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/vr/ - Retro Games


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File: 47 KB, 370x270, Final_Fantasy_Mystic_US_boxart.jpg [View same] [iqdb] [saucenao] [google]
9226906 No.9226906 [Reply] [Original]

>GOAT "bad" game
>Baby's first A button simulator
>Generic story
>But music so good it could make you cum
>Shitty dialog, but still memorable characters
>Did I mention the amazing fucking music?
Nostalgic as fuck for being my first game, so you should also love it

>> No.9226923

Holy fuck this board is dead. I live in a clown world full of dumbass Apex fags who don't realize SNES was the pinnacle of humanity.

>> No.9226929
File: 39 KB, 317x445, 51THQR27S9L._SY445_.jpg [View same] [iqdb] [saucenao] [google]
9226929

Axl is the only good part about Mega Man X7

>> No.9226943

>>9226906
It's unironically harder than FF7.

>> No.9226967

>>9226943
this
Or than pretty much any FF starting from 6

>> No.9226975

>>9226929
X7 is better than X8

>> No.9226982

>>9226906

Yeah it's not a bad game, unless all JRPGs are bad (which some would claim of course, but nevermind that). When I played as a kid I disliked the game's linearity and the somewhat "unserious" feeling of its story, but I still finished it. It's certainly playable. Today, I'm more bothered by how ugly I find the enemy graphics. Oh well. It's fine.

>> No.9226994

>>9226943
Have you even played it? I've replayed both recently and it's laughably easier than 7.

>> No.9227004

>>9226982
Not 100% sure but I think it was made by a team that was used to making RPGs on the gameboy.

>> No.9227021

>>9226982

Linear? Yep. Unserious & even bad story? Yeah. Last 1% of the game:
>btw, the final boss & mastermind behind all the bad stuff in the world is the Evil King!
>k let's go beat him!
>k, done, roll credits.
But I thought the enemy designs were fine (pretty cool 'weakened' states) and are true to FF's good ol' "irl/preexisting mythology."

>> No.9227034

>>9226967
I don't get the people saying this baby game is anywhere near as difficult as other FF's. The only parts that can be perceived as hard are the occasional, artificially difficult battles with 2+ monsters who petrify and use it consecutively for a quick team wipe. So just restart that 20-second battle real quick.. It's highly unlikely that they'll do it again. If you're using your offensive & support magic and different weapons, the game's a cakewalk.

>> No.9227439

>>9226906
It's not as much for babies as people think. If I fast-forward mindlessly through a battle, there are many times where I'll just die.

Indeed, the music is fantastic.

>> No.9227448
File: 48 KB, 182x270, kaeli-mq.jpg [View same] [iqdb] [saucenao] [google]
9227448

>>9227034
>I don't get the people saying this baby game is anywhere near as difficult as other FF'
Clearly this is a problem with you and your ability to understand things.
>The only parts that can be perceived as hard are the occasional, artificially difficult battles with 2+ monsters who petrify and use it consecutively for a quick team wipe
That's correct except for the retarded part where you exaggerate in order to cite "artificial difficulty" like a tryhard plebbitor. There are different and valid ways to measure difficulty and FFMQ is "difficult" meaning more difficult than many mainline Final Fantasy games, which is not ever very difficult in the sense that you have limited room for mistakes for a good chunk of the game unless you grind a lot.

Final Fantasy VI is a far more complex game, but so it's more "difficult" to gain full understanding of all the mechanics and systems. But, it's generally also a more forgiving game that leaves more room for mistakes given an average level of grinding. In both cases, though, everything is highly dependent on grinding so taking any kind extreme position is the retarded one. And in this case, that's you, stamping your foot and insisting that under no circumstances could anything ever be considered difficult about this game except as """artificial difficulty""".

>> No.9227531

>>9226906
yes the dark king song and windia are kino ost

>> No.9227574
File: 250 KB, 445x342, >Zinnia.png [View same] [iqdb] [saucenao] [google]
9227574

>>9226975
Here's your (You)

>> No.9227579

>>9226943
Both are less piss easy than Xenogears

>> No.9227620

>>9227579
Xenogears isn’t easy though

>> No.9227631

>>9227620
You're right, i said the statement wrong.
They're less harder than Xenogears.

>> No.9227638

>>9226906
no random encounters automaticaly makes it the best FF

>> No.9228014

>>9227448
>That's correct except for the retarded part where you exaggerate in order to cite "artificial difficulty" like a tryhard plebbitor. There are different and valid ways to measure difficulty and FFMQ is "difficult" meaning more difficult than many mainline Final Fantasy games, which is not ever very difficult in the sense that you have limited room for mistakes for a good chunk of the game unless you grind a lot.

Your unstable, delusional dumbass probably believes you just said something substantial and irrefutable lol. What would you call "literally inevitable team-wipe via back-to-back petrifying" if not "artificial difficulty?" It's not extreme artificial difficulty or really even "unforgiving", as it's easy to just restart the 20-second battle real quick, like I said. And you can save literally anywhere, anytime. But what little difficulty there is, is artificial nonetheless. Saying a game that was literally meant to be young children's introduction to turn-based RPGs is harder than FF7, let alone literal Emerald Weapon is just pure brain damaged retardation. Not to mention the final boss can be beaten in about 3 turns via the cure exploit. But he's still easy even if you don't do that. So yeah, your 0/10 idiot 'opinion' is invalid. Your generic, vague babbling leads me to believe you're talking out of your ass and just pretending you've played the game. That or you skipped a bunch of monsters and were under-leveled. A real dumb fuck either way.

>> No.9230036

>>9226943
It's unironically more consistent than ff7 seeing as ff7 shits the bed once you leave midgar, and they scraped the rest of the game together from about 6 different other unfinished projects.

>> No.9230069
File: 34 KB, 237x180, clever.png [View same] [iqdb] [saucenao] [google]
9230069

>replayed this game a few years back
>somehow died once during the "tutorial"/introduction fight
>missed the revive spell for the protag later on
>went through the rest of the game where if the partner died, I was pretty much fucked
>mfw

>> No.9230082

>>9228014
it's an artificial game, all difficulty is artificial
get a better term

>> No.9230801

>>9226906
When I was young, no one really said any game was bad. They may have said they didn't like it or it was too hard, but didn't really criticize the game itself. I guess it's just easier for children today to dismiss something as bad if they aren't interested in it or won't take the time to learn more about it. Kind of sad, but ignorance is bliss, I suppose.

>> No.9230809

>>9227034
There's one monster arena area where, if you do it as soon as you reach it, there's like an 80% chance the enemy will ohko you. So if you want to clear the place of its 10 enemies, you'll have to reset over and over. Very weird design.

>> No.9230812

>>9227021
It was released in a time where RPGs were not very popular. The idea was to make it accessible to people who were turned off by more complex mechanics. It makes sense that it was simple and shallow if you were alive at the time.

>> No.9230815

>>9226943
I don't know about that, though I do challenge the idea that JRPGs are hard. There are almost none that are, and none of the ones people tend to get excited about are difficult in any particular way.

>> No.9230828

>>9230815
If you grind the game is too hard for you.