[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 25 KB, 253x198, 1281311987272.jpg [View same] [iqdb] [saucenao] [google] [report]
936384 No.936384 [Reply] [Original] [archived.moe]

>name your character in lower-case letters
>every other character's name is in all caps

>> No.936406

>extremely large character sprite that moves extremely fast
>cryptic bullshit with no obvious solution other than flailing around and hoping for the best, talking to everyone thrice, or looking up a faq
>luck-based bullshit with extreme consequences for losing
>frame rate consistency issues
>slowdown, I hate intentional slowdown, if you think your game is too hard with too many enemies on screen, wouldn't it make more sense to, I don't fucking know, have less enemies?

>> No.936439
File: 201 KB, 576x432, 1306809563764.png [View same] [iqdb] [saucenao] [google] [report]

>have 99 potions
>can't carry one more potion
>but can still carry 99 elixirs

>> No.936459

River City Ransom, while being one of my favorite games, has some serious issues:
>Enemies that hit you as soon as you enter a new screen
>Getting killed in 3-4 hits, even though your Defense stat is maxed out (Usually, get punched once or twice, then the cpu throws you until you're dead)
>Severely damaging crates that chip off considerable HP just by slowly rolling into you

>> No.936463
File: 14 KB, 512x448, bossrush.png [View same] [iqdb] [saucenao] [google] [report]

>That Boss Rush at the end of the game where you have to fight every single boss all over again, ending with the last one.

>No checkpoint located at the boss arena when you die

>> No.936475

The Japanese version is harder.

>> No.936478
File: 118 KB, 502x494, red lantern burn.jpg [View same] [iqdb] [saucenao] [google] [report]

>quick time events

>When you miss you have to start a boss battle over or watch a long cutscene again


>> No.936490

Well fuck, that's just what I needed...

>> No.936493
File: 43 KB, 500x262, hooboy.jpg [View same] [iqdb] [saucenao] [google] [report]

>hi score table only takes three initials
>no confirmation
>can't delete letters
>doesn't tell which button selects
>time limit

>> No.936494

>name your character in lower-case letters
>every other character's name is in all caps

Pretty much anything like that pisses me off.

>only capital letters for you
>Everyone else uses proper formatting
>Always seems like everyone is shouting your name

It's just...

Make all the text upper case if you're only going to give the option for an upper case name.

>> No.936495
File: 178 KB, 576x432, feh_009861_000001_shot0002.png [View same] [iqdb] [saucenao] [google] [report]

>speed powerups in shmups that you lose when you die

>> No.936503

All of my hate.

>> No.936505


Agreed. Also:

>the entire game is about achieving score
>no battery backup for high scores

>> No.936506

>you look a the other hi scores

or they're all from the same person

>> No.936508
File: 54 KB, 696x481, 1373142299266.jpg [View same] [iqdb] [saucenao] [google] [report]

>put in AAA
>developers feel the need to shoehorn their name in

Fuck that. If I want my name to be AAA then it damn well better be that.

>> No.936525
File: 463 KB, 504x470, iu1362895084324.png [View same] [iqdb] [saucenao] [google] [report]

>unbreakable bouncing balls in shmups

>> No.936532

>dialog in RPG
>do what i want!
>do what i want!
>do what i want!

>> No.936543
File: 41 KB, 250x398, lora.jpg [View same] [iqdb] [saucenao] [google] [report]

But thou must!

>> No.936552
File: 221 KB, 254x135, Mask_Salesman_rage.gif [View same] [iqdb] [saucenao] [google] [report]

>Accidentally grabbing a powerup that's more like a powerdown
For extra fun
>Grabbing it in an area where you were saving the previous one for the boss/a certain section

>> No.936563


>> No.936564
File: 41 KB, 640x464, scooby playing pool.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.936572

>start playing, slow as fucking shit
>Pick powerup, so fast you cant control yourself

>> No.936573


>> No.936585

>Accidentally grabbing a powerup that's more like a powerdown
The fucking torch in the Ghost'n Goblin games. Especially when I pick it up while I have the shield in the first one, fuck that.

>> No.936598


I see another has been sucked into the black hole that is TV Tropes.

>> No.936606

>Character creator
>every option other than the default looks horrendous

>naming/creating anything before youve even started playing so you dont even know what youre naming

>really nice voice-acted cutscenes that aren't any more important than the rest of the game, then the other 95% of the game is just text and character portraits

>video games

>> No.936608

>unbeatable bosses you know you could beat easily if they didn't have infinite HP

The Lufia series did it right. I wish more games awarded you for beating those seemingly unbeatable bosses.

>> No.936657


>defeat powerful boss where you were supposed to lose
>get item
>the story doesn't change at all

At least the Gades Blade was useful. The Slayer Robe doesn't do shit.

>> No.936670
File: 106 KB, 550x500, erica yelling.jpg [View same] [iqdb] [saucenao] [google] [report]

>getting the throwing knife in Castlevania

>> No.936692

>Get High Score
>Name is Aaron Andrews Anderson.

Ha ha, very funny, MOM.

>> No.936725

Here's something for you:

>> No.936730

god fred looks pissed.

>> No.936735

fucking suikoden.

>> No.936746

I don't know why more developers didn't make it so that duplicate initials weren't displayed. Like, if five people named "TED" submitted their scores, only the TED with the highest score would be placed on the board so that other people would be listed as well instead of a long list of TEDs pushing everybody off.

I believe Williams did at least a few games like that. I know they're definitely the ones who let you put in a full fucking name if you got number one. So awesome.

>> No.936789


>boss rush
Pick one.

>> No.936813

Obviously you've never played Actraiser.

>> No.936834

>Anything other than A for jump
>Random slowdown just long enough to throw off your timing
>Sprite flicker when there's no visible reason

>> No.936898

Fireballs/projectiles that have weird, irregular paths that almost always miss their target.

Enemies that can't be hit by projectiles from your normal standing position.

Getting stuck on geometry or trees and shit.

Was playing World's Scariest Police Chases for PS1 yesterday, and the perps very clearly drive right through poles that stop you dead in your tracks.

Getting that powerful new item in a game and only really getting to use it a couple times before beating the game.

>> No.936925

Enemies that play by different rules to you.

Enemies passing through landscape (that aren't ghosts), or move too fast to dodge, basically anything that's unfair.

>> No.936929

You mean on the Dreamcast or the Xbox? A was the right-hand button on SNES and the furthest from your palm on the Genesis.

>> No.936932

NES maybe?

>> No.936943


No, because A is jump in all the Mario games, Adventure of Link, Mega Man, Contra, etc. so any game that deviates from that is almost impossible until you play it for an hour or two.

>> No.937415
File: 138 KB, 872x1045, 1330321530466.png [View same] [iqdb] [saucenao] [google] [report]


And then Nintendo trolled us all.

>> No.937418

> Frame rate slow down right before jumping gaps.


>> No.937451
File: 46 KB, 263x229, karlnov.jpg [View same] [iqdb] [saucenao] [google] [report]

>Jump off a ledge, have perfect midair control of your fall
>Step off a ledge, fall helplessly straight down

>> No.937547

It let you know that that machine is TED's bitch and you best step up your game if you want some of this

>> No.937709
File: 59 KB, 400x315, butthoumust.jpg [View same] [iqdb] [saucenao] [google] [report]

I haven't even heard of tvtropes.
I was referring to this

>> No.937761

>having to manage your health during all the goddamned boss fights
>if you were unlucky, you'll hardly have any during the last boss.

>> No.937828

>The Lufia series did it right. I wish more games awarded you for beating those seemingly unbeatable bosses.

>Lavos attacks in the Ocean Palace, much stronger than he is in the actual final battle
>everyone goes down instan-
>what's this hole? oh well, let's finish this game!
>oh so the right bit is the real one, sneaky
>what the fuck is this?
>Developer's Room?
>did I... mess up?

>> No.938013

You're still not telling us what controllers you're talking about. On some layouts A ain't the best. B is usually best for jumping on the Mega Drive, for instance leaving the easily accessable surrounding A and C for attacks and other moves.

>> No.938364
File: 20 KB, 256x224, Super_Mario_Land_GBC_ScreenShot4.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.938535
File: 262 KB, 256x240, dosthou.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.938575
File: 1.28 MB, 320x180, 1365032330270.gif [View same] [iqdb] [saucenao] [google] [report]

>that one powerup in your inventory you try to save for when you really need it that never gets used because you manage to beat the game without it

>> No.938580
File: 27 KB, 320x240, mm8wily1.gif [View same] [iqdb] [saucenao] [google] [report]

>voices in a terribly frustrating part of a game
>have to keep hearing those same voices every single time you die


>> No.938607

>>slowdown, I hate intentional slowdown, if you think your game is too hard with too many enemies on screen, wouldn't it make more sense to, I don't fucking know, have less enemies?

I've only ever seen this in ports of shmups, and always because there was slowdown on the arcade hardware.

>> No.938624


More amusing than gear grinding, but some arcade games will censor "dirty" words. A lot of Psikyo games will replace SEX with three smileys.

>> No.938626


It's really use if you just use Sniper Missile

>> No.938641


Almost every RPG I've ever played

>> No.938648
File: 174 KB, 250x351, Mega_Man_1_box_artwork.jpg [View same] [iqdb] [saucenao] [google] [report]


>jump off ledge your gravity is sorta light and manageable
>fall off ledge, you all of a sudden weigh 10,000 metric tons

>> No.938653

Seeing what games he is talking about, he probalby means NES. And he is right for that, A became the norm so it is annoying when some game uses B.

