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/vr/ - Retro Games


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File: 37 KB, 768x374, Iomega-100-MB-ZIP-disk1.jpg [View same] [iqdb] [saucenao] [google]
9471716 No.9471716 [Reply] [Original]

Pic very related.

>> No.9471753
File: 126 KB, 1280x815, ZIP_Drive_100,_2.jpg [View same] [iqdb] [saucenao] [google]
9471753

I got one of these in 1997 for the sole purpose of going to the local university's library to download pc demos because 56k fucking sucked
There were great as long as you didn't get like on of the 80% that just died

>> No.9471810

>>9471716
>>9471753
*click*
*click*
*click*
*click*
*click*
heh nuthin personell

>> No.9471831
File: 40 KB, 418x455, LOOK AT THE WHY.jpg [View same] [iqdb] [saucenao] [google]
9471831

>>9471810
OOOOOH NOOO! THE CLICK OF DEATH!

>> No.9471851

Would a VHS videogame console have been the worst console of all time?

>> No.9471863

>>9471851
Unless you want extremely slow data storage they wouldn't function as games because they're not interactive in that way at all.

>> No.9471874

>>9471851
there is one. Check the nerd.

>> No.9471880
File: 689 KB, 2531x1707, what-is-betacam-beta-sp.jpg [View same] [iqdb] [saucenao] [google]
9471880

>>9471716

>> No.9471937

>>9471851
Night Trap was originally made for a cancelled VHS-based console.

>> No.9472215

>>9471753
>>9471810
>>9471831
that's reassuring, i was a student back in 2000 and we had no choice but have a zip drive to bring abode premiere projects from home to school, my zip drive wasn't even a year old and died like that the day before i had to turn in my final project, i had to rush to a store where they only had an internal one and i had to idea how to hook them up, just unplugged the floppy disk drive (or maybe the cd player i'm not sure) and it miraculously worked. back then i thought i was extremely unlucky that it died. thanks for reading my blog

>> No.9472246

>>9471851
>>9471863
If they could run games from tapes for old computers, couldn't they have done the same with VHS? Not sure if it's any different, but I figure they were still just magnetic tape format.

>> No.9472253
File: 46 KB, 800x392, 800px-Action-Max-System.jpg [View same] [iqdb] [saucenao] [google]
9472253

>>9471851
would???
it *was*

>> No.9472291

>>9471716
Not Zip exactly but DD used very similar tech. Still qualifies as rarely used but jus saying. Sure people transferred or ran games off zip disks too. Weirdos.

>> No.9472324

>>9472215
My memory is a little hazy but I think there was a specific way a zip disk could get damaged that would wreck any drive you put it in. Then that drive would replicate that fatal damage to any disk put in it, which would in turn wreck any drive it was put in, etc., etc.

>> No.9472335

Zip drives were so fucking slow. Just pure agony to use. I think I did backups on them like twice and then decided it wasn't worth it

>> No.9472346

>>9471716
>>9471753
I still have a Zip 250 drive with 100 and 250 disks, but no way to connect to my PC. I think it might still work.

>> No.9472554

>>9471851
actually there are multiple ones, most some obscure in japan for kids

>> No.9472678

>>9472246
Well yes, but cassette tapes already had really long loading times. Storing digital data on VHS would take far too long to load for it to be worthwhile.

>> No.9472802

>>9472335
It was much faster than CD. Zip drive was also cheaper than CD drive. Still nowhere as fast as HDD, but the load time wouldn't be an issue for games whatsoever. The poor reliability is what kept it from being a popular format.

>>9471863
>>9472678
VHS transfer rate is really fast actually, but the seek time is really slow. It wouldn't be a problem if the player is only required to load the game once though, so a 90s console with something like 16MB of RAM could benefit from it.

>> No.9472883

>>9472678
Nope. Imagine being so addicted to the (You)s that you'd out yourself as a clueless tard just to get a few.

>> No.9473219

>>9472246
Not sure why you would unless you are just that curious about how unwieldy tape formats are at data storage, if you were that set on using tape you would use a slightly more tailored form of cassette and not the one made for video purposes.

>> No.9473279
File: 153 KB, 1500x1500, 718bKry-nbL.jpg [View same] [iqdb] [saucenao] [google]
9473279

The Smartmedia card

To my knowledge only Cybiko used it

>> No.9473351

>>9472802
>a 90s console with something like 16MB of RAM could benefit from it.
That's the problem, RAM has always been expensive and mid 90's console with 16MB would cost as much as a PC - much more than $700 3DO.
But VHS media is intetesting indeed. It can store 2-4 Gb of data:
https://en.wikipedia.org/wiki/ArVid

>> No.9473354

>>9471716
Can Iomega make 100mb cartridges format for Ultra N64?

