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/vr/ - Retro Games


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File: 34 KB, 560x737, chris.jpg [View same] [iqdb] [saucenao] [google]
9439473 No.9439473 [Reply] [Original]

>super special forces cop
>spend half of the game looking for keys
Couldn't just kick open the doors? They're wooden doors, don't look so tough. I know this is pre-roid boulder punching Chris but come on

>> No.9439481

>>9439473
Why does chris look like a jap

>> No.9439489

>>9439481
this is nothing ive seen black characters that look japanese

>> No.9439589
File: 227 KB, 1087x600, serbushorty.jpg [View same] [iqdb] [saucenao] [google]
9439589

>>9439473
If they're shitty cheap hollow core doors then you could almost punch through them, those lightweight ones. For the mansion, I would expect the doors to be a pretty proper solid wood kind, with strong metal fittings and a robust mechanism and lock. Kicking them in as is would probably be pretty bothersome and time consuming, you'd want some tool to help you get started.

Something like an axe would let you get through one with maybe a minute or so of work, depending on how tough the door is. Of course, you do actually have a shotgun, which realistically you could probably breech most of the normal doors in the mansion with.
There's special shotgun shells designed for breaching doors which makes things like these easier, along with special breaching muzzle devices (basically a sawtoothed cup with vent holes for giving you a consistent standoff and letting pressure vent), but even a conventional shotgun with normal buckshot can do it.

The important part is to either break the parts of the door the hinges are mounted in, or the part which the lock mechanism is mounted in, you'd want to angle the gun at like 45 degrees or so to destroy as much of the wood as possible, may or may not require a couple of shells, depending on how much of a hurry you're in to get through. One, maybe two shells at the mechanism, and then some kicking on the door for a bit until it gives.

Then you have your grenade launcher, of course.

>> No.9439603

>>9439473
I was gonna say that it would attract too much attention and zombies would attack, but your firing shotguns and grenade launchers. Dunno man, it needs to be a video game.

>> No.9439619

>>9439473
RPD blew its whole budget for the next 5 years buying 2 helicopters and outfitting 2 SWAT teams. They can't afford a property damage lawsuit from the kinda guy who owns a giant mansion in the middle of the woods.

>> No.9439842

>>9439481
Stop watching anime. Japanese people look nothing like that.

>> No.9439849

He’s a cop not a caveman

>> No.9439854

>>9439473
Not believable enough. You can’t kick open wooden doors, not even a room full of people whose lives are imminently threatened could get through a wooden door, so how could one guy?

>> No.9439858

Maybe Capcom will release another RE with documents containing info on Umbrella's patented wooden door chemical treatment.

It turns out Wesker went around applying this treatment to all of the wooden doors in the Spencer mansion and RPD building. Zombies weren't busting through, it was just Wesker opening them with his master key.

>> No.9440254 [DELETED] 

>>9439473
Why does he look so weak? I know he is really buffed in RE5 but this is even worse. He is supposed to be good right? Special Tactics and Rescue Squad after all

>> No.9440281

Special reinforced american steel doors, opened and closed over 1/1000 times

>> No.9440284

>>9439473
>Couldn't just kick open the doors? They're wooden doors
Leon would get injured in real life. Its not possible.
Also why does he look so weak? I know he is really buffed in RE5 but this is even worse. He is supposed to be good right? Special Tactics and Rescue Squad after all

>> No.9440312

>>9440284
Huh? Most spec ops and military personnel look like himin the og, not comic book character roided out freaks like his later version. Back in the day, the joke was the age of all these characters. Things most people don’t accomplish or have as much xp until they’re mid 30s like these 22 year olds.

>> No.9440314

>>9440312
I know that but a special forces still work out. I already said 5 was too buffed.

>> No.9440330
File: 36 KB, 549x308, door cores.jpg [View same] [iqdb] [saucenao] [google]
9440330

>>9439619
They blew up the entire mansion though.

>>9439854
Again, that REALLY depends on what kind of wooden doors. Though I would expect something slightly nicer than the rightmost example here for the Resident Evil mansion, interior doors in apartments, offices and schools across the first world very often feature these kind of hollow core doors, basically a thin exterior shell and then something like a honeycomb or square pattern made from thin wood sheets (or even cardboard). Other common ones are more 'solid' plywood block cores which are bored out, they're a little bit stronger, but not all that much, while some have plywood or particle boards inside for rigidity, but leaving the space empty underneath the recessed patterns you may often see on them.

Common interior doors like these are really not very difficult for anyone reasonably able bodied to get through, especially if they have an axe, hammer, etc, they just aren't strong. Front doors to apartments and houses tend to be a lot more solid though, so trying to just kick one of those down is typically a non-starter unless you're like Mike Tyson in his prime tier or something.

>> No.9440337

A properly made door isn't going to buckle because some dude kicked it.

>> No.9440340

>>9440330
Mansion looks high quality especially in remake. You can't kick them really. And axe also wouldn't really work as much.
Try not to look just on newer material but how things were made in the past. There's a reason a lot of old building are still here but new building are crumbling.
It would break the immersion for me if they were kickable.

>> No.9440507

>>9440337
You'd be very surprised, most indoor doors made for the past couple few decades are made to be cheap and lightweight, because they don't really need to be better for most people's purposes.

>>9440340
>And axe also wouldn't really work as much.
It would, but it would take some time. Even a really solid and nicely made oak door could be breached with a decent axe if you put in the work. If you could find a proper chainsaw, that would be even better, though it would be a LOT louder, probably attracting more attention to your location than even gunshots, it would need to be fueled, and it could actually be quite dangerous to yourself if you didn't know how to properly use it.

>Try not to look just on newer material but how things were made in the past.
Cheap and flimsy doors have been common for a very long time, but yes, the mansion's doors would most likely be nicer than that. Given the absurd and esoteric puzzle setups for security, I'd hazard a guess that Spencer was paranoid enough about security that the locks were at least in part pretty high end stuff too, hence why Jill can only pick some of the locks, needing the keys for the others.

>It would break the immersion for me if they were kickable.
It wouldn't really be realistic to breach a really solid wood door with just kicks alone, so it's sensible that you can't.

