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/vr/ - Retro Games


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923317 No.923317 [Reply] [Original]

What does /vr/ think of repros?

I got my friend into making repros. So now he is constantly making repros of NES and SNES games that were never released in america.

He just made me Earthbound Zero.

I'm going to have him make me a Final Fantasy III on an actual Famicom cart next, probably. That, or Star Ocean.

>> No.923335

I think one-off repros people do for themselves are fine, as well as ones for fan translations of games never released outside Japan. If people make and sell repros of games that just happen to be "rare", I kind of have a problem with that, because you're inevitably going to get people selling them as the real deal, intentionally or not.

>> No.923342

>>923317
I am in favor of Reproductions of never released/ never localized games, but against bootlegs of "rare" games. I'd never buy one of those, because if i'm buying a game I'm buying for collection purpuses, and if I have a bootleg it just doesn't feel right. In the other hand, people will just try and sell them as the real thing like the anon up there stated.

>> No.923408

Reproing rare games for the sake of jew gold is frowned upon and shouldn't be done. The only repros I approve of are:
-Hacks of games, including translations
-Unreleased games
-PAL repros of NTSC-only games or vice-versa.
-Fixed ROMs. (PAL Super Metroid was absolute shit but NTSC was 10/10 game.)

>> No.923440

>>923408
>-PAL repros of NTSC-only games or vice-versa.
I have a problem with this one, but only because I want to own an English Language copy of Terranigma, but the only PAL carts that ever come up on ebay are German, and now I'm seeing repo carts for NTSC versions, but they're still charging stupid amounts of money for them (last I checked anyway.)

>> No.923451
File: 34 KB, 800x600, 314w3gp.jpg [View same] [iqdb] [saucenao] [google]
923451

>>923317

They are great

p.s man nigga

>> No.923457

>>923440
same with Super Metroid. Us PALfags had no choice but to read that shit in German.
And the changed physics. Oh the changed physics ;_;

>> No.923454

>>923451

Oh wait, I thought you said FFII

>> No.923467

>>923317
how do you even make repro carts ?

>> No.923476

>>923467
Put chips containing the game/ROM on a board that had the previous chips removed. Slap a sticker on that bitch and bam, repro carts.

Okay, so there's a bit more to it then that, but you get the idea.

>> No.923479

>>923476
heh didnt even know this was a thing

>> No.923496

>>923317
What a shitty reproduction.
That sticker is shit, and that isn't even the game's title. Makes me laugh at how many people don't know 'Zero' was tacked on by the people who dumped the leaked rom to differentiate it from the SNES Earthbound.

Never mind the fact that that something has to have existed in the first place for there to be a reproduction of it.

>>923451
And you're no better. The sticker quality is much better, but there's no way in hell it would've looked like that had it been localized and released stateside. Should've stuck with the design on your false box. That's actually plausible.

>> No.923518

Are there any good sellers of reproduction carts? I'm interested in unreleased stuff or rom hacks.

>> No.923517

>>923496
>Never mind the fact that that something has to have existed in the first place for there to be a reproduction of it.
Well there was an english prototype cartridge of mother 1 that's where "earthbound zero" came from. It's a reproduction despite the modified title

>> No.923519

>>923496

The title on the sticker matches the title in-game, which also says "earthbound Zero."

Take your autism to /v/, please.

>> No.923526

Keep in mind repos are susceptible to bit rot. Eventually they will begin to glitch out and once it gets bad enough the game will be completely unplayable and you'll have to have them programmed again. It takes several years but repos aren't as durable as the real deal

>> No.923527

>>923496
>That sticker is shit
That's because it's not a sticker. It's a piece of paper with tape on it. Only temporary.

>>923496
>that isn't even the game's title
The ROM would like to have a word with you.

>> No.923529

>>923518
ebay, but don't get fucked. 60 bucks for super metroid limit is abso-fucking-lutely one of the most disgusting things i've seen

it's not even a good hack

>> No.923536

Repros are great as long as they are being sold for the price they cost to be made.
and let's also remember that the history of bootlegs carts let a LOT of people discover rare games and jap exclusives all over the world.

Now what's awful are websites selling repros and famous romhacks for insane prices, and prentending that they make it for the "love of the games" even though the stuff they make proove that they didn't even play the romhacks they're selling at such high price (like big mistakes in the booklet they make). I won't name them but I'm sure you know what I'm talking about.

>> No.923539

>>923518
there's a huge list that is updated frequently
http://www.nintendoage.com/forum/messageview.cfm?catid=5&threadid=57823

you could try ebay as >>923529 said
but i wouldn't recommend as the prices are ridiculous for repros and if you are going to spend ebay prices you might as well look at timewalkgames repros but don't talk about them here because everyone gets anal about their prices

>> No.923540

>>923536
truth
besides, putting hacks on repros raises an interesting philosophical question–what about the author of the hack? does his approval matter?

>> No.923543
File: 9 KB, 248x233, 1372717538822.jpg [View same] [iqdb] [saucenao] [google]
923543

>>923527
>The ROM would like to have a word with you.

http://youtu.be/6j8NWSrNTJ4?t=6m25s

ur a faget

>> No.923550

>>923540
>what about the author of the hack? does his approval matter?
lands in a very grey area, the same grey area that repro makers and translators are in

>> No.923557

>>923550
I'm a translator and it's rustle my jimmies if some douchebag made big bucks with my hard work. But I couldn't complain because, well, you know. I'm part of the problem.

My translations are meant for ROMs people play on emulators only. But I can't stop the repromakers. :C

>> No.923562

>>923517
>it's a reproduction despite the fact it's not

>> No.923564

>>923557

What about when people repro for their own private collections?

I personally can't stand emulators, thats why I prefer repros.

If the repro is on the original cart, thats even better.

>> No.923565

>>923519
Someone doesn't know his video game history.
Nor does he even own clean roms.
top lel

>> No.923573

>>923565

>How do I into reading comprehension?

The specific ROM that was used matches the "sticker."

I expect you to understand now, because I really can't simplify it any more.

>> No.923578

>>923564
Then I'd suggest you either do the repro yourself, use a flash cart I guess.
My point is I don't want to see an eBay listing of essentially 'my' hack with a $50 price tag and a "already 9001 sold"-tag

>> No.923582

>>923557
Well, technically speaking, you and romhackers in general (i'm working on a romhack myself so I include myself in this) change a game without the approval of the publisher/developers

The difference being that we "really" do it for the love of the games, contrary to those rip offs sellers who don't even seem to play the games/hacks and who fuck BOTH the people who made the games and the hackers

Sincerely, if you want repros, make them yourself. Considering the prices they are being sold everywhere it won't even cost you more and it's not that hard to make
http://callanbrown.com/index.php/basic-nes-reproduction

>> No.923585 [DELETED] 
File: 210 KB, 757x611, 1372747160158.jpg [View same] [iqdb] [saucenao] [google]
923585

>>923519
>says the original title is the real one
>Take your autism to /v/, please.
>autism

Not having the original ROM.

kek

>> No.923590

I don't mind them, I own a repro of Sweet Home because I thought it was a really cool game.

