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/vr/ - Retro Games


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9440056 No.9440056 [Reply] [Original]

>give this a try because of the hate
>becomes the only Mario i like
>fun moveset and complex levels with many ways to beat them right away
>fun side bosses and mechanics
>actual Peach involvement
>English dub
>even the hub is full of fun gameplay without wasting time, unlike Sonic Adventure for example (this game is real doodoo upon revisit)
the imperfections might add to its charm. i found odyssey very boring because everything was so sterile

>> No.9440064

>>9440056
I like it for how odd it is feels like something we will never get again. Also nice lack of tutorials, easy to pick up and play through once a year

>> No.9440070

It was just incredibly disappointing coming off the back of SM64. There was minimal variety in level types and it just didn't feel as grand an adventure.

>> No.9440073

>>9440056
>fun moveset
Only valid point, and that's only half true since the special stages take the gimmick away, which really sums up how big of a fuck up this entire enterprise was.

>> No.9440075

>>9440070
>incredibly disappointing
Tedious and unfun describe the game perfectly.

>> No.9440149

I wouldn't hate it if we had got a proper mario64 sequel

consider if SMW didn't exist and Nintendo released Yoshi's Island in its place

>> No.9440152

>>9440056
it's great but really no 64. replay 64

>> No.9440178

>>9440056
I don't get the hate either, it may not be Mario 64, but it's still a solid Mario. The only really bad thing is the blue coins, if you want to 100% the game (which it doesn't warrant tbqh)

>> No.9440179

Yea don't listen to the contrarian 64 faggots. They tend to have autistic traits so they'll screech when someone likes something they don't like.

>> No.9440183

If you dislike Sunshine, you have no soul

>> No.9440187

Sunshine haters are the same people who whine about lack of originality in modern games. They're the cause of it.

>> No.9440193

>>9440070
>There was minimal variety in level types
I’m okay with that in Sunshine’s case. Tropical levels are kino

>> No.9440236

>>9440056
ok kid

>> No.9440327

>>9440056
>3d Mario is better than 3d sonic
Duh?

>> No.9440331
File: 138 KB, 667x337, 1668138694200592.png [View same] [iqdb] [saucenao] [google]
9440331

>> No.9440370

>>9440056
>English dub
It's not a dub, just voiceovers. There's no alternate voice track in the Japanese version or anything.

>> No.9440385

>>9440056
Oh my goodness that cover art is so aids.

>> No.9440387

>>9440056
>>fun moveset and complex levels with many ways to beat them right away
Weird lie

>> No.9440389

>>9440064
Mario Odyssey has a level called New Donk City, and it feels like Delfino Plaza?

>> No.9440398

You can like something even if it's a bad game. Sunshine is my favorite 3D Mario as well, but it's absolutely not the best of the bunch.

>> No.9440618

>>9440389
>New Donk City
isn't that new pork city from smash bros?

>> No.9440991

>>9440056
>odyssey
>sterile
contrarians in full fucking force today

>> No.9441015

>>9440056
I never hated it. I hate the fact that it is not Mario 64
The game is great though

>> No.9441116

jumping from one platform to the next is more satisfying than doing it in sunshine, there's no weight to sunshine mario, he's also too sensitive

>> No.9441332

https://www.youtube.com/watch?v=odrrumX00c4

Even though I liked playing it, the game was so very clearly rushed, but at least it wasn't embarrassing like Luigi's Mansion.

>> No.9441593

>>9440056
I 1000% agree OP.

>> No.9441597

>>9441332
Luigi game is good

>> No.9441607

>>9440398
I don't really agree with this line of thinking and I think so many people embracing this is why we have such a homogenization of games. game evaluation is subjective by nature. We each go into a game with our own set of taste, expectations, and biases. Can you properly name a difference between objective/subjective points of praise/criticism? One might be inclined to say bugs are an objective flaw in video games, but one forgets many find bugs hilarious in games like goat simulator, party games, and co-op. Who is to say that their way of enjoying games is objectively incorrect? Insisting that games need to do certain things to be objectively good is such a constraint on the medium, and other forms of media as well.

>> No.9441708

>>9441607
Yes.
>objective
This game has a higher than normal poly count for games from this era and pulls off a number of interesting rendering/lighting tricks.
This game's music offers a wide variety of different styles and genres.
This game doesn't have 240 hidden collectibles to find that aren't tracked, that may appear or not depending on how the level is loaded, and that often have no indicator of their location whatsoever.

>subjective
Game looks good.
Game sounds good.
Game is fun.

I can acknowledge that Sunshine, despite being the only 3D Mario I even like, has some really bad design choices. Your way of thinking is how we end up with hour long youtube videos dedicated to arguing that Sonic 06 is a masterpiece.

>> No.9441719

>>9440056
zoomer moment

>> No.9441731

>>9441708
>This game has a higher than normal poly count for games from this era and pulls off a number of interesting rendering/lighting tricks.
>This game's music offers a wide variety of different styles and genres.
>This game doesn't have 240 hidden collectibles to find that aren't tracked, that may appear or not depending on how the level is loaded, and that often have no indicator of their location whatsoever.

