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9403769 No.9403769 [Reply] [Original]

Post ways in which casuals manage to never have beaten the game.

>> No.9403786

>>9403769
Play the FDS version. They don't let you cheese Dark Link like this.

>> No.9403790

>>9403786
>dude just play the version that cucks all your EXP every time you get a game over
No thank you, contrarian asshole.

>> No.9403798

>>9403786
It's a bit harder to pull off but it works in the FDS version too. I did like 3 playthrough of this version and it worked twice

>> No.9403812

>>9403769
Post video proof of you beating it, scum.

>> No.9403814

I've never actually finished Zelda 2 simply because the last palace is just way too hard. I don't get why they needed to put such a huge unfair difficulty-spike right at the end. I already beat most of the game, why are you being cheap right at the end?

>> No.9403820

>>9403814
Just find a map on the internet and finish it. I mean you managed to get through Death Mountain, you'll most definitely be able to beat the last palace. The only real problem is that bird boss before Dark Link, unfair bullshit that keeps you on the edge of your seat for the whole fight. Worse than any Castlevania boss

>> No.9403830

THIS GAME IS SO CONFUSING, WHEN THE HELL DOES IT TAKE PLACE (I DON'T KNOW!!!!)
WHICH ZELDA DID I RESCUE, WHERE THE HELL'S MY BOOMERANG (WELL I DON'T KNOW!!!!!)

>> No.9403860

Reading the thread, I glean there's some trick here to beating the shadow? I don't know it which means I beat Z2 before I'd aged into double digits without knowing it and I consider myself a casual gamer.

>> No.9403864

>>9403860
Get in the left corner, duck, and keep stabbing your sword. Dark Link will stupidly keep walking into it, try to block, and inevitably take a hit before trying again.

>> No.9403865

>>9403860
Wow, it's pretty lucky to stumble upon the trick by accident

>> No.9403867

OoT's Dark Link fight requiring some trick that feels like an exploit to beat was a reference, right

>> No.9403868

>>9403860
Wut, this is like not knowing about the warp pipes in SMB

>> No.9403878

>>9403867
Neither fight "requires" a trick though.

>> No.9403895

>>9403864
Yowza, and I spent all my time trying to time myself to be right by where he'd land when he jumps so that I can stab his ankles. That sounds much easier. When I said I beat it as a young'un, that's 100% true, but I left out that I threw the controller a few times in frustration, too.

>>9403865
wut?

>>9403868
Not even remotely. I'd say it's more like the minus world glitch, which I've only done once and only learned about in, like, 2000 or so.

>> No.9403901

>>9403860
I didn't know either. I remember being down to one life and somehow getting that last hit. Felt pretty great. I think I was 11 or 12.

>> No.9403937

>>9403769
Castlevania 1 Holy Water against Death

>> No.9403942

>>9403814
at least they start you in the palace when you die. probably why they justified the difficulty gap

>> No.9403947

>>9403942
It's all because of the FDS side switching thing, the last palace was on Side B or something. If it was a cartridge-based game originally I'm sure this wouldn't be the case

>> No.9403962

>>9403769
pause glitches in nes games

>> No.9403983

>>9403937
Or holy flame against Death—ImeanDracula in Cv2.

>> No.9403987
File: 136 KB, 900x673, yellow-devil-mega-man.jpg [View same] [iqdb] [saucenao] [google]
9403987

>>9403962
I've never done it without the pause glitch. Don't even really care.

>> No.9403991
File: 2 KB, 228x84, warps.png [View same] [iqdb] [saucenao] [google]
9403991

>> No.9404042

>>9403947
that's probably true, but they probably made it hard because of that checkpoint. if you still started at zelda, im sure they'd make the dungeon way way easier

>> No.9404049

>>9403830
Its in North Hyrule, it's an ancestor Zelda who has been asleep forever, and the boomerang is uhh uhhh I don't know.