Potentially, one can handwave that the doors which require the special keys are actually some sort of laminate design with a steel plate center sandwiched by solid wood board outsides, the hinges then anchoring in steel beams inside the wood beams making up the door frame, possibly with brick and mortar or even rebar reinforced concrete cores for the walls. This would make them a TOTAL bitch to breach even with a proper breaching shotgun, and Spencer seems like he'd do that kind of stuff for important rooms.

>> No.9440509

>>9440507
>You'd be very surprised, most indoor doors made for the past couple few decades are made to be cheap and lightweight, because they don't really need to be better for most people's purposes
Then assume every locked door in RE is well made and not too recent.

>> No.9440512

>super special forces cops
>arrive at the scene with pistols (and one shotgun)
>land a helicopter in the middle of a forest instead of arriving with cars through normal roads
>don't even land the helicopter on the building's fucking helipad
Was STARS retarded?

>> No.9440514

>>9440512
nah it was all part of Wesker's plan

>> No.9440518

>>9440512
>arrive at the scene with pistols (and one shotgun)
But that's wrong, dumb dumb. Some STARS members like Forrest are weapons specialists, and brought their shit with them.

And as far as those who came later, Brad took off with their stuff presumably inside the chopper.

>> No.9440525

>>9439473
Maybe that's why he got super buff in the sequels? Dude just got tired of being blocked by locked doors

>> No.9440527

>>9440525
No, he got buff so he could punch Wesker in the face.

>> No.9440529

>>9439473
>fly in SAR mission with not even a spare magazine for their weapon or an IFAK.

STARS were dumb poorfags.

>> No.9440531

>>9440527
he got buff so he could intimidate leon into fucking his sister

>> No.9440535

>>9440518
>Some STARS members like Forrest are weapons specialists
Oh yeah
>don't arrive at the scene all at once in a coordinated manner
>brings grenade launchers to a basic raid
>still manages to get owned by birds instead of just staying inside (and blasting zombies with said grenade launcher)
>one of the super special forces cops presumably trained to be the best in the whole department is a coward who literally abandons the rest of the team in his helicopter because a couple of dogs scared him shitless
they ARE retarded

>> No.9440537

>>9440531
A whole lotta good that did
>>9440535
Lmao fair point

>> No.9440540

>>9439619
Those two swat teams were just armed with pistols and a single shotgun and grenade launcher between the both of them. Dumb RPD poorfags.

>> No.9440546
File: 534 KB, 640x480, STARS_GROUP_PIC.png [View same] [iqdb] [saucenao] [google]
9440546

seriously where did all these fucking guns go
like holy shit

>> No.9440548

>>9440518
The "special forces" cops left all their guns in a helicopter at qn unsecured location where they didn't know what there was? What If a few gunmen with rifles opened fire at them? Would they expect to retreat to the helicopter while under fire? Idiot.

>> No.9440553

>>9440540
I don't think they expected zombies. IIRC, the lore seemed to imply that they thought people were being murdered by cannibalistic maniacs, not zombies impervious to bullets. I wouldn't have thought to send people with more than a shotty either.

>> No.9440557

>>9440548
>The "special forces" cops left all their guns in a helicopter at qn unsecured location
The helicopter left them, not the other way around, you idiot.

>> No.9440560

>>9440553
Even normal US SWAT members carried MP5s or CAR-15s when deployed. They might as well as sent traffic police. What if it was a Hermit with a AR-15 or hunting rifle? They would have been smoked to the last man, except Jill and Rebecca would eould have been srripped and raped to death.

>> No.9440562

>>9440560
Take meds and lay off the doujins, buddy.

>> No.9440563

>>9440557
>hey guys let's leave all our guns and equipment in the helicopter. Just like Real spec ops guys! I'm sure Navy SEALs keep all their gear in their boats and run back to get them if they make contact with the enemy!

Moron.

>> No.9440569

>>9440557
"Man these Rocket launchers and machineguns are heavy. Better leave them in the helicopter. We can just casually walk back to get them if shit pops off"
Dumb.

>> No.9440570

>>9440563
They were surveying the area and Brad wasn't supposed to take off. Why does this need to be explained? Have you watched the intro?

>> No.9440572
File: 131 KB, 750x352, MP5K, pseudo-PDW.jpg [View same] [iqdb] [saucenao] [google]
9440572

>>9440529
There's a lot which S.T.A.R.S could have done better. Something as basic as bringing like MP5s or M4s as primary guns together with a bandolier of magazines each would be pretty sensible if they were expecting that combat was to happen. Or if they're a poorfag department, at LEAST bring shotguns for everyone.
Makes me think of the 1985 FBI Miami Dade shootout.

>>9440512
I don't remember if they were actually expecting to arrive at the mansion and to enter it, weren't they just searching the general area because the 'suspects' had been tracked to there?
But yes, they were pretty poorly prepared. Barry is supposed to be the gun nut, but he only brings his Magnum revolver.

>>9440535
This all makes Wesker thinking of them as the best elite warriors to test his Tyrant with all the more hilarious, and makes the scene where Chris taunts him, making him lose his spaghetti, even funnier.

>> No.9440573

NO
DON'T GO

>> No.9440574

>>9440569
Why would they have unloaded them immediately? Brad was not supposed to take off.

>> No.9440579

>>9440570
Do you think DELTA, Navy SEALs or other Special Forces types recon an area with just pistols? Even local beat cops know to be prepared in qn uncertain area. Man are you a fucking retard.

>> No.9440582

>>9440579
This isn't delta, navy or whatever the hell else. It's STARS

>> No.9440584

>>9440531
How come he never fucked Jill if he wants to continue the Redfield bloodline? Is he a homogay?

>> No.9440589

>>9440574
Do you know how vulnerable a helicopter is to damage from gunfire? Why the fuck would that ever be a contingency instead of oh I don't know? Take the fucking guns with you like even basic bitch infantry or SWAT teams do when they scout a location?

>> No.9440590

>>9440584
No. He's had some love interests casually mentioned. He's just hyper dedicated to his mission

>> No.9440592

>>9440582
What does STARS stand for? Could you enlighten us?