I want a snes repro of Terranigma or Clock Tower, but they're to goddamn expensive.

I am weary of getting fan-translations because even though they work really hard on them, there's sometimes bugs that could get really annoying and if a new or better patch comes out you can't really upgrade it.

>> No.923586

>>923496

Like I give a fuck what the sticker looks like. None of it is "actually plausible" if the game isnt a real release so who cares

>> No.923593

>>923591
>says the hacked title is the real one

Who said that?

>> No.923591
File: 30 KB, 322x252, 1372688063116.jpg [View same] [iqdb] [saucenao] [google]
923591

>>923519
>says the hacked title is the real one
>Take your autism to /v/, please.
>autism

Not having the original ROM.

kek

>> No.923592

>>923582
>The difference being that we "really" do it for the love of the games, contrary to those rip offs sellers who don't even seem to play the games
5/5.
I'm pretty sure that there isn't a single case where someone began hacking a ROM with the sole point of selling a repro of it later.
If someone has done this, please considering killing yourself. Homebrews are a different case.

>> No.923594

>>923557
> I'm part of the problem.
exactly

im going to give you the benefit of the doubt and go along with your claim of being a translator, but most (note: most) repro makers make very little to no profit. any profit they do make isn't enough to make "big bucks" or anyone filthy rich. that of course excludes ebay sellers, and usually people will report ebay sellers that sell repros from what ive seen

the biggest questionable NONebay one is timewalkgames - but who really knows the costs of materials
alternatively people can just buy boxes and manuals from nescity or uncletusk

taking that into account, average nes repro goes for 30~, box and manual from uncletusk (cheaper than nescity) 27~ assume 5 for total shipping and its $62

a timwalkgames nes repro is 68, so we can assume they make 5-10 per repro

me? i would never pay more than 25 for a repro, just not worth it when I can make my own easily. but most people don't want to bother learning how, and if they have the dosh theyll go the easiest route.

>> No.923597

>>923573
Then that doesn't really make it authentic, now does it?

>>923586
Wow, really? The top priority when making things like this should be to make it look the part. The graphic on that sticker does not look like something you'd have seen on an NES cart back in the 80s.

>> No.923601

>>923317
I was going to complain about the cart label on the earthbound zero, but then I remembered how crappy label art could get back then... which almost makes me want to make some horribly drawn label that doesn't even resemble the game, lol

>> No.923605

>>923597

No it shouldnt, the TOP priority should be the game itself working as it should...so I can you know...play it.

>> No.923607

>>923451
>that box
what?
why?
that font looks hideous... whey the hell didn't you use the correct one?

>> No.923606

>>923594

A repro will never cost more then 20 bucks to make though.

Like, $2-$5 for a donor cart. $3-$10 for the eproms.

Solder is literally pennies, and wire is just a few bucks.

>> No.923608

>>923607

Didnt pick a design. I just said, I want FF2

If the game works, I am happy

>> No.923616
File: 124 KB, 640x877, 522595_28411_front.jpg [View same] [iqdb] [saucenao] [google]
923616

>>923496
>That's actually plausible.
have you never seen the box of the nes game that was released in the US? there is no way it would have looked like that, especially that hideous font

>> No.923619

>>923608
>Didnt pick a design. I just said, I want FF2
what? you made it didn't you?

>> No.923625

>>923591
no... no one said that

>> No.923628

>>923606
im not saying the materials for just a repro cart are costly, the time to identify mappers, and choose appropriate e/eeproms and correctly wire/solder everything neatly is what's important

there is a difference between an inexperienced persons solder job and someone who knows what theyre doing

>> No.923634

>>923496
>>923586
>>923616
I spy with my little eye a collection of guys who haven't seen the FFII NES ad.

>> No.923635

>>923597
no one said anything about it being authentic in the first place...

>> No.923637

>>923628
>the time to identify mappers, and choose appropriate e/eeproms and correctly wire/solder everything neatly is what's important

you can find those informations very quickly using google.

>> No.923641

>>923634
how about you post it then, if such a thing actually exists

>> No.923648

people that sell romhacks for $100 like this fellow
http://www.ebay.com/itm/130951159942
are complete scum

>> No.923653
File: 160 KB, 1060x727, inside-full.jpg [View same] [iqdb] [saucenao] [google]
923653

>>923641
OK, since you asked so politely.

>> No.923654

>>923619

Nah I know someone who knows how so I said make me that.

>> No.923656

>>923648
why is there an image of some shitty punchout repro cart in there?

>> No.923658

>>923641
>>923653

Id call that a win

>> No.923662

>>923653
looks like a photoshoped to hell and back fake

>> No.923668

>>923662

You think he just photoshopped that just to prove the box is plausible?

Its not even his repro, im the one with the game.

>> No.923665

>>923656
it's a romhack too I think, he might have added it by accident

>> No.923675
File: 507 KB, 1483x333, rekt.png [View same] [iqdb] [saucenao] [google]
923675

>>923662

RIP in peace, Anon.

>> No.923678
File: 102 KB, 1050x713, outside-full.jpg [View same] [iqdb] [saucenao] [google]
923678

>>923662

>> No.923679
File: 21 KB, 420x414, FinalFantasyLegends2.jpg [View same] [iqdb] [saucenao] [google]
923679

>>923653
Looking at the box art with Final Fantasy Legend II they could have easily gone with another cover since this is the final version of FFLII, so it is entirely plausible for FFII to be different from that picture.

>> No.923680

>>923519
yeah tard the game was dumped and called earthbound on nes

they tacked zero on the name so people would not get it confused with earthbound on the snes

shiggitydiggity

>> No.923682

>>923680

Why call someone a tard, then agree with them in the same post?

>> No.923689

>>923682
because the guy won't give up on the idea that it should be "authentic". The other person said he doesn't care multiple times though. This guy is just yelling into the wind at this point

>> No.923691

>>923679

It is also even more entirely plausible that they went with that cover....making the box art fine

>> No.923693

I've bought a few romhacks, you find those going anyplace from overpriced to reasonable. I got the Chrono Trigger sequel people made. I don't mind them at all for things like that or translations, but I think people who sell "rare" games without adding any kind of marking on the cart that it's a reproduction, are fucking asshats

>> No.923701

>>923668
no, think the person that "scanned" it did the photo shopping in order to dupe an entire fandom.. and obviously it worked

>> No.923704

>>923678
yes, because a second image by the same "scanner" sure proves me wrong

>> No.923703

>>923701

Or you are just wrong.

>> No.923708
File: 1.30 MB, 1024x767, FFI-II-III-L-L2_promo_poster.png [View same] [iqdb] [saucenao] [google]
923708

>>923704

Just to prove him more wrong

>> No.923712

>>923708

You got that off the FF Wikia, right? I was about to post the same thing! Haha.

>> No.923721

I like repros, collectors/re-sellers get screwed by repros and I love it.

>> No.923735

>>923734
SNES*

>> No.923734

>>923693
You mean prophet's guile?
doesn't that not work correctly on a real NES?