>> No.938694
File: 127 KB, 750x816, 1370242963553.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.938757

NES games where you have to press up on the D-Pad to jump. Shit drives me crazy.

>> No.938847
File: 335 KB, 500x364, 1372545858338.gif [View same] [iqdb] [saucenao] [google] [report]

>loot in room
>grab loot
>leave room
>loot respawns

>> No.938848

>the sequel uses the same engine, except that jumping distance has been shortened by four pixels
It literally kills me.

>> No.938909

What other games than Megaman do this?

>> No.938910

>Up+A is used for an attack or something
>Can not hold A then press up, has to be both at the same time

>> No.938958
File: 732 KB, 250x271, 987698098675.gif [View same] [iqdb] [saucenao] [google] [report]

>LV 7

>> No.938967

my thoughts exactly. no fucking way someone killed that dragon at level 7

>> No.938971
File: 559 KB, 400x160, frodo_plays_actraiser2.gif [View same] [iqdb] [saucenao] [google] [report]

>game has save option
>choose save
>here is your password!

>> No.938997

>character creator
>all you can do is change the color palette
>name your character
>everyone uses verbal gymnastics to avoid using your name

>> No.939026
File: 133 KB, 800x559, AlGoreFF7.jpg [View same] [iqdb] [saucenao] [google] [report]

>FF7 1st play through
>didn't get Clouds Ultimate weapon for whatever reason
>sure as hell didn't know dick enough about Gold Saucer to get OmniSlash
>beat Game, Sephiroth showdown
>select attack

I get that it's a preprogrammed sequence no matter what
but srsly..

>> No.941542
File: 675 B, 96x96, frame_perfect_jump.png [View same] [iqdb] [saucenao] [google] [report]

You know it.

>> No.941549
File: 29 KB, 256x363, Heroes_of_Might_and_Magic_IV_box.jpg [View same] [iqdb] [saucenao] [google] [report]

>The first mission of each campaign is by far the hardest
>You can't raise the difficulty between missions

>> No.941578

>Dungeon has two paths
>one path has x monsters then leads you to the next room
>other path has x monsters and also leads you to the next room

why pointlessly branch off

>> No.941595

>enemy's attack hitboxes are actually larger than their sprites
>enemies that punch you from off-screen just as the scrolling freezes
>shmups speed power-ups that make you 2fast4sanic
>pixel-perfect jumps
>falling platforms introduced. Unless you react quickly you fall down and die, despite being surprised by it.

>The Torch
Fuck that so hard.

>you need to press U+forward to walk up stairs or you walk straight of the platform and die
Why, CV: Bloodlines, why.

>> No.941601

And what's the problem? I was fucking amazed when I saw it.

>> No.941609
File: 137 KB, 640x960, leveldesign.jpg [View same] [iqdb] [saucenao] [google] [report]

that's one level worse than this

>> No.941619
File: 2.48 MB, 320x240, 1366818862394.gif [View same] [iqdb] [saucenao] [google] [report]

>kill enemies
>walk to the end of the room
>go back
>enemies already respawned

>> No.941627

That's just
physically painful to look at.

>> No.941629

>shmups speed power-ups that make you 2fast4sanic


>Pick powerup sequence in Gradius
>Sit at the screen for five full minutes, slowly realizing that every single powerup in Gradius is a useless piece of shit

>> No.941632
File: 282 KB, 283x320, 1336156945555.gif [View same] [iqdb] [saucenao] [google] [report]

why make minor re-toolings to a game when you can just take the Master System version, crop the screen, slap the sanic sticker on it and sell boatloads

>> No.941635

Looks like fake difficulty.

>> No.941639

>two paths
>one has goodies, the other leads ahead
>go on one
>find out this is the one that leads ahead
>well, time to go back and get the goodies
>can't go back

>> No.941660

and how does that help you jump and slide better? ive pretty much never been killed by an enemy on that part. It was usually the rightwardly advancing screen.

>> No.941663
File: 12 KB, 110x126, dad.jpg [View same] [iqdb] [saucenao] [google] [report]


You know those are bad guys because the artist made their eyes red.

>> No.941674

It's technically possible.
The secret is that, in the original Dragon Warrior, there is literally no enemy that is completely immune to sleep. Even the Dragonlord is not immune.
I saw a playthrough where the guy just completely blitzed the game as soon as he learned the spell, although it was tool assisted with extremely heavy luck manipulation.

>> No.941676

Is there any way to get those rings without dieing?

>> No.941729


>> No.941903

It has a 1/255 chance to work.

>> No.941928
File: 44 KB, 720x480, 1268002151718.jpg [View same] [iqdb] [saucenao] [google] [report]

Things like that always bugged me, because statistically, there just has to be someone whose initials really are AAA or SEX. I'd rather a million wiseguys pollute the rankings than have one innocent man unable to put his name on the scoreboard.

>> No.941941

My initials are FUX, and that was replaced on...A game I can't recall, with a frowny face.

>> No.941942

if I recall, that ending is when you go to lavos in the very beginning with new game + with just you and marle, I think

I may be wrong, it's been so long

>> No.941947

You're not, you can access that by beating superpowered Lavos or Lavos at the start of a NG+.

There's also an ending you get if you beat Lavos after Schala opens the sealed door, but before powering up the pendant (a ridiculously narrow window). How do you find shit like that?

>> No.941983
File: 86 KB, 843x469, lemmings.jpg [View same] [iqdb] [saucenao] [google] [report]

If I remember, you have to do it in this level

>> No.942171

I really hate fake choices, why the hell you put them if I have to answer yes anyway????

>> No.942205

Games other than fighting games that require pressing up to jump. Up! C'mon! I never get used to it and it's so awkward. It's especially stupid when the game doesn't use all the buttons on the controller or there are some functions that they could have just mapped to start or select.

>> No.942223

I can see those when it's a "select yes to advance" thing, where selecting "no" allows you to quit the conversation and go and do other things.

But ones where it just keeps repeating and doesn't let you advance until you select "yes" just eats.

>> No.942441
File: 93 KB, 184x192, 38416e3de555d274aa8afc62f1083268.png [View same] [iqdb] [saucenao] [google] [report]

>completely kick an enemy's ass beyond all recognition
>watch cutscene getting my ass wrecked afterwards

>> No.942453

>playing an rpg
>level up
>decide to wait to distribute stat points, play more
>game doesn't let you accumulate exp until after you level up
>all those wasted kills

>> No.942464

Probably mostly just to keep giving the impression that you are the character you control: the character is asked a question, so you are asked a question.

Even if after you make the "wrong" choice it's revealed to be a trick. It's much better if it's at least slightly branching.

>> No.942484
File: 240 KB, 720x480, 100247158301.jpg [View same] [iqdb] [saucenao] [google] [report]

> Street Fighter 2
> CPU Dhalsim noogies you for 75% of your life bar
> You try to noogie
> CPU breaks grapple after first tap

>> No.942496

>no indication of it being a boss battle you are not supposed to win

Oh boy would you believe the hell I went through in Final Fantasy 5 before getting the idea the ExDeath fight after Gilgamesh in his castle was NOT one of those boss battles? Gotta love lack of decent grind spots.

>> No.942516
File: 720 KB, 199x158, wilson.gif [View same] [iqdb] [saucenao] [google] [report]

>any area that makes you remove your gear and/or limits your strategies because herp derp plot such as YOU MUST USE YOUR OWN STRENGTH or THIS IS HOW WE DO BLOODSPORTS RACE TO GET THE SINGLE GOOD ITEM OVER THERE and then has the gall to pit you against a boss with mooks or just be a high level boss in general

Or worse for me...

>get attacked by two similar enemies
>kill one
>enemy B called for help
>spawns 1 or 2 more
>kill new spawn
>enemy called for help
>spawns 1/2 more
>enemy called for help

>> No.942608
File: 2.72 MB, 500x375, 1374290162258.gif [View same] [iqdb] [saucenao] [google] [report]

>Play an rpg or something
>Read a text-based conversation, without voice-overs
>a chracter named "????" talks off screen
>cant think of the right voice to use
>now i feel weird when character is revealed because i thought the wrong voice

>> No.942620


You imagine individual character voices?

Huh. I've always read them normally.

>> No.942830
File: 151 KB, 421x500, scared.png [View same] [iqdb] [saucenao] [google] [report]

>tfw I thought that was carnage dock ock from ps1 spider man

>> No.942853
File: 134 KB, 334x393, embarrassing.png [View same] [iqdb] [saucenao] [google] [report]

>implying weight affects acceleration

>> No.942860
File: 26 KB, 641x589, DevilMaySeeSomeShit.jpg [View same] [iqdb] [saucenao] [google] [report]


>carnage doc ock

Nightmare fuel

>> No.942868
File: 98 KB, 460x489, laughing_isaac_newtons.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.942870

It was such a bitch move ending the DS Chrono Trigger with one of those battles.

>> No.942879


>> No.942887 [DELETED] 


>> No.942959
File: 2.60 MB, 480x320, Oookay.gif [View same] [iqdb] [saucenao] [google] [report]

>When your hitbox is completely different from your sprite
>and/or when your enemy's hitbox is completely different from its sprite

>When you can't use that sword because you need 3 more points in STR
>sword gives +3 to STR

>> No.942981
File: 55 KB, 480x502, 1361584006571.jpg [View same] [iqdb] [saucenao] [google] [report]

>can't customize your appearance, or gender
>gives default name options for everyone but you

>> No.943012

I should really stop doing this in Pokémon games pre-Gen 5.

