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/vr/ - Retro Games


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9461893 No.9461893 [Reply] [Original]

What stopped the franchise from reaching the same heights as street fighter and mortal kombat?

>> No.9461905 [DELETED] 

>>9461893
Because Nintendo decided to push Donkey Kong Country harder than KI. Rightfully so. It's an actual good game in comparison to this piece of crap

>SF
Nothing in the fighter genre reached the same height as Street Fighter II, and nothing ever will. The only thing that outsold it in the arcades was Invaders and Pac.
>MK
Who cares, another mediocre franchise. Also, it's extremely ironic is that MK3 implemented dial-a-combos because this crappy game had them. Bunch of hacks

>> No.9461909

Super Smash Bros. was successful enough that Nintendo didn't have to push Rare to make a new one, then everyone with talent left around the same time Microsoft bought the studio.

>> No.9461918

For me, it was just too hard. Mortal Kombat gives you instant gratification with learning easy fatalities. But you really have to practice to do anything cool in KI.

>> No.9461934

Breaking out of combos is trash.

>> No.9462032

>mortal kombat
>heights

>> No.9462049 [DELETED] 

>>9461905
>Donkey Kong Country is a good game
Why do people keep pushing this meme

>> No.9462056 [DELETED] 

>>9462049
Because this is a meme board

>> No.9462135

>>9461893

a shitty sequel.

maybe uncommon, but did anyone else have trouble with the timing and moveset of ki2 vs coming off the first one? made the game basically unenjoyable after learning on ki1

>> No.9462157
File: 32 KB, 640x480, complete.jpg [View same] [iqdb] [saucenao] [google]
9462157

Did KI and 2 even make enough money to consider a KI3?

The machines must've been expensive as fuck needing a cart and an HDD during the mid 90's.

>> No.9462334

>>9462157
KI2 unfortunately came out when arcades really started feeling the competition from the home console market, and not getting a legit home port instead of KI-Gold didn't help.

>> No.9462423

Probably just the momentum loss of popularity in 2D fighters on general, at least in the west (not counting lating america, but SNK got these guys).
KI is, after all, the best western-made fighting game, at least retro-wise. Rare were doing magic back then, also doing the best western platformers with DKC series.

>> No.9462461
File: 47 KB, 697x520, 844.png [View same] [iqdb] [saucenao] [google]
9462461

>>9462334
>Released in November 1996

They sure took their sweet time.

By then, Street Fighter Alpha 2 already had home ports on three consoles, including SNES.

>> No.9462465

>>9461893
Having 2 games didn't help i think

>> No.9462479

>>9461893
Ultra bloody and edgy fighting games fad died out and both KI and MK died with it.
But then MK was resurrected because nostalgia sells. Nobody did the same for KI until 2013 but by that time people didn't care about the series anymore.

>> No.9462501

>>9462479
Many were probably curious about KI 1 arcade being emulated on virtual consoles.

>> No.9462508 [DELETED] 
File: 8 KB, 236x229, 0096fd58a5460027271b2b1003986baf--smile-face-smileys.jpg [View same] [iqdb] [saucenao] [google]
9462508

>>9461905
>I hate fighting games but I'm going to enter a fighting game thread just so I can shill my crappy platformer

>> No.9463390

>>9461893
Single console exclusive. Early rendering graphics. Hard to pick up with the combo reliance.

>> No.9463480 [DELETED] 

>>9461905
t. weeb fighting game autist

>> No.9463484

>>9462135
the worst thing about ki2 is the shitty new characters

>> No.9463487

>>9461893
The dial-up combos. It's a memorizer.

>> No.9463565

>>9461893
Shit gameplay so it can't compete with SF, bland aesthetic and no attention-grabbing gimmick so it can't compete with MK

>> No.9463579 [DELETED] 

>>9461905
>Nothing in the fighter genre reached the same height as Street Fighter II
Retard, SFII is dogshit. Over a dozen titles have outclassed it

If you're one of those morons who thinks sales are the only measure of how good a game is, then from the bottom of my heart, unicronically: kys

>> No.9463583 [DELETED] 

>>9462049
name a better platformer that isn't Mario

>> No.9463612 [DELETED] 

>>9463583
Sonic
Mickey Mania
Aero the fuckin Acro-Bat

DKC is trash

>> No.9463631

The roster felt like a bunch of toys someone had, or like a serious version of Clayfighter.

I like them more now after the most recent game, but I think the roster is still the weakest aspect of it. MK has always had the gimmick of gore to make up for the boring cast and awful gameplay.

>> No.9463635 [DELETED] 

>>9463612
philistine

>> No.9463641 [DELETED] 

>>9463579
Lmao yet the first thing you bring up is sales to defend how garbage Mortal Kombat is. Kill yourself you inbred nigger rape baby

>> No.9463650 [DELETED] 

>>9463641
What in the fuck are you talking about? I never once mentioned MK. Meds, schizo, take them

>> No.9463658

>>9461893
The characters just weren't very memorable or interesting. Also the game doesn't have much weight to it and it simply doesn't feel as good to play as the other franchises that have stuck around.

>> No.9463691 [DELETED] 

>>9462508
>fighting game
Mortal Kombat?
>>9463480
Mortal Kombat?
Fighting Game?
>>9461905
>same height as Street Fighter II
Street Fighter 4 is like an updated version of 2.

>> No.9463706

>>9463658
I find Fulgore pretty memorable. His design was perfect and stuck in my mind for over 27 years.

>> No.9463708 [DELETED] 

>>9463691
Are you trying to say MK isn't a fighting game or, like, what the fuck are you even trying to say lol

>> No.9463715 [DELETED] 

>>9463708
MK is a terrible fighting game. The reason it got this popular is simply because of people that got impressed by violence.
It ended up creating a fun universe overall, so I like it, but gameplay was and is shit.