>> No.923736

>>923317
I'd rather just invest in flashcarts if I ever feel like playing on hardware.

>> No.923738

>>923721
No they don't.

>> No.923746

>>923736
speaking of which, what's the best flash cart for an eurofag? What features do standard flash carts offer? Can I play NTSC games full speed on a PAL SNES via a flash cart?

>> No.923751

>>923738
If many expensive games(such as Earthbound) are reproduced & sold on a large scale, the market value will drop due to greater availability.

Prices drop due to repros, in theory.

>> No.923752

>>923746
nope, the speed is regulated by the console itself

>> No.923758

>>923752
fuck
I've played some NTSC ROMs in SNES9X with forced PAL mode...
it ain't the same, bro
it ain't the same.

>> No.923769

>>923734
Probably not. I had the music mess up on me severely when I played it on something that wasn't Zsnes. There's also a freeze somewhere near the end too that makes the game unbeatable depending on your emulator.

>> No.923770

>>923689

It may be less authentic, but its more correct than just leaving it as Earthbound.

>> No.923786

>>923746
>>923752
you can mod the console though....

>> No.923797

>>923786
explain

>> No.923907

An awful lot of /v/ in this thread...

>> No.923943

>>923751
>Prices drop due to repros, in theory.

and in theory emulators and roms should drop the value of games too but they don't.

>> No.923959

>>923606
>$2-$5 for a donor cart
Unless it's a game that requires rare parts, some carts cost more. Then you get ones like SMB2j where so far the only 100% accurate repro is made by using equivalent parts from an actual Disk System stuck on the cart.

>> No.924072

>>923408
I agree with all points here.
Unreleased + Hacks + Translations I am completely fine with. Outside of buying a flash cart, what if I do want to purchase Mega Man and Bass and play it on my SNES from a cart?
Completely ok with it.

Repros of rare games I don't approve of - unless someone is making it for a personal copy, then I could care less, because I could care less what anyone does in the privacy of their own home (outside of malum in se crimes, obviously)

>> No.924313
File: 322 KB, 1280x960, image.jpg [View same] [iqdb] [saucenao] [google]
924313

My NTSC-ized PAL games.

>> No.924325
File: 2.75 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
924325

>>924313
and my personal fave repro here.

>> No.924383

>>923317
Lots of picky peeps on /vr/

Cool of your friend to crank out some repros for you. 'm hoping to make some myself, once my collection starts growing and I want to reach beyond the usual stuff.

I really like the CiB repros out there, but man are they hella expensive.

>> No.924391

How would I go about making a repro cart for myself?

>> No.924403

>>924391

Do you know how to solder and read PCB boards?

>> No.924424

>>924403

No, never touched hardware at that level. I do know assembly language for several architectures, though.

>> No.924426

>>924313

Fucking retarded for not just getting he Japanese originals.

>> No.924442

>>924426
>implying those will play on an American SNES

>> No.924451

>>924442

Shit, you really are stupid.
Typical repro buyer here!

>> No.924456
File: 125 KB, 268x265, 1285474696932.png [View same] [iqdb] [saucenao] [google]
924456

>>924451
>get your argument completely destroyed with logic and reason
>only response is "Y-y-y-y-ou're stupid p-p-p-poopyhead!"
>my face when

>> No.924469
File: 2.49 MB, 2448x3264, earthboond.jpg [View same] [iqdb] [saucenao] [google]
924469

>>923317

This is my Earthbound repro cart.

>> No.924480
File: 618 KB, 1600x1200, IMG_1032.jpg [View same] [iqdb] [saucenao] [google]
924480

>> No.924490

>>924456
>>924442
Well he is kind of stupid, since Super Famicom games play perfectly fine in a Super NES.

>>924072
How much less could you care?

>> No.924517

>>924456
>forgetting that with very simple modding Japanese SNES games can be played on a US SNES.

>> No.924526
File: 95 KB, 550x714, nigga please.jpg [View same] [iqdb] [saucenao] [google]
924526

>>924517
>choosing to permanently alter a collectible instead of just making a repro cart

>> No.924534

>>924526
Oh, spare me your nonsense, SNES consoles aren't so rare or collectible that they aren't worth modifying whenever an improvement can be made.

>> No.924543

>>924534

You're not modifying the console. It's the cartridge.

>> No.924540
File: 302 KB, 486x322, 1287580718700.png [View same] [iqdb] [saucenao] [google]
924540

>>924526

never before has this image been more correct.

>> No.924557

>>924543
>not modifying the console
>modifying the cart

OK, well whatever you go and do that. Let us know how things work out ok?

>> No.924561

>>924543
>You're not modifying the console.
You are if you have the slightest idea what you're doing.

>> No.924564

>>924540
>>924534

Enjoy destroying your belongings. I'll be here creating new life.

>> No.924569
File: 16 KB, 400x400, 1310440492701.png [View same] [iqdb] [saucenao] [google]
924569

>paying lots of money for an unofficial plastic case for a rom

>> No.924583

>>924325
this one is poop though

>> No.924602

>>924564

Original games were most likely destroyed in the creating of your shitty "repros"

Also, enjoy your EPROM bitrot in a few years.

>> No.924612
File: 16 KB, 251x250, needs to stop.jpg [View same] [iqdb] [saucenao] [google]
924612

>>924602
>not making a board from scratch
>not 3D-printing a cartridge casing
>using bitrot in a context where it doesn't apply

>> No.924641

I hate them

>> No.924770

/vr/ - Autist rage about things that don't actually matter

>> No.924784

>>923662
You're a real idiot aren't you?

>> No.924792

>>923907
Not quite, no ones hating the games
... Yet

>> No.925051

>>924770

That describes the entirety of 4chan.

>> No.925354

>>923540
http://www.nintendoage.com/forum/messageview.cfm?StartRow=1&catid=6&threadid=71072

I made the Rom hack that the guy is selling.

I was more or less inactive from the internet at the time they were being sold, so nobody asked permission. I don't really give a shit that he's making money off of my hack either. I'm not entitled to it anyway since the hack is based on Nintendo's property to begin with. It'd be silly for me to get angry over it.

>> No.925362

>>925354
>I'm not entitled to it anyway
Actually, you are, since the hack itself is under your copyright, even though the material that it hacks is not.

If you don't care, of course, then there's no sense worrying about it.

>> No.925402
File: 82 KB, 465x500, 1322021454740.jpg [View same] [iqdb] [saucenao] [google]
925402

http://www.nesreproductions.com/

Do you guys know if this site is legitimate for repros?

>> No.925596

>>925354
Maybe because there is nothing important to care about since it's a hack about dicks and nazis? Not like it was, you know, an interesting thing.


>>925402
>http://www.nesreproductions.com/
His price used to be 10$ less just a couple of months ago

>> No.926035

>this entire thread

Is this the new Scanlines?

>> No.926073

>>924325
That's the one game I've been thinking about getting. Where did you get yours from?

