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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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9454407 No.9454407 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>9444092

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

>> No.9454408
File: 36 KB, 663x227, still unrattled.png [View same] [iqdb] [saucenao] [google]
9454408

=== CURRENT PROJECT ===
UNRATTLED
Deadline Extended: December 15th
Rules: See picture
Texture Pack: https://files.catbox.moe/qsve0x.zip

=== CURRENT RELEASES ===
AD MORTEM PHASE 2
https://www.doomworld.com/forum/topic/125461

=== NEWS ===
[11-25] DF Retro about path traced Quake is out
https://youtu.be/IhhLcZQ2zD0

[11-24] 200 Line Massacre released
https://youtu.be/8wMEsuEDAxo

[11-23] The Force Engine updated to 0.93
https://twitter.com/DF21net/status/1595577521629716483

[11-21] The Macwolf port has a working Editor
https://www.moddb.com/mods/macenwolf

[11-20] MW-3000 a weapon's reskin pack for Quake 2 is out
https://www.moddb.com/mods/mw-3000/news/mw-3000-release

[11-11] Anon releases Stellar Sarcophagus https://mega.nz/file/4mYygYSK#P9vpKwOK9QY6QHplQXCsiK3RPWp3qiPMv_V01Nnezpo

[11-11] KDiKDiZD released
https://www.doomworld.com/forum/topic/132407-knee-deep-in-kdizd-released-its-kdizd-for-doom2exe/

[11-6] Wormwood gets new final chapter
https://www.doomworld.com/forum/topic/132293

[11-5] Nirvana interviews Sandy Petersen
https://www.youtube.com/watch?v=ahjodwO1XBU

[11-5] GZDoom 4.9.0 released
https://github.com/ZDoom/gzdoom/releases/tag/g4.9.0
https://forum.zdoom.org/viewtopic.php?t=76741

[11-5] Divergence, a 2-map long Heretic wad.
https://www.doomworld.com/forum/topic/132276-divergenceheretic-2-maps

[11-3] DF-21.net is hosting a Star Wars: Dark Forces level contest for the month of November with a prize.
https://df-21.net/?post=63

[11-2] DBP53: Plutonian Sunrise, released.
https://doomer.boards.net/thread/2998

[11-1] Colorful hell updated to 0.99
https://forum.zdoom.org/viewtopic.php?p=1231269#p1231269

[10-28] Doom 64: Ethereal Breakdown is out
https://www.doomworld.com/forum/topic/132113

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.9454431
File: 3.40 MB, 640x360, 1638587721255.gif [View same] [iqdb] [saucenao] [google]
9454431

First for 94 protons

PROMISES BROKEN
ALL PROGRESS UNSPOKEN
ALREADY AT SEVEN DELAAAAAYS

I DON'T KNOW THE REASON
THE LEAD COMMITS TREASON
HE'S SITTING THERE HOLDING HIS WAAAAAAANG

A DESOLATE WAD (WAD)
JUST LEFT OUT TO ROT (ROT)
NOT EVEN AN RC TO PLAY

IT'S HIM THAT I SPITE
HIS WORK ETHIC UNRIGHT
THE ONLY THING THAT'S CLEAR AS DAY
THERE WILL BE NOOOOO (NO)
DAAAATE (DATE)
NOTHING TO PLAY, NO RELEASE DATE
THERE'S ONLY
LOOOOOOOST
MAAAAAAAPS
NEVER TO SEE THE LIGHT OF DAY
BECAUSE CHOPBLOCK DOES NOT GIVE BACK WHAT HE TAKES

OH NO THERE WILL BE NOOOOO (NO)
DAAAATE (DATE)
IT'S THE ONLY THING THAT'S CLEAR TO SEE

>*Sick guitar solo intensifies*

LOSING YOUR REPUTATION
WONDERING WHY ANYONE TRUSTS YOU
TO SAVE MYSELF FROM MORE DELAYS
I WILL WITHDRAW ALL MY FAITH
LOOKING DOWN UPON THIS DEAD PROJECT
NEVER WRITING THIS LAST LYRIIIIIIIIIIC

>> No.9454435

>>9454431
based

>> No.9454498

Reminder that Serious Anon finished his tutorial on starting Serious Sam mapping and wants feedback.
https://rentry.org/vy4qr

>> No.9454502

Violent Rumble lead you should get a count of who's actually participating.

>> No.9454571
File: 2.25 MB, 404x720, 1669502666457528.webm [View same] [iqdb] [saucenao] [google]
9454571

>>9453607
I fixed the typos and the incorrect line on the armor shard pickup this morning before going to work
about the normal shotgun being too loud I can steal the shotgun firing sound from either Brutal Doom or some other mod
about the sound for automatic weapons clipping I never experienced anything like that and I played a few levels of a Megawad with Giveall cheat and used all the weapons and it seemed perfectly fine to me both the MP5 the M16 and the M134 (chaingun, plasma and BFG replacements)
so I have really no idea what to do about that if I dont experience the bug
I know how to do minor edits to sprites with paint.net but no clue how to edit audio files for effects and such
anyway now I am at work and this early afternoon I am busy will be available to work on it again this afternoon from 17:30 PM CET

>> No.9454581

>>9454571
cont.
one thing I did notice on the weapon code
some sounds are set in the code with the command A_Playsound
and some other with the command A_Playweaponsound
what the hell is the difference?
also I saw there were some numbers in parenthesis next to these commands, and I removed them, maybe thats the problem?

>> No.9454649
File: 851 KB, 768x768, vr2 info.png [View same] [iqdb] [saucenao] [google]
9454649

VIOLENT RUMBLE 2 ANCHOR POST: HEADCOUNT EDITION

VR Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ

Stick to the loose files in the 'vr' folder for working on the project. You don't need the QuakeC source files unless you want to contribute code. When there is an update, sort files by date modified so that you aren't constantly re-downloading everything.

LAST UPDATE: >>9437718

PLEASE REPLY TO THIS POST IF YOU ARE ACTUALLY MAKING A MAP FOR VIOLENT RUMBLE 2
There is a distinct lack of Quake map screenshots around here...

>> No.9454656

>>9454431
kek'd

>> No.9454738

>>9454407
thats one cursed image lol

>> No.9454846
File: 371 KB, 410x616, orbro.png [View same] [iqdb] [saucenao] [google]
9454846

>>9454407
orbro is pondering his orb so hard rn

>> No.9454896

>>9454571
>cats drinking full fat milk

Guarantee they shit and puked their guts out for hours.

>> No.9454910
File: 683 KB, 948x740, 1647660079863.png [View same] [iqdb] [saucenao] [google]
9454910

>>9454498
wow I was gonna post it with an image but thanks for doing it for me
also TECHNICALLY it's not fully finished because I still need to explain how to package a map but it does have all the steps you need to BUILD a map finished
but yes any feedback now would be greatly appreciated because I might have missed something or there could be some weird settings that are different from mine

>> No.9454916

Am I the only one who thinks Quake enemies are a bit too bullet spongy? Played a few map packs and noticed it.

>> No.9454921

>>9454916
Machines back then couldn't have supported as many enemies, so id had to go for the fewer, spongier enemies instead.

>> No.9454936

>>9454916
No, it's just that the shotgun is a lot weaker than Doom's. Use your nails and explosives.

>> No.9454945 [DELETED] 
File: 666 KB, 1920x1080, crossofbloom.jpg [View same] [iqdb] [saucenao] [google]
9454945

>>9454916
Kind of sucks that grunts and elites aren't used in later levels, but things aren't too tanky once you get the grenade launcher and super nail gun. Time to kill is also something I've considered lately: Fiends may take as many hits as a baron but can die as quickly as super shotting a caco.
Beyond shambler's resistance, there's little in Quake that's as tanky as a cyberdemon or mastermind.

>> No.9454956
File: 666 KB, 1920x1080, crossofbloom.jpg [View same] [iqdb] [saucenao] [google]
9454956

>>9454916
Kind of sucks that grunts and enforcers aren't used in later levels, but things aren't too tanky once you get the grenade launcher and super nail gun. Time to kill is also something I've considered lately: Fiends may take as many hits as a baron but can die as quickly as super shotting a caco.
Beyond shambler's resistance, there's little in Quake that's as tanky as a cyberdemon or mastermind.

>> No.9455006

>>9454916
Quake's default monsters have many problems, as >>9454921 said it might have been the hardware at the time. I don't think they're spongy per se, but the shotguns are too weak and most levels only shower you in shells. Against grenades / rockets they feel fine. I think a bigger problem is they are useless at a distance, so maps with large open zones have to be accompanied with a mod with suitable enemies.

>> No.9455015

>>9454916
>>9455006
how does the official expanses make it?
does some extra weapons or enemies make it less spongy?
still wonder how many mods use them

>> No.9455026

>>9455006
Feels like they wanted to really de-emphasize hitscan in Quake in favour of dodgeable projectiles, only the basic grunt and the shambler use them

>> No.9455037

Opinions on rise of the triad? both the OG and latest game

>> No.9455057

is it possible to get dimensions of the machine expansion for quake and play it with quakespasm or is it only playable through the "enhanced" version on steam ?
I don't see it included in any of the MEGA links in the OP

>> No.9455090

>>9455057
idk about regular Quakespasm, but it works on vkQuake and Ironwail

>> No.9455104

>>9455037
Original RoT seems alright. 3DR's dev team at the time definitely had a lot of fun making the damn thing. We can't talk about the other title because "muh, not retro".

>> No.9455145 [DELETED] 

How's Marrub doing?

>> No.9455147

>>9455057
https://files.catbox.moe/c8kj82.7z
It plays on any recent QS-based source port (updated within the last year). You need to place QuakeEX.kpf next to the engine (outside mg1) or the in-game messages will be broken.

>> No.9455150

>>9455026
If this was the idea, it's something they went back on with the sequel. I'm not too bummed by it because hitscanners that can both easily hit you and die can be fun.

>> No.9455154 [DELETED] 

>>9455145
Will suicide one way or another sooner or later. He's completely screwed, m8.

>> No.9455159 [DELETED] 

>>9455154
What happened?
I didn't recall much besides Lithium as a thing he made

>> No.9455162 [DELETED] 

>>9455159
He went trans at some point, can't recall when exactly, unfortunately. I think it might've been after initial few Lithium versions or somewhere around that.

>> No.9455183
File: 366 KB, 991x866, 1646523102117.png [View same] [iqdb] [saucenao] [google]
9455183

I got around to updating the SRB2Kart server to 0.23.1. You can grab the .exe from /vm/ here
https://mega.nz/file/ncpRjRYZ#yoVkgXmKNUjdh__jHpmUGgh30J7jlj6RIS8XjbTXKeE
Or you can compile it here
https://gitlab.com/c3851/srb-2-k-cep

We'll be playing SRB2Kart at 6 PM EST today, but I won't be here to make the post. The server will still be up at 51.161.34.159 even if there isn't an announcement, so keep that in mind.

>> No.9455192

>>9455183
Oh yeah, I've also added/updated some files
>KRL_FrostbrushMapPak-v1.pk3
>KRL_DoshPak_v2.4.pk3
https://mega.nz/folder/YA1gEaZI#ORB7j-vSJ9IHaGnJGEQm7g
You can grab them from the December update folder here
>Anon it's not December yet why is it called that?
Because I said so.

>> No.9455256

>>9454407
https://youtu.be/ceFUvxMyOe0

>> No.9455294

>>9455256
Anon I absolutely love this, thank you

>> No.9455323
File: 482 KB, 1565x804, screenie.png [View same] [iqdb] [saucenao] [google]
9455323

>>9454649
I found a gimmick with the new stuff that I could employ and have been toiling away to stretch it throughout an entire level without completely irritating the player. The complete lack of any discussion around VR2 besides your updates is concerning, though I guess not saying much myself hasn't helped. Maybe the entrants are just so busy mapping and doing other things that they haven't remembered to post progress. Maybe they're deliberately staying silent until release to surprise everyone with numerous stellar entries.
Maybe no one cares about Quake and we're going to find out that there's no one else.

>> No.9455335
File: 89 KB, 511x604, 1669398175625254.jpg [View same] [iqdb] [saucenao] [google]
9455335

reccommend me some good wads with TONS of shit to kill
must be vanilla friendly no custom monsters or weapons or player shit
just the maps

>> No.9455337

>>9455335
https://doomwiki.org/wiki/Slaughterfest_2011
https://doomwiki.org/wiki/Slaughterfest_2012
https://doomwiki.org/wiki/Slaughterfest_3
https://doomwiki.org/wiki/SlaughterMAX
Since you said "TONS"

>> No.9455353

>>9454649
I'm mapping. Not at home to post anything.
>>9455323
I won't lie I think the "use any theme, so anything" idea was a mistake because people get overwhelmed by choice.

>> No.9455396

>>9455353
>https://doomwiki.org/wiki/SlaughterMAX
>Boom compatible
will they run on gzdoom?
with mods?

>> No.9455403
File: 776 KB, 1920x1080, 1658632616919.png [View same] [iqdb] [saucenao] [google]
9455403

>>9455396
Yeah

>> No.9455415

>>9455353
It was a bit hard to figure out what exactly I was going to do at first when there were 8 different texture packs and 50 new entities staring me in the face. People get intimidated by all the options and make something scatterbrained and and undercooked, same issue as mapping for GZDoom.

>> No.9455449

>>9455415
I'm not even using the included ones I'm using Doom 3 textures. I think if Quake mapping wasn't so intimidating for people when compared to Doom, the features of the Violent Rumble 2 mod alone would and should be enough to attract mappers without a need for focus. Factor in Quake not being very popular anyway and here we are.

>> No.9455453
File: 2 KB, 46x385, image.png [View same] [iqdb] [saucenao] [google]
9455453

>>9455337
Yeah...

>> No.9455462
File: 2.49 MB, 1920x1080, duke0000.png [View same] [iqdb] [saucenao] [google]
9455462

>> No.9455470

>>9455323
To be fair, my updates have been fewer and further between than they should - or at least certainly more than last year. Some of that has been struggling against my own retarded spaghetti code, but a lot of it has just been laziness.
>>9455353
>I won't lie I think the "use any theme, so anything" idea was a mistake because people get overwhelmed by choice.
Yeah... In hindsight I probably should have forgone a survey, made the theme that 'techbase being overtaken by eldritch stuff' idea from last year, and called it a day.

>> No.9455480

>>9455462
wat that

>> No.9455497

>>9455403
I spent so many hours playing GMOTA with slaughter maps one summer. It's really one of the best mods ever across vidya.

>> No.9455502
File: 106 KB, 800x595, 1416146697358.jpg [View same] [iqdb] [saucenao] [google]
9455502

what the fuck is a "R_InitTextures: 2 errors"

>> No.9455505

>>9455502
using dsda doom BTW

>> No.9455510

>>9455502
Could be a lot of things. Post wad. I think it's most likely the definition issue.

>> No.9455515

>>9455510
https://files.catbox.moe/y50go7.wad

>> No.9455524

>>9455515
Is this supposed to come together with more wads? Lots of missing textures. Or is it not for DOOM2 but Plutonia or something?

