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/vr/ - Retro Games


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File: 29 KB, 377x263, Yoshi's_Island_(Super_Mario_World_2)_box_art.jpg [View same] [iqdb] [saucenao] [google]
9375658 No.9375658 [Reply] [Original]

>in the last world of the game
>the cheerful music from the first levels is still playing

did they not think to put more songs in this?

>> No.9375670

>>9375658
They got lazy

>> No.9375689

Do you motherfuckers always have to complain about small stuff?

>> No.9375703

It prophet sizes the hero's try-oomph, quite genuis if you thunk about it

>> No.9375723

remember, the SNES sound chip can only use samples which take up waaaaaay more space than a sound chip like the Genesis which can only use really low-quality samples in just one channel.

>> No.9375725

>>9375723
>DKC trilogy has high quality songs, and a lot of them
>doesn't use an extra chip to do so
try again tendie

>> No.9375731

>>9375725
DKC's rom (32 mb) was twice the size of Yoshi's Island's rom (16 mb).

>> No.9375741

>>9375731
Yoshis Island was worked on by all of Nintendo's best for 6+ years. Still completely mugged by euro jank.

>> No.9375760

7 year old me didn't mind. The song was catchy and happy so there's that too

>> No.9375769

>>9375689
It's just weird to me to be in the hardest part of the game and there's lava everywhere but everything still sounds jolly. There's like 5 songs in the game, I dunno why.

>> No.9375895

>>9375658
this would be more of a problem if the little music there is wasn't so goated, but it do

>> No.9375915

>>9375731
Also the superfx had a limitation of only allowing up to 16mbits of rom afaik

>> No.9375934

>>9375895
this
>imagine ”athletic” is the full OST for the most grimdark game you own

>> No.9375939

>>9375769
That's just a Mario thing. Super Mario World only has like 5 stage themes, and they're all variations on the same tune

>> No.9375954

>>9375689
Yes. Nitpicking great games to make them seem like shit is a standard 4chan psyop to make you hate your childhood and to be easier influenced

>> No.9375975

>>9375658
Cave theme: 10/10 one of the great vidya themes
Sunny theme: great absolute ear worm
Boss theme: genuinely eerie
Baby bowser final: 10/10 one of the great vidya themes
Yoshis island ost is quality over quantity and I do wish there was 1 or 2 more themes but what is there is so good.

>> No.9376348

>>9375658
Not only that, I'm pretty sure it's also directly or indirectly ripping off this song:
https://www.youtube.com/watch?v=TazHNpt6OTo
At least wouldn't surprise me considering Kondo's track record

>> No.9376350

>>9375689
This, the much bigger problem with this game is how it's barely a platformer. Every time I want to give it another chance I end up dropping it after 10 levels where you just walk through tunnels and search for keys, doing easy puzzles

Unironically shitty game

>> No.9376353

>>9376350
give up auster

>> No.9376354

>>9376348
https://www.youtube.com/watch?v=vzfz8eF7urI
kek

>> No.9376363

>>9376354
That's the one. Granted it could be a coincidence and it's more subtle compared to some 1:1 note sequences
https://www.youtube.com/watch?v=ox2Fjp9oeAI&list=PLPG9enjcZPNr6jUsy66LPKRA8xdBtLSMW

>> No.9376371

>>9376363
Koji Kondo has some good taste in music

>> No.9376449
File: 589 KB, 683x707, 1654777089187.png [View same] [iqdb] [saucenao] [google]
9376449

>>9376350
>how it's barely a platformer.
Actually a fucking schizo

>> No.9376478

>>9375658
The music matches to the pace/style of each level, rather than the setting or environment of the level.

>> No.9376491

i still cant believe they had the audacity to call this piece of shit smw2

>> No.9376496

>>9376491
see>>9376449

>> No.9376506

>>9376496
this game has nothing in common with smw retard, its like calling lemmings tetris 2

>> No.9376509

>>9376350
>Unironically shitty game
to me this game was the official turning point where nintendo, instead of making fun challenging platformers, started making collectathons. instead of a fun challenging platforming level you're supposed to find fun in exploring I guess? its such a bummer to go from playing all stars and world to this. its like eating a 3 course meal where the first two are great and the last course is a human shit.

>> No.9376510

>>9376491
Why? It's a great game

>> No.9376512

>>9376506
no one sane gives a shit

>> No.9376514

>>9376509
YWNBAW

>> No.9376515

you will never convince anyone, osto-kewn.

>> No.9376518

>>9376515
he doesn't care.
He's the chris-chan of /vr/

>> No.9376525

Yoshi's Island is an amazing game, it just has a comfy pace that's out of step with today's zoom zoom lifestyle. There are bosses every four levels and the bosses are very cool.