I could probably talk myself out of it if I could just find a good flash cart - does anyone know where they are ever in stock and which one is the best?? I feel like I can never find anyone.

>> No.926167

i think repros are fine for playing unreleased games on you system.

however, selling them like they're a rarity is despicable.

>> No.926176

>>923317
I think that, for their generally-accepted purpose of playing unreleased, untranslated or out-of-region games, they've largely been supplanted by flash carts.

>> No.926209

Strictly inferior to flash carts.

>> No.926235

>>923451
Not sure why people here are ripping on the box, but you really should have gotten matching cart artwork if you're using the unreleased US boxart.

>> No.926387

>>924469
This one's nicer looking.

>> No.926656

What's better for playing unreleased shit like SD3 and Terranigma, a repro or a flashcart?
I've been wanting to play those on an actual SNES and would like an actual cartridge of possible, but if it's actually more beneficial to just dump the rom on a Super Everdrive or something I don't feel like spending the time/money.

>> No.926680

>>926656
Depends on how many games you want to play. If it's just the two, probably cheaper to just get a pair of repros. If it's any more than 3 or 4, you'll probably want to go the flashcart route. I'd recommend the SD2SNES over a Super Everdrive or Super Powerpak, faster and better compatibility. There's a few games that won't work on any flashcart yet http://sd2snes.de/blog/status/compatibility

>> No.927197

>>925596
>implying any rom hack at all is important.

doesn't matter the subject matter.

>> No.927825

>>923526
wat

>>923606
>implying time does not equal money
>implying a repro cart can be made in a few minutes while you jerk off

buying/selling repros of released games is bullshit. fuck you and die.

buying/selling repros of rom hacks, unrelease/untranslated games is fine by me.

but why not by a flash cart for $50 instead

>> No.928545
File: 4 KB, 300x57, botgame delivered.jpg [View same] [iqdb] [saucenao] [google]
928545

>>924480
I have always hated the cheesy style of that SoM2 fan title.

pic related is my captcha for this post

>> No.928551

>>924526
You can get a cart extender for < tenbux if you don't want to clip your SNES. That's what I did almost 20 years ago.

>> No.930025

Call them reproductions, not fucking repros, it makes you sound like a dweeb.

>> No.932508

>>930025
Only dorks say "dweeb",

>> No.933796

>>927825
Anyone know where to get an NTSC flash cart from? Any please I look online I see sold out.

>> No.933816

>>930025

Let's just call them what they are: pirate carts.

>> No.933836

>>923593
>English translation adds "Zero" to title screen
>Japanese cart is just called "Mother"

>> No.934097

>>933796
retrogate seems to have them in stock. how hard did you look
http://shop.retrogate.com/EverDrive-N8-NES-ver-EDN8-NES.htm

>> No.934115

Not sure if it's okay to ask here, are GBA or GBC reproductions any common? I have a few hacks and translations I'd like to make personal reproductions of but I only ever hear of NES or SNES reproductions, not any GBA or GBC ones.

>> No.934120

Repros are just new printed copies of old games.

>> No.934125

I wish the market would get flooded with EB repros to stop this madness.

Also, MUSHA and Crusader of Centy repros would be damn nice too.

>> No.934134

>>934125
all sellers of conversions don't do real repros (ie. english version of SNES Earthbound) since they consider that to be a bootleg

>>934120
"repro" in this context is a conversion of one game into another, usually a translation, romhack or unreleased title. an existing game cartridge is taken and the old ROM(s) are removed and replaced with new ROMs containing the new game code, the original game is "destroyed" in the process

a literal "repro" is also known as a bootleg

>> No.934169

>>934134
>all sellers of conversions don't do real repros (ie. english version of SNES Earthbound) since they consider that to be a bootleg

It didn't stop HK sellers in the past.

Maybe there could be some sketchy HK based site that sells dirt cheap repros?

>> No.934198

>>934115
There are some somewhere, but most people would just buy a flash cart instead.

>> No.934226

>>923317
Making repros that are obvious repros are fucking awesome. I would kill for an NES Earthbound Zero.

>> No.934250

>>933796
Retrousb.com

>> No.934339

>>934169
the difference here is most of the people doing conversions are hobbyists and they don't want to flood the market with bootleg carts

HK won't bother with retro repros, it just isn't worth the effort. nothing stopping you from designing pcbs a la bunnyboy, having them mass-produced in china and burning EPROMs and printing labels yourself, however...

>> No.934368

I am firmly against emulation, so I prefer to either use a flash cart, or a reproduction if I don't own the game legitimately.

Now this and the case of any of my flashcarts are almost always for games that require a translation patch.

On the same note, I don't much like using a USB Loader for newer consoles and would prefer to burn a DVD, to give the illusion of owning the game.

>> No.935492
File: 34 KB, 460x346, Gangster.jpg [View same] [iqdb] [saucenao] [google]
935492

I should figure out how to make repros, and then make a ton of Earthbound carts.

Then sell them for five bucks a pop.

Maybe give them a big "REPRO" decal branded into one side.

>> No.935554

>>935492

I'll buy one.

Shit doesn't even need a label.

>> No.935570

>>935554
Seconded

>> No.935575
File: 104 KB, 640x400, 1372553918610.png [View same] [iqdb] [saucenao] [google]
935575

I like them, and have a good time making them/liberating the world from old Madden games.

My secret shame, however, is that the first repro I made was of Toejam & Earl. I didn't want to sell it for mad jewgolds or anything, I just figured I'd make a game I wanted but didn't have. I've since bought a genuine copy, but I still have my old repro.

>> No.935579

>>935492
Earthbound has weirdo copy protection, doesn't it? That whole thing where you can't fight Gigyas.

>> No.935581

>>935579
Only if you play it on a shitty emulator.

>> No.935584

>>935579
Yeah, it's something to do with the size of the save data box. If it triggers, the game spits out a ridiculous amount of enemies, and getting to Giygas deletes your save.

But it's so easy to bypass in emulation, a lot of people didn't even know it was there until several years later on the scene.

>> No.935589

>>935575
How much are EPROM chips/writers nowadays? I've thought a few times about getting into doing that kind of thing.

The same device can write to appropriate chips for most platforms, right?

>> No.935607

>>935589
I got my programmer for about $130. I'm sure you could find cheaper ones that work just fine. My eraser was probably $40 or so.
As for the EPROMs themselves, they tend to hang around $5 or so.

As for the programmer being able to write for most platforms, I'd say yeah. What you might need to look out for is if the doner cartridge is able to support the game you want to put on it. This comes up mostly with SNES, with things like Super FX and all, y'know. There's resources that tell you what doners can be used for what games and all.

I'm probably explaining this all very poorly because I'm super exhausted and other people are free to correct me!

>> No.935614

>>935607
Nah, all good, that was what I was looking for, thanks. One of these days I ought to bite the bullet and start cranking out those out-of-region games.

>> No.935623

>>935614
It's pretty fun, and once you get past the initial investment it's pretty cheap and pretty easy. If I had to recommend a starting point, I'd say to start with the Genesis, because there really aren't a lot of cartridge variations, as opposed to SNES, as well as the fact that doners for it are extremely cheap.