>> No.9473362

I was surprised no one ever came up with a cartridge format for the amiga, it was probably possible and would have help with porting sega games.
I think future game systems should just use a cartridge that used sd card type of storage, they hold as much as blu ray and don't cost much anyway. The ngage sort of used sd cards or at least they work in the same reader.

>> No.9473376

>>9473279
Game Park GP32 also used it.

>> No.9473380
File: 225 KB, 1600x1302, GP32 Blu y tarjeta.jpg [View same] [iqdb] [saucenao] [google]
9473380

>>9473279
The gp32 used it as well.

>> No.9473381

>>9473362
Ngage uses MMCs.

>> No.9473407

>>9471716
>Pic very related.
zip was unreliable to store backup data. you seriously think people were going to use this for permanent storage of games? nobody thought about this for a moment. zip fucked up so badly when they launched that they lost most of their money due to the amount of warranties they were having to fulfil due to their broken drives. to save money, they pulled parts out of defective drives to make new drives and then sold these "new" drives to same people and defects would return. it took several years for zip to release a drive (and manufacture a disk) that wasn't a disaster and by the time they did that, cd burners became very cheap.

>>9471851
would have been ok. sony were able to develop PCM recorders using consumer VHS/beta/umatic. you can store over an hour of 44.1khz 16-bit digital audio on -ONE- VHS tape (played back in realtime btw).

>> No.9473408

>>9473362
>I was surprised no one ever came up with a cartridge format for the amiga
but they did. it was the cost of making circuit boards, rom chips etc. that greatly exceeded the costs involved to write the same software onto a disk. it was never going to be popular despite amiga having support for it. very few things were ever released as a cart for amiga, and one of them was action replay.

>> No.9473416

>>9473380
Upgrade Hucard before Nintendo Switch

>> No.9473420

>>9473279
a whole bunch of various samplers by roland used it. it's a shocking format that nobody should ever have to use. it was unreliable then and now it's extremely expensive to find cards for your old music gear that needs them.

>> No.9473436

>>9472324
>My memory is a little hazy but I think there was a specific way a zip disk could get damaged that would wreck any drive you put it in. Then that drive would replicate that fatal damage to any disk put in it, which would in turn wreck any drive it was put in, etc., etc.
there was no specific way. iomega's drives were all defective until they stopped manufacturing them. if you wrote a disk out on one drive, the chances of it working on another drive that didn't write it is a coin toss. people got very tired of playing this game of russian roulette with their data.

>> No.9473608

>>9473279
>To my knowledge
That's because you've only seen it in one youtube. If you'd been quite the retro gamer around the turn of the century you'd know better.

>> No.9473649
File: 387 KB, 1280x960, arvid1020.jpg [View same] [iqdb] [saucenao] [google]
9473649

>>9473351
>https://en.wikipedia.org/wiki/ArVid
I ordered one for my collection just today in fact. That was rather interesting technology, and they were making these boards in my city!. They are quite rare these days, so I plan to reverse-engineer it and maybe make some more. It looks simple enough.

>> No.9473778
File: 2.10 MB, 2992x2992, 16704352825117235749038953863321.jpg [View same] [iqdb] [saucenao] [google]
9473778

>>9471753
I'm at work now and we litterally have boxes of hundreds of these never used. No fucking clue why since they are older than the building

>> No.9473786
File: 13 KB, 500x364, 41Ifhp3KDyL._AC_SY580_.jpg [View same] [iqdb] [saucenao] [google]
9473786

>>9472335
>>zip drives slow

My nigga...

>> No.9473912

>>9473649
>i plan to clone useless obsolete poorly designed garbage
For what porpoise?

>> No.9473937

>>9473912
It's fun.

>> No.9474026

>>9471753
They had one drive at my university back in 1999 but as I never invested in one, I used good old 1.44MB discs for small games and console roms.

>>9471716
These discs were pretty expensive anyway. Why bother with these when CDs were larger and cheaper to manufacture?

>> No.9474032
File: 2.03 MB, 3264x2448, 20221207_040824.jpg [View same] [iqdb] [saucenao] [google]
9474032

>>9471851

>> No.9474061

>>9472346
>it might still work.
Bold claim.

