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/vr/ - Retro Games


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File: 3 KB, 320x288, sonic_blast1.png [View same] [iqdb] [saucenao] [google]
9380443 No.9380443 [Reply] [Original]

Why were there so many shitty Sonic games? Especially on the Game Gear

>> No.9380451

Sonic was a corporate product from the start.

>> No.9380454

>>9380443
Because people kept buying this shit. Probably one of the dumbest vidya series ever
>can run lightning fast
>4:3 screen with camera close to the character so you just keep running into shit unless you know the stage inside out

>> No.9380468

>>9380443
This will most definitely end in flame war but why was sonic good to begin with? I get it had pretty graphics but i never understood the concept. The memes tell you to go fast but on 4:3 going fast is just making blind jumps and hoping you land somewhere that doesn't kill you or send you back at the same speed. You are basically playing a zoomed in pinball. The older i get the more i think it was just some marketing campaign forcing a pretty game with broken mechanics on kids that didn't know any better.

>> No.9380489

>>9380468
The people who like Sonic games are people who played it dozens of times as a child because it was the pack in title for their Genesis, and thus had already memorized the level design and were able to play competently.

>> No.9380492

I kind of disagree with you guys. Because there were good Sonic games.
>the MegaDrive ones
>8 bit counterparts of the first two main games
>Sonic Advance is an awesome series
>Adventure 1 and 2 are amazing
>Heroes is alright

>> No.9380503
File: 8 KB, 120x140, sonic_hand.png [View same] [iqdb] [saucenao] [google]
9380503

>>9380443
i loved sonic 2 on game gear except for that mother fucking hang glider
either way lame ass edgelord 16 year olds judging a fast paced Sonic running on portable hardware based on architecture from 1986 will never quite un.... *changing batteries* ...understand how incredible it truly was

>> No.9380507

>>9380443
I think the games are alright, not too bad
But FUCK those water levels
They would be better if you could swim or if underwater physics were reworked

>> No.9380508

>series where the games are built around fast scrolling and advanced physics is worse on weaker machines that also have less physical storage

Damn. Keep these amazing posts coming guys.

>> No.9380518
File: 44 KB, 165x180, dk_for_shame.gif [View same] [iqdb] [saucenao] [google]
9380518

>>9380508
somehow /vr/ is flooded lately with twitter hot takes from teenagers who played 5min of a game instead of actual topics of conversation
why do mods allow this?

>> No.9380528

turns out "hold right: the game" is not an interesting concept. also explains why the sonic fandom is about art, fan fiction, cosplay, and porn instead of the games

>> No.9380547

>>9380528
Based. Sonic was never good, and it was only popular because of the character. Grow up and play good games, like Mega Man and Castlevania.

>> No.9380548

>>9380518
>twitter hot takes from teenagers
*sigh* I played the damn games man. Sonic Labyrinth, Drift, Chaos, you name it. I played them a lot as a kid. How is it a fucking 'hot take'? If anything I rarely even see people discussing those, let alone any form of praise

>> No.9380709

>>9380548
Chaos is good.

>> No.9380727

>>9380547
>castlevania
>good
Kek

>> No.9380745

>>9380468
Sonic was the first platformer to have hill and slope physics

>> No.9380783

>>9380468
It's not about going fast unless you memorize the path as >>9380489 put it. It is a fun series. And a lot of 3D games also hated it unjustifiable. They are much better compared to a lot of "hidden gems". Its just that series is not at Mario level. And other platforming series are much better Sonic but they don't have their own consoles and are not as popular.

I think people really like Sonic's character design and that's what made it very popular.

Its funny in a way while most 2D retro games are hurt by 16:9 patches. Sonic is unplayable after you try it at 16:9. That's how inconsistent it's design.

>> No.9380804

>>9380745
SMB3 already had those. And that probably wasn't the first either
Cope

>> No.9380826

>>9380783
>Sonic is unplayable after you try it at 16:9. That's how inconsistent it's design.
No..?

>> No.9380836

2D Sonic > 2D Mario
cope

>> No.9380839

>>9380826
I mean it's much better in 16:9 it almost seems like original design is broken. I don't want to go back to 4:3 on Sonic.

When i tried SMW 16:9 game seems a bit too wide. It feels weird in a bad way.

