[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 108 KB, 925x400, 96328-NEC_PC-Engine_[TurboGrafx-16]_(GoodPCE_v1.09a)-1.jpg [View same] [iqdb] [saucenao] [google]
9432961 No.9432961 [Reply] [Original]

>The chief currency in the collectibles market is foreign games — or more specifically titles which run on the PC Engine a chunk of electronic obscura from Japan circa 1988 (and no relation to the IBM-compatible of the same initials) Despite its age the PC Engine and its £40 to £100 games remain the most highly regarded most desirable entertainment technology among aficionados

>‘‘The games are great They’re so Japanese” says Didani ‘‘Not in any way European-influenced. All the weird little oddities are still in there” For example whenever in the history of anything have you been able to take part in a spectacle called Toilet Kids? Where ‘‘Johnny” is sucked into his lavatory and has to fight off animated faeces man-eating urinals swarms of flies and frogs with diarrhea (suffice to say the scrolling shoot-em-up was never released in Britain) Undoubtedly to look at a PC Engine game is look deep into the Japanese psyche CHis dream is for a philanthropic outpost a treasure trove where console kids can rediscover their heritage play and belong 9

>“I’d never sell them” says Rider matter-of-factly of his complete PC Engine collection “Not for any money I really wouldn’t It’s only money What would I do with that? I’d never get them again”

https://www.newspapers.com/clip/113188556/retro-video-game-collecting-1997/

Reminder that even in 1997, the PC Engine was considered a quirky system for Japanese games.

>> No.9433012
File: 498 KB, 200x126, 1091.gif [View same] [iqdb] [saucenao] [google]
9433012

>It’s only money What would I do with that?

>> No.9433763
File: 379 KB, 571x570, cool-story-bro.png [View same] [iqdb] [saucenao] [google]
9433763

>>9432961
By a few faggots the system was never intended for

>> No.9434193

>>9432961
>even in 1997,

sonson ii's translation patch came out back in 1997

the system has always had a very hardcore following, but most people who have played a pce game have only ever touched Rondo

>> No.9435046
File: 634 KB, 1280x960, 1562170402459.jpg [View same] [iqdb] [saucenao] [google]
9435046

>>9432961
>Reminder that even in 1997, the PC Engine was considered a quirky system for Japanese games.
It was always the "otaku" console even contemporaneously in Japan. The Mega Drive was for Westaboos and The Super Famicom was for normalfags

>> No.9435048
File: 76 KB, 480x640, 1650124209835.jpg [View same] [iqdb] [saucenao] [google]
9435048

>>9435046
I look like an exquisite corpse made from all three of these guys irl.

>> No.9435058

>>9433763
>THIS GAME NOT FOR YOU BAKA GAIJIN!

>> No.9435062

>>9433012
kek, OP activated Retard Mode for real

>> No.9435498
File: 738 KB, 1128x1600, shooting gameside.jpg [View same] [iqdb] [saucenao] [google]
9435498

>>9435046
>>9435048
The layout looks like "Gameside" Magazine (also known as Used Games magazine). It was a retro focused magazine, not something from the actual 80's and 90's. That magazine could have been printed anywhere from 95 to 2010. I think they went defunct around 2010, and around 2012 they put out various greatest hit series like their 12 part "Shooting Gameside".

>> No.9435702

>>9435046
>It was always the "otaku" console even contemporaneously in Japan.

arguably not for the first 4-5 years of its lifespan

wasn't until super famicom came out that hucard sales tanked, and nec/hudson had to pivot to more CD games

>> No.9435774

>>9435702
Yes, it's the CD that made it the anime console. It didn't have the processing power for proper FMV, but they could store voice acting and a lot of sprite graphical data. That means limited animation sprite cutscenes were quite common. And the cross-over with anime was obvious.

>> No.9435928

yeah it was a supplement first to the aging famicom hardware (so you had "souped" up 8 bit games)

tengai makyou, galaxy yuna, etc ushered in the new wave and brought lite-PC centric software to consoles. you can see what consumers actually bought on gamedatalibrary

it definitely wasnt considered as this otaku machine, the majority of its hardware was sold during 87-89 then fell off as the SFC surged