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/vr/ - Retro Games


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File: 690 KB, 1440x1470, Resident_evil_platinum_pal.JPG.jpg [View same] [iqdb] [saucenao] [google]
9414049 No.9414049 [Reply] [Original]

315 handgun bullets
91 shotgun shells
36 explosive shells
24 acid shells
18 flame rounds
30 magnum rounds

Enemies:

63 zombies
11 cerberus
10 crows
20 hunters
4 spiders
8 chimeras
Bosses:

Yawn (x2)
Tyrant (x2)
Black Tiger
Plant 42 (optional as Jill)


Yet classicfags will still claim ammo scarcity is integral to the gameplay. At what age did you realise only mentally handicapped adults could be struggling to get by?

>> No.9414051

don't stop there, do the math. how much damage does the average ammo use and how much health does each enemy have?

>> No.9414061

>>9414049
Why they made this AI-level shit to hide a shotgun with M16 parts?

>> No.9414070

>>9414061

Licensing faggotry

>> No.9414072

>>9414049
So what you're saying is that if you've already played the game you already know what to do and resources aren't a problem. Got it.

>> No.9414094
File: 57 KB, 720x390, scEutzK.jpg [View same] [iqdb] [saucenao] [google]
9414094

But a meme and some YouTubers told me that it was sooo tactical and hard!!

You can tell the person who made this isn't a real fan because they used RE3 of all fucking games. Practically an action game at that point.

>> No.9414098

>>9414049
Did you seriously count all of that shit? Is this actually accurate? Nice work but why

>> No.9414105

>>9414072

> Played every game
> Items literally sparkle against 2d backgrounds
> Save magnum ammo for bosses, use shotgun for groups of enemies, handgun for individual enemies. Self explanatory even to a child.
> Shoot only enemies which obstruct where I want to go.
> Burn zombies in areas with locked doors to return to
> Finish every game with a surplus of ammo, even magnum, disappointed that I didn't use open fire like a retard blowing zombies away with 1-shots
> Final boss gets blown away with a mary sue rocket launcher
> Only ever needed to use the knife in RE4

Yes, I conserved ammo, but I also did this in every other game. Every series entry was an action game at its heart, the camera angles and behaviour of enemies just changed as a response to series fatigue.

>> No.9414118

Re4 fukkin owns classic RE

>> No.9414137 [DELETED] 

>>9414118
Truly the black guy and your mom of RE games and the RE series

>> No.9414157

Enemies can MOVE dumbass, specially the hunters, it's not a guaranteed hit every time you shoot, and most people played with no auto-aim

>> No.9414167

>>9414061
Its two images fused together. Look at his face.

>> No.9414170

>>9414098
Obviously he got it from a wiki.

>> No.9414180

>>9414049
you're 100% correct. ammo scarcity is an illusion for new players in the early game, it actually is fun for a bit but then you amass a huge surplus and you realize you were just roleplaying as a survivalist. by the 5th gen allowing a player to get hard locked in the middle of a game wasn't something capcom was going to sign off on in one of the big mainstream games.

>> No.9414192

>>9414049
It's always been about limited resources, you dummy. There are finite resources in the game and that's what makes it survival horror. Also, you stupid motherfucker, you looked up those numbers. Can you tell me where all that ammo is stashed without looking it up? Yeah, thought so

>> No.9414193 [DELETED] 

>>9414049
>re4 gets btfo'd
>keeps making threads like these

>> No.9414198

>>9414157

> missing
> with those hitboxes
> at those range

Like I said. Only the mentally handicapped. The Easy mode in RE3 was designed for mutts in mind.

>> No.9414263

Isn’t it dependent on the difficulty setting?

>> No.9414280 [DELETED] 

>>9414049
>Have to confront 35 zombies, 2 cerberus, 5 crows and a spider before you can even find the shotgun
It's called gatekeeping.