>> No.9474073

>>9474032
It's honestly amazing how many times consoles with controllers held like fishing poles had to fail before companies stopped trying.

>> No.9474134

>>9473912
>>9473937
Yep, it's fun.

>> No.9474143
File: 49 KB, 512x512, PS3-fat-hor-icon.png [View same] [iqdb] [saucenao] [google]
9474143

>> No.9474295

>>9474143

True but not retro.

>> No.9474316

>>9474143
I'll never get this meme. It was relevant for maybe a couple months.

>> No.9474358

>>9474026
>These discs were pretty expensive anyway. Why bother with these when CDs were larger and cheaper to manufacture?
The drive was much cheaper than CD drive. The price of the disks depended on the capacity.

>> No.9474482
File: 26 KB, 500x375, s-l500.jpg [View same] [iqdb] [saucenao] [google]
9474482

>>9471716

>> No.9474484

>>9474482
Its essentially a psp umd.

>> No.9474489

>>9474026
>>disc != disk

Also stop being poor

>> No.9474505
File: 49 KB, 600x512, theminidisc.jpg [View same] [iqdb] [saucenao] [google]
9474505

>>9474482
Mini disc players were so god damn aesthetic it hurts. Two bad like only 2 kids at my school had them

>> No.9474508
File: 33 KB, 497x406, 51Gd871QlLL._AC_SY1000_.jpg [View same] [iqdb] [saucenao] [google]
9474508

>>9474505

>> No.9474509
File: 31 KB, 500x484, 41YPT5JQC4L.jpg [View same] [iqdb] [saucenao] [google]
9474509

>>9474508

>> No.9474518
File: 50 KB, 344x367, mzr55_small.gif [View same] [iqdb] [saucenao] [google]
9474518

>>9474505
they caught on everywhere but america for whatever reason

>> No.9474541

>>9474505
MiniDisk could have done so much fucking more. Sony could have used it as a Floppy replacement in the early 1990s. Like 100 MB per disc in 1993? Get fucked zip disk

>> No.9474565

>>9474541
Yea that was amazing for the time but they were much more expensive than cd players which were still expensive in the early 90s

>> No.9474627

>>9474489
Making cost efficient products =/= being poor

>> No.9474639

>>9474541
Zip disks' selling point was that they're cheap. Magnetic data transfer was cheaper than laser. Zip disks were more like plastic hard drives rather CDs. MiniDiscs were encased CDs, and yes they were expensive.

>> No.9475236

>>9473937
k. Personally I find it more fun to clone useful well designed garbage, but whatever floats your boat.

>> No.9475382

>>9473362
Blurays are like 120GB now, an SD card of the same size is $30.

>> No.9475394

>>9473219
The VHS format would store much more data simply by having much more tape, at the expense of a much longer waiting time. Of course I realize how stupid this would be for a commercial console. For what it's worth I do know of at least one commercial tape drive for computers which allowed backing up hard-drives to a VHS. So you could theoretically load Duke Nukem off a VHS if you wanted to.

>> No.9475428

>>9473362
Why use the cartridge slot when the Amiga has a built in 880KB floppy drive? That's bigger than most SNES and Mega Drive carts already, and floppy disks cost like nothing. Most games took only like 8 to 12 seconds to load on startup. If you wanted bigger games or reduce the load time, you'd simply expand the RAM. It was expandable to 4MB or something. There's absolutely no point in distributing amiga games in cartridges.

>> No.9475446
File: 8 KB, 250x250, 16704872999961295345092.jpg [View same] [iqdb] [saucenao] [google]
9475446

>>9471716
yup nothing like original hardware. zoomies and their zip emulators just dont know

>> No.9475714

>>9474061
I wish there was an easy-to-find adapter to connect it to USB. I wonder what are in those disks.

>> No.9477556
File: 621 KB, 1849x1430, IBM_Hitachi_Microdrive.jpg [View same] [iqdb] [saucenao] [google]
9477556

>>9471716

>> No.9477574

>>9473279
>raw fucking nand on a card
>easily corrupted with no way to recover
lmao who invented this thing

>> No.9477597

>>9472346
>>9474061
The 100 MB drives were decently reliable, the real quality control issues were with the 250 and 750 drives.