>> No.9380840

>>9380804
and does nothing interesting with them

>> No.9380854

>>9380443
Because Sonic was meant to be played on the genesis.
It's amazing we even got a couple of good 8-bit sonic games, personally the first one and triple trouble are worth playing, but they will always be inferior to their 16-bit counterparts.

>> No.9380865

>>9380836
2D Mario is the pinnacle of 2D platformers. SMB3 is probably one of the best games ever. I can't think of a single Sonic game worthy of being among the greatest. Well, MAYBE SA1 solely because of its technical achievements but that's about it

>> No.9380882

>>9380865
>2D Mario is the pinnacle of 2D platformers. SMB3 is probably one of the best games ever.
lol

>> No.9380892

>>9380727
If Castlevania isn't good then no platformer is. Bloodlines absolutely mogs any Sonic game on the Genesis. And so does Sega's own Castle of Illusion honestly. I don't know why Sonic became that big of a franchise. Even Crash and Spyro are not nearly as popular. Hell, take Gex, another mascot platformer. Is it worse than Sonic? Absolutely not and yet it's obscure and Sonic is an icon. I mean even Mega Man is fucking dead but Sonic is still getting new games like Mario. I'm not trying to shit on Sonuc by any means, I just don't understand why. If the games simply haven't been good for literal decades (with the exception of Colors, Generations and arguably the GBA/DS games) why are they still coming out?
And the Game Gear type shit is not exclusive to the /vr/ era, remember when they made two absolutely abysmal games for the PSP for example? It just doesn't stop man

>> No.9380901

>>9380804
I don't think those hills or slopes give you momentum or change how you jump, it's been a while since I played. I think they're treated the same as a flat surface ultimately. Besides, most of SMB3 is flat surfaces and platforms.

>> No.9380925

>>9380865
What technical achievements? It's a pretty janky game that can't reliably do the physics of the 2D era. Original Sonic is a much greater technical achievement because it was did something that other games had not, earlier, and with like 5 people developing the whole game.

>> No.9380928

>>9380892
As i said i think people are mainly interested in his design rather than the games.

>Gex
First game is terrible and the rest isn't that good so i wouldn't put him on this list. His design also pretty bad.

>Crash
Crash also did get a bit more popular than how good his games were. His design is basically Looney Tunes.

>Spyro
Games wise weaker compared to Mario while Crash is somewhat more original. Also maybe not being humanoid might have hurt his appeal? Not sure.

>> No.9380939

>>9380928
>First game is terrible
Kill yourself with fire
>and the rest isn't that good
Make sure the fire cremates you so you can't get a proper burial
>His design also pretty bad.
I'm going to dump your ashes in the toilet

>> No.9380941

>>9380939
kek

First game is good? I couldn't stand it for more than 15 minutes. Maybe i should it give it another chance.

I do like 2 and 3 it's just not at the levels of Crash and Spyro

His design IS terrible so i'm about to set my self on fire. Will report back if i'm alive afterwards.

>> No.9380956

>>9380928
>First game is terrible
Well fuck me, it was a fun game. Playing it on a GoldStar 3DO was one of my childhood gaming highlights
> rest isn't that good
They were neat too, also have fond memories of playing em on my PS1.
Again, as someone who grew up with both Sonic and Gex, I wouldn't say that Gex is a worse series

>> No.9380964

>>9380941
Yeah I think so man. You should give it a try. It's a solid platformer with DKC level graphics and great mechanics and lots of secrets. I can't think of any reason anybody would hate it honestly, if they are fans of platformers.

>> No.9380967

>>9380892
Castlevania controls suck
also slow as fuck

>> No.9380972

Sonic 3 & Knuckles is the peak of videogames

>> No.9380979

>>9380967
>also slow as fuck
What kind of a fucking argument is that?

>> No.9380981

>>9380964
Thank you, will try it sometime. I was interested in it actually, but couldn't get into it. btw still alive.

>> No.9381000

>>9380981
Just check out the controls a bit before you play. I've heard a lot of people write the game off as slow because they don't know that Gex can run. And get used to the different attacks and jumps he has because he has a few of them. Will make the experience much better.

>> No.9381005

>>9380972
As a kid I loved Ristar and Castle of Illusion more so for me it's not even the best first-party game on the MD

>> No.9381027

>>9381000
Will do thanks. I was mainly put of because it seemed very dark and confusing and didn't want to put of the effort at that time(was busy irl). I wasn't sure that it was interesting. I also think people are put of mainly because of that.

