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/vr/ - Retro Games


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9380952 No.9380952 [Reply] [Original]

>MAME core now has support for run-ahead, rewind, and RetroArch save states with preview/undo even for games that standalone MAME has no save state support for
MAMEbros.. we're going home...

>> No.9380969

>>9380952
No we are not. Retroarch is shit. It gets broken every 3 to 6 months even if i don't launch it after setting it up. Mame is also shit in that just to update it you have reinstall it and roms again and their UI is almost retarded as Retroarch's. But at least it doesn't get broken. You can keep using it for years and not have any issues. It also have CRT shaders only reason i'm forced to use Retroarch.

>> No.9380985
File: 107 KB, 1293x721, Screenshot 2022-11-01 202103.png [View same] [iqdb] [saucenao] [google]
9380985

>>9380952
Wake me up, when it will have this

>> No.9380994

>>9380969
You know you can lock cores in RetroArch to have them not update? If you are fine with the level of support in MAME right now, just lock the core. If some time down the road, games you want to play get better accuracy or support, then update the core and the files.

>> No.9381015

>>9380994
I don't update retroarch at all. I think nvidia/windows updates are main issue. I did exaggerate it a bit. It's not that often that it gets broken.

>> No.9381018

>>9380985
of course retroarch supports controller remapping, you dunce. It's much more robust with features like custom turbo and hotkeys as well

>> No.9381024

Doesn't matter TwinAphex is having a meltdown at the moment

>> No.9381025

>>9380952
>rewind, and save states with preview/undo
why do you say that like it's a good thing?

>> No.9381036

>>9381018
I know how it "supports", I've created a txt file with binding and hate this abomination with all my heart

>> No.9381039

>>9381025
This. Runahead is cheating btw

>> No.9381045

>>9381039
It's not, and if run-ahead allows you get lower than original hardware in your setup, and you for some reason think that is cheating, then don't use it. In many cases, run-ahead can be used to get closer to original hardware in setups not optimized for lag.

>> No.9381054

>>9381039
So is using gameshark, cheat codes from magazines, strategy guides, walkthroughs and calling game tip hotlines.

>> No.9381069

It's been years since I've tried RetroArch. Has the UI been improved for desktop? Does the UI have mouse support? Or do you still use your keyboard to navigate everything while pressing Z (or was is it X) to confirm?

>> No.9381091

>>9381069
There is five different UIs plus desktop mode. All the UIs aside from desktop mode are designed around using a controller or keyboard (you know, the thing you use to play all the games).

But the support for Amiga and DOS (DOSbox) is pretty damn good. You can hit a hotkey to disable all keyboard hotkeys, and use your kb/m to play and it just works. DOSbox even has a lot of stuff preconfigured.

>> No.9381148

>>9381054
Yes.

>> No.9381153

>>9380969
>It gets broken every 3 to 6 months even if i don't launch it after setting it up.
PEBKAC

>> No.9381162

>>9381069
Yes, Yes, No.

>> No.9381167

>>9381054
>walkthroughs
I'm surprised ScummVM hasn't implemented some kind of built-in hint support when playing, or at least a way to show the game's gamefaqs page and walkthroughs from within ScummVM.

>> No.9381179

>>9381024
When isn't he? And yes, I know about the current drama. Nigga is always seething at someone or something, then takes it out on others, and is surprised when they fuck off from his gay little Discord and the project.

>> No.9381184
File: 95 KB, 1109x838, 1667154497366363.png [View same] [iqdb] [saucenao] [google]
9381184

>>9381039
Found the MAME dev

>> No.9381189

>>9381036
>muh free emulator isn't catered to me
Go hang, you ungrateful faggot

>> No.9381195

>>9381148
And nobody cares.
Nobody who has the correct amount of chromossomes, that is.

>> No.9381204

>>9381189
Not that anon, and I use RetroArch for almost everything, but the RetroPad system can be a fucking nightmare to navigate if for whatever reason RetroArch doesn't automatically detect your controller correctly, or if, God forbid, you want to deviate from the standard bindings to better fit now-unconventional controllers like the N64's. With other emulators, you just directly bind buttons where you want, but with RetroArch, you gotta go through the RetroPad as a middleman, and it can get confusing if you want to massively shift bindings around.

>> No.9381207

>>9381204
The RetroPad seems like a necessary evil for the cores concept to work.