>> No.9463718 [DELETED] 

>>9463715
How does that relate to the post I was replying to lol

>> No.9463719

>>9463706
For you, sure. But not for most people, which is why the series didn't survive a reintroduction in 2013.

>> No.9463721 [DELETED] 

Does curry make your skin smooth? I got curry all over my hand after washing a dish and it's softer than usual.

>> No.9463724 [DELETED] 

>>9463718
I don't know. I didn't think anybody would take that response very seriously.
Now that you did, I have hard time explaining it. Sorry.

>> No.9463778 [DELETED] 

>>9463724
I mean it's not serious or anything but I'm genuinely baffled as to what you were trying to say

>> No.9463787 [DELETED] 

>>9463778
Shitting Mortal Kombat, but I don't exactly hate it as I said so, trolling.
Sorry.
I won't do it again.
Maybe

>> No.9464230

It was exclusive to nintendo and didn't have enough sequels released to keep it in the public conscious, and the one sequel it did get wasn't the best.

>> No.9464250

>>9461893
Seems to have come around near the end of the 2d fighting craze. I found it more fun to make your own combo's compared to mk and sf2. It was just all about the graphics, the sprites of KI 64 didn't appreal to people at the time but they have held up pretty well, Tekken 1 looks pretty rough compared to KI 64 these days.

>> No.9464268 [DELETED] 

>>9463579
>anon is obviously talking about sales (as is OP)
>call him a retard for talking about sales figures
You clearly have brown/hazel eyes, a white man cannot be this stupid

>> No.9464273

>>9462157
Arcade games are generally expensive as fuck. I imagine KI did pretty well but 2 not so much.

>> No.9464286

>>9462461
The Nintendo hardware simply wasn't there to port KI properly. The 1995 SNES version was about as good as that shitty SFA2 release. I bet these days KI 64 could be pulled off using tech similar to RE2's.

>> No.9464309

>>9463719
>exclusive for years on an unpopular 8th gen console
>launched in an incomplete state and drip fed chars (including Fulgore) for months
Sure that was the only reason it failed, buddy.

>> No.9464346

>>9464250
KI Gold was released after Tekken 2 though, nobody compared it to Tekken 1.

>> No.9464370

>>9464286
I mean, the only way the average person will be playing original KI (arcade) these days is through emulation.

I remember back when a 3.0ghz P4 cpu was the only way for them to be playable on MAME.

>> No.9464402

>>9464370
Well, yeah, I'm just saying it would be cool if some insane person did it.

>> No.9464427

>>9464370
There was a couple of emulators which played KI and KI2 specifically way faster than MAME

>> No.9464436

>>9461893
It was style over substance and that style quickly went away. Even by the time KI2 came out it was already being panned as shallow. Its graphics looked cool in 1994 and had bigger combos than every other game but that was it.

Visually, it got quickly mogged by stuff like Darkstalkers, SFA, and fucking Weaponlord which looked way cooler and with 3D graphics there was a giant leap from VF1/Tekken 1 to VF2/Tekken 2.

>> No.9464448

>>9464436
>Weaponlord
Almost got me

>> No.9464462

>>9464436
>style over substance
Was it really? I thought it was deeper than MK.

>> No.9464576 [DELETED] 

The stupid yelling and problematic display of indians

>> No.9464746

>>9464427
I only remember the H2LEmu or whatever it was called.

It worked great, but it was closed source.

>> No.9464762

>>9464746
U64Emu

>> No.9465193

>>9464762
Yeah, that one.

There were a lot of good, closed source emulators in those days (winkawaks, nebula, epsxe, neorage). Though, many of them have been deprecated by now. U64emu is one of the exceptions.

>> No.9465312

>>9464448
Visually, yes, Weaponlord is an nice looking game.

>> No.9465397 [DELETED] 

>>9464436
>Visually, it got quickly mogged by stuff like Darkstalkers, SFA, and fucking Weaponlord which looked way cooler and with 3D graphics there was a giant leap from VF1/Tekken 1 to VF2/Tekken 2.

I'm playing Killer Instinct over gay weeb shit like that anyday

>> No.9465406

>>9464286
Early footage of the Snes KI proto showed more frames of animation, i wonder what the hell happened at the end? While i enjoyed the port as a kid, who didnt? Looking back. And the discovering this footage, made me wonder what happened.

https://youtu.be/3zDBXypL5q4

>> No.9465521

>>9465406
Lack of ROM space

>> No.9465538

>>9464309
I never said it was the only reason. Are you under the impression I'm apologizing for the game? Why the condescending tone?

>> No.9465779
File: 2.12 MB, 498x373, b-orchid-flash.gif [View same] [iqdb] [saucenao] [google]
9465779

>>9461918
>But you really have to practice to do anything cool in KI.
Combos in MK3 were harder to execute, which also made the game harder to beat.
>Mortal Kombat gives you instant gratification with learning easy fatalities.
And there was also Babilities, Animalities, Friendship and also up to 2 fatalities to each character and plus level fatalities to memorize. MK3 was not meant to have easy commands
>>9461905
>MK3 implemented dial-a-combos because this crappy game had them. Bunch of hacks
KI also got fatalities from MK. But fatalities were never the main reason for MK success which is why KI flopped in comparison. Also because MK3 had better combos with realistic movements that made a great difference.

>> No.9465807 [DELETED] 

>>9463718
He is the same retard who have been shitting on MK on every thread. He spams that MK got popular because of fatalities. But the same fatalities were also in KI and that never made KI popular like MK

>> No.9465823 [DELETED] 

>>9465779
>Combos in MK3 were harder to execute, which also made the game harder to beat.
LMFAO what kind of sad fuck plays fighting games vs the CPU?