>> No.9381041

>>9380443
Imagine if Sega had actually released more Genesis Sonic games instead of releasing this sms/gg trash.
we could have had fucking sonic 4 and 5 on the Genesis.

>> No.9381057

>>9380892
>I just don't understand why
autistic furries
>but crash
sonic had long since monopolized them by the time crash came out

>> No.9381065

>>9381057
Crash still spawn cringe and kusoge, just like Sonic did. Just isn't meme'd hard enough, like with Pokemon.

>> No.9381074
File: 6 KB, 250x250, fro.jpg [View same] [iqdb] [saucenao] [google]
9381074

>>9381041
The 8-bit Sonics weren't even made by Sonic Team, so it's not like they were stealing time and resources from the main games. Plus we got a huge amount of Sonic games from outside of Sonic Team, like CD, Chaotix, SegaSonic, 3D Blast, Sonic the Fighters, Sonic R, etc. If anything, Sonic was always an ungodly milked series in all directions.

>> No.9381080

>>9380547
>like Mega Man
Everyone knows Mega Man babies are either women (X), gainax-watching weebs (Zero/Legends), or pedophiles (Classic).
Also a noisy bunch like with Sonictards if we take account early Smashtard bullshit.

Castlevania is just cranky as fuck boomers bitching, basically Metroid fanbase autism put to 10%

>> No.9381085

>>9381074
>3D Blast, Sonic the Fighters, Sonic R
These games are fucking awful

>> No.9381092

>>9381074
>Chaotix
Not canon
Not a Sonic game
Doesn't exist
Will never get a fanmade remake
Charmy? My boy toy
Espio? Needs a game
Vector? Vanilla's future hussie

>> No.9381095

>>9381085
Fighters is good shit
Sonic Battle is terrible shit

>> No.9381097

>>9381065
Sonic has always been uniquely autistic. This isn't something that people just now have invented, it's something that people have talked about for over a decade. Mario is not even 5% as autistic as Sonic, even if you bring in the manpower of the RPG spin-offs.

>> No.9381098

>>9381080
You are actually pretty spot on about Mega Man. Also Symphony of the Night and beyond is for women who are into Vampire Knight or some shit.

>> No.9381102

>>9381085
The original releases are pretty bad, but Director's Cut makes the game better than vanilla.
The Fighters is fun and it's vsad enough there hasn't been another Sonic fighting gane since
R is 50/50, you'll end up loving the game or think it's a bare bones racer.

>> No.9381115

>>9381080
X is for normalfags. Women like Battle Network and Star Force.

>> No.9381123

>>9381115
Classic is the normalfag one. X is somewhere in-between, it's A N I M E but normalfags have nostalgia for it. And Zero, as that anon has stated, is /m/

>> No.9381176

>>9380840
Seething

>> No.9381181

>>9380967
Skill issue.

>> No.9381196

>>9380468
It combines the satisfaction of pinball, with the adventurous feel of a platformer, and it has great music, and visual direction.
That's all there really is too it. I don't know what people don't seem to get about Sonic.
It's probably the Japanese constantly trying to turn it into a shonen anime that's the problem.

>> No.9381201

>>9381176
yes you are

>> No.9381202

>>9381115
>X is for normalfags
Literally the only series most normalfags usually know is classic.

>> No.9381212
File: 2.24 MB, 1898x684, 1659489863639.png [View same] [iqdb] [saucenao] [google]
9381212

>>9381092
>Chaotix
>Not canon
it suddenly is now

>> No.9381215

>>9381196
>and it has great music, and visual direction
The only things good about Sonic honestly. Mario is the other way around, it's all generic shit except for Sunshine and Galaxy but the gameplay is god-tier

>> No.9381220

>>9381212
What is it about Chaotix that qualifies it as such a meaningful game in Sega's eyes anyway? Why do they keep bringing those characters back?
They're alright, but they're the absolute third wheel of the Sonic franchise. I think people would rather see Fang more often.

>> No.9381227

>>9380492
>Adventure 2
That game was horrendous

>> No.9381238

>>9381085
I'd say Sonic the Fighters and Sonic R were better than the other shitty games he mentioned

>> No.9381239

Sonic 1-3 is the best gaming trilogy

>> No.9381241

>>9381239
Nah. Metal Slug.

