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/vr/ - Retro Games


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9210592 No.9210592 [Reply] [Original]

SvC Chaos... peak soul...

>> No.9210850
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9210850

>>9210592
I wonder how Capcom tricked SNK into making their own version of the crossover so the gap in quality and artistry between the companies became as plain and unambiguous as possible

>> No.9210882

>>9210850
SNK is better
>verification not required

>> No.9210887

Capcom sprites are really good in this game. but the game is worse than CVS2

>> No.9210906

SpicNK sprites are objectively bad with amateurish pillow shading

>> No.9211026

>>9210850
That SNK Mai sprite is ancient and on a really old engine they've used since 1990. The Capcom one was new and on a brand new engine at the time (Sega NAOMI)

>> No.9211029

>>9210592
how does a raving psychopath turn into a meek girl

>> No.9211030

>>9211026
Naomi was powerful enough to make better sprites, it's embarrassing that capcom did this poor job on 97 hardware, while snk ported Hugo on 89 hardware

>> No.9211124

>>9210850
>left: soulless
>right: soul

>> No.9211128

>>9211030
98 and 90, why are you moving them a year back?

>> No.9212381
File: 60 KB, 850x971, __zero_mega_man_and_3_more_drawn_by_nona__sample-c2c4a8a86a79e3e967af8b687d5be5e5.jpg [View same] [iqdb] [saucenao] [google]
9212381

Zero look impactful as hell in SvC

>> No.9212386

>>9211128
>Neo Geo
>The system's hardware specifications were finalized in December 1989.

>> No.9212468

>>9211030
aren't hugo's sprites traced over sf3 sprites, lol?

>> No.9212472

>>9212468
CPS3 graphics on a 1989 hardware

>> No.9212609

my wife, Shiki

>> No.9212652

>>9212609
she's better in NGBC.

>> No.9212691

Capcom were definitely better at designing the Midnight Bliss R63 versions, some of these SVC ones are horrid or lazy, namely Ryu, Guile, Akuma, Bison, Earthquake and Dimitri himself.

>> No.9212694

>>9212691
>and Dimitri himself
gotta shoehorn morrigan in somehow

>> No.