>> No.9404072

>>9403947
That'd be only true if the side switching is triggered when entering the palace itself (I don't know if it's the case)

>> No.9404076
File: 237 KB, 1000x1000, jet_force_gemini.jpg [View same] [iqdb] [saucenao] [google]
9404076

I guarantee the Tribal requirements means something like 95% of people who played JFG never finished it

>> No.9404085

>>9403987
See? Here's another fucking trick I don't know! There's a pause glitch for this? Now, I know about the pause tricks in Blaster Master (and I think Fester's Quest, though I've never it done any in that one) but hearing that Mega Man has one is news to me.

>> No.9404115

>>9404085
select instead of start, I frames keep going as normal

>> No.9404146

>>9404085
>fester quest
i just beat that game not knowing of a pause trick dangit

>> No.9404187

>>9404085
You can pause Mega Man 1 without opening the menu by hitting Select. Pausing and unpausing this way resets an enemy's invincibility frames without clearing projectiles. Elec Man's weapon pierces enemies and continues traveling across the screen, so you can mash Select to repeatedly damage enemies as long as the beam is on top of them.
This trick is so famous that in Legacy Collection, the only way to beat the record for Yellow Devil's time attack challenge is to exploit pausing.

>> No.9404259

>>9403769
I actually did beat Zelda 2 on original hardware though

Through all my own knowledge? no, definitely not, but even when knowing vaguely what to do it's a real bitch

>> No.9404484

>>9403769
Link's not even ducking in your screenshot. Why would limiting Dark Link's angles of approach in general be an invalidating cheese?

>> No.9404539

>>9403987
>>9404187
I forget, did Arino end up having to resort to this trick to beat him? I just remember it taking him like a gorillion tries.

>> No.9404585

>>9403991
If you squint, her face looks like a penis.

>> No.9404972
File: 222 KB, 1280x960, latest[1].png [View same] [iqdb] [saucenao] [google]
9404972

>load GZDoom
>savescum on pillar
>miss brain
>fuck it, turn on mouselook
>beat boss easily
>go on 4chan and say Doom 2 is shit

>> No.9405061

>>9404972
Considering it's made mostly from leftovers because they didn't have the means or time to make an all new monster, but wanted to add SOMETHING different and new at the end as a finale, it's not like the worst thing ever, and it'd take you a few times to time the shots.
But yes, it's not really that great all things considering, and ports with vertical aiming makes it trivially easy. At least there's a big cool looking demon at the end which you blow up.

People say that using free aiming in classic Doom is cheating, and it can be, but I gotta say, Icon Of Sin is like the only time in the official maps where it makes a substantial difference to gameplay.

>> No.9405176

>>9403830
>WHEN THE HELL DOES IT TAKE PLACE
The first game's manual calls Link a "young lad". The second game's manual says the Triforce mark appeared on his hand when he turned 16. So sometime within the 10 years after the first game.
>WHICH ZELDA DID I RESCUE
The very FIRST Princess Zelda. She was put into a magical coma by a wizard hired by her brother. He changed his mind halfway through, but it was too late. Afterwards he decreed that ALL female children of the royal household would be named Zelda.
>WHERE THE HELL'S MY BOOMERANG
It's not yours, you stole it off of Moblins. Here they use spears.

>>9404072
It is the case.

>>9404539
Nope, he just learned the pattern of the moving blocks and took him down without the pause trick.

>> No.9405193

If the great palace weren't such a clusterfuck it wouldn't be so tempting to cheese dark Link.

>> No.9405198

>>9403987
He's got so much fucking health. Dodging his attacks ten times to beat him properly isn't even fun.

>> No.9405245

>>9405176
>It's not yours, you stole it off of Moblins. Here they use spears.
Pretty sure it's the Goriyas that use boomerangs in both games.

>> No.9405254

>>9403987
when you learn the pattern it's just tedious busywork
of all the bosses to bring back a lot they could've at least chose a neat one like copy robot

>> No.9405853

>>9403769
I used the spinning attack ninpo against each phase of the final boss in NES Ninja Gaiden

>> No.9405861

>>9403812
Waiting for OP to deliver.