>> No.9414291

most people are retarded and think they have to kill everything. imagine bothering to shoot the zombie standing outside the save room with the serum when he poses no threat to you

>> No.9414515

People don't get that the tension applies to the first playthrough, where you don't know if you'll have enough ammo, and you suck enough to waste it, but the game doesn't try to punish you and make you restart the whole thing if you could run out of it. So all the complaints about it, which are made by the veterans who have all the rooms memorized, are plain stupid. Just add your own restrictions. Play the game with knife only, or harder yet, pistol only with having to kill all the bosses, and then you'll feel how limited the ammo is if you want to (I beat quite a few RE games with knife only, and pistol only. Pistol only runs are in fact, quite more challenging and filled with tension near the end of the game, when you're barely hanging on on a few bullets that you have left, and start wondering if your bullets will be enough until that final rocket launcher shot to finish the game). If all you want is challenge, and you complain that abundance of ammo doesn't give you that, you can adjust your playstyle to have more challenge easily, instead of bitching and replaying the game normally for the 90th time.

>> No.9414571
File: 208 KB, 1268x713, 537db129f7642d704c31b428594f7b11ffb785b6dad078f0fa49d091264d9b7d.jpg [View same] [iqdb] [saucenao] [google]
9414571

>>9414051
Notice how OP conveniently ignored this.

>> No.9414580 [DELETED] 

>>9414105
>Burn zombies in areas with locked doors to return to
>he plays spookyvania REmake shite and thinks his opinion matters
thanks for letting us know you play toddler games
kys pls

>> No.9414629

>>9414049
The game was designed and balanced around tougher enemies and no autoaim, similar to the US Playstation and Saturn releases. There's less ammo/less powerful ammo in the pre-release builds too, among other differences. The devs were shit awful at their own game though and wound up nerfing it into a cakewalk because they thought no one would be able to finish it otherwise.

>> No.9414745 [DELETED] 

>>9414049
>Yawn (x2)

You all will never (second x chromosome)
^^ this is also a myth, come the Singularity several of us will in fact be able to ascend

>> No.9414819

>>9414629
>The game was designed and balanced around tougher enemies and no autoaim, similar to the US Playstation and Saturn releases. There's less ammo/less powerful ammo in the pre-release builds too, among other differences.

Any mods that restore it?

>> No.9414828
File: 33 KB, 600x599, 1666127623129.jpg [View same] [iqdb] [saucenao] [google]
9414828

>Conserve ammo
>knowingly or unknowingly give myself a harder time
>horror is improved
>at the end I got a better game experience than action fags

>> No.9414836

>>9414051
You don't kill everything though. Running past enemies is how the game is played.

>> No.9414842

>>9414828
sshhh, they think pressing X to suplex is peak game design

>> No.9414853

>>9414836
>But...how will I level up my character?
Everyone born before 1990 knows this, but it's unfathomable to the youtube generation that you don't just detonate every room and pick up the loot while running straight for 45 hours.

>> No.9414859

>>9414094
I just played RE3 recently and was pretty shocked by just how much ammo I had stockpiled at the end of the game.

>> No.9414865

>>9414828
I'm an ammo jew by nature and always end up doing this. I almost always have a ton of fun doing it in retro and non retro games.

>> No.9414880

>>9414049
Congratulations, you finally figured out the game!
Yes, you CAN kill every single enemy in the game if you know how to play. But you can't fucking do it on your first playthrough. That's the whole point.

This is a game that you experience in multiple ways. The first time you play, you suck. You get killed constantly, you don't know where to find resources, and you just barely get to the end. You won't kill all the enemies on your first playthrough, you'll likely kill only a few.

On your second playthrough, you're now more comfortable with the game. You know the route you have to take, you know where to find some resources, you get more comfortable with killing stuff. Now you're starting to develop new strategies to get better at the game. The "horror" element is gone, for the simple reason that it's impossible for it to always exist past the first playthrough.

After that, you'll basically be perfecting your way of play. You already know where to find all the resources, what to use them on, etc. You're now basically just trying to beat the game faster and faster, or challenging yourself.

That's the beauty of classic survival horror games. They can be played in so many ways, and are infinitely replayable, unlike modern games where you're just walking through a hallway doing the same thing on every playthrough.