>> No.9440594

>>9440589
They weren't that far from the chopper and the chopper wasnt even in the air.

>> No.9440595

You know it's starting to make sense that Umbrella died after RE3, when their best superweapon couldn't beat a policewoman in a pencil skirt.

>> No.9440597

>>9440592
Special Tactics And Rescue Service

>> No.9440601

>>9440595
Tbh the fact that Tyrants are usually killed by RPGs makes them pretty ineffective.

>> No.9440602

>>9440584
he's just not good at picking signs

>> No.9440603

>>9440574
"Heh, why are these retards taking the guns with them? Don't they know they can just walk back to the helicopter if they need those things?"

>> No.9440605
File: 326 KB, 1747x1368, original.jpg [View same] [iqdb] [saucenao] [google]
9440605

>>9440603

>> No.9440607

>>9440603
You mean those holstered pistols? I can't possibly imagine why a bunch of cops would have those on their person.

>> No.9440614

>>9440607
You mean the pistol Chris loses? Guess "Special tactics" doesn't include weapon retention.

>> No.9440621

>>9440594
If the helicopter wasn't that far how did zero team members make it back to the helicopter? Or better yet why not take the guns with you in the first place? Does "special tactics" not include holding your gun just in case?

>> No.9440623

>>9440614
Yes completely weird that a grown man that has never seen zombies and zombie dogs for the first time may have dropped his pistol somehow.

>> No.9440629
File: 62 KB, 800x600, baby graves.jpg [View same] [iqdb] [saucenao] [google]
9440629

>>9440623
SWAT teams see crazy shit on the daily, man.

>> No.9440630

>>9440623
Yeah indeed it does.

>> No.9440632

>>9440621
>If the helicopter wasn't that far how did zero team members make it back to the helicopter?
Because they were still in shock with their findings and Brad took off.

I like how Brad taking off is an important plot point that set the game in motion and you're acting like the game didn't point this out to you. It's obvious that he was supposed to remain where he was given their reaction to him leaving.

>> No.9440641
File: 1.27 MB, 1111x719, STARS.png [View same] [iqdb] [saucenao] [google]
9440641

>>9440535
>Wesker is the "cool guy" boomer (same age as Barry) with his fancy haircut and sunglasses. Not nearly as competent as the persona he projects. Has an UMBRLLA vanity plate on his Subaru that no one questions.
>Barry is a beat down Al Bundy-esque family guy using STARS as an excuse to hang with the guys and get away from his overbearing wife and annoying daughters.
>Enrico is like an Italian Dwight Schrute. Feels his command of Bravo team is at risk and his frequent attempts to assert his authority often backfire in comedic ways.
>Kenneth is the token minority diversity hire, demonstrated by the fact that even he wonders why a biochemist is necessary on a SWAT team.
>Forest is a mullet wearing redneck down to the Dixie belt buckle and beat up Camaro, yet is somehow a cybersecurity expert.
>Chris is smart, capable, an expert marksman, in great physical shape, but a terrible cop. Would rather pull pranks or sneak away to take a nap on the roof of the RPD than actual case work.
>Joseph is Chris's drinking buddy and partner in crime. Chief Irons constantly refers to them as the Beavis and Butthead of the RPD.
>Jill and Rebecca are both young, attractive, and completely useless, as seen by their extremely valuable skillsets of "opening doors" and "carrying a first aid kit". Mainly hired for eye candy value and a little harmless workplace flirting.
>Brad is a pilot with severe anxiety problems which usually places the other members and anyone else nearby in serious danger.
>Edward is a gentle giant and loves dancing according to Capcom. All the ladies in the RPD swoon over him, but he's too gay or autistic to notice.
>Richard is somewhat competent and professional compared to the rest of the team. Constantly trying and failing to get in Rebecca's pants to the amusement of everyone in the office.

>> No.9440651 [DELETED] 

Why didn't the Jews just kick open the wooden doors that opened inwards?

>> No.9440653

>>9440590
Rebecca in particular seemed interested in him.

>> No.9440668
File: 2.04 MB, 2958x2000, 1463633971973.jpg [View same] [iqdb] [saucenao] [google]
9440668

>>9440601
They also need a second heart outside of their body. Presumably the first Tyrant actually worked pretty great for the first few months/years, but then it got fucking weak and died, so they figured "Shit, it needs to take in more oxygen and pump more blood faster!"
There's a lot about Resident Evil which is pretty retarded when examined, which is why I don't hold it to TOO high of a standard in terms of plot or realism, it's fine if it's goofy and unrealistic.

That's why RE4 being such a wild ride didn't bother me.

>>9440607
Pistols are largely subpar fighting weapons, their entire purpose is to be a functional enough projectile weapon which isn't too obtrusive to carry around, ergo a short one you can keep in a holster on your belt or under your shoulder, because carrying an entire rifle or shotgun all the time isn't practical or even necessary.

For what's supposed to be some sort of tactical response unit which STARS is (presumably they are supposed to do things like hostage rescue, given their name), relying mostly on pistols with one or two shotguns and then bizarrely, a grenade launcher, is actually retarded if you start thinking about it, especially since they don't seem to have like, tear gas shells for the launcher (which would be very sensible for their task), but rather HE grenades.
Their odds and force projection would have been vastly improved by each of them just doing the bare minimum and going to Kendo's to each buy themselves a used pump-action hunting shotgun, even before doing the obvious of hacksawing the barrels down to 18" and mail ordering some magazine extension tubes from a Shotgun News ad.
Or hell, asking the DOD/DHLS for some surplus M16s from the National Guard or Army, which would be free, or close to free.

If you go by REmake, they spent money on gucci sidearms, so maybe they couldn't afford more guns, which is the kind of departmental retardation that you occasionally actually see in small town SWAT units.

>> No.9440675
File: 93 KB, 733x525, pistol lanyard anti-drop cable.jpg [View same] [iqdb] [saucenao] [google]
9440675

>> No.9440720

>>9440641
>>Jill and Rebecca are both young, attractive, and completely useless, as seen by their extremely valuable skillsets of "opening doors" and "carrying a first aid kit". Mainly hired for eye candy value and a little harmless workplace flirting.
Ironic considering they survived the worst shit.

