so you can run past
>fucker leaps from the ground on top of you
>there are more waiting for you around the corner
Also RE 1-3 had over the top action movie shit all throughout them.

>> No.9487279

>>9487265
>muh zoomers
everyone in 2005 loved re4 including the 40 year old journos. but i guess you weren't old enough to remember.

>> No.9487280 [DELETED] 

>>9487241
>gets mad, no argument
raped

>> No.9487281
File: 919 KB, 1920x1080, Screenshot 2022-10-29 16-36-44.jpg [View same] [iqdb] [saucenao] [google]
9487281

>>9487262
>is far more burdensome than just playing the game normally
It really isn't. I know because I did it thinking there was no way the game would let me buy a one shot weapon multiple times, and then the game actually gives you one for free in the castle. My first time playing I skipped every boss because I had an RPG.

>>9487275
>Find scope immediately
>Encounter trivialized since they walk slowly

>> No.9487287 [DELETED] 

RE4 is more of a horror game than any of the first three. try beating RE4 with no deaths on hard mode. you'll quickly learn how much strategy and resource management the game has, and the slightest error will punish you with instant failue.

>> No.9487289

>>9487281
>Find scope
True, but I'm talking about the first encounters only. Dogs are also easy after the first encounter so I'm not really talking about difficulty.

>> No.9487290

>>9487281
so you wasted tons of suitcase space and money over and over again to keep using a weapon you didn't even like using? sounds incredibly situational and not something that defies a game's genre. i can choose to horde incendiary grenades in re1 and that doesn't make it not a horror game nor at all reflect the intended or typical experience of playing it.

>> No.9487293

nothing is scarier than suplexing dudes and saying saturday morning cartoon comedy quips. also being followed by a giant QTE statue. my asshole was clenched the whole time.

>> No.9487297 [DELETED] 

>>9487293
low IQ. the fact that RE4 can make a bingo joke and still make you feel dread 5min later is not a weakness, it's a strength. not that you'd know, because you haven't played the game.

>> No.9487298
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9487298

>>9487293
Nothing is scarier than introducing your characters as badass action movie heroes.

>> No.9487304

>>9487297
Yeah I remember buying a giant rocket launcher from a funny merchant and blowing tiny napoleon up. I was dreading all over the place.

>> No.9487305
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9487305

>>9487293
you're being sarcastic but those sudden a/b or trigger button prompts would always have me on edge in the cutscene
>leon said a goofy thing in a cutscene so its not horror!!
once again proving to me that re true scotsmen don't actually play resident evil, picrel

>> No.9487314

i had to solve a dumb, unscary puzzle in re1 once so therefore the game had no tension whatsoever at any moment

>> No.9487315
File: 1.35 MB, 1920x1080, Screenshot 2022-10-30 16-01-19.jpg [View same] [iqdb] [saucenao] [google]
9487315

>>9487290
If it wasn't intended the devs wouldn't have put it for sale at the merchant.
I replayed RE4 this year and didn't use the RPG at all, which was enjoyable, but after the nighttime rain part in the village, all the horror elements disappear until you get to the island. It's as if the devs remembered Resident Evil is part of the horror genre, because the environments in rooms suddenly changed.
All throughout the castle, you can no longer inspect random items or objects for flavor text. You can throughout the village and then on the island there are rooms where you can as well, which starts right before the regenerators appear. Then that quickly stops.

>> No.9487317

>>9487304
i dont know what's wrong with you dude. you can't laugh at funny B movie jokes and then get back into the game a few minutes later and feel a little tense from a bunch of fucked up monsters surrounding you? you can only play "serious" games that have a faggot stick-in-ass protag who quivers at dead babies? what even is your life, man? RE4 is good. it's one of the best games ever made. and you haven't played it.

>> No.9487320

>>9487315
>but after the nighttime rain part in the village, all the horror elements disappear
>thing that some other anon already mentioned as being scary was the last scary part bro
lol
>All throughout the castle, you can no longer inspect random items or objects for flavor text
yo this nigga watched a speedrun on youtube

>> No.9487321

>>9487315
it's for replay value you basic bitch contrarian. it is absolutely not how you're intended to experience the game especially the first time.
>muh flavor text
please explain what is at all horrific about flavor text..

>> No.9487325

>>9487321
>please explain what is at all horrific about flavor text
that's irrelevant because there's probably more flavor text in the castle than anywhere else in the game. this guy didn't even play the game

>> No.9487329
File: 1.18 MB, 1920x1080, Screenshot 2022-10-29 13-34-06.jpg [View same] [iqdb] [saucenao] [google]
9487329

>>9487321
Because they devs stopped caring about world building. You can't even inspect the paintings of the main antagonists and get a quip. They stopped caring. It's no coincidence that all the parts that are considered horror also allow you to inspect the general area and get a better sense of the area through the character's thoughts, which is usually Leon.

>>9487325
Prove it. See this painting? Ashley can't inspect it. What's she thinking? Nobody knows. Devs didn't care.

>> No.9487336

>>9487329
how the FUCK does not being able to analyze a painting make re4 not a horror game

it's really funny you keep bringing up the castle too cause if you ask me it's easily the scariest part of the game as far as gameplay goes
>muh statue
jill sandwich

>> No.9487337
File: 1.11 MB, 1920x1080, Screenshot 2022-10-30 15-37-48.jpg [View same] [iqdb] [saucenao] [google]
9487337

But once you get to the island, you can inspect random stuff that has no relevance to the overall plot.

>> No.9487346

>>9487337
nobody cares. you couldn't prove you were the one true scot so now you're just bringing up random shit.

>> No.9487349
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9487349

>>9487237
>RE4 really is the best horror game
It's good but not the best, I still think that falls to one of the Silent Hill games.
Also RE4 has great tone and atmosphere that flies over people's heads because the action is so good it steals the show.
https://www.youtube.com/watch?v=0p7w966kCXI

>> No.9487359
File: 1013 KB, 1920x1080, Screenshot 2022-10-29 11-33-33.jpg [View same] [iqdb] [saucenao] [google]
9487359

>>9487336
You sound upset. This entire room Leon can't inspect anything outside of the one that advances the game. You can't seem to wrap your head around the fact that during the castle, there's no more flavor text, and no attempt at horror elements. The devs didn't think it important. The village has it. The regenerator rooms have it. Even the lone regenrator hall has the thing in the dumpster.
Inspecting random things slows down the pace, which slows the action, which gives more time for the player to calm down and make room for tension, imagination, or other things, if they are affected by that sort of thing. THAT"s why flavor text is important.

>>9487346
You keep replying, so obviously you do.

>> No.9487363
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9487363

>>9487329
>HD Project

>> No.9487387

>>9487363
as much as I like sh2 and 3 I was miffed by how much of the flavor text is perfunctory "this item is not interactable". actual character being injected into it is pretty rare.

>> No.9487394
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9487394

>>9487387

>> No.9487402
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9487402

>>9487387
Shit gets rusty, all doors are locked.
In SH4, almost all of the doors are able to be opened. Quite the change, but makes sense since it was a different team. Everything was changed, but it's neat that the doors actually have rooms behind them.

>>9487394

>> No.9487405
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9487405

>>9487387
Are your serious? SH2 and especially SH3 have a fuck ton of commentary from the protagonists for the things they observe. In SH3 hearing Heather's commentary is such a huge aspect of her character even, It's pretty amusing as she comes off as both rebellious but sort of naive, which which is exactly what you would imagine a teenager to be like.
>>9487394
Was just about to post this, beat me to it.

>> No.9487436
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9487436

I've been getting into this genre the past few months and one aspect of this genre that really surprised me was the realization of just how small it really was. There's a million RE games, a handful of SH games that actually matter, and then a lot of one off shit that either never caught on or was based on an some IP at the time. RE has definitely cemented itself as a pop culture icon, so why did the actual survival horror genre die so quickly exactly? By seventh gen it was all but dead, with only a mild resurgence in recent years. Perhaps it's part of an appeal to the genre but so many other games in this genre generally feel more along the lines of "passion projects" with a number of apparent flaws that would turn off average consumers, only RE and SH really feel like true "big budget" experiences. I was only born in 98 but to anyone that grew up with it just how long did RE stay relevant? It feels like RE2 was definitely still fresh in the minds of people but by RE3 it seems like there was a decline in interest overall.

>> No.9487450

>>9487405
about 2 yeah, but I probably was reaching on 3 a bit. I remember James's reminiscing at the bar being one of the very few observations that stood out.

>> No.9487465

>>9487243
>>9487249
RE4 is obviously a horror game, I only take issue with calling it a "survival horror" game. One is a theme, the other describes a gameplay style. It's an action game with a horror theme.

>> No.9487510 [DELETED] 
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9487510

>>9487436
> I was only born in 98 but to anyone that grew up with it just how long did RE stay relevant?
It really has been relevant since it's introduction. Some critics became "bored" around Resident Evil Zero, but that really is a case of that game being average, than fans actually becoming disinterested. If you look at sales numbers and movie deals, you can see RE has always been in the zingiest. You also have to remember video games had longer legs back in the day. I was still playing PSOne games in the early 2000's

>> No.9487520
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9487520

>>9487436
> I was only born in 98 but to anyone that grew up with it just how long did RE stay relevant?
It really has been relevant since its introduction. Some critics became "bored" around Resident Evil Zero but that really is more of a case of that game being average and a slight disappointment… rather than fans actually becoming disinterested in the series itself. If you look at sales numbers and movie deals, you can see RE has always been in the zeitgeist. You also have to remember, video games had longer legs back in the day. I was still playing PSOne games in the early 2000's.

>> No.9487521

>>9487465
i don't see how it isn't survival horror
>muh ink ribbons
silent hill isn't survival horror now
>muh inventory management
still a thing in re4
>muh player being in less control
leon can't strafe nor aim his gun without shaking like a bitch

this is still just no true scotsman shit. if it doesn't have literal identical gameplay to re1 then it isn't survival horror hurrr

>> No.9487528

>>9487521
>silent hill isn't survival horror now
Careful, there are faggots who actually argue this.
Also reminder that SH doesn't even have limited inventory, while RE4 does. Kek.

>> No.9487547

i have to spend a million pesos just to one-shot a singular boss in re4 meanwhile i can consistently one-shot every zombie in re1 by just aiming up and firing the shotgun. wtf nothing is survival horror now

>> No.9487550

>>9487521
The focus of the game is shooting things and kicking ass. Everything else is secondary to this.
>this is still just no true scotsman shit.
Understand that "it's not a survival horror game" is a statement of fact, not an insult to the game. "Survival horror" doesn't describe it very well. Would you call Blood a survival horror game? In video games, the theme and genre are separate.

>> No.9487551

>>9487550
i agree it's a different KIND of survival horror, but it seems to tick all the boxes of the actual definition. regardless of the fact that it isn't exactly like re1. blood is nothing like re4.

>> No.9487558

>>9487551
>it seems to tick all the boxes of the actual definition.
Survival horror games are basically spooky point and click adventures where you have a physical avatar in the game you have to keep alive. I don't see how RE4 fits that rather than fitting the description of a third-person shooter.
> blood is nothing like re4.
Explain how Blood isn't a survival horror game and I'll argue that it is at least as effectively as you can for RE4.

>> No.9487562

>>9487558
>Survival horror games are basically spooky point and click adventures where you have a physical avatar in the game you have to keep alive
nice incredibly hyperspecific inaccurate personal definition where only alone in the dark and re1 count as survival horror. here's the actual definition for reference
>Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark mazelike environments and unexpected attacks from enemies.

>Blood
there's no inventory management whatsoever and the player isn't at all inhibited by the gameplay. these are both things re4 does. and this is more subjective but blood is just blatantly much wackier and less tense in general to me. the comparison feels very forced.

>> No.9487591

>>9487562
>here's the actual definition for reference
Well, that's the definition some random person typed on Wikipedia. The same wikipedia that lists Left 4 Dead as a survival horror game and at one point listed Dead Space Extraction (the lightgun shooter) as a survival horror.
>there's no inventory management whatsoever and the player isn't at all inhibited by the gameplay. these are both things re4 does.
Inventory management no, limited inventory yes. You can only hold a set amount of ammo for each weapon. RE4 doesn't require inventory management in regards to key items either. There's a limited number of resources on the map, which isn't true of RE4 where enemies drop ammo and health and you can purchase health items from the merchant.
> this is more subjective but blood is just blatantly much wackier
Your right hand comes off? It's no different than in movies where you have straight horror like The Shining and Horror Comedy like House or Evil Dead 2.

>> No.9487610

>>9487591
limited enemies dropping limited ammo or some gold is still limited resources. you have to spend your limited money to get items from the merchant.