>> No.9465982 [DELETED] 

>>9465397
Oh god, are you the MKfag who's been shitting up this board for the last week or two after throwing a tantrum about people posting Tekken characters in one of your threads or something?

>> No.9466002

>>9465779
>Combos in MK3 were harder to execute
No they weren't. It's literally beat 'em up tier button mashing. They made casualized version of KIs open-double-linker-ender system because they knew their player base had skill issues
>realistic movement
HAHAHA no

>> No.9466037

>>9461893
>streeto fighta
- basically every character is memorable and/or distinct in some way
- extremely responsive.
- accessible, but tons of depth if you want it

>MK
- like SF, basically every character is memorable and/or distinct in some way.
- not as nuanced as SF, but responsive

>KI
- wouldn't exist without MK
- better graphics, but stiffer animation
- while cool, the characters in that game are verrrry very a product of their time and don't necessarily hold up over decades. i could expand on this point, but that's notretro territory.

and in the end KI isn't bad. but i didn't spend anywhere near as much time with it as i did other fighters. i think KI deserved better, actually, but i dunno.

>> No.9466043

>>9466037
>streeto fighta
>basically every character is memorable and/or distinct in some way
Yeah who could forget distinct mold-breaking designs like karate man, red karate man, army guy, sumo wrestler, boxer, dictator, and chief powhatan?

>> No.9466057

>>9466002
>It's literally beat 'em up tier button mashing.
MK3 literally had faster combos and more movements to apply. Using elbows and knees for example
>Actor filmed in MK3 movements are not realistic.
I bet a 3D werewolf making an air combo sound a lot more realistic to you

>> No.9466082

>>9466043
that's reductive.

sure, those are "characters who fight archetypes", but not many games were stylized the way capcom did.

>> No.9466097

>>9466082
>reductive
Nigga blow me. Capcom made all the characters as stereotypical and unoriginal as possible on purpose. Bison was copied directly from the Riki-Oh manga. Fuck's sake, they literally dropped Mike Tyson (and later Bruce Lee) right into the game as-is and said yep, that's good! If the designs were at all memorable it is only because they were based on facets of extant cultural memory, not because of any kind of original distinction.

>> No.9466101

>>9466057
They are not realistic movements. The characters are stiff and unnatural. Even the punches and kicks are a joke. Using digitized movements means jack shit. By your logic I can say Pit-Fighter has better movement than any other game

>> No.9466120

>>9466097
>as stereotypical and unoriginal as possible on purpose
k

>> No.9466134

>>9466120
Nothing to say but your fragile little ego wouldn't let you go away without attempting to get the last word. Fuckin embarrassing.
It was literally the design philosophy for the characters to fit stereotypical fighting archetypes. This much was even admitted in >>9466082
The whole idea was to make "memorable" characters through a shortcut - appeal to broad concepts people already have in their memory, like sumo guy, karate man, army guy, and so on. This has been stated multiple times by the devs in both contemporary and retrospective interviews.
Keep your retarded zoomie mouth shut from now on.

>> No.9466135

>>9466101
>Pit-Fighter has better movement than any other game
Digitized movements in Pit fighter fail to be realistic and fast paced due to limited frames. Same shit happened in SF movie fighter.
>The characters are stiff and unnatural
They are on Pit fighter. Only MK games succeed in making realistic movements flow with gameplay, and only MK3 made them fast paced enough to create combos.

>> No.9466137

>>9461893
nintendo doesn't want to associate their brand with this type of gameplay\demographic. period.

Ki did well
it did well in arcades
it did well on home systems despite the shortcomings and fuckups
it did well even on fucking gameboy (DMG)

the OST is god tier
from 4th-7th grade it was H Y P E
i remember being disappointed when i borrowed Kigold on n64 from a friend,.

it was a simpler time
mortal kombat and sf 2 (world warrior) were popular
games were simple
we played for a bit and then went outside
we had other hobbies and daily activities besides gaming

>> No.9466139

>>9466135
Mk3 combos involve animations canceling so fast they look like the attacker is having a seizure, nothing natural-looking about them

>> No.9466141

>>9466134
okay, but it worked.

>> No.9466142
File: 160 KB, 840x1080, ki.jpg [View same] [iqdb] [saucenao] [google]
9466142

>>9466137
>the OST is god tier
confirmed

https://www.youtube.com/watch?v=Cvq-znoS2HY

>> No.9466151

>>9466135
Robotic walking, retarded neutral jump attacks, retarded jumps, awkward strikes. Literally nothing realistic about MK. You can have fun with your game, but stop being delusional. It's becoming pathetic my guy

>> No.9466153 [DELETED] 

>>9466141
You got BTFO and now you're trying to pull a "yeah, but" with some irrelevant bullshit that had nothing to do with your original claim. Typical fragile ego bullshit. Nobody was ever talking about whether "it worked" or not.
Grow as a person today. Leave this interaction without another flaccid attempt at salvaging some sense that you're still "right". Take the first step toward a future where your easily-bruised ego doesn't lead you around by the nose.
Or keep being a whiny insecure faggot, I don't really care.

>> No.9466167 [DELETED] 

>>9466153
You have to understand that, for a generation that was literally born into the internet, being wrong on said internet is literally the worst thing that can happen in their lives. They'd rather the kid they picked on shoot up the school than have to admit they were wrong (or, even worse, larping) on the internet.

>> No.9466175 [DELETED] 

>>9466167
It's sad, really. Still, I have hope that even these idiot children can grow.