>> No.943016

the point is to make you realize you don't have a choice in life. I think it is a Shinto holdover

>> No.943035

>he doesn't use the default names.
You fucking pleb, I bet you name your MC after yourself and your support after your faggot casual friends, don't you?

>> No.943046

He's saying that the game doesn't give you a default name option.

>> No.943050

Defense only affects block chance, if memory serves.

RCR is NOT balanced. Not at all. If you want a real beat-em-up, SoR is two systems down. RCR is good stupid fun though

>> No.943059

I never beat Lemmings. Having to do crap like this with bridges explains to me perfectly why I decided to spend my time with less bullshit games

>> No.943085

Anon. Shut up.


Too many scapegoats. I hate it.

Let's just live our 80 years on this miserable planet without all this nitpicking, alright?

>> No.943091

>Tool assisted

>> No.943136

I don't know all about you two, but I imitate the character's voices out loud when I'm playing an RPG. It's lots of fun.

>> No.943139

he shut up like 3 days ago dude, no need to rekindle the fire. we were all done talking about it.

>> No.943142

>This guy doesn't know how you're supposed to play Xcom or Oregon trail

I bet you name the characters after your waifus too.

>> No.943153

> Unbalanced =/= real
I see where you would complain about the defense system, but in all honesty a little challenge isn't bad, even if it means unbalancing the game, definitely considering you need to do so to create difficulty and challenge.

>> No.943154


Fred/Frank Xavier?

>> No.943184

>Buying power ups.

I remember then time when I earned power ups by beating stages, nowadays it seems like every single fucking game has some kind of build-in grinding shit.

>> No.943238

>Get hit
>No invincibility frames
>Die because stuck in enemy

Happens in Mega Man X a lot, I've noticed. Though you do have invincibility frames, the minibosses are so big that Mega Man does his little "OOMPH" animation, and you don't have time to dash away before he does it again, pulling you towards the miniboss.

>> No.943251
File: 21 KB, 249x230, 1367795274298.jpg [View same] [iqdb] [saucenao] [google] [report]

>Power-up drops
>run to get it
>scripted sequence begins
>Power-up disappears because you had to watch some bullshit

I've cursed a few bosses out for this.

>> No.943283

Here's a scenario I'll use for two different complaints;
>Wandering through tunnel
>Path ahead splits in two directions

>Go left and continue on a ways
>Path is blocked
>Haha, you were supposed to go right and flick a switch to unblock the path, then head left
This sort of lame, uninspired puzzle makes dungeon crawling in old JRPGs really fucking tedious.

>Head left
>Tunnel collapses, rear path becomes impassable
>Some rare item was inevitably hidden on the right path
>Have the choice between continuing on or reloading your save
Fuck you.

If you speak english you read left to right, top to bottom. And, as you know, the secret to navigating a labyrinth is taking every left turn. Given a choice between exploring areas in two or more directions English speakers therefore tend to explore the left before the right.
Japanese people on the other hand read top to bottom, right to left and their level design is engineered with that in mind.
You eventually get used to this ideology, but come the fuck on.

>> No.943349

This is actually what I do every playthrough of every game the first time. Every instance. On purpose.

Then when I get to the next playthrough I use the hell out of the good stuff.

>> No.943429

Oh so much rage.

>> No.943515

That must've felt purely awesome.
I wish there was a memory removal button for specific games just so you could enjoy/hate the game over again.

>> No.943523
File: 587 KB, 1000x640, 1374897904311.jpg [View same] [iqdb] [saucenao] [google] [report]

>Bearded man comes up without voice or name
Head decides to fuck with me and replays the sound (Hiya! It's me, Imoen!)

Damn you BG...

>> No.943526

>Having more than one waifu.
Filthy casual, don't even speak to me, you don't deserve my words.

>> No.943553
File: 21 KB, 240x240, sad captain.png [View same] [iqdb] [saucenao] [google] [report]

>must play stupid minigame in order to get the best items/weapons/armor

>> No.943597

>Given a choice between exploring areas in two or more directions English speakers therefore tend to explore the left before the right.
That's very interesting to me, because part of theme park crowd flow (my line of work) revolves around the fact that people naturally go right when faced with two choices, often even when given a good reason to go left.

>> No.943637

I lol'd thinking about how you expect things to be laid out in some exact way and get mad when they aren't.

Both scenarios are more realistic than "good old lucky left" always working. (BTW, always taking the same turn, whether it's always left or always right, is the way to make it out of mazes...but that never takes into account real-time obstacles that can change your path permanently.)

Well I don't work in a theme park (lucky!) or a supermarket, but supermarkets are designed around the same premise: People walk in and go right.

BTW, when I went to the CA state fair earlier this month, the rides and games and some of the shopping areas were all on the right (presumably to get you to spend money) and the animals and shows were all on the left. Main food areas were closer to the middle (but of course there were food vendors throughout). I thought that was pretty smart of them.

>> No.943652

This is the worst. Games should never, ever do that.

>> No.943680

>Well I don't work in a theme park (lucky!)
It's pretty fun. I left a 60k job for it because I was tired of being bored.

>> No.943684

>minigame is more fun than campaign
>must beat entire campaign to unlock minigame

I'm looking at you, Resident Evil 4.

>> No.943694

To be honest, I prefer it when getting the best shit isn't based on your level in combat. Think about it, how many battles do you fight getting all the best gear in Final Fantasy X for example? Geosgaeno (for Onion Knight), everything in the Calm Lands and Belgimine's aeons (For Nirvana), and a bunch of weak monsters in various areas (for Masamune's boosters). And those fights are piss-easy to any player with any level of skill.

>> No.943713
File: 210 KB, 640x486, vlcsnap-2013-07-18-23h36m31s162.png [View same] [iqdb] [saucenao] [google] [report]

>game with a journal system
>doesn't let you add your own annotations
>can add notes to maps
>can't draw lines to keep the text away from the map

>> No.943720

>Be playing RPG
>find item the fully restores all HP and MP for everyone
>"Shit, better not use this till' a really hard boss
>get to really hard boss
>"Better not use it, this boss might have another form, or theres a harder boss"
>Continue liike this till' game is beaten, never use item

>> No.943747

>Every Pokemon

>> No.943756

As a rule, I almost never use items unless I'm capped on them and there's another one that's easy to pick up.

>only use potions when I have 99

>FF4 Edge
>never throwing swords

I'm sure I miss out on a million animations because of this.

>> No.943782

I only use things I can easily replace down the line. I'll throw weapons, but only if I can buy them somewhere. I'll use potions, but only if there's a town accessible to get them from.

> frequently use potions to keep health up during long dungeon trips
> suddenly the game decides to stop selling potions for whatever reason
> no more potions, only exponentially more expensive hi-potions or x-potions
> getting back to an older town is either an extreme pain in the ass, or completely impossible, due to the way the game is set up

>> No.944143

Maybe It's because I'm getting old and I'm a history student, but some old jrpg makes me angry because their story/geography really doesn't make sense.

Like in Suikoden 2, where the eastern border of the city State is protected by just a wooden fortress of mercenaries so the enemy can cross the border and reach the capital city in a matter of days. That's bullshit!

>> No.944383
File: 195 KB, 500x344, 1372038699305.png [View same] [iqdb] [saucenao] [google] [report]

>play normally, get to a decent level
>new member
>they're level 1

>> No.944396
File: 834 KB, 3072x2048, Spain.Santiago.de.Compostela.Rua.do.Vilar.Noche.jpg [View same] [iqdb] [saucenao] [google] [report]

>Burn through every single game like a pro.
>Decide to take it slowly for this one game
> it's a stats based game and everyone else is much higher than me.

>Be the warrior with boring ass attacks for a long while
>Decide to switch to mage with all his great spells
>I die in less than 20seconds and don't even get to use all my destructive spells.

>> No.944397


Shut up about what? Are you saying I'm saying TV Tropes is cancer or something?

I'm not. I got there quite frequently. I referred to it as a black hole because it's very easy to spend a lot of time there without realizing it and it can make you lose a lot of respect for fictional stories.


Maybe you should stop being so overzealous?

>> No.944427

god damn i hate this
Star Ocean 3 has to be the absolute worst at this

>> No.944429

And yet you should have. Even mentioning tvtropes in a conversation is undignified.

>> No.944437

Does it really matter when you're fighting much stronger enemies and can powerlevel them up to about the same level as the rest of your party in minutes? I always enjoy doing that.

You must really hate Dragon Quest Monsters.

>> No.944449

>have four initials

Welp, fuck you, every arcade game ever.

>> No.944486

>this is Ys

well, theres also the horrendous hit detection as well, but hey.

>> No.944515

Holy fuck. This happens to me all the time.

>> No.944746

TV Tropes has become cancer since the Slow Eddie takeover.

>> No.944793
File: 35 KB, 673x505, Rage2-(n1313975950028).gif [View same] [iqdb] [saucenao] [google] [report]


fucking Megaman Battle Network 2 has the main antagonist cloaked in shadow for 98% of the game. He has a scary mask and is much taller than any of the other characters.

Then in one of the final scenes it turns out he was just a kid with some kind of wack-ass platform shoes. I felt so betrayed.

>> No.944807

That is what children are for.