>> No.9487616

>>9487610
>limited enemies dropping limited ammo or some gold is still limited resources
>you have to spend your limited money to get items from the merchant.
At this point, I almost can't think of a game that wouldn't qualify as a survival horror

>> No.9487634

>>9487616
yeah cause that's my definition of survival horror you disingenuous fruit and not a direct response to your false correlation between re4 and blood. if you're implying here that re4 isn't survival horror cause blood also has ammunition in it then oops re1 is also not survival horror cause it also has ammunition in it. your shitty analogy is going nowhere. you might as well argue re4 isn't survival horror cause leon doesn't talk about a painting

>> No.9487649

>>9487634
Blood's resources are baked into the level. RE4 features random drops every time you kill an enemy. Obviously I'm not actually trying to claim Blood is a survival horror game, but the point is made that if you're going to try to argue that RE4 (what about 5? 6?) is a survival horror game, then so is Blood and a miriad of other games that nobody would normally say are survival horrors. Again, this is what happens when you conflate the literary theme of "horror" with a video game genre that rests on gameplay. You do have to be quite specific with it and exclude a lot of things.

>> No.9487653

>>9487649
except re4's gameplay is still nothing like blood's and much more like re1's despite your toddler observation that both re4 and blood do in fact have ammo in them

>> No.9487656

>>9487653
It's nothing like either, it's an over-the-shoulder third-person shooter. It's closer to Gears of War than anything. Hell, is Gears of War a survival horror too? The enemy design is kind of creepy. Might as well lump that in too, right?

>> No.9487658

>>9487656
oh wow it's over-the-shoulder so its exactly like gears of war! just like how re1 is exactly like shenmue cause they both have tank controls. more toddler analogies for the dumpster

>> No.9487667

>>9487658
To be fair, you're resting your entire argument so far on "it has an inventory screen"

>> No.9487709

>>9487656
>It's closer to Gears of War than anything
gr8 b8 m8

>> No.9487718

>>9487709
At one point in RE4 you're taking cover behind metal shields and returning fire to miniguns and turrets

>> No.9487752

>>9487436
This is a great question, and I'll try to answer it from my own point of view. Personally, I feel that the only games that have ever tried to imitate Resident Evil are its own series, and Dino Crisis 1. This is even debatable, as truthfully the only REAL survival horror games, as in games that both combine survival AND horror, without going down the more action heavy route, are RE1, REmake, and Dino Crisis.

Back to the subject though, you'll notice all of REs knock-offs barely ever tried to imitate its style. Even Silent Hill, its greatest rip-off, is absolutely nothing like Resident Evil. It has virtually no item management, and ammo is not scarce at all. Most of the games just try to rip off its camera angle and let you shoot monsters. But how many tried to copy the Mansion, or added in interesting, well-thought backtracking? How many are actually scarce on ammunition, or force you to really strategize how you go through each room? It just doesn't exist. I'm not sure if Resident Evil was just that good, or the developers were just flat out lazy and all of the clones were cash grabs. But they aren't very good in comparison, and they all lack polish.

>> No.9487754

>>9487718
and?

>> No.9487940

>>9487551
>but it seems to tick all the boxes of the actual definition
youre a literally retarded NPC

the *actual*, real thing that separates a "survival horror" game from something else is the true permanence of consequence, aka putting the onus of survival onto the player regardless of how easy or hard it is to achieve in actuality

RE1 is a survival horror game because it has truly finite resources and if you choose to shoot them onto a wall the game wont take pity on you and divine more resources from some enemys asshole, unlike RE4, dead space or the evil within

Call of Cthulhu DCOTE has light elements of survival horror but it doesnt commit into the design in its linear gauntlet that doesnt leave much space for consistent systems or long term consequences to ever really unlock the meaning of the label

RE4 is an action game and any type of mild (perceived) resource scarcity in that game only exists to incentivize actually interacting with the full action mechanics of the game (conserving resources by hitting weakspots and using the melee to either hit entire crowds or immediately damage one enemy as much as possible, using the knife, using the environmental tools) instead of just unloading into the crowd which would completely break the encounter design

>> No.9488392

>>9483897
I'm making the point it's just a mish mash of Twin Peaks, Jacobs ladder etc, same with RE which is just repurposed AITD with less lovecraft and more b-movie giant monster campiness. everything is derivative of something else but Japanese in particular excel in ripping off western culture, specifically in video games.

>> No.9488441

>>9487940
well that's just like your autism man. the actual definition suits re4.

>> No.9488449

>>9487940
also what kind of permanence of consequence do you get from say silent hill or fatal frame? just being able to lose all your ammo? like every shooter including le ebil re4 are now survival horror games by that definition. i won't be able to get any more drops from enemies when i can't kill them to begin with. once again the implication is that re1 is the only actual survival horror game and "survival horror" just means when your game has ink ribbons in it

>> No.9488457

>>9488449
>just being able to lose all your ammo?
yes, and your healing items
> like every shooter including le ebil re4 are now survival horror games by that definition.
no they arent fucking illiterate piece of shit, RE4 has a system for dropping you more resources (especially the ones you need the most according to the game) nonstop and the reason why survival horror games are survival horror is precisely because they give you finite resources and then expect you to manage them for large periods of time, unlike something like fucking Doom which is a blatant shooter and that gives you a constant arsenal of weapons and ammo for those weapons to use against the encounters, whereas in a true survival horror game the entire game is the "encounter", usually with soft resets at points (like mansion, outhouse, return to mansion, lab)
>once again the implication is that re1 is the only actual survival horror game
maybe if youre an underage third worlder with zero capacity for reading or thinking, every single classic RE and their remakes and RE7 are all actual survival horror games, just like silent hill (even the newer ones) although far worse as far as that element of them goes, they just made up for it by having so much better audiovisual sides that their "scares" have barely anything to do with the systematic gameplay side and everything to do with what youre hearing and witnessing on screen

>> No.9488459

>>9488457
well that's just like your autism man. i will continue to use the colloqiual definition of survival horror and not 'is re1-like enough to soothe some angry autist'

>> No.9488463

>>9488459
>well that's just like your autism man
no, you actually got extremely literal and precise descriptions of exactly what constitutes as survival horror game design, and why, and the only "retort" you have is an autistic meltdown where you whine and shake in the fetal position while pretending like you had something to actually say back

>> No.9488468

>>9488463
no i just got angry autism. you didn't even explain how silent hill and fatal frame are survival horror by your extremely narrow definition. they don't have ink ribbons or expect you to conserve resources. you can save anywhere.

>> No.9488470

>>9486170
it's more horror than spoopy sexual frustration monsters

>> No.9488471

>>9488468
>you didn't even explain how silent hill and fatal frame are survival horror by your extremely narrow definition
because youre extremely illiterate
>they don't have ink ribbons
I havent mentioned your fucking ink wibbons anywhere because they have nothing to do with what constitutes survival horror game design, they merely enhance it in some games. fuck off illiterate kid

>> No.9488474

>>9488471
except ink ribbons are the entire reason you need to conserve resources over a long period of time in re1

>> No.9488476

>>9488474
How fucking mentally ill are you? You can complete the game without a single save, they have nothing to do with any of the "resources" you spend, they simply make you consider saving your progress which in return creates more tension in the decisionmaking gameplay (where and when to spend resources to stay alive)

Never reply to me again, its blatantly obvious youre not only utterly illiterate but also stupid as fuck, exactly the audience that games like dead space are marketed as "survival horror" for

>> No.9488479

When it comes to the Silent Hill series and talk of bests, Silent Hill 3's visual style seems to be forgotten. Some of the transitions into Otherword on second playthrough, the mirror room, all the body horror. It's way more visceral and visually engaging than any of the others and it seems to be overlooked when talking about the game's strengths.

>> No.9488603
File: 62 KB, 720x701, Ffn6nbWVQAAigcN.jpg [View same] [iqdb] [saucenao] [google]
9488603

>>9488479
I think SH3's strengths get overshadowed i general. It's a weird game in the series, it acts as a continuation of SH1's plot while telling a more personal narrative about Heather like SH2, making it feel "redundant" in ways. SH3 both tries to tell a deeper narrative happening around the protagonist and those around her but also have her experience her own personal journey, it's a very ambitious narrative that, overall, I would say works out well but doesn't feel quite as cohesive as the prior two entries. Generally I think people see SH3 as having "less meaning" in what the game, and this is true in a few regards but still pretty inaccurate to the overall. Honestly I think the symbolism and themes go over people's heads because they're so heavily based in the feminine experience. If you're a guy I feel like it's likely you just kind of don't think about things like the game's various menstrual imagery, though some things like the hole leading to the final boss are hard to miss.

I always have a hard time deciding between SH1 and SH3 as my personal favorite. SH3 has a lot going for it with the most refined gameplay and graphics of the series, but it's also the most obviously compromised of the first three games. The game has essentially no exploration outside of the dungeons and a handful of "grab thing, walk a room over, use thing" moments. It's a great game on its own merits, but how it compares to prior entries and their strengths gives a lot of differing thoughts. I would say that, as simply a "video game", that SH3 is the best, as to be expected being the newest, but it's clear pure gameplay is not why people love horror games.

>> No.9488604
File: 5 KB, 552x32, 1649719663676.png [View same] [iqdb] [saucenao] [google]
9488604

Allow me to put this retarded discussion to rest.
>inb4 wikipedia is wrong
Okay school teacher.

>> No.9488609

>>9488604
I know you must be genuinely retarded but yes, that is why wikipedia is generally agreed to be a fucking non source for anything unless wikipedia directly links to the actual source, literally fucking anyone can write in it and unless someone decides that what was written was wrong (and the cucks in charge agree with the changes) then that is the information present

fuck off literal NPC

>> No.9488610

>>9487940
>the *actual*, real thing that separates a "survival horror" game from something else is the true permanence of consequence
That has literally nothing to do with survival horror. Plenty of games have consequences and have nothing to do with survival horror. Fuck off pseud.

>> No.9488612

>>9488609
>words words words
Seethe more.

>> No.9488613

>>9488610
>Plenty of games have consequences and have nothing to do with survival horror
and? there are also plenty of games with cars that arent racing games and vice versa, fuck off. there are zero survival horror games that dont have what you just referenced

>> No.9488619

>>9488613
Your defining characteristic of a survival horror game has nothing to do with actually defining the genre. You're a textbook brainlet who makes up his own definitions and argues against reality, yet has absolutely nothing to back it up.

>> No.9488636

>>9488619
My biggest mistake was assuming that I was only talking to a retard, and not also a fucking pedantic pseudointellectual autist

I replied to a retard who claimed RE4
> seems to tick all the boxes of the actual definition
because of a combination of him being utterly retarded and clueless just like 99% of people in general, so I went to actually explain to him the biggest thing that separates RE4 from an actual survival horror game on a design level

The biggest problem low IQ spics like you have is that you lash out in terror and rage if someone says your favorite shooter isnt a "survival horror" game as if it was some insult. RE4 is not even a fucking horror game, and survival horror has barely anything to do with whether or not the game is scary (but it gets you closer to understanding what it actually means). Nobody fucking calls Dead Space an "immersive sim" either even though it has almost everything on the surface level to resemble system shock- turncoat insane woman giving you orders, spaceship setting, le tech savvy everyman protagonist who doesnt speak, bio-horror enemies that have taken over the setting with extremely few living survivors- and its still a fucking third person shooter instead because genres have meaning

Survival horror is a set of game design that sets out to elicit the "horror" and stress through the systematic elements and act of playing itself rather than needing to "scare" you with the superfluous elements of the game, like the audiovisual side which silent hill entirely depends on. Resident Evil invented survival horror and everything about its design comes together to make the act of playing the game a stressful game about using your brains and wits

Resources are truly finite and never replenished out of pity, if you pick up every single bullet in the game and shoot them into a wall, then fuck you, it wont magically drop more for you

>> No.9488639
File: 694 KB, 684x1000, 1655689421672.jpg [View same] [iqdb] [saucenao] [google]
9488639

>>9488619
>>9488636
The entire rest of the game is designed around this philosophy by forcing you to actually keep making guesses/ more or less educated decisions about how to scrape your little butter over the entire bread of the game. The "encounter" design isnt about individual combat encounters but more like an interwoven rubiks cube of level design that forces you to constantly consider/ reconsider which elements to take out from the chessboard with your limited ability to damage and take damage yourself

RE4 has literally *zero* elements of actual survival horror except maybe having a slightly low-ish ammo count for a game that is entirely about nothing else than going from one doom monster closet to the next to kill everything that moves, but like I said thats there to trick/ incentivize the player into actually using the combat mechanics and engaging with what makes the encounter design of the game work rather than just standing with a shotgun and splatting everything that approaches for 25 seconds in a row

and now I expect another trembling autistic reply about how all of this objective analysis is obviously "made up" or something because youre too legitimately retarded to even grasp and think about what youre playing and why it plays the way it does

>> No.9488645
File: 316 KB, 527x385, 1649489259417.png [View same] [iqdb] [saucenao] [google]
9488645

>>9488636
>>9488639
Publish your retarded essay somewhere else. You don't need this many words to define what a survival horror game is.
>pedantic pseudointellectual autist
Yeah, that's you. The lack of self awareness is palpable.