>> No.9381242

>>9381238
He mentioned CD though

>> No.9381251

>>9381239
Is it really a trilogy? There is a fourth numbered game that came out on Steam and Wiiware or whatever

>> No.9381280
File: 41 KB, 322x238, WXwlFaYLdew.jpg [View same] [iqdb] [saucenao] [google]
9381280

>>9380443
>were

>> No.9381286

>>9380468
>but on 4:3 going fast is just making blind jumps and hoping you land somewhere that doesn't kill you or send you back at the same speed
2D Sonic level design is generally based on no endless pits, or at least endless pits that you know are bottomless pits because the game told you there is one using level design principles. SEGA always did a great job with level design during the Mega Drive era, but you know who is pretty bad at level design on 2D Sonic games? DIMPS. They completely ignore the "no bottomless pits" design principle and just punch you in the face with bottomless pits at the END OF THE LEVEL with NO INDICATION.

>> No.9381307

>>9381286
I find it funny how Dimps developed SF4 which is regarded as one of the greatest fighting games by FGC autists but when it comes to Sonic they only make handheld side games

>> No.9381358
File: 253 KB, 265x366, Knuckles'_Chaotix_Coverart.png [View same] [iqdb] [saucenao] [google]
9381358

>music is good
>art is good
>main mechanic is kinda janky but fun
>weird but cool
>multiplayer

I don't know why people say this is bad. It's not the best game ever, but it's fun.

>> No.9381370

>>9381201
I can see you steaming from here anon

>> No.9381378
File: 288 KB, 1280x858, psychedelic-628494_1280.jpg [View same] [iqdb] [saucenao] [google]
9381378

>>9381358
>>art is good

>> No.9381387

>>9380745
Why would you go on the internet and lie like that? Sonic is not gonna suck your dick

>> No.9381390
File: 89 KB, 1079x876, shadow the hedgehog is cool.jpg [View same] [iqdb] [saucenao] [google]
9381390

>>9380804
Disingenuous idiots like you are so fucking exhausting. You know what he meant dipshit. He's referring to the momentum of the game how your speed carries over between everything. Obviously Mario didn't have loop de loops that also kept track of how much speed you're picking up/losing.

>>9380468
The idea/reward of Sonic games comes exactly from the map memorization/skill required to -not- fall in pitfalls while going fast. I'm not a good sonic player, but I played Green Hill so much growing up that I can still go through it insanely fast, which feels good to do.

The reason why Mario is so fucking boring is because it's literally -just- a platformer. Even today, they don't try to do anything new. You just wahoo and jump around really slowly and that's basically it. I like to go faster in my games because it's more fun to test my reflexes and try achieve high speed than to run around at the speed of molasses.

On top of that, whether you like it or not, Sonic's success was also because he simply looked cooler than Mario. He still does.

>> No.9381393
File: 124 KB, 800x600, steamworkshop_webupload_previewfile_308507138_preview.jpg [View same] [iqdb] [saucenao] [google]
9381393

>>9381387
Diehard Sonic fans believe a lot of things. One time on this board some autist tried to convince me that Mario Galaxy was inspired by pic related

>> No.9381398
File: 26 KB, 680x435, 1663446281282105.jpg [View same] [iqdb] [saucenao] [google]
9381398

>>9381358
>Still no official rerelease
I've always put it off because I'm not desperate to play it but I'm convinced we'll never get it.

>> No.9381410

>>9381390
> Green Hill so much growing up that I can still go through it insanely fast
Nah that's because Green Hill is literally the only zone that allows you to do so. Just like every other first zone in every other Sonic game

>> No.9381419
File: 94 KB, 512x644, sonic.png [View same] [iqdb] [saucenao] [google]
9381419

>>9381387
80s platformers basically all had flat level design. There are exceptions, like Mario 3, but there is a slight difference between older games and Sonic. Sonic is built around calculating speeds in real-time, and different surfaces/collisions have an affect on the player's momentum in drastic ways. The hills in Mario 3 are binary.

>> No.9381431

>>9381390
seethe harder sonicuck

>> No.9381443

>>9381410
You could've just said you're not good enough at the other levels to go fast in them, Anon. Instead of living in denial and saying the whole game is shit just because you suck at it. This is why modern games suck so much by the way, developers listen to idiots like you.