>> No.9405862

>>9403769
This is the best Zelda game

>> No.9405870

>>9403769
The corner method is fine. Real casuals never even got this far.

>> No.9405873

>>9403769
Any kind of cheese is like this. For example, running in and out of buildings in Baldur's Gate whenever an opponent is casting a spell at you.

>> No.9405889
File: 88 KB, 300x325, Red-1499706256.png [View same] [iqdb] [saucenao] [google]
9405889

If you can't get all gold relics at least in crash 3 before getting the funny dash you DEFINITELY didn't earn that final gem.

>> No.9406025

>>9405245
>goriyas
wtf's the diff, faggot

>> No.9406046

>>9406025
They're not the same enemies, you shlong-swallowing cockgoblin.

>> No.9406218

>>9403790
EXP requireents are significantly lower on FDS though, so it balances out.

>> No.9406771
File: 109 KB, 250x188, Save_Crystal_TR1.png [View same] [iqdb] [saucenao] [google]
9406771

if you didn't see these during your playthrough, you didn't beat the game

>> No.9406773

>>9405862
It's a good game, just pretty bad and unfulfilling as a Zelda game.

>> No.9406783

>>9404072
It is the case. The game tossing you back to the north palace would've meant you'd have to switch back to side A on a game over and then back to side B again when you got back to the palace, which is too faggy.

>> No.9406790

>>9406771
>Saving at all except at level start
I DARE you to have beaten the game less.

>> No.9406791

>>9406771
if you played 1 or 3 on PC, you didn't beat the game.

>> No.9406848
File: 85 KB, 1260x928, sm64coin.jpg [View same] [iqdb] [saucenao] [google]
9406848

>>9403769
Imagine thinking you've beaten SM64 when your score file doesn't look like this

>> No.9407023
File: 543 KB, 1500x1050, normal-boss-but-a-horse-guy.jpg [View same] [iqdb] [saucenao] [google]
9407023

>>9406218
Roughly 25% less as a straight total, but there's implications to the FDS mechanics that make the claim of it "evening out" arguable:

The "free" exp you get when you clear a Palace will never amount to more than 4000 in the FDS version (the cost for each level 8 stat). In the NES release, you can theoretically get as much as 8000 exp per Palace (or 9000 if you're already at 8/8/8).

Also, in order to keep the last upgrades in FDS you'll need to gather a total of 12000 exp without getting a game over, which is 33% more than the toughest "keeper" in NES.

Some enemies like Red Lizalfos or Doomknockers do drop more exp in FDS though, but not Iron Knuckles, which are the most common "strong" enemy.

Overall I'd say than a very experienced player could get the 8/8/8 faster in the FDS version, but an average player is almost guaranteed to require a way longer time investment than in the NES version to manage it, as from level 6 onwards they will almost inevitably require grinding to be on the safe side.

>> No.9407273

>>9403769
I'm still not sure how you're "meant" to fight him. Whenever I try to fight him without crouching in the corner, it ends up with me holding right and mashing B until Dark Link dies.

>> No.9407298

>>9407023
Good post.
There is looking at numbers on TCRF and then there is actually playing the game(s).

>> No.9407309

>>9407273
Yeah I can fight the Darknuts just fine but with Dark Link it's just button mashing.

>> No.9407331
File: 785 KB, 970x520, TheJapaneseVersionDoesntEvenHaveThisFuckingBullshitITheyHaveAMuchSimplerPuzzleInsteadBecauseTheyHateWesterners.png [View same] [iqdb] [saucenao] [google]
9407331

Oh hi, were you hoping to progress through this room?

>> No.9407338

>>9407331
game name?

>> No.9407339
File: 46 KB, 500x500, lufia2.jpg [View same] [iqdb] [saucenao] [google]
9407339

>>9407338
Lufia 2: Rise of the Sinistrals on the SNES

Try it if you haven't, its ludo

>> No.9407389
File: 4 KB, 768x528, wizzrobes01.png [View same] [iqdb] [saucenao] [google]
9407389

Did I beat the game if I walked in and out of the room to despawn the Wizzrobes?