>> No.9455525

i cant believe there was a time i thought these looked good

>> No.9455539

>>9455524
no i think i accidentally deleted the doom 2 textures. thing is, that error still popped up

>> No.9455541

>>9455539
A-ASKIN doesn't sound like a doom 2 texture, for example.

>> No.9455548

>>9455541
i tried adding this texture pack via SLADE and the error will pop up no matter what i do.
https://www.mediafire.com/file/yt5euvdaafl6dv1/plgfxd2-fix.zip/file

>> No.9455563

>>9455548
Perhaps you didn't move enough things. I don't know how you ended up where you are, but here's what you should do.
Open the normal wad
Open the "fix" wad (Both in SLADE)
Open TEXTURE1 in both
Copy all the extra textures (After ZZWOFL) from "fix" to normal

It didn't crash for me to begin with, but this should at least port in the missing textures, and auto-copy and adjust patches they use.

>> No.9455593

>>9455323
>Gug
Lemme guess the bilebomb shrapnel always reads your movement after detonating instead of current position?

>> No.9455595

>>9455563
I'll try this anon, thank you. glad you spent some time to help out. by "fix" wad you mean the texture pack?

>> No.9455608

>>9455595
I mean the second file you posted, with -fix in the name.

>> No.9455626
File: 19 KB, 640x268, 1635393562062.jpg [View same] [iqdb] [saucenao] [google]
9455626

>>9455147
thanks a lot, anon

>> No.9455661
File: 86 KB, 356x432, towel.png [View same] [iqdb] [saucenao] [google]
9455661

>>9454571
That's a lot of milk.

>> No.9455690
File: 558 B, 300x174, voxel.png [View same] [iqdb] [saucenao] [google]
9455690

Voxel monsters gone wrong.

>> No.9455695

Using vanilla or boom map format and Dehextra, is there any possible way to return a player to a previous level like a hexen/strife-style hub in Doom?

>> No.9455713

>>9455695
You could make multiple replicas of the "hub" map itself with different exits available, like Back to Saturn X.
I've heard somewhere that misplaced secret exits can send the player back to MAP01/E*M1, but never confirmed.
Other than that, no.

>> No.9455715

>>9454649
I went on a hiatus for a couple of weeks because I needed a break from my map, but I'm still planning to finish it before the deadline.
Can't post a screenshot sadly, because I've made the mistake of using the massively memory-hogging Makkon textures and don't have a machine on hand that can load up the project.

>> No.9455720

>>9455462
Imagination World. Home.
The trailer was pretty dope, can't find it anymore though.

>> No.9455736
File: 373 KB, 1125x1125, Word cloud.png [View same] [iqdb] [saucenao] [google]
9455736

>> No.9455743
File: 2.86 MB, 1066x600, 2022-11-03 17-24-42.webm [View same] [iqdb] [saucenao] [google]
9455743

>>9455736
>retard finish

>> No.9455756

>Submit map to a community project
>Project lead falls into coma for months without any contingency plan in place
What did I do to deserve this? I never fallen into coma on my community projects.

>> No.9455761
File: 942 KB, 1720x720, ehyn.png [View same] [iqdb] [saucenao] [google]
9455761

Very dark but the teleporter room for the Gaelanite Geofront map for the Quake 2 25th anniversary collaborative UNIT is almost done. I just need to tweak some lights.

>> No.9455812

>>9455756
Never submit map to cp with some amateur kid as a lead.

>> No.9455818

>>9455756
Just release your map solo.

>> No.9455824

>>9455818
The project is almost done and I don't want to screw them now. But it's really annoying how I'm waiting for lead's own map and it's neither here nor there.

>> No.9455828

>>9455812
>not scatter-blasting your maps to every community project you can find regardless of context
That's not very daimon of you, anon.

>> No.9455851

>>>/wsg/4854297
some more progress

>> No.9455852

>>9455756
What community project are you talking about?

>> No.9455858

>>9454407
Pictured in the OP: Something that would fit more in Quake 1 or Q3A.

>> No.9455861

>>9455852
All of them. Modest Mapping 2 (Got rejected from idgames for resources, then lead didn't re-upload for a year) DIY (Lead might have actually fallen into coma for what we know), 94 protons and Theme-Gawad.
Guess I should be grateful I'm not invited for BTSX.

>> No.9455871

>>9454408
Here's my Unrattled submission
Title: Processing Plant
MIDI: Chemical Plant Zone, by Jago
It's a map I made way way way back when I was still a massive newbie to Doom mapping. I think it's still good enough to submit.

Sorry it's in the map 4 slot, I had to separate it from a larger project and I'm in a bit of a rush. I could submit all of those maps if people want me to but I'm not going to promise they were all of quality

>> No.9455879

>>9454407
What are some Quake 1 (and maybe some Q2) sourceports That would work with Debian, Manjaro, or Linux Mint?

>> No.9455884

>>9455690
walkie talkies

>> No.9455917

>>9455756
it's because you're a NEET and those people have lives.

>> No.9455927

Not sure if I had a prejudice about Q2 base campain, but I really enjoy Reckoning now. At the same time basically forced myself to finish baseq2 last week. Were Xatrix maps really different to what were left of id talent at the time? Speaking of Xatrix, in RR I liked the style style, but most maps there were too cryptic for my taste, excluding the very best ones like Mines, Mansion and Hospital.

>> No.9455934

>>9455917
Lol fuck off if you can't handle heading a project then don't. Outside of family emergencies there's nearly zero excuse.
t. wagie normalfag

>> No.9455946

>>9455927
Redneck Rampage would be a lot better with coloured keys, seriously what the fuck were they thinking with the keys, Xatrix got better with each project they did then Activision ate them.

>> No.9456005

>>9455927
Once you grab the Ion Ripper it makes the whole game into a cakewalk untill the BetaGladiator encounters for which the Phalanx is pretty much the only valid use aside from TankCommanders

>> No.9456010

>>9455946
>Xatrix got better with each successive work they did
Yes indeed.
>Xatrix Entertainment got acquired by Activision
When?

>> No.9456034
File: 637 KB, 1920x1080, raze2.jpg [View same] [iqdb] [saucenao] [google]
9456034

>>9455946
Key placement and level progression still seems weird going into this expansion. Their level design improved a lot with Reckoning and then RTCW.
>>9456010
>With the assistance of Activision, Gray Matter Studios was established on June 17, 1999, and took over the majority of the former (Xatrix) employees. Activision initially owned 40% of the studio.
>In 2005, during the development of Call of Duty 2: Big Red One, Gray Matter Studios was merged into Activision's Treyarch studio. As part of Treyarch, the former Gray Matter Studios team worked on Call of Duty 3.

>> No.9456050

>>9455871
Where's the link?

>> No.9456069

>>9456034
With Microsoft getting Activision, imagine the slight yet non-0 possibility of Microsoft making a Redneck Rampage reboot. A Ree-hawboot, if you will.

>> No.9456075

>>9456069
I mean, it couldn't be worse than nu-Wang, right?
heh... eh...

>> No.9456092

>>9455183
Are we kartin?

>> No.9456143

>>9456092
Server's up.

>> No.9456147

>>9456143
>Server's up.
But where are the players?

>> No.9456159
File: 150 KB, 640x512, kart1331.png [View same] [iqdb] [saucenao] [google]
9456159

>>9455183
>>9456092
>>9456147
It's happening.

>> No.9456165

>can't download the official add ons
did i deserve it for being a piratefag?

>> No.9456225

>>9456050
Oh my god I'm retarded, sorry. I uploaded it and everything but didn't put it in the post
https://files.catbox.moe/3nx15q.wad

>> No.9456248
File: 77 KB, 640x512, kart1340.png [View same] [iqdb] [saucenao] [google]
9456248

>>9456159

>> No.9456254
File: 686 KB, 1920x1080, doom06.png [View same] [iqdb] [saucenao] [google]
9456254

>>9455608
I tried what you suggested. Now there is no "R_InitTextures: 2 errors but it looks like this. I did not use flat for textures I already checked

>> No.9456276

>>9455720
Shame the amount of bugs that appeared with the latest version of Eduke32

>> No.9456298
File: 396 KB, 1280x720, Darker_Than_Black_Ep13_[720p,BluRay,x264]_-_THORA.mkv-#1.jpg [View same] [iqdb] [saucenao] [google]
9456298

>AAAH HELP ME CENSORED-MAN
>I AM GOING INSAAAANE

>> No.9456457

>>9455183
Server's back up

>> No.9456475

>>9455736
>extremely bitterman
>currently teleported
>transparent elevator experience
>open blazter
>doomguy fuckery
>gmota makes lego ad
>stop dude
>term took man exit today
>chainsaw punching

>> No.9456484
File: 254 KB, 667x397, legmota.jpg [View same] [iqdb] [saucenao] [google]
9456484

>>9456475
>gmota makes lego ad

>> No.9456550
File: 108 KB, 640x512, kart1375.png [View same] [iqdb] [saucenao] [google]
9456550

>>9455183
>>9456248

>> No.9456553

Does anyone other than me use CRT shader with Doom?

>> No.9456567
File: 2.11 MB, 627x704, 1657765836054.gif [View same] [iqdb] [saucenao] [google]
9456567

>>9454498
>>9454910
THE SERIOUS SAM 1 TUTORIAL (or rather, the first draft of the tutorial) IS COMPLETE!
If you are slightly interested then please give it a read and tell me what you think. There's probably something I've missed or some weird issue that I didn't encounter left over in here. Hopefully if this tutorial helps enough anons then sometime in the near future we can have a /vr/ mapping project for TSE. I will be updating this tutorial with more tips and tricks later, so if you need help with how to do something not covered right now then let me know. I can add it to the end.

>> No.9456582

>>9455183
And we're done. Killed.

>> No.9456590

>>9455183
>I hope the other one is Music Plant
It's Ice Paradise

>> No.9456598

Damn it, Ad Mortem map24 is filtering my eyedrops

>> No.9456717
File: 26 KB, 452x268, 1639565042184.png [View same] [iqdb] [saucenao] [google]
9456717

>>9456598
Speaking of, I noticed Doomwiki erroneously says Ad Mortem only has 18 maps in the /vr/ projects list

>> No.9456740

>>9456717
The original release was only 18.

>> No.9456790
File: 119 KB, 1366x768, E4M1.jpg [View same] [iqdb] [saucenao] [google]
9456790

where's NIИ?

>> No.9456795

>>9456740
I know, I'm just saying it needs updated

>> No.9456828

are there any mods of doom that makes it so demons always get max damage rolls?

>> No.9457065

>Wolfenstein 3D
>Heretic
>Doom
>Duke Nukem 3D
>Marathon
Am I missing any good pre-half-life games?

>> No.9457068
File: 67 KB, 300x300, D88B2B6D-D128-4F86-83F2-F020B2071EDA.jpg [View same] [iqdb] [saucenao] [google]
9457068

>>9456069
Hey, I certainly know that Microsoft is going further into this acquisition of Actiblizzard, but how can one be so damn sure that the process will end in success like the Bethesda/Zenimax purchase, and not the failed attempt Nvidia made at buying ARM?

>> No.9457085

>>9457065
yes

>> No.9457096

>>9457065
Quake
Quake II

>> No.9457134

>>9457065
Oh, how about these:
>Killing floor
>Hexen
>Quake
>Quake 2
>Redneck Rampage
>Shadow Warrior
>BLOOD
>Hexen 2
>Chasm
>Powerslave
>DOOM64
>Alien trilogy
>Quake 3 Arena
>System Shock 1

>> No.9457171

Build trilogy games with autoaim yes or no.

>> No.9457175

>>9457134
>Killing Floor
>Q3A
>pre-HL
KF isn't even older than HL2.

>> No.9457179

>>9457134
Killing Floor is not retro lmao

>> No.9457184

>>9457065
A ton.
Start with Lucas Arts games. Also Sin.
>>9457134
Killing Floor and Quake 3 aren't pre-Half-Life.
Unless you meant Killing Time, which is kinda bad. Just like Alien Trilogy.

>> No.9457189

>>9457171
Maybe.
It doesn't matter much. Sometimes I play one way and sometimes another.

>> No.9457192
File: 29 KB, 758x505, Screenshot 2022-12-01 065407.png [View same] [iqdb] [saucenao] [google]
9457192

ok so I fixed everything that was pointed out in my custom mod
however I still have a bug I cannot seem to be able to fix
the explosion from the rocket launcher rocket blowing up plays properly if you fire at a decent fire rate, however if you spam non stop off cooldown sometimes the explosion sound just plain skips
so I went to look at:
>https://zdoom.org/wiki/A_PlaySound
and tried different things but it persists there and I cannot fucking fix it for the life of me
someone please fucking help me because I do not know where else to hit my head on anymore
I just do not know these things and I am mostly going by trial and error
my gzdoom is 4.9.0 and my sound settings are default by the way

>> No.9457197

>>9457171
Just have fun anon.
>>9457184
Bitching song though
https://youtu.be/AoXziVizjPQ

>> No.9457212

>>9456567
Can't wait to see what anons come up with.

>> No.9457237

>>9456567
Would it be worth having a section on the differences between mapping for TSE, TFE, and Revolution? Revolution can probably be largely dismissed as "just do the same thing in the Rev editor, or use the TSE one and open & re-save in Rev", since they're so similar.

>> No.9457250

>>9456484
1:1 scale

>> No.9457369

>>9457192
>>9457192
>>9457192
anybody with good zdoom modding experience can help me?
I made several other tries with different arguments on that command and tested it and it still does the same fucking shit bug
I do not know what else to do
I am at work now but when I get home if someone wants to take a look at the full code I can reupload the custom mod again

>> No.9457375

>>9457192
It's probably the sound channel it is playing on, can't remember exactly what it was but I think it was that a channel can only support so many sounds at once. Also check how many concurrent channels you have set in your audio setting.

And I tell what I have told other people before:
HOLY SHIT MAN START SMALL!
Everyone getting into modding seems to want to make the next Babel or something, without even knowing what a decoration is made up of. There is no shame in starting small and working your way up. Decorate already has a lot of kinks and stuff "you just have to know" that trying to make a full weapons mod or something right from the start will become really frustrating really quickly, as you have noticed.
Also, for pete's sake people, just read the goddamn wiki, it has virtually all the information you need for Decorate.

>> No.9457385

>>9457375
mod is very simple streamlined and straightforward, just one replacement for every weapon
everything is perfectly fine apart from that one bug with the rocket explosion from the rocket launcher
bug that I cannot seem to be able to iron out
I tried looking into sound settings, thinking it could be a problem like the one you said but I could not find anywhere an option to set sound channels amount
can you tell me where it is?
options > sound and then where do I look?

>> No.9457389

>>9457375
>Also, for pete's sake people, just read the goddamn wiki, it has virtually all the information you need for Decorate.
also about this, did I not say I already looked at the wiki for this?
I even linked the wiki article about it in my post
well the information about the A_Playsound command are nowhere near enough and half the arguments are just listed and not even explained
so dont tell me to do shit I have already done

>> No.9457397

>>9457385
>options > sound and then where do I look?
"Sound Channels", though as I said it's just a guess. It only goes to 256 anyway.