>> No.935660

>>923708
What is this unreleased FFII for the Game Boy, anyway? I never heard of it.

Was it going to a completetly unrelated game reskinned, just like what happened with SaGa and Seiken Densetsu?

>> No.935697
File: 47 KB, 304x244, lolmiyamoto.jpg [View same] [iqdb] [saucenao] [google]
935697

>>924442
Ever heard about breaking those tabs inside?

You don't even need some kind of speed mod to play the games. enjoy your 50hz lol.

>> No.935708

>>935660
It's Final Fantasy Legend II
At least, that's what it says in the picture.
They were just keeping the design constant.

>> No.935810

>>935607

Could you make (or burn, whatever) an EPROM chip for EB and just sell that here?

I'm sure most of the interested parties could solder one in just fine.

Also, what games are acceptable donor carts for it?

>> No.936028
File: 40 KB, 603x355, pcb.jpg [View same] [iqdb] [saucenao] [google]
936028

>>935810
I suppose I could, yeah.

This is the PCB that Earthbound uses, SHVC-1J3M-20. If I've read everything right, most of the copy protection for EB comes from the game checking the size of the memory, which, fortunately, is universal for this PCB, though I couldn't speak for other boards. After for what games can be used as doners for EB, it's sortof just a question of other games that use this PCB, which would be:
Bounty Sword
Breath of Fire II
Chrono Trigger
Super Robot Wars 4
Dragon Quest III
Dragon Quest VI - Maboroshi no Daichi
Fire Emblem - Seisen no Keifu
Front Mission
Gakkou de Atta Kowai Hanashi
Human Grand Prix IV - F1 Dream Battle
Illusion of Time
NHL 97
Romancing Saga 3
Secret of Evermore
Seiken Densetsu 3

The cheapest of which would probably be NHL '97, which I imagine can be found for two dollars or less.

>> No.936053

>>934115
I've been researching into GB/GBC reproductions. There's good documentation somewhere on the internet, but you'd need to solder a lot of small wires to pins to make one of those.

For GBA the chinese make bootlegs easilly, it shouldn't be hard.

>> No.936081
File: 172 KB, 1100x736, 1441212orig.jpg [View same] [iqdb] [saucenao] [google]
936081

>>935492
>$5
Monetize that shit, anon. The people who manufactured and sold pic related asked for $150 each and their stock sold out in like a week.

>> No.936089

>>936081
I really fucking hate how people call this "earthbound zero" instead of just calling it Mother, even though the same people call Mother 3 as Mother 3.

>> No.936109

>>936081
I think you may have missed the point of his post.

>> No.936992

>>936081
To be fair... Wiggy is a pro at modding shit and the majority of the cost is probably due to the custom printed case.

>> No.937526

>>935660
Final Fantasy Legend 2
aka, SaGa 2.
It was released.

>> No.938371

>>936089
It's just the titles the games are associated with in the west.

>> No.938458
File: 212 KB, 1000x750, smt1.jpg [View same] [iqdb] [saucenao] [google]
938458

I bought my first repro recently... sort of. I had a SNES given to me by a friend a while ago to which I fitted 50/60Hz and language switches, but hadn't bothered buying any games (it did come with a super gameboy, though). I've always wanted to try pic related because I'm a fan of Persona and the box art is fucking rad, but I can't understand moon. So, I have a PCB on the way with the translation on it to swap in to the original cart

Looking forward to playing this!

>> No.938765

>>936028
>I suppose I could, yeah.

Are the chips just drop in replacements for the ones on the cart, or is there more to it than that?

Also, what donor carts would be needed for Terranigma and Live A Live?

>> No.938828

>>923317
Man, who made that label?.

>> No.938840

>>938458
Dude that's rad ad fuck. I've been meaning to find some SMT repro carts.

>> No.938960

>>936081
Can you push this thing down in a frontloader?

>> No.938986

>people supporting repros
>yet hating emulation

This shit is ten times worse though. At least with emulation, you aren't destroying an original copy of something.

If you're gonna play the "but muh accuracy" card, they make accurate emulators nowadays. It's not fucking 1997 anymore. If you're gonna play thing "buy muh authentic console experience card", get a flashcart.

>> No.938994

>>938986
muh madden '96

>> No.938995

>>938994
i realize that not every game can run off of madden '96

>> No.939001
File: 1.83 MB, 2448x3264, 20130726_135039.jpg [View same] [iqdb] [saucenao] [google]
939001

I found this neat repro at a retro game store i frequent. They were cool about letting people know it was a repro though so that was good.

1/2

>> No.939004
File: 1.94 MB, 2448x3264, 20130726_135111.jpg [View same] [iqdb] [saucenao] [google]
939004

>>939001
What's really neat is how much effort was put into making it feel like an authentic US release. It came with a dust cover, manual, and even a folded up map of the game world (not pictured).

>> No.939006

>>939001
>>939004
>zero
zero/10
>everything else 8-9/10

>> No.939009

>>939006
I know. I would've liked it better if it was just MOTHER but It was a good deal so I went with it.

>> No.939028

>>938986
>>938994
>>938995
I don't get the reference to Madden '96. Can you please explain?

>> No.939025

>>939006
forgot to namefag

What I'd really like is a copy of
>http://www.timewalkgames.com/index.php?main_page=product_info&cPath=39_45&products_id=245
But sadly, I'm in a monetary hole, due to the Disk System I plan on buying.

>> No.939029

>>938765
I don't know at all about Live A Live, nor do I know exactly what PCB Terranigma used, but I do know that it needs a battery save and didn't use any special chips, so you might try looking for later sports titles and such, comparing the roms to see if its cartridge could support whichever game. This doesn't account for things like SRAM or mappers and such. There's a hundred better resources than me for finding all this out, so I'd recommend going exploring, because I don't have a great standing on what I'm talking about!

As for the potential Earthbound EPROMS and putting them onto carts, that's the part where it gets tricky dicky. It's not the hardest thing in the world to do, but it's something where you really ought to know what you're doing, which is part of why I'm a bit hesitant to jump on the /vr/ Earthbound Repro Train.

I'm sure there are other people in this very thread a hundred times more knowledgeable or experienced than me , who could probably give better advice and really get the ball rolling and all that.

>> No.939037

>>939029
Sorry if my post makes little sense or rambles on; I'm super tired again! Hooray!

>>939028
Madden '96 is a great game to use as a doner cart.

>> No.939061

>>939037
Man, I just lol'd.

I thought, "What would one of the programmers of Madden 96 think if he saw that the best thing about his game was that it could be reused for other code?"

>Yeah, those were the days! Me, Billy, and the crew put our hearts and souls into producing a football game that would stand the test of time as one of th-
NO, WE EARTHBOUND NOW
>( -_-)

I just lol'd again...what if the person cannibalizing the cart was the programmer's son, and the programmer found out about it? AHAHAHAHA, I'm giving myself confused feel laughter.