>> No.9381218

>>9381207
Yeah, I know why it's there, and to be fair, it Just Werks™ most of the time with the vast majority of controllers with little need to fuck with it, but on those edge cases where the default binds are just not good (think Star Fox 64), or if you wanna do something esoteric (like replicate the dual controller/analog setup in Goldeneye/Perfect Dark), you gotta really fight with it.

>> No.9381454

>>9381162
Interesting. I'll give it a try over the weekend.

>> No.9381484

Any diagonals yet?

>> No.9381514

Just downloaded RetroArch. Can someone help me understand the controls. Is it universal for all systems? It looks like a mixture of SNES face buttons and PSX shoulder buttons. What am I supposed to do for MAME, Genesis, and all the other systems that use a different layout.

I must say though, I'm pleasantly surprised by the new UI. I can even directly clear/delete an input/hotkey setting by just highlighting it and pressing delete. I like that.

>> No.9381528

>>9381514
It is indeed geared toward a DualShock-esque controller. If your controller isn't already setup automatically, go ahead and do so under Settings -> Input, and that indeed will be the "universal" binding. However, you can then rebind inputs on a per-core or even per-game basis through the "override" system. Start a core and game, go to Quick Menu -> Controls -> Pot 1 Controls, shuffle inputs around to what you want, and then go to Manage Remap Files, then Save Game/Core Remap File, and you'll have new bindings per your preference.

>> No.9381659
File: 273 KB, 1602x1000, 7f353148-42c0-11e6-9023-dbaf074bc933.png [View same] [iqdb] [saucenao] [google]
9381659

>>9381514
RetroArch uses a concept that they call retropad, which is a virtual controller that you assign your actual controllers' buttons to. Scroll down to the bottom of https://docs.libretro.com/library/genesis_plus_gx/ to see an example of how Sega controllers are set up. It's kind of autistic but it works well enough for most types of controllers.

>> No.9381691

>>9381528
>>9381659
I see, thanks. I only use my keyboard to play roms, so I'll have to override some of my settings.

>> No.9381703

How to set up controls in RetroArch

1. Plug in Controller
2. Configure RetroPad
3. Controls should now be roughly set for each core.
4. If needed set up custom controls by per-core or per-game basis.
5. If multiple controllers with different layouts save multiple profiles for the RetroPad.

If you want to do something odd like use the same controller to control both players (or use dual analog Goldeneye) you will need to set up RetroPad 1 and 2 with the same controller and save that profile.

>> No.9381731
File: 82 KB, 680x680, FM4NjMCXIAENw0Y.jpg [View same] [iqdb] [saucenao] [google]
9381731

I know this is a brainlet take but the multiple cores is really frigging annoying. I have like 7 SNES "cores". Just the one that doesn't run like shit while trying to play Super Mario RPG on a low end laptop please.

>> No.9381739

>>9381731
Why did you download that many? Anyway, you want SNES9X - Current.

>> No.9381750

>>9381514
>Just downloaded RetroArch.
K.
>Can someone help me understand the controls. Yes.
>Is it universal for all systems?
Yes.
>It looks like a mixture of SNES face buttons and PSX shoulder buttons.
That's a decent assessment.
>What am I supposed to do for MAME, Genesis, and all the other systems that use a different layout.
They won't. You'll see what I mean when you use MAME, Genesis and all the other systems that use a different layout.
>I must say though, I'm pleasantly surprised by the new UI.
Yeah?
>I can even directly clear/delete an input/hotkey setting by just highlighting it and pressing delete. That's better. Does it have diagonals yet?
>I like that.
Nifty.

>> No.9381838

>>9380952
Cool. Did they remove the superfluous MAME UI?

>> No.9381852
File: 82 KB, 934x885, 1655195696239.jpg [View same] [iqdb] [saucenao] [google]
9381852

Is the newer Mame core worth using in RA? Last checked, it didn't feel like it was well integrated into Libretro compared to the FBN core
I like RA but I remember the Mame core feeling half baked and stuck with standalone for this one

>> No.9381871

I like the new UI. One suggestion though is that it would be nice to have a scroll indicator on the right side of the window.

>> No.9381876

I accidentally clicked a CORE that I will not use in a million years (Amstrad or some shit). How do I remove it?

>> No.9381880

>>9381876
Ah, nevermind. I just went to the "cores" directory and deleted it.

>> No.9381892

>>9380952
Does Retroarch have Anti-Aliasing yet? It's so stupid that it doesn't support something so basic.

>> No.9381896

I'm going through the hotkeys menu and it seems that numlock and pause are switched. I.e., if I set pause to the pause button, it shows up as numlock. If I set it to numlock, it shows as pause.