>> No.9381449

>>9381443
I never said the game was shit. I probably beat it more times than you
>developers listen to idiots like you.
No, you're the fucking idiot here. If devs listened to people like me Sonic wouldn't suck now. But it's too late, we open world now

>> No.9381451

>>9381358
Normies play it like a Snico game (wrong) so they hate it

>> No.9381460

>>9381451
>normies
>32x
pick one

>> No.9381467

>>9381451
>Normies
I haven't met a single sane person who played Sonic beyond the Genesis and some 3D games

>> No.9381481

>>9381460
>>9381467
they download an emulator becaues they heard some eceleb say it's a "hidden gem"

>> No.9381482

>>9381307
Besides the Pocket Adventure for the Neo Geo Pocket Colour, Sonic Advance 3, the first Sonic Rush, and Sonic Colours DS, every Sonic game DIMPS made is shit. I mean, c'mon, they made Sonic 4.

And Sonic Advance 3 and Sonic Colours still suffer from bad design decisions, ESPECIALLY bottomless pits.

>> No.9381492

>>9381481
To be honest people who are legit normalfags don't use emulators. Those people also usually get hyped for Steam/Virtual Console/etc re-releases of classic games and say shit like
>woah, I'm finally able to experience this game, I waited 30 years for this
Then again, even if they used emulators, none of them would be interested in weird Sonic spinoffs

>> No.9381496

>>9381390
Mario certainly isn't as fast as Sonic can be, but it definitely isn't what I'd call "slow". Especially the original SMB

>> No.9381501

>>9380882
Care to post your opinion then big guy?

>> No.9381506

>>9381085
I never understood the hate for Fighters, it's perfectly fine, then again i'm not a huge fighting game fag.

>>9381220
>Why do they keep bringing those characters back?
They needed another team of three characters for Sonic Heroes (IIRC they did consider bringing back Fang, Bark and Bean for that game early on, i guess they scrapped it since they didn't know how to make them work with the speed, power and flight theme)
I wonder why they just shelved most of the classic cast for ages, sure they wanted to be more mature or whatever but there was nothing stopping them from turning them all into edgelords.

>>9381398
Either they want to do something big for a Chaotix rerelease or they want to forget that it and the 32X ever existed.

>> No.9381513

>>9381482
Sadly I've never played any of the 'companion' Dimps games on DS/3DS. I really want to try out their versions of Colors, Generations and Lost World though
>every Sonic game DIMPS made is shit
Well, I like Advance 1 and 2 more than 3 but that's because I played them more as a kid

>> No.9381526

>>9381482
Pocket Adventure is not a Dimps game, it's actually a first party Neo Geo title developed by none other than SNK themselves

>> No.9381530

>>9381526
Nevermind, I decided to google it and
>Several of the SNK staff members who developed Sonic Pocket Adventure went on to form Dimps in 2000
Didn't know about that

>> No.9381587

>>9381513
Generations and Lost World 3DS sucks so much, holy shit. Please save yourself from playing these atrocities.

>I like Advance 1 and 2 more than 3 but that's because I played them more as a kid
Yeah, I do too, but if you analyze the level design, Advance 1 and 2 are pretty boring and frustrating games in my opinion. Autoplay sessions, bottomless pits, enemies and spikes that you can't react to, etc. And I'm not even talking about the special stages, holy shit I thought the Sonic 1 special stage was the worst one, then I played the Advance 1 Special Stage.
The concept of finding the special springs is cool, but the special stage itself is terrible.

>> No.9381601

>>9380547
Based, Megaman X > all platformers
>>9381202
Lies

>> No.9381678

>>9381358
main mechanic is not fun at all it just strips control away from you. Doesn't matter whether you try to play it like the genesis games or any other platformer, being thrown around everywhere by a mandatory rubber band is not fun at all, it feels like shit.

>> No.9381683

>>9380547
all three of those series are good you absolute fucking retard

>> No.9381723

>>9381587
>Autoplay sessions, bottomless pits, enemies and spikes that you can't react to, etc
You just described literally every sonic game

>> No.9381764

>>9381723
And here, ladies and gentlemen (who am I trying to deceive, only gentlemen), there's a zoomer that only played GBA games.

>> No.9381802

>>9381286
Oh, I forgot about Sonic Unleashed for the Wii/PS2. This version is actually better than the PS3/360 version.

>> No.9381821

>>9380468
The main answer as to why some people still like those games is in your very post. It's a mix of already existing platformer concepts (such as the spinjump from Ninja Gaiden, learning the level like the original Mario) with Marble Madness set in giant pinball levels. When it's done well, it really is fun to learn the level and then try to get through it quickly and efficiently. Also, cool music and visuals.