>> No.9488649

>>9488645
>NO YOU DIDNT EVEN EXPLAIN
>explain for 2 minutes
>w-words words words this is so many words

I cant even imagine how fucking legitimately retarded you must be in real life, and then you couldnt even vanish with dignity but had to announce to everyone that youre a phoneposting spic who cant read a few small paragraphs on 4chan after pretending to want "arguments". Go fucking kill yourself cretin

>> No.9488653
File: 17 KB, 360x254, young-man-aiming-with-pistol-in-hand-young-caucasian-blond-man-aiming-with-pistol-in-hand-stock-photos_csp2936053.jpg [View same] [iqdb] [saucenao] [google]
9488653

>>9488636
>>9488639
>8 paragraphs of pure, unrelenting cope
lmao. the sad part is, you'll type a thesis paper arguing that RE4 isn't a survival horror game, yet I guarantee you couldn't beat it without dying. the game has horror aesthetics, the game has resource management, the game tracks your death count and encourages you not to die. it is a survival horror game and you are the very midwit you hate. good day.

>> No.9488662

>>9488653
>yet I guarantee you couldn't beat it without dying
what the fuck does that have to do with anything fucking retarded autist? is ninja gaiden also a survival horror game?
>the game has horror aesthetics
so do from software games, by far more than RE4 ever did
> the game has resource management,
barely and not remotely in the same way as any actual survival horror game as it expects you to kill everything that moves, keeping up the illusion of low bullet counts just exists to temper your powerlevel and force you to think about which gun to use and when
> the game tracks your death count and encourages you not to die.
and? what the fuck does that have to do with being survival horror?
>it is a survival horror game and you are the very midwit you hate.
very fucking ironic, you legitimately belong in special ED right beside james rolfe

>> No.9488663

Defining survival horror by something like resource management rather than the goals of the game doesn't make sense to me. If you play Resident Evil 1 with a gameshark that gives you infinite ammo and health, did you just change the game's genre? Is the difference between Easy and Hard mode a whole different genre?
No, it's the focus of the game that matters. Classic RE is focused on exploring and solving puzzles with any combat being secondary. RE4 is the other way around.

>> No.9488664
File: 27 KB, 626x417, young-blonde-man-looking-unhappy-stressed-suicide-gesture-making-gun-sign-with-hand-pointing-head_1194-127101.jpg [View same] [iqdb] [saucenao] [google]
9488664

>>9488662
lol didnt read

>> No.9488673

>>9488663
>did you just change the game's genre
yes, because the entire rest of its game design hinges on the way resources are treated. if you hack in an infinite grenade/ rocket launcher then you remove the need to ever consider inventory management at all, or ever running past a single enemy, so your entire decisionmaking boils down to
>what do I do next
rather than engaging with the true design of the game where the entire "survival horror" game design is a permanent revolving puzzlebox around the actual "objective" of trying to progress

You break the design of the game because you make it so much easier that you dont actually have to engage with the "game" anymore, and the defining feature of survival horror is that its an actual "game" where the horror is embedded onto the systematic/ mechanical level of the game rather than entirely depending on non systematic spooks that aim to raise tension and scare you into not even wanting to progress, which silent hill leans into far more heavily even though it still has elements of survival horror, just far less and commits to them far less

>> No.9488683

>>9488649
If this argument was in real life you’d be laughed at and start breaking down crying.

>> No.9488697

>>9488683
>I cant actually argue back, but if this was irl id cope by laughing which I cant even visibly do now
good to know, how about you fuck off back to memeddit or some other shithole to talk about your favorite "survival horror" games with the rest of the girl gaymers. Played any good survival horror games like Bendys Ink shithole or some other spooky zoomer twitch game recently?

>> No.9488709

>>9488673
>You break the design of the game because you make it so much easier
The games even natively offer infinite ammo superweapons after you beat them with a good rank.
You could even go the other direction, making it harder like a knife only run, but that also removes any need to manage ammunition. Now it's just a really hard adventure game?
I don't buy that a game can change genres that easily. That just means the definition is weak.

>> No.9488715

>>9488709
>The games even natively offer infinite ammo superweapons after you beat them with a good rank.
and? theres a fucking reason you get it AFTER that, to turn the game into a joke
>Now it's just a really hard adventure game?
you still deal with the healing resources, but yes, ultimately if youre good enough at the game you interact less with the "survival horror" part, but this isnt some argument for RE not being survival horror, it just means that genre label loses value when youre already familiar with the challenge youre using those systems on- and unlike other horror games, actual survival horror games like RE dont lose their value based on that familiarity but now youre trying to juggle all the systems and mechanics while interacting more directly with the "adventure" and "puzzle" parts. Once youve seen the puzzle board and you know how the pieces fit together your brains shift over from guessing to managing, but your brains are still just as engaged

>> No.9488724

>>9488697
Your seething reply only confirms what I said.

>> No.9488726

>>9488724
You are the one "seething" in here, because you actually realized that you had no arguments (aka confirmed literally and I mean literally everything I said) and then proceeded to shit your pants in some desperate attempt to shield your own third worlder ego. Like I said, fuck off cretin

>> No.9488740

>>9488715
>and? theres a fucking reason you get it AFTER that, to turn the game into a joke
It makes the game easier, but you're arguing that the difficulty itself defines the genre and you can switch what game genre it is on or off that easily.
>you still deal with the healing resources, but yes, ultimately if youre good enough at the game you interact less with the "survival horror" part
Now the genre is something you "interact with"? It's just what the game is supposed to offer. Like I said, it's a horror game where the focus is on exploring and solving puzzles, but you also use a physical avatar to interact with the world and its obstacles. That works whether it's the hardest or easiest thing you've ever played, whether it's your first run through or you know every solution. That's a better way to define it.

>> No.9488750

>>9488740
>you're arguing that the difficulty itself defines the genre
it does, literally all game design breaks apart if you make it redundant to even engage with the components that make up that design, theres nothing "easy" about introducing a literal cheatcode into the mix that removes multiple aspects of game design out from the equation at once

>> No.9488765

>>9488750
>literally all game design breaks apart if you make it redundant to even engage with the components that make up that design
You're defining it in a way that's impossible not to break apart, which is my point. It's a bad definition that falls apart even within the parameters of the game. Mine still applies under those same conditions.

>> No.9488773

>>9488765
>It's a bad definition that falls apart even within the parameters of the game
no it doesnt fucking mongoloid, because the game giving you access to cheat codes that nullify the game design is not an argument for that fucking design not being there in the first place, about as retarded as claiming that mario isnt a platformer if you can just noclip and fly through the level
>b-but its in the game
so fucking what? RE4 also has a literal one button "i win" gun that kills everything on screen as an unlock

>> No.9488779

>>9488773
>no it doesnt fucking mongoloid, because the game giving you access to cheat codes that nullify the game design is not an argument for that fucking design not being there in the first place
Now you're arguing that even the things the game itself does aren't the game's design.
Like I said, your definition falls apart readily. Mine holds up and applies to other games just as effectively no matter what you do.
>so fucking what? RE4 also has a literal one button "i win" gun that kills everything on screen as an unlock
And again, it doesn't affect what genre it is. It's still a shooter, it's just an easier shooter if you use those weapons.

>> No.9488791

>>9488779
>the game's design.
do you know what "game design" means fucking faggot? clearly you literally, unironically do not and think that having a fucking unlockable post game gun has something to do with how the game actually plays, aka the definition of a pedantic (but also severely retarded) autist
>It's still a shooter, it's just an easier shooter if you use those weapons.
no it isnt, you dont have to even aim, all you do is go into a stance with R2 and then press one button to nuke everything on screen, it entirely removes every single design element that makes RE4 what it is (locational damage that unlocks crowd control or higher damage opportunities, complex encounter design to force you to get creative with these mechanics and your guns)

>> No.9488796

>>9488726
>>9488724

>> No.9488808

>>9488740
I wouldn’t say puzzles are a defining feature. Original RE1 only has the paintings and the liquid combination which aren’t really THAT difficult. RE3, while having more action, has harder puzzles and more exploration as well. You can have both, they’re not mutually exclusive.

>> No.9488815

>>9488791
>unironically do not and think that having a fucking unlockable post game gun has something to do with how the game actually plays
With the focus of the genre being exploration and puzzles, the gun is inconsequential. Like I said, it could be an infinite ammo rocket launcher or it can be a knife you're using. Both "break the game" the way you want to define it, because it's a bad definition.
>no it isnt, you dont have to even aim
Do you shoot? There you go

>> No.9488819

>>9488808
Finding items and figuring out where they're used is also a form of puzzle solving, and that's the core gameplay

>> No.9488834

>>9488815
Except that the knife doesnt "break" anything, using it takes far more skill than interacting with the survival horror aspect of its design so you supercede it rather than throwing everything into the trash by using less brains and less effort with an infinite ammo rocket launcher

>Do you shoot? There you go
do you do the most inconsequential part of RE4's game design? who fucking gives a shit? the entire crux of its combat design revolves around where you aim, to either knock the enemy away or stagger them for a certain type of crowd control melee attack. its blatantly obvious you dont even fucking play videogames, especially a single one of the ones being talked about

>> No.9488847

>>9488819
Wait so you don’t think RE4 is survival horror?
>Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark mazelike environments and unexpected attacks from enemies.
RE4 has all of this. I don’t understand how anyone can genuinely argue that RE4 isn’t a survival horror game.

>> No.9488859

>>9488847
It doesnt have literally any of those, youre extremely retarded and shit at the game if you think it does. Its a fucking linear hallway that corrals you into everything you ever need to "find" while going through an order of doom monster closets where you take on something between 10 and 40 enemies with special units in the mix, with the full intention of killing every single one for fucking cash to buy more shit with all the while they drop bullets, health and grenades

>> No.9488862

>>9488834
>using it takes far more skill than interacting with the survival horror aspect of its design
Now "the survival horror aspect" is a separate thing from the rest of the game? Then you're not using it as a game genre to be applied. Again, you're vaguely using "survival horror" and "difficulty" interchangeably.
>do you do the most inconsequential part of RE4's game design? who fucking gives a shit?
Haha, the more you try to argue your point, the more you devalue anything you'd refer to as a game genre.

>> No.9488874

>>9488862
>is a separate thing from the rest of the game?
no? the knife is a fucking failsafe mechanic to prevent you from softlocking yourself too hard if you waste the offensive resource aspect of it, ive literally never claimed that you cant beat resident evil without bullets, ive said that survival horror game design revolves around resources that are actually finite and the game wont calculate and drip feed more resources for you if you "need" them. fuck off illiterate autist

>Haha, the more you try to argue your point, the more you devalue anything you'd refer to as a game genre.
No I dont, RE4 is called a third person shooter because theres no point to come up with a genre label of its own, in reality it plays utterly nothing like gears of war or max payne and its why god hand is literally just a kung fu mod for RE4 that uses preexisting moves from the game based on Leon/ Hunk/Wesker/ Krauser and removed guns from the equation entirely

>> No.9488875

>>9488847
The focus of the game is on shooting things. Even when there is a key item you need, the trek to and from it are only a way to get you to go somewhere else to fight more enemies. It's got one of the most advanced combat systems in that whole generation of games, which won it awards.

>> No.9488886

>>9488874
> the knife is a fucking failsafe mechanic to prevent you from softlocking yourself too hard if you waste the offensive resource aspect of it,
>ive said that survival horror game design revolves around resources that are actually finite and the game wont calculate and drip feed more resources for you if you "need" them
You can choose to play entirely with a knife and not have to worry about ammunition. It doesn't change the genre. It's harder, yes, but that doesn't change the genre either. The focus of the game is on exploration and puzzle solving, which as I said, remain exactly the same whether you have no gun or an infinite ammo rocket launcher.

>> No.9488895

>>9488859
Actually it has literally all of those.
>>9488875
It’s a shooter and a survival horror game.

>> No.9488898 [DELETED] 

please stop engaging the retard. RE4 is a survival horror game whether he likes it or not and he needs to have sex.

