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/vr/ - Retro Games


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File: 551 KB, 1013x458, sve.png [View same] [iqdb] [saucenao] [google]
9241319 No.9241319 [Reply] [Original]

Remember when consoles could blow PC games out of the water?

>> No.9241327

>>9241319
Yeah, that was in 1995, and it lasted until 1996 once GPUs became a norm.

>> No.9241332

>>9241319
They still do, nobody makes high end pc games.

>> No.9241336

Now which game had more mechanics, larger levels, and gameplay variety

>> No.9241341

>>9241319
Consoles were on CRT and with a low resolution, and games were developed for -that- hardware rather than the multitude of hardware available for PC.

>> No.9241356 [DELETED] 
File: 149 KB, 1400x1050, raiden.jpg [View same] [iqdb] [saucenao] [google]
9241356

>>9241336
Doesn't matter if it looks like dogshit with art made by professional programmers and it is so bad no fan patch can fix this for decades.

The disgusting art style is one of the reasons why Deus ex is just a meme for PC nerds and MGS2 is also a meme but le good

>> No.9241369

>>9241341
PC developers were just a bunch of hacks who looked for the cheapest available solution for graphics. They used photo textures for example with horrendous compression for their spiky models and believed that some technology will fix everything.

>> No.9241373

>>9241319
Isn't the left model from a tech demo that renders just the character and nothing else?

>> No.9241374

>>9241319
Yes, I remember the NES.

>> No.9241379

>>9241319
Ok now show her in-game model instead of the special use-case high end model. I mean it still looks better than any Deus Ex NPC but at least be a little more honest with your shitpost comparison pic.

>> No.9241382
File: 27 KB, 465x430, faceapp-MGS1-Solid-Snake.jpg [View same] [iqdb] [saucenao] [google]
9241382

>>9241356
Disgusting art style makes MGS2 good? alright

>> No.9241386

>>9241382
If you're ESL try to be coherent. Realize native speakers read posts like a conversation, not like an entry in google translator.

>> No.9241393
File: 107 KB, 736x436, 1658524073737222.jpg [View same] [iqdb] [saucenao] [google]
9241393

Reminder that Doom came out in 1993. Wolfenstein 3D came out 1992. Wing Commander came out in 1990.

>> No.9241408

When new gens came out consoles would get specialty hardware but then new hardware for PC would come out shortly after that made better use of it. And even then, consoles were always lower resolution and tended to be simpler games with smaller maps and such. Games like Thief had pretty poor graphics but made up for it with how massive and detailed their maps were, which required scaling back the graphics.

You can also look at games like Deus Ex and Half Life that were ported to the gen after they came out that still couldn't run them completely.

>> No.9241437

>>9241356
Please become fluent in English before posting on predominantly English speaking forums

>> No.9241442

What has always made PC games more impressive is being able to utilize more processing power and memory. Deus Ex is a great example, because while the PS2 version had improved textures, the AI and levels had to be significantly dumbed down.

>> No.9241476

>>9241341
OP's pic was for VGA capable devices with 480p

>> No.9241539

>>9241373
it's shenmue
>so yes

>> No.9241553

>>9241319
a team of elite vfx artists is going to make a jack of all trades programmers look like shit no matter the platform.

>> No.9241570

>>9241539
https://shenmue.neoseeker.com/wiki/Passport
https://www.youtube.com/watch?v=-QKCW4EhI0c
It's from this disc, specifically. I guess it actually does render a little bit of a 3D environment behind them.
I don't think any of these high-res models appear in the game itself, but I could be wrong.

>> No.9241584

>pick the dated PC game of its time and the prettiest console game of its time and make a backwards assertion with it
>get 20+ replies somehow
What a retro discussion honestly

>> No.9241618

>>9241442
Not to mention the Password Login system was removed from the PS2 port.

>> No.9241626

>>9241382
fat hands of an angry pc nerd typed this

>> No.9241693

>>9241319
Remember when PS2 couldn't run Deus Ex without shitting itself?

>> No.9241697

>>9241570
They don't.

>> No.9241721
File: 137 KB, 1280x480, steamworkshop_webupload_previewfile_185990038_preview.jpg [View same] [iqdb] [saucenao] [google]
9241721

>>9241693
Haha, yeah me neither

>> No.9241731

>>9241442
>dumbed down.
The levels are more complex on the ps2 you tard just sectioned by loading zones.

>> No.9241742
File: 428 KB, 819x439, Deus Ex PC vs PS2.png [View same] [iqdb] [saucenao] [google]
9241742

>>9241731
>tiny cut down levels
>more complex
Pick one.

>> No.9241743

>>9241721
Now post the video where it shows left running at 15fps with heavily downsized areas and loading times out of the ass

>> No.9241754

>>9241319
Remember when OP was a disingenuous fuck? Okay. Load a whole Deus Ex level, no cuts, same texture quality, on a Dreamcast, at Voodoo 3 framerates at least. I'll wait. I'll fucking wait.

You're playing a fucking demo that's 99% face detail.

>> No.9241760

>>9241742
>soul vs soulless

>> No.9241767

>>9241442
>improved textures
Not even. Maybe the faces were rejiggered but out went detail texturing (cracks and bumps loaded in close to walls) and environment texture quality took a nosedive. PS2's memory was a major achilles heel and took the best of the best devs to get anything but soup surfaces on it.

>> No.9241772

>>9241767
The faces look and animate worse. The PC version had those funny teeth animations but it looks better than the nutcracker puppet mouths in the PS2 port.

>> No.9241785

Why is anyone using Deus Ex to compare graphics, the game is amazing but graphically it was one of the most primitive games at the time. It's not a feat of optimization or engineering or artistic design in either of its renditions.

>> No.9241792

>>9241721
Buzz, your HUD. Woof.

>> No.9241794

>>9241742
Did they not understand how Anna Navarre's eye works?

>> No.9241806

>>9241721
What is the difference? Both images are ugly as sin but the left image shows the artist's work with lighting and placement of objects and the right one is straight from AutoCAD

>> No.9241820
File: 2.15 MB, 640x480, Deus Ex PS2.webm [View same] [iqdb] [saucenao] [google]
9241820

>>9241794
The modeling and animation on PS2 could best be described as "cursed"

>> No.9241868

>>9241319
>$70 million game development
vs
>$5 million game development using an engine from 1998 which still has larger environments, better lighting, better framerate, better ai, etc

I really don't get consolefags. It's like they purposely defend the hard way for no reason.

>> No.9241960

PC were already making procedural world in the 2000s and Softbody was a thing since 2005

>> No.9242173

specialized cards specifically built for the system in which all hardware was always the same so devs could push the whole system as much as they could and reasonably expect it to perfect the same on any console.

PCs had other parts that all had to be put together by a user or retailer, so you had to make graphics that could at least run well on what was like 2 years old at least. unless the whole point of the game was to push gamers to buy better hardware (like Crysis).

>> No.9242186

>>9241319
You're comparing a pre-rendered FMV with in-game graphics.

>> No.9242192

>>9242186
That image on the left... that's not a pre-rendered FMV.

>> No.9242198

>>9241319
no i don't remember that
unless you're referring to computers once being way more annoying to maintain than consoles, and yeah that's fair

>> No.9242202

>>9242192
Yes it is, it's the opening sequence.

>> No.9242713

>>9241369
>console game devs never used photo textures
Completely deluded and retarded, some of the most successful console games of the era used photo sourced textures extensively, this was normal for ALL videogame development by 4th and 5th gen.