>> No.9381903

>>9381852
The MAME core has the same MAME UI built into the core. You can also add plugins through file explorer (it's in a forum post somewhere).

Basically MAME core is just like standalone MAME but with extra features.

>>9381871
>>9381514
It's not a "new" UI, it's been there for ages, you were just too stupid to bother spending more than five seconds exploring the settings. Also XMB is totally superior anyways.

>> No.9381904

>>9381903
You have anger issues, kid. How was I supposed to know there's a new UI when I haven't touched RA in years.

>> No.9381905

>>9381892
The fuck are you even talking about? Multiple cores have anti-aliasing settings and there are numerous AA shaders.

>> No.9381908

>>9381892
GLideN64 on the Mupen core has working MSAA up to 16x.

>> No.9381926

>>9381024
whomst?

>> No.9381934

>>9381926
Lead RetroArch dev and sperg extraordinaire.

>> No.9381937

>>9381218
Save a different configuration file for each controller type. When you start Retroarch with an N64 controller load the config called N64.
Don't even try to use their auto-detect garbage, it will never work unless you use the same Playstation-style controller for every system.
Accept that it's crap, use the kludge, and forget about them ever improving it.

>> No.9381950

>load up Alien vs. Predator (MAME) on RetroArch
>no run-ahead

Why should I use RetroArch instead of MAME?

>> No.9381956

>>9381950
Did you update your MAME core and core info files? It's not just run-ahead, MAME core in RetroArch has rewind, better save states (screenshot previews + undo save/load option), as well as save state support in all games (while MAME standalone only has support in some)

>> No.9381964

>>9381926
libretro project manager and general lolcow in the emulation community for being an unlikable retard

>> No.9381993

>>9380969
>Mame is also shit in that just to update it you have reinstall it and roms again
Not every rom becomes obsolete, no need to update if they arent changing what you play (shmups rite)

>> No.9382065

>>9381731
snes9x current

>> No.9382337
File: 76 KB, 320x240, 117447330371.jpg [View same] [iqdb] [saucenao] [google]
9382337

When you configure a controller, make sure to save the controller profile , reset to default controls, and then restart RetroArch. That way it will load the controller profile you made and allows you to use multiple controllers without having to reconfigure them every single time.

>> No.9382880

>>9381905
>Multiple cores have anti-aliasing settings
Check again. Especially for MAME.

>and there are numerous AA shaders.
This is the first time I ever saw somebody claim post-process AA is the same as SSAA. They are completely different.

>> No.9382887

>>9381964
what's the current drama with him?

>> No.9382892

>>9382337
Why isn't this just the default operation? Why the fuck wouldn't it save it if I just configured it? Why is this program so ass backwards?

>> No.9382916

How do I get Taikakusen to work on Retroarch?

>> No.9383005

>>9381069
>retroarch
>improve
does not compute

>> No.9383029

>>9381905
Shaders are not real Anti-Aliasing

>> No.9383034

Based. Fuck RA.

>> No.9383038

>>9381528
It's so badly made that I even got confused by the button icons. Retroarch is a fucking garbage.

>> No.9383086

>>9381189
if you are going to do an emulator do something decent or kill yourself

>> No.9383167

>>9382880
>>9383029
God, zoomers are so fucking stupid it's unreal.

>> No.9383381

>>9382887
He pissed off a major contributor who was fixing up RetroArch's netplay because the dude can't help but tinker with code all over the codebase without proper testing and vetting, which often leads to shit breaking and having to be fixed up by others, so the contributor left the project, and once he found out the netplay got broken again, he decided to release a write-up of his grievances through one of the lead MAME devs (who, by the way, are MAJOR RetroArch detractors and gleefully take every opportunity to shit on RetroArch and its lead dev on plebbit and twatter - seriously, if you have the gall to browse those shitholes, you'll not find a negative thread about RetroArch without at least two of those niggas joining in on the dogpile). Lead dev proceeded to have a meltdown and posted a bunch of walls of text and claiming he dindu nuffin and it's all FUD by MAME devs, as usual.

>> No.9383420

>>9383167
>God, zoomers are so fucking stupid it's unreal.
I'm probably older than you.

Once again Post-process AA is not the same as SSAA.

Applying a "shader" is completely different. You are a fool if you think shaders are as good as typical Anti-Aliasing.

>> No.9383458

>>9381731
Go into the cores folder and delete any cores you don't want.