>> No.9415862
File: 30 KB, 800x400, 1651750944519.png [View same] [iqdb] [saucenao] [google]
9415862

>>9414094

>> No.9415881 [DELETED] 

>>9414094
>>9415862
rent free

>> No.9415885

>>9414051
>don't stop there, do the math. how much damage does the average ammo use and how much health does each enemy have?
Not how it works, enemies in RE take arbitrary hardcoded damage from different weapons and have a range of hitpoints. However I just happen to have such information at hand.

https://gamefaqs.gamespot.com/ds/929584-resident-evil-deadly-silence/faqs/43291

>> No.9415906

>>9414049
i would imagine most people don't find/pick up at least 30% of that ammo on a first playthrough

>> No.9415917
File: 746 KB, 2248x3484, enemy hp.jpg [View same] [iqdb] [saucenao] [google]
9415917

This is the damage table for the original game taken from the Inside of Biohazard guide.

>> No.9415954 [DELETED] 

resident evil 1,2 and 3 are like silent black and white films people who say they like this aren’t really enjoying it rather they are preoccupied with the perceived social point that comes from saying that you like something. let’s be honest the fixed camera system make them unplayable. you can give it a go just to appreciate how far we have come since and if you view it right and use that for what it is, an experience with lowered expectations, i can see there is some value in cheap entertainment and gaming history. nobody plays these games for a good gaming experience and we should stop pretending as such

>> No.9415956

>>9415954
>let’s be honest the fixed camera system make them unplayable.
I've S ranked a number of the games in the series though

>> No.9416030

>>9415917
The one you couldn't translate says "Spider Web"

>> No.9416042

>>9414094
RE3 got more puzzles than og RE1 and 2 combine and actual puzzles too,RE2 is more of an action game than RE3.

>> No.9416047

>>9414880
i killed most enemy on my way first playthrough and still finished the game with a surplus of ammo,you are just plain wrong.

>> No.9416050 [DELETED] 

>>9415954
your post worst post

>> No.9416409 [DELETED] 

>>9415881
Nice non-response faggot. Good to know I'm right :)

>> No.9416420

>>9415917
>tyrant take 2 grenades to kill
Bullshit.

>> No.9416567 [DELETED] 

>>9414571
dont post cartoon shit here

>> No.9416632

>>9414842
wait, isn’t that the way to conserve ammo in RE4? You shoot their legs until they kneel then go for the suplex to prevent that tentacle head from appearing which then saves ammo and medkits because that thing deals huge damage? That’s the strategy I used back then

>> No.9416645 [DELETED] 

>>9415954
This nigga seriously think people pretend to like the old RE-games to seem sophisticated, lmao

>> No.9416707

>>9415862
This is true when you first play re4 and don't know where treasure is. Most people beat the first playthrough with the shotgun they give you, the red 9, or the bolt rifle in their inventory. Once you know where all the treasures are it is a cakewalk but until then you are constantly out of shotgun/tmp/rifle ammo and your base pistol sucks. That's why people buy the stock and the red 9 even though the blacktail is the best handgun by far due to speed. Not to mention dumbass purchases if you save for them like the grenade thrower.

>> No.9418297

>>9414070
RE1 mentions the gun models by name :v

>> No.9418539

>>9416047
He's plain right, first playthrough I ran out of handgun ammo very early and had to restart. I was a veteran RE2 player which is a much more forgiving game in all respects. This would have been 20+ years ago.

>> No.9418543

So I've been a fan of the SH series for a few years now but only just started RE, starting with RE1 now. I played the SH series on hard mode, and even some extreme difficulties on SH3, but I feel like RE1 is kicking my ass more then I expected. There's too many times where I feel like I should try running away and never stopping only to forget just how quickly you actually die in this game. I really enjoy the aim feature, still trying to get it down but I find it makes combat a lot more fun.

>> No.9418592 [DELETED] 

Classic REfags are always gaslighting everyone.

>> No.9418594

>>9416420
I looked at some speedruns. Tyrant takes twice as much ammo to bring down as the guide says. It's meant to be "Below 200" rather than "Below 400"

>> No.9418602

>>9418539
>I was a veteran RE2 player which is a much more forgiving game in all respects
The weakest RE2 zombie takes far more punishment than the strongest RE1 zombie, and the knife in RE1 is almost as strong as the handgun. In RE2 it's utterly useless against zombies.

>> No.9418705

>>9418594
Biohazard is also easier than original NTSC/UC Resident Evil.

Auto aim is also enabled by default in Biohazard and cannot be toggled.

>> No.9418735 [DELETED] 

>>9416567
lurk moar.