That said, you shouldn't take stuff so personal. It was more of a general blowout because there's always someone trying to ice skate uphill without bothering to actually learn anything before.
If you read the wiki, good for you, then you should know about sound channels/slots.

>> No.9457401

>>9456298
>>9456598
Were any of the older AM maps updated this year?

>> No.9457402
File: 51 KB, 197x190, Comfy DoomGuy.png [View same] [iqdb] [saucenao] [google]
9457402

>>9455851
Comfy.
>>9457068
>how can one be so damn sure that the process will end in success like the Bethesda/Zenimax purchase
Because it's Microsoft. Nobody can stop, not Sony's tears and any regulating organization. They'll get Activision Blizzard. It's not the matter of "if", but "when". However, I do think that there would be no major acquisition out there in the near future afterwards. This is as big as it gets.

>> No.9457409

>>9457375
>start small
Can confirm. Don't make my mistake. I'm still cleaning up 8+ years of shitty decisions.

>> No.9457464

>>9455761
>140 FOV
I had no idea that fish are so good at mapping...

>> No.9457480

>>9457397
ok I think I know where the problem is
with any weapon the A_Playweaponsound or A_Playsound play by default in the
>CHAN_WEAPON (1)
which is also defined by putting 1 into the parenthesis as argument, so is if you use the
>CHAN_AUTO
I think
well the problem here is because its the explosion sound of the rocket while the rocket launcher firing sound is another sound
so as long as you fire and then wait for the rocket to explode before firing again, the sounds dont overlap
but if the firing rate of my modded rocket launcher is too high, and I fire a second rocket just before the other hits and explodes the sound of the firing of the gun overlaps and cuts off the sound from the explosion of the projectile
now that being said, I will try and set the rocket launcher firing sound as CHAN_WEAPON or CHAN_AUTO
and set the sound of the rocket explosion to another channel, like CHAN_5 6 or 7
and make an attempt at that and see if it fixes
I will report back late EU afternoon because after lunch I have to go to the dentist and get a tooth extracted (fucking pray for me please)

>> No.9457490

>>9456567
Do you think you can do some follow-up tutorials on vertex manipulation and the sector tools? Am brainlet.

>> No.9457620
File: 2.62 MB, 1894x1026, Turok_Dinosaur_Hunter_-_Boss_-_Thunder_-_015.png [View same] [iqdb] [saucenao] [google]
9457620

You guys ever had any fps related nightmares? I keep having this one recurring dream where I'm playing a modded Turok Dinosaur Hunter level.
It starts out in a jungle area and almost immediately a non-cyborg version of the t-rex boss comes up to instakill me no matter how much health and armor I have. You have to juke around this thing in order to continue the level normally and play keep away the entire time while you gather guns to eventually kill it.

It had been a while since I had it but this last night the nightmare returned. Same level layout and everything only this time it wasn't in Dinosaur Hunter, but instead some fancy gzdoom conversion/remake. There was stealth mechanics now and you had to hide in bushes since Turok/Doomguy wasn't his usual fast self.
But it being the same level layout and premise is what bothers me the most. It's like a real mod that exists and yet I know it doesn't. You guys ever had anything similar happen before?

>> No.9457675

>>9457480
nope
not even that fixed it
so I give up
fuck this
fuck modding
and fuck everything and everyone

>> No.9457707

>>9457212
same
>>9457237
TSE is just more TFE, but I feel we'll only be working in TSE for a project anyways since it's just better.
>Revolution
HA are you serious? We won't be using Revolution.
>>9457490
Yes I can, already had a few ideas in mind covering that.

>> No.9457740

Post your favourite midis and map they play on
https://www.youtube.com/watch?v=TurMHGhmAkk
SlaughterFest2012 map25 Fourtress

>> No.9457783

>>9457675
Dumb question, but why do you insist on using A_PlaySound instead of A_StartSound? Since everyone and their grandma complains about GZD constantly breaking stuff, maybe it doesn't want you to use a deprecated function?

>> No.9457786

>>9457184
Killing Time on 3DO also had a PC version, iirc. Not sure how much better than the 3DO version though.

>> No.9457794
File: 97 KB, 1366x768, Screenshot_Mysery_20221113_211503.png [View same] [iqdb] [saucenao] [google]
9457794

>>9454408
https://mega.nz/file/HfgSSS4b#kjWPwGo1p5KMSc7WGZrFudWtrRRCar5h9fAB7_kXvS4
You guys can help me out in this?
I'm making a game and i need feedback on it, currently it has 1 level and a test map.

Best run on a fresh install of gzdoom but other than that, Play it with no bloom unless you want to get yourself blind. the controlls are in the Options menu.

>> No.9457796

>>9457786
I still need to emulate it to get a better idea, they seem quite different. I only know the difference between the shooting sprites and that the “ghost” scenes all have much better resolution on the 3DO.

>> No.9457839

>>9457794
Honestly, I'm getting more and more convinced that pixel-art textures do not work that well in a perspective-heavy 3D game. Moire up the ass.

>> No.9457909

Why does playing Doom seriously hurt my eyes? It strains them so badly. I don't know what it is about this game, but I've messed around with the settings for up to an hour and can't seem to prevent it

>> No.9457921

>>9457675
Don't be a faggot. Are you defining the sound properly in SNDINFO? You need to define "LAWEXP" in SNDINFO and then you get to use it in A_StartSound/A_PlaySound (use the former).

For a very basic example
>Weapons/NukeExplosion LAWEXP
>A_StartSound("Weapons/NukeExplosion")

You don't need any of the arguments after the sound because you use the defaults anyway. You can leave the sound channel the default as well (CHAN_BODY). Conflicting channels are only a problem if the same actor tries to play multiple sounds on the same channel, and even that is solved in A_StartSound if you use CHANF_OVERLAP for the flags.

>> No.9457992

>>9457794
Looks cool, will try it later.
>>9457839
Could just be a texture filtering concern.

>> No.9458032
File: 68 KB, 560x420, oblivion-2.jpg [View same] [iqdb] [saucenao] [google]
9458032

Started playing Oblivion since the last time I did it- Dang, it's quite hard. I couldn't make it run higher than 800x600 without any bugs, and had to turn off mouse acceleration. And it isn't compatible with the latest version of eduke32.

Also, RIP to the creator of the mod.

>> No.9458039

>>9455713
That's an interesting idea. I just think it would be fun to make an openworld FPS / FPSRPG-style game like Strife or Borderlands, that could have plausibly existed as a contemporary of Doom. I guess Strife itself or Hexen would be far better candidates for such a project, but it doesn't appear they have Dehextra support of any kind.

>> No.9458062
File: 54 KB, 1586x513, Screenshot 2022-12-01 181058.png [View same] [iqdb] [saucenao] [google]
9458062

>>9457921
yes its in fucking SDINFO I am not that fucking retarded
look at the code comparison
the left is my version where I edited out the radius quake because it was annoying and the other smoke spawning and that is all I did
and the right side is the original code from the mod I stole the weapons and the effects
yet in the original mod it works fine in mine it fucking doesnt
tried everything even setting the sound from the rocket launcher firing to a channel and the sound from the rocket explosion to another channel
NOTHING
FUCKING
WORKS
TO FIX
THIS STUPID SHIT
and I am burned out and frustrated to try and fix this cancer when nothing fucking works I have been trying for fucking DAYS OK with zero result and now I just wanna give up
and if I replace A_Playsound with A_Startsound instead it gets even worse the sound never spawns so you and the other faggot saying to use A_Startsound you are both fucking stupid

>> No.9458081

>>9457909
Oh hey it's not just me.

>> No.9458092

>>9458062
>yet in the original mod it works fine in mine it fucking doesnt
Sounds like a (You) problem, then. You probably changed some other random stuff that broke some other random stuff.
And a protip: Insulting the people trying to help you is not a smart move.

>> No.9458106

>>9454407
>>9454408
Quake remastered is free on Twitch prime
But the Shitty part is that is EXCLUSIVE to fucking shit ass Epic Store, so fuck id.

>> No.9458110
File: 1.35 MB, 1855x831, Assssssss.png [View same] [iqdb] [saucenao] [google]
9458110

>>9425824
It's me again with the 4chinner ideas map. Today I've finished
>>9433308
this request. It's not exactly the same as in the post, and the area is not very pretty, but it plays pretty nice

At this point the elevator area has two doors left. As before me what you want to see and I'll try to build it.

>> No.9458113
File: 1.05 MB, 1525x813, asss2.png [View same] [iqdb] [saucenao] [google]
9458113

>>9458110
Pic related, these two openings are what's left of this area. Right side is the next one and the one on the left leads to the final area.

>> No.9458116

>>9458110
Room with a fireblu waterfall. There is a secret behind it that's just more fireblu.
One of these fireblu walls is also a secret, revealing a revenant that teleports behind you.

>> No.9458128
File: 1.92 MB, 272x225, birdsteals.gif [View same] [iqdb] [saucenao] [google]
9458128

>>9458116
This could be combined with the outdoor area mentioned here >>9434201

>> No.9458156

>>9457794
>a ZX Spectrum FPS
BLIMEY Guvnor!

>> No.9458182

>>9458156
Looks more like Macintosh 128K to me.

>> No.9458195 [DELETED] 
File: 78 KB, 747x629, click clack.jpg [View same] [iqdb] [saucenao] [google]
9458195

hey lads, can you spoonfeed me a hideous destructor reskin? preferably with the same hand sprites. i just wanna play with weapon addons but standard weapon sprites look like ass.

>> No.9458265

>>9456790
Removed in modern releases.

>> No.9458268

>>9455453
But why?

>> No.9458276
File: 668 KB, 757x1024, 1654634165007.png [View same] [iqdb] [saucenao] [google]
9458276

>>9454407
>Decides to check out new DeusDoom weapons mod
>Start map
>3D models/animations are fucked to high hell and back (flattened, jittery animations)
>No one else on the forum topic have this issue
>Try another 3D model mod and turns out the issue is with my computer
>Decide to take screenshot to post on forums for help
>GZDoom refuses to take screenshot saying it can't open the folder, despite going into the .ini and defining the filepath
What the fuck is happening
Why the fuck is happening

>> No.9458279

>>9458106
>IdSoft exclusivity
>for the EPIC store
This would be amazing if this ended up going beyond their old remasters, and one hell of a monkeypaw after the Microsoft buyout:
>Redneck reboot, Hexen reboot, new Doom and Quakes, all get announced
>”exclusive to Epic store :):)”

>> No.9458295
File: 2.05 MB, 1284x1004, meatgrinder MoC.png [View same] [iqdb] [saucenao] [google]
9458295

•installed brutal doom: meetgrinder
•installed maps of chaos
•played first episode until complete in UV
•installed HUD
•installed flashlight


Also have Slaughtermax for later

Thoughts: It was epic. I was hooked. I had so much turning devilworshipping demon cunts to gore mist and splatter


This is how doom was meant to be played. Someone should make john romero play MoC with brutal doom:meatgrinder

>> No.9458297

Oh good.
He’s back.

>> No.9458302

>>9458276
have you tried switching between opengl and vulkan? That fixed every model being flat in Total Chaos for me

>> No.9458305

>>9458276
GZDoom keylogger has detected you using transphobic language and has intentionally corrupted your configs.

>> No.9458312

>>9458279
The exclusivity is on Twitch's side, because they're giving you an EGS code and not any other store's.

>> No.9458316

>>9458276
>GZDoom refuses to take screenshot saying it can't open the folder, despite going into the .ini and defining the filepath
Does the folder exist?
Is it a location the program has edit rights to?

>> No.9458317
File: 322 KB, 605x705, 1436270939544.png [View same] [iqdb] [saucenao] [google]
9458317

>>9458295
I really really really like meatgrinder


The weapons feel so much more punchy. With Schism, there was always this issue that enemies would throw endless projectiles at me so i was left with only using the hammer, and it got boring plus schism isnt built for slaughtermaps


When doom becomes a bullet hell you are left with no choice but to become the bullet hell

which is why I say meatgrinder + slaughtermap/MoC is peak dooming

>> No.9458320

>>9458316
Yes and yes

>> No.9458331

>>9458302
That fixed the models, thanks bro.
Still struggling with screenshots, that fucking cock.

>> No.9458334

>>9458320
Rename it and see if GZ will recreate it.

>> No.9458335

>>9458295
For me? It's Project Brutality.

>> No.9458338

>>9458331
Did you recently update to 4.9? They moved the config location to Windows Best Practice user directory, so you might be editing the wrong file.

>> No.9458339

>>9458335
For me, when I’m not craving vanilla, it’s always the same: It’s either a Babel binge or a Hideous Destructor spree.

>> No.9458349

>>9458317
I prefer Dakka since hearing about it here because getting a SSSmokin bonus for spastically swapping weapons releases more dopamine

I also like trailblazer + colourful hell on non-slaughter maps because the health bonuses enemies drop give Nic Rush powerups

>> No.9458358

>>9458335
>project brutality
too many weak and pointless weapons to choose from and useless mechanics like choosing what shotgun shell to load your weak peashooter shotgun with

plus isnt built for slaughtermaps

super bloated zoomer mod
>>9458339
I dont know what babel is.
>Hideous destructor
>vanilla
yuck

>> No.9458360
File: 1.37 MB, 1540x1805, 1640246406545.png [View same] [iqdb] [saucenao] [google]
9458360

>MEATGRINDER
>Maps of Chaos
>doom radio

>> No.9458364

So anon, what map are (You) submitting to decino's fifth round of viewer submissions?

>> No.9458370

>>9458360
oh wait i forgot to mention (very important)

Im playing maps of chaos hardcore on ultra-violence

there are 3 MoC's
>standard
>hardcore
>overkill (WIP - 85% complete)

>> No.9458374

>>9458338
I am on 4.9, where would that be?
C:\Users\[my name]\Documents\My Games\GZDoom is where my .ini is, and when I deleted it, GZDoom remade it when I restarted it.

>> No.9458378

>>9458358
babel's a semi old mod that blew up a bit here because the guy who made it came out of retirement a few months ago. The weapons are like BURL TUMD with fancy graphic effects, and it makes enemies of the same type attack together while they're on screen, so groups of imps are more threatening and infights are way more vicious. A big enough crowd of imps will body a cyberdemon and say, the chaingunners from 512 lines map 20 will destroy the mastermind in less than a second

>> No.9458382

>>9458378
I don’t think that person will care if it’s not the mod he’s fellating, similar to that “omg omg MELEE DOOOM” stuff from yesterday.

>> No.9458386
File: 21 KB, 427x200, R037J0.png [View same] [iqdb] [saucenao] [google]
9458386

>>9458358
>plus isnt built for slaughtermaps
Yeah, with mere 30 cyberdemons it drops to single digit fps, on 3080Ti. Even ~10 revenants is enough to tank fps significantly. Shame, because it has some really sexy sprites.