>> No.9381840

>>9380979
Pacing is important, anon. If my character is slow moving and feels like shit to control, it's not a fun experience.

>> No.9381887

>>9381387
The hill physics were the entire premise of the game before the character or the speed gimmick were designed. You can't name an earlier platformer game based entirely around momentum and speed going up and down hills

>> No.9382053

>>9381887
The initial post was still a lie and was rightfully called out. Cope and seethe. Stop moving the goal posts

>> No.9382070

>>9380709
I liked Triple Trouble more, felt 'fuller'

>> No.9382098

mario was good on the NES but SMW absolutely got mogged by Sonic
SMW was like the original NSMB, just soulless and mediocre

>> No.9382148
File: 302 KB, 555x594, 1663526335563754.png [View same] [iqdb] [saucenao] [google]
9382148

>>9382098
>mario was good on the NES but SMW absolutely got mogged by Sonic
this is what sanictards actually believe

>> No.9382514

>>9382098
No joke, any NSMB game except for the 3DS one is of higher quality than any Sonic game. Yeah, they are all samey and soulless but it is what it is

>> No.9382804
File: 829 KB, 704x716, KazumaGeo_1.png [View same] [iqdb] [saucenao] [google]
9382804

>>9381115
>X is for normalfags
Only if it's Vs.Capcom crossover slop, women like to goosh about how Zero, Signas, and Colonel should be dicking inside them or drilling X's bum.
Star Force was ALMOST for women had 4 not been cancelled.

>> No.9382807

>>9381212
I was gonna ask if this was comic garbage then i noticed the Sonic Channel logo.
I hope this means they got a lot in store for old school Sonic, maybe Sonic the Hedgehog 5.

>> No.9382810

>>9381506
People who tend to bash Fighters are either FGCucks who get filtered by 3D fightan gameplay, Tekkencels who gets filtered by Sonic, or Battlecucks who still pretend their grindy Power Stone clone is better.

>> No.9382812

>>9382804
Colonel drilling Zero while Iris is watching.

>> No.9382817

>>9382053
Arrest yourself

>> No.9382819

>>9382148
But he's right, SMB3 mogs both World and Sonic

>> No.9382824

>>9382514
>they are all samey and soulless but
What different would it make? Sonic had the same sterile phase even
NSMBU is a pretty damn good Sonic game though.

>> No.9382826

>>9382810
>Tekkencels
Funny how you say this since Tekken was actually created by the same guy who designed Virtua Fighter and Sonic Fighters started out as a parody of Virtua Fighter

>> No.9382828

>>9382812
All part of Sigma's master plan

>> No.9382898

>>9380468
Videogames are just shiny, digital kid's toys designed to entertain and waste time. On that basis, I don’t see where Sonic fails. In fact, I find it pretty funny watching people try to draw a distinguishing line between this and Nintendo franchises.

>> No.9383245

>>9382053
No it wasn't. You're just seething too hard to admit you were wrong.

>> No.9383307

>>9383245
You're so mad rn lmao

>> No.9383345

>>9380443
Sonic is inherently shitty so it lends itself well to it

>> No.9383356

ITT: retards incapable of understanding momentum-based platforming arguing with autistic furfags
I thought I was on /vr/ but apparently I'm on /v/

>> No.9383396

>>9383356
>apparently I'm on /v/
That's the entirety of 4chan nowadays.

>> No.9384775

>>9381220
Heroes in general was a spiritual remake of Knuckles Chaotix (teamwork, giant Metal Sonic final boss, etc.), so it's no wonder they were brought back for it. The marketing push for Heroes and Sonic X made Heroes the point where the modern Sonic cast solidified in the eyes of the public, so the Chaotix coast by on that.

>> No.9384927

>>9380443
Most games I tried on that system were unplayable to me

>> No.9384934

>>9384927
Faggot

>> No.9385039
File: 17 KB, 480x411, ebb45a5aef62e4ee5020660fd94d91509b50bc42v2_hq.jpg [View same] [iqdb] [saucenao] [google]
9385039

Is that what Tails died of, do you think?
The poor quality of the game?

>> No.9385282

>>9380443
I think this is the only GG Sonic game I didn't complete.