>> No.9407396

>>9407389
I beat both quests of Zelda 1 like 10 times and I didn't know you could despawn them

>> No.9407398

>>9407389
Even if that works blue wizzrobes are one of the most bullshit enemies ever so i dont blame you.

>> No.9407404 [DELETED] 

>>9407396
You can turn yellow Wizzrobes into blue ones and even in lesser enemies present in the room, but there's a limit, I don't remember exactly but they can't go below 3 I think.

>> No.9407408

>>9407396
You can turn blue Wizzrobes into yellow ones and even in lesser enemies present in the room, but there's a limit, I don't remember exactly but they can't go below 3 I think.

>> No.9407432

>>9403769
I was like 9 when I beat this.

>> No.9407534

Ninja Gaiden. I probably could if I spent enough time on it but the final boss is fucking horseshit, and if you lose not only does it kick you wayyy back, you no longer get the full heal before fighting him again.

Beat Zelda, Zelda II, can beat Contra in under 17 minutes, Super C, every NES MegaMan, Ghosts n' Goblins, Life Force, Karate Kid, among other hard-ass games I'm probably forgetting, but at this point I doubt I'll ever finish the first Ninja Gaiden.

>> No.9407537

>>9407534
Ghosts n' Goblins is definitely harder than Ninja Gaiden.

>> No.9408042

>>9407534
Ninja Gaiden's hard to the point where it's not even fun anymore in the endgame. The game must be made in China because it's the cheapest horseshit ever.

>> No.9408045

>>9407534
>>9408042
f-f-f-filtered

>> No.9408070 [DELETED] 

>>9406848
You're actually missing one coin.

>> No.9408081

>>9404076
I actually did manage to finishe this one, but I had to look at a guide. It was infuriating to start a level only to discover you needed Lupus for the last tribal.

>> No.9408835

>>9403769
Using a P-Wing on the one really fast airship stage in world 8 with all the tiny ship pieces. Conversely, swimming under the boats in world 8 too.

>> No.9409021

>>9403830
DnB? Haven’t heard this in such a long time

>> No.9409023
File: 1.93 MB, 480x360, 1598468162049.gif [View same] [iqdb] [saucenao] [google]
9409023

>>9408081
I'm playing it right now for the first time since I was in middle school. Whats funny is my old save file is on there and its legit 47 hours in a game that How Long to beat claims should be around 18.

I distinctly recall having to resort to Gamefaqs since it filtered me so bad as a kid.

So I thought I should come back to it and see if the Tribal quest was less obtuse as an adult.

Fuck no it ain't. The tribal and ship part quest are completely impossible without enormous trial and error or use of a guide; I have to assume it was intentionally designed for the latter in order to shill the official strategy guide.

Posting part 2 of my rant in another post since this shit got long:

>> No.9409025
File: 225 KB, 220x208, kramer-seinfeld.gif [View same] [iqdb] [saucenao] [google]
9409025

>>9409023
Part 2:

List of arbitrary bullshit JFG does:

>You have to find every single tribal (The plot reason is the cocksucker chieftain holds the last ship part and refuses to part with it until you rescue every single one of his people. Mind you this comes after you drive off Mizar and he thanks you dearly for doing so. I guess the furry fucker isn't very thankful.)
>Tribals can be killed by you or enemies, often by accident
>If this happens you need to reload the entire level since Tribals don't respawn otherwise
>There is no map system
>You have basically no way of knowing if there are Tribals in an area or not. Outside of some of those faggots throwing a stick toward you if you are close enough (But only the male ones, because none of the other types of tribals have sticks for some reason) these little shits don't make a peep. You'd think they'd be screaming for help rather than subjugate themselves to rape by ants, but they just stand there like mutes.
>Whats really bizarre is the game has a system for letting you know there are enemies nearby with Floyd beeping whenever they are close. This is just baffling considering its impossible to miss when enemies starts shooting at you. Wouldn't it had made more sense to have Floyd beep if there are Tribals nearby instead of something that was blatantly obvious even without the audio cue?