>> No.9458425

>>9458268
It's fun.
I do want to do a /vr/ slaughter project one day, but we got plenty of others to do first

>> No.9458428
File: 2.03 MB, 1284x887, MoC thumbnail 2.png [View same] [iqdb] [saucenao] [google]
9458428

>>9458386
I only care about speed of which I can deliver violence

right now I consider button 4 the panic button (minigun, a literal buzzsaw)

>> No.9458479
File: 41 KB, 235x350, npc.png [View same] [iqdb] [saucenao] [google]
9458479

>there's no place like home

>> No.9458572

>>9458358
>too many weak and pointless weapons to choose from
You can disable any weapon you want from appearing in PB via the options menu.
>and useless mechanics like choosing what shotgun shell to load your weak peashooter shotgun with
So don't engage with that mechanic wtf this isn't even a criticism. That's like bitching that Stalker lets you change ammo types.
>plus isnt built for slaughtermaps
I beat Whitemare with it it's great for slaughter.
>Babel
Babel is awesome. Like Doom+

>> No.9458578

For me? It's Colorful Hell

>> No.9458580

>>9454408
decino taking submissions agains
https://www.youtube.com/watch?v=bGqw8OYrmUw

>> No.9458606

>>9458580
is decino indian?

>> No.9458630
File: 197 KB, 720x561, play-doh-stacked-4156250501.jpg [View same] [iqdb] [saucenao] [google]
9458630

>>9458578
any wad recommendation to play this with?

>> No.9458646

>>9458630
Like a pwad? I dunno because if you enable all the monster types some can instantly kill you.

>> No.9458658
File: 398 KB, 488x519, coffee guy.gif [View same] [iqdb] [saucenao] [google]
9458658

>>9458646

>> No.9458663

>>9458606
I think he's Dutch.

>> No.9458670

>>9458580
Maybe 94 Protons will be finished by February so I can submit my map for it.

>> No.9458673

>>9458670
At best you'll get a 1.0 beta

>> No.9458678
File: 2.77 MB, 480x270, BBBBBBRRRRAAAAAAIIIINNNNSSSS.webm [View same] [iqdb] [saucenao] [google]
9458678

simple pleasures

>> No.9458684

>>9458658
By default the instakill ones are off. CH is a good time.

>> No.9458686

>>9458678
>heads flying at player like curtain fire
I love this.

>> No.9458695

>>9458606
No, he's a dutch pumpkin man.

>> No.9458737
File: 602 KB, 761x720, pathetic insects.png [View same] [iqdb] [saucenao] [google]
9458737

>>9458684
ok then. maybe i'll play this when i come across a colorful pwad.
>>9458686
it's even better with sound :D

>> No.9458782
File: 13 KB, 225x225, 1479283641777.jpg [View same] [iqdb] [saucenao] [google]
9458782

>LegenDoom
>Go into options and enable Kegan mode
>Get an Unfathomable weapon
>Pull trigger
>Dump every round in a single frame
>"HEH HEEEENNHHH"

>> No.9458784

>>9458580
What's the deal with bloodstained map 27?

>> No.9458802
File: 863 KB, 2560x1440, justanelevator.jpg [View same] [iqdb] [saucenao] [google]
9458802

>>9458686
>>9458678
One thing that seemed to stick with Monolith is how good they are at providing satisfying feedback, regardless of any faults in the games themselves.

>> No.9458806

>>9458276
>>9458334
Yeah. Delete the screenshot folder and try again. It wasn't letting me take them either until I just deleted the folder on a whim.

>>9458317
>With Schism, there was always this issue that enemies would throw endless projectiles at me

Because Schism thinks a good default difficulty for fighting BD monsters is UV-fast. It's not. Especially not with melee.

>> No.9458810
File: 15 KB, 377x207, logo.gif [View same] [iqdb] [saucenao] [google]
9458810

Last month for /vr/mondo submissions. Any random crap you've been working on feel free to get in before the end of the year.

The /vr/ Mondo Project is a rip-off of the Doomworld Mega Project series. The purpose of the project to encourage creativity and bolster /vr/ as a mapping and modding community.
RULES:
- Submit as times as you would like by the end of 2022. Updates are allowed.
- Any kind of playable custom content for any DOOM IWAD is considered a valid submission. Maps, gameplay mods, etc.
- Include the phrase "/vr/ Mondo Project" with your submission so that I can find them all.

The submissions will be compiled into a zip with each submission given its own folder. Please include a txt with some information about how to play your submission and credits for any resources used.
I will be reposting this at the start of each new month. Please do not add this project to the news post.

>> No.9458820
File: 134 KB, 1496x1122, shogo-mobile-armor-division-screenshot-2983466558.jpg [View same] [iqdb] [saucenao] [google]
9458820

>>9458782
kek sounds fun
>>9458802
indeed

>> No.9458823

>>9458820
LegenDoom is one of my favorite mods. Some of the effects are so good I've stolen a few for my projects.

>> No.9458828

>>9458782
Oh shit I forgot about Legendoom. Pairs great with Colorful Hell.

>> No.9458832

>>9458374
That's the proper one, GZ used to store it in the program directory.

>> No.9458858
File: 452 KB, 857x480, 18755424.png [View same] [iqdb] [saucenao] [google]
9458858

Trenchfoot was supposed to release today....

>> No.9458885 [DELETED] 

>>9455154
>>9455162
It's really a pity. I used to really like him and his work before he went nuts. Same with Marisa (the modder, not the ZDoom developer).

>> No.9458918
File: 1.22 MB, 1920x1080, ironwail0000.png [View same] [iqdb] [saucenao] [google]
9458918

Through the newfound powers of UV editing, I've finally managed to fix the knight and his stupid triangle face that only a mother of a thousand young could love

>> No.9458923

>>9458918
Holy shit I always thought they had armet helms on, I didn't realize they had faces

>> No.9458930
File: 194 KB, 683x412, 31110.png [View same] [iqdb] [saucenao] [google]
9458930

>>9458923
Death knights show some skin as well

>> No.9458935
File: 1.22 MB, 1920x1080, ironwail0001.png [View same] [iqdb] [saucenao] [google]
9458935

>>9458923
It may have been just a tad harder for you to recognize this thing as a face

>> No.9458947
File: 76 KB, 818x764, 1629416686412.png [View same] [iqdb] [saucenao] [google]
9458947

>>9458935
Some of these new models are okay

>> No.9458986

>>9458782
>HEH HEH
>HEH HEEENH
>HNEEEEH HEH

>> No.9458989
File: 795 KB, 987x682, I DID IT LIKE THIS!.png [View same] [iqdb] [saucenao] [google]
9458989

>>9458479

>> No.9459001

>>9458295
cribge

>> No.9459043
File: 42 KB, 947x598, WHOOP-DE-DOO!.png [View same] [iqdb] [saucenao] [google]
9459043

>>9458989
1 million years in pixlr

>> No.9459054
File: 21 KB, 400x400, 1559287994401.jpg [View same] [iqdb] [saucenao] [google]
9459054

>>9459043
Great job

>> No.9459058

>>9459043
lol

>> No.9459063

Trailblazer's lever-action shotgun having basically only horizontal spread is really weird.

>> No.9459068

I recently graduated from being GZDoom bab to trying out more vanilla and demo-compatible sourceports like DSDA-Doom, but I've noticed that DSDA-Doom has really terrible audio crackling, especially with stuff like crushers and doors. Is this just part of the "vanilla" experience or is something wrong here?

>> No.9459072
File: 68 KB, 1920x1200, 2022-12-01_20-51.png [View same] [iqdb] [saucenao] [google]
9459072

I finally ditched my 1080p monitor and upgraded to 1200p so I can have my needlessly pixel-perfect aspect ratio correction of 320x200 to 4:3. Game developers designing graphics for non-square pixels was an atrocity but at least now I can cope.

>> No.9459078

>>9458265
But why? Its not the Red Cross nor is it anywhere close to the litigation-happy EA asshat who launches lawsuits on games with the word "EDGE" in their titles.

>> No.9459082
File: 82 KB, 1198x1200, 7515C25F-CDC5-48BD-89C9-5A23EA3BE678.jpg [View same] [iqdb] [saucenao] [google]
9459082

>>9454407
Please post more of those old 3d models

>> No.9459085
File: 11 KB, 83x79, 1651698662634.gif [View same] [iqdb] [saucenao] [google]
9459085

>>9454498
Added a decent amount of helpful tips at the end, including a quick guide on vertex, polygon, and sector manipulation for >>9457490
There's still plenty to be covered so if that's not enough for vertices and sectors let me know.

>> No.9459096

>>9459078
I'm not him but I assume Trent Reznor only gave id Software permission to use the NIN logo and that permission didn't extend to re-releases published by Bethesda.
If you have The Ultimate Doom [oops it was renamed to Doom (1993)] on Steam, it still comes with the original WAD for playing in DOSBox. It's only the Unity port that's altered.

>> No.9459101

>>9458295
Colorful Hell>>Corruption Cards>Samsara=D4V>Ashes 2063>>Liltih.pk3>Hideous Destructor>Project Brutality>Jupiter Hell>>Doom RPG>>Brutal Doom>>Terry Traps>Requiem

>> No.9459123
File: 90 KB, 975x415, Screenshot from 2022-12-01 21-27-03.png [View same] [iqdb] [saucenao] [google]
9459123

>>9459096
>on Steam, it still comes with the original WAD
Forgot the proof for the inevitable "no! the Steam version is totally censored!" poster (or maybe that only happens on /v/).

>> No.9459137

>>9459043
impressive.
very nice.

>> No.9459138

>>9459043
Based

>> No.9459203

>>9458572
never heard of babel. isnt something that coincides with slaughtermaps

>dude just use PB even doe it will never be as good and optimized as MEATGRINDER

>> No.9459214

>>9459096
Mmm sweetie, it's called Doom Enhanced

>> No.9459234

>>9459214
On that note, what does /vr/ think of Quake Enhanced? I don't think I was browsing this board around the time it was released.
Bethesda's port of Doom brought nothing to the table except Linux incompatibility and censorship and I don't know of anyone who thinks it was good, but I was under the impression that Quake Enhanced was somewhat well-received and thus came at least somewhat closer to fulfilling Bethesda's wet dream of taking a game that was already ported to every operating system and making the definitive version of it Windows-exclusive.

>> No.9459257

>>9459234
it's not great but there's Quake 64 as an add-on and the thing is easy to use.
the best port right now is IronWail (QS fork) because it runs like Hussain Bolt on a buttered pan

>> No.9459274

>>9459214
>Playing doom with a proprietary source port
People don't actually do this outside of consoles, right?

>> No.9459280

>>9459234
>except Linux incompatibility
Based.

>> No.9459316
File: 527 KB, 962x620, 1650166431218.png [View same] [iqdb] [saucenao] [google]
9459316

>>9458858

>> No.9459320

>>9459280
That's a weird way to spell cringe.
Anyway you can actually run it with Proton, but there's no reason to do that, because there's simply no reason for the Bethesda version to exist, because the game already had multiple superior ports. They didn't get the memo about the engine being open-source or something.

>> No.9459326

>>9459234
It's a good gateway, but very poor quality of life to run custom content (and it chokes on the complex ones anyway) which is the most important feature of a source port once you've played what's included. Very few "exclusive" features too, so I don't really see any reason to use it other than novelty.
>>9459257
Modern source ports can run the built-in Q64 mod just fine, or really any of the rerelease's content. Try it yourself: https://files.catbox.moe/knrsu5.7z

>> No.9459336

>>9459326
oh i know i just watched a guy play it in ironwail
i used it to play my "enhanced" copy before...

>> No.9459341
File: 269 KB, 640x636, 1667315649119669.gif [View same] [iqdb] [saucenao] [google]
9459341

>https://files.catbox.moe/rv3zbp.zip
fixed everything I could that was pointed out
if anybody wants to test this extensively it would mean a lot to me
I also included the BD Monster Only community fixed which is what I always use with my mod to balance out the difficulty loading it before or after does not seem to make any difference
also keep in my I included in my mod additional crosshairs you can find them under Options / HUD
thanks

>> No.9459347

Have any of you checked out the 'DOOM RPG' reverse engineered PC port yet?
https://www.doomworld.com/forum/topic/129997-doom-rpg-port-reverse-engineering-update-version-02/

>> No.9459358
File: 35 KB, 600x404, 1666919102592.jpg [View same] [iqdb] [saucenao] [google]
9459358

>>9459043

>> No.9459365

>>9459316
>left to right

>> No.9459397

>>9459320
Why would I be trying to spell cringe? Shitting on Linuxfags is always based.

>> No.9459524

>>9459341
What is this supposed to be

>> No.9459530

>AD to turn
OR
>AD to strife

>> No.9459559
File: 2.12 MB, 1920x1080, hl 2022-12-01 23-01-25-950.png [View same] [iqdb] [saucenao] [google]
9459559

THE SPECIALISTS 2.1 TONIGHT FOR HL1DM.
https://www.moddb.com/mods/the-specialists/downloads/the-specialists-211
Sorry for missing last week. Going for about an hour.
connect 162.248.93.194:27015 in console
password: rage
>2.1?
I have a soft spot for certain guns in 2.1 versus TS 3.0

>> No.9459574

>>9459559
2/32

>> No.9459582

>>9459559
3/32

>> No.9459587

>>9454407
whats everyones LEAST favourite doom 2 map?
for me, its >>the pit

>> No.9459625

update on melee doom:

found out about MMdoom which changes monster to the ones from Might & Magic

https://youtu.be/J7rj3DiYPDk
https://forum.zdoom.org/viewtopic.php?t=74916


He has this forum post and it tells you what mods you can combine with it to get a more fantasy experience. Schism good for jumping straight in without any progression

walpurgis, wrath of chronos, heretical doom for rpg progression

there is also a list of fantasy themed maps you could play on as well

>> No.9459627

>>9459625
Right now my opinion is that I favor a progression mod right now to play with MMdoom because schism was lacking in melee and all I wanted to do was use a cool sword and not be forced to use the hammer's mouse 2 attack so much

>> No.9459637
File: 2.28 MB, 1920x1080, hl 2022-12-01 23-46-29-587.png [View same] [iqdb] [saucenao] [google]
9459637

>>9459559
And CLOSED. Thanks for joining. Will try to set up earlier.

>> No.9459643

>>9459637
I just want to say I think it's cool that we have 5 consistent events running now.

>> No.9459663

>>9454408
new vkQuake release
https://github.com/Novum/vkQuake/releases/tag/1.22.0

>configuration is now saved to vkQuake.cfg instead of config.cfg
finally

>> No.9459682
File: 426 KB, 220x213, quake-grunt-2607515148.gif [View same] [iqdb] [saucenao] [google]
9459682

>>9459663
vkQuake is bae

>> No.9459702
File: 65 KB, 1024x980, 1642635117483.jpg [View same] [iqdb] [saucenao] [google]
9459702

I've been out of the loop for a while, what's the best map editor nowadays?

>> No.9459745

>>9459043
Perfection.
>>9459234
Both ports are good for first time experience nowadays, especially on consoles. And it's very easy to start playing against bots in Quake re-release specifically.