>> No.9418739
File: 788 KB, 1275x717, file.png [View same] [iqdb] [saucenao] [google]
9418739

>>9418705
I was looking at Biohazard.

>> No.9418893

>>9414836
I knife every zombie to death in RE1. Hunters are still giving me trouble so I usually just shoot them.

>> No.9418991

>>9414049
It was never about ammo scarcity, it was about a) finding the ammo and b) knowing when to conserve it.
If you get the shotgun and waste time decapping zombies with it, then you'll only get like 20 shells from the guardhouse to deal with the hunter infestation, and may even have to dip into your magnum rounds.

>> No.9418994

>>9414836
>Running past enemies is how the game is played.
Shut the fuck up you obnoxious faggot.
You only do that if you're BAD at the game. In RE1, if you make good use of your resources, you can kill every enemy you encounter and still be able to decimate both t-002 fights with the magnum.
You're not supposed to "run past" enemies in RE1. The game is cramped hallways, you're supposed to either know their positioning first because you're such a retarded jobber, OR you kill them. With you GUNS and KNIFE.

>> No.9418996

>>9416042
>actual puzzles too
Most of them are the same puzzle.
You get two or three options, and it's randomized every game. Woah, so hard. It just results in all of RE3's puzzles being obnoxious.

>> No.9419054

>>9418991
>tfw reaching Tyrant with a shit ton magnum rounds and herbs

Then again, it helps to not be an RE noob.

>> No.9419084

>>9418996
>have RE3 as a kid
>beat it a few times but never got all the epilogues
>need to beat it like 8 times to get them all
>decide to replay RE3 and get them all
>1st runthrough is uneventful
>just getting familiar with stuff again
>2nd run
>the water puzzle takes me a while this time
>be programmer
>decide it would be fun to write a small program to solve any water puzzle combination
>spend a few hours writing it and polishing it up
>works great
>3rd run
>get the same combination as run #2
>4th run
>get the same combination as run #1
>look up a guide
>turns out the game only uses 3 preset combinations

>> No.9419097
File: 102 KB, 640x480, reloj_2.jpg [View same] [iqdb] [saucenao] [google]
9419097

>>9418996

>> No.9419127

>>9414049
I can guarantee you that a zoomer playing RE for the first time has a high chance of being short of ammo already in the beginning of the game.

>> No.9419180

>>9415862
you gotta be REALY bad at the game to run out of ammo
the AI director will purposily aways drop ammo for you every 5 kills. and will make that better if your ammo is lower than current max bullets

>> No.9419219

>>9418994
>In RE1, if you make good use of your resources, you can kill every enemy you encounter and still be able to decimate both t-002 fights with the magnum.
No one is going to play like this, especially their first time around where they dont know where all the good shit is.

>> No.9419671

>>9419097
>You get two or three options, and it's randomized every game.
Don't see the contradiction. The difficulty of the puzzle comes purely from timewasting.

>> No.9419674

>>9419219
And no one is gonna be playing the game by running past every enemy.

>> No.9419730

>>9414094
played re1 for the first time this year and hard a ton of ammo at the end of the game. i was a little conservative with my usage because of the memes but i definitely didn't have to be. same with my re2 run right after that. i was surprised how easy it was but i had a lot of fun

>> No.9419735

>>9414049
>play re4 trying to conserve ammo
>use knife a lot
>wait for headshots
>use enviro kills and melee
>end game selling ammo off because i literally ran out of room

>> No.9419759

>>9418994
both are valid strategies

>> No.9419871

>>9419674
I did. Your argument is invalid

>> No.9419930

>>9414049
Thank you very much for this.

Last year there was a thread were people kept spouting that bullshit "hurr durr you cant kill all zombies no ammo" and I told them thats wrong but they insisted on it being true.
I honestly died a little inside when I read that shit.

You can kill all enemies, all you have to do is not missing half your shots and searching all areas for ammo as to not miss half of that.

Even easier when you kill multiple zombies with a single shotgun shot(actually very easy) or when you finish zombies with the knife.

I actually see stuff like this a lot, people claiming things about games that are just not true.