>> No.9488901

>>9488886
>You can choose to play entirely with a knife and not have to worry about ammunition. It doesn't change the genre.
did I say it "changes" the genre fucking autist? this is exactly what exposes you as a pedantic autist, the entire game is designed in a way that makes using the knife almost impossibly hard for a new player, hence why fucking nobody will ever beat it with the knife on their first playthrough, or ever even necessarily touch it at all in 100 playthroughs. It doesnt "skip" anything because being good enough to use it to supercede the ammo conservation aspect means you know how to fucking run past every single enemy in the game already, go fuck yourself and never respond to me again
>which as I said, remain exactly the same whether you have no gun or an infinite ammo rocket launcher.
no hey dont because the entire game is built around a limited inventory and being forced to consider optimal decisions in where and when to get rid of enemies to clear pathways that you go through multiple times, the fucking "puzzles" aka how to progress through the game are just the thing that forces you to interact and engage with the survival horror aspect

>>9488895
thanks for telling everyone that youve never played through RE4 even once, or probably any videogame to begin with if youre this impressed at yourself for "finding items to unlock the path" in a linear hallway action game that has less fucking open ended design than actual doom ever did

>> No.9488906 [DELETED] 
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9488906

>>9488898
nigger

>> No.9488907 [DELETED] 

>>9488898
Dont confuse the game being too hard and "scary" for your 10 year old third worlder brains as it being "survival horror". If RE4 is "survival horror" then Gears of War must have been doubly more so

>> No.9488912

>>9488901
RE1 key hunting isn’t hard either. The challenge comes from the enemies present in the levels. Just like RE4.

>> No.9488915

>>9488847
From the same wikipedia article header
>Starting with the release of Resident Evil 4 in 2005, the genre began to incorporate more features from action games and more traditional first person and third-person shooter games. This has led game journalists to question whether long-standing survival horror franchises and more recent franchises have abandoned the genre and moved into a distinct genre often referred to as "action horror".[1][2][3][4]

>> No.9488916 [DELETED] 

>>9488912
I know youre a pedantic autist and have never played either games, but you dont fucking "find" anything in RE4. Its a linear hallway that you never have to make a single decision in, its a pig pen that leads you directly from one combat encounter to the next. In RE1 you might "find" a locked door and be forced to backtrack through the mansion into another place that you can now open, which nobody ever spells out to you nor tells you in advance so the onus of deciding where and when to remove enemies from the equation with your limited resources is both the "puzzle" and the "survival horror" of the game

>> No.9488917 [DELETED] 

The desperation in making RE4 feel validated as a horror game, which it isn't, is to simply feel like you're not a braindead dudebro that likes lowest common denominator trash that helped kill the industry.

>> No.9488924 [DELETED] 

>>9488901
>>9488906
>>9488907
t. assmad samefaggot virgin. you are not the arbiter of the horror genre. you do not get to decide what survival horror is. if the game has horror aesthetics and places an emphasis on surviving enemy encounters, managing resources and solving puzzles, then it is, by definition, survival horror. it may not be the game you want it to be, but it's a survival horror game. deal with it.
>Gears of War
funny you mention that because Gears of War has definite horror elements and was heavily influenced by RE4. the main thing separating it from being an actual survival horror is that it offers no incentive to avoid dying (like RE4 does with a death counter), and there are no puzzles or barely any resource management. but thematically, it is absolutely a horror game.

>> No.9488926

>>9488901
>did I say it "changes" the genre fucking autist?
Yes, it's been your argument from the beginning. It's what you're using to define the survival horror genre.
>the entire game is designed in a way that makes using the knife almost impossibly hard for a new player, hence why fucking nobody will ever beat it with the knife on their first playthrough,
Now what, the game is a survival horror on the first playthrough, but subsequent playthroughs are a different genre? I say again, your definition is bad.
>no hey dont because the entire game is built around a limited inventory and being forced to consider optimal decisions in where and when to get rid of enemies to clear pathways that you go through multiple times
Is Counter-Strike a survival horror game to you?

>> No.9488927 [DELETED] 

>>9488924
>my childhood game is horror because it is ok? my childhood is just as valid as yours!!!!

>> No.9488929 [DELETED] 
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9488929

>>9488924
>t. assmad samefaggot virgin
not a single one of those words describes me, but didnt read further since its blatantly obvious you have nothing smart to say, go back to /v/ or better yet, memeddit

>> No.9488930 [DELETED] 
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9488930

>>9488927
lol

>> No.9488931

>>9488924
> the main thing separating it from being an actual survival horror is that it offers no incentive to avoid dying (like RE4 does with a death counter)
This can't be what its genre classification rests on

>> No.9488934 [DELETED] 

>>9488929
>not a single one of those words describes me
>literally proves he's samefagging in his own image
next, have sex

>> No.9488936

>>9488915
>questioned by journalists
And they’d be wrong, kek.

>> No.9488938 [DELETED] 

>>9488930
>jewpedia
top kek, i accept your concession

>> No.9488939

>>9488926
>Now what, the game is a survival horror on the first playthrough, but subsequent playthroughs are a different genre?
yes, hence why people actually replay resident evil constantly for the gameplay unlike other horror games, fuck off literal retard, I already explained the reason for this as well in another post but because youre an illiterate pedantic autist who doesnt actually play these games its no wonder you entirely missed it

>> No.9488940

>>9488924
>>9488927
The problem is "horror" is a genre of art and "survival horror" is a genre of gameplay. It can be horror and not be a survival horror video game. RE4 is a great horror game, scarier than the other Resident Evil games. It's not a survival horror game in its gameplay.

>> No.9488943 [DELETED] 

>>9488934
>making multiple replies in a thread in response to different posts is "samefagging"
youve been on this site for 2 weeks but I can tell you that word does not mean what you think it means

>> No.9488945 [DELETED] 

>>9488940
yes, suplexing dudes and saying cartoon comedy quips is peak horror, you retarded nigger

>> No.9488947 [DELETED] 
File: 237 KB, 346x344, brule.png [View same] [iqdb] [saucenao] [google]
9488947

>>9488939
>yes
I was making fun of what you said and you agreed with my derision anyway

>> No.9488950 [DELETED] 

>>9488947
>I was making fun of what you said
because youre literally retarded and cant actually grasp anything thats being said, its not something to be proud of

>> No.9488951 [DELETED] 

>>9488943
you literally responded to the same post more than once with different writing style in the span of a few minutes. you blew yourself out faggot. cope harder.

>> No.9488953

>>9487436
Survival Horror, or whatever people want to call it, was really just a brief fad that peaked in popularity in the late 90s and sputtered out in the early 2000s. RE only survived by transforming into a more action oriented approach with 4, and even that took several years and a few ports before it matched the sales RE1 and 2 did on the Playstation alone when the fad was at its height.

>> No.9488954 [DELETED] 

>>9488951
>you literally responded to the same post more than once with different writing style in the span of a few minutes.
are you fucking blind? no I didnt fucking mongoloid, these two were my posts fucking retarded spic
>>9488901
>>9488907

>> No.9488956 [DELETED] 
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9488956

>>9488906
double nigger

>> No.9488957 [DELETED] 

>>9488938
>it's not a valid source because i say it isn't
too bad, so sad.

>> No.9488960 [DELETED] 

>>9488956
It's literally impossible to run out of ammo in 4~6 unless you play like an ape nigger chimp, which given its fanbase I suppose it's more likely that you'd think.

>> No.9488969 [DELETED] 

>>9488954
>no I didnt fucking mongoloid, these two were my posts fucking retarded spic
lmao nah, you did. cope harder and stop crying. also, what's with you and spics and mongoloids? why do you keep reusing the same insults? your virgin rage is impacting your ability to think.

>> No.9488970 [DELETED] 

>>9488960
I never completely ran out of ammo in 1-3, only ran out for a specific gun. Same with RE4.

>> No.9488972

>>9488936
For a few years when RE4 came out, every horror game was called a survival horror because people kept using it interchangeably with horror. Wikipedia only recently cleaned up their genre labels after enough people argued, as we're doing here, to change them to more accurate terms. Before, Killing Floor, Dead Space, F.E.A.R., Alien vs Predator, etc were listed as "survival horror." Left 4 Dead and DOOM 3 still are.

>> No.9488982

>RE4
>amazing graphics
>amazing music and sound
>great action
>great horror
>tons of content
>sexy girls
>funny dialogue
>the mere mention of its name absolutely BTFOs virgins across the globe
that's it, RE4 really is the greatest game ever made.

>> No.9489002 [DELETED] 

>>9488972
Funny because I don’t care. I’m talking about RE4 here. It’s a survival horror game and no amount of seething will change that. It has all the elements of classic Resident Evil games, but the fact that it has superior action gameplay somehow short circuits your brain and makes you seethe about how it’s no true survival horror.

>> No.9489005 [DELETED] 

>>9489002
youve never played a single survival horror game, aka youve never played a classic RE game. No wonder you have a massive inferiority complex over it and you have to try to convince everyone that your spic steam game is totally ackhual survival horror just like dead space

>> No.9489006 [DELETED] 

>>9489002
>It’s a survival horror game and no amount of seething will change that
I think that's been pretty well argued against in this thread, and I'll add that if you posted on /v/ at the time, every one of those games would cause the same kind of passionate defending arguments if you said, for example, Left 4 Dead wasn't a survival horror game.

>> No.9489007 [DELETED] 

>>9489002
>if i bitch and moan, and keep repeating that thing is true, thing will be true
Kinda like trannies trying really hard to convince themselves they're women. Certified zoomie.

>> No.9489009 [DELETED] 

>>9489005
>>9489006
>>9489007
Cope.

>> No.9489010 [DELETED] 

>>9489009
very fucking ironic, go back

>> No.9489013 [DELETED] 

>>9489005
>spic spic spic
lol did a ganado touch your cock or something?

>> No.9489014 [DELETED] 

>>9489010
RE4 is scarier and harder than RE1. Deal with it lmao.

>> No.9489015 [DELETED] 

>>9489014
And even if it was neither of those things would have anything to do with whether or not the game is survival horror. Ninja Gaiden 2 is scarier and harder than every single resident evil combined but its still a hack and slash

>> No.9489020 [DELETED] 

>>9489015
>Ninja Gaiden 2 is scarier and harder than every single resident evil combined but its still a hack and slash
STOP GAPEKEEPING SURVIVAL HORROR!!!!!!!!!!!!!! IT'S A HACK AND SURVIVAL HORROR

>> No.9489021 [DELETED] 

>>9489006
>I think that's been pretty well argued against in this thread
No it hasn't. The faggot can't even properly define what a survival horror game is.

>> No.9489024 [DELETED] 

>>9489015
Well you see, the difference is that Resident Evil 4 has all the elements of survival horror, but Ninja Gaiden 2 doesn't. It should be pretty easy to identify this if you have a functioning brain.

>> No.9489028 [DELETED] 

>>9489024
>Well you see, the difference is that Resident Evil 4 has all the elements of survival horror
it doesnt have any of them as established in great detail, ninja gaiden 2 is also a linear gauntlet with "puzzles" and items that unlock shit with "scary" moments and enemies but nobody is retarded enough to call it survival horror because the entire game revolves around its combat just like RE4

>> No.9489029 [DELETED] 

>>9489021
>it's a horror game where the focus is on exploring and solving puzzles, but you also use a physical avatar to interact with the world and its obstacles
Works pretty well. Also describes Silent Hill and other survival horror games.

>> No.9489034 [DELETED] 

>>9489028
See >>9488847
Resident Evil 4 has all of those, Ninja Gaiden 2 doesn't.

>> No.9489037 [DELETED] 

>>9489034
Simply saying something doesnt make it true, but thanks for officially giving up, retarded gaslighting spic. At least it means we both know Im right

>> No.9489039 [DELETED] 

>>9489037
>Simply saying something doesnt make it true
Correct, but it is true whether I state the obvious or not. Stay mad.

>> No.9489043 [DELETED] 

>>9489039
>but it is true whether I state the obvious or not
according to who? you literally have a detailed objective analysis in this thread that explains to you exactly why RE4 isnt survival horror, and the only cope retarded NPC.s like you have is pointing to some shit wikipedia article written by another acne riddled bowl cut headed special ED james rolfe piece of shit like you because the article calling it survival horror apparently overrides all actual knowledge and analysis of the topic. Genre labels exist so people who are looking for actual survival horror dont get tricked by inferiority complex spics into playing an action shooter with one scary enemy 15 hours into it

>> No.9489045

>>9487752
>But how many tried to copy the Mansion, or added in interesting, well-thought backtracking?
I think the school in sh1 would qualify.

>> No.9489051 [DELETED] 

>>9489043
>according to who?
According to reality. The neat thing about the truth is that it's self evident and no amount of autistic analysis can effectively argue against it. Resident Evil 4 is survival horror, and you will never be a woman.

>> No.9489053 [DELETED] 

>>9488960
>It's literally impossible to run out of ammo in 4~6 unless you play like an ape nigger chimp
when you get down to it that's true of re1. it has the appearance of resource management but it's smoke and mirrors.