>> No.9466179

>>9466139
MK3 had faster movements compared to MK2 but there were enough frames to make movements look natural as they were filmed. Pit fighter literally had one frame for every movement was that better for you?
>>9466151
>Robotic walking, retarded neutral jump attacks, retarded jumps, awkward strikes.
>retarded neutral criticism
Lol. You could actually see the character breathing while he was standing. Even the robot characters walked like humans. The jump attacks were the best specially with the kicks

>> No.9466189

>>9466179
You never really learned how to play MK3 did you? Everyone's bread-and-butter dial-a-combo up close looks like they are having a seizure. They move from one strike to the next faster than any natural movement could possibly be.
I bet you just mash high punch from range and get that repeated 1-2-1-2 punch string and go "yeah, that looks like real life"

>> No.9466208

>>9466189
You the one who never played MK3. Or maybe you did in some shitty port that couldn't handle enough frames to make movements flow naturally. Movements were fast as the controls you could execute and that's how every game should be. And again these movements in combo required a lot of practice and memorization because it was a lot more than the "mashing repeatedly" shit that you keep implying.

>> No.9466219 [DELETED] 

>>9465397
>Darkstalkers
>the most westaboo game Japan ever made
>weeb

>> No.9466224

>>9466208
Confirmed for knowing absolutely fucking nothing about MK3. You never learned to play the game, quit larping.
If I pick sub-zero, I run toward the opponent and when I am right next to them I execute a bread-and-butter dial-a-combo by pressing HP, HP, LP, LK, HK, B+HK. I press these very quickly or the sequence doesn't combo. The moment I press the next button in the sequence it cancels the recovery animation of the previous attack. The result is a whirlwind of strikes so fast that it doesn't look even remotely "natural".

>> No.9466252

>>9466179
Yes they walk like stiff retards and jump like they shit their pants. The punches and kicks are Hollywood shot that no one does irl, go watch some K1 and Muay Thai.
Literally nothing realistic about MK. No body jumps into a tiny Metroid ball in real life

>> No.9466253 [DELETED] 

>>9466153
ok boomer

>> No.9466260 [DELETED] 

>>9466253
Again with this faggot behavior. It's an anonymous imageboard, you are not losing face by simply refraining from posting when it's become clear that you are dead wrong and have nothing to say.

>> No.9466276 [DELETED] 

>>9466260
Don't you get it? He's "trolling" you. If you reply, you get "trolled" and he gets to "win" something after getting embarrassed earlier. Welcome to the zoomer internet.

>> No.9466285 [DELETED] 

>>9466260
who hurt you

>> No.9466286 [DELETED] 

>>9466276
Yeah yeah, pretending to be retarded and all that. Thing is, at the end of the day, pretending to be retarded is still retarded

>> No.9466291 [DELETED] 

>>9466286
You'll never convince the kiddos of that. Again, being wrong on the internet is literally the worst thing they've ever had to go through in their sheltered lives.

>> No.9466354

>>9466224
The animation should follow the same speed of commands that you press. When the commands are fast the movements are fast this is what makes the gameplay flow. And once the movements are fast there are higher frame sequence to make the movement look fast. The movement remains natural but in higher speed. The animation still flow as the eye can see and when one attack cancels the animation of the one before it's supposed to happen fast as the command but if you prefer to play in slowmotion that's fine. The game looks natural but not enough to ruin the gameplay
>>9466252
Most punches and kicks and other movements were literally digitized to the game as they were filmed. Some movements were edited like the jumping spinning. But most movements punches and kicks on ground kept real as they were filmed. MK was the best thing we had before they started digitizing real movements in 3D fighters

>> No.9466450 [DELETED] 

>>9466291
>>9466286
>>9466276
>>9466260
>>9466167
>>9466153
The issue is your thinking is extremely black and white. It's not "the damn kids these days" who "don't admit they're wrong when they are". If you want to have a discussion about this subject that's a lot more academic/hard-nosed/objective/truthful, it would take a lot more time and consideration. We'd be here for hours. Days. And we'd all have to play by the rules. It would be autistic. And you're not THAT autistic.

Ironically, I'd say it's because of the internet that people like you discuss things in this manner. You sound like you're either very serious about this subject, or very angry. Hard to tell. It doesn't seem like it's possible to have an actual discussion with you, so why cast my pearls before swine?

Tell me I'm just salty about losing an argument if that makes you feel better. : )

Oh, and go outside. Faggot.

>> No.9466583 [DELETED] 
File: 5 KB, 290x174, images (5).jpg [View same] [iqdb] [saucenao] [google]
9466583

>>9466450

>> No.9466597

>>9466354
>The game looks natural
It doesn't tho. It looks like the characters are moving unnaturally fast

>> No.9466646 [DELETED] 

>>9466583
lmao, owned

>> No.9466649
File: 6 KB, 235x214, KI.jpg [View same] [iqdb] [saucenao] [google]
9466649

>>9461893
>scan thread
>never saw it
I can't believe you guys.

UUUUUUUUUUULLLLLLTRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA COOOOOOOMBBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=nFUkSVI9jy4

>> No.9466654

>>9466649
C-C-C-COMBO BREAKER

>> No.9466689
File: 2.41 MB, 640x640, Not even into latex but damn.webm [View same] [iqdb] [saucenao] [google]
9466689

>>9461893
>>9466649
Console
https://i.4cdn.org/wsg/1670208306564426.webm

Arcade
https://i.4cdn.org/wsg/1670208368526850.webm

All the announcer clips are just a blast.
EXTREEEEEEEEEEEME VICTORY!!!!