>> No.9419956

>>9414629
I know the debugging build I played around with was way different at the beginning. There's no pistol ammo in the storage box and Kenneth has a box of grenades on him to fill up the empty launcher you get from Forrest, but he does have a single magazine if you're playing as Chris. Maybe there's more magazines scattered around in different places to balance it out but I don't know for sure.
I do remember that the magnum was way weaker originally too and the special dumdum rounds for it were about equal to the generic magnum rounds in the final game, but there were only 1 or 2 pickups of those. I still have an old magazine guide around somewhere that talks about saving the dumdums for the giant spider boss because the early review copies were quite a bit different from the final release version.

>> No.9420748

>>9419930
>Last year there was a thread were people kept spouting that bullshit "hurr durr you cant kill all zombies no ammo"
archive link or it didn't happen

>> No.9420763

>>9419930
>”actually very easy”
Actually too easy and frankly too exploitable. Guaranteed headshots is a joke with no risk involved. Which is why they removed in the superior GameCube version.

>> No.9421120

>>9419871
and i killed every enemy on my way so your argument isnt valid.

>> No.9421225

>>9419671
I was actually trying to prove your point not contradict. Because fuck that clock puzzle.

>> No.9421418

Always killed everyone and had ammo to spare since my first game in the franchise. I haven't played any RE more than once except 1 also, so it's not about "knowing the enemy layout"

The game is just that fucking easy, the zombies aren't even aggressive. By the way I love it, but the survival label was just a marketing move since the beginning in my opinion. It's a good horror adventure game very enjoyable to run around in and explore

>> No.9421646

>>9414051
You still have more than enough ammo anon. You would have to go out of your way to kill every zombie in the game

>> No.9421652

Classic resident evil was always more like point and click adventure games than survival games just without the actual point and click movement aspect.
Chris has more health
Deals more melee damage
Has a higher chance to critical one shot zombies
And hes still consider the worse out of the 2 characters simply because jill can carry more key items easier. The real important part of the game

>> No.9421667

>>9414291
>Zombie Lives Matter

>> No.9421698

Early game Chris has about 45 handgun rounds for 15+ zombies. There's definitely a lot of tension.

>> No.9421718

>>9421698
bro just knife them

>> No.9421739

>>9421718
No

>> No.9421882
File: 959 KB, 2040x1388, M16A1 Rifle.jpg [View same] [iqdb] [saucenao] [google]
9421882

>>9414049
Yeah, the game doesn't exactly run you hard.

>>9414061
The image is outright photobashed from a still of the old Sylvester Stallone Judge Dredd movie, where he's holding a pump-action shotgun decked out in a sci-fi shell.
Looking closer, it looks like elements of both ends are stretched towards the middle, like the hinge-pin for the M16's dustcover extending way forward and the ejection port just barely covered over with gray brush, and then maybe some erasing done to reveal the shotgun's ejection port underneath, together with some very crude brushwork to try to meld both ends together. The shotgun part looks like it would be a self-loading one like a Remington 1100 or something.

I'm guessing they didn't want to do a full M16 rifle because there isn't one in the game, but since the pose has him holding a gun with a pistolgrip, they couldn't/didn't want to redo his arm and hand, but also didn't want to put in more time/effort so they took whatever gun had a pistolgrip and stock. Personally I don't even really mind the frankengun in concept (makes me think of various old low budget movie posters), but it's done very crudely. Like his face.

Kind of would be cool if there was an M16 as an unlockable, but there'd only actually be maybe 50rds available to find, so you would have to be careful about using it. Would need something to up the ante for the enemies to make up for it though.

>>9414070
Nah. You can't license the overall appearance of a gun. Brands and model names are a different story, but military designations have no kind of copyright or trademark to them, and manufacturers were more lax/ignorant of it back in those days (though Rare/Nintendo were cautious about it for Goldeneye). For the unlockable MAC-10 in the PC version, Military Arms Corporation went bankrupt in the 1980s, so their brand and properties are public domain.

>>9414291
I don't imagine, I do, because there's more than enough ammo to search and destroy every enemy.

>> No.9421895

>>9414049
I am old and played RE1/RE2 when they were newish and the idea of not killing every single enemy would have been weird to me. Obviously you kill every enemy, wouldn't have crossed my mind not to.