>> No.9383468

>>9380952
It's FB Neo for me.
>>9380985
How should they support graphical remapping for every core? Give me technical specifics. The menu-based config is not the best, but not at all worth the bitching over it in every thread. If you're editing a text file for some reason, you shouldn't vote.
>>9381024
Go back to r/emulation

>> No.9383495

>>9383420
Every single emulator with anti-aliasing has anti-aliasing in its RetroArch core.

>> No.9383569

Look I just want to play Rampage World Tour and shit. What do I have to do to make that happen on Retroarch's mame cores?
My platform has no N64 emulator cores ;_;

>> No.9383679

>>9383381
>(who, by the way, are MAJOR RetroArch detractors and gleefully take every opportunity to shit on RetroArch and its lead dev on plebbit and twatter - seriously, if you have the gall to browse those shitholes, you'll not find a negative thread about RetroArch without at least two of those niggas joining in on the dogpile).
Well, they aren't unjustified in their hatred of SP/TA.
Some people made some cores out of old versions of MAME for RA(since older versions work better on crappy hardware due to inaccurate emulation), and naturally a bunch of old bugs appeared. SP/TA made a big deal out of how "if only the MAME devs would fix these cores!", and all the retarded RA fanboys ran off to attack the MAME devs for "abandoning" the cores in a broken state. MAME devs explain they never made the cores, and to ask whoever did to fix them. SP/TA goes crying to the MAME devs about how much better MAME would be in RA instead of standalone, and they NEED to fix those cores. MAME devs say "No, we're not going to work on back-porting 10-20 years of fixes into old versions of MAME, that's a waste of time." SP/TA starts screaming all over twatter and plebbit that the MAME devs are lazy cunts who don't know how to program because they won't stop working on MAME to come fix the MAME cores in RA.
>FUD by MAME devs
His current argument is MAME devs + the duckstation dev + the reicast dev + the GBA dev are in a conspiracy to smear him.

>> No.9383682

>>9383495
>Every single emulator with anti-aliasing has anti-aliasing in its RetroArch core
>Every Single
No they don't. Show me where in MAME has AA in Retroarch

>> No.9383716

>>9383679
Oh, for sure, TA is a massive dickhole and burns every bridge he comes across when something doesn't go his way. However, the MAME devs actively go out of their way to discourage usage of RetroArch for every use case, not just for MAME, and like I said, whenever any little drama involving TA comes up or even when someone makes a dumb thread complaining about some obtuse part of RetroArch's functions, they're always there for it even when it doesn't concern them. TA does deserve getting knocked down a peg or two, but I still dislike how opportunistic the MAME devs are in obliging, especially given their software isn't exactly a paragon of usability and all the less savory bits surrounding their catering to hoarders and removing drivers for flimsy reasons.

>> No.9383732
File: 42 KB, 453x489, 1560751188973.jpg [View same] [iqdb] [saucenao] [google]
9383732

MAME has anti-aliasing?

>> No.9383750

>>9383682
Standalone MAME doesn't have anti-aliasing you smoothbrained imbecile

>> No.9383808

>>9383716
>However, the MAME devs actively go out of their way to discourage usage of RetroArch for every use case
Given that TA has caused many talented devs to LEAVE THE FUCKING SCENE altogether, no one who wants better emulation should be telling anyone to support RA in any way. People using RA just makes SP/TA feel justified in his bullshit. Some of the MAME devs are massive faggots and cunts, but they are entirely correct in this situation.
>like I said, whenever any little drama involving TA comes up or even when someone makes a dumb thread complaining about some obtuse part of RetroArch's functions, they're always there for it even when it doesn't concern them.
He harassed them for years over multiple platforms. They learned just ignoring him wasn't a viable strategy. I don't blame them for return fire.
>all the less savory bits surrounding their catering to hoarders and removing drivers for flimsy reasons.
They have always said they will remove a game if the request is legit(from the actual rights owner) and not hostile(not a letter from a lawyer). What's flimsy about that?

>> No.9383810

>>9383808
>no one who wants better emulation should be telling anyone to support RA in any way
Cope. RetroArch is straight up superior to standalone in numerous ways for fifth gen and earlier. And now this includes MAME; standalone MAME is useless garbage now because RetroArch's MAME core is just a straight upgrade.

>> No.9383821

>>9383810
Everything worse is an upgrade when your head is on backwards, suppose that comes with down syndrome, doesn't it?