>> No.9466693

>>9466654
KILLER KNOCKOT!!!!
SPINAL!
GLACIUS!
https://www.youtube.com/watch?v=9VPHL2Qu2vQ

>> No.9466704

SABREWULF!
FULGORE
JAGO
RRRRIPTORRR
FIGHT ON
HUMILIATION
READY
PERFECT
https://www.youtube.com/watch?v=BLYBlQIf2A0&t=44s

>> No.9466718

INSAAAAANE
iiiiIIIIINNNSANE COMBO!!!!!!
G O D L I K E
C-C-C-C-C-COMBO BREAKER!
SHADOW COUNTER!!!
C-C-C-C-COUNTER BREAKER!!!!!!!
https://www.youtube.com/watch?v=fNibXv--7DU

>> No.9466819

>>9466037
>>MK
>- like SF, basically every character is memorable and/or distinct in some way.
You mean, the game where every character has the same set of normals and command normals?

>> No.9466827 [DELETED] 

>>9466819
Just ignore the tranny mk autist. It knows jackshit about fighting games

>> No.9466835

>>9466819
Nobody cares about that shit outside of fgc autists
As long as the characters look different and have different specials they're distinct
>muh technicolor ninjas
The color changes are enough, again, only fgc autists care

>> No.9466853 [DELETED] 

That ruskie mk autist is obnoxious

>> No.9466865

>>9461893
Being exclusive to Nintendo aka the "kiddie console" didn't help.

Also wasn't pushed as hard as other rare titles and not being fully 3D.

>> No.9466871

>>9461893
It seemed cringe when it came out. Never wanted it. Was it good anons?

>> No.9466884

>>9466871
>seemed cringe when it came out
Way to out yourself as under 20 year old

>> No.9466917

>>9466871
I played it both at the arcade my bowling alley had and I owned both the SNES and N64 games. I liked playing it.

These (this?) anon knows why
>>9466649
>>9466654
>>9466689
>>9466693
>>9466704
>>9466718
The announcer was as much fun to listen to when you were beating your friends in public. Screaming "ULTRAAAAAAAAAAAAAA" was hysterical.

>> No.9466924

>>9466871

For casual fighting game players like me, yeah it was awesome. For hardcore fighting game players, I dunno.

>> No.9467024

>>9465779
>memorizing the moves that are only used on an immobilized opponent after the match has ended
MK has literal shit tier game design

>> No.9467065

>>9466871
killer instinct was fucking awesome back then and still is

>> No.9467081

>>9467024
The fatality was invented because Ed Boone thought that the SF2 dizzy state was "unfair". So he just moved it to the end of the match. Even the creator is a casual scrub

>> No.9467098

>>9467081
>"unfair"
Oh, I now see why this retard gave every character the same moves. Fucking game balance genius

>> No.9467771
File: 1.54 MB, 384x224, DhalsimStretch.webm [View same] [iqdb] [saucenao] [google]
9467771

>>9467024
Combos and special movements had to be memorized inside the match in MK games as well.
>>9467081
>The fatality was invented because Ed Boone thought that the SF2 dizzy state was "unfair"
Ed Boon was right. Having the opponent immobilized inside the match ready to get raped was unfair. And there was also all the grabbing and biting that would rape out more than half your energy bar in a single move.
>>9467098
>Oh, I now see why this retard gave every character the same moves.
Regular moves are supposed to be equal in a fair match. As mentioned before, MK devs didn't want an unfair game like SF2. If you think regular kicks and punches reaching out to the other side of the screen is fair because of the character you choose then that's your problem.

>> No.9467773

>>9467771
It's not "unfair" when there's a discrete method of triggering it and both players can do it.
Skill issue.

>> No.9467774 [DELETED] 

>>9467771
You're drunk, russia-kun

>> No.9467778

>>9467773
It's literally rng, dumbass

>> No.9467783

>>9467771
You're either legitimately too stupid to be corrected on this point or you're trolling, and either way it's not worth my time, so I'll just point out that you're retarded and you don't understand fighting games and be on my way

>> No.9467784

>>9467778
Still fair. Just attack more and don't get hit, retard.

>> No.9467786

>>9467771
Nothing you say can be taken seriously because you think Dhalsim is "unfair" because of his range. You are like, beyond casual pleb tier.

>> No.9467790

>>9467784
>rng
>fair
You're retarded.

>> No.9467793

>>9467790
see
>>9467786
and
>>9467784

>> No.9467807

>>9467793
You serious? You actually believe that retard knows enough about SF2 to know that dizzy is an rng mechanic?
More than 1 person at a time can think you're stupid lol

>> No.9467818

>>9467807
see
>>9467786

>> No.9467873
File: 800 KB, 1600x900, d5Hvcer47Ggu7.jpg [View same] [iqdb] [saucenao] [google]
9467873

>>9467771
you are funny

>> No.9467990 [DELETED] 

>>9463715
>>9463691
>>9461905
Imagine coping regularly this hard, choking on this much cock, and being this fucking gay and retarded, EVERY, SINGLE, DAY. Holy shit you need to calm down on your autism.

>Dial-a-combo
>bunch of hacks
They're called STRINGS little kiddie, and guess what other game had them? *GASP* THAT'S RIGHT, STREET FIGHTER THIRD STRIKE! :OOOOOOO

NOOOOO, MY EBIN WEABOO FIGHTAN GAYM HAS DIAL-A-COMBO'S? NOOOOOO!!! (They're just called "Target Combos" instead)

Go fucking kill yourself already and stop shitting up this board you turbo-cuck retard.

>> No.9467998 [DELETED] 

>>9467990
>Imagine coping regularly this hard, choking on this much cock, and being this fucking gay and retarded, EVERY, SINGLE, DAY. Holy shit you need to calm down on your autism.
Is projecting a national russian sport?