>> No.9459768
File: 118 KB, 1079x895, 953ce4ab925ce1a9f3c9297af72efdd5.jpg [View same] [iqdb] [saucenao] [google]
9459768

heres how to tell if a boomer shooter is good:

Does it have slaughtermaps?
>Yes
Its good
>No
Its shit

>> No.9459773

>>9459625
example of melee character "myrmidon" in walpurgis+mmdoom
https://youtu.be/q_bIZ4ZbdHs

>> No.9459775
File: 32 KB, 315x300, 1378659718630.jpg [View same] [iqdb] [saucenao] [google]
9459775

>>9459768
Even though I don't like slaughtermaps very much, I still respect them more than 1-color contrast maps. Fuck anyone who makes those, especially you Ribbiks, you overrated faggot.

>> No.9459783

>>9458678
Zombie popcorn!

>> No.9459784

>>9459530
AD to chex quest

>> No.9459797

>>9459775
Ribbiks is not overrated but I get the feeling that the majority of people who play stuff like Magnolia do it for cred rather than because they like to. Really niche style of mapping

>> No.9459829

>>9459797
Magnolia is great wad. Some just don't get it because it's not very accessible, but it's full of unique skirmishes thanks to 2 dehacked monsters that are used in creative ways. Also it's first wad to use green cybers that have become one of most used dehacked enemies in modern wads.

But no not everything by Ribbiks is amazing. I found recent Wormwood 4 to have very lazy maps by all three mappers. Nothing memorable. But as for Stardates, Magnolia, Whales and Sunlust: pure fun.

>> No.9459835

>>9459702
Still UDB

>> No.9459847

>>9459775
Ribbiks was first to popularize color coded maps and slaughter-lite gameplay by marrying plutonia with sunder, so i wouldn't call him overrated. Claiming that there's only one color per wad/episode is false though. Hating Ribbiks vocally without any logical reason seems just like pure /v/ contrarianism. It's just childish. The guy just makes free content that you can ignore if it's not for your taste. No need to get over dramatic.

>> No.9459851

>>9459768
Good boomer shooter uses retro engine. Age of Hell's slaughter parts are fun as fuck, because you get stuff like quad damage and powered up melee weapon.

>> No.9459861

>>9459797
>Ribbiks is not overrated
yes it is.

>> No.9459862
File: 92 KB, 828x610, I_wish_i_was_in_hell_killing_demons_Doomguy.jpg [View same] [iqdb] [saucenao] [google]
9459862

I just played through 64 for the first time, and it was pretty unenjoyable.
The levels blended together into one big slurry of pressing a switch, finding the spot on the map it opened, which just contains another switch that opened another part of the map which contains a Hell Knight and another switch plus a key. Shit was driving me up the wall by the end of it.

>> No.9459863

>>9459768
Based

>> No.9459868

>>9459847
Whatever you say, Ribbiks. you still suck

>> No.9459870

>>9459861
Please give some content your argument. Otherwise it will look like a low effort bait. Explain with facts why you think Ribbiks is overrated, so this discussion can move into something and people might actually even agree with you. Don't be a bore.

>> No.9459873

>>9459868
You too: More arguments, less trolling. Come on, when can actually have interesting discussion on the matter 'Is Ribbiks overrated or not'. Don't let it devolve into elementary school level insults.

>> No.9459902

>>9459524
a gameplay mod and a monster mod for gzdoom
if you do not even know what a .pk3 file is I suggest do not even bother downloading it

>> No.9459905
File: 10 KB, 225x225, images.jpg [View same] [iqdb] [saucenao] [google]
9459905

>>9459862
Yeah. "Killing" demons.

>> No.9459912

>>9458784
idk, decino can have very specific and strange tastes some times, for example he doesn't wanna do playthrough of Scythe 2 because he doesn't like the custom monsters, yet they're rarely used throughout the wad.

>> No.9459916
File: 1.70 MB, 1600x900, spasm0059.png [View same] [iqdb] [saucenao] [google]
9459916

>>9458182
I'd say you are correct since its all monochrome instead of the most questionable choice of colour pallete imaginable

>>9455424
Totally forgot about this map somehow, damn shame since it's one of the coolest ones and it kind of reminds me something straight from DarkForces2 or JediKnight2 city levels aestheticaly

>> No.9459921
File: 100 KB, 805x540, HUUH.gif [View same] [iqdb] [saucenao] [google]
9459921

>>9459902
Not that guy, but these weapons are way too strong, the katana swings at lightspeed and does enough damage to two-shot a pinky, I can chew up everything short of a cyberdemon damn near effortlessly with the katana alone. Alone the swing that goes from the bottom of the screen to the top on the left side looks really bad. I'm also noticing a lot of redundancy in the arsenal: You have 7 hitscan weapons. Three of which are fully automatic, one is a semi-auto shotty you can mash the button and fire at a pretty damn fast pace.

I also question the need for the hi tech helmet visor HUD if the character is gonna be a jacket wearing dude

>> No.9459924

>>9459921
Also the swing that goes etc etc* I'm tired.

>> No.9459950

>>9457192
Sounds like your sound lasts too long and/or you haven't set a higher $limit value (defaults to 2) for it in sndinfo.

Use an audio editing program to crop your soundfile down in length and/or set a higher $limit for it in sndinfo.

>> No.9459953

>>9459902
Nigga there's about a million shitty mods by a million retards out there. You shit yours in this thread without even elaborating on anything and expect people to cheer? Make a proper post, get proper responses, but for now: Fuck you.

>> No.9460042

>>9459397
Well in that case, I regret to inform you that Linux users can easily run every game discussed in this thread, and wanking over Windows-exclusive Bethesda ports isn't an effective way to cope in the long term, because eventually you'll remember that their Doom port is a downgrade relative to everything else and works with Proton anyway, as does Quake Enhanced whose new maps and models have since been made to work with multiplatform source ports as well.

>> No.9460045
File: 558 KB, 1600x900, Screenshot_Doom_20221202_080819.png [View same] [iqdb] [saucenao] [google]
9460045

This shit is giving me a headache. But I think is the way to go. I'm making it so the Blazter is on altfire and switching weapon swaps out what altfire does. So you'll always be able to hit shit with your sword or punch stuff with primary fire.

>> No.9460076

>>9460045
Does this imply that Blaz actually has two Blazters and chooses to use only one at a time?

>> No.9460079
File: 231 KB, 656x879, shaqustam.jpg [View same] [iqdb] [saucenao] [google]
9460079

>>9460076
Nah, this isn't a Mega Man situation, this is me finally doing what I've always pictured: The Blazter is on his left arm. I just never did it in the past because I was stupid.
I'm gonna have to put that damn gun on the punch frames next year.

>> No.9460082
File: 3.13 MB, 954x475, 1624562934853.gif [View same] [iqdb] [saucenao] [google]
9460082

>>9460079
>Blaz isn't Mega Man, not even Mega Manlet
Poor Lord Blaz... He's not even the super fighting knight...

>> No.9460087
File: 1.51 MB, 498x280, Pharaoh Man doesn't give a fuck.gif [View same] [iqdb] [saucenao] [google]
9460087

>>9460082
On the plus side, he can follow in Pharaoh Man's footsteps of not giving a fuck.

>> No.9460090

If you pirate Doom, you will be forced to listen to D_RUNNIN for eternity after you die.

>> No.9460093

>>9460087
Paraoh Man is the best robot master.

>> No.9460096

>>9460090
At least it's not D_E3M1

>> No.9460121
File: 1.24 MB, 1122x964, 1648503715075.png [View same] [iqdb] [saucenao] [google]
9460121

Friday Night Firefight will happen today at 6 PM EST, but I'm not gonna be here to make the post. I used to have a backup guy for these things, but he's out of the picture now, and his replacement is a pretty fly-by-night operation.
Anyway, we're playing gothic2.wad again. No big mods this time, just FNF stuff.

>> No.9460123

>>9460045
Freaky, I was thinking of this yesterday while nearing the end of my AV playthrough.

>> No.9460568

>>9459953
eat on a an aids infested nigger cock, cunt faggot inbred retard that you are.

>> No.9460590

>>9460568
>eat on a an aids
I lol'd hard

>> No.9460625
File: 369 KB, 1280x720, AIDS.jpg [View same] [iqdb] [saucenao] [google]
9460625

>>9459953
>>9460568
>>9460590
Let's proceed with dose intake, enjoy your medicine anon

>> No.9460735

Are the attempts to finish or add new shit to the Duke Nukem Forever 2001 build still ongoing, or did people give up or realize it was unworkable?

>> No.9460742

>>9460735
unworkable? the shit is like legos for nerds

>> No.9460743

>>9454407
do the official quake horde maps make use of the contents from the q1 official expansions?

>> No.9460746

>>9460735
Still ongoing. There's even a big demo release of one of the restoration projects coming up in a month or so.

>> No.9460748

>>9459768
i don't play slaughtermaps
don't @ me

>> No.9460759

>>9460743
Nope.

>> No.9460768

>>9460746
>one of the restoration projects
This shit is funny. Not only there's a restoration project for the game, there's also a port to idtech4 and an attempt to fix the released game, now that it's moddable.

>> No.9460769

why do we still let doom get off the hook for blatantly ripping off music?

https://www.youtube.com/watch?v=p62JUR5d_Gs

>> No.9460775

>>9459768
>boomer shooter
>good
Thanks for a laugh!

>> No.9460786

>>9460775
>go into thread about thing you dont like
why?

>> No.9460809

>>9460769
The caco may be the game’s most iconic monster and it’s head is ripped 1:1 off of a DnD monster.
>>9460786
Maybe he doesn’t regard these 90s shooters as “boomah shootahs”.

>> No.9460814
File: 119 KB, 956x500, kyle shot first.jpg [View same] [iqdb] [saucenao] [google]
9460814

>>9460786
Because I love retro first-person shooters, not that nu-meme thing that misrepresents them, why else?

>> No.9460818

>>9460814
so you also dont consider dark forces 2 to be a retro shooter?

>> No.9460838

>>9460768
>there's also a port to idtech4 and an attempt to fix the released game, now that it's moddable
nice.
i enjoy this game as is but if they can get rid of the clunkyness and poor design decisions i'll be a happy man.

>> No.9460841

Chopblock I've been waiting, I've been waiting nights and days
I didn't see the time, I've been waiting half my life away
There were lots wads come out, and I even tried out some
But I've been waiting (I've been waiting) for 94 protons to come

>> No.9460847

>>9460768
idtech4 port became idtech3 port before dying/going on a hiatus. Dev is seemingly incapable of actually finishing a thing before abandoning it for something else. The one exception is the editor for the released DNF + a mod that I think became the base for the Reimposition mod.

>> No.9460850

>>9460818
No, I don't consider it a so-called boomer shooter, which is a retarded term, that I mainly use for the new shit, most of which are not retro and average at best.

>> No.9460859 [DELETED] 

>>9460850
and what do you consider RDR 2?

>> No.9460861

>>9460769
Do "we"?
I mean if the bands infringed wish to pursue legal action they can.
The Doom wikis list influences for all tracks.
Seeing as Pantera had meetings with old id, I really doubt they cared.

>> No.9460862
File: 349 KB, 720x900, abVN0Py.png [View same] [iqdb] [saucenao] [google]
9460862

say something nice about Shamrei the Shrine Shambler

>> No.9460887

>>9460838
Take a look at this.
https://github.com/vini1264/DNF-Enhanced/releases
>>9460847
Why, yes, I remember when ICD was making a Blood port years before even BloodXL, then deciding to do a remake on other engine instead. That is a long-long story of never finishing shit.
He loves starting something then disappearing and never finishing things.
That said, he did make a Quake RTX port two years ago. As well as mostly complete Heretic 2 reverse-engineering and a custom version of Quake 4 SDK that can be used with Doom 3 source code, meaning that someone could take them and make modern ports for them or something.

>> No.9460890

>>9460847
>idtech4 port became idtech3 port before dying/going on a hiatus
Can you tell me more? I never joined any of the discord shit.

>> No.9460912

>>9460768
>a port to idtech4
Why would you port it to an entirely different family of engines, instead of just pushing it forward through the UE versions?

>> No.9460915
File: 53 KB, 1053x435, vini1264_DNF-Enhanced.png [View same] [iqdb] [saucenao] [google]
9460915

>>9460887
very nice

>> No.9460941

>>9460912
Because apparently working with UE1 is pure pain due to it lacking some essential features. At least according to IceColdDuke, the one who was working on that port.

>> No.9460945

>>9459663
having the original color depth as an option really makes a difference, the way the light effects crawl on the textures...
one of the reasons i tent to prefer software rendering/palette emulation for games of this gen.
it's weird id doesn't offer it for the "enhanced" port, given how popular this type of rendering is these days.
also even the Q64 add-on has a special filter to emulate the look of the thing...

>> No.9460949

>>9460912
It might be a fake memory or be based on fake rumors, but I think that DNF dev team was at least considering switching to it back then, so it's kind of a "what if".
Regardless, Doom 3 was the reason we didn't get a finished 2001 version of DNF back then, so it is fitting.
As a side note, UE became soulless after the first iteration anyway. Not to mention that it's harder to do so when they aren't open source.
https://www.youtube.com/watch?v=dNFsIA3rh0g

>> No.9460958

>>9460841
Come on, there's nothing to gain from mocking him at this point.

>> No.9460961

>>9460958
It's just friendly banter.

>> No.9460967

>>9460961
He's been on the edge in the last few threads though. I don't want to see him rq. He's acknowledged the project went off the rails, he's trying to fix it, I say let's see how it goes.

>> No.9460970

>>9460967
Ok, that's fair enough.
Although if he's struggling, there should be no shame in asking for help.

>> No.9461062 [DELETED] 

>>9460862
>even the fucking shambler trooned out
This community truly is something else.

>> No.9461094
File: 281 KB, 1680x1050, CouchFishing_0000.png [View same] [iqdb] [saucenao] [google]
9461094

These objects irritate me. They do not seem to be obtainable.

>> No.9461096
File: 2.92 MB, 320x238, 2022-12-03 01-20-09.webm [View same] [iqdb] [saucenao] [google]
9461096

sand

>> No.9461106
File: 21 KB, 474x265, 1649228735950.jpg [View same] [iqdb] [saucenao] [google]
9461106

>>9460769

>> No.9461117
File: 71 KB, 281x246, 1600143021349 (1).jpg [View same] [iqdb] [saucenao] [google]
9461117

Its sad that Quake 4, unlike Quake 2, never got either a truly complete Story Expansion, nor TC.
>TFW Action Quake 2 is a thing but no Action Quake 4 nor an equivalent of the Malice TC for Q4.

>> No.9461120 [DELETED] 

>>9461062
>Anime and trooning out are the SAME THING
No, no they are not. Plus how do you know that that likely shitpost of that particular anon has ANYTHING to do with GID? What is your source?

>> No.9461129
File: 2.85 MB, 640x478, 2022-12-03 02-07-10.webm [View same] [iqdb] [saucenao] [google]
9461129

>> No.9461137

>>9461096
rattle

>> No.9461159
File: 1.12 MB, 900x794, Titgoatdemon.png [View same] [iqdb] [saucenao] [google]
9461159

>>9461117
I'd be more bummed if I ever managed to finish the thing. Also didn't like some of the enemy design and the cancelled expansion looks like it was making even more silly monsters.
It also felt like interest drifted more towards Source modding.