>>9380492
Anything after the MD era ranges from okay to dumpster fire.

>> No.9385295

>>9384927
It's like with NES and SMS. The games looked way prettier than on the GB but almost all of them were boring

>> No.9386962

>>9380468
git gud

>> No.9387079

>>9381080
Does this mean I can use the Megaman X games to find a gf?

>> No.9387889

>>9387079
If a woman is into video games (especially shit like Mega Man X) she is most likely ugly and fat

>> No.9388074
File: 113 KB, 843x1309, S2ggo.png [View same] [iqdb] [saucenao] [google]
9388074

>>9385039
I can't believe the good ending kills off Sonic too, there's a deep message here but I'm not smrt enuff to figure it out.

>> No.9388184
File: 153 KB, 522x476, 1597993770816.png [View same] [iqdb] [saucenao] [google]
9388184

I love how newfags here never actually genuine in the first place. They use the worse parts of the games as proof to demonize the series as some kind of mistake for whatever reason. Like this one. >>9380547
You aren't a arbiter of justice, you just as bad as the sonicboogieman you hate the most.

>>9382098
Not to mention the game is unfinished, it supposed to have a lot of content but it was scrapped for time constrains. Like MM7.

>> No.9388239

>>9380967
>Castlevania controls suck
No they don't. You're just bad at them.

>> No.9388507 [DELETED] 

>>9388074
Sonic was so ashamed about not being able to save Tails that he killed himself.

>> No.9388520

>>9388074
Sonic was so ashamed about not being able to save Tails that he killed himself. So if you don't want either of them to die you don't play the game at all, truly deep stuff.

>> No.9388775

>>9380967
The issue here is your lack of skill.

>> No.9388783

>>9380468
I thought the same thing until I just played it like a normal platformer. You can build up speed with experience but only in certain sections, and arguably Sonic is worse in that respect than many other games. Just play 1, 2, 3+Knuckles, and CD like standard platformers with no preconceived notions and they should be enjoyable.

>> No.9388814

But most of the ones of the gamegear are good?

The shitty sonic games are all the ones released after Adventure 2

>> No.9388827

>>9380492
Sonic 2 ms/gg is pretty bad, i'm sorry but i'm pretty much 90% sure that its a nostalgia thing that people like it and really overrate the fuck out of it, it really made an impact with gg owners especially. As a kid I actually liked Sonic Chaos wayyy more.

>> No.9388894

>>9388814
SA2 is shitty enough.

>> No.9388934

>>9388814
>The shitty sonic games are all the ones released after Adventure 2
Alright but I'd take Advance and Rush over any ''''''''''''''''''''''''good'''''''''''''''''''''''' GG Sonic game

>> No.9388969

>>9388074
>Tails gets shot through the head
>Sonic gets shot in the finger and dies
How did that kill Sonic?

>> No.9389051

>>9381678
I hate to say this, I apologize in advanced. But you were filtered.

Yes, it is annoying to be flung around randomly. You shouldn't be playing the game randomly. Once you learn how to control the tether it is super satisfying to watch the two characters just fly across all of the obstacles perfectly.

>> No.9389426

>>9388934
Okay, the Advance games are good too. But that's it until Mania.

>> No.9389774

>>9381358
>main mechanic is kinda janky
More like it just breaks the game; it's a large part of the reason why the level design in Chaotix sucks (can't really have traditional 2D Sonic levels when you can just fling yourself across large portions of a map, so everything just becomes a vertical maze instead, yet it's still too...chaotic...)

>> No.9390002

>>9381482
Advance 3 is the worst of the bunch

>> No.9390376

>>9385039
2 8-bit was great.
>>9388184
How is MM7 unfinished? It has cut content, like the entirely different visuals for early Spring Man, a Beat weapon and some more stuff, but it's complete as a game and doesn't even feel unfinished.

>> No.9390439

>>9382514
Not retro, but NSMB2 is a great game. Just because it didn't shatter your very high expectations, doesn't make it bad. I'm so tired of people parroting this.

>> No.9390539

>>9390439
I disagree. NSMB2 has nothing that another game doesn't do better and everything it does is just mediocre.

>> No.9391616

>>9380443
Because they're all shit games for shit people.

>> No.9391618

>>9380454
When you look at it from this perspective, it's no surprise that so many sonic fans are autistic

>> No.9391636

>>9381080
Your post is why the middle class is in a desperate need of a tax raise.