>> No.9383828

>>9383821
>insults because you can't cope with the fact RetroArch's MAME core supports run-ahead, rewind, and universal save state for ALL games with screenshot previews
lol lmao even

>> No.9383843

>>9383810
>RA is hurting the future of emulation, causing highly talented devs to quit or go closed-source
>COPE IT'S CURRENTLY THE BEST OPTION FOR THESE SYSTEMS!!!
By this retard logic, we should all be buying the cheapest thing possible from China, microplastics be damned.

>>9383821
Anon, I think this might be Danny we're talking to. Poke carefully, and we might get walls 'o text. Try drawing him into a logical argument.

>> No.9383851

>>9383843
>Danny
RETROARCH LEAD Downiel de Matteis
RETROARCH LEAD Downiel de Matteis
RETROARCH LEAD Downiel de Matteis
RETROARCH LEAD Downiel de Matteis
RETROARCH LEAD Downiel de Matteis
RETROARCH LEAD Downiel de Matteis

>> No.9383854

>>9383843
Your analogy makes no sense. RetroArch is like if you had the highest quality luxury good for the cost of cheap chinese junk. They take emu devs work and improve greatly upon it, resulting in a net positive for the emulation scene and the end users.

Thanks and all to the MAME devs for all they've done, but simply put, their standalone could cease to exist and it wouldn't matter at all because the MAME core in RetroArch is just objectively better.

>> No.9383868

>>9383810
Straight up superior is a bit of an over exaggeration. RetroArch still has some broken and updated cores, like the bsnes core which has broken pre-patching and MSU-1 support for ROMs. Beetle Saturn is still fairly out of date despite mednafen increasing Saturn compatibility. Blastem doesn't have Sega-CD support like it does in standalone. SwanStation has core specific compatibility issues that aren't on standalone DuckStation. Those are just some of the few that come to mind. It could be better.

>> No.9383872

>>9383868
>like the bsnes core which has broken pre-patching and MSU-1 support for ROMs
the bsnes hd core (or whatever it's called) has that though.

>Beetle Saturn is still fairly out of date despite mednafen increasing Saturn compatibility.
give specific examples

>SwanStation has core specific compatibility issues that aren't on standalone DuckStation.
no it doesn't

>> No.9383882

>>9383569
what are you having trouble with? just choose Load Content and select the game, then the core.
you might want to try FinalBurn Neo as well, it supports Rampage World Tour and it might perform better

>> No.9383910

>>9383750
>Standalone MAME doesn't have anti-aliasing you smoothbrained imbecile
You can still make MAME use Anti-Aliasing. Clearly you are aren't that well informed.

>> No.9383916

>>9383872
>the bsnes hd core (or whatever it's called) has that though.
Just tested Tokimeki Memorial with the MSU-1 FMV hack and it doesn't launch on bsnes-hd or bsnes. Works fine on standalone ares (which uses bsnes). So that's a lie lol.
>give specific examples
Beetle Saturn isn't upstream with Mednafen 1.31.0... what example am I supposed to give? It's at 1.29.0. It's simply outdated like I said.
>no it doesn't
from their github
https://github.com/libretro/swanstation/issues/37
Even though the commenter says that it doesn't work on DuckStation, you can test it yourself and see that the issue is not actually present on DuckStation, meaning it's a SwanStation exclusive issue that isn't being fixed. God knows what other problems SwanStation downstream compared to standalone.

Just to be clear, I like RetroArch and I use it frequently for emulating most systems, but pretending like it's perfect or an "upgrade" over standalone is just pure delusion. And as more contributors leave the project, bugs and outdated cores like these are unlikely to get fixed. Use RetroArch and standalones in tandem for the best experience, and stop playing favoritism when there's no justifiable reason to.

>> No.9383917

>>9383910
Exactly. We've been able to use AA on Mame for years. What idiot doesn't know about this?

>> No.9383919

>>9380969
Works on my machine ;)

>> No.9383923

>>9383750
>Standalone MAME doesn't have anti-aliasing you smoothbrained imbecile
Why is it always dumb incorrect people like you that are always the most confident?

>> No.9383960

>>9383923
Show me the anti-aliasing in standalone MAME retard

>> No.9383989

>>9383960
Not that anon but...how else do you think you see all those Mame videos on YouTube with 4x and 8x AA turned on?

Open Nvidia Control Panel>Options>Select Mame>Force Anti-Aliasing

Your welcome.

>> No.9384037

>>9383916
>Beetle Saturn isn't upstream with Mednafen 1.31.0... what example am I supposed to give? It's at 1.29.0. It's simply outdated like I said.
So you can't even name one singlular example that has been changed or fixed since then lmfao.