>> No.9489057 [DELETED] 

>>9489051
>The neat thing about the truth is that it's self evident
yes, RE4 being a complete third person action shooter that is, youd need a mental illness to ever classify it as "survival horror" when even the horror part is laughably dubious as nothing about its game design elicits fear, almost as retarded as trying to call any doom (even 3) "survival horror"

>> No.9489063

>>9489045
Nah, SH1's dungeons were about creating life like enviornments that felt lived in, they were smaller in scaler but feel recognizable, which is part of the horror of seeing them invaded by the otherworld. RE1's Spencer Mansion is basically an elaborate lab and torture chamber, it was mever meant to feel recognizable.

>> No.9489081

>>9489057
Allow me to break it down with examples so even a chimp like you could understand.
>game tries to frighten them with either horror graphics or scary ambience
Burning people at the stake, night time with rain and thunder, ominous music, cult rituals, body dis-morphing parasites, isolated from rescue. Need I go on?
>the player is made to feel less in control than in typical action games
Tank controls, slow turning, narrow field of view, slow aiming, limited inventory space, no more infinite storage box.
>The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game.
You have to detour for keys and solve the occasional puzzle.
>strong horror themes, like dark mazelike environments and unexpected attacks from enemies.
The grass maze with the dogs, the sewer with the novistadors, and the lab with the regenerators are clear examples of this.
Now go ahead and reply with a "NO ACTUALLY IT DOESNT HAVE ANY OF THAT AND YOU'VE NEVER PLAYED THE GAME, ALSO BAYONETTA IS SURVIVAL HORROR ACCORDING TO THAT LOGIC SO UH YOURE WRONG"

>> No.9489084
File: 647 KB, 1007x767, skellingtons.png [View same] [iqdb] [saucenao] [google]
9489084

>>9488924
>if the game has horror aesthetics and places an emphasis on surviving enemy encounters, managing resources and solving puzzles, then it is, by definition, survival horror.
The Legend of Zelda, my favorite survival horror game

>> No.9489087

>>9489084
>cartoon enemies
>horror
try again pseud

>> No.9489092

>>9489087
nigga even those things look scarier than shit like regenerator
fucking jeff the killer ass looking clown lmao

>> No.9489097 [DELETED] 

>>9489081
>NO ACTUALLY IT DOESNT HAVE ANY OF THAT
it doesnt, your "ominous" horror shit is saturday morning cartoon level especially with the embarrassing artstyle of the game, and "encounters" like novistadors are nothing but a part of the variance of the combat encounters the game nonstop throws at you with an invisibiliy gimmick, on top of lasting 5 minutes in a 20 hour game. fuck off mongoloid
>You have to detour for keys and solve the occasional puzzle.
there is always only one way forwards which is blatantly marked with a map pointer, go fuck yourself game design illiterate secondary, youre probably fucking impressed at yourself for "figuring out where to go" in dead space too which has a literal where do I go button

>> No.9489101

>>9489063
that's why I specifically pointed out the school. while kind of rudimentary compared to RE there's definitely an intended challenge of keeping track of blocked paths and optimizing your path through the school, the generic numbered classrooms pose a risk/reward optional choice for additional resource scrounging. I think this implies there was something of an attempt to copy RE style puzzleboxes but with questionable success.

>> No.9489107 [DELETED] 

>>9489097
>it doesnt
This just in, RE4 doesn't have tank controls or limited inventory according to butthurt Anon. Also, you do realize that even if you don't find something scary, it is still part of the horror genre if it's original intent is to be scary, right?
It's fine if you don't personally like RE4, but it is by definition a survival horror game whether you like it or not.

>> No.9489183

>>9489107
>tank controls and limited inventory
This doesn't represent RE4 very well, where the controls and camera are entirely designed around the shooting, and "limited inventory" means you can't carry infinite ammo, not that you have to decide between weapons or key items

>> No.9489248

>>9489183
i never had to forego any of my weapons for key items in re1, only ever some ammo or just another item. like re4.

>> No.9489252

its so funny that this 2008 re4 internet contrarianism is still a thing. i get it, the guy who made fun of you at school liked gears of war. it's not leon's fault.

>> No.9489265

>>9489248
In theory you might have to. If you've got 6 item slots, you can't carry a handgun, handgun ammo, shotgun, shotgun ammo, magnum, magnum ammo, and a key, a gem, and whistle .

>> No.9489270

>>9489265
good thing i play jill and only ever use the shotgun and grenade launcher like a reasonable person

>> No.9489283

>>9489270
So then you forewent some weapons

>> No.9489290

>>9489283
no? i keep the pistol, just never actually use it. you have to forego weapons to fit other weapons in re4 anyway

>> No.9489292

>>9489252
kek, good post

>> No.9489309
File: 362 KB, 500x360, MadDucky.png [View same] [iqdb] [saucenao] [google]
9489309

>>9489290
>I didn't forego it, I had it on my the whole time and just never used it once! this was my choice!
>I went back and forth from the item chest every time I found a new key item! it was my choice! I wasn't forced!
Dude. You can't carry every weapon and ammo and healing item and every key item at the same time. Why fight this point? In RE4, key items are their own inventory with unlimited storage.

>> No.9489314

>>9489309
and i have to forego my combat shotgun and my red7 for an rpg in re4. i don't even understand what you're getting at. you still have to decide what you need to keep and what you don't and in fact re4 is even more intense in this regard in that you have to give everything you can't keep away instead of just getting to put it all in a magic box for later. asking you to slot in key items on top of this would have been absurd especially considering the physical space everything takes in the inventory.

>> No.9489324

>>9489314
You have to decide what weapons to use, and this is as "inventory management" as Halo or Counter-Strike.
I said the key items do not compete for space. You understand at least that much, I'm sure.
>asking you to slot in key items on top of this would have been absurd especially considering the physical space everything takes in the inventory.
It's no more absurd than the RE games where you do have to balance the two in the same inventory.

>> No.9489332 [DELETED] 

>>9489324
>you have to decide what key items to use, and this is as "inventory management" as zelda or elder scrolls hurrrr
no more toddler analogies please
>where you do have to balance the two in the same inventory.
except they don't take physical space in the inventory and fit perfectly in a small spot no matter how big they are. this absolutely would be problematic with how re4 handles the inventory.

>> No.9489338 [DELETED] 

>>9489332
>no more toddler analogies please
When I talk to you like a big boy, you say you don't understand.
>except they don't take physical space in the inventory and fit perfectly in a small spot no matter how big they are.
Everything does. You still have limited slots. Sometimes you need to hold several key items at once, and even a tiny key can take up the same space as a shotgun.
>this absolutely would be problematic with how re4 handles the inventory.
Well, it would introduce actual inventory management for one. You would have to play differently, yes. It would be less of a straight-up action game. But, that's what they were going for, so they gave you unlimited item space instead.

>> No.9489380 [DELETED] 

>>9489338
you've been shitting toddler analogies this whole time
and i see we're back to suddenly pretending re4 has no inventory management or horror elements at all. brilliant strategy just forgetting previous arguments and restating obvious falsehoods

>> No.9489389 [DELETED] 

>>9489380
>you've been shitting toddler analogies this whole time
I've been talking to a shitting toddler this whole time.
> we're back to suddenly pretending re4 has no inventory management or horror elements at all
Never said it didn't have horror elements, it is a horror game. I'm talking about the inventory management and what and what you aren't managing, with my argument being that it's mostly superficial and not worth mentioning as a core part of the gameplay.

>> No.9489494 [DELETED] 

>>9489107
>It's fine if you don't personally like RE4
Where have I said I dont like it, retarded autist? The entire thing is that Im not a retarded spic with an inferiority complex so even though its in my top 3 of all time I dont need to pretend like its "survival horror" to justify liking it
>b-but muh tank
oh so youre LITERALLY retarded, I guess god hand is also a survival horror game because it has fucking tank controls. Nope, none of the analysis Ive put in this thread has anything to do with facts but one retarded shitskin saying "tank controls" is what makes something MUH SSHURVIVHAL HORROR...

go fucking kill yourself amoeba tier piece of shit

>> No.9489589 [DELETED] 

>>9489494
bro
you have spent over 12 hours arguing about whether or not RE4 is a survival horror game, heaping insult on it every chance you get
and now it's in your top 3?
lol.
get help.

>> No.9489603 [DELETED] 

>>9489389
>n-never said it wasn't a horror game
you literally just called it a "straight up action game" but sure just run from your own argument whenever convenient.
>mostly superficial and not worth mentioning
anyone who has actually played re4 knows you spend like half the time rearranging shit in your inventory
>b-but managing the inventory somehow isn't inventory management!!

>> No.9489604 [DELETED] 

>>9489603
just stop engaging him man, anyone with a brain knows RE4 is a survival horror game and it also happens to be one of the best games ever made. this dude is severely mentally ill and does this in every survival horror thread. go have a beer and relax and let this tard choke on his own fumes, it isnt worth it man.

>> No.9489621

>>9489603
>you literally just called it a "straight up action game"
That's the gameplay genre. "Horror" isn't a video game genre, it's a theme. As a video game, it's an action game, and it has a horror theme.
>anyone who has actually played re4 knows you spend like half the time rearranging shit in your inventory
I'll give you the opportunity to redeem this line of argument then. What does physically rearranging the position of your guns and ammo rather than just having hard caps on what you can carry do in RE4 to make it a fundamental part of the game? I don't think it really amounts to anything, it's just an interesting way to cap your equipment progressively, the same way another game would just tell you "you can only carry 2 guns" and the ammo counter maxes at 48.
The reason people talk about inventory management with the older RE games is because you have to have slots open in your inventory in order to pick up the key items you need to progress. In order to have slots open, you have to sacrifice the ability to carry something else. RE4's attache case only prevents you from playing with every gun at the same time and gathering thousands of bullets, not to be an obstacle to progress.

>> No.9489628 [DELETED] 

>>9489604
I'm not even arguing it isn't a survival horror game right now (though it isn't), I'm responding to a separate tangent not reliant on the other argument. To talk about "inventory management" in RE4 is dumb. That argument stands on its own.

>> No.9489635

>>9489621
horror is absolutely a gameplay genre and foregoing a couple grenades for an herb is no less a sacrifice than putting an item in the magic box so you can fit another one. fuck off.

>> No.9489637

>>9489635
er i mean just the regular genre. "gameplay genre" is an incoherent distinction you just made up and now it's spread to me

>> No.9489643

>>9489635
>horror is absolutely a gameplay genre
How?

>> No.9489652

>>9489643
i don't even know how to respond to this. you can see it in the genre section of any horror game on any website that makes reference to it. do i have to explain to you that the earth and sky do in fact exist next? this whole diatribe is just backpedaling cause you got a bit too emotional earlier and called re4 a pure action game which you know to be false.

good that you conceded the inventory point at least.

>> No.9489657 [DELETED] 

>>9489652
>i don't even know how to respond to this.
>types paragraph response
woman moment

>> No.9489664 [DELETED] 

>>9489657
hey at least i tried

>> No.9489669

>>9489652
You can't say "the gameplay is horror." The fuck does that mean? What does it describe you doing in the game?
Horror is a book genre, it's a movie genre, because it describes the themes of a piece of fiction, what the story is about. When you say "a horror game" you can imagine a certain aesthetic maybe, but it says nothing about the gameplay. Just as a "pirate game" can mean anything from a point and click adventure to a turn-based strategy game.
>good that you conceded the inventory point at least.
I'll go into further detail if you need me to, but you didn't seem to get the point in my last post, or at least you didn't respond to it. "The reason people talk about inventory management with the older RE games is because you have to have slots open in your inventory in order to pick up the key items you need to progress. In order to have slots open, you have to sacrifice the ability to carry something else. RE4's attache case only prevents you from playing with every gun at the same time and gathering thousands of bullets, not to be an obstacle to progress."
> foregoing a couple grenades for an herb is no less a sacrifice than putting an item in the magic box so you can fit another one
One is deciding if you want another grenade or another herb, the other is, you can't carry a grenade or herb because you need to be able to pick up the more important key item if you find one, which is not optional.

>> No.9489672 [DELETED] 
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9489672

>>9489664

>> No.9489693

>>9489669
a game's genre is entirely about the type of gameplay. this is just a fact. and wait, what does this make re1? if horror is just a theme than re1 must just really be an action game too right? this whole fucking argument is predicated on horror being a coherent video game genre. and now suddenly that distinction doesn't even exist? of course you don't actually think this and this is yet another inane diatribe because you can't admit you fucked up and called re4 a straight action game.
>One is deciding if you want another grenade or another herb, the other is, you can't carry a grenade or herb because you need to be able to pick up the more important key item if you find one, which is not optional.
and then i just go put the grenade and herb in my magic box and go get the key item. literally not a sacrifice unlike the re4 situation. you literally don't sacrifice anything. i can go back and use that grenade and herb whenever i want with my infinite magic box. oh but muh precious finite inventory management. fuck off.

>> No.9489728

>>9488898
Why are you being this autistic about this ? if you played any survival horror games you'll easily understand that RE4 is an action game in a horror setting. There's no shame in admiting it.