>> No.9421901
File: 886 KB, 960x720, 686plusfunnygrips.jpg [View same] [iqdb] [saucenao] [google]
9421901

>>9421698
That's enough to work with. Use the knife for a few of them, the zombies are pretty low risk.

>>9419054
With the Magnum there's more than enough over to just shoot every faggot who gets in your way during the escape sequence, not like you'll need all of them later. Feels good to just quickly dust zombies and hunters like they're nothing and then being on your way.

>>9421895
Exactly! Why else would they be there?

>> No.9421925

Dino Crsis 1 is the only mainstream survival horror game where they don't give you enough ammo to kill every enemy

>> No.9422706

>>9421925
I was going to ask about this. I thought Silent Hill was going to have super scarce ammo when I played it for the first time recently, but before long I was swimming in handgun bullets despite the manual telling me repeatedly "Ammo is very scarce"
I'll have to try Dino Crisis, since the idea of never having enough to kill everything sounds cool

>> No.9422717

>>9421925
doesnt enemies respawn in that game?

>> No.9422724

>>9422706
It's really good imo, gotta play it like a proper survival horror game

>>9422717
Yeah

>> No.9422926

>>9422706
The thing about Dino Crisis too is that there are traps that you can use to stun or wall off enemies. Basically if you feel something should be killed you can actually trap it behind walls of lasers and waste it as it can't fight back. It's pretty satisfying.

My main problem with DC1 is the constant quick time events. They don't ruin the game but I find them tedious and not really add anything.

>> No.9422997
File: 56 KB, 720x900, 2961bba0a67dc7ef244e4f98742002b6.jpg [View same] [iqdb] [saucenao] [google]
9422997

>oh boy its been forever since I played re1make
>"oh yeah half of the game is just running back and forth trying doors with new keys because the map doesn't have a helpful blip on your map screens for door like what kind of key is needed like re2make
>oh yeah the other half of the game is watching slow fucking door animations that make me want to kill myself and theres only 2 item boxes in the mansion. one in each wing and none in the main dining hall(a safe area that you go though pracitcally 300 times a playthrough, perfect location for a box) for some reason forcing you to go through like 4 door animations every time you need to grab a key item
>oh yeah fucking crimson heads
>oh yeah needing to carry kerosine to burn there bodies
>oh yeah you barely even shoot zombies at the start and just tank hits or try and dodge them in 3 inch wide tunnel hallways to get to said doors
>"oh yeah the only scary part is the fear of having to replay anymore of this garbage than necessary if i die
>drop it pretty quickly
>do this every few years
great game will probably never complete it a 2nd time in my life

>> No.9423041

>>9419674
You misunderstand my point and create a strawman at the same time. Bravo.

So listen: first off, I didn't say anything about running past ALL enemies. Its about running past the ones you are able to. Second, the reason first time players aren't going to be able to do this is because they don't know where the good shit is. You can't shoot ammo you haven't found yet, and no one is going to find all the mansion's secrets on the first playthrough, unless you follow a guide.

>> No.9423080 [DELETED] 
File: 204 KB, 1200x1206, 1662762333988155.jpg [View same] [iqdb] [saucenao] [google]
9423080

>>9422997
Fuck off back to /v/ you literal 20YO virgin.

>> No.9423092 [DELETED] 

>>9423080
You tell him this while posting THAT? You should be ashamed of yourself having that saved on your hard drive.
I bet you have various Wojak and frog mutations too, you fucking wiener.

>> No.9423121

>>9421646
Not killing every zombie is the prevailing strategy, this was never in dispute. Indeed, the very rationale behind skipping certain enemies is that you do not have enough ammunition to kill them all. Unless you were trying to speedrun the game, there is no advantage to leaving enemies alive when you could simply kill them, as they are put in your path as an obstacle. The only time you might reasonably avoid killing an enemy is if you thought you could make it past them without getting hit and you knew you wouldn't have to deal with them again in the future.

>> No.9423157

>>9423121
>The only time you might reasonably avoid killing an enemy is if you thought you could make it past them without getting hit and you knew you wouldn't have to deal with them again in the future.
Happens quite a bit in these games.