>Even though the commenter says that it doesn't work on DuckStation, you can test it yourself and see that the issue is not actually present on DuckStation, meaning it's a SwanStation exclusive issue that isn't being fixed. God knows what other problems SwanStation downstream compared to standalone.
wow, he fixed one singular region of one game that's not even on the compatibility list, and that works totally fine in Beetle. This is totally a reason to use standalone! I love dumpster diving through repos to try to find even one singular change on some game that I will never play in a million years.

Also SwanStation also has fixes over DuckStation, which wasn't maintained for ages. What are they? I couldn't tell you because I don't care or notice.

What I do care and notice is massive changes that completely define the experience like being able to change all settings, rebindings, and features per-game or per-core basis, being able to use rewind, being able to have save states with screenshot previews and undo load/save state, lower input lag, and retroarch recording that captures at exact resolution and framerate, can record shaders or not, pauses in menu, and only captures in-game audio,

>> No.9384049

>>9383167
How would it be zoomers when boomers are the ones that used standalones the most?

>> No.9384069

>>9383989
That has absolutely nothing to do with standalone MAME features and the exact same can be applied to RetroArch's MAME core....

>> No.9384072

>>9380952
>RetroArch

>> No.9384083

>>9384069
>That has absolutely nothing to do with standalone MAME features and the exact same can be applied to RetroArch's MAME core....
Except it doesn't. Which means you haven't tried it.

>> No.9384113

>>9384037
>So you can't even name one singlular example that has been changed or fixed since then lmfao.
You can literally just read the changelog... how fucking retarded are you? The mednafen devs have been improving PCE and Saturn compatibility for ages. And now mednafen has support for ST-V games.
>wow, he fixed one singular region of one game that's not even on the compatibility list
That's not the point, the point is that SwanStation has regressions compared to standalone, which makes the core *objectively* inferior, which is contrary to what you've been saying about cores being objective superior.
>I love dumpster diving through repos to try to find even one singular change on some game that I will never play in a million years.
That's how you find issues with projects, and you asked for proof, so there you go. Usually these kinds of issues aren't just limited to a single game, and they're proof of the core not having compatibility-parity with standalone, which is not a good thing.
>Also SwanStation also has fixes over DuckStation
This is misinfo that spread back when DS closed the repo due to faggot emudev drama.
>which wasn't maintained for ages.
Pic related is the last time standalone DuckStation got updated.
>What are they? I couldn't tell you because I don't care or notice.
You can't tell me because all you do is read shitposts on /vr/ and assume they are true, like the narrative that SwanStation is an "improved" DuckStation despite the fact that it has regressions and is simply keeping up with DuckStation instead of adding its own fixes. If SwanStation was an active fork then these regressions that supposedly existed in DuckStation would've been fixed. Despite that, SwanStation's contributor doesn't fix them since he just occasionally adds in fixes from upstream.

It gets worse with shit like PCSX2 which doesn't even have a software renderer, and Dolphin, PPSSPP, Citra etc. all being outdated as shit.

>> No.9384154

>>9384113
>You can literally just read the changelog... how fucking retarded are you? The mednafen devs have been improving PCE and Saturn compatibility for ages.
but yet you can name exactly zero specific changes or improvements, lmao

>which makes the core *objectively* inferior,
no, it doesn't you fucking idiot. It's inferior in this one very specific .000000001% edge case and superior in numerous much more important and relevant ways. Again, you literally have to dumpster dive through repos to try to find even one single change that DuckStation has made, and it's for a specific region of one niche game not even in the DuckStation compatibility spreadsheet, and that also works totally fine in Beetle, and for any other region.

>This is misinfo that spread back when DS closed the repo due to faggot emudev drama.
You can literally check Swanstation repo and see the changes fucking retard

>Pic related is the last time standalone DuckStation got updated.
nice pic retard

>the narrative that SwanStation is an "improved" DuckStation despite the fact that it has regressions
>regressions (plural)
LMAO. You literally had to dumpster dive to even find one quick hack fix for one specific region of one specific niche game that also works completely fine on Beetle.

>It gets worse with shit like PCSX2 which doesn't even have a software renderer, and Dolphin, PPSSPP, Citra etc. all being outdated as shit.
RetroArch is primarily for fifth gen and earlier, but even for these cores, unless the game you are wanting to play has had specific improvements recently, it's still better played in RetroArch. I play like 95% of Dolphin games in RetroArch because the Dolphin UI is dogshit, the fast-forward transitions have a huge amount of stutter compared to RetroArch, and using a text file to do per-game changes is beyond idiotic.