>> No.9409028
File: 630 KB, 487x498, time-for-aaaa-aaa.gif [View same] [iqdb] [saucenao] [google]
9409028

>>9409025
Last part:

>The game seems to consider Tribals to be less of a collectible and more of a high score, while paradoxically treating them as the former. Found 14 out of 15 tribals because you realized the last one requires Juno but you did the level with Vela? Lol fuck you, those 14 you rescued don't count for shit; The menu will simply say your high score is 14 out of 15 tribals - Even if you replay the level to get the last one, you STILL have to rescue all the ones you've already gotten the first time in order for the level to be considered completed
>No way of knowing which character is required to complete a level ahead of time. It'd be one thing if it was just Water = Vela, Lava = Juno, gaps = Lupus, but the game has a nasty habit of putting these type of character specific sections toward the latter part of the level. This means you end up doing shit like>>9408081 where you run through most of the level only to realize you need to play it with the right character
>On top of this, the game throws in other arbitrary shit like Juno being the only one with the crowbar, or that one NPC who holds a ship part but will only trade it to you for a pair of ear plugs, which he'll only hint at if you bug him enough in his dialouge.
>Said Ear plugs are hinted to be on SS Anubis and related to a Floyd mission. Fair enough, but the kicker; No other Floyd mission has ever rewarded you with an item you need to progress, they only ever give you merits. The one exception to this is Mizars palace, but even here the only thing you need to do is complete the Floyd mission. On SS Anubis, not only does the Floyd mission make no mention of the Earplugs even being a reward, it makes no mention that you need to FINISH THE MISSION ON FUCKING GOLD TO GET THEM

I refuse to believe anyone finished JFG without a guide and at some point Rare was just taking the piss

>> No.9409037

>>9405176
>The very FIRST Princess Zelda.
Or the first one that the royal family consciously named a line of Zeldas after. It got retconned pretty early that it's the first Princess Zelda ever, because A Link to the Past, which takes place before the NES games, has a Princess Zelda AND the Triforce whole, instead of the Triforce of Courage hidden away which is the crux of the conflict.

>> No.9409113

>>9409037
> because A Link to the Past
Hadn't the princess from Zelda 2 been asleep since before ALttP? Would be too dumb if Nintendo retconned that neat origin story right after coming up with it. My headcannon is that she was named after the girl from Skyward Sword and then put to sleep. Like she'd been sleeping throughout the events of Minish Cap, Four Swords and all that shit

>> No.9409125

>>9407534
If you beat Zelda 2 and GnG (especially the Japanese version) then you honestly should have no problem with Ninja Gaiden. You are most likely struggling with phase 2 of the last boss, just save that powerup that lets you shoot a wall of fire diagonally and spam him with it. Trust me, it will 100% work. Then the final phase is the easiest of the three. Go give it a try. You'll be done with the game in an hour or so. And don't forget to try NG2 and Ninja Ryukenden 3, amazing games

>> No.9409136

>>9403769
Does not being able to 100% that one Yugioh GBA game without cheating because of the Ojama Delta Hurricane glitch count?

>> No.9409151
File: 443 KB, 498x1173, ztime_snip.jpg [View same] [iqdb] [saucenao] [google]
9409151

>>9409113
>Hadn't the princess from Zelda 2 been asleep since before ALttP?
Nope. If you take it that way then it causes a big plothole as I mentioned, because the ancient king mentioned in the Zelda II manual (the father of that Zelda) had the Triforce of Courage hidden away in the Great Palace, setting the stage for its recovery in Zelda II. This might explain that interview where Miyamoto said that A Link to the Past takes place after the NES games -it was planned to be retconned that way- but the timeline settled on it being the beginning of the period where the monarchy started safeguarding the Triforce. (I think the sleeping Zelda story might still work if you take most Zeldas as an incarnation of Hylia like Hyrule Historia's Skyward Sword prequel manga implies, meaning the sleeping Zelda is a reincarnation while the one from Zelda I isn't, but that's just theoretical.)