>> No.9440729
File: 95 KB, 600x459, delta-force-1978-24364.jpg [View same] [iqdb] [saucenao] [google]
9440729

>>9440314
Yeah no real special forces would look like lanklets and nerds lmao

>> No.9440737

>>9440632
So the special forces dudes panic and break down over dogs? As in dogs that don't move faster than normal dogs?

>> No.9440739

>>9440737
I thought the zombie dogs ran faster and were more aggressive? In addition to being zombie dogs that wouldn't go down after a single shot.

>> No.9440743

>>9440739
Even dogs can shrug off a 9mm round or two when the adrenaline is rushing

>> No.9440746

>>9439473
Here's my favorite:
>elite soldiers in tip top shape
>come upon a gate that needs a special set of gems that are spread out in different parts of the zombie filled city
>don't just the climb the fucking gate

>> No.9440748

He's a based constitutional cop who believes in protections against unlawful search and seizure and would prefer to find a key instead of busting down the door, shooting your dog, and demanding a free meal like your average pseudo fascist

>> No.9440756

>super special forces cops
>too stupid to put multiple keys in the same pocket until he finds a key ring

>> No.9440764
File: 899 KB, 240x180, josephgetstheknot.gif [View same] [iqdb] [saucenao] [google]
9440764

>>9440737
>>9440739
If you mean Joseph, I think it's simply that he was completely swarmed. In a real life scenario where a separated spec-ops grunt gets approached by a wild pack of dogs, and he has something like a shotgun, he would probably kill one or two of them, and then the pack scatters in fear.
The zombie dogs don't fear, and they keep coming and coming, even if he actually shot a bunch of them.

I think it's not seen for budget reasons, but it's probably intended to be a couple of dozen of these rabid monstrous attack dogs, hence why the rest of the team (who are worse armed, for whatever reason), fucking book it, because they can't take them all.

>>9440743
That's true, hell, a human can do that if they have the adrenaline and determination, regular handguns are what they are. Joseph did have a 12-Gauge shotgun though, and I'm pretty sure he did kill a bunch of them, 00 Buckshot is pretty well renown for one shot stops in way most handguns aren't at all, even at medium-ish distances (depending on the exact loading), and I'm pretty sure the shotgun in the games does dust the zombie dogs with a single shot at close ranges.

>> No.9440765
File: 720 KB, 1537x1917, vining.jpg [View same] [iqdb] [saucenao] [google]
9440765

>>9440729
True, just look at Rick Moranis here, but I can guarantee that all those dudes can ruck for a good while when decked out in full gear and backpacks full of stuff, and they're plenty strong enough to do their jobs.

>> No.9441205

>>9440584
he's just looking out for his sister

>> No.9441206

>>9439473
The white peoples in a lot of japanese games look more like hapas than white proper

>> No.9441214
File: 59 KB, 500x500, 1597023522964.jpg [View same] [iqdb] [saucenao] [google]
9441214

Shut up zoomer retard. It's a video game and finding keys is part of the game, goes back all the way to RE1.

>> No.9441219

Is finding keys not a major component of action adventure games?

>> No.9441229

>>9439589
That's awesome info, I was curious about how many bullets/shells it would realistically take. I figured you'd need to know what you were aiming at and even then it would take more than one shot even with a shotgun.
Could it be done with pistols and multiple bullets? Or would that just be unreasonable in terms of how much time/ammo it would take?

>> No.9441236

>>9441214
the absolute irony

>> No.9441257

>>9439589
Now that I think about it, it would have been kind of cool if there was a damaged door early on showing that it was really a heavy duty security door covered with a wood veneer. Just as another hint that something really weird was going on with this house.

>> No.9441350

>>9441229
It might work, consider that a 12-Gauge load of 00 Buck is typically seven to nine round lead balls of .31 to .33 caliber size, weighing about 50-60gr, going maybe 1200fps depending on barrel length and powder load. Even cheap target loads of 9mm Luger will match that speed with twice the weight (and would feature a copper jacket), so projectile for projectile it might be do a little bit more damage. The only real way to find out would be to test it though, so maybe write a letter to Paul Harrell or something, unless you're up for conducting your own test (please wear safety goggles).

I don't see why it couldn't work, because you're applying high speed lead at an angle to wreck wood either way, though you may use as much as 6, 7, 12, 15, 18 rounds of 9mm to do it, depending on the door, so depending on how much ammo you have with you to start with (in Chris's case, none at all), or what you may be forced to scavenge for, that idea may be less than appealing.

Given that you actually aren't doing hostage rescue, there isn't really much need to breach and enter really quickly (and as soon as you've made a hole through you could check if there's a zombie checking out the noise on the other side), so it generally isn't a problem with taking a bit of time to force a door. This is a large mansion and there's tools and stuff around in some places, so I'd personally be inclined to look for an axe, sledge, or crowbar if I felt I needed to bust doors (or better, a chainsaw), which wouldn't use ammo that may or may not be a precious commodity, and somewhat less loud (barring that chainsaw).
There would also be that side benefit of being able to use them on downed zombies as to try to prevent Crimson Heads, assuming I learned to do that, or that was relevant. It would be disgusting as fuck to do, but things have already been real disgusting up to that point, and are gonna get a lot more disgusting anyway.

>>9441257
Oh yeah, that would actually be pretty neat.

>> No.9441379

>>9439473
because there would be no videogame then. i hate rhetorical question niggers.

>> No.9441387

>>9440764
>I'm pretty sure the shotgun in the games does dust the zombie dogs with a single shot at close ranges.
No. Not even Magnum rounds.

>> No.9441419

>>9439481
It's the kawwaii anime haircut.

>> No.9441432

>>9441419
That's just spiked hair, which was common in the late 90s/early 2000s, m8

>> No.9441437

>>9440546
Brad and his squad weren't at the Spencer mansion, were they?

>> No.9441452

>>9440641
Hey, they can also play the piano.