>> No.9423159
File: 14 KB, 450x360, 4.png [View same] [iqdb] [saucenao] [google]
9423159

>>9423041
>>9423121
A simple tip for anyone just starting off. The zombies in the 2F west hallway are harmless. For some reason all they try to do is puke on you and I've never seen them try to bite in countless playthroughs. You can safely ignore them and just run through them while they uselessly barf on their shoes.

>> No.9423204

>>9423159
cute!

>> No.9423216 [DELETED] 

>>9415954
>the fixed camera system make them unplayable
They are playable, actually. Lots of people play them. You can play them right now.

>> No.9423225

>>9414051
there are like 5 versions of the game, each with its own obscure balance/difficulty that effects the number of hits needed to kill enemies

>> No.9423265

Beat the game in 2:24 minutes with 0 saves with chris today. Was my 3rd playthrough. 2nd playthrough i made notes on where to go an do for unlocking the rocket launcher. The game gives you tons of ammo that I barely had to strategize. Was a lot of fun though, going to do it again this weekend and then do Jill.

>> No.9424175

>>9422997
>"oh yeah half of the game is just running back and forth trying doors with new keys because the map doesn't have a helpful blip on your map screens for door like what kind of key is needed like re2make

I didn't do it so much for REmake, but for RE1 (and to a lesser extent, 2) I found just using pen and paper was really helpful for the game. It was probably expected that players would do so too.

>> No.9424203

>>9414049
cause some of those enemies are bullet sponges and also depending on the version you have crimson heads

>> No.9424389

>>9424203
They're not a big deal because you get enough kerosene to deal with most of them. If you get in a headshot you don't even need to torch them.

>> No.9424461

>>9423159
Its due to their proximity to the staircase. Zs near stairwells or if on uneven elevation to the player will vomit as an attack instead of performing a grab/bite. Only real exceptions are crawling zombies.

>> No.9424629

>>9422926
You can also bleed out. Using a hemostat or combining it with a health item stops the bleeding.

>> No.9424667

>>9414049
119 enemies?

>> No.9424882

>>9424667
Yeah, it's a mildly slow paced game, though zombies are a core theme, there's only ever 60-ish of them in total in the first game, regardless of version and difficulty. The rest of the killcount making up a variety of mutants such as monstrous spiders or dogs, along some more 'bespoke' creatures that are more dangerous.
(The spiders kinda suck as enemies actually, or at least that's conclusion I made last time I played one of these).

You do fight, and it's important, you get your shotgun and even six-shot grenade launcher for very good reasons, there's a number of gnarly and dangerous biological horrors to eradicate, but a lot of what you do in the game is solve puzzles, look for keys to locked doors, and investigate the situation. The puzzles are usually pretty simple, but it's fun to say, poison the irrigation for a murder plant in a greenhouse so that you can safely get to a trove of healing herbs he was guarding. Don't do it wrong though or you'll ruin the herbs instead.
In the remake, you also have the "Crimson Head" element, where when you kill a zombie, a slow countdown for him starts, and at some point he'll resurrect as a much more vicious and resilient zombie who is fast. He'll actually lay where you left him, waiting for you to come close so he can spring up on you, you can tell if you eye him carefully from a distance, see if he moved slightly, maybe he looks a little different than you remember.
There's two ways to prevent this, kill the zombie with a headshot the first time around, or douse the body in kerosene and set him on fire. On easy you've got like an hour to take care of this, but on higher difficulties the window of time gets shorter, so you may be weighing if you're gonna carry the kerosene flask and lighter with you as you clear out an area, returning repeatedly to fuel cans to refill. Is it worth the time and inventory space versus the threat of the Crimson Head?

>> No.9424894

>>9414049

It's impossible to kill every zombie.

>> No.9424932

OK now plot a time/space graph tracking ammo and enemy placement in the context of normal game progression

>> No.9424939 [DELETED] 

>>9414049
>Classic Resident Evil fans:
I mean 4 is a pretty good game I just don't think it feels like survival horror, you know?
>Modern Resident Evil 'fans':
FFFFFFFFUGGG ZOMG HOW COMES THE ZOMBIES TAKE SOOOOO MANY SHOTS TO KILL HOW DO I SUPLEX THE HUNTERS WHY AREN'T THE ENEMIES DROPPING BULLETS FUCK THIS SHITTY GAME!!!