>> No.944831


>> No.944852
File: 4 KB, 291x248, negative man.png [View same] [iqdb] [saucenao] [google] [report]

>pokemon games put names in all caps
>don't put my name in caps
>gen 5 rolls around
>finally remember to do caps
>names aren't in caps anymore

>> No.944854


Arcades are dicks when your name is Andrew Scott Steavens

>> No.944906
File: 3 KB, 100x100, OutpostTwoAntagonistOnTheGameIcon.png [View same] [iqdb] [saucenao] [google] [report]

> The entire game is one giant timed mission
> It never tells you it's one giant timed mission
> You can never complete the last mission in time, because you were too slow earlier on.
Image related.
Also games like Harvest Moon, but at least in that case it's much more obvious and clearly stated that you're under time constraints.

> One of your party dies
> Combat ends
> Dead guy doesn't get XP
> Permanently under-leveled
> Will never again level-up at the same time as the others

Less annoying in games where characters have different level-up times anyways, but still fucking annoying.

>> No.944919
File: 67 KB, 524x856, Red is unimpressed.png [View same] [iqdb] [saucenao] [google] [report]

>Have difficult boss fight against some guy who then joins your party
>He doesn't even have a fraction of his power from the fight.

>> No.944940

>playing pokemon after gen 2
underage detected

>> No.944945
File: 16 KB, 325x425, Magus2.jpg [View same] [iqdb] [saucenao] [google] [report]

You rang?

>> No.944947

You knocked the fight clear out of them.

>> No.944951 [DELETED] 
File: 94 KB, 192x187, 1373818541525.png [View same] [iqdb] [saucenao] [google] [report]

>Play cool JRPG as a kid.
>Found rare item/name cannot being understand, non English native speaker.
>In battles, cannot use items. Die a lot of that because items. Outside battles, cannot use items. Don't sell those items.
>Inventory full of unusable items, so never using potions (and get used to "no usable item gamemode" until today... another story though).
>So, replay when understanding more Engrish.
>Items still being unusable. Still keeping them in inventory. Beat game again without using them.
>Play again game, when discovered the powers of the walktroughs. Items are rancid easter eggs/shitty alternative form of party members/raw material for weapons based on randomization, so you need to save and then reuse item once and again, forever until best you gest the non-shitty weapons.

>> No.944961

I understand that you're not a native speaker of English, but I still have no Goddamned idea what you're trying to tell us.

>> No.944963

At least there's a story explanation for that.

Lavos OM NOMS his power in the Ocean Temple

Not the greatest explanation, but at least it's SOMETHING.

>> No.944990 [DELETED] 
File: 94 KB, 192x187, 1373818541525.png [View same] [iqdb] [saucenao] [google] [report]

>Play cool JRPG as a kid.
>Found 'rare' item. Cannot guess it's use, non English native speaker.
>In battles, cannot use items, and die trying. Outside battles, cannot use items in any form. Don't sell those items anyway.
>Inventory full of unusable items, so no space for potion-like items (get used to "no usable item gamemode" until today... another story though).
>Replay game when having a bit more knowledge of Engrish.
>Try again every item in every character, every non-normal sprite from map, before and after events. "You cannot use this here!". Still keeping them in inventory. Beat game again without using them.
>Play game again, after discovering the powers of the walktroughs. Items are either: rancid easter eggs, shitty alternative form of party members, raw material for weapons, obtainable by randomization (so you need to save and then re-use the item once and again, forever until best you get the non-shitty weapon variety).
There, and sorry, still learning.

>> No.944996
File: 94 KB, 192x187, 1373818541525.png [View same] [iqdb] [saucenao] [google] [report]

>Play cool JRPG as a kid.
>Found 'rare' item. Cannot guess it's use, non English native speaker.
>In battles, cannot use items, and die trying. Outside battles, cannot use items in any form. Don't sell those items anyway.
>Inventory full of unusable items, so no space for potion-like items (get used to "no usable item gamemode" until today... another story though).
>Replay game when having a bit more knowledge of Engrish.
>Try again every item in every character, every non-normal sprite from map, before and after events. "You cannot use this here!". Still keeping them in inventory. Beat game again without using them.
>Play game again, after discovering the powers of the walktroughs. Items are either: rancid easter eggs, shitty alternative form of party members (usable only when lvling up at some XP points), raw material for weapons, obtainable by randomization (in a secret town, far enough any save point, chances of getting non shitty weapons really low).
There, and sorry, still learning.

>> No.945104

Yeah, during the rematch he's even limited to just the attacks he knows when he joins.

>> No.945134

They should really have contextual cutscenes, it's not like making two would be that much worse. I blame bad story writers making games into their shitty movies/novels.

>> No.945142

You think they'd just start fights like that with the enemy immediately casting some unblockable insta-death on everyone but a single party member, or better yet make it a fight where the enemy strips you of all items and equipment, or something. Maybe even do both, and use it as an excuse for one of the characters to discover a super form they didn't know that they had, and then just ream everything in the ass. Anything is better than just tricking people into wasting all of their items and shit.

>> No.945143

I'm surprised that new games don't have you type in all upper-case, but then use names in proper case contextually. Why can't a game remember the base unicode and just modify it as needed?

>> No.945157

It would only really make sense if you killed a demon that was using the character as a host, and then they joined you out of appreciation.

>> No.945219

My brother is JJJ, and Capcom games change that to JON.

No, my brother is not J. Jonah Jameson.

>> No.945861
File: 21 KB, 250x171, Secret_of_Mana_Box.jpg [View same] [iqdb] [saucenao] [google] [report]

>Weird slightly off center camera when walking
>Causes you to walk into every sneaking shit son of a bitch enemy


>> No.945862

Also, I don't know why I quoted someone there.

>> No.945863
File: 32 KB, 449x449, 1337428820790.jpg [View same] [iqdb] [saucenao] [google] [report]

>Trying to run away from stupid slime enemy
>Shitlicking Sprite gets stuck on a corner

>> No.945882

>playing with another
>they take 30 seconds to use an item, cast a spell, or just to check something in the menu everytime

>> No.945884


>> No.946178

We have spoiler tags on /vr/.

Use 'em! :)

>> No.946187

>terrible jump controls

looking at you Super Ghouls n Ghosts

>> No.946193

I fucking hate this, but at the same time I don't want them to be autoleveled either.

>> No.947624

>get prepared for a boss fight
>heal all my carracters and use ethers to refull the mp
>get my ass kicked and use up all my healing and mana potions
>was supposed to lose the battle

>> No.947637


2 or 3 levels behind is ideal.

>> No.947641
File: 30 KB, 429x455, 1334910137692.jpg [View same] [iqdb] [saucenao] [google] [report]

no saving in dungeons, only inns or overworld
Premapped button configurations with no option to alter them
requiring a shitload of "blocks" on a memory card
optical media in general
"equip-able magic" how do you equip knowledge like a weapon? Like pulling chunks of your brain out and replacing them with other brain chunks as your adventure requires

>> No.947642

What's wrong with the jump controls? It's just like Castlevania, where you need to look before you leap.

>> No.947645

>game has you use B to jump

>> No.947652

some friend and I like to get drunk and read the scripts in Trauma Center on wii outloud, melodramatically and hilarious

>> No.947657

I think he meant the jump arcs, how they are locked like castlevania

>> No.947670
File: 1.96 MB, 200x101, Multiple personality disorder.gif [View same] [iqdb] [saucenao] [google] [report]

>Boss has sleeping spell
>makes all your characters sleep
>literally rapes you in your sleep
>if you manage to wake up and still be alive he'll just put you to sleep again

I'm looking at you Dragon Warrior Monsters

>> No.947686

Some old NES titles had this. The Addams Family, for one.

You accidentally ran through an enemy? There goes 90% of your health bar!

>> No.947687

>Best weapon can only be obtained by not opening specific chests until a certain time.

Fuck you FFXII

>> No.947710
File: 166 KB, 1600x899, FUCKING LIARS.jpg [View same] [iqdb] [saucenao] [google] [report]

Old strategy guides that didn't have an editor who checked for accurate information.

>Balio and Sunder can be defeated at the first encounter. You'll need to spend a lot of extra time leveling, though!

BULLSHIT. They don't have HP values and cannot die. Used Gameshark for level 99 characters and max attributes on Teepo, Rei, and Ryu. Locked them down (one ran out of MP and could not attack, the other was perma-confused into attacking his partner) to fully prevent damage to my party. Left the game on Auto-Combat for two days. They. Did. Not. Fall.

>> No.947732
File: 23 KB, 300x300, flipping the table.jpg [View same] [iqdb] [saucenao] [google] [report]

>Save game
>Go to fight boss
>Ass handed to you
>Decide to go grindan
>"We can't turn back now!"

>> No.947771

Mundane enemies who can't be killed for plot reasons are one of the ugliest design choices in JRPGs' long and storied history of ugly design choices.

>> No.947774

lol i have that guide, thats funny...i've been meaning to pick my bof3 file back up.

>> No.947775

The last area of FF1.

>> No.947792

It's almost like they're in a race to make the most crappily designed game

>> No.947810
File: 33 KB, 400x300, lenus.jpg [View same] [iqdb] [saucenao] [google] [report]

>get into area
>see save point
>advance through plot
>boss fight
>lose because boss is OP as shit and low on potions/revives
>try to leave area to go to shop to get more potions/revives
>can't leave
>can't beat OP boss
>new game


>> No.947815

>Spend a long time leveling up
>One of my party members who I spent ages on defects to the other side

>> No.947820

I can only name two examples of when it was the main character. That doesn't get used often enough.

>> No.947823



Lenus was easy.

>> No.947848
File: 10 KB, 480x360, grandjewel.jpg [View same] [iqdb] [saucenao] [google] [report]

It isn't when you fight her for the first time without using guides.

Also, pic related. This fucker slapped my shit so many times.