>> No.939079

>>939061

Stay indoors son

>> No.939080
File: 36 KB, 715x360, am29F040_datasheet_pg30.png [View same] [iqdb] [saucenao] [google]
939080

>>924602
implying you play your games with over 150°C room temperature.

>> No.939094

>>939079
I'm actually stepping out in a few minutes to buy buttwipes. I ran out yesterday and don't want to poop with only dry paper on hand.

Wish me luck anon.

>> No.939126

>>939094
godspeed

>> No.939358

>>939126
I made it. Thank you.

>> No.940252

>>939029

Cool, thanks for info.

Here's another thought: if I bought a copy of NHL '97 and had it sent to you, would you install an EB EPROM and ship it back to me for $30 + paypal fees + the cost of shipping?

I promise it won't end up on ebay or something, I just can't focus on a game unless the cart is right in front of me and I've been dying to play EB "properly". Also, I'd be able to loan it out people I trust without too much worry since it's not an original.

>> No.940369

>>938765
you need to cut traces and solder a new eprom with the new game's data. I suppose you could desolder the original rom and solder in the new eprom or put a socket in or something but why bother? seems like a lot of work. that may not even be possible. i'm not an expert

>>939080
bitrot happens regardless of temperature. it's about electric charge dispersal. proper storage only prolongs the inevitable, being that every eprom ever will eventually fail or be unusable due to bitrot.

you could simply reburn the rom, but most people buying repros probably can't solder or don't own a burner to reburn the eprom.

>>940252
get a flash cart

>> No.940372

>>938960
No idea

>> No.940382

>>939001
>>939004
>box
>Earthbound Zero
>instruction booklet
>Earthbound Zero
>cartridge
>Earthbound
Ya done goof'd, Timewalk Games
But seriously though, I want one of those so fucking bad
Anyone know where to find one and/or how much they go for?

>> No.940449
File: 4 KB, 256x224, 1014titlescreen.png [View same] [iqdb] [saucenao] [google]
940449

I see repros of some of the hacks and ports I like, and I'm always drawn to them.

But, I own flash carts. I don't really have a reason to own repros since the only different thing I'd be able to do is just gaze at them.

Maybe I'll just print out the boxes and manuals and put them up on a shelf like a giant faggot.

>> No.940479
File: 970 KB, 2340x2340, RetroGoodness4.jpg [View same] [iqdb] [saucenao] [google]
940479

>>939001
>>939004

Timewalk does great work. I picked up Sweet Home from them.

>> No.940481
File: 2.27 MB, 2448x3264, RetroGoodness2.jpg [View same] [iqdb] [saucenao] [google]
940481

>>940479

>> No.940538

>>924602
Seriously, this

this

THIIIIIIIIIIIIIIIIS

People are destroying real NES games just so they can sell fake ones. These bootlegging faggots are a big part of why retro games are becoming harder to find. Stop calling them "repro" and start calling them what they actually are: Bootlegs.

>> No.940649

>>939001

They have the balls to sell these in actual physical stores now even? Like in some third world country.

I can't wait for the copyright crackdown on this shit.

>> No.940665

>>940538
oh jesus christ, they aren't sacred objects and most donor carts are whichever the cheapest unwanted sports drivel with compatible hardware is readily available

>> No.940674

>>940538
But you realize the carts they use for repros/bootlegs are the games no one ever want right
They're using shovelware like sports games you can buy for a dollar or two each, not even marginally reputable games like Mario's Missing or something

>> No.940743

>>940665
>>940674

I see fuckers making fan-translation "repros" by gutting the original Japanese versions of the game.

>> No.940783

>>940369
How long would it take for them to "naturally" bitrot then? A decade?

>> No.940789

>>940479
Timewalk is the perfect example of rip-offs who sell overpriced repros or hacks for money alone.

In some of the booklets of famous hacks they sell they still mention items from the original games that were REMOVED in the hack and don't mention new stuff the hack adds.

It's just proof that they did NOT even play the hacks and sell them on popularity alone for $$$; without the approval of BOTH the people who made the games and the people who made the hacks.

The worst in all that is that they pretend they do it for the love of the games.

If you like getting fucked over that's your problem but don't advertise them like they're actually good.

>> No.940829

>>940665
>>940674
First they came for the sports games. And I didn't speak out because I don't play sports games...

>> No.940986

>>940829

There are genuinely millions of them. It will never be a problem

>> No.941495
File: 159 KB, 500x500, 1318381699037.jpg [View same] [iqdb] [saucenao] [google]
941495

>>940789
>In some of the booklets of famous hacks they sell they still mention items from the original games that were REMOVED in the hack and don't mention new stuff the hack adds.

Can you show me proof of this?

>without the approval of BOTH the people who made the games and the people who made the hacks.

Buying used games yields no profit to the developers.

Hacking/translating roms to begin with is illegal, so get off your damn high horse, faggot.

If people want to waste money, they're going to do it regardless of how mad you get.

>> No.941563

>>940743
at least theyre buying the original and not using sports game

or were you going to play that japanese version of earthbound? fucker

>> No.941570
File: 9 KB, 100x100, duke.jpg [View same] [iqdb] [saucenao] [google]
941570

>>941495
>Can you show me proof of this?
Zelda Parallel World booklet

>Hacking/translating roms to begin with is illegal, so get off your damn high horse, faggot.

You can't claim that and you give give any proof whether romhacking/translating is legal or not

http://romhack.wikia.com/wiki/Legality_of_ROM_hacking

>> No.941582

>>941495
>Buying used games yields no profit to the developers.

Off-topic, but it maintains a strong secondary market. Strong secondary markets support the primary market, since people who sell their old games can use that money to buy new games.

Whether they want to accept it or not, it is in the publishers' best interests for people to be able to sell their games. For that to happen, people have to be able to buy used games.

>> No.941605

>>938458
I hope it has the new translation patch, because there was some glitch that required you to switch to the unpatched ROM when I played it.

>> No.941683

>>940743
If the repro maker wants to take the time he could install both versions inside the same cart. It's quite a bit more work, but it can be done.

>> No.941704
File: 48 KB, 500x500, UFO-SNES-652__15323.1354032467.1280.1280.jpg [View same] [iqdb] [saucenao] [google]
941704

A SNES flash cart is just $50 these days. So they're getting pretty cheap to produce.

Why doesn't someone start selling PCBs which can be flashed with only one game?

You'd plug it into your pc via usb for flashing, and a battery would hold the game in the flash RAM.

I don't know how long the battery would last, but maybe years if it were done right.

Then repro sellers would be SOL because even the less technically oriented would be able to make their own with ease. And the whole thing would be perfectly legal.

>> No.941935

>>941704

Any real pitfalls with that thing?

I honestly don't care about SNES collecting at this point.

>> No.942026

>>941935

Anyone?

I know it's incompatible with a handful of games, but can it like, play roms reliably and not devour my saves?

That's the only thing I'm looking for. There are just enough super expensive/neat fan translation games to make this worthwhile.

>> No.942152

>>940986
There were also millions of Jews. Coincidence? I think not!