>> No.9376534

>>9375658
you're the closest yet to luigi, why wouldn't the yoshies be happy

>> No.9376579

>>9376514
>muh trannies
you're defending a cutesy wutesy baby game about a male dinosaur who lays eggs

>> No.9376582

>>9376579
dilate

>> No.9376586

>>9376582
you will never be a green trans dinosaur

>> No.9376606

>>9376509
Every new entry after SMB had been straying further away from the arcadey platformer format with increased emphasis on exploration and collection. YI is just the ending point of a progressive evolution.

>> No.9376614

>>9376354

the underground music always reminded me of Africa by Toto

https://youtu.be/d8p215x9L8A

>> No.9376627

>>9376614
The caves were so lovely with all the mushrooms and the backdrop with lanterns.

>> No.9377315

>>9375689
Yes. They are literally virgin manchildren. You can't understand how insane this drives someone. Never experiencing the joy of holding a lover's hand or being able to make any kind of connection on an emotional level. Their brains are fundamentally damaged until the tiniest little niggling thing is enough to drive them into a frenzy. They can't help it. Their brains are permanently miswired like any PTSD trauma victim's.

>> No.9377316

>>9375723
>>9375731

Meanwhile, Super Castlevania IV with an 8 megabit ROM has a far more complex soundtrack. You know they reuse samples across tunes right?

Nintendo just didn't care about this very much, for some bizarre reason. The game does still have a good soundtrack. The few songs in it are enough, barely. But yeah it does need more variety, and there was certainly room for that.

>> No.9377319

Actually the one that gets me is Link to the Past. I think Yoshi's Island gets by fine with its limited music, but that dark world theme in Zelda plays for waaaaay too long. It's a good tune, and the game is a good game, but Nintendo really should have cared a little more about this. Oh well.

>> No.9377323

>>9377319
There's that little bit that plays just for a brief moment when you're in bunny form on Death Mountain the first time, then never again. It always triggers something nostalgic in me, like it goes back even further than the game itself, but I can't identify it, I think it's just some illusion created by the fact it's used so rarely.

Always kind of bummed me out how the Lost Woods loses its unique look and sound after you get the Master Sword too. Sometimes I'd just replay the early game and never progress beyond that point just so I could enjoy it.

>> No.9377326

I unironically don't find Yoshi's Island very entertaining, and I don't know why.

I'm NOT trying to be a contrarian or random hater. I can play SMW for hours on end, but I just think of playing 2 and I sort of make a face and think of it as a drag, like work. I can't even really identify specifically what I dislike about it. I wouldn't even say it lacks "soul", it has that abundantly. It just doesn't spark joy.

>> No.9377328

>>9376614
>>9376348
You might say Kondo is a hack because of it but he must also be a genius when taking 2 seconds from songs and turning it into its own thing

>> No.9377329

>>9377323
>Always kind of bummed me out how the Lost Woods loses its unique look and sound after you get the Master Sword too.
Not just the forest but fucking KAKARIKO. So everywhere in the world you have the same overworld theme and no comfy place

>> No.9377338

>>9376606

I don't know about that - the games before this had more and more exploration yeah (which is good because exploration is a lot of fun), but collection was never very important. P-switch palaces actually DID something so they were fine, and there were very few of them. Collecting exits on the map in SMB3 or SMW is fine because, again, those DO something. The other stuff you collect: items in 3, who cares, you can live without them just fine; and lives in all games, which also barely matters. Oh and points in some games but nobody ever cared about points.

Then Yoshi's Island actually reduces exploration, while greatly increasing collection - and this time you're exclusively collecting items that do nothing important. Just more health, more lives, more minigames or whatever, who cares. Occasionally you unlock a new stage, but that happens much too rarely and artificially. It's not like the previous games wherein you find a secret on the map or within a stage and then that spot on the map actually changes to match whatever action you took. It's just an arbitrary 100%-progress-means-prize system. It sucks and is garbage. The game is excellent in most ways but the collection aspect of it is a rotten vein running through its core without which it would be quite a bit better.

And then, to disagree with the anon preceding you: Mario 64 wasn't really like this; it put big macguffins (the stars) at the end of quests that made sense in themselves, and although the stars themselves were arbitrary and artificial, every quest had character and the unlocking of new quests happened quite frequently (and sometimes organically, as you tried out doing weird things in Peach's castle or whatever). Mario 64 does it right. (But then Sunshine came along and drew that vein of trash through itself again with its stupid blue coins and fruits for Yoshi and whatever other crap there was in it I forget.)

>> No.9377349

>>9376606
>>9376509
Island is shit but you're retarded. Every Mario game after YI was a traditional platformer again and even Yoshi sequels were less explory

>> No.9377354

>>9377319

Oh and the other one is SimCity, with that harsh Metropolis theme that plays possibly for almost all the time you spend building a city. That's another imbalance that always bothered me. Again, that soundtrack is great, but I wanted them to add like two or three alternate tracks that it'd switch over to just during the Metropolis section, since that one can go on for so long...