>> No.9384181
File: 9 KB, 650x146, unknown.png [View same] [iqdb] [saucenao] [google]
9384181

>>9384154
>but yet you can name exactly zero specific changes or improvements, lmao
https://mednafen.github.io/documentation/ChangeLog.txt
open wide retard
>it doesn't you fucking idiot. It's inferior in this one very specific .000000001% edge case
Bad faith argument for a fairly obvious emulator regression. It's literally inarguable, it's objectively inferior.
>Again, you literally have to dumpster dive through repos to try to find even one single change that DuckStation has made, and it's for a specific region of one niche game not even in the DuckStation compatibility spreadsheet
Characterizing "research" as dumpster diving through repos is pretty funny, especially since that's how you identify if a fork has issues that aren't present in standalone.
>and that also works totally fine in Beetle, and for any other region.
That's great, too bad we're talking about SwanStation here.
>You can literally check Swanstation repo and see the changes fucking retard
I did and it isn't on par with the current version of DuckStation. Updates have slowed down since the dev simply pulls from DuckStation now and got lazy.
>RetroArch is primarily for fifth gen and earlier
Yet as I stated earlier, even fifth gen earlier cores like Blastem, bsnes etc. are all outdated and even have broken featuresets compared to standalone. bsnes itself has basically been frozen in time at v115 despite the fact that it has a newer nightly build and still gets contributions on ares.

You're just ignorant, why should anyone take your advice on emulation seriously?

>> No.9384184

>>9380952
>runahead

Sad.

>> No.9384192

>>9382892
>Why the fuck wouldn't it save it if I just configured it?
I wouldn't want it to do that.
When I want a program to save I'll tell it to save. Not before.

>> No.9384242

>>9384181
>https://mednafen.github.io/documentation/ChangeLog.txt
Ok now actually show me a single thing that is outdated about Beetle Saturn. ONE CONCRETE EXAMPLE, is it that hard buddy? I can show you Beetle Saturn having run-ahead which is a massive tangible improvement to literally every single game.

>Bad faith argument for a fairly obvious emulator regression. It's literally inarguable, it's objectively inferior.
Bad faith is ignoring the massive advantages to dumpster dive the one single tiny .000000001% edge case that you literally couldn't care less about and would never play in a million years, while also ignoring the fact that SwanStation has had frequent commits that DuckStation hasn't.

>Characterizing "research" as dumpster diving through repos is pretty funny, especially since that's how you identify if a fork has issues that aren't present in standalone.
You're quoting "research" when you are literally the first person ITT to even say that; holy fuck you're retarded. You couldn't name a single relevant change until you finally found one unnoted change in some .000000001% edge case for one specific region of one game that works in Beetle perfectly fine.

>I did and it isn't on par with the current version of DuckStation.
and by "not on par", you mean "ignore the massive amount of features and advantages of RetroArch, and ignore all the commits to SwanStation, because this one specific game in this one specific region that's not even on the DuckStation compatibility list had a hack fix done in DuckStation but not SwanStation!!!"

>all outdated and even have broken featuresets compared to standalone.
show specific examples of these broken featuresets.

keep using laggy, ass-backwards emus with a different UI for every single one and barebone features and customization options, but "oh lookie!! the standalone had a hack fix in this one regional version of this one game that I've never heard of!! holy poggers retroarch sucks now!!!!"

>> No.9384269

>>9384242
Somebody is having a meltdown. The sad thing is, I have proof and receipts for everything I've said so far, but you don't. You probably didn't even realize that DuckStation still gets updated while SwanStation does not. You're operating on old memes and getting angry about being proven wrong. You should be humbled that I bothered to spoonfeed you at all.

>> No.9384298

>>9381024
What the fuck? It's been years since i've been here and when I come back that fucking faggot is STILL having public meltdowns? My sides

Link me to the drama let me grab some popcorn

>> No.9384303

>>9384298
https://www.reddit.com/r/emulation/comments/yid7nv/psa_retroarchs_netplay_is_getting_broken_again/

>> No.9384307

>>9380985
It has this, just not in a GUI because people can plug all types of controllers in.
My raphnet adapter working out of the box is worth not having pretty pictures.

>> No.9384310

>>9384269
>I have proof and receipts for everything I've said so far
except you haven't posted a single concrete example.