>> No.9489738 [DELETED] 
File: 604 KB, 245x498, Jill Spin.gif [View same] [iqdb] [saucenao] [google]
9489738

Okay let's chnage topics to something we can discuss in a more civil manner.

RE1 or REmake, and is the one that's better the bets game ever made and the inferior is pure shit with no redeemable qualities?

>> No.9489741 [DELETED] 
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9489741

Okay let's chnage topics to something we can discuss in a more civil manner.

RE1 or REmake, and why is the better one that's the best game ever made and the inferior is pure shit with no redeemable qualities?

>> No.9489746 [DELETED] 

>>9487265
>legendary franchise
The franchise was 70% utter shit, milked into staleness before RE4. Even 6 is a better horror game than some of the turds that came out before 4.

>> No.9489752

>>9487337
>that mop texture
kill me now pls

>> No.9489785
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9489785

>>9488653
>the game [...] encourages you not to die

>> No.9489794 [DELETED] 
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9489794

>>9489785
noob
>inb4 not retro
kill yourself

>> No.9489815 [DELETED] 

>>9489621
2022 is almost over and gamers are still too stupid to understand "themes". This forsaken hobby will always be littered by retards and toddlers.

>> No.9489818 [DELETED] 
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9489818

>>9489794
>the post encourages you to die

>> No.9489867

>>9489693
>a game's genre is entirely about the type of gameplay. this is just a fact. and wait, what does this make re1? if horror is just a theme than re1 must just really be
... A survival horror, which I've defined several times in this thread in terms of gameplay. So again, what is "horror" as a game genre rather than a theme?
>and then i just go put the grenade and herb in my magic box and go get the key item. literally not a sacrifice
Yeah, and then you don't have either of them in your inventory, and you have to hope you don't need them. You're trying to balance your weapons, healing, and possible necessary key items within 6-8 item slots, versus key items being a given and the inventory just being a limit on how many grenades you can hold, not unlike any other action game.

>> No.9489886 [DELETED] 

>>9489815
Something about survival horror just breaks people mentally. They can't separate it from the theme of horror and think any attempt to clarify it is an attack on their favorite game or something.
It doesn't help that the video game boards are the worst boards to discuss anything on this site. Say something someone disagrees with and they come at you swinging, not caring how dumb their own arguments are, all they know is that they'll simply die if they're wrong.

You could say "Resident Evil is a video game" and it's guaranteed you'll have people making arguments like
>uhhh, if I turn my monitor off, it's literally not video at all, IDIOT
>and as long as I'm not actively playing it, how the fuck is it a game? mongoloid RETARD

>> No.9489994 [DELETED] 

>>9489741
REmake is a better game.

>> No.9489996 [DELETED] 
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9489996

>>9489746

>> No.9490045 [DELETED] 

>>9489589
>you have spent over 12 hours
No I havent, are you fucking retarded? It was in under 3 and a half hours that I posted every single fucking reply of mine to this thread. Its actually baffling to come to the realization that Im "talking" to literal special ED kids that think ive made every single post in this thread attacking your fucking favorite game, and you outright admit that youre an underage spic whose incapable of nuance since youre somehow baffled that I could argue that RE4 isnt a fucking survival horror game while its one of my favorite games of all time- again, because you have a massive inferiority complex and think that correctly labeling it is some grave insult because the big boys keep telling you over and over again that you have never in fact played a single survival horror game. Maybe after you do youll easily recognize why RE4 isnt even in the same galaxy as one of them

>> No.9490072
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9490072

>>9475249
Resident evil 2-3
Alone in the dark new nightmare ps1
Doom 3 xbox
Parasite eve ps1
Genma onimusha Xbox

>> No.9490075

>>9475249
Kings field: the ancient city

>> No.9490280
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9490280

>>9487363
A single argument against it. Do it.

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9490293

>>9487363

>> No.9490303

>>9475614
>soul reaver

>> No.9490313
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9490313

>>9487363

>> No.9490319
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9490319

>>9487363

>> No.9490321
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9490321

>>9487363
Do this on Gamecube faggot.

>> No.9490753

>>9489886

everyone know what horror means, survival just means you have very limited resources. Any game that meet these two criteria is survival horror

>> No.9490824

>>9489867
so horror is a genre then.
>n-no! only when you put SURVIVAL in front of it!
wow that's retarded

except i'm in direct control of how many grenades i can hold via arranging my inventory. not AT ALL the same as how other action games handle it no matter how hard you insist. there's a reason the re4 inventory system is so revered. it's still unique and has never been represented in the generic action games you keep forcibly comparing it to.

>> No.9490837

>>9490753
they're obviously forcibly trying to define survival horror as 'reminds me enough of re1'. it's why fatal frame counts despite having none of muh precious inventory management. it takes place in spooky mansion and has fixed camera angles therefore survival horror.

>> No.9491293

>>9490824
I'm still waiting on you to explain what horror means in relation to gameplay. Remember that it has to apply to every game that can be described as horror, from Phantasmagoria to Killing Floor.
>>n-no! only when you put SURVIVAL in front of it!
Because the genre you're thinking of is actually called "survival horror" and doesn't just mean "any game with a horror theme where you don't have infinite ammo." This was a problem when you had to admit that under your definition, any of these games fundamentally changes genres if you play it with an unlockable weapon. Changes genres to what, you couldn't say.

>> No.9491336

>>9491293
because it's literally impossible to point to one specific thing about a game genre that should be reflected in all games of that genre. 'action' can mean all kinds of different things but its still a game genre, same as horror. you don't understand this because you're using re1 in its entirety to argue for what's survival horror and what isn't and can't seem to understand how these elements can be adapted and changed while still falling under the same genre. notice how you again conceded the inventory management point. perhaps because re4's system isn't as radically different from re1's as you like to think. in re1 i have to sacrifice time running back and forth to the magic box and in re4 i have to sacrifice time rearranging the briefcase so everything fits. but no it's either exactly re1 or it's a different genre. fuck off.

>> No.9491454

>>9491336
>because it's literally impossible to point to one specific thing about a game genre that should be reflected in all games of that genre.
You've tried to do that several times for survival horror. It can't be done for "horror" as a theme because that's not a game genre, but I've successfully defined survival horror that still has no rebuke.
> 'action' can mean all kinds of different things but its still a game genre
I like this definition: "An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games." Fits every game you'd want to describe as an action game, in terms of their gameplay focus. Normally you would say the sub-genre, but if you said "action game" then you know what the gameplay will revolve around: hand-eye coordination challenges. There are action games that are also horror. Not survival horror.
> notice how you again conceded the inventory management point.
You never finished your point or responded to mine. What does moving the items around do fundamentally to the gameplay? You aren't prevented from continuing the game if you don't move them around. The reason it's even mentioned as a thing in other RE games is because you have to make sure that you have space for key items, which requires sacrificing already limited space.
When I mentioned RE4 has unlimited inventory space for key items, you said it would be absurd to try to play the game otherwise. Why? Because then you'd have to balance your weapons and ammo with the key items. Crazy? For a game that emphasizes combat, not for a survival horror game.

>> No.9491469

>>9475249

are you me, im 35 now and have a daughter and i suddenly got the urge to play all silent hill. i was to scared to when i was younger, also bought original re and dino crisis

>> No.9492090

>>9491454
ok fine, re4 isn't survival horror because there's unlimited space in your inventory for key items. i guess i'll go play REAL survival horror like silent hill or fatal frame with their re1-inspired inventory syste-...uh oh

>> No.9492118
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9492118

For me? It's Panic Horror.

>> No.9492308

I think I don't really get genuinely scared when playing most horror games, but recently I gave Rule of Rose a try and something about it, I don't know what, just makes me have a terrible feeling in my gut the entire time I'm playing it. And it's not the bad gameplay. Perhaps it's more a combination of sadness and disgust than horror, but damn me I'm having a hard time with this game.

>> No.9492491

>>9492090
The inventory isn't what makes RE4 not a survival horror, it's the focus on combat above all.
It's just that trying to say RE4 has "inventory management" as if it means anything or is some kind of defining feature is stupid. That's a separate argument.

>> No.9492508

>>9479432

Amazing. I was trying to find the scanned book but that site has it all covered.

Jacob's Ladder
https://youtu.be/ZrxkwIcLG8w?t=104

I've never seen this one, the broken bicycle, the metal grid. Even the music later on is used in the game.

>> No.9492517 [DELETED] 

>>9492508
>Jacob's Ladder
It's a really interesting horror film. I watched it for the first a few years ago. You can tell it had a huge impact on Team Silent

>> No.9492518

>>9492508
>Jacob's Ladder
It's a really interesting horror film. I watched it for the first time a few years ago during a Halloween movie marathon (and my interest in Silent Hill). You can tell it had a huge impact on Team Silent.

>> No.9492523 [DELETED] 

>>9492090
You are literally retarded, just like the "person" youre replying with

There is nothing, NOTHING more to it -if the enemies in your game drop resources that make your life easier when you kill them, the game isnt fucking survival horror-

And then after you get past that, you can gauge out if youre playing an actual survival horror game or merely something with light survival horror elements by asking if the game has an interconnected environment that repeatedly forces you to guess/ make educated decisions between whether or not to remove enemies from said environment or to keep trying to avoid them to risk wasting healing resources instead

>> No.9492526

>>9484435
I play Resident Evil for the gameplay and campy story

I play Silent Hill for the story and atmosphere

>> No.9492530

>>9492508
Jacob's Ladder may be the single biggest inspiration for Silent Hill, first three games take a lot of imagery from it. I think it holds up, it was probably more effective at release in 1990 just because of how different it was but I think you'll get a real kick out of it if you like SH.

>> No.9492532

>>9492526
I play both for all three of those things.

>> No.9492539

>>9492532
This, both are amazing. It's a shame they'll never peak again like they did in the 90s

>> No.9492585 [DELETED] 

>>9489996
>3, C:V, Zero, Lightgun turds and Outbreak are on par with 1&2
retard

>> No.9492856

>>9475619
The House of the Dead on PS1. Hahahaha.

>> No.9492890 [DELETED] 

>>9492523
what the fuck? killing zombies in re1 absolutely makes your life easier. the free headshot you get with the shotgun when they lunge at you is pretty much necessary to avoid the later crimson heads. so is re1 not survival horror now? there's really not much reason to avoid the zombies unless you've fired half your ammo into a wall already.

also fatal frame ghosts sometimes drop health or film as well

>> No.9492896 [DELETED] 

>>9492890
>killing zombies in re1 absolutely makes your life easier
yes. are you fucking retarded? did you actually read the post?

>also fatal frame ghosts sometimes drop health or film as well
hence why its not a survival horror game unlike resident evil

>> No.9492903 [DELETED] 
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9492903

>>9492896
>hence why its not a survival horror game
LMAO

>> No.9492904 [DELETED] 

>>9492903
learn to read and then kill yourself, clearly even the post you just pretended to reply to was far too much text for your undercooked spic brains so maybe spread it out over the course of a few days and then respond again

>> No.9492907 [DELETED] 

>>9492904
he (you?) said there's a tense decision between killing zombies and saving ammo when there really isn't. literally just one shotgun round and they won't even come back after.
>spic
oh hi schizo

>> No.9492910 [DELETED] 

>>9492907
>he (you?) said there's a tense decision between killing zombies and saving ammo when there really isn't
why are you putting words into my mouth, retarded gaslighting kike? I said there is no other reward for killing enemies than them dying, hence why its actual survival horror because you weigh the cost of killing them vs the cost of avoiding them. fuck off

>> No.9492915 [DELETED] 

>>9492910
>other than them dying
you didn't said that lmao. your putting words into your own mouth to make it look like your point wasn't immediately invalidated

so literally only classic re counts then? exactly my point. patently false no true scotsman bullshit. feel free to go look up fatal frame's genre on any website you like.

>> No.9492917 [DELETED] 

>>9492915
>didn't said that
lol. inb4 "i can't win the argument so i'm gonna hyperfocus on this typo"

>> No.9492919 [DELETED] 
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9492919

>>9492915
>-if the enemies in your game drop resources that make your life easier when you kill them, the game isnt fucking survival horror-
> I said there is no other reward for killing enemies than them dying,

>
>
>UHH YOU NEVER SAID THAT LMAO
go fucking unironically kill yourself, retarded illiterate third worlder

>> No.9492920 [DELETED] 

Survival horror means a focus on puzzles and trying to survive attacks while solving them. That's it. Now both of you can leave and take your autism with you.

>> No.9493327 [DELETED] 

>>9492919
but just killing them also makes your life easier. that IS a convenient reward just as a drop on top of it is. plenty of other survival horrors have enemy drops. it's a completely moot point. there's never any actual situation in re1 where you aren't better off shooting the zombies rather than avoiding them. it's hilarious that these re true scotsman are apparently very bad with ammo management. it's almost like they're arguing for their inefficient playstyle more than anything.