>> No.9425115

>>9423159
A lot of new players also miss the 30 handgun rounds on Kenneth's body too. Those, plus the 15 on Forest and 30 more in the item box, give you more than enough to handle the early game.

>> No.9425258 [DELETED] 

>>9424939
cool strawman

>> No.9425265

>>9424894
knife has infinite ammo kiddo

>> No.9425298
File: 1.46 MB, 640x480, Pukers.webm [View same] [iqdb] [saucenao] [google]
9425298

>>9423159
I'm not cleaning that up!

>> No.9426157

>>9419084
Isn't there like F I V E fucking ways to doing that god awful water puzzle?

>> No.9426207

>>9425298
You can skip those pukers since they turn into hunters.

But the fucker in front of the taxidermy room bites.

>> No.9426215
File: 15 KB, 340x254, Fireplace_location.jpg [View same] [iqdb] [saucenao] [google]
9426215

>>9414515
This is a good post. I've never considered a pistol only run. Sounds fun. Eagle only RE3 sounds wild lol.

>> No.9426291

>>9425298
CLEAN IT UP JANNY

>> No.9426375

>>9415862
The image that destroyed RE 1-3 cucks

Emergent organic gameplay that requires thinking on your feet with your available resources will trumph over scripted faux cinematic gameplay where any danger is artificial any day

>> No.9426567

>>9426157
I don't see why people hate it so much, you're literally lining up things

>> No.9426595

>>9422706
>silent hill
yeah even on hard you get retarded amounts of ammo, also the melee weapons in silent hill are really good

And also the fact that if you completely run out of ammo the final boss just dies
But I don't even think sh was even meant to be survival, just a creepy atmospheric game

>> No.9426871

>>9426567
And people complain RE puzzles are too easy

>> No.9426887

>>9414049
It's about time some posted this thread. Getting soft locked because of le ammo scarcity is not my idea of an enjoyable video game experience.

>> No.9426943
File: 2.82 MB, 960x720, RE1 Saturn Jill Spiderweb.webm [View same] [iqdb] [saucenao] [google]
9426943

>>9414049
>Black Tiger
>Plant 42 (optional as Jill)

Black Tiger is optional too, so is the first Yawn Encounter.

However, anyone complaining about "false" ammo scarcity is an idiot unable to see the big picture. It's not about how much ammo you get, it's about how and when you get it: unlike traditional action games there are no item drops when defeating enemies, weapons/ammo are acquired by carefully searching all over place, sometimes unlocking optional room which sole purpose are to give supplies, sometimes solving puzzles to get those weapons/supplies. That's the how, as for the when, there are two keys examples: at the very start of the game it is extremely easy to find yourself out of supplies; then in the mid game you get a tons of ammo suddenly but that's the exact point when a tons of new super powerful enemies show up.
These two elements put the player into a psychological predisposition making him believe he needs to be careful with supplies, whether that's true or not (though it can be true depending on how much the player gets good or not).

Thinking numbers by themselves with no context, and some of the information missing, are "facts" is stupid and is a typical way to manipulate opinion in politics and media.

>> No.9426949

>>9426943
oh and there is also the fact that you can't even carry all your supplies on you at once. Those 12 acid grenades and 30 shotgun shells you have left aren't going to help you when they're locked away in a safe 4-5 rooms away with other enemies on the way there.

>> No.9426983 [DELETED] 

>>9426943
The youtube videos i watched proves you wrong

>> No.9426990 [DELETED] 
File: 63 KB, 682x682, 1644066265667.jpg [View same] [iqdb] [saucenao] [google]
9426990

>>9414051
FPBP
blown the fuck out OP go back to /v/

>> No.9427170

>>9426887
Casual

>> No.9427175

>>9426943
He gets it. This guy gets it.

>> No.9428234

>>9414049
You do have to manage it a lot more so though then all RE games that came after it. The very beginning of the game is especially tense as you are quite limited and need to be careful to not die.

Yeah you are right that you'll still have a good amount of ammo left over but you fail to realize you aren't the average person who played RE1. Most probably sucked and the ammo limit was felt. Also the very first RE1 (longbox version) iirc didn't have any auto-aim. This obviously makes it harder.

>> No.9428648

>>9426215
Custom Handgun can't use Enhanced Handgun Ammunition, right?