You list these items as they appear objectively, which I do not contest. My statement was to evaluations of these qualities as objectively good or bad.

If your implication is that #1 and #2 are good, and #3 is bad, that is where I have an issue with labeling these as objective flaws and strengths.

I think the blue coins are shit, but there are those out there who like treasure hunts with little to go on. Some probably like the atmosphere that 64's low poly count conveys, although I disagree with it. The music fits the theme, but I can imagine that tropical music is grating to many. You have done nothing to prove that overly hidden collectibles, a variety of music, or high poly count is objectively good or bad.

>> No.9441738

>>9440056
You're such a fucking retard.
I'd tell you not to breed, but God knows you never had a chance.

>> No.9441769 [DELETED] 

>>9441708
>has some really bad design choices
It's OK to argue that there are subjectively bad design decisions and that many agree with you that these are flaws and should not persist into future mario games. What my issue is labeling something as objectively good or bad as explained in my other points.

All players will weigh their likes and dislikes of a game, and come to the conclusion of which mario game is their favorite/best.

By what criteria are you saying that Sunshine is objectively not the best despite it being your favorite? The implication seems to be from your posts that it has too many flaws to be the best despite its positive qualities, but why does that make the game objectively not the best? Some may think Mario Sunshine is the best because despite what they perceive as significant flaws, they also believe it has the most high points in any Mario game. Why is your criteria what makes a game objectively good and not the one I just mentioned. And as I explained in my other posts, many might believe what you see as objective flaws to be assets and vice versa. This is why its folly to say things are objectively good or bad. What may be a flaw to one person, may be an asset to another. Even what criteria by how we judge games is different from person to person. You have nothing to say that makes a criteria or a view on a matter more objectively correct except that more people agree with you, which is not what objectively good or bad means anyway.

>> No.9441781

>>9440056
I only have 2 real complaints with Sunshine, that are easily modded:

Problem: You have to get the first 7 shines in every level to beat the game. Other shines don't matter or do anything at all.
Solution: Make the game based on shine count instead, like Mario 64.

Problem: You have to do the shines in order all the time and you can't ever skip ahead.
Solution: identify shines that could exist at the same time and put them in the level at the same time, like Mario 64.

Otherwise, the game is fantastic. Love the moves, love the levels, love the bosses, love the gimmicks, love the no-fludd challenges. I wish the other fludd nozzles did more.

>> No.9441813

>english dub as a positive
ruined your baitpost

>> No.9441818

>>9440056
I was hyped as fuck for this game. It wasn't bad, sure, but I probably had the least fun with it out of all the main series Mario games.

>> No.9441858

>>9441813
I downloaded the jap version thinking it had the jap voices to not listen to the shitty language

>> No.9441885

>>9440070
I hate you so fucking much. If we ever met on the playground, I would beat the living shit out of you.

>> No.9442148

>>9441885
It's okay anon, nobody's taking your little paint-cleaning game away from you.

>> No.9442380

>>9441781
>You have to get the first 7 shines in every level to beat the game
>You have to do the shines in order all the time and you can't ever skip ahead
You just reminded me that this game is even worse than what I remembered. Anyway, pretty much every single mission is unfun cancer, Nintendo didn't want to make a game, they wanted to create a universe.

>> No.9442620

>>9441885
Based

>>9442148
Cringe

>> No.9442639

>>9440056
Yeah.every time I see something get a strange amount of autistic hate I add to my list to try. And yes, if you're good enough you can do some wild shit in sunshine. Oh, defining moment of how I knew sunshine was great was the blue coin complaints and the solutions to them.

>> No.9442901

>>9442620
Samefag

>> No.9443902
File: 145 KB, 687x822, Screenshot_20221125-200233-897.png [View same] [iqdb] [saucenao] [google]
9443902

>>9442901
You w0t m8?

>> No.9444236

>following up mario64 with a gimmick game
yike

>> No.9444258

>>9443902
>hopping onto your phone
embarrassing

>> No.9444287

>>9440056
>even the hub is full of fun gameplay without wasting time

Whilst the game has a lot of fun activities, there's a major flaw in the design.
The only hard requirement to access the final level and beat the game, is to have cleared the 7th episode of each of the 7 worlds.
Collecting shines will open up additional worlds by unlocking new F.L.U.D.D. attachments and Yoshi in Delfino Plaza, but clearing the 7 mandatory episodes per world will unlock all of the worlds in due time.

This means that shines carry no weight in game progression, same for the blue coins that account for 24 of the game's 120 shines.

There's an argument to be made that "You only complete the worlds when you're ready to beat them", that you'll "play the levels you can beat until then", but you're still required to beat no less than 49 specific episodes. 48 if you skip the only intended skippable episode from Bianco Hills.
It's not open like Super Mario 64 where you can skip the levels that are giving you trouble or don't enjoy, and episode progression is entirely linear. Linearity doesn't have to be a bad thing, but the game provides the illusion of open design.

>> No.9444518

>>9440056
Most of the hatred this game gets is because of the lack of level variety. It's not a bad game by any means.

>> No.9444961

>>9444236
Mario 64 itself is a gimmick next to the 2D games.

>> No.9446003

>>9444961
2D Mario is a gimmick next to the 1D game