>> No.9477613

>>9473416
Gp32 only accepts 128mb smc cards, which are hard to find. I ended up getting an smc to micro SD converter (yes it exists) and medical grade 128mb micro SD cards. So I can have a few cards loaded with games and homebrew shit. Best homebrew scene ever, it is sorely missed

>> No.9477621

>>9474316
I still use my PS3 quite often with a cfw. There's a shit ton of games playable on it. PS1/2/3 psn games, emulation, ports. It may not be as versatile as the Wii for emulation, but what it does, it does well.

>> No.9477625
File: 23 KB, 500x475, 51Q2xrhtJWL._AC_.jpg [View same] [iqdb] [saucenao] [google]
9477625

>> No.9477648

>>9477613
It only works with the biggest card?
Also it's weird such an adapter exists lol

>> No.9477801

>>9477574
It didn't say in the wikipedia you just read?

>> No.9477804
File: 19 KB, 400x278, s-l400.jpg [View same] [iqdb] [saucenao] [google]
9477804

>>9473279
Fuck you

>>pays 60 bucks to hold 3 and a half songs

>> No.9477805

>>9474627
Just buy more money

>>That's not a meme

>> No.9477806

>>9477801
Well whoever it is I'm glad we've left such ideas behind.
It's like a fucking flash version of tapes lmao

>> No.9477829

>>9474032
That console and controller look like a parody game system from a TV sitcom, I don't even believe this thing can be real.

>> No.9477831

>>9474316
There was no real reason to buy a PS3 until demon's souls. That's where the meme came from. Anyway go talk about this somewhere else.

>> No.9477840

>>9474518
Americans had bought vinyl and then cassettes and CD came around as a new compromise to replace both formats. Minidisc was just one too many formats to sell to the consumers, especially since having to record your CDs to a minidisc was like going backward to the days of copying records to tape.

The other big factor was that most Americans commute by car, not on foot, and so a music format which could be easily pocketed by pedestrian commuters in Europe and Japan had little appeal to American drivers whose cars had ample space for CDs or tapes.

>> No.9477847

>>9475382
The issue, as I understand it, is that multilayer BluRays have questionable quality control. Data archivers don't seem to trust the 50GB and up offerings.

>> No.9477850

>>9477556
Those are PC Cards, right? The cardbus thing?

>> No.9477857

>>9477847
The question is about games though and consoles are using 120GB BDs now.

>>9477850
No that's microdrive, it's kinda like a CF card but there's a mechanical HDD inside.

>> No.9477862

HD-DVD lol. Also most home video formats, obviously not including laser

>> No.9477879
File: 300 KB, 640x901, 38553_front.jpg [View same] [iqdb] [saucenao] [google]
9477879

>>9473279
There was an N64 "game" that came on a cart with two SmartMedia card slots for reading and writing images.

>> No.9478169
File: 12 KB, 358x373, nz3db0bo3er11.jpg [View same] [iqdb] [saucenao] [google]
9478169

>>9471716
It kinda did.

>>9472335
>Zip drives were so fucking slow
Only for winfags who had to use it via the parallel port.

>> No.9478232

>>9475428
You're thinking of the NES. SNES had very few 4mbit games, the majority where 8/16/32 which are 1MB, 2MB and 4MB respectively. And speaking as an Amiga owner, you usually had to wait for most of that 880KB to load before you got to play anything which was easily 1-2 minutes. And it only got worse with the RAM expanded machines and A1200s where you'd need to load all of disc 1 and some combination of the other discs. A 32mbit cartridge with near instant loading would have been amazing but then it would have cost what a SNES game did and Amiga users were used to a third of that cost at most and hell, they usually just X-Copy'd their friend's already pirate copy as it was...

>> No.9478583

>>9474518
Minidisc hardware stylings were absolute kino

>> No.9478669

>>9477831
>There was no real reason to buy a PS3 until demon's souls.
For the price they made good PC's yellow dog linux and erc distros were cool as fuck. It was so gay soyn got rid of other OS on the PS3 fucking yellow kikes blaming hackers. When in reality it was because the import fraud claiming the PS3 was a computer and a console. Got vito'd so they could no longer bypass tariffs and etc shit. I think even Iran was clustering them together for ghetto super computers. That was another neat thing about other OS even the unite states military was fucking around clustering like 100 together. Because it was far cheaper then buying other hardware somehow.
Tl;dr Soyn should have doubled down on other OS since the ps2-5 all run custom BSD. Having the console run its own official linux/bsd/wtv distro alongside the console environment would have been really cool. But no Japanese boomers are luddites and retarded, marketing the playstation as a console and PC, would have worked so well.

