>>9440154
Only 3D fighter I've really tried is Soul Calibur and I dropped it pretty quickly because of the giant movelists. In the 2D games I've played the movelists are pretty easy to learn, every character has like 6-10 specials, a handful of command normals, a throw and then every other move is just button A standing, crouching and mid-air, button B standing, crouching and mid-air, etc...
In SoulCal it seemed like every character had like 80 pre-built combo strings and command normals and fuck trying to remember all that shit, honestly. I heard Tekken is even worse. Are all/most 3D fighters like that or is it just a Namco thing?