>> No.9468002 [DELETED] 

>>9467998
>now the retarded babby is butthurt enough that he assumes every response is a single person

IMAGINE MY SHOCK

>> No.9468007

>>9467990
3S uses frame link combos, not predetermined strings. Stop posting please. Thanks

>> No.9468014

>>9461893
I remember playing the gameboy version and my friend fell through the floor

I have no idea how he did it to this day

>> No.9468023

>>9468007
Imagine being this fucking stupid.

You can hit-confirm in both MK3 and 3rd Strike you rabid retarded no-games faggot.

>> No.9468031

>>9468007
It uses both, they are called target combos in sf3
Ken's biggest damage bnb literally starts with mp>hp target combo
Dudley has like four different target combos
You don't know what you're talking about

>> No.9468034 [DELETED] 

>>9468023
Dude stop moving the goal posts. You're wrong about everything. You're wrong about MK3 being anything more than a trash game. No matter how loud you scream, pee your pants, and dilate, it will still suck. You will always be a nigger. Cope and seethe

>> No.9468036

>>9468023
Strings and hit-confirms are two completely different concepts dumbass
Imagine calling other people stupid while being clueless yourself. Embarrassing

>> No.9468037

>>9468007
>uses frame-link combos
>not predetermined strings

Target Combos are literally predetermined strings you batshit retarded dipshit. This is why Street Fighter fans get a bad rep, because of absolute mouth-breathing neanderthal fucktards like you. Target Combos are NOT frame link combos you fucking lying sociopathic retard, and they can ALSO be executed regardless of hitting the enemy.

"Stop posting please. Thanks."

>> No.9468045
File: 176 KB, 1300x1159, 1658968544527190.jpg [View same] [iqdb] [saucenao] [google]
9468045

>>9461893
A few things hurt Killer Instinct

- Coming off of it's fame in the arcades it had a rocky port on the SNES
- Would not see a perfect arcade port for KI1 for almost 20 years (Xbox One)
- Killer Instinct 2 came at a time when arcades were dying down in the west (Still strong in Japan with Capcom's stuff and SNK but Killer Instinct didn't have a Japanese route)
- Killer Instinct Gold was also a rocky port onto the N64 and locked behind a console that was losing to Playstation with the larger install base
- Mortal Kombat was going into the console only era with Playstation and it's large install base with PS1/PS2 but Killer Instinct would have had to deal with N64 and Gamecube's lower install base

Just a FEW reason

>> No.9468047 [DELETED] 

>>9468034
>cope and seethe

Why? You're already doing a fantastic job of that yourself by making strawman arguments.

>moving the goalposts
Lmao, imagine being so fucking stupid and incompetent in your own fucking favorite genre, you don't know what I'm referring to.

Same with this dumb-cunt retard:
>>9468036
I'm not spoon feeding you kiddies. Figure out what I'm referring to, then get back to me when you graduate from paste-eating school.

>> No.9468050 [DELETED] 

>>9468047
Russia is losing the war btw. Lmao

>> No.9468051 [DELETED] 

>>9468034
You're both retarded, shut up

>> No.9468056 [DELETED] 

>>9468047
>I'm not spoon feeding you kiddies. Figure out what I'm referring to
Lmfao what a retarded response, unironically kys you dumb faggot. You brought up hit-confirms where they had no connection to the topic at hand because you don't know what the fuck you're talking about, simple as.

>> No.9468057 [DELETED] 

>>9467818
See
>>9467807

>> No.9468072

>>9468045
Can we all agree that choosing to port your game exclusively to the N64 was the sole bad decision that cost the game most of its notoriety? Like, I get RARE had a boner for Nintendo and all, but jesus...What a stupid move. Fighting games on the N64 are borderline almost as bad as RTS games.

>> No.9468075 [DELETED] 

>>9468056>You brought up hit-confirms where they had no connection to the topic>unironically kys you dumb faggotTake your own advice.>dumb kiddie doesn't know how hit-confirming completely negates his dial-a-combo autism hatred>also ignores how he was blatantly wrong about 3rd Strike Target Combo's being frame linksI bet your brain ran down the crack of your mom's fat ass when you were born.
oh, by the way
im getting started on my backlog

>> No.9468082 [DELETED] 

>>9468056
>You brought up hit-confirms where they had no connection to the topic

>unironically kys you dumb faggot
Take your own advice.

>dumb kiddie doesn't know how hit-confirming completely negates his dial-a-combo autism hatred
>also ignores how he was blatantly wrong about 3rd Strike Target Combo's being frame links

I bet your brain ran down the crack of your mom's fat ass when you were born.

>> No.9468083

>>9468045
This.

It was all just bad timing. The console world was not 100% ready for Killer Instinct and with arcades dying in North America and home consoles becoming a normal. An arcade game that had a fucking 800mb hard drive in it just for audio and video footage was not going to cut it for N64 and might have been a little even pulled back on PS1.

By then people had moved on when you could not keep the Killer Instinct vibe at home proper. Even Mortal Kombat had a rough few years after MK4 and the end of the arcade boom

>> No.9468108 [DELETED] 

>>9468082
I'm not the dude that said 3rd strike didn't have strings
Keep dodging the fact that you don't know what the fuck you're talking about. You can hitconfirm a special or super from strings, you can hitconfirm a link, literally none of your retarded attempts to backpedal make any sense. You have half a clue and no more, you got in over your head, and you got called out by someone who actually plays the game and actually knows what they're talking about. Get fucked.

>> No.9468113

>>9467771
>unfair
Go play a platformer than. What a bitch

>> No.9468145

>>9467771
>if characters aren't perfectly symmetrical in abilities and moves then a game is inherently unfair and unbalanced
I'm at a loss for words, you'd have to be the stupidest motherfucker in the entire world to actually think this.