>but you don't [have proof].
Oh yeah bro, I'm just totally making up the fact that RetroArch has:
>consolidated UI and settings for hundreds of emulators instead of relearning layout and hotkeys for every single emulator
>run-ahead tech to reduce input lag, even being lower than original hardware if you want that
>full rebinding for every game
>VRR, BFI, and sync to exact framerate (for example, can match exact framerate of a game, such as 54fps like Raiden Fighters Jet, or 61.68fps like TGM)
>huge amount of shaders, filters, and overlays
>audio customization and level
>unlimited save states with save state thumbnails, undo save state/undo load state, pause/rewind/fast-forward/frame advance
>cheat support and network play
>50+ hotkeys with full rebinding and hotkey mode toggle
>Retro achievements that are uncheatable with an optional hardcore mode to disable save states, cheats, pause, rewind, and fast forward
>some cores are more up-to-date than standalone or don't even exist as standalone and are the best way to emulate those respective consoles (Genesis Plus GX, MupenN64Plus-Next, Beetle PCE, Beetle PSX, etc.)
>being able to set any aspect ratio or refresh rate
>Rotation/TATE support (can rotate just the game, or both the game and the UI)
>recording/screenshots/streaming (records at exact res and framerate, and only in-game audio, pauses recording in menu)
>even MAME core has run-ahead and rewind
and being able to save ALL OF THESE, as well as specific core options and global settings, on a per-game, per-core, per-directory, and global basis. This means each and every game can have its own rebindings, shaders, volume/audio settings, run-ahead level, core and core options, rotation, aspect ratio, etc

>while SwanStation does not
except it does retard

>> No.9384317

>>9384303
Thanks my man this gunna b gud

>> No.9384318

>>9384310
kek its that copy pasta again, love to see it, i knew it was the same guy making the same threads and posts again on /vr/
most standalones have those features by the way, but you've probably already gotten dozens of replies saying that it doesn't deter you from shitposting regardless

>> No.9384331

>>9384318
What you actually mean to say is some emulators have a few of those features at least partially with different implementations and different UIs, while literally every single core in RetroArch has all of those features all within the same simple and intuitive UI and with uniform implementation across cores (with the exception of a handful of cores not supporting run-ahead)

>> No.9384343

Tell me when whoever the retarded fuck who makes it is adds support for diagonal inputs. Does he hate bishops or something?

>> No.9384360

>>9384331
new to retroarch wat are the controls also any other advice

>> No.9384591

yep. feels good to be a mister chad and not have to deal with these RA and MAME faggot devs. yep. sure feels good.

what furry?

>> No.9384631

>>9384298
He's over in /emugen/ at the moment if you wanna 'ave a giggle or two.

>> No.9384684

Launchbox is eating retroarchs lunch and stuffing them in a locker because it plays nice with standalones.

I give it 5 years before retroarch is completely abandoned especially after they helped kiwifarms murder that mtf dev byuu.

>> No.9384713

>>9384684
I hate TA and libretro but Launchbox doesn't serve the same purpose as RetroArch. And it probably never will because Launchbox is just a visual frontend for other programs

>> No.9384716

>>9384631
I'm over there right now. I missed this!

>>/vg/405975003

>> No.9384717

>>9384716
>>>/vg/405975003

>> No.9384721

>>9384684
Launchbox is a launcher for all kinds of emulators, including RetroArch. Not the same thing.

>> No.9384727

>>9380952
It's just funny how I never find a damn thing to play on it because the file navigation fucking sucks.
Anything else, I have the game I want in several seconds. I still use retroarch sometimes but it leaves a lot to be desired in the navigation front.

Still, I think the people that complain about that are fucking queers that never had to deal with old computers....and why isn't it right there.

To them I say fuck you, if navigating file folders is too much to play a game maybe you should give up on life in general.

>> No.9384745
File: 135 KB, 1105x809, retard.png [View same] [iqdb] [saucenao] [google]
9384745

>>9384727
you know you can just scan entire directories and have you roms added to a list of games underneath that console, right? it's the "import content" option on the main menu. only a complete monkey nigger would literally go through the entire file browser hierarchy to pick an individual game each time lmao what the fuck

>> No.9384773

>>9384727
>>9384745
I don't bother with importing stuff. It's inconvenient to manually re-scan when you add a new game.

>Settings > Directory
>Set File Browser to your roms folder.
Then to load a game
>Main Menu > Load Content > Start Directory
Then choose your game.

>> No.9384836

>>9384684
>i have no idea what launchbox is
lol

>> No.9385916

>>9380952
Retroarch is shit and so are you with your retarded memey "references". Go elsewhere, please.