>> No.9461160

>>9461094
There's a bunch of those rooms around the game, like Colony Ship For Sale, Cheap!'s armory.

>> No.9461172 [DELETED] 

>>9461120
Every other troon on the DW/ZDF has Touhou userpic.

>> No.9461203

>>9461117
There was going to be one addon, before Activision pulled the plug.
>Action Quake 4
There is no Action Quake 3 either, unless you count Urban Terror or NSCO. Action Team was more interested in GoldSrc, UT04 and Source at the time.
But hell, even Quake 4 Fortress is barebones.

>> No.9461261
File: 2.36 MB, 640x480, 2022-12-03 02-27-57.webm [View same] [iqdb] [saucenao] [google]
9461261

Teamwork intensifies.

>> No.9461290

>>9461203
what about Reaction Quake 3?

>> No.9461319

>>9461290
Thanks for a reminder, I just forgot about it.
I think it wasn't as popular as anything else that I listed. Except for Action UT04, of course.

>> No.9461475

Are the cacoawards overrated

>> No.9461480
File: 1.65 MB, 800x1257, 1668735476742.png [View same] [iqdb] [saucenao] [google]
9461480

>>9461475
>Are these community ratings overrated
This is getting layered

>> No.9461481

>>9461475
Absolutely.
It's still a decent guide into past wads though.

>> No.9461495

>>9457171
Turning auto aim off mostly ups the challenge except for the shrinker in Duke 3D. But all 3 had mandatory auto aim when they came out. So your call really.

>> No.9461524

>>9457171
Yes for Shadow Warrior, whatever for the other two.

>> No.9461563

>>9461475
totally, but if you haven't been paying attention to the year's WAD/mod releases for whatever reason then they at least give you some idea of what's happened the past year

>> No.9461608

>>9455879
>What are some Quake 1 (and maybe some Q2) sourceports That would work with Debian, Manjaro, or Linux Mint?
Old post but in case you're still around, source ports are generally multi-platform and thus support Linux, and I'm pretty sure that a source port which supports Linux will pretty much work on any distro (although if it's not in your distro's package repo then you'll have to deal with compiling and/or installing dependencies on your own).
For Quake 1, 2, and 3, Linux Mint's package repo has Quakespasm, Yamagi Quake 2, and ioquake 3.
>https://community.linuxmint.com/software/view/quakespasm
>https://community.linuxmint.com/software/view/yamagi-quake2
>https://community.linuxmint.com/software/view/ioquake3
GameDataPackager will install these for you if you supply the non-free game data.
>https://community.linuxmint.com/software/view/game-data-packager
It can auto-detect the games in your Steam folders, or you can give it GOG installers, e.g. for Quake 1,
>game-data-packager quake --install ~/Downloads/setup_quake_the_offering_2.0.0.6.exe
will install Quakespasm and set it up to run the game, and mission packs, with music.

>> No.9461616

>>9461475
The runner-up list is more valuable than the actual winners.

>> No.9461620
File: 882 KB, 1920x1080, skillmap.png [View same] [iqdb] [saucenao] [google]
9461620

>>9458810
>/vr/ Mondo Project
This is a gimmicky map for Doom2 on Boom compatible source ports (complevel 9). It was designed to be played on all difficulties, starting on skill 1 and working your way up to skill 5. You are encouraged to go for all kills and secrets on each difficulty (except kills on Nightmare! due to respawn). I spent a long time finding ways to make each skill unique while still reusing map geometry. Most of the testing was done on dsdadoom and gzdoom.
https://files.catbox.moe/p6mffh.zip

>> No.9461632
File: 1.91 MB, 331x197, 1640426471879.gif [View same] [iqdb] [saucenao] [google]
9461632

>>9461480
>the badge

>> No.9461692
File: 108 KB, 1024x768, 1670034783078694.jpg [View same] [iqdb] [saucenao] [google]
9461692

>> No.9461712

>>9461096
I hope this is a hell map, because this looks like complete shit

>> No.9461720

>>9461692
>the one guy using numpad + mouse while everybody else is using WASD or ESDF

>> No.9461724
File: 1.19 MB, 1000x930, 1649693160586.png [View same] [iqdb] [saucenao] [google]
9461724

>>9454407
eh

>> No.9461737
File: 3.33 MB, 1920x1080, vkquake0010.png [View same] [iqdb] [saucenao] [google]
9461737

>>9459663
kek, they really fixed the performance
I played this shit last year and had to suffer 45fps, how the times have changed. I wonder if somebody will make a mememap that runs at <60fps in the new engines

>> No.9461810

>Saving is entirely removed from Doom, and every map is instead hardcoded to have exactly 3 checkpoints.
>This includes custom maps.
>Loading from a checkpoint ensures you spawn with 40 health, 20 bullets, 20 cells, 6 shells, and 3 rockets.
Where would you place the checkpoints on okuplok to ensure it's hypothetically possible to beat?

>> No.9461832

>>9461724
>i... i'm beautiful!

>> No.9461860

Duke Nukem Forever Restoration Project's November update dropped yesterday. Love how obvious is that everyone on that team got bored and left to do other shit.

https://www.moddb.com/mods/dnf2001-restoration-project/news/november-update34

>> No.9461865
File: 2.97 MB, 960x720, NIGGER BLASTER 2000.webm [View same] [iqdb] [saucenao] [google]
9461865

Anyone else remember nazi doom?
I wasn't able to find anywhere so here I share it with you guys:
https://files.catbox.moe/963m4z.wad

>> No.9461868

>>9461865
>A bunch of assets lifted from /pol/.wad in square rooms.
For what purpose

>> No.9461886

>>9461865
looks like a proto-moonman of sorts
are there edgy/trash wads that are actually good?
there's a few decent adult oriented wads iirc

>> No.9461891

>>9461886
>are there edgy/trash wads that are actually good?
HFFM I guess? But that just has 3 instances of faggot and its shock value ends there.

>> No.9461989

>>9461868
I'm fairly sure that sort of thing was around well before moot got banned from SA, I distinctly remember goons making wads like that once upon a time.

>> No.9462003

>>9459902
>a gameplay mod and a monster mod for gzdoom
Yeah but why should I download it. You just dropped it and didn't actually say what it consists of.

>> No.9462004

>>9460862
Clean your armpits

>> No.9462083

What were military personnel doing on Phobos in the first place? It's a research site.

>> No.9462094

>>9462083
and area 51 is a private property
so?

>> No.9462097

>>9462094
A51 is a military facility Dr. Betruger. Why do you have marines on Phobos??

>> No.9462101

>>9462097
area 51 is a private property(really, it's a way of keeping congress from auditing). it doesn't prevent it from harboring military activity

>> No.9462109

>>9462097
also, Beetroot Bugger is working on classified military industrial complex projects since the UAX is, you know the military industrial complex going full space colonization

>> No.9462113

>>9462109
*UAC
sorry i had no sleep

>> No.9462115

>>9462109
and third, this far into space age there might be space pirates/enemies

>> No.9462121
File: 535 KB, 1024x768, Councilor_Swann.png [View same] [iqdb] [saucenao] [google]
9462121

>>9462101
>>9462109
>>9462113
>>9462115

>> No.9462132

>>9462121
kek
i love how he wears tinted glasses in a dim lit martian base.
i bet he listens to psychedelic trance while doing coke

>> No.9462160

>>9460814
Always loved that absolute fucking handcannon of a blaster he had.

>> No.9462163

>>9462160
Canonically he took a rifle and sawed it down to be a handgun. Katarn's a fucking savage.

>> No.9462171

>>9462163
>sawn off rifle pistol
Even more based

>> No.9462194
File: 3 KB, 208x80, msgay.png [View same] [iqdb] [saucenao] [google]
9462194

>>9462121
I still can't get over the fact they felt they couldn't spend 10 more polygons in the heads. I remember people complaining about that when it came out and comparing it to HL2

>> No.9462201

>>9462194
HL2 also had vastly superior facial animation that is arguably still hard to top these days, the only other games in its gen that came close to topping it was Kingdom Hearts

>> No.9462245

>>9462194
>msgay
is that the new microsoft bloatware?

>> No.9462247
File: 1.20 MB, 800x450, the start of something good hopefully.webm [View same] [iqdb] [saucenao] [google]
9462247

That was a pain in the ass, but this looks and feels good.

>> No.9462254

>>9462247
How are the subweapons handled now?

>> No.9462256

>>9462254
Altfire, same as always. So switching weapons switches between what you use for altfire. If the Blazter's up, you'll shoot that. If not, you'll toss subweapons.

>> No.9462261

>>9462247
>this makes my sword the powered sword

So how many frames are you gonna have to put the Blazter on?

>> No.9462267

>>9462261
What do you mean exactly? Because you can freely switch between using subweapons and the Blazter. It's pretty much the same how it was before, just now primary is always melee attacks.

>> No.9462270

>>9462201
>HL2 also had vastly superior facial animation that is arguably still hard to top these days
Just because nobody's willing to spend money on it doesn't mean it can't be done. Slideshow Protocol, for example.

>> No.9462281

>>9462083
Both moons are for radioactive waste management with marines on boring security duty, Doomguy gets assigned there seemingly as a punishment. The research is supposed to be secret.

>> No.9462286

>>9462267
Ahh, my bad, I mean for stuff like punching, the sword throw hold, knuckle cracks and the like.

>> No.9462290

>>9462286
Oh fuck I see what you mean. There's quite a few frames where you can see enough of Blaz's left arm where I'm gonna need to add the Blazter.
But I'm not doing that til next year. If I have to do anymore indepth first person sprites and animations this year I'm going to blow a gasket.

Thankfully because I've reanimated all of this shit in TEXTURES, when I get around to it, I'll just have to update a few select sprites and the changes will apply to everything.

>> No.9462304
File: 207 KB, 1200x900, leather-wrap-large-loop-rossi-mares-leg-1.jpg [View same] [iqdb] [saucenao] [google]
9462304

>>9462163
>>9462171
Blaster equivalent of the Mare's Leg

>> No.9462338

>>9461480
wholesome

>> No.9462374

>>9462304
Mare's Leg in Peppergrinder when?

>> No.9462502

Doomguy why not Doomgal?

>> No.9462521
File: 130 KB, 962x692, 1537726377910.png [View same] [iqdb] [saucenao] [google]
9462521

>>9462502
sure why not

>> No.9462525
File: 558 KB, 1125x1500, 1628483694051.jpg [View same] [iqdb] [saucenao] [google]
9462525

>>9462502
If she looked like Crash - sure. If she looked like that cunt from latest Doom movie - hard pass.

>> No.9462573

>>9454408
DBP54: Steamy Bathhouse is out now!
https://doomer.boards.net/thread/3022/steamy-bathhouse

>> No.9462580

>>9462502
You could play as Crash since Skulltag days, and then you can just download any female mug.

>> No.9462589

>>9462525
Built for demon men.

>> No.9462593
File: 5 KB, 276x56, romeroooo.jpg [View same] [iqdb] [saucenao] [google]
9462593

Goddamn, every time I open this thread, my mind automatically completes OP with "Superfly":
>AND HERE'S MY BUDDY, SUPERFLY

>> No.9462598

>>9461475
Cacowards (+runner ups/honorable mentions) rarely miss the essential wads of the year. Sometimes this happens though like with Akeldama on 2020. But this is not a new thing. Even at 1998, stuff like Insertion and Parallel Dimension got missed.

>> No.9462603

>>9462593
Sadly, Archie as fly as he may be he's no my superfly buddy Superfly.

>> No.9462604

>>9462598
More like Parallel Insertion

>> No.9462606
File: 236 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
9462606

GOOD MORNING MOTHERFUCKERS. IT'S THAT TIME OF THE WEEK AGAIN! SCREENSHOT SATURDAY!! WHAT THE FUCK HAVE YOU BEEN WORKING ON? MAPS, MODS, SPRITES? NOW'S A GOOD TIME TO POST THAT SHIT.

>> No.9462612
File: 41 KB, 650x500, day4-07.gif [View same] [iqdb] [saucenao] [google]
9462612

>>9462603
>>9462593

>> No.9462615
File: 60 KB, 1366x768, Screenshot_Mysery_20221113_211609.png [View same] [iqdb] [saucenao] [google]
9462615

>>9462606
I'm still waiting on people giving feedback on this
>>9457794

>> No.9462635

>>9462247
Here's a weird, wordy request: could you raise Blaz's left hand and hide his right hand when he shoots and hold them there for a few seconds after that, e.g. like the arm cannon in Highway Acceleroid Booster?

>> No.9462636
File: 631 KB, 762x822, 1670080854611099.png [View same] [iqdb] [saucenao] [google]
9462636

>> No.9462637
File: 482 KB, 827x1293, 74496be01e8bc10eb978c97d2991861d.png [View same] [iqdb] [saucenao] [google]
9462637

>>9462502
Indeed.

>> No.9462640
File: 202 KB, 1917x1080, woof0013.png [View same] [iqdb] [saucenao] [google]
9462640

>>9462573
I recognize these pants.. By the way, while scouring through the credits I couldn't find any mention of lunch, aren't the general idea and some of the textures his?

>> No.9462647
File: 2.32 MB, 800x450, I fucking hate that filesize limit.webm [View same] [iqdb] [saucenao] [google]
9462647

>>9462606
Finally got around to making a new fatal draw HUD element. You also only get ONE fatal draw attack now, but any melee attacks will charge it.

>> No.9462678

>>9462615
I was wondering why you didn't get much of a response. I can't really run gzdoom on this craptop but the screens are hype

>> No.9462686

>>9462678
>I was wondering why you didn't get much of a response.
Yesterday I said I would try it out and got busy and forgot, so I goofed that. I’ll be free tonight to try it for sure.

>> No.9462701

>>9462678
I Can see why, admittedly you could try playing it on lzdoom but the game was made with the gzdoom base instead of the LZdoom One, so i'm not sure if it will work.
>>9462686
Hey i'm not forcing ya, hopefully you guys find this game fun at least.

>> No.9462856

>>9462647
That does seem more fair. Having four nukes is kinda bonkers.

>> No.9462904
File: 961 KB, 2560x1440, Base Profile Screenshot 2022.12.03 - 18.33.46.46.png [View same] [iqdb] [saucenao] [google]
9462904

the fuck is this Black Key I picked up in the secret level of episode 6 for?
it carries over to the next level so I guess it is used further on

>> No.9462947
File: 1.47 MB, 1691x565, 19m0esdyazh11.png [View same] [iqdb] [saucenao] [google]
9462947

>>9462502
Look at these thighs they can't even crush a watermelon

>> No.9462986

>>9462701
GzDoom rolled in the GLES thing from LzDoom some time ago, so you should be able to configure the recent versions for compat and performance. Unless you're using a 32-bit machine, but I'm to understand that this was getting pretty rare even a decade ago.

I guess with LzDoom ending updates last year, someone must have like, convinced Graf that part of Doom's long enduring charm is that it's a fast and fun action game which can be run on older and weaker hardware, and that there's some value in having SOME toaster compatibility in GzDoom for that reason. Or one of the shemales took it up on themselves to maintain that part of the codebase so that Graf didn't have to spend time and effort doing it himself.