>> No.9468606

>>9468072
>port your game exclusively to the N64
That wasn't even a decision. Rareware was a nintendo company. So every game they made was intended to their console.
>Fighting games on the N64 are borderline almost as bad as RTS games.
Only the 2D fighters were worse in N64.

>> No.9468631 [DELETED] 

>>9467771
>player controlled dhalsim beating up CPU chun on lowest difficulty
How does this webm prove anything about balance or fairness? You are dumb. It's rather fitting that you are a MK fanboy cause you are quite the chucklefuck. Ed Boone was right to retard down his game for players like you

>> No.9470104

It just wasn't fun for most casuals.

>> No.9470116

>>9468606
What good 3D fighters does N64 have?

>> No.9470337

>>9470116
N64 got Fighter Destiny 2 and these others.
https://www.youtube.com/watch?v=5IfA1uvxMRw

>> No.9470340

>>9470337
I mean actually good, like VF and Tekken

>> No.9470342

>>9470340
Fight Destiny 2, Flying Dragon, Mace: The dark age. They loose only to Tekken 3

>> No.9470351

>>9470342
VF2, DoA on Saturn mog all these

>> No.9470363

>>9461893
It was just a Mortal Kombat clone, but not nearly as influental and popular

>> No.9470384

>>9461893
It got mogged by MK imo

>> No.9470386

>>9470363
It's a SF game with pre rendered 3D graphics. MK got a totally different type of gameplay.

>> No.9470392

>>9470386
Dark, edgy, chain combos, finishers, similar character designs. There is more than just "six attack buttons and blocking with the stick". Primal Rage also has similar controls but nobody thinks of it as of a SF clone.

>> No.9470419

>>9470392
Both SF2 and KI gameplay used air attacks. MK2 used close range attacks on the ground. SF2 and MK2 got mogged by KI only for not having combos. Then MK3 added the combos later on but with MK gameplay style.

>> No.9471440

>>9470351
Good fighters didn't need good hardware. Which is why the DoA PS1 port went bad

>> No.9471461

>>9461893
It's shit.

>> No.9471462

>>9470351
I agree, add fighiting vipers and last bronx

>> No.9471682

>>9463484
Fuck you Kim Wu was boss

>> No.9471686
File: 76 KB, 800x514, T1gameplay.jpg [View same] [iqdb] [saucenao] [google]
9471686

>>9461893
>>you now realize rare released a 2d fighter after a bunch of popular 3d fighters had already come out

>> No.9471697

>>9471686
So? 2d and 3d fighters coexist to this day, anon

>> No.9473080

>>9467778
>>9467807
Dizzy in SF2 is NOT RNG.
How much have you played exactly?

>> No.9473092

>>9461893
IMO there are some great critiques here but for me the combo system that made it unique in the first place was its undoing. It was a Pandora's box of good and bad, but if the devs tried to take it away they wouldn't have a KI game any more

>> No.9473141

>>9473080
It literally is lol. Maybe learn what you're talking about before spouting off

>> No.9473151

>>9473080
https://wiki.supercombo.gg/w/Super_Street_Fighter_2_Turbo/System
>Each time you are hit by an attack, you are inflicted a random amount of dizzy damage

https://sonichurricane.com/articles/sf2randomness.html
>Nearly all aspects of the dizzy process are randomized, including severity of punishment required to inflict dizziness, choice of revolving icons, and preset stun duration before mashing

>> No.9473169

>>9473151
You utter moron. Source 1 confirms dizzy is not random. Source 2 is a larper blog. Learn to read and be a little more critical of whom you believe.

>>9473141
>i desparitlee needz to tayk my oan adveyse

Too stupid to notice that specific combos will always cause dizzy. It is a matter of damage over time with minor influence of other variables

How can you claim to know anything at all about SF and not know this??

>> No.9473330

The graphics, the music, the combos, the cool characters... If I ever decide to learn the mechanics of a fighting game it's gonna be KI

>> No.9473369

>>9473330
The franchise only got mogged because of the 3D fighters

>> No.9474013

>>9473369
It got mogged by Mortal Kombat and Street Fighter. 3d fighters are anime shit

>> No.9474115

>>9462157
>>9462334
>>9464273
KI 1 was Midway's top selling arcade cabinet in 1994 despite the higher cost for the bespoke hardware (As it didn't use any Midway hardware like the T-Unit that powered Mortal Kombat and NBA Jam) and operators were reporting it made a lot of money at their locations to arcade trade magazines, so it did a lot of business. KI2 didn't do as much though and Gold didn't set the charts alight. The nostalgia for the first would have carried the demand for a KI 3 but the fighting game genre had a huge decline and Rare struggled to come up with anything new for it or translate it to 3D. So it was always kicked to the back burner even when they became an Xbox studio. Probably for the best though because I'm not sure Rare could have pulled off a 3D version of KI.

>> No.9474772

>>9463706
And Cinder
And Orchid
And Jago
And Spinal
And Glacius
And Combo

>> No.9475657

>>9474772
... Are generic, dull and feeble efforts?
Fulgore was hardly genius tier design but I think he stood head and shoulders over the rest

>> No.9476358

>>9474772
Not as good as Mortal Kombat designs

>> No.9476918

>>9476358
The 3D graphics at that time was shit. They should make then hand drawn like SF instead.

>> No.9477858

>>9466141
shut up faggot

>> No.9477860

>>9466689
end yourself cooming fggt

>> No.9479254

>>9473169
>Source 1 confirms dizzy is not random.
>Each time you are hit by an attack, you are inflicted a random amount of dizzy damage
>you are inflicted a random amount of dizzy damage
>inflicted a random amount of
>a random amount
>random
BTFO, better luck next time anon

>> No.9481261

>>9473080
Yes it is, so its damage scaling.