>> No.942178

>>941704
Or you could just spend 100-150 on a flash cart that can hold and save more than one game at a time.

>> No.942187

>>942026

I've never heard anything about it being unreliable. It's perfectly fine for playing 98% of games, it's just that it has a few limitations like:

>ROM names have to be very short
>saving is a little complicated

But, it supports saving your state, which is something the PowerPak and Everdrive do not, something I've found myself wanting many times.

>> No.942190

>>942178

You've missed the point. People can already do that, but they're spending money on repro carts.

For whatever reason, people want dedicated carts that boot directly into one ROM.

>> No.942232
File: 24 KB, 401x475, azula sidelook.jpg [View same] [iqdb] [saucenao] [google]
942232

>>940986
Yeah... SIX million of them.

>> No.942257

>>942187

How is saving complicated?

>> No.942274

>>940674
First they came for the sports games, and I didn't speak out because I don't play sports games...
>>941563
Then they came for the Japanese games, and I didn't speak out because I don't know Japanese...

>> No.942616
File: 1020 KB, 400x229, 1372808053235.gif [View same] [iqdb] [saucenao] [google]
942616

>>942257

Anyone?

I've watched a bunch of videos and read articles, but no one seems to mention if plain old in game saving works without issue.

>> No.942623

>>942616

It works without issue. If I remember right you can only have one useable sram file on the UFO at once. You have to swap your saves for multiple games in and out from the SD card. If you forget to swap you can end up having one game save over the progress from the previous one.

>> No.942629

>>942623

So when you're finished with one game you have to tell it to write the SRAM to the SD card?

That's kind of a pain, but eh.

>> No.943020

>>941704

S-should I do it /vr/?

Should I buy one?

>> No.943028

>>943020
Yes, you won't regret it.

The worst thing flash carts do is make you want to buy one for other systems.

>> No.943031

>>943028

Well, I already have carts for the GBA and DS.

And my Saturn is chipped, so I think I'm pretty set aside from SNES games.

Oh, and I already have loads of Genesis and NES games, so no need for a flash cart there...

>> No.943067

>>940783
probably 10, 15 years tops. it depends on how shitty the eprom is. better the seal the longer it'll take for the charge to dissipate. proper storage helps prolong life as well.

keep in mind you could just reburn the eprom every 5-10 years but you'll need a burner and the rom dumped/backed up from the cart.

>>940674
this is true for the most part but people also gut japanese carts to make foreign-language versions (including english). this also happens a lot in the neo geo scene where home carts of less desireable games are gutted to make conversions of arcade-only games or bootlegs of home versions.

>>941570
it's illegal since it is another company's IP. yes, even the script. most companies turn a blind eye to it until you start charging money. and even then, it really depends on how much the company cares.

>>941704
whats the point when you can just flash multiple games onto a single cart, like the flash cart in your picture?

>>943020
just buy it, it is fifty fucking dollars and it works.

>>942629
basically. it's annoying but it's the only cart that does it at the moment. you get used to it. the only other annoying thing is eight character filename limit but the cart is a hack of a copier from 1995 which ran on a legacy DOS OS, so what do you expect? it's also fifty dollars. just buy it. it's cheaper than a stupid repro cart and half the price of the next cheapest flash cart.

here's some reviews:
http://www.youtube.com/watch?v=MFEXk2YD_kk
http://www.youtube.com/watch?v=xhh1hvC4w4o

>> No.943095 [DELETED] 

>>924543
No you're not.

>> No.943110

>>940789

I wanted a proper reproduction of Sweet Home. They were the only ones I could find that do a CIB version. I don't mind paying money for something I want in my collection. The quality is great. Stay poor fag.

>> No.943137

>>923708
Oh squaresoft, I hardly knew ye.

>> No.943158

I think they're neat as long as they are clearly stated they are repros if they are sold, and if permission is granted/royalties are given if it's a repro of a hack.

>> No.943345

>>943110
You could have spent less money buying everything to do it yourself and do it rather quickly

and then you'd have all the tools to make all the repros you want for your collection and make them look like you want them to look like

>> No.943391

>>943067
>this is true for the most part but people also gut japanese carts to make foreign-language versions
In Japan in just about any hobby or used book store you can find literally crates full of Famicom games for 50 yen each. When I was in Japan I saw literally thousands of Famicom games no one wanted or was buying. Per capita the Japanese market is even more plentiful with shovelware.

I didn't buy any because I wasn't into retro vidya at the time. So much regret ;_;

>> No.943902

>>941704

Does Earthbound work on it?

I know it has some weird anti-piracy thing.

>> No.944257

>>943391
you can't just use any random cart to do a repro. the games are very specific, and are not always shitty EA sports games as they tend to be on SNES (where gutting real games is not as much of an issue for this process)

It's even worse in the Neo scene where games that people actually want get destroyed to make bootlegs

>> No.944267

>>943902
seems like it works
http://www.youtube.com/watch?v=GQPyJgl7If4

>> No.944285
File: 187 KB, 512x724, 129114290711.jpg [View same] [iqdb] [saucenao] [google]
944285

I have the powerpack cart for NES so I can pretty much play any fucking game or repro ever made anywhere as long as there's a ROM of it on the Internet.

>> No.944379

>>944267

I didn't want to watch that because I haven't played it yet.

Thanks though.

>> No.944404

>>944285
I bet you can't play Action 52 on your Powerpak.

>> No.944586

>>944404
>implying you'd want to play it at all
it barely fucking works

>> No.945554

>>944586
>implying you were never curious

>> No.946170

>>945554
>>944586
>Missing my actual point
Action 52 is the most famous NES game that's bigger than one 1 Megabyte (Biggest licensed game for FC is Metal Slader Glory:1 Mbyte and for NES is Kirby's Adventure:768 Kbyte). A52 consists of 1,5 Mbytes of Program ROM and 512 Kbytes of Character ROM making it 2 Mbytes in total.

>>944285
>I have the powerpack cart for NES
>play ANY fucking game
>as long as there's a ROM of it on the Internet
The irony is that the Powerpak has not enough memory to run A52 (or some other huge pirate ports aka HKO), it has 512 Kbytes of Program RAM and 512 Kbytes of Character RAM. Obviously it lacks space for that big unoptimized messy crap game collection that is Action 52, and Anon claimed it can run everything which is ONLY true if you ONLY count official/licensed ones.

>> No.946423

>>946170
>if you ONLY count official/licensed ones.
and non-MMC5 or VRC7 ones.

>> No.946559

Can anyone with a Super UFO 8 try this out?

http://www.romhacking.net/hacks/614/

>> No.947658

>>924526
>implying repro carts don't require the destruction of other carts

>> No.947707

>>924526
Do you have any idea how many snes carts were made? Can your mind comprehend thousands of copies of your favorite game rolling off the assembly line every day, for years. Even if you took a shit game that nobody played like Bebe's Kids, and you modified forty carts a day for the next ten years. You would not even make a dent in the number of copies that exist on this planet.

Now imagine how many copies of Super Metroid there are, one of the most popular games on the platform. They would stretch to the moon and back.