>> No.9478681

>>9471753
>>9472215
I never knew of any games released in this format, it seemed very short-lived and poorly timed. The only time I remember having to have a Zip disk was in middle school art class circa 1999, for some reason. The teacher collected them from us, and I don’t remember us ever using them for any kind of project. We got them back at the end of the year, so for all I know she was using them the whole time for something else.

>> No.9478735

I wonder how many wax cylinders it would take to store a video game.

>> No.9478742

>>9471753
Same. It served it's purpose for the brief window where you needed way more space than 1.44" floppies but CD Burners were still prohibitively expensive.

>> No.9478743
File: 104 KB, 960x540, Iomega-Zip-Drive-100-in-FaceOff-1997.jpg [View same] [iqdb] [saucenao] [google]
9478743

>>9471716
This is permanently etched in the zeitgeist in Face/Off.

>> No.9479424

USB

>> No.9479567

>>9478232
The majority of MMC NES games used 128KB or 256KB carts. Most mega drive games are under 1MB. SMW and A Link to the Past are about 512KB and 720KB respectively. The most popular SNES and MD games weren't anywhere close to the maximum capacity of 4MB. Those carts were expensive as shit. The only games where they're a necessity are fighting games and squeenix cinematic jarpigs.
>And speaking as an Amiga owner, you usually had to wait for most of that 880KB to load before you got to play anything which was easily 1-2 minutes.
I don't remember the loading screens taking that long. You didn't wait for the whole floppy to load, most game were split into opening screen, game data, and level data chunks. The intro music alone could take up to 300KB while level themes were normally 96KB or less. But even if I had to wait 2 minutes for a game to load, I'd rather do that than waste 50 quids or 60 american 90s dollars on a video game. Most console owners rented their games like poorfags and had to pay for a game genie cart and the game mags that had the codes. Amiga bros could grab a game for free and get some cracktro trainer cheats as a bonus. I pity console peasants.

>> No.9479691

>>9473279
>>9473279
>The Smartmedia card
From what I understand, SM was literally a couple of bare NAND flash chips. And by bare, I mean I'm sure that it didn't have a chip inside to do wear-leveling like SD does. I gave up on the format after a 128 meg (two-chip) card I had died after it got bent a little bit when I pulled it out of the camera.
XD flash was the same but in a less flimsy carrier. Fucking Olympus still insisted on using SM and XD flash in their cameras for years.

According to wikipedo, the GP32 used it, and even used its primitive DRM system.

>> No.9479883

>>9479691
Not even embedded devices use raw nand anymore save for routers.
Kinda surprised that format even remotely worked and didn't end up with incompatible controllers killing cards used on other devices.

>> No.9479912

>>9479883
Well this was 2002... my card broke the same weekend that the shuttle burned up on reentry. Wiki seems to imply that cards DID get killed when used with other devices. And they had both 5V and 3.3V cards, the only difference was corner notches cut differently.

>> No.9480451

>>9474541
RIght, but didn't they deliberately gimp the data transfers because they were scared about piracy?

>> No.9480481

>>9480451
Only for music

>> No.9481115
File: 815 KB, 3000x2318, R.jpg [View same] [iqdb] [saucenao] [google]
9481115

>>9471716

>> No.9481129

>>9473354
Kino timeline

>> No.9481228

>>9471753
>>9478742
Werent those things faulty as shit?

>> No.9481248

>>9479567
But most YuroGames sucked ass aside maybe from Turrican.

>> No.9481250
File: 690 KB, 853x1280, IMG_3710.jpg [View same] [iqdb] [saucenao] [google]
9481250

>>9473608

Nah I still own my original Cybiko, you silly goose.

>> No.9481326

>>9471716
God I wish mine had worked long enough to transfer all those documents onto a rewritable CD.

>> No.9481348

How many of these alternative disk formats even got commercially pressed software of any sort released for them that you could buy at the store/mail-order and not just blank media?

>> No.9482370
File: 367 KB, 500x554, Moonstone blow.gif [View same] [iqdb] [saucenao] [google]
9482370

>>9481248
Most games from any country suck. There are also tons of great gems to be found. You can't find a game like Moonstone anywhere else.

>> No.9482520

>>9481115
I know of atleast one example of some music album having a microcomputer game on it that you could get to load up depending on whatever set up you needed to do so, im assuming through same means as a cassette loader.