>> No.9441772 [DELETED] 

>>9440748
confiscates all your "herb", guns, and ammo, as well as killing your dogs, but at least he goes through proper legal channels (finding keys)

chris redfield is truly the model of a capitalist police force

>> No.9441783

>>9441772
There was no one alive left at the mansion and those dogs were murderous.

>> No.9442025
File: 132 KB, 1280x1280, 2__86636.jpg [View same] [iqdb] [saucenao] [google]
9442025

- Old doors can be pretty sturdy, not the weightless hollow modern garbage
- Breaking the door prevents you from closing it again, zombies will roam free
- You probably want to keep stamina and avoid bruteforcing it
- Although they probably had a breachin shotgun or attachment, they either left it on the helicopter or they would not have enough ammo for every door.

If there's something that The Procession to Calvary taught me, is that breaking game looking is a doubled edged weapon.

>> No.9442289

>>9441772
>as well as killing your dogs
Oh, so, a cop.

>> No.9442394

>>9441236
>le didn't post OG RE1 irony
Shut up nigger.

>> No.9442435

Can wooden doors contain the t-virus? Say the virus was dispensed in an enclosed room via a gas, would the wooden doors still prevent it from dispersing out of the room?

>> No.9442447

>>9442435
Why wouldn't they? Even fucking cardboard could do that.

>> No.9442494

>>9442435
About as well as any other airborne pathogen or agent, ergo, barely. You'd want to quarantine the entire building for something as dangerous as the T-Virus, probably incinerate a lot of the less important items inside to decontaminate the place.

>>9442447
If you want to contain something like that, you'd ideally want something which can create an actual air seal, and ideally not start failing over some rough handling or ambient moisture. Real life bio labs will feature airlocks if they're dealing with any kind of remotely hazardous pathogens.

>> No.9442506

>>9439481
He kinda looks like Ash to me.

>> No.9442520

>>9442025
True, there isn't really any pressing hurry to get through the doors in question, so not much sense putting in the energy doing it manually, and you'd have a shotgun or even grenade launcher if you actually did.

>> No.9443031

>>9442435
>Can wooden doors contain the t-virus?
It's a very good question. Can it survive heat? I wonder if while wearing hazmat suits you started throwing bodies in cremation ovens how long would it take to burn all the effected bodies in Racoon city?

>> No.9443039

>>9443031
Maybe you could device some sort of railway system leading into the ovens to accelerate the process.

>> No.9443042

>>9443031
That'd take quite a while, consider there's infected animals too, and you'd ideally want to kill the infected and the escaped bioweapons before burning their carcasses. Proper incineration should decontaminate just fine, unless the T-Virus and G-Virus operate on Return Of The Living Dead logic, but I don't think it does. Gonna be really expensive and time consuming to do.

>> No.9443110

>>9443039
>some sort of railway system leading into the ovens to accelerate the process
I could see that. Maybe even make an electric floor that you could coral the still walking zombies onto for easy killls and removal.
>>9443039
>That'd take quite a while,
Oh for sure. Unfortunately for any survivors, nuking Racoon City was the right move. I'm just spitballing here for a fun thought exercise.

>> No.9443275

>>9441452
It's a good thing /m/ does not know that or they'll be sliced in half by a giant sword.

>> No.9443512

>>9442494
>you'd ideally want something
That wasn't the question, though. Cardboard CAN form an actual air seal. Hell, functionally the difference between cardboard and compressed wood is just the compression.

>> No.9443539

Does the HD game render the ps1/saturn version pointless to play?

>> No.9443548

>>9443539
No. They compliment each other.

>> No.9443606

>>9443539
No, they are actually different enough that both are very well worth playing. If you play one and then go into the other expecting the exact same thing but with fancier graphics, you'll get a number of surprises. Plus, there's really no replacing the B-movie charm and Engrish of the original.

>> No.9444078
File: 2.53 MB, 320x180, Claire when she sees a lost child.gif [View same] [iqdb] [saucenao] [google]
9444078

>>9439473
Because this is a horror themed video game with heavy emphasis in exploration (and a little bit of puzzle solving). In Umbrella/Darkside Chronicles and RE4 characters kick, blast and break every breakable door without giving a single shit about keys.

>> No.9444189

Can't believe my stupid shitpost got over 100 replies

>> No.9444771

>>9443539
>>9443548
>>9444189
PS1
>Resident Evil: True Director's Cut (Hack) PSX ISO (The original uncut FMVs from the Japanese version, alongside the full-color opening scene from the French and German Director’s Cut release. Original BGM and one with the OST from the DualShock ver.)
https://cdromance.com/psx-iso/resident-evil-true-directors-cut-hack/

Windows PC
>RESIDENT EVIL / BIOHAZARD / バイオハザード (new game has the same difficulty as the original Japanese PlayStation release, with the exception that Jill has no ink ribbons since she can save at any time)
https://archive.org/details/biohazard-mediakite
>Resident Evil 1 Classic REbirth
https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/
>Birth of BIO HAZARD
https://www.youtube.com/watch?v=KGODppfrJiA

>RESIDENT EVIL 2 / BIOHAZARD 2 / バイオハザード2 (Original is all JP difficulty, Arrange is all US difficulty)
https://archive.org/details/biohazard-2-sourcenext
>Resident Evil 2 Classic REbirth
https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/
>Resident Evil 2 Port COMPARISON
https://gamecom.neocities.org/Resident_Evil/Comparison/Resident_Evil_2/
>Resident Evil 2 Director Commentary with Hideki Kamiya [ENG/日本語]
https://youtu.be/OrPHNvgncpI

>RESIDENT EVIL 3 / BIOHAZARD 3 / バイオハザード3 LAST ESCAPE (Original is all JP difficulty, Arrange is all US difficulty)
https://archive.org/details/biohazard-3-source-next
>Resident Evil 3 Classic REbirth
https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/
>Resident Evil 3 Director Kazuhiro Aoyama Commentary Playthrough [ENG/日本語]
https://youtu.be/BUTVqP1l83M

>> No.9444775
File: 265 KB, 800x1200, 800px-Halligan_bars.jpg [View same] [iqdb] [saucenao] [google]
9444775

>>9439589
>Something like an axe would let you get through one with maybe a minute or so of work, depending on how tough the door is.
Firemen are the ones who use axes the most for breaching doors and even then they pair it with halligan bars because it turns out using just an axe takes too long.
This is why the military just uses a sledgehammer.