>> No.9409180

>>9403830
>>9409021
https://youtu.be/plQihaRQBfI
>that genuinely good Zelda/Link duet at the end followed by Link fighting Dark Link but it's an existential battle rap
Good shit

>> No.9409223

>>9409037
Stop it with this shit.

>> No.9409391

>>9409023
>>9409025
>>9409028
People rag on DK64 for being collectible Hell, but at least there you can actually get to a barrel and switch Kongs and backtrack without leaving the level or, God forbid, redoing all the collectibles over again. Honestly, if there's a game that's just screaming for some kind of improvement ROM hack, it's JFG. Too bad the autismos that do these kinds of things always end up fucking something else up to cater to their special snowflake tastes.

>> No.9409747

>>9409125
Doesn't the final boss take away your "subweapon" after Phase 1?

>> No.9409962

>>9403937
I think this is balanced out by the only guaranteed Holy Water being available at the very start of the level, meaning if you want to pull off the stunlock you have to do all 3 stages without dying

plus, the stunlock is only guaranteed if you have a shot multiplier or perfect timing, so it's still at least technically possible to fuck it up

>> No.9409965

>>9409962
> if you have a shot multiplier
I vaguely remember pulling this off without that a couple times

>> No.9409971

>>9409391
One thing I never see people bring up about DK64 is that the abundance of collectibles is optional; You only need 100 Golden Bananas out of 200 to finish the game which is a far more leniant task that collecting every tribal in JFG

>> No.9409986

>>9409971
It's not just the Golden Bananas:
>Have to complete two loops of Arcade Donkey Kong without losing to get a crucial item
>Have to get 75 bananas per Kong per world to get medals; 15 of them unlocks Jetpac that must be cleared with a high-enough score to get another crucial item
>Have to complete 10 battle arenas for crowns
>Have to collect most if not all blueprints to get enough time to shut K. Rool's superweapon down

>> No.9409993

>>9406046
look, you dick-infested man-mattress: if you took the cock out of your mouth long enough to notice, you'd see no one gives a shit ergo: wtf's the diff, faggot

>> No.9410002

>>9409986
DK Arcade is needlessly difficult, I agree. Should had at least given you full lives or just given you the medal on the first run.

15 Banana medals isn't that taxing; Later worlds will require significant amount of bananas anyway which means you'll be bound to have quite a few just from playing the game normally.

You only need 4 battle arenas to get through Hideout helm, the rest are optional.

Blueprints never seemed like an issue considering they are pretty damn abundant in the game; You'd have to go out of your way to not collect them for it to be a problem. Admittably if you don't understand they'll be needed on your first run this can happen, but even as a kid who didn't understand what they did I had plenty of time in Hideout helm.

Overall DK64 is actually pretty lax when it comes to how many collectibles you really need.

>> No.9410209

>>9409965
Like I said, if your timing is good you don't technically need the multipliers, but it creates another potential point of error. Another thing that balances it imo is that if the Reaper breaks out for even a second he'll summon his scythes and the whole thing goes to shit, so even though the stunlock is easy it's also pretty punishing if you fuck it up

>> No.9410624

>>9403769
I actually beat Shadow Link on the first attempt without cheesing him or even using savestates. It was just a matter of utilizing all the armor and healing my magic could provide going in with as full a magic meter as possible. Thunderbird on the other hand was a total bitch.

>> No.9410626

>>9403814
It's being cheap because the whole game is one cheap piece o' garbage. It's not a difficulty spike, the whole game is absurdly difficult.

>> No.9410671

>>9403937
Had so much trouble with keeping the holy water I just boomeranged him last playthrough.

>> No.9410673

>>9403987
I did it the old fashioned way. I memorized the whole pattern, practiced, took breaks, practices, slept on it, beat him, and then told myself I'm never going to fucking play this game again.

>> No.9410679

>>9404972
I'm pretty sure I exclusively savescummed every single pc game that ever allowed me to. It never even occurred to me to not do it that way when I was younger. Now it's a bad habit.