>> No.9493337 [DELETED] 

>>9493327
>but just killing them also makes your life easier
I couldnt give a lesser fuck, engage with what was being said instead of shifting the goalpost, retarded spic
> plenty of other survival horrors have enemy drops
not a single survival horror game has them
>it's a completely moot point
no it isnt, but I dont expect a game design illiterate consumer NPC to get it
>there's never any actual situation in re1 where you aren't better off shooting the zombies rather than avoiding them
youve literally never even played RE1 as evidenced by you immediately foaming at the mouth about muh crimson heads earlier
> it's hilarious that these re true scotsman are apparently very bad with ammo management
no they arent, they are just smart enough to evaluate the game based on the first blind playthrough rather than how a fucking puzzle game "works" after you know how to solve it already

>> No.9493353 [DELETED] 

>durrrr killing the zombies ALWAYS turns them into crimson heads idiot spic. what the FUCK is a headshot
you guys just can't admit youre terrible at your favorite game

>> No.9493361 [DELETED] 

>>9493353
crimson heads dont exist in re1, but a secondary spic whose experience with "survival horror" is limited to one obligatory playthrough of REmake from some third world PS4 sale might easily find themselves pretending to have that certified badge online

>> No.9493605 [DELETED] 

>>9493327
That's a bit like saying "beating the game makes the game easier." Killing a zombie isn't a reward, it's getting past an obstacle. In RE4, the enemies are more of a resource to be farmed.

>> No.9494436

>>9481140
>>9480097
I finally watched these, and Noroi was slightly better than pulse, but holy shit what a let down these two movies were. if this is what scares japs then wow. what a snooze fest

>> No.9494556

>>9475464
Is emulation for this stable, or is there a port or something that I don't know about? Physical copies are literally impossible to find.

>> No.9494590

>>9494556
Emulation is fine, but make sure you can see the post processing effects otherwise you'll lose out on the panic "meter" (it's the whole screen), lighting, and reflections. Software mode works 100%, but I think one of the hardware modes works now if your computer can handle it. Use this timestamp in this video as a reference for what I'm describing.
https://www.youtube.com/watch?v=Ektkbejc-sE#t=11m37s

Notice how the screen turns more black&white, and slightly blurry when her heart beats, as Fiona inspects the blood? That's her panicking. The effect gets more pronounced the more she panics, until she loses it. It's important to the gameplay so you understand when you need to calm down.

>> No.9494762

>>9494436
On god y'all the japanese ain't bussin fr

>> No.9494998

>>9475621
wow that is great!!tahnk so much

>> No.9495001

>>9475624
great!!!!!!

>> No.9495086

>>9487528
Silent Hill kills the final boss automatically if you have no ammo left and SH2's final boss stops using long range attacks if you run out of health items.

>> No.9495274 [DELETED] 

>>9489015
Actually it's a beat em up, hack and slash is an rpg term.

>> No.9495315
File: 708 KB, 1277x720, subway.png [View same] [iqdb] [saucenao] [google]
9495315

>>9492508
>>9492518
>>9492530
https://www.youtube.com/watch?v=3fOKq63jZog&ab_channel=suddenlysoozetown
Everythign in this film is so masterfully crafted. I'm not even a Silent Hill fan but it's one of my favorites

>> No.9495646 [DELETED] 

>>9493361
i like how schizo contrarians who'd commit a mass shooting over leon's quips are just so attached to the jill sandwich version of re1. just completely full of shit.

>> No.9495652 [DELETED] 

>>9495646
What the fuck are you talking about, retarded goalpost switching kike?

>> No.9495656 [DELETED] 

>>9495086
oh no not softlock mitigations!! this somehow defies the definition of survival horror!!

amazing how butthurt you weirdos got at me for stating the obvious fact that your definition of survival horror is 'literally just re1' and now that's just unironically what's being argued. silent hill is survival horror, fatal frame is survival horror. cope.
>>9495652
lmao instant reply from the schizo who told me to take a break. so sad. i don't care how much you hate your own race.

>> No.9495667 [DELETED] 

>>9495656
>lmao instant reply from the schizo who told me to take a break
do you think youre talking to the same person all thread long when theres 100 fucking IP.s in the thread? no wonder you spew all this retarded shit- you literally are a tard

>> No.9495723 [DELETED] 

>>9495667
the specific /pol/tard "wahwah kike spic here's a wojak meme of you" schizo slurry is very easily identifiable. i don't see why anyone else here would feel the need to project so hard about both halves of their race. but i've heard its hard to remember what you've done during schizophrenic episodes so i understand i guess.

>> No.9495781 [DELETED] 

>>9495723
>"wahwah kike spic here's a wojak meme of you" schizo slurry is very easily identifiable
hence why its even more pathetic that you think only one person is shitting on you

>> No.9495896

>>9495315
It's great. Good enough that you could argue it falls outside the confines of the horror genre because of its meaningful themes and subject matter. Yet it's very effective horror. Worth stealing from.

>> No.9496092 [DELETED] 

>>9495896
>you could argue it falls outside the confines of the horror genre because of its meaningful themes and subject matter
Horror and schlock aren't synonyms

>> No.9496296 [DELETED] 

>>9496092
this is the most faggotly overargumentative thread ever

>> No.9496316 [DELETED] 

>>9496296
No it isn't, shut the fuck up

>> No.9496345 [DELETED] 

>>9475249
I know it's not retro, but Signalis fucks so hard, any SH fan should give it a shot.

>> No.9496619 [DELETED] 

>>9484929


RE4 is just a dumb shooter. Like doom or quake

>> No.9496621 [DELETED] 

>>9484929

RE4 is just a dumb shooter. Like doom or quake. It's completely different type of game from silent hill.

>> No.9496960 [DELETED] 

>>9496092
Your name and retard are synonyms

>> No.9497050
File: 84 KB, 482x719, heather mason.jpg [View same] [iqdb] [saucenao] [google]
9497050

>>9475249
Just beat both SH2 and SH3 for the first time ever this week. Really loved and enjoyed both, and upset that I didn't play either much sooner. If I can add my two cents, SH 2 had the best story of the 3 games in my opinion, but only because the personal and "simple" nature of it all really suited the gameplay of Silent Hill. As in, minimal cutscenes and exposition dumps and long stretches of just pure gameplay.

However, Heather is my one of my favorite protagonists ever and I still really enjoyed SH3. >>9482770
>>9482789
>>9482861
If I could add, I'd say the biggest issue SH3 had was the pacing. Everything from the beginning in the mall through to when you reach Heather's apartment felt like one extremely drawn out introductory section. I realize the mall alone is supposed to be that, but you go straight from the mall to the subway, then straight to the sewers, then straight to the construction yard, and then the office building, all with no interruption, story elements or anything to essentially let the player "catch their breath". You get one minor moment with Vincent in the office, and then that's it until the apartments. And by that point? You basically hit the halfway mark of the game, you get the big reveal immediately, and then everything kicks into overdrive as you finally get to Silent Hill itself. SH3 really could have used more time to pace out its story and have moments where players could "rest", especially in the first half.

>> No.9497072

>>9497050
I liked other places getting effected by the Otherworld all because Heather still had the god inside her womb distorting reality.

>> No.9497078

>>9497072
Absolutely, was a nice change of pace from just roaming through Silent Hill. I also don't mean to imply that the game should have taken place entirely or even more heavily in SH. It being the end game works fine.

>> No.9497091

>>9497078
Also some might say it was lazy but I liked how they re-used Brookhaven Hospital from SH2 but made different doors openable with different puzzles and such while *completely* changing the vibe from the wet/depressing feel when James and Maria was roaming the halls to what basically amounts to a slasher film.

>> No.9497123

>>9497091
I enjoyed it too, it was a nice way to tie in SH2 with 3 given how interconnected 1 and 3 are. Plus as you mentioned it was different enough. Fuck those stupid slurpers though.

Also being able to optionally visit Heaven's Night was a nice touch too.

>> No.9497143

>>9497050
One last thing I want to ask - what fucking magic was Konami working with that they were able to come up with Heather's perfect design (and personality) in 2003

>> No.9497242

>>9497143
>perfect design
you think so?

>> No.9497245

>>9497242
Absolutely

>> No.9497264

>>9497245
huh, i always thought she is a bit ugly

>> No.9497269
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9497269

>>9497091
>>9497123
It's obvious that they logically would have preferred to use Alchemilla Hospital, not using the Hosptial Alessa actually stayed at is one of those things that is so obvious thematically but just couldn't be done. I think this is one of my bigger issues with SH3, it definitely feels like it was more compromised in comparison to SH1 and SH2. I just played throiugh all three these last couple weeks, honestly I struggle to rank them. Every time I think about things I both love and kind of hate about each one, I'm amazed that they they are not only equal in quality but equal in flaws.
>>9497143
Go watch the Making of Silent Hill 2/3 vids on youtube. In the SH3 they show off a shit ton of designs they designed for her. Originally the team wanted to have her dress similarly to Harry, with a leather jacket and jeans, but they asked women in the staff their thoughts and designed her around their feedback. It really is incredible character design, her design is so simple but also so immediately recognizable

>> No.9497287

>>9497264
To each their own I suppose. Personally her tired, rough around the edges but naive and innocent look and everything else just does it for me. Add to it her snarky personality and its a winning combo.

>>9497269
>It's obvious that they logically would have preferred to use Alchemilla Hospital
Not using that was definitely a missed opportunity. now that you mention it. I haven't seen the Making of vids you mentioned, but I have heard that SH3 was originally designed to be an on rails shooter of all things, and the way the game is paced, it really shows. SH3 really would have benefitted greatly if it just slowed down and let the occult mystery build up over time. It had enough meat to it given all the potential plot threads that it would have justified a much longer game with more story elements and cutscenes and the like I think. Even though I did like the scene revealing both Harry's death and Heather's true identity all in one quick go worked against the game

>> No.9497297

>>9497287
>>9497264
Forgot to add the technical aspect of her design and animation in the game blows my mind Her model looks and moves so damn good for a PS2 game made 20 years ago that it honestly holds up today, even against some modern schlock.

>> No.9497430

>>9475249
Haunting Ground is allegedly great but I haven't played it. I always found Silent Hill 1-3 (release order being my preference) to be very well made in addition to Fatal Frame 2. Other than those not much has really grabbed me like those. Either the genre peaked on the PS2 or I just don't enjoy horror games anymore.

>> No.9499526

>>9497430
Haunting Ground is incredible. Play it!

>> No.9500660

>>9494590
Iiiiiiinteresting. PCSX2 or whatever it's called is the best one, right? I haven't emulated past PS1 because I never had the PC for it until very recently

>> No.9500669

>>9500660
>PCSX2 or whatever it's called is the best one, right?
It's the only one and it's... yeah

>> No.9500750

>>9500660
Why did you type interesting like that? Why did you just type like that?

>> No.9500946

>>9495656
>your definition of survival horror is 'literally just re1'
Honestly, "survival horror" is a marketing phrase coined for Resident Evil 1, so only games that play exactly like it should be considered survival horror, just like only games that play exactly like Death Stranding should be considered strand games. And Dino Crisis is still the only panic horror game in existence.

>> No.9501146

>>9475464
yjk

>> No.9501228
File: 167 KB, 800x1144, 180029-the-suffering-xbox-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9501228

>>9475249
Dope.

>> No.9501234
File: 141 KB, 185x326, NG.png [View same] [iqdb] [saucenao] [google]
9501234

>>9501228

>> No.9501235

>>9475369
I liked this newer game, Signalis. It's a mishmash of older games, but does it well enough that I really enjoyed.

>> No.9501273

Demonphobia is one of my favorite horror games. Yes yes it's just guro fetish porn but maybe it just impacted me that much. It's not even scary to a point but imagine getting THAT fucked just because you wanted payback on your bullies.

>> No.9501293
File: 400 KB, 1920x1080, 1671003169533847.jpg [View same] [iqdb] [saucenao] [google]
9501293

>>9501235
The Mynah intro took me back to my PS1 days in an instant. Absolutely perfect retro style.
I just wanted a fun sci-fi horror like fear effect. Not pain.

>> No.9501353
File: 78 KB, 640x480, Aoi-Hagane-no-Kihei-Space-Griffon-13.jpg [View same] [iqdb] [saucenao] [google]
9501353

For me? It's mecha horror.

>> No.9503665

>>9501353
Link an example of gameplay.

>> No.9503878

>>9475264
>hear some of the Clocktower games are good and I'd like to try them at some point.
Avoid CT3. It's so batshit insane and retarded, I'm surprised it was made

>> No.9503893

>>9490303
Hey, it's as survival horror as a metroidvania or Zelda clone can it be.