>> No.947853


The Grand Jewel you just have to be really ready for. granted, I'm the kind of tit that fights 00parts over and over again to get 3 phantom shields at Lohan

>> No.947875
File: 85 KB, 1277x1006, 30.6k.jpg [View same] [iqdb] [saucenao] [google] [report]

Mah nigga

>> No.947881

I remember that in Tales ofSymphonia. Even when they tried to join again, I just told them to fuck off for the rest of the game.

>> No.947886


Wut? The Exit spell gets you out of there just fine...unless they changed it in the remakes.

>> No.947892

>fork in the path
>choose one
>leads to an event that forces you out of the area which you can't backtrack to

>> No.947936
File: 26 KB, 465x317, 222.jpg [View same] [iqdb] [saucenao] [google] [report]

>kill an enemy
>drops an item
>that kill triggers a cut scene
>can clearly see the item in the background
>cut scene ends
>item is gone

>> No.947982
File: 259 KB, 800x1024, Zelos.jpg [View same] [iqdb] [saucenao] [google] [report]


I'd been spoiled ahead of time so I already knew who was leaving. I also knew how to keep them in the party (it involves abusing the relationships system and sucking their digital cock at every possible opportunity before they ditch you), which I immediately set out to do.

It actually ended up biting me in the ass, because it turned out that as much as I liked the original character, I liked their "replacement" far better, which I'd had no way of knowing beforehand because all I had to go off of was the excessively flowery artwork.
It just turned out he was so much more emotive, had a more interesting backstory, and even had slight (very, very slight, but still apparent) differences in battle that made him easier for me to control. But by that point I'd already invested so much effort into the original character that it was actually physically impossible to skew the results back to change my mind. And you can only keep one.

The replacement's fuckoff speech was pretty epic, though. Strangely yet gloriously meta.
> "I can't believe you'd betray us!"
> "BULLSHIT. You never cared about me until just now! You were against me from DAY ONE. Well now it's time for payback, fucker!"

I'm sorry, Zelos.

I was a fool.

>> No.947991

>stone skin thorns aura lightning enchanted multishot

>> No.948018

>Die on boss
>Respawn with no powerups
>Still at boss, no way to get powerups

>> No.948056

Birds in platformers

I was totally okay with killing him. He wasn't my kind of fella.

>> No.948075
File: 13 KB, 480x650, 1368753903137.png [View same] [iqdb] [saucenao] [google] [report]

Ninja Gaiden 1 eagles, I'm looking at you. Most airborne enemies are dicks!!!

>> No.948128

>Megabomb item that kill everything on the screen when picked up
>One one, maybe two enemies on the screen at that time.

>> No.948131

thats kind of the point of power ups.
They reward you for not dying.
You arnt always meant to have them

>> No.948180

>Ninja Gaiden 1 eagles


>> No.948203

>grind until I can one-shot all regular enemies
>go to boss fight
>use up all potions and elixirs and what-the-fucks
>lose anyway
Seriously guys, give me a better indicator of when I'm supposed to stop grinding!

>> No.948257
File: 20 KB, 480x360, tienshinhan.jpg [View same] [iqdb] [saucenao] [google] [report]

>applying 12 buffs on each party member everytime you finish resting

>> No.948262

>Boss fight
>First attack is seal item
>No items may be use
>Scripted fight

>> No.948269

>The awesome weapon you are saving up is never practical to use so you don't use it.
> The weapon that you are saving up get's taken away from you mid or 3/4th through the game.
> format file/memory card. lose all your saves in all the games you had.
>Respawn enemies right behind you and you die, losing a lot of progress

>> No.948278

>When you die, you lose all your power-ups
>No checkpoint system, you respawn where you die
>You pretty much lost all of your lives almost at once due to lack of firepower

muh momentum

>> No.948296

>Red Faction 1
>Save all ammo for god guns
>Lose all guns half way through
>Have to recollect all guns
>Am willy nilly with ammo now
>difficulty curve spikes in endgame, have no good ammo left.

>> No.948298

That's actually incredibly considerate.
Why didn't any Japanese developers think of that?

>> No.948414


Ninja Gaiden III giant mechanical wasps or everything that flies in that game .

Related .


>> No.948829

IRL people can adjust how far they can go before they actually jump, but not to any big degree in mid-air.

Unrealistic VG jump mechanics are a lot more fun, though.

>> No.948837

Nice, these are the same. Posted within 30 minutes of each other too!

>> No.948846

Ha, I used to do that. Then first thing to do with the caster in the next battle is have them steal MP so you're all maxed out in every way.

>yfw the buffs expire
>here we go again

>> No.948854

>design goal
pick one

>> No.948867

WTF? how hard is it to add one more branching dialogue box? The no answer would have to affect the rest of the game at all.

>> No.948871

Games with overall time limits
I wanna enjoy the game, not do a forced speedrun
also hate those movies where the main character sees some crazy shit and no one believes him. I don't go to the movies to get stressed out, man.

>> No.948893
File: 130 KB, 498x279, barbatos.png [View same] [iqdb] [saucenao] [google] [report]


>> No.948897

Dat yoga

>> No.948898

Never play Atelier.

>> No.948901

the best one is when it rotates and blinks right next to you... then dissapears.

>> No.949143
File: 134 KB, 450x569, Rosa 1.jpg [View same] [iqdb] [saucenao] [google] [report]

I actually liked when FFIV did this. It helped that the character had crazy HP growth.

>> No.949557

Games with time limits are stressful, even when you have more than enough time to complete the game ar a decent pace it always feels like you should be rushing

>> No.949583

>CPU Guile is moving forward.
>Suddenly Sonic Boom

>> No.949664

all my rage and half my lolwuts

>> No.949669

...also Zangeif teleporting spinning pile driver.

>> No.949696

The only people that start at Lv1 are Peppita and Sophia, and both of them will catch up in levels very quickly.

Now, Phantasy Star 2 on the other hand...

>> No.949706

2 speed, laser, double missile, shield as available

>> No.950169
File: 51 KB, 302x496, 1373645102862.jpg [View same] [iqdb] [saucenao] [google] [report]

>spend a lot of time levelling character up and giving them good equipment/weapons
>that character dies
>takes levels and equips with him

>> No.950172

eww gross man im not wearing the dead guys armor

>> No.950259
File: 140 KB, 900x695, metroid rage.jpg [View same] [iqdb] [saucenao] [google] [report]

>samus moves to another room
>enemy comes behind her
>while frozen during screen transition, enemy continues to move and hits her
>you cannot dodge

>> No.950261
File: 251 KB, 450x509, bigpigstare.png [View same] [iqdb] [saucenao] [google] [report]


>Dying in 5-2/5-3 and losing the spinslash in Ninja Gaiden

>> No.950268

BTW, the comic this comes from is so awful it has to be seen to be believed.

>> No.950286


Is that it?

>> No.950287

What is Megaman X6 in Gate's Castle. Fuck that shit without using Ultimate Armor.

>> No.952137 [SPOILER] 
File: 10 KB, 345x292, Bog O Longston.jpg [View same] [iqdb] [saucenao] [google] [report]

>Unskippable cutscene starts when standing in a certain spot.
>Accidently stand in that spot during combat
>Continue taking damage while in cutscene
>Player dies during cutscene
>Cutscene ends
>Game autosaves after cutscene

>> No.952158
File: 91 KB, 905x867, MY ANGER IS OFF THE WALLS.jpg [View same] [iqdb] [saucenao] [google] [report]

>Press Jump button
>Character doesn't jump
>Character dies

>> No.953926
File: 3 KB, 100x100, nes game pak spoiler.png [View same] [iqdb] [saucenao] [google] [report]

>Shit that grinds your gears thread
I hate that I'm seeing the unfixed NES cart as a spoler image right now instead of this one.

>> No.953995

>shit that grinds your gears
>hundreds of replies
I heard retro games are hard and unforgiving.

>> No.954039

You didn't even read the thread.

>> No.954049
File: 388 KB, 1280x1929, Batman TLH 04 rzn-emp pg02.jpg [View same] [iqdb] [saucenao] [google] [report]


Francis Ulysses Xavier

>> No.954052


>power up stays in the cut scene
>you have to watch it fade out of existence

i dont remember the game but i hated having to watch my items slowly disappear while im frozen

>> No.954064
File: 502 KB, 866x492, arinoface.png [View same] [iqdb] [saucenao] [google] [report]

>Can't move while shooting
Pisses me off so much every single time. You're forced to jump all the way through the game.

One of the fakest ways to add difficulty I ever heard of.

>> No.954108

Maybe you're talking about pistols or something, so sure that's annoying. But some vehicles and weapons IRL require that you remain stationary while firing.

>> No.954178

Yeah, but most of the time they aren't even those weapons.

I could understand if if it was a turret or a bazooka, but still, this is videogames. All rules should be thrown outta the window.

>> No.954182
File: 10 KB, 240x250, 1249705557210.jpg [View same] [iqdb] [saucenao] [google] [report]

>"Did you understand everything I just said?"
>'No' selected by default

>> No.954573

Top Gear 2. If you win the races you can upgrade your car a lot better.
1st place-10.000
2nd place like 6.000 I think.

So if I am playing with GF and I win more races earlier on, I upgrade my car faster. The CPU upgrades to my level.
That feel when GF who comes in 2nd place cannot even compete with the other cars by like track 5.