>> No.9481293

>>9467771
>make the game universally dogshit because I got dizzied one time at the arcade
Literal casual take. What a pleb

>> No.9481295

>>9461893
Game was pure eye candy in arcades but the SNES version was fun with the easy combo breaker cheat.

>> No.9481830
File: 973 KB, 850x1125, primalragead.jpg [View same] [iqdb] [saucenao] [google]
9481830

I feel the same way about Primal Rage. I loved that game as a kid but it literally went nowhere after the first game. I know they made a second prototype game but fuck

>> No.9484254

>>9463706
Fulgore? You mean the predator? Or the Skaarj?

>> No.9484285

>>9474013
> 3d fighters are anime shit
Mostly true. VF is amazing though. Don't let the cheesy characters fool you, VF games are substance over style.

>> No.9484368

>>9461893
Not that good a game.

>> No.9484408

>>9484285
>dedicated block button
Its a shit game

>> No.9484414

i had this game on the snes and enjoyed it but what i remember finding very irritating was the amount of times the cpu would combo break you on the harder difficulties.

>> No.9484429

>>9484285
>VF games are substance over style.
>dedicated super computer hardware just for graphics
It's the very definition of style over substance

>> No.9484431

>>9466043
>>9466097
>>9466134
>>9477858
i never seen anybody so mad about street fighter being the more recognized fighting game

>> No.9484479

Remember Orchid shows her boobs to kill the guys?

>> No.9485162

>>9461893
Killer Instinct 2 in its entirety tanked the franchise because not only did it came out by the time the fighting game genre had done much bigger things and KIGold was by all means a watered down port of an already downgrade follow up to a hit classic, Rareware would spend its final days with Nintendo doing their collectathon rehashes more than anything else and we all know what happens next after the microsoft purchase, moreso when you keep in mind that during said time when Rare got first acquired by MS, it was also the so called dark ages of the fighting games, there just wasn't any chances for prime time Rareware to make a third Killer Instinct.

At least the Killer Instinct reboot for the xbone turned into an awesome game despite its shaky start.

>> No.9485173

>>9485162
>it was also the so called dark ages of the fighting games
Wtf lmao. Every major fighting franchise had a release or two at that time, except Street Fighter.

>> No.9485204

>>9464286
funnily enough SNES KI plays better(more robust and less glitches) and oddly has better balance.

>> No.9485220

>>9485204
So, in the end, no KI game has been actually good?

>> No.9485293

1. SNES was a popular system. However, N64 was not the main system for fighting games- the PlayStation was.

2. KI cashed in on the Street Fighter and Mortal Kombat boom, but failed to ride the next wave which was the 3D fighters. A 2d fighter couldn't stand out against Tekken, Virtua Fighter, and all the others.

3. N64 fans are Nintendo fanboys, and Smash Bros is what grabbed their attention.

4. KI isn't good enough to stand out on its own outside of the toned down Mortal Kombat aestetic.

>> No.9485298

>>9485293
I think that KI1 inspired MK3 aesthetic heavily.

>> No.9485317

https://youtu.be/SguBV1z8K00
Thoughts?

>> No.9485330
File: 473 KB, 1130x848, ZAMWR5b.png [View same] [iqdb] [saucenao] [google]
9485330

>>9485204
The framerate is stable and there's stereo audio.

But the graphical difference is like night and day. (E.g. Cinder's flame outline.)

Unfortunately, the arcade KI 1 faded into obscurity due to lack of a home port and became a novelty. SNES KI is the definitive KI.

>> No.9485334

>>9485220
Both arcade and snes KI are good, schizo.
>n-nooo but downgraded port!
Better gameplay, more modes and even some cool graphical effect and assets not present on arcade.
Deal with it.

>> No.9485337

>>9485334
It looks and sounds like ass to the point of being unplayable. SF2T and MK2 ports are much better.

>> No.9485342

>>9485337
>it's unplayable because it doesn't sound and look exactly like the arcade!
You don't like video games, You like shitposting.

>> No.9485361
File: 19 KB, 256x224, 548097-killer-instinct-snes-screenshot-orchid-finishes-his-brother.png [View same] [iqdb] [saucenao] [google]
9485361

>>9485342
I don't like mediocre ports.

>> No.9485369

>>9485361
You don't like video games, so you fixate on graphics instead of gameplay.
Also KI snes doesn't look bad and as I said it actually has some cool effects that are not on the arcade. I don't give a fuck about your hyperbolic opinion about how it "sucks" because a 16bit system can't reproduce an advanced arcade machine's graphics 1:1.

>> No.9485375

>>9485369
You do give a fuck though. Sorry to ruin your nostalgia but SNES KI doesn't hold up.

>> No.9485386

>>9485375
There's still tourneys of snes ki in current year. Don't expect you to know that since You don't like video games though.
Also I used to not like KI much as a kid, I lumped it with other bad western fighters like MK and Rise of the Robots. I realized it was actually a pretty good fighting game as an adult. No nostalgia, but nice try.
The one who cares the most here is you, snes rent free forever.

>> No.9485406

>>9485386
>other bad western fighters like MK
Cue russian autist seething

>> No.9485414

>>9485386
>There's still tourneys of snes ki in current year
Cool. Link?

>> No.9485423

>>9485414
https://youtu.be/KtJH0DWWZtw

>> No.9485426

>>9485423
What's this? Mexicans?

>> No.9485525

An arcade near where I live has a KI2 cabinet. I liked the first one a lot, how does it hold up?

>> No.9485569

>>9485525
KI2 is a worse game overall but is still worth playng on the real cab assuming the monitor and controls are in good condition.

>> No.9486054

>>9475657
filtered