>> No.9377360
File: 2.58 MB, 1280x720, boring shit.webm [View same] [iqdb] [saucenao] [google]
9377360

>>9376449
Sorry this isn't platforming and this kind of shit makes up 70% the game

>> No.9377368

>>9377360
kek

>> No.9377371
File: 1.65 MB, 1280x720, die because of tutorial.webm [View same] [iqdb] [saucenao] [google]
9377371

>>9377360
>only way you can die is when the baby tutorials no one needs freeze the time

>> No.9377372

>>9377338
Makes a lot of sense. Exploration is the most fun thing for me. SMW feels like it rewards this more-- and by rewards I don't necessarily mean gives you a prize for it, I mean it's just interesting to dash around the levels and poke your head here and there just to see what you can find. The one and only thing I liked about YI is the lack of a time limit (when I got a Game Genie, literally the first code I ever looked up was disabling the timer in SMW), but the lack of a world map was a huge disappointment, even as a kid back in the day. SMW's map makes the world feel so alive. Hell, the way it changes and animates is almost better than any other game's map I can think of. YI devolving to just a checklist of levels is so plain and boring.

>> No.9377379
File: 2.53 MB, 1280x720, yoshi.webm [View same] [iqdb] [saucenao] [google]
9377379

For me it's Needlenose defying physics and dropping on top of you after shooting him and then respawning.

>> No.9377390

>>9377360
What shader tho?

>> No.9377394

YI is good, get over it schizo

>> No.9377418

>>9375741
Kek, this

>> No.9377425

>>9376350
>>9376491
>>9376509
>>9376579
>>9377326
>>9377338
>>9377372
>>9377379
>>9377371
>>9377360
>>9377418
Mental illness

>> No.9377438

>>9377425
true but mass replying is a mental illness too

>> No.9377476

>>9377315
>hey, anyone else notice that this game doesn't have much music?
>REEEEE you have never experience love and joy
meddies dude.

>> No.9377483

>>9377438
>true
How so? Do you even know what you're agreeing with?

>> No.9377506

>>9377371
This reminds me of Mega Man X5, though the tutorials are optional in YI so that's nice.

>> No.9377535

https://youtu.be/Yh8dHFuCm-M?t=26
This
https://youtu.be/anv1LZzX-Qw?t=108
and this make up for the game's limited soundtrack IMO.

>> No.9377554

>>9377535
Yeah out of all my complaints with Yoshi's Island, the music was never a problem for me.

>> No.9379862

>>9377360
NOOO delete this

>> No.9379927

I loved Yoshi's Island as a kid. Nobody cared that it "wasn't like SMW" or whatever back then. It was just another fun Mario game to play and each Mario game was always substantially different at that point.

Nowadays though it triggers me to play if I'm not getting everything. I can't stand that nagging feeling that I'm missing shit from a level.

>> No.9379965

>>9377360
Its like a zoom saw video recordings of a CRT and thought thats what they look like in real life

>> No.9379980

>>9377535
>this many posts in until someone posts the final boss
man I shit myself as a wee lad when I got there. Also the musc in that battle is glorious

>> No.9379989

>>9379927
It makes for a better challenge to collect it all in the first playthrough once you git gud and the levels themselves aren't so challenging anymore

>> No.9380247

>>9377315
Moshi moshi, basedu departamento?

>> No.9380273

>>9377379
We do a little trolling

>> No.9380317

>>9375658
Probably ran out of space, the game's fucking big. There was supposed to be a different level select as we learned from the leaks last year, but it was likely cut for the same reason.

>> No.9381081

>>9380317

I would willingly sacrifice all the Yoshi transformations for three more tunes. And if samples are 100% reused for the additional tunes, how much space do the arrangements really require? Drop the mole tank and maybe you get fifty new tunes, for all I know. (Probably not though.) They did it this way because varying music wasn't a high priority, not because it was impossible. If they cared about it they would have found a way to fit it in, as so many other SNES games had already done.

>> No.9381165

>>9379980
It's Kondo's finest piece, if you ask me.

>> No.9381316

>>9381165
Dunno if finest but definitely one of the most memorable and unique

>> No.9381408

>>9375954
This 100%. People to understand, there’s reason for all the calculated attacks on everything you enjoyed

>> No.9382646

>>9379927
Autie

>> No.9382690

>>9375954
why would that make me more easily influenced? for all you know i might double down on my shit, or not care at all since this is a chinese furniture forum

>> No.9383636

Mario games generally have a small amount of songs. Some try to hide it with gaymotif.

>> No.9383719

>>9383636
Koji Kondo said it's hard to do Mario music because there's a lot of pressure. I think his approach is that he focuses on a few strong jazzy songs just so it doesn't deviate too much from the original game.

>> No.9384793

>>9377326
I just don't want to aim eggs and hear crying babies. It's not my idea of fun.