>> No.954575
File: 41 KB, 375x387, Boohasseensomeshit.jpg [View same] [iqdb] [saucenao] [google] [report]

>playing a beat-em-up
>character is almost dead, needs to reach food item to restore my vitality
>suddenly, some goober comes behind my character and kills them

>> No.954583
File: 450 KB, 900x693, that fucking owl.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.955213

Games should default to whatever moves things along, but gray out the option for a few seconds to make sure the player doesn't miss anything important. That way if your eye sees an important keyword or something, you won't screw yourself.

>> No.955246

Or allow skipping through text with buttons other than the "select option" one. Some games do that, but not enough of them.

>> No.958432

>trying to figure out which button selects
>accidentally press the button that advances the time limit

>> No.958440

Also why does everyone crash land trying to get to Earth? Seriously.

>> No.958473

This reminds me of my hate of those people who put in a non-canon name...

>CURSE YOU, Dimitrius!

>> No.958485
File: 16 KB, 394x285, carl-spackler1.jpg [View same] [iqdb] [saucenao] [google] [report]

>Le Rage Face as punchline

What a shame. They almost had a decent comic there.

>> No.958501

>Bomberman II
>lose Detonator
>your lives are immediately depleted in rapid succession because enemies can move through walls
>enemies kill you before bombs even go off

>> No.958542

A study on supermarkets showed people want to enter on the right and keep the products to their right, walking counter-clockwise around the floor. Customers ignored little barriers and "wet floor" signs. Such was their desire to turn left.

I also recall, in Earthbound, a sign in a mazelike cave somewhere tells you you have a choice to turn right or left. I forget which way I went, but the next sign said "Did you know 70% of players choose to go right?" Probably based on Japanese stats. Or maybe just mild bullshit to make you think, as that game sometimes did. Anyone else remember this?

>> No.958543
File: 87 KB, 1280x720, 1345576399697.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm the kind of autist that will reset when shit like this happens. I know it's retarded as fuck but I can't stop myself from doing it.

>> No.958548
File: 1 KB, 256x224, Mega_Man_-_NES_-_Gutsman_Stage.png [View same] [iqdb] [saucenao] [google] [report]

>fall off ledge, you all of a sudden weigh 10,000 metric tons
>this part

>> No.958553

That's right at the beginning of Dungeon Man. There's a bunch of signs just like that one all the way through the dungeon that are very insightful. "Items that are easy to get to are usually disappointing." ...Brick Road

>> No.958582
File: 33 KB, 491x404, 1369622056465.jpg [View same] [iqdb] [saucenao] [google] [report]

>buy used FF3 cartridge
>last user's party:
>Locke is named Cloud
>Terra is named Tifa
>Celes is named Aeris
>Relm is named Sarah

>> No.958916
File: 185 KB, 800x600, wa3-5.jpg [View same] [iqdb] [saucenao] [google] [report]

>Equip an item to character
>limited number of equipment slots
>can't unequip, have to throw the item out
>there are a limited number of said item in the game

Fuck you.

>> No.958954


I assume your talking about the Zodiac Spear. and it's always available in the Henne Mines even if you mess up the chests..

also its arguable if it's the best weapon in the game...

also not /vr/

>> No.958975

after I started playing megaman more I found this part really easy. You just wait till the bottom part of the platform reaches the wire part. Then you can time it easily.

>> No.958996
File: 1.19 MB, 2048x1536, IMG_20130801_154325.jpg [View same] [iqdb] [saucenao] [google] [report]

every time

>> No.958998 [DELETED] 
File: 7 KB, 389x255, 1348368138659.png [View same] [iqdb] [saucenao] [google] [report]

I know it's not /vr/ but it plays like a /vr/ game.

>Play CoD:BO Zombies
>"I don't this level that well, better buy a gun in the first room"
>Get the shitty ass double barrel shot gun
>Use just the pistol "got to conserve ammo"
>Next room buy a nice ass sub machine gun
>Use that because fuck that shitty shot gun
>Next mystery box, and I never used the shitty shot gun once
>mfw I wasted 500 points on a weapon I didn't need

>> No.959026
File: 7 KB, 389x255, 1348368138659.png [View same] [iqdb] [saucenao] [google] [report]

I know it's not /vr/ but it plays like a /vr/ game.

>Play CoD:BO Zombies
>"I don't know this level that well, better buy a gun in the first room"
>Get the shitty ass double barrel shot gun
>Use just the pistol "got to conserve ammo"
>Next room buy a nice ass sub machine gun
>Use that because fuck that shitty shot gun
>Next room is the mystery box, and I never used the shitty shot gun once
>mfw I wasted 500 points on a weapon I didn't need

>> No.959085

>healing items
>can only buy one at a time
>takes like 10 seconds to buy one

All I want to do is load up on Lemonades in pokemon, but I cant.

>> No.959127

But potions are just worthless once you have 500+ hitpoints.

Reminds me of playing the Origins version of FF1 on "Hard" mode. You couldn't leave any town without 99 potions because using healing magic outside of battle was suicide.

>> No.959147

Rubber band AI refers to an artificial intelligence found in titles such as racing or sports titles that is designed to prevent players from getting too far ahead of computer-controlled opponents. When done well, such AIs can maintain a consistent level of challenge from the beginning of an event to the end. However, when done poorly, it becomes evident that the game is bending its own rules in the computer's favor, either by temporarily enhancing the CPU's abilities, inhibiting the abilities of the player's character(s), or both. As an example of how rubber band AI is designed, a complete description of the algorithm for such found in the Nintendo GameCube game Mario Kart: Double Dash!! is available in US Patent 7278913.

Although commonly associated with racing games such as the aforementioned Mario Kart series, similar AIs are also featured in both sports simulations and arcade titles. For example, in a football game, the opponent's quarterback may suddenly become un-blitzable when that team is behind by sixteen or more points. NBA Jam's rubber banding is notorious; if the AI team is behind, they will shove the player mercilessly and drive past them for unblockable dunks, while the player's own dunks and shots suddenly become noticeably less accurate.

Can we all agree that is bullshit?

>> No.959164

The most ridiculous is what I have come to call "Blitz bullshit", which is extremely apparent upon playing any version of NFL Blitz. If you are up, you will fumble and throw interceptions until you are losing. Only one time did I see the Blitz bullshit break, and it ended in a 100+ to 0 shutout against 4 human players.

>> No.959175


It's easy to see why devs do it. They're trying to make the game interesting for players of all skill levels and keep long games from being decided early on.

But it's not cool when exceptional play is punished and mediocre play is rewarded. Nobody wants to lose because the AI pulled some bullshit ability out of their ass, and I honestly don't want to win because I played poorly enough for the AI to let their guard down.

>> No.959313

all you are incorrectly assuming that giving the ai abilities that the player doesnt have is 'cheating'

the rules for a video game are what-ever the pgrogrammers wanted.

The computer doesnt play the same way a player does.
In mario kart the computer controlls 7 races while the player controls 1. The player has the ability to retry races, while the computer does not. The computer and player can both use boosting but the computer can't boost as well as a player can. Theres a lot more rule differences than a bit of rubberband ai

>> No.959324

>Read fantasy novel
>Imagine everything happening as an old 16 RPG

>> No.959328

Yep. I've lapped you faggots twice and then I'm somehow in 4th place again when I drive off the bridge by mistake? Go to hell.

>> No.959372

Nobody was even talking about that. No one cares if the AI plays by different rules if the rules are evident and consistent. The problem is when the AI petulantly changes the rules in the middle of the game because it's losing.

>> No.959393

I think all rubber-banders could take a few notes from shmups.

In shmups, it's called "ranking." When you're playing exceptionally well (different games may have different standards for what constitutes "exceptional", for example, in Gradius it's based on how many powerups you have) the game will step it up.

When done right, rubberbanding a.k.a. "ranking" can really make it feel like your computerized opponent is a living creature. In real life, a human opponent is more likely to play harder if she is losing.

I think mainly it's not bullshit when shmups do it, because it's a system that can be analyzed and manipulated just like any other part of the game's "meta." It isn't like the game is just arbitrarily saying "nuh uh, I had a shield!" like some kid on the playground.

>> No.959402
File: 164 KB, 510x311, mysterious voice.png [View same] [iqdb] [saucenao] [google] [report]

>See ???? talking
>Read it as a hushed genderless whisper
>Go back and retroactively give it a real voice once I know what the character looks like

Why do you make me do these mental gymnastics, RPG's?

Megaman X also has a really bad habit of calling old characters "MYSTERIOUS VOICE" when it's insultingly obvious who it is.

>> No.959407

>Game with a lot of playable characters in your party
>Only gives you the option to name the main character

Fuck you Shining Force

>> No.959408
File: 122 KB, 740x538, words_that_end_in_gry.png [View same] [iqdb] [saucenao] [google] [report]

At least you can justify wrongvoicing him because the game was being deliberately misleading. It's pic related, pretty much.

Your wrongvoicing can also be justified in-universe, by assuming his mask has a voice morpher.

>> No.959413

Sigma was drunk in X6. His voice may very well have been quite mysterious.

>> No.959438
File: 799 KB, 200x189, 1358765796560.gif [View same] [iqdb] [saucenao] [google] [report]

>Type AAA
>It spits out CPS
>leave the cabinet instead of entering something
>It spits out CAP automatically

>> No.959521

>buy used PSX memory card
>there's a Final Fantasy VII save file on it
>party is at Junon
>Cloud is named Stan
>Barret is named Chef
>Red XIII is named Sparky
>Tifa is named Wendy
>Aeris is named Kenny

>> No.959791

My sides entered orbit.

>> No.960594


Yours aren't the only ones, anon. Fuck that magnificent bastard...well played.

>> No.960604


Wait, wut? Explain, please.