>> No.9410681

>>9406848
Imagine doing anything more than getting the obligatory 70 stars. No thank you.

>> No.9410745

>>9409986
>>9410002
>DK Arcade is needlessly difficult
I love this because Rareware told players they need to git gud at the original Donkey Kong if they want to prove they're worthy of beating DK64. It's fucking based. Imagine if during Odyssey Nintendo sat you down and said "alright but can you beat SMB without dying once?" or else you can't fight Bowser. Goddamn soulful.

>> No.9410819

>>9410745
Listen I can get through the first two loops of arcade DK no problem but
> if during Odyssey Nintendo sat you down and said "alright but can you beat SMB without dying once?"
If by dying you mean just losing one life then shit's impossible. Even with the warps

>> No.9410868

>>9410819
What dude? With warps one life SMB wouldn't even be that bad. Just get a fire flower for the hammer bros and you're basically done

>> No.9410951

>>9410868
Easier said than done. SMB1 is fucking hard and I'll die on this hill

>> No.9411357

>>9407331
I haven't played this in decades, but isnt it just bottom red to space under middle red, then bottom yellow to the left of that? Theres much harder puzzles in lufia 2 iirc.

>> No.9413468

>>9410681
Shit, these days I just get 30 stars, then backwards WAHOO WAHOO WAHOO my way up the stairs and beat it. I need to learn the MIPS the Rabbit trick so I can do it in 16 one of these days.

>> No.9413548

>>9403867
Was it a trick? I assumed it WANTED you to use your hammer

>> No.9413919

>>9410681
>>9413468
You lads sure are investing a lot of energy and determination into definitely not acting like autists.

>> No.9413949

>>9409747
If you die on Jaquio or the demon you can rush through stage 6 with a sub-weapon and use it on them
Spin Slash absolutely destroys both of them

>> No.9414058
File: 18 KB, 512x288, Baby mode.jpg [View same] [iqdb] [saucenao] [google]
9414058

*ahem*
If you used the tranq gun on stealth runs or any such nonsense, you did NOT beat the game.
>b-but I had fun
That’s great! You didn’t beat the game.
>psh I don’t even care!
That’s fine. You didn’t beat the game though.


Shitposting aside, I wish people would see the light and run through MGS3 without it. So much more challenging and fun.

>> No.9414141

>>9414058
Tranq guns are lame in MGS to begin with.

>> No.9414184

>>9403860
i'm really surprised you don't know this even pre-internet if you had someone on the playground they probably also knew about this.

>> No.9414189

>>9414058
You can't Foxhound without it.

>> No.9414202
File: 32 KB, 600x574, don.jpg [View same] [iqdb] [saucenao] [google]
9414202

>>9403860
>>9414184
>The "Why, I never even knew there was an easier way" poser
>The "Imagine being this ignorant confirmed casual" poser
FIGHT OF THE CENTUREH

>> No.9414353

>>9407537
Ghosts was definitely difficult and it took forever to beat it, but again, that last level sequence and boss at the end of Garden is so difficult and borderline unfair imo with the full heal only happening the first time. Makes practicing the boss fight virtually impossible.
>>9408042
Yeah agreed.

>> No.9414471

>>9414141
I agree.

>> No.9414607

>>9414184
No one I knew even had Zelda 1 never mind Zelda 2 except one friend of mine. Everyone was all about the Ninja Gaiden trilogy, Double Dragon trilogy and other "manlier" games, tho. Lots of the kids used to say that Zelda was for fags and Mario for babies.
Never did beat NG, btw. Get to Jackie Onassis and that was it. Never got past it. I think Z2 was easier for me due to saves.

>>9414202
K.

>>9410951
Not sure I've ever beat it with one life but I know for a fact I definitely beat it through every level on one continue back in my single-digits.

>>9409125
>shoot a wall of fire diagonally and spam him with it. Trust me, it will 100% work.
No it fucking won't! I tried that shit a kajillion times over back in the day and never managed to beat NG.