>> No.9504034

>>9503878
Should come as no surprise that the same guy wrote Resident Evil 0 and Code Veronica.

>> No.9504070
File: 1.62 MB, 600x454, 1617500660539.gif [View same] [iqdb] [saucenao] [google]
9504070

>>9500750
Hey calm down ok?

>> No.9504452 [DELETED] 

This entire thread is proof that nu-RE fans are literal retards. Stick to /v/ next time

>> No.9504458 [DELETED] 
File: 7 KB, 259x195, 1612768513519.png [View same] [iqdb] [saucenao] [google]
9504458

>>9504452
noooo re4 is spoopyyyy and just as valid as real RE

>> No.9504486
File: 11 KB, 259x194, Heaven Smile.jpg [View same] [iqdb] [saucenao] [google]
9504486

>>9487275
Dealt with them before. Not scary

>> No.9504518

>>9475883
We will never get another DCotE

>> No.9504582

>>9501228
The Suffering is a pretty unique game, no matter how many other games I've played it never quite captured the feeling of this game.

>> No.9504907 [DELETED] 

>>9504452
>>9504458
now cry about gears of war while you call me a zoomer

>> No.9504919 [DELETED] 

the only people who don't like re4 are 2010 reddit midwits who are still butthurt about gears of war

>> No.9504927
File: 15 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
9504927

this is what the true scotsman think is so much scarier than re4 by the way

>> No.9504932
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9504932

oooo spooky spider so scary googoogaga

>> No.9504936 [DELETED] 

jill sandwich oooOOOOooo mommy mommy help my diaper's wet so much scarier than garrador's clawing my eyes out stupid zoomers

>> No.9504939
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9504939

people who are extremely frightened by this are the authority on who's a baby and who's an adult clearly

>> No.9504950
File: 920 KB, 1551x1199, Romper.png [View same] [iqdb] [saucenao] [google]
9504950

Fuck this shit, favorite monster/enemy in horror games?

I really love the rompers in SH1. Probably the most tense parts in the game is when you're running through the resort area and dock in complete darkness while these fuckers chase you nonstop. It's the kind of thrill I wish more horror games could achieve.

Shoutout to the RE1 Hunters though, seeing them populate the mansion and replace the zombies is one of the most memorable parts in RE1 to me.

>> No.9504954
File: 129 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9504954

>>9504950
i hate to bring them up again but they make every part of my body clench

>> No.9504961

Why do horror games always have the most irrumatable female characters?

>> No.9504965

>>9487237
>>9487243
RE4 is definitely horror, but it's more action horror than survival horror.

>>9504927
Turner IS scary. Compare to REmake, where he's way more exaggerated and monsterlike, not looking very human anymore.
In the original, he still looks like a person from behind, and when he turns to look at you, he still kind of does, but he doesn't roar at you and bare his teeth, he just calmly looks towards you with his almost normal eyes, and his (very human) mouth closed, then gets up and moves towards you. He looks like a dude, but a sickly dude which there's something really fucking wrong with.

I like REmake, but the first zombie in the first game I think is an example of the original doing something MUCH better than the highly polished remake. It really doesn't capture the same effect because the replaced design is just not as disturbing, he looks recognizable like a monster from a distance, while the original you could mistake for a random human at a passing glance, it's first when you see him up close and his behavior where it's fully clear.

>> No.9504968

>>9504961
animu tropes

>> No.9504976
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9504976

>>9504965
yes everyone's favorite person with cracked pear green skin clearly eating a person. the direction emphasizes him as a spooky zombie and that's exactly what he is. the remake looks likes something you immediately back the fuck away from which is exactly the point. it just werks despite being a bit more standard horror trope-y.

>> No.9504980
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9504980

between which version's scarier in general i'm sorry it's just not a contest. i don't care that it's the newer game and makes me less of a scot.

>> No.9504987

>>9504968
Anime tropes don't automatically have this effect in other media. For some reason, I want to impregnate horror girls' throats

>> No.9505004
File: 27 KB, 250x345, 250_92.jpg [View same] [iqdb] [saucenao] [google]
9505004

>>9504987
my survival horror waifu doesn't have that issue

>> No.9505030
File: 298 KB, 448x256, 1298745461435.gif [View same] [iqdb] [saucenao] [google]
9505030

>>9504980
None of them is a scary game because I know them too well
I wish I could play them for the first time again

>> No.9505067

>>9505004
10/10 would die in a car crash for her

>> No.9505108
File: 250 KB, 1326x641, PSX-Space-Griffon-Release.jpg [View same] [iqdb] [saucenao] [google]
9505108

>>9503665
You can find plenty of videos on youtube. It was called Space Griffon VF-9 in America. It's actually a remake of an earlier PC-98 game called Hamlet, then Space Griffon itself got a Dreamcast remake but that one never made it over. I suspect when the Resident Evil devs talk about how the early vision was a first person game, either Hamlet or this game was their inspiration. The story is even pretty similar to RE.

>> No.9505140

>>9487329
That's actually wrong though, there's a whole bunch of stuff you can either inspect with a prompt or just get a look at which builds the setting. Just because the brief segment with Ashley lacks a couple of prompts doesn't mean the castle is void of them.

>>9487349
I agree, when the fighting is done for the moment, there's a lot of good atmosphere, even in the Castle and on the Island, where there's this tension over what the next encounter is gonna be. This changes on replays of course, but that's also true for the original games.

>>9487521
It's definitely much more action oriented than the older games. It's also much more generous with providing you with ammo, and the inventory is much more generous, letting you carry way more weapons, ammo, and health at a time, with key items not taking up any space at all, the game even tweaks encounters and drops at times if you struggle or you're doing really well.
Compare to RE1 where you have 6 to 8 inventory slots, which key items take up space in, and where you need to weigh which items to bring with you at a time, even the knife taking up space. The old games didn't give you the generosity of easily being able to carry one weapon of every type with assorted ammo and healing items, with keys being free. Ammo and health is not nearly as sparse as some people suggest, but you always had to make a choice.

RE4 does all that because the game isn't nearly as much about survival in more cramped locations, it's still about horror, there's down tempo and tense moments, and some especially imposing encounters, but it's about heavier action where you fight more and meaner monsters far more frequently. There's no fallacy here, I wouldn't say there's no survival elements to the game at all, but the far stronger focus on combat with a lesser focus on exploration and puzzle solving, and far less restrictive resource and inventory management, that all really sets it apart.

>> No.9505190

>>9505004
It'd be an issue if you DIDN'T want to. Isn't your wife so beautiful that you'd want to consummate her beauty? It really is the highest form of romance. Her face is the most prominent part of her identity, it is unmistakably her and it's unavoidably how she projects herself to the world. If you can get off using that, then you truly love her.

>> No.9505584

>>9501293
If they ever make a sequel, I hope they let you switch to first person MGS style

>> No.9505636 [SPOILER] 
File: 556 KB, 776x676, jill.png [View same] [iqdb] [saucenao] [google]
9505636

>>9504961
Because if you're gonna have a girl in your horror game, she's gotta be cute and sexy.
She should be youthful, have soft and pretty lips, grabbable hair, and cute eyes to look up towards you with.

>> No.9505642

>>9476946
Incorrect. It was always intended to be a SH game. Team Silent has said this multiple times. They just intentionally wanted to try something new. The second half of the game only suffered backtracking because Konami was rushing them.
>>9477007

>> No.9505668

>>9504961
>irrumatable
what

>> No.9506106
File: 130 KB, 626x348, suck my cock dude.jpg [View same] [iqdb] [saucenao] [google]
9506106

>>9505668
https://en.wikipedia.org/wiki/Irrumatio
>Irrumatio is a form of oral sex in which someone thrusts their penis into another person's mouth, often with the intention of inducing a pharyngeal reflex and forced vomiting [citation needed], in contrast to fellatio where the penis is being actively orally excited by a fellator.
>In the ancient Roman sexual vocabulary, irrumatio is strictly a form of oral rape (os impurum), in which a man forces his penis into someone else's mouth, inducing vomiting for sexual gratification.[2]
>J. N. Adams states that "it was a standard joke to speak of irrumatio as a means of silencing someone".[10]
>Oral sex was considered to be an act of defilement: the mouth had a particularly defined role as the organ of oratory, as in Greece, to participate in the central public sphere, where discursive powers were of great importance. Thus, to penetrate the mouth could be taken to be a sign of massive power differential within a relationship.
>Catullus threatens two friends who have insulted him with both irrumatio and pedicatio in his Carmen 16, although the use could also mean "go to hell," rather than being a literal threat.[14]
>In modern English, the term "fellatio" has expanded to incorporate irrumatio, and the latter has fallen out of widespread use.[15] Likewise, irrumatio might today be called "forced fellatio" or "oral rape".

tl;dr Anon looks at the pretty girls in horror games and thinks to himself that he wants to fuck them in the mouth, consensually or not. Probably not to the point of them vomiting, but maybe he does.

>> No.9506295
File: 162 KB, 1920x1080, 1670647151665998.jpg [View same] [iqdb] [saucenao] [google]
9506295

>>9505584
Weird shit being the original Ui had MGS-style icons for almost all the gear/key items. Might've used the same equip system.
>>9505636
pic related

>> No.9506324
File: 876 KB, 416x410, 1646184705930.gif [View same] [iqdb] [saucenao] [google]
9506324

>>9506106
https://www.youtube.com/watch?v=fGDN7tp0zaI
https://www.youtube.com/watch?v=EaTl8xGpXrI
Anon must have loved these scenes then

>> No.9506620

>>9506106
Nah not into inducing vomiting that's nasty, like I said here it is strictly romantic: >>9505190

>> No.9506628
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9506628

>>9506620
Then I'm on your page.

>> No.9506683
File: 146 KB, 600x335, Recollections_article_-_Kenneth 27s_souvenir.png [View same] [iqdb] [saucenao] [google]
9506683

>>9504927
>>9504965
I think both versions are good for their own reasons. RE1's zombie is much more memorable, it still looks fairly human like but the small bit of blood and skin give it a really uncanny feeling, remake's zombie looks more like an actual monster, which on a zombie is I feel less memorable. Where I think the remake's version is amazing is on Kenneth. The original's half eaten head is great in its own right but this site of him in the remake is just genuinely terrifying. He's still conscious enough to be aware that a man is eating him, but can't do anything about it.

>> No.9506745
File: 3.56 MB, 340x299, did you want something.gif [View same] [iqdb] [saucenao] [google]
9506745

>>9504976
>the remake looks likes something you immediately back the fuck away from which is exactly the point
As opposed to this unsuspecting and completely normal and healthy looking person who's not doing anything weird or fucked, and which anyone would feel totally fine with walking towards them with whatever their (likely peaceful and sane) purpose is.
He doesn't look bad in REmake, but making him look less recognizably human makes him less unsettling.

>> No.9507086
File: 1.38 MB, 1024x1437, vgo6p2xpw7i91[1].png [View same] [iqdb] [saucenao] [google]
9507086

>>9504950
the twin victim, purely for its deisgn

>> No.9507315

>>9507086
*burp*

>> No.9507523

>>9506745
youre the one who said he looked like a normal dude. he's just as recognizably a fucking zombie in the remake, just actually scary and without a vague, dopey expression. notice how you had to artificially desaturate that gif to make it spooky in any capacity.

i don't understand the benefit of him being more subtle and human-like in a game full of giant sharks and spiders anyway. it's not a subtle game in any capacity so who cares that the zombies have bloody whites for eyes instead of goofy green skin? it's not actually any more subtle or less tropey either way

>> No.9507547
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9507547

>>9507315
wrong enemy

>> No.9507621

>>9475369
>Amnesia: The Dark Descent
I hate these types of games. Horror where you can't defend yourself, fucking boring.
The equivalent of a haunted house theme park ride, the opposite of interactivity.

>> No.9508531

>>9487257
First playthrough of RE4 with barely any prior knowlage is scary as fuck. Oh shit chainsaw, off with my head
> shit twin chainsaws, off with my head
>garador, fuck ...my eyes
>ashley only level
>2 garadors , you have got to be shitting me
>Garador cage?
>I keep blowing the regenerators legs and he just keeps wrigling forward.
>Ecc, skipped someparts but you get the gist,

vr apparently recaptures that feeling of playing for the first time because you are very clumsy till you learn how to handle weapons

Granted, when you learn all the suprises find your fav weapons, upgrades, treassures, develop strats , reflexes and learn to dodge your foes it becomes an action game

That being said is generally true for ""most"" horror games

>> No.9508550

>>9507621
Amnesia is pretty scary on the first playthrough. Problem is, it has no replayablility because there's almost nothing dynamic about the game. There's just nothing going on when you really explore it in depth and you are absolutely correct in calling it a haunted house ride.

>> No.9508675

>>9487521
This anon is really dumb. The whole thread is shit.