>> No.962142
File: 110 KB, 400x400, 12146137.jpg [View same] [iqdb] [saucenao] [google] [report]

>Game lets you name main character, doesn't show you who they are/what they look like
>Name after self
>Character is opposite gender

>> No.962508

>"puzzles" that take no skill or logic
Looking at you, Hocus Pocus. Making me brute-force the right combination of four switches on every other level isn't a puzzle, it's just an attempt to screw me out of the completion time bonus.

>get a used box-set copy of Earthbound for Christmas in 1996
>there's a savegame in Deep Darkness
>Ness is named Faget
>Paula is named Slut
>can't remember the other two
Hooray for previous owners.

>> No.962520

It's because it's a port of the Master System version, on the Game Gear. Different resolutions, so the programmers didn't think about how the camera wouldn't keep the spikes in frame.

>> No.962523

>>got original FF for NES from GF whose brother had it.
>>game survives through housefire among other things
>>game is played for first time in probably over 15 years
>>Eat, Shit, And, Die are the char names

>> No.962526
File: 21 KB, 399x358, shantae-gbc1.jpg [View same] [iqdb] [saucenao] [google] [report]

>Huge sprites and Low resolution
>Enemies popping out of the ground/background when you're already right on top of them
>all these blind jumps

I love you so far Shantae, but you're pushing my buttons.

>> No.962559

The rings right there are actually more like a safety net. In the Master System version you'd see the spikes. Here it looks like pure dickery when it's actually intended to save the player from a fall.

>> No.962560
File: 44 KB, 642x576, ffl2meat.jpg [View same] [iqdb] [saucenao] [google] [report]

>Give your monster a male name
>Turns out most of the good transformations are "female," fairies and medusas and the like

>> No.962572

>Whenever you get hit the character sprite physically moves back a space.

>> No.962591

>get a power-up
>doesnt know how long it lasts
>get killed the moment it ends

Either this or I just end up wasting half of the duration because Im afraid its gonna end every second.

>> No.962610

I love the indicators devs think up to tell you these things. Like the way the Starman music ends a full second before the actual invulnerability does.

>> No.962649

>Delicious bait rings meant to keep you away

You know what would work better than rings?


>> No.962686

no my friend that would be suikoden

>> No.962696

It's not -always- bad.

>New character joins at level 1.
>Give them equipment that boosts their stats.
>Level-up bonuses to HP & MP are stat-based, so the charter ends up with a larger pool than the rest of the party.
>Original party members get phased out as the new recruits outshine them. Fuck.

>> No.963538

Which game is this?

>> No.963575

At a blisteringly low percentage chance. It would probably be more productive to start the game over for it.

>> No.963680

Not him, but FFVI would be a decent example.

Fuckin' espers man.

>> No.963687

Oh, thanks.
I've been meaning to play that for awhile.

>> No.963697

The RNG is actually very easy to manipulate and there is a 100% way to get the spear as often as you want. It involves doing weird stuff like hitting your own party members an exact number of times with the right weapons.

>> No.963959

Nah, you don't understand. If someone falls over that row of rings while they have no rings, it saves their life. But only for a moment until they can get back onto the platform.

>> No.963974

Most people are not aware of RNG fuckery.

>> No.964016

Playing an adventure game.
Use a one time use item to solve a puzzle.
Said item does not 'disappear' after use.
Inventory screen is a clutter of useless crap.

>> No.964026

Yeah, but if you put visible spikes where those rings are, players would avoid them instead of being tempted to get them.

>> No.964032
File: 13 KB, 250x300, 1365764760759.jpg [View same] [iqdb] [saucenao] [google] [report]

>getting a knife in castlevania when you have a good weapon in III
>before the boss

>> No.964047

Is this shopped, or does that actually happen?

>> No.964346

You still don't get it. The master system has a bigger viewable area. It wasn't designed to be a trick, it's an unfortunate side effect of being ported to Game Gear.

The rings as they are are there as a safety net because you can miss that platform pretty easily due to the vertical springs. It's not about tempting the player, it's about saving their life when they inevitably miss the platform.

>> No.964389

If they didn't want the player dying there under any circumstances, they could have not put those spikes there.

>> No.964412

What makes you think they don't want players dying under any circumstances?

The rings are gone once you grab them. It's a one-time save. Not a forever platform.

>> No.964471
File: 982 KB, 320x287, Pooh Casts Goner.gif [View same] [iqdb] [saucenao] [google] [report]

>Cannot drop old puzzle items
>Cannot sell old puzzle items
>Limited inventory space

>> No.964735

Do you think they didn't consider the enticement those rings would potentially represent?

>> No.964782

That's good old-school game design. Turning a power-up into a power-down, and stretching the variety in gameplay just a little bit.

>> No.964804
File: 54 KB, 317x233, 1355557600946.jpg [View same] [iqdb] [saucenao] [google] [report]

>sections where you have to press the A button really fast to do something inane

>> No.964820

I don't know if it was like this in the NES version, but in FF Origins on "Hard" difficulty for FFI all spells cost 1 mana and you got a certain amount of mana for every tier of spell.

You basically couldn't use higher tier spells on stuff that wasn't a boss because you had very few casts so if you wanted to heal and weren't close to a town your only real option was using a potion that that healed 20 hp.

This is why White Mages were completely not viable.

>> No.964915

That is how I played through FF on NES, yes.

>> No.965250

For fuck's sake man. In the Master System version, you'd see the fucking spikes directly underneath the rings. Enticement wasn't the goal.

Unless you're trying to argue some kind of "if there's a ring you should be able to grab it with no consequences no matter where it is" angle. But really it sounds like you aren't grasping this "Master System" concept of a "bigger screen = you can see the fucking spikes"

>> No.965304

Regardless, it's...very strange to put rings directly above a spike pit.

>> No.965345
File: 126 KB, 704x801, 1357627365813.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.965374

He only wanted an out. You gave him one.

>> No.965404

It's not a typical Sonic mechanic, I will grant you that.

Things like Master System and Game Gear had some more primitive methods to them whereas something like Sega Genesis would just have a crumbling cliff there or something. I think they had those in later Sonic GG games, but this one is still only Sonic 2 and they hadn't really stretched their legs yet.

>> No.965407

lazy port, see

>> No.965487

Text adventures with counter intuitive parsers.

>look box
I don't understand look
>examine box
I don't understand examine
I don't understand help
>fuck this shit
You stick your penis in the shit. You catch an STD and die a painful death. GAME OVER.


>> No.965520
File: 981 KB, 160x160, are you.gif [View same] [iqdb] [saucenao] [google] [report]

>weapon / armor durability
>there is no possible way to repair them, and you need to buy new ones when they start getting weak

>> No.965529
File: 46 KB, 551x518, 1356095063722.jpg [View same] [iqdb] [saucenao] [google] [report]

>little invincible / hard to hit enemy can steal your stuff
>it just barely touches you and takes your super cool shit
>it beelines for it's lair because then you can't get it back again

>> No.965531

>enemy steals awesome shit
>you can get it back if you kill him
>he dodges your attack and flees with 1% HP left

>> No.965535

>to equip a new weapon you need to open inventory
>opening inventory doesnt pause the game

And for extra insult to injury

>enemy makes a noise that is very clearly mocking you as it gets away

>> No.966963

Yeah I do that too.

>Pokemon received via in-game trade
>curse those damn nicknames

>> No.966984

>Die in gradius
>Slow as shit
>Die seconds afterwards because I cant dodge anything

>> No.967001

It wasnt mana, but that was in the NES one as well. Except it was worse because the intelligence stat was bugged.

>> No.967069
File: 51 KB, 480x320, The nightmares of every british gamer..jpg [View same] [iqdb] [saucenao] [google] [report]

Everything about this game.
I honestly don't know why my friends liked it.

>> No.967078


>> No.967428

>ice physics that not only make the ground slippery but somehow fuck up your jumps

How does this even work?

>> No.967678

fucking mario

>> No.967705

>Priot to current RPG names are all caps
>Assume RPG I'm about to play also does all caps for names
>input ANON
>Every NPC has normal names like 'Laura' or something
>NPC's address me as 'Can you help me ANON?'
>Feel like an obnoxious faggot the rest of the game

>> No.967713

Jumps in Mario stop you from sliding, so just do a small jump.

>> No.967738

>swamp tiles that halve your jump height
>also infect any highjump pads touching them

>> No.967745
File: 52 KB, 475x288, 3SonicPastas.jpg [View same] [iqdb] [saucenao] [google] [report]

>when moving right, your character sprite sits 2/3 towards the right of the screen

Very present in mediocre 90s platformers. I'm looking at you, Plok.

>> No.967778
File: 150 KB, 507x239, lllllllllllllll.png [View same] [iqdb] [saucenao] [google] [report]

oh when it starts to blink and vanish

>> No.968405

>> The entire game is one giant timed mission
>> It never tells you it's one giant timed mission
What RPGs do this?
What games in general do this?

>> No.968414

Fallout did it, if I remember right, but they did hint at it.

>> No.968417

meant to reply to >>968405

>> No.968452

Several of the Quest for Glory games did it. I think Black Cauldron did too but I'm not 100% sure there. Also vaguely FF9 did it if you wanted Excalibur 2.

>> No.968490

>Not playing for so long that you break the timer and get Ex2 anyway.

>> No.969845

that one zelda game with the moon

>> No.970068


Not the entire game, but if you want 100% 'good' endings for your party members, one of your guys requires that you stay on the trail of his quarry, which requires some quick work.