>> No.947713
File: 56 KB, 650x730, SNES-Urinal.jpg [View same] [iqdb] [saucenao] [google]
947713

>>947707

>> No.947716
File: 64 KB, 550x798, snes_urinal_2.jpg [View same] [iqdb] [saucenao] [google]
947716

>>947713
that's not the picture i posted

>> No.947726

>>940783
>most people buying repros probably can't solder or don't own a burner to reburn the eprom

<3 my SOIC clips for in-circuit programming.

>> No.947728

>>947713
That kind of thing happens sometimes.

>> No.947731

>>939080
>implying they tested that chip for 20 years at 125C

>> No.947746

>>946559
>http://www.romhacking.net/hacks/614/

The UFO supports up to 128mbit, and Star Ocean decompresses to 96mbit. So yes, it works.

>> No.947758

>>947746
Using bits for filesize is like measuring a liquid in kilos.

>> No.947773

>>944257

Wasn't there some cunt in that scene acquiring duplicates of his gear just to destroy them?

IIRC he thought it would somehow appreciate the value of the set he was keeping beyond the cost of obtaining other copies to destroy.

>> No.948412

>>946170
For the romhack I'm currently working on it says it's 512Kbytes but "takes 516Kbytes" disk space. Does that I mean I've added too much stuff for it to run using a powerpak (or to make a repro of it using "normal" carts?)

i'm planning on making cart versions of this romhack but i don't have the tools yet

>> No.948462

>>947758

They could be measured in potatoes for all I care. I don't set the standard. The numbers are the important part.

>> No.948467

>>948412

I think the sizes are a little different between the file system on your computer, and the raw file that is written to the ROM chip.

>> No.948862

>>948412
>>948467
ROM chip sizes are usually the "power of 2".

>> No.948920

>>948412
when you release it, i'm going to make a repro of it and sell it for a ridiculous profit.

>> No.948927

>>948920
Except that I'm also going to make repros of it and sell them for the exact price it costs to make them + shipping without a single cent of profit so you're not going to sell a single one.

>> No.948929

>>923317
I think repros are great and are in no way inferior to original cartridges. I make them all the time.

>> No.949878

>>948929
Of course they're not inferior, at least from a technical perspective. They're literally the exact same game.

>> No.950403

>>944257
yes. his name is dion dakis, he is infamous in that scene for being a douchebag

he destroyed a lot of original boxes, inserts and documentation and replaced them with his "authorized", low resolution kinko's stuff

he also released a version of king of fighters which was a japanese cart repackaged in english with his bootleg inserts.

>>947746
>>946559
I have one here, link me to a ROM and a translation patch and I'll test it out

>> No.950721

>>950403
>I have one here, link me to a ROM and a translation patch and I'll test it out

Here's a prepatched English rom: http://www.emuparadise.me/Super_Nintendo_Entertainment_System_%28SNES%29_ROMs/Star_Ocean_%28Japan%29_%5BEn_by_DeJap_v1.0%5D/35465

Just apply he patch in >>946559. Read the readme file to make sure you apply the right one of the two patches.

>> No.953583

>>948412
>it says it's 512Kbytes but "takes 516Kbytes" disk space

Did you add data to the file without trimming off an equivalent amount of unused bytes? Does it have a header for emulators that a burned rom wouldn't?

>> No.953798

>>953583
>Did you add data to the file without trimming off an equivalent amount of unused bytes?

yes but it's not too late to trim other stuff off

>Does it have a header for emulators that a burned rom wouldn't?

Don't think so

>> No.953841

>>923408
what was wrong with it? im not saying it wasnt bad im curious as i have only played the PAL one so i cant compare

>> No.955409
File: 67 KB, 600x600, lightscribe-labeling-guide_BIG.jpg [View same] [iqdb] [saucenao] [google]
955409

What about CD based repros?

I've been thinking about buying a lightscribe drive and a few discs in order to repro some PlayStation and Turbo-CD games.

Or would you recommend some of those CD's with printable top sides?

>> No.955432

>>955409
I've never had any trouble with LightScribe discs, but I've only ever burned like, two of them.

>> No.956045

>>955409
>>955432
Lightscribe sucks.
It's neat, but shit is always faded and fades even more with time.

>> No.956118

OP here. Holy shit, how is this alive?

>> No.956130

>>955409
>CD based repros
Aren't those just physically pirated copies? Or is this different somehow?

>> No.956351

>>950403

Did you ever get around to it?

I have a Super UFO Pro 8 on the way, but I have a feeling it can't handle the 96mbit rom...

>> No.956567

>>956130
Tomato, Tamato.

A burned CD is the exact same data on an equivalent physical medium.

A burned ROM chip is the exact same data on an equivalent physical medium.

Repro makers may use chips from any company. It doesn't make a difference as long as the specs line up.

So your cartridge based repros are also "physically pirated copies". And some of them are also hacks or translations just like the cart games.

You may argue a bit over CD-Rs not being exactly like CD-ROMs, but the truth is the good CD-Rs have such great reflectivity and longevity to the point that the difference between them and a commercially pressed CD-ROM is negligible.

If you burn a CD-R, lightscribe or silkscreen a label onto it, and put into a brand new jewel case with a full color manual and case-backing, how is it not a Repro?

>copyright protection

Not for Turbo CD or Sega CD.

>> No.956570

>>956118
It's one of the most important and fascinating topics of the hardware side of this hobby.

>> No.956578

>>956567
Well if you ask me, it's all about the stigma. A CD-R with sharpie written on it is something almost anyone can make and it can give the impression some shady character sold it out of the back of his car. With a homebrew/repro cart, hardly anyone knows how to make one of those and most of the time they get custom stickers printed out for them. If a CD-R for something like a PS1 game at least had artwork printed on it I'd see it of at least some value, but if it's just written as sharpie I personally would consider it completely expendable.

Not that great of an argument but just what I think.

Captcha: ssupidi ultramarine

>> No.957024

>>956567
>great longevity

I have a stack of CDRs in my trash can at this very moment that are FULL of spots and cracks in the reflective layer, and in the case of one, the reflective layer is as translucent as a sandwich bag, and wrinkled. They've been stored at about 70 degrees Fahrenheit for ten years, in closed "cake box" spindle.

Keep your ISOs and BINs on a hard drive, or on flash drives.

>> No.957186
File: 21 KB, 386x512, Taiyo-Yuden-100-cakeboxwp1.jpg [View same] [iqdb] [saucenao] [google]
957186

>>957024

Use archival quality media.

>> No.957567

I just got a Super Ufo 8 Pro in the mail today.

It's pretty great, but I can't seem to get the patched version of Front Mission to run.

Has anyone else gotten this to run on a SUP8?

>> No.958134

>>957024

I have taiyo yuden and mitsui discs which were burned in the late 90s that still work perfectly today. And they've been very abused.

>>957186
Is right.

>> No.958138

>>957567
You may need to either

A. Add a header
B. Remove the header
C. Change the header

tl;dr fuck about with headers