>> No.9463025
File: 557 KB, 446x3137, bigthighs.png [View same] [iqdb] [saucenao] [google]
9463025

>>9462947

>> No.9463071
File: 548 KB, 3000x1688, screenshots.jpg [View same] [iqdb] [saucenao] [google]
9463071

>>9462606
>>9454649
>>9455715
Got around to lighting this area

>> No.9463150
File: 23 KB, 1920x1080, obra_dinn_09.png [View same] [iqdb] [saucenao] [google]
9463150

>>9462615
I gave it a quick playthrough just now, anon. I think it's hard to give much feedback at the moment because it's clearly in a very undercooked state, but here goes:
-The monochrome completely black-and-white aesthetic is fun, but it can be hard to make it work with low-res pixel art, as it's difficult to have the type of clearly defined highlights and geometry that make the style readable and visually interesting in other contexts, and it can get repetitive quick. You should work more with the screentone-style shading you have going on with the weapon sprites, at the moment it's basically the only object that has it and it's only with the pixels arranged in a perfect, boring checkerboard pattern that doesn't really portray much depth. If you experimented with it on textures and skyboxes, for example, it could help give them that bit of complexity and variance that they really need. Other anons can probably think of more fitting examples on the ZX Spectrum or whatever, but a notretro game that does this fairly well is Return of the Obra Dinn (picrel), the usage of different pixel spacings when it comes to the shading really helps make things look three-dimensional. Alternatively, if you aren't too married to the idea of using just two tones, you could add a shade of grey to the palette to alleviate this problem.

(cont.)

>> No.9463153

>>9463150
-The enemies just seem to straight up not work properly. I'm not sure if it's intentional, but unlike normal Doom enemies, they take way too long to shoot and do it in really irregular intervals, which makes them piss easy to deal with given that the weapon you have is automatic and therefore very good at interrupting them. They're also quiet, especially the bomber dudes and the slimes, which ends up in some annoying situations where you get chomped on out of nowhere without any tells. The slimes' numbers in particular need another look, IMO: they're probably more fun with less damage/more time per chomp and more movement speed, and there's a weird ass bug where if you get on top of them you just die instantly with a suicide obituary.

-Might have to do something with the aforementioned (or the limited enemy variety) but the first level is basically just combat in corridors with monster closets, which i'm not a big fan of. This is probably the easiest thing to iterate over and improve tho. Also felt like it should be longer

-The music is pretty cool

-The rifle is cool. Power Surge seems like it could be pretty cool with a full arsenal, and the mechanic of always having infinite ammo but limited clip size could be interesting, i'd experiment with the numbers to see what feels good and what's too easy/too inconvenient.

Also there's a bunch of typos all over the place, but you're probably already aware of them

>> No.9463181

>>9463150
>-The monochrome completely black-and-white aesthetic is fun, but it can be hard to make it work with low-res pixel art

I'd say i agree and for that reason i'd have to use stuff like shaders for it, which i'm not really well aknowledge into, but i guess it's something that is needed.

>-The enemies just seem to straight up not work properly.

That is also something that bugs me beyond belief, the standard dude with the machinegun i planned him to be agressive but the dude decides 9 times out 10 to do just walk most of the time and i don't know why, also the slimes or as i like to call them "Dogs" for some reason don't seem to play all their sound, and some of their intended functionality is lacking (Mostly their death effect seeing they intend to explode violently when hit with a powersurge projectiles)

>-Might have to do something with the aforementioned (or the limited enemy variety) but the first level is basically just combat in corridors with monster closets, which i'm not a big fan of. This is probably the easiest thing to iterate over and improve tho. Also felt like it should be longer

Well admittedly i kind of lacked ideas for the level in question but i think i can improve it... Hopefully.

>-The rifle is cool. Power Surge seems like it could be pretty cool with a full arsenal, and the mechanic of always having infinite ammo but limited clip size could be interesting, i'd experiment with the numbers to see what feels good and what's too easy/too inconvenient.

The main idea i had with the game was that it was going to be short in maps and instead of an arsenal it's 1 weapon with a lot of personality of the character.
I'd might change it with it being more than 1 weapon but i might have to remove a powerup to balance it out.

>-Also there's a bunch of typos all over the place, but you're probably already aware of them

Pretty much, i'm not a native speaker so that is usually the case.

>> No.9463187

>>9462636
Nice of them to give trivias like that, despite being a nu-company that just bought the brand from 3DR in late 2000s.

>> No.9463192

>>9463150
>>9462615
Not this anon, but you should definitely check out Return of the Obra Dinn, the dev has a blog about the development of the game, I'm no gamedev and don't know how useful it might be for you, but he gets technical about how he achieved the 1bit color aesthetic in 3D.

https://forums.tigsource.com/index.php?topic=40832.0

>> No.9463237

>>9462640

I pulled some textures from DBP50 so some of those might be his.

As far as I know, Lunch didn't have anything to do with the general idea of the project. 40oz had a couple of finished themes he offered to me when he asked me to lead this one, so I took this one and added some stuff into it (the Afrits, HFFM pinky demons, etc...).

>> No.9463251

>>9463025
Based i was wrong please also crush me crashchan

>> No.9463259
File: 579 KB, 1080x499, uglyPillars.png [View same] [iqdb] [saucenao] [google]
9463259

>>9462640
What happened to that "Ancient Civilizations" wad that was shown here using some similar pots ?

>>9462606
I need to find a less ugly way of barring that door while still giving a tell on/near the switch. Then this map will finally be reworked again because I can't get satisfied with it.

>> No.9463268
File: 136 KB, 640x960, before and after.png [View same] [iqdb] [saucenao] [google]
9463268

>>9463259
Have you considered segmenting the door? Here's an example of what I did - original vs "1/3 of the puzzle completed"

>> No.9463269
File: 2.53 MB, 640x360, healing_hand_held_back_by_the_deepened_nail_01.webm [View same] [iqdb] [saucenao] [google]
9463269

>>9462606
Started on a DBP55 map.

>> No.9463280

>>9462636
Who owns the Blood rights now?

>> No.9463294

>>9463268
I assume you have multiple switches, I only have a single one. But it is a very cool idea.

>> No.9463308

>>9463294
I assumed you had multiple switches because you had door behind bars.

>> No.9463310 [DELETED] 

He did present me samples of an impromptu hammam theme he was doing in tandem with yet only conceived Emerald City. Full of resampled stock tile textures, indicative of something overly ambitious with his expertise at the time. Knowing him, it also looked like something he would come up with.
Well, I'll give you the honor of inquiring further from people involved if it piques your interest.

>> No.9463328
File: 2.92 MB, 638x496, subway_enemies_3MB.webm [View same] [iqdb] [saucenao] [google]
9463328

some more fixes and optimizations

>> No.9463334

>>9463237
He did present me samples of an impromptu hammam theme he was doing in tandem with yet only conceived Emerald City. Full of resampled stock tile textures, indicative of something overly ambitious with his expertise at the time. Knowing him, it also looked like something he would come up with.
Well, I'll give you the honor of inquiring further from people involved if it piques your interest.

>> No.9463368
File: 85 KB, 960x540, Untitled.png [View same] [iqdb] [saucenao] [google]
9463368

>>9462606
I'm inches away from completing a new build so naturally I'm looking for more and more ways to stave it off by doing more bikeshedding. For example, I made a menu font.

>> No.9463385

>>9461737
what map is that?

>> No.9463403

>>9463385
Final map of Ter Shibboleth Redux

>> No.9463404

>>9463403
Fucking moot. Name is With Deference In Eminence

>> No.9463415

>>9463368
Very sleek color choices anon. Next step of refining the menu is making it more interactive looking with animations. Not sure if it's in any way possible on gzdoom, like option menu highlighting as example.

>> No.9463450

>>9463368
The diagonal in the V breaks the established pattern, so the title can be read as Rough Wales.

>> No.9463483 [DELETED] 

>>9462904
>Black Key in a game were you literally kill the good guys
They need it fill the diversity 'quota'

>> No.9463493

Serious Business Saturday will start about an hour from now. Sorry for the delay.

>> No.9463519

>>9463450
Anon, no matter how hard I try I cannot fucking see that as an "L". It looks fine, what are you smoking

>> No.9463527 [DELETED] 

DoomSlayer is in Fortnite now.
https://twitter.com/DOOM/status/1599164892585504768

>> No.9463537 [DELETED] 

>>9463527
Don't care didn't ask, quit linking to Twitter in my presence you goddamn ape

>> No.9463538 [DELETED] 
File: 374 KB, 1254x1264, historical revisionism.png [View same] [iqdb] [saucenao] [google]
9463538

>>9463527
what's funny is how some people calling this cringe are more likely to be newer fans who came through eternal and post basic memes, than the older fans and/or doomworlders who think of mods and wads first when they hear the words "doom community"

>> No.9463545

>>9463519
I actually can, but you really need to squint hard. Like, if you turn the horizontal bar up by 45 degrees, like that |

>> No.9463549

>>9463545
Fuck, Unicode is filtered. Well, I guess it's like that |/

>> No.9463574 [DELETED] 
File: 110 KB, 1440x955, 42425525.jpg [View same] [iqdb] [saucenao] [google]
9463574

>>9463527
>Doomguy's image with that stupid fucking power fantasy sword
>the absolute state of the (nu)Doom franchise

>> No.9463580

>>9463519
It's 100% looking too hard, but the logo kind of makes you ready to interpret it that way. The big bold WA draws in your eye and makes you guess if it has a special significance (there's none, it's just disproportional). So when the V breaks the template on the diagonals, something like 0,2 secs passed and you're still in that mindset. I guess I just wanted to say that the bottom half of the logo needs another pass.

>> No.9463586
File: 2.69 MB, 1920x1080, headshot.webm [View same] [iqdb] [saucenao] [google]
9463586

Drake schizo here, just realized there are apparently headshot hitboxes? Truly the mod that keeps on giving.

>> No.9463595 [DELETED] 

>>9463574
It could be at least the SSG or any popular weapon from the classic/current games.. that retarded sword makes me so much cringe, sometimes it doesn't feel like it belong from a fucking Doom game.

>> No.9463601

>>9463450
dude it literally says Rough Waves. learn to fucking read or get some glasses, autist.

>> No.9463615
File: 1.51 MB, 1200x800, 1657481951098.png [View same] [iqdb] [saucenao] [google]
9463615

>>9463493
Here we go, time for some Serious Business Saturday. I planned on hosting a jump map for us first but there's something weird going on with the map's .gro file so instead we'll be playing a 3 level map pack called XMR1. Hopefully things don't break like last time.
>map: https://files.catbox.moe/adaotm.gro
>IP: 45.79.57.115 (join via specify server)

>> No.9463639

>>9462635
I had considered that, but I prefer what I have here, you're not going to be using the Blazter as much as the arm cannons in Booster.

>> No.9463640
File: 123 KB, 720x540, 1649484128768.gif [View same] [iqdb] [saucenao] [google]
9463640

>>9463615

>> No.9463647

>>9462856
Especially seeing as I've supercharged the fatal draw attack, the melee slash one shots anything.

>> No.9463709
File: 252 KB, 1470x801, unrattledshit.png [View same] [iqdb] [saucenao] [google]
9463709

>>9462606
making some weird doomcute for my unrattled entry. Gonna make a map that is mostly E1 and doom alpha/beta/doom bible themed

>> No.9463741
File: 81 KB, 232x236, 1652805946545.gif [View same] [iqdb] [saucenao] [google]
9463741

>> No.9463751

>>9463615
New map because it seems we got softlocked in the third level. This map should only be one level but idk how long it is:
>https://files.catbox.moe/b3qap4.gro

>> No.9463776

>>9458810
>/vr/ Mondo Project
>>9203745
I also made this post a while ago and meant to contribute the map. Here's a new link with a textfile this time.
https://files.catbox.moe/c1os06.zip

>> No.9463779
File: 1.96 MB, 1280x720, 1657840691925.png [View same] [iqdb] [saucenao] [google]
9463779

>>9463615
>>9463751
Sorry for another abrupt ending to Serious Business Saturday. I need to curate these maps a little better next time. Thanks for those who still joined! We had a few good battles in the first level.

>> No.9463810
File: 79 KB, 1280x1024, 20221013220340_1.jpg [View same] [iqdb] [saucenao] [google]
9463810

>>9462281
>the research is supposed to be a secret
You mean of the hell portal stuff?
Sure, but the other research things literally have advertisement videos made of them.

>>9462115
>>9462097

Seems like a matter of both internal and external security. The audio logs in DOOM 3 (as well as the start of the game itself) seems to indicate that a lot of the marines' duty is finding employees who get lost (or get lost'd by betruger and co..) or go berserk and need to be restrained. There's also always a possibility of sabotage / espionage / terrorism.

I mean the UAC does develop weapons for some reason, so whatever conflicts / geopolitical rivals there are, could end up targeting the facility.

Also, just wanna say that DOOM 3's Mars facility feels really cozy. Very lived-in feel. Shame how the intro is over too quick, I honestly wish you could explore more of the facility before it all goes to shit kind of like Half Life's and Blue Shift's beginning sections.

>> No.9463821
File: 2.26 MB, 480x360, 1652236005766.gif [View same] [iqdb] [saucenao] [google]
9463821

>>9463779

>> No.9463826
File: 1.91 MB, 2560x1440, 902.jpg [View same] [iqdb] [saucenao] [google]
9463826

>>9463810
>Sure, but the other research things literally have advertisement videos made of them.
What? That's from Doom 3 after it reboot the story. That doesn't take place on Phobos at all, it takes place on Mars. Not what >>9462083 is talking about.

>> No.9463839
File: 15 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
9463839

>>9460090
https://www.youtube.com/watch?v=hAY1MXcpTTw

>> No.9463886

>>9457839
Yeah, that'll be an issue. Would probably be better to write a shader to dither greytones and make the textures gradients of black to white.

>> No.9463892

Can’t wait to play Samson on the tenth anniversary of GMOTA on 2024.

>> No.9463907
File: 1005 KB, 384x216, 1644575815091.gif [View same] [iqdb] [saucenao] [google]
9463907

>>9463892
/vr/'s tenth anniversary is in just 3 months.
Time spares nobody.

>> No.9463912
File: 28 KB, 1843x167, where it all started.png [View same] [iqdb] [saucenao] [google]
9463912

>>9463892
Actually the 10th anniversary is next month.

What the FUCK, the 10th anniversary is next month!?

>> No.9463914
File: 267 KB, 329x500, bats.png [View same] [iqdb] [saucenao] [google]
9463914

>>9463912
Oh wait I'm stupid. I was looking at the day and reading it as the year. Okay thank fuck. I was gonna get really scared for a minute there.

>> No.9463918

>>9463914
You dum dum. You should still be worrying about the board's 10 year anniversary however, that one is very much real.

>> No.9463940

Can't wait to play 94 Protons beta 1.2 on 205X, by sheer luck stumbling upon it on local hive network and booting it up with my makeshift brain chip source port. Suffering from late stage cancer and god knows what else in this rundown shack in the middle of nowhere, with sense of utter relief I draw my last breath and say: that was a blast, thank you Chopblock... thank you anonymous...