>> No.970069


And fuck me for forgetting to even mention the game: Clive from Suikoden 2.

>> No.970184
File: 6 KB, 194x160, 1349564459509.png [View same] [iqdb] [saucenao] [google] [report]

>Playing Hexen
>Get to Guardians of Ice segment
>Solve all the puzzles I can at the moment and need to teleport out
>For the life of me can not find any way out
>Discover after hours of wandering around it was one of the four pillars that would instantly kill you if you walked over it with the only hint being a cross pointing at it.

I felt like such a dumbass.

>> No.970270
File: 66 KB, 500x500, tumblr_m7wy4aRRMK1r1ya3yo1_500.png [View same] [iqdb] [saucenao] [google] [report]

this just happen to me

>> No.970284

you know if this happens to me i just start a new game especially if it is early on

>> No.970309

Hexen can be a little cryptic, don't beat yourself up. I remember somewhere toward the beginning of the game there were 6 switches you had to find to enter the next hub area and i couldn't fund the last one for the life of me. It ended being obscured off a main path.

>> No.970367

That happened to me in the first Kingdom Hearts. I was just winging it the entire game, then I saved before I fought Riku and my fate was sealed.

>> No.970591

That bastard kicked my 8 year old ass so hard. came back 10 years later, same save, nothing changed about equipment or preparation. I beat the mother fucker like he owed me money.

>> No.970779

This is when cheating would be legitimate. Fuck dead ends.

>> No.971125

Why not just make two saves? One that is at the start of every new level (save 1), and one for progress through that area (save 2). That way when you get stuck on a boss you just load up save 1 and go back and grind or stock up. After you beat the boss you save over your save 1. Save 2 lets you progress through a level with out fear of potentially loosing hours of progress.

>> No.971853

That just means you have to stop at every candle. The game is slow is enough as it is.

>> No.972778


You're wrong about the Japanese language being right to left, and you make a lot of assumptions about how things "should" be designed. 1/10, would not explore labyrinth with you.

>> No.972852


I know that feel bro. I had the same problem with Earthbound; My pack was constantly full and I never needed ANY of the items I had.

>> No.972868

I wasn't that smart at 11.

>> No.972882
File: 32 KB, 493x402, eddie murphey is eddie murphey.jpg [View same] [iqdb] [saucenao] [google] [report]

>grind to get that awesome new weapon at the latest town
>"aw yeah, now it's time to tackle the dungeon!"
>go in to dungeon
>"Ooh, a chest."
>It's the weapon

>> No.972917


Shit like that makes me throw the controller on the floor and storm off

Fuck those enemies.

>> No.972985

Oh. As soon as games moved away from the one save per profile/cart I took advantage of that like crazy. ps1 memory card with 16 blocks=8 games worth of memory.

>> No.973027
File: 9 KB, 190x190, 1375761087347.jpg [View same] [iqdb] [saucenao] [google] [report]

>16 blocks
Your memory is a bit hazy.

>> No.973039

Speaking of blocks
>game takes up a shit load of blocks

Fucking Theme Park.

>game can't over-right old saves and keeps making new ones so you have to delete manually

Fucking Abe

>> No.973073

Wasn't this unbeatable or something?

>> No.973081

Super Deformed sprites.

I just hate them.

I can live with them when they 'bulk up' for battles, since then it means they're just icons on the map, but when they're battling normally proportioned enemies and they're still squat...It has to be a good game to get me looking past that.

>> No.973085
File: 10 KB, 320x224, MD_Phantasy_Star_4.png [View same] [iqdb] [saucenao] [google] [report]

Forgot my image.

If Phantasy Star can do it, why can't much more graphically intensive games like Final Fantasy?

>> No.973114

Was it 15 blocks? I forget how much space that 1mb came out to. After I burned through my first card I bought a dex drive

>> No.973331


>> No.973362

Random Encounters. That is all.

>> No.973442

>All games that allow for name input have a varied amount of characters you can enter. Some have a limit of 5, some have a limit of 20.

>Making the character walk at a snails pace.

>Not releasing the sequal to a game in the us, or ONLY release the sequal to a game in the us.

>Terrible translation for good games

Seriously, its a big, popular game yet you can't spellcheck?

>> No.973450

Random encounters where you can sometimes walk several kilometers without fighting, and sometimes you cant even take 2 steps.

>> No.973459

Games where the random encounter rate is ungodly high.

Phantasy Star III would have been a much better game if they had made the random encouter rate a little more forgiving.

>> No.973475

>Your character has a combination of three strikes when attacking.
>Enemies get knocked back after one hit rendering the second two strikes pointless.

>> No.973486

Gams where you have attacks that strike more than once. And if an enemie dies before the attack is finished than the attack doesn't pick up on where it left off on another enemy, it just stops.

>> No.973501

>Learn the most powerful spell in the game
>Don't have enough MP to cast it

>Learn the ultimate combo
>The only enemy worth using it on is the final boss since all others die halfway through

>New Game+ doesn't let you keep items

>> No.973502
File: 57 KB, 392x498, 1374365403331.jpg [View same] [iqdb] [saucenao] [google] [report]

>Japanese developer releases game
>Game sells poorly in Japan
>Game sells extremely well everywhere else
>Developer decides to release a sequel
>But only in Japan

>> No.973684

>Good gundam games are only released in japan.
>The rest of the world is stuck with dynasty warriors gundam

I know gundam does not sell that well outside of japan but come on.

At least release the games with translated text. Keep the voices un translated. Most gundam fans are dub hating fags anyway.

>> No.973775
File: 375 KB, 639x359, erased.png [View same] [iqdb] [saucenao] [google] [report]

>first game has your magic switch targets automatically if target dies before magic is used, OR if it's a sort of magic where it hits multiple enemies, the 'focus' point switches and it spreads from there
>second game onward does not do this, if your target dies before the magic is casted, the magic fails and does nothing and still wastes MP

>> No.973802

It's not that bad if you can actually see the encounter coming (which basically never happens in games within /vr/'s timeframe). Wizardry 8 does it well, but that's 2001.

>> No.973803

>endless stream of enemies

You ever play a game called Brogue? It's a roguelike, see, my personal favorite. I have exactly one problem with it: pink fucking jellies. Those fucking bastards split whenever you hit them, so it's really fucking time-consuming to take them down and I engage my rage whenever one attacks me. Seriously, fuck that shit. Summoning enemies is a fucking RETARDED mechanic that should have never come into existence. Fuck any developer that EVER thought that was a good idea. FUCK 'EM.

>> No.973816

Who's Slow Eddie?

>> No.973826

>the only clue towards where you go next is half-way stated by some random guy in a random town
God DAMMIT Phantasy Star! You give us an item that can open SEVERAL doors, then give us several objectives, only one of which can be completed just after you GET that item, and you don't tell us which!

>> No.973837
File: 315 KB, 513x450, 1340282954401.png [View same] [iqdb] [saucenao] [google] [report]

>power-up or extremely rare item drops
>enemy appears out of nowhere and knocks you over
>item disappears by the time you get up

>> No.973857
File: 118 KB, 1583x776, spoilers.png [View same] [iqdb] [saucenao] [google] [report]


I'm seeing both.

>> No.973862


>weight affecting acceleration

>> No.973869

>> 2013, emulator has no throttle...have to endure retro loading times.

>> No.973874
File: 34 KB, 300x300, the laughter hurts.png [View same] [iqdb] [saucenao] [google] [report]


>> No.974162

i almost NEVER fucking managed to get my initials in, and typically ran out of time

>> No.974170

>all pumped up for a final boss fight
>final boss fight is a puzzle or just a normal task or basically not a boss fight
>or else it takes away all your normal weapons and gives you some new thing

>> No.974178

>character creator gives you dozens of options to customize your character's hair, skin, facial features
>you immediately get armor that covers it all

>> No.974184

shit i love that.. it's my one real gaming talent. i can button spam faster than anyone, put my hand into full vibrate mode

>> No.974191

IIRC you still have to make the choice to talk to kratos by rejecting the previous 3 doorknocks, so you could have changed your mind

>> No.974218


Yeah, shit, I forgot to account for the fact that the guy posted what the spoiler image should be in the first place, but I see both in other cases anyway.

>> No.974307

The wost is when you customize the shit out of a character, an 80% of the game is spent looking at the characters back.

Or you get some equipment with some awesome stats, but it looks like crap. I want to save the world, but I gotta look fly to do it.

This happens more often in newer games (oblivion) but it bothers me none the less

>> No.974339

level ups without any points to distribute

if there is no descion making involved in how my character is developed its a gimmick

>> No.974669

Does that count pokemon EV values?

Does that include job classes that favor one stat and influence character growth based on jobs.

>> No.976313

im an idiot who is also petty argent

>> No.976334

lufia one too

>> No.976338

never played pokemon past the first game

Even if theres a job only has 2 good stats for it in the game at least theres some choices about which of the 2 to scale. Do I get more strength to do damage or more stamina so I can take more hits.

Even minimal descion making is better than having no descion making at all.

Might as well get rid of level ups altogeather if theres no depth to them

>> No.976346

that battle system kinda sucked too
i still liked it though

>> No.976774

Agreed. Battle was too basic, and elemental attacks didn't seem to follow any set alignment. (IIRC ice and fire didn't seem to hurt each other any more than other spells, fire hurt fire, etc.) Weird. But the game overall was very fun to me.

>> No.976882
File: 83 KB, 250x236, Babby.png [View same] [iqdb] [saucenao] [google] [report]

>It's like with the video games
>Not with the video games and such

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.