>>9224732
> There was no "demand" for that.
Yes there was, random example I just stumbled upon, although not from the exact same period it still shows the mentality in the 90's >>9230728
Review score based on "lasting challenge". Not even "longevity" per se, lasting challenge. That says it all. It's such an alien concept these days I keep having to explain it and prove it, the audiance in the west wanted hard games (while the Japanese audiance as a whole wanted easy game, doesn't mean there weren't hardcore Japanese players). A game that was hard to beat was considered bang for your bucks; and it was the main reason for having hard games. There could be other reasons but they're completely overblown these days while this one, which was the main reason, is forgotten. The "rentals" explanation is completely overblown for instance.