>> No.9463947
File: 56 KB, 559x290, jar.png [View same] [iqdb] [saucenao] [google]
9463947

>>9463892
Also fug you, that boy will be playable in 2023, that or I die trying.

>> No.9463950

>>9463947
>that or I die trying.
OR, you get sidetracked because you decide you want to work on Relic (or whatever it's called.) And then you get sidetracked on THAT when you decide to make Relic Gaiden

>> No.9463956

This was a rough night.
I've been living with my girlfriend, her dog and my cat for over a year now and although the dog sometimes got territorial, there were no serious incidents or violent incidents until tonight, but we were all sharing the same couch and my cat went apeshit out of nowhere and jumped to claw the dog.
My girlfriend covered the dog with her hands and the cat jumped on her and started clawing at her face and head, leading to several wounds on the nose, head and especially around the eyes.
My gf kept shouting at me to take her away but I didn't realize what was happening and assumed the dog lunged at the cat so I was too slow to prevent the damage.
I realized what happened and I tried to take the cat away but she ran and hid from me, my girlfriend had a panic attack and most of her face was covered in blood in a few seconds.
We disinfected the wound and went to the hospital but they were so fucking useless I got out even angrier than I was when I went in.
I locked the cat in the room where it has its food and litter box.
Things are a bit calmer now but we still haven't decided what to do next about this whole shitshow.
Do you guys have any chill wads I can play to take my mind off of this clusterfuck? My gf likes it when I play games next to her and we're definetly not getting any sleep tonight.

>> No.9463957

>>9463950
Nah. The plan for 2023 is:
Lie in a smouldering crater for a month
Finish GMOTA
Space Hunter update
and you joke but I actually do want to do something before Relic, using the same character and less fancy mechanics what I got planned for Relic. No fancy altfires or extra effects for guns, just a surly bastard with energy magnum, vanilla flavored weapons and punch combo and a sword bound to altfire. A sword owned by a former dark lord named Burrel Tuhmed, BURL_TUMD's DNA is in like of all of my mods and I want to pay some respects to it and what Eric has done.

Then I'll do Relic later.

I may have a problem, but god damn, I'm gonna make some cool shit.

>> No.9463984

>>9463237
>Afrits
I will play your wad now.

>> No.9464018
File: 148 KB, 1366x728, hotdemonasses at 2022.12.03 22-43-59.584 [R4020].jpg [View same] [iqdb] [saucenao] [google]
9464018

>>9462606
I'm making a shitpost map. The melee demons can still attack you from up close.

>> No.9464054
File: 2.37 MB, 1920x3240, 231232.png [View same] [iqdb] [saucenao] [google]
9464054

>>9462606

My old HDD was about to die and I noticed the Mega links to some old maps I made were dead. Garbage, but I didn't want to lose them. If you want to enjoy some half-baked gzDoom tricks, I have three of them here: https://drive.google.com/drive/folders/1d-NOjcE-l1D2vv65VlGpRgmWMbLKBJrQ?usp=sharing

Juke Joint is a two-map, cramped, colored-light fest. Second map was meant to be longer, but I ran into a map bug and gave up.

Irritating Linedef was made with no snap-to-grid. A little dark. Dumb memes at the end.

Brutalist was a megawad idea that I got exactly 2 maps in and gave up. I think you need to teleport to map 3 if you want any combat.

>> No.9464205

DNF 2001 > DN3D

>> No.9464214

>>9464205
DN3D wins by default, due to being a fully functional game instead of half a build.

>> No.9464290
File: 39 KB, 680x634, 1663395846518.jpg [View same] [iqdb] [saucenao] [google]
9464290

Sunday Night Shitshow things: We're playing Akeldama with Malefactors tomorrow. I said that we would be playing D4T on December 11th, but I'm retracting that in favor of playing Mountain of Grunch with BYOC instead. We played it over a year ago when SNS was just starting out, and I think it's time to introduce the fresh crop of SNS newfags to the Pizza Tower discord's magnum anus.

>> No.9464294

>>9464290
Particularly fitting, given the Pizza Tower news. Looking forward to it.

>> No.9464298
File: 400 KB, 1600x900, Screenshot_Doom_20220918_171018.png [View same] [iqdb] [saucenao] [google]
9464298

>>9464290
>Mountain of Grunch with BYOC
I can't wait to walk around yelling at everyone as PTG.

>"WHAT THE FUCK ARE YOU LOOKING AT!?"
>"DON'T FUCKING STARE AT MEEEE!!"
>"I'LL END YOU!"
>[distant stock fart]

>> No.9464303

>>9464294
I heard they had to trim down on a lot of scope creep to get it out the door. Feels like one of our own anons could learn a lesson or two from them, but I can't remember exactly who.

>> No.9464313
File: 10 KB, 100x100, combinekeganpizzasona1.gif [View same] [iqdb] [saucenao] [google]
9464313

>>9464303
I know I've sure as hell taken the mantra of "Keep it simple, stupid" and "Less is more" to heart. It took me 8 years to get it through my head with GMOTA though.
Also I'm happy for the devs, they've done good.
I got my boy in as one of those cameo characters. 20 bucks well spent.

>> No.9464318

>>9462247
Am I blind or does that sword change animation end up not matching the swords at rest. It looks off.

>> No.9464320

>>9464318
Might be due to the sword being lower on the screen, you can't see the diamond tip as well on that frame.

>> No.9464321

>>9462606
I've been pulling 12 hour shifts so I ain't got shit done.

>> No.9464334

https://www.youtube.com/watch?v=0cuevQeE-9E
New Evening With Nirvana is up, this one with Xaser.
Who do you want to see interviewed, anon? I want to see kegan but gameplay modders are probably out of the scope.

>> No.9464365

>>9463957
No Combined Arms Gaiden update in 2023? But it seemed like you were close to finishing that.

>> No.9464369
File: 62 KB, 878x1080, h8JwO18khzs.jpg [View same] [iqdb] [saucenao] [google]
9464369

>> No.9464371

>>9464365
Oh yeah, that too. I forgot. It's honestly like 98% done but I'm patiently waiting for the last few sounds I need. I also need to put together a trailer, and I'll need to do the art for that myself. It's frustrating because the person I've hired to make sounds is really good at what he does, but he's a little unfocused. Though I don't want to get on his case because he's also sick at the moment.
This is usually why I just do everything myself nowadays.

>> No.9464372

>>9464334
I wanna see him interview Tatsurd-Cacocaco and antares031.

>> No.9464375

>>9463957
Weren't you planning to retire from Doom modding eventually?

>> No.9464380

>>9464375
I still am. But I still got shit I want to make. If I was smart I wouldn't add the Space Hunter update or the Relic thing onto the list. But I'm not smart.

>> No.9464383

Do any of you recognize this glass shattering sound? I've heard it in multiple wads now and it bothers me not being able to find where it's originally from.
https://vocaroo.com/1703KkpJfWRI

>> No.9464396

>>9464383
Slightly pitched up and sped up glass break sound from the late 90s or early 2000s.

>> No.9464441

>>9464383
AudioMaster Sound Pack. Volume 3, if I'm not mistaken.

>> No.9464446

>>9461117
Doesn't it end with a sequel hook that was never addressed?

>> No.9464463 [SPOILER]  [DELETED] 
File: 450 KB, 366x608, file.png [View same] [iqdb] [saucenao] [google]
9464463

oh hell

>> No.9464469 [DELETED] 

>>9464463
Not retro.
Still pissed at Epic for how they treated UT4.
Fuck off.

>> No.9464480

>>9464334
If Xaser isn't out of the scope then GMOTA Guy/Kegan especially so.
>Who do you want to see interviewed, anon?
Esselfortium(I'd be very surprised if this isn't Nirvana's one of future interviews) , TerminusEst(probably won't ever happen because he distanced himself away from Doom for good) or Kegan(actually fairly likely to happen in the future). I guess Randi too? But I don't think it's even remotely possible to contact him nowadays. He went completely dark and hasn't resurfaced ever since handing over ZDoom to Graf. I guess Graf Zahl could make for an interesting interview?

>> No.9464481

>>9464441
it definitely sounds like a stock sound

>> No.9464493

>>9464481
I just can't remember which volume it is from. They organized their files in a very weird way, crashing and breaking sounds were spread all across three non-consecutive volumes.

>> No.9464502

>>9464480
Xaser also has a lot of mapping on his resume, which seems to be the main focus on the podcast, so that's why I think pure gameplay modders are out of the question. It would be a pleasant surprise if this interview is the first step in "branching out" however.
>Kegan(actually fairly likely to happen in the future)
Hey shorty, could you weigh in here?/spoiler]
>Randi, graf, term
Would be cool, but they're all pipe dreams. To throw my hat in the ring, I would've loved to see lunchlunch, but he's faded into the ether too, it seems.

>> No.9464512

>>9463280
Warner Bros has the IP and can make new titles. Nu-Atari holds distribution rights for both Blood & Blood 2.
>>9463328
>>9463368
Cool.

>> No.9464514
File: 48 KB, 250x324, zarach_meme.png [View same] [iqdb] [saucenao] [google]
9464514

>>9464502
>Hey shorty, could you weigh in here?
Fug you. Also I wouldn't say no to an interview if someone wants to pick my brain about Doom mod shit. I have a deep love of what I do and if someone lets me I'd talk about my passions for hours.
Also speaking of GMOTA stuff. Tonight I've been readjusting Doomslayer's HUD for the new FULLSCREENOFFSETS I've been using to keep things sharp looking, and I'm genuinely considering replacing the berserk rune with a quickfire BFG instead. So you'd still build it up by fighting monsters, it's just rather than 20+ seconds of neigh unstoppable melee punching, you'd fire a BFG and kill the shit out of things like you would in vanilla.
I'd probably soup the damage up a little too, just to make sure it's a good equalizer button even if there's a longer period of downtime between shots.

That and I love the idea of hitting the key, whipping that fucker out and hearing a "HEH HEEEENNNHHH" just before the BFG ball wipes out a room

>> No.9464558
File: 29 KB, 1960x890, 1647933747720.png [View same] [iqdb] [saucenao] [google]
9464558

>> No.9464592

>>9464558
I feel like I've been cursed by seeing this.

>> No.9464702

>>9464592
You have
You will now die in 7 days after having seen that image

>> No.9464741

>>9464369
w0t?

>> No.9464770
File: 1.26 MB, 1600x900, spasm0102.png [View same] [iqdb] [saucenao] [google]
9464770

>>9459916
>I honestly need to stop doing dumb shit like this and finish this mapjam already
Remind me if the Malice mapping project is still a thing?

>>9463586
IIRC the axe / chainsaw in Drake mod also has a small chance to instakill nearly all enemies, most notably against Zombies as an anti-frustration feature if you lack explosives yet

>> No.9464850

>>9454846
>WhatthefuckamIevenscrying.png

>> No.9464854
File: 1.42 MB, 1280x720, fcd.png [View same] [iqdb] [saucenao] [google]
9464854

Getting back into Doom after a 3 year hiatus. Thought I'd check out some of the mods I used to play and see how they turned out.

Just tried the latest version of Lithium and it's awful. What happened?

I remember it being an OK weapons replacement mod with a cute PDA feature that let you buy upgrades. Not the best but promising.

Now there's a character select section with some MS Paint drawings of the author's OCs, you have to read through a fanfiction story before you're allowed to start the first level, then you have to cope with the awful HUD and a crosshair that's all over the place.

>> No.9464857

>>9463586
Map name?

>> No.9464858

>>9464857
Shib1 - Drake redux version

>> No.9464859

>>9464854
It's a case of a smart person going completely apeshit with their ideas without stopping to think about game design.

>> No.9464890

>>9461159
Source was easier and somewhere inbetween the early 2000's, someone memed in all of tech world and colleges that all C and basic language is "Le bad"

>> No.9464894

>>9462525
frankly, this art looks like samus in crash's outfit.

>> No.9464898

>>9464894
>A woman looks like a woman
Shocking

>> No.9464905
File: 501 KB, 1920x1080, 1621606924952.jpg [View same] [iqdb] [saucenao] [google]
9464905

>>9464898
>failed attempt at trolling
And then there is this faggot.

>> No.9464909

I HATE KLEERS I HATE KLEERS I HATE KLEERS I HATE KLEERS I HATE KLEERS

>> No.9464912

>>9464909
[galloping intensifies]

>> No.9464923
File: 381 KB, 570x438, XPML21_SS1.png [View same] [iqdb] [saucenao] [google]
9464923

>>9464912
FUCK OFF

>> No.9464963

>>9464905
pretty cool game select

>> No.9464989

>>9464441
Searching google and yandex for any of the volumes, I can't find a download or a torrent and the name seems to be vague and causes a lot of non-stock sound related results to come up, you wouldn't happen to have the volumes would you?

>> No.9465019

>>9454407
GZDoom 4.10.0 released
https://github.com/ZDoom/gzdoom/releases/tag/g4.10.0
https://forum.zdoom.org/viewtopic.php?t=76913

>> No.9465116
File: 1.37 MB, 1600x900, spasm0155.png [View same] [iqdb] [saucenao] [google]
9465116

>>9464770
Okay this one seems to be the best map of the whole QBJ project straight from the start

>> No.9465136
File: 1.32 MB, 1600x900, spasm0156.png [View same] [iqdb] [saucenao] [google]
9465136

>>9465116
even the fucking car starts beeping the alarm when attacked

>> No.9465149
File: 23 KB, 640x417, 326f6918dff1259a2c3c5bf1a1ef2caa944cabd1c28cd0d2162dfd71cb349f3b_1.jpg [View same] [iqdb] [saucenao] [google]
9465149

>>9464989
I wouldn't, on account of making it all up. You see, my hobby is lying on the internet. Just little things, mind you. For example, in the last thread I've successfully convinced everyone that vanilla Doom has strict limit on teleport attempts per linedef. I'm not alone in this, of course - I myself was inspired to do that by one guy who likes to go around on imageboards and give expert advice on topics he knows nothing about, and don't even get me started on journalism - there are certain topics which I won't specifically name, but you can make up literally any lie in them and people will unconditionally believe irregardless of their political views - the only reason I'm not doing it myself is because I like creativity to invent anything more outrageous than what is peddled by trusted news outlets.

>> No.9465167

>>9465019
learn 2 tag anon >>9454408
so next op knows

>> No.9465168

NEW THREAD
>>9465158
>>9465158
>>9465158

>> No.9465220

>>9465167
>2 seconds off
Fuck

>> No.9465835 [SPOILER] 
File: 1.40 MB, 1600x900, spasm0167.png [View same] [iqdb] [saucenao] [google]
9465835

Everybody's here...

>> No.9466272

>>9457909
>Why does playing Doom seriously hurt my eyes? It strains them so badly. I don't know what it is about this game, but I've messed around with the settings for up to an hour and can't seem to prevent it

Turn down your brightness. Monitors are way brighter than they used to be.

>> No.9466295

>>9464514
My immediate feel on this is "please no, I like punching".