>> No.9482998

>>9481115
>>9482520
https://www.theguardian.com/games/2021/jul/07/video-games-on-vinyl-flexi-discs-zx-spectrum

>> No.9484928

>>9471716
Forgot these existed

>> No.9484950

I always thought it weird that no consoles used floppy discs as their primary games format during the 8 / 16 bit gen.

Surely those cheap 1.44MB discs would have been a good way to release games in that era.

>> No.9485135

>>9484950
>mom magnets entire game collection for bad grades

>> No.9485201

>>9472253
I had one of these with a flying game, even being 8 I knew it was absolute jank

>> No.9485219

>>9474518
Because we had those iPod Shuffles.

>> No.9485240

>>9484950
Sega wanted to make a cheap console and Nintendo made a profit from monopolizing cartridge production.

>> No.9485528

>>9484950
It's not quite floppy disks but there was the Famicom Disk System and the Nintendo 64DD.
You probably never heard of them since they only came out in Japan, though.
Also, some bootleg NES/SNES/N64 were released via. floppy disks, such as the infamous Hong Kong '97, which is why there is the "...please send us your floppy" in the opening text.

>> No.9485642

>>9485528
>primary

>> No.9485927
File: 476 KB, 1576x2100, A56AA040-7D4A-4FE3-8707-20D9CA8949FE.jpg [View same] [iqdb] [saucenao] [google]
9485927

>>9471716
Speaking of physical media, checked my switch games today and they all have a scratch here.

It’s also on some of my other cart based games, but I was wondering if anyone could check theirs and see if it’s normal. I’ve got a lot of physical retro collections on the switch and I dunno if the console is tearing up my carts.

>> No.9486008

>>9485927
Pull the camera away, it can't focus that close.

>> No.9486034

>>9486008
It was actually pretty far, but it was hell to get it to focus and that little mark on the switch cart to show up. Had to mess with the zoom quite a bit.

>> No.9486131
File: 122 KB, 683x683, IMG_2022.jpg [View same] [iqdb] [saucenao] [google]
9486131

>>9486034
Maybe mine has it too

>> No.9486158

>>9486131
I appreciate you checking, yours looks a lot less pronounced than mine, but if yours is similar then that puts my mind at ease. Considering they are also on my DS and 3DS games, I’m guessing this is about as normal as the scratches on the golden contacts. Still, it’s weird, checked my friends and his doesn’t have said scratches, and when I took a new game out and put it in his, no scratch, then I tried it in mine, and there it was. Guess not all switch’s are created equal.
I really wish I wasn’t so autistic about preserving my physical media.

>> No.9486362

>>9486131
>>9486158
Think I got it figured out. After seeing yours and the placement of the scratch being different, I checked my friends carts again, and lo and behold, there are very light marks but in a different spot from mine (much, much lower).

Looks like there’s a little metal piece in the switch that holds the games down, and depending on its placement is where and how deeply it’s going to leave a light scratch into your carts. Wild nobody noticed this before, but then, I guess it really isn’t a big deal.

>> No.9486476

>>9474505

Sony cucking themselves with proprietary formats, why did they always do that?

Having said that though the real reason for MD's death was that hard drive MP3 players came out in the early 00's and were just obviously superior in a lot of ways.

>> No.9486514

>>9484950

A big part of their business model in those days was to make money on selling publishers the cartridge media; and it was also the primary anti-piracy measure. Early computer systems like the Commodore, Specturm etc had absurdly easy piracy because you could just copy the cassettes on your hi-fi. Console bootleg cartirdges existed but it was nothing like the explosion of piracy once chipped PS1s became commonplace and you could just copy a game you rented from Blockbuster onto a blank CD-R. That's when the business model changed, with Sony selling hardware at a loss and making it's money on the game licensing- It can bee argued N64 was less successful because they missed the boat on that.

To this day they still typically sell hardware on a loss- with the difference that since the advent of online distribution they can much more easily recoup the losses because they monopolise the actual marketplace.

This is a lot of the reason the games industry is such a shitshow, by the way. It's like the music industry on crack. It's all built on skimming off the fat and squeezing profits out of the people who actually MAKE the product, then fucking them over and throwing them in the trash.

>> No.9487712

>>9486476
MD was created to solve a problem. And solve that it did.
They made players until the mid 2000s when flash players (which they also made) can replace them.

>> No.9488232

>>9486476
Flash drive mp3 players were expensive as shit until after 2005 and the early ipods with mechanical drives all eventually died within 4 years. I had a friend in college that was making money replacing the hard drives