>> No.9444783

>>9440584
You don't understand, him and Jill are just very good friends.

>> No.9444873

>>9440584
He was probably feeling too mogged by Wesker the whole time he was in STARS.

More so after, too since Jill became a spy and was eventually turned by Wesker.

>> No.9444890
File: 149 KB, 1080x1310, 1602294007614.jpg [View same] [iqdb] [saucenao] [google]
9444890

>>9444189
im proud of you lil guy

>> No.9445125

>>9444189
>Can't believe my stupid shitpost got over 100 replies
A few years back I wanted to talk about Castlevania Bloodlines and my thread on the matter tanked. Remade the thread but this time made it a Bloodlines vs SC4 and the thing ended up hitting the bump limit. It's just the nature of 4chan boards.

>> No.9445146

>>9444775
True, but when a house is on fire, it's going to just be way tougher of a time to breach doors because of the heat, and it's also a scenario where you're in a real hurry looking to get people out of harm's way.
And yeah, you wouldn't have to render the door into splinters, it's enough that you can force the thing to open, so prying may be a very good idea.

>>9444189
It's a fun question, and sometimes it's stimulating to examine things like these in games for the hell of it, even if they're things which don't really matter for what the game is.

>> No.9446681

>>9444771
was looking for something comprehensive like this, thanks!

>> No.9447494

This thread makes me wish for a cross between Resident Evil and SWAT 4.

>> No.9447610
File: 336 KB, 1136x1600, 340726_288100477877513_185275861493309_961226_157480583_o.jpg [View same] [iqdb] [saucenao] [google]
9447610

>>9447494
Maybe this? I have no clue how it is, didn't play it.

>> No.9448019

>>9447610
I recall hearing it was pretty garbage.

>> No.9448025

>>9447610
it's shit

>> No.9448030

>>9447494
just play outbreak, it's based and has an online community

>> No.9448072

>>9448030
Wasn't that the one where you only had one magazine per gun and you had to manually load loose cartridges into it or something? That'd be fun for some brief early survival stuff, but would be obnoxious as fuck for an entire game.

>> No.9448084

>>9448072
go play fortnite or some shit then you fucking nigger.

>> No.9448168

>>9441387
magnum rounds will one-hit hunters if you get a headshot, so I highly doubt they can't one-hit a fucking dog.

>> No.9448376

>>9448084
Looking more into Outbreak, it doesn't look like a bad game, there's interesting aspects to it, but there's also a lot of design decisions which really don't appeal to me.
>magazine managment, which could be cool, but is way limited
>weapon damage dropping by range, to like absurd degrees, together with way nerfed subguns, rifles, and shotguns (which are all fired from the hip)
>companions which apparently have atrocious AI, calling for online play or going solo
>a lack of indication of what's a key item or an item some characters can make a weapon out of, and no indication whether or not key items are worth holding onto (which isn't appealing with only four inventory slots)
>a constantly running timer you have to race against (which you have to contend with even when managing inventory or reading documents, as the game is constantly realtime)
I can see what can be appealing to some in this game, and they did try something different and new for the series, but it really doesn't look like a game I'd enjoy.

It's also a pretty far cry from the hypothetical I described here >>9447494
That is, barring being able to breach some doors with some melee weapons, not exactly in the SWAT style. Also don't be such a malding faggot.

>> No.9448470

>>9440518
>>9440512
The novelization mentions that Brad flew off with all their equipment/ammo
Also they didnt see the building until they had been running for a while in the dark and they needed flares to get Brads attention so presumable he couldnt find it in the dark either

>> No.9448478

>>9448470
>landed in the middle of nowhere at night instead of arriving during daytime like normal police officers would do
>get lost without even knowing which cardinal direction the building they have to raid is supposed to be, without a map or a compass

>> No.9448481

>>9440557
They were investigating their 2nd teams crashed helicopter they were probably too worried/concerned to think about it,they didnt expect an ambush

>> No.9448507

>>9448478
They didnt even know they were going there in the game, in the novel Chris asks about the spencer mansion because its sitting in the middle of the crime scene/murders and is told someone from umbrella already check it out

>> No.9448510

>>9448507
there's a novel?

>> No.9448516

>>9448478
Also from the novelization Brad monitors Bravo team from the radio and actually hears them crash, so the Alpha team go after them fairly quickly and Wesker notes that they are losing daylight as they leave

>> No.9448523

>>9448510
By SD Perry, they novelize the first few games up until zero, plus 2 original stories,

>> No.9448749
File: 467 KB, 1936x1296, 22LR.jpg [View same] [iqdb] [saucenao] [google]
9448749

>>9448523
I vaguely recall lots of guns in those being described as being in .22 Long Rifle for some reason, like what's supposed to be service pistols and stuff.

>> No.9448767

>>9448478
You can blame that shit show of an operation on its captain.

That darn Wesker, I tell ya.

>> No.9448801

>>9439473
Have you tried kicking open solid wood oak door with potentially metal support beams running through it?

god damn newfag.

>> No.9448804

>>9447610
It looks like it's really bad, which SUCKS because I really thought in the lead up that it was going to be >>9447494 what this anon described.
I still would love to see a survival horror game with squad tactics.

>> No.9448807

>>9439473
>23 years old
>military and pilot background
kind of makes it unbelievable when you have to be an officer or warrant to pilot anything in the military and it would be impossible for someone who was 18-22 to do so.

>> No.9448856

>>9448807
Resident Evil series isn't exactly realistic but it works in the world it creates. Its got an anime like world building. I also enjoyed boulder punching.

>> No.9448869
File: 189 KB, 848x686, Wesker Shop.jpg [View same] [iqdb] [saucenao] [google]
9448869

>>9448767
Take the wesker pill

>> No.9449380

>>9448807
I remember Wesker having a fairly plausible background in the old manuals/guidebooks. Dude was like 40 and worked as a biotech researcher for the US Army in the past. I can buy that, especially if he was up to some kind of glownigger shenanigans working as a liason with Umbrella. The original game mentions that government officials routinely visit the lab, which they cut in the remake for some reason.

>> No.9449687

>>9441437
Nah, Brad were at his parents' lakehouse with Chad and Tyrone, Stacy and Becky also stayed over. They had sex all weekend.

>> No.9449782

>>9448807
Japanese have the tendency to make characters way younger than you'd expect, I don't know what's up with that, maybe so young people would self-insert

>> No.9450140

>>9439473
Well, fuck, have you never lost your keys? It's the worst shit, brah.

>> No.9450147

>>9450140
I lost the keys one time I got back home really drunk.
I lost them inside the house though, and was able to find them, still awful experience.

>> No.9450158

>>9449782
Older people have plenty to enjoy with seeing the youth rise to action.

>> No.9450530

>>9450140
>>9450147
It has to be worse when working for Umbrella, when to go to the bathroom you need to go and recover a gemstone from an office two floors up and insert it into a statue in the lobby, but in the right one, because the other one will electrocute you or mist you with poison gas.
You lose that fucking thing and all your coworkers hate you with a fury.

>> No.9450932
File: 291 KB, 644x362, ye.png [View same] [iqdb] [saucenao] [google]
9450932

>>9439473
>one game
>two chads in it
how does RE do that all the time? most games barely squeeze in one servicable character. RE always has several ones you wanna root for

>> No.9451094

>>9450932
Where's the other chad? I only see Chris.

>> No.9451630

>>9451094
say what you will about steves voice and personality but with his looks in that era he would slay countless puss

>> No.9451710

>>9439489
kek, can you post some ?

>> No.9451716
File: 136 KB, 746x796, 015.jpg [View same] [iqdb] [saucenao] [google]
9451716

>>9451710

>> No.9452469

>>9448804
>>9447494
>2 to 4 people
>stack up to doors, to then breach them with a shotgun while someone else throws in a grenade, then move in and kill the leftovers after the explosion (not all doors are easily breachable though)
>use stuff like doorwedges and heavy furniture to prevent zombies and rouge elements from opening them, to prevent surprises and ambushes, and to funnel targets certain directions
>BUT WAIT!
>lickers hiding up in tall ceilings in the dark, quietly creeping around, maybe moving through vents and above ceiling tiles
>hunters slowly breaking through barricaded doors, and obviously taking far more firepower to drop than zombies
>dice roll on if the zombie strain in your given location will cause Crimson Heads, if it's all or just some, as well as their raise timer, have to burn them or use something like an axe to to sever their head from their body as a preventative measure
>also can't just count on leaving them in a closed or even barricaded room, Crimson Heads will eventually set out to find the players after being alone for long enough, making them break through doors to get towards them
>tyrant starts tracking the team eventually, doesn't give a fuck about barricaded doors and may even bust through thin walls in surprise attacks
>weapons aren't made piss weak for 'balance', powerful guns are powerful, but just relatively less powerful for the bigger and meaner enemies

>> No.9452470

>>9451716
>ASIAN niggas

>> No.9452472

>>9451630
I've never played Code Veronica and I can tell this faggot would've been bullied to suicide back in the day.

>> No.9452475

>>9452469
Prepared Mode
>everyone has a sidearm from an available selection
>everyone has a long gun from an available selection, an MP5 or pump-action shotgun to start with, better stuff like CAR-15s and SPAS-12s (fired semi-auto) can be unlocked by beating a difficulty level (guess we're going for a somewhat dated tacticool)
>have a bandolier of ammunition for your long gun, and a couple of reloads for your sidearm
>have three grenade slots, old Mk.2 Frag 'pineapples' work well in general, but you can unlock an incendiary grenade (or occasionally find one) which has less splash damage, but instead does way more damage on enemies and sets them on fire, these being best for mutants like hunters and tyrants
>gadget slots for a dedicated breaching shotgun, a pair of claymore mines, a set of door wedges, or if you unlock it at a higher difficulty, the fabled optiwand, can unlock an additional gadget slot as well, can also unlock additional grenade slots but you only ever start with 3
As the players are more decked out and prepared, this is a scenario where they are breaching a heavily infested location, and it will be more heavily populated with zombies and other nasties. The initial ammo supply won't last indefinitely though, and they will eventually have to scavenge for it, and sometimes have the option for finding a replacement weapon. A heavy weapon for a single heavy weapon slot can be found, like an M72 LAW (single use, moderate splash damage, but extreme direct hit damage), or a six shot 40mm grenade launcher. Reloads/replacements would be hard to find.
I guess you're either playing a SWAT team or an Umbrella response unit.

Unprepared Mode:
>only get your sidearm and a coin toss over getting one of two reloads
>no grenades or gadgets to start with, long guns and their ammo need to be found
>more focus on finding keys for doors, overall more like normal RE progression and puzzle solving, along with looking for scant few survivors, some which might betray you

>> No.9452485

>>9452472
Prolly. He's got a pretty face, but he's such a fucking dweeb.

>> No.9452584

>not doing the puzzles and scavenger hunts someone spent so much time and resources developing

thats pretty fucking rude, you dont understand japanese honour

>> No.9452586

>>9452485
It’s mostly due to the Canadian voice actor

>> No.9453129
File: 3.54 MB, 480x360, the-simpsons-car.gif [View same] [iqdb] [saucenao] [google]
9453129

>>9439854

>> No.9453149

Guys! Guys! Guys!

What if: Resident Evil 1, but SWAT 4?

>> No.9453534

>>9440546
Never noticed Jill was rocking an MP-5 in this pic, but then again she is best girl.

>> No.9453648
File: 920 KB, 1920x1272, 1920px-Delta-schwarzkopf-hires.jpg [View same] [iqdb] [saucenao] [google]
9453648

>>944076

I knew I thought I saw this mother fucker before. It's gotta be him.

https://en.wikipedia.org/wiki/Delta_Force

>> No.9453740

>>9451094
the guy to her left who jumps through windows and kills snatchers effortlessly, dodged bullets with a roll and actually does shit unlike 90% of all other side characters.
say what you will, but what were you doing when you were 17? definitely not the shit Steve pulled off

>> No.9453915
File: 145 KB, 1544x300, vining.png [View same] [iqdb] [saucenao] [google]
9453915

>>9453648
Someone actually interviewed him, and he said that wasn't him on the photo. Dude is legit as fuck though.

>> No.9453928

>>9453149
I have never played SWAT 4, or any swat for that matter, should I?

>> No.9454017
File: 90 KB, 1280x720, swat4.jpg [View same] [iqdb] [saucenao] [google]
9454017

>>9453928
Depends, do you like a focus on realism? There's a lot of police procedure stuff, and you have a squad of four guys with you, which you can assign orders to for various things, generally you need these guys, as going solo is typically not viable. Their AI is mostly ok actually, and you can split them into groups of two if needed.
You also choose your equipment for each mission, some equipment is better than others depending on the mission.

To clear a level, you neutralize all hostile suspects, which you can do by telling them to put their hands up and dropping their weapons, if they do, you cuff them and secure their weapon as evidence, if they don't, you may use lethal or less-lethal force (the latter scores better, but may not always work). If they then surrender, or if they're incapacitated/dead, they're cleared.
Then there's bystanders and hostages, you gotta secure them too, which means handcuffing them so they don't flee the scene or get into trouble, they may refuse this, hence you may need to mace them first. Suspects may at times try to kill hostages, so at times you may find yourself in a situation where a hostage is at gunpoint, in which case you need to act fast and not hit the hostage yourself (occasionally you can do this remotely by taking control of a sniper positioned outside of the area, without even entering the room yourself first). Teargas and flashbangs are great less-lethal weapons because they usually stun an entire room full of suspects and hostages, letting you more easily do your thing.

Fucking up on saving a hostage or killing a suspect in dubious conditions will usually not fuck the mission, not on lower difficulties anyway, but you will have score detracted, and if you fuck up too much you won't get a passing grade, the grade being stricter on higher difficulties.

>> No.9454070

>>9453928
Here's a quick video showing the first level.
https://www.youtube.com/watch?v=Mz9bsPG6nsM

The shotguns fucking suck in SWAT 4 for some reason though, for all the guns, they depict ammunition types and overpenetration, as well as recoil and keeping track of individual magazines, but for whatever reason the shotguns when using buckshot have this bizarrely huge spread which makes even Doom 2's Super Shotgun blush. They're awkward to use, basically a liability if there's any hostage around.
This can be fixed by editing one of the files so that the spread is something actually sane (you can also unlock some of the multiplayer-only weapons that way, like the AK47).

>> No.9454094

>>9440518
>>9440512
With all of this, you gotta wonder how Kevin wasn't able to get into STARS but those clowns did.

>> No.9454135

>>9447610
I played this quite a bit, its not horrendous, the Socom devs made it, the key issue is that Capcom split the game in 2 to sell the other half as DLC and its basically unplayable without actual people.
Its got some neat set pieces though.

>> No.9454158

>>9448510
There one for every game up till code veronica and a few original ones.

>> No.9454867

>>9454017
The realism is pretty good for 2006, though there's things which are off, partially for just technical limitations, a real SWAT entry would typically not be just five guys entering through one location, but properly depicting multiple groups of say, ten or more guys each entering from multiple locations and then having the player coordinate all this seems like it'd be troublesome to execute on both the dev side and the player side. For a real time FPS anyway.

The least realistic part would be the less-lethal weapons, not as much as them not really working, that happens pretty often, but more how they never seriously injure or kill someone. You can nail someone at point blank range with the beanbag in the back of the head and they won't have a concussion or neck injury, or outright die, and you can taze someone over and over without them getting a heart attack, even if they're elderly.
Of course this is for the flow of the gameplay, it'd be annoying as shit if you tried to do it by (the game's) book but then you get detracted score or lose the mission because someone just died.

>> No.9454876

It is fun though, there wasn't anything else like it at the time (that I knew of anyway), and it's fun with how it's an FPS that's really different from the norm like that.

>> No.9454883

>>9454867
It's unique game but has issues. Rainbow Six Vegas is a less serious, Ubisoftified(unfortunately), and easier to get in version of that.

>> No.9454965

>>9454867
I like SWAT 4 but it's focus on non-lethal is annoying. I can see using non-lethal if you're executing an arrest warrant on a dangerous suspect, but most of the game has you in situations where things are FUBAR enough that using lethal force should be the only option.

>> No.9455020

>>9441229
https://www.youtube.com/watch?v=Z9PZMKHsun0
Yea, he probably could just shotgun through most of those doors, but that wouldn't make for a very fun survival horror game.

>> No.9455652 [SPOILER]  [DELETED] 
File: 517 KB, 2526x2082, InCollage_20221130_150700467_1.jpg [View same] [iqdb] [saucenao] [google]
9455652

>>9439473
>>9439589
>>9442025
>>9442435
>>9443031
>questioning the power of wooden doors

SHUT IT DOWN

>> No.9456297
File: 595 KB, 2560x2321, 27024-scaled.jpg [View same] [iqdb] [saucenao] [google]
9456297

>>9454965
Lethal force works well enough for most of it. That last mission where a fundie Christian terrorist group occupies a stem cell research lab is one where you're perfectly fine to just gun them all down and let God sort them out (it's what they would have wanted). They are all fully hostile, they open fire as soon as they see you, and they don't intend to surrender.

I went in there with the revolver like Dirty Harry and it worked out well enough. Only shoot which was ruled questionable I think was when two of them in the lobby were running up the stairs, and I shot at them, I hit the first guy in the side of the head, he dies on the spot, the .357 FMJ continues out through the other side and hits the guy next to him (I think it was in the hip), and he's incapacitated. Last dudes left, mission accomplished, I mime blowing the smoke from muzzle and then twirling the gun like Robocop before holstering it, before resuming and going over to report them to command and finishing the mission.
Almost perfect score.

If they actually surrender, then I'm glad to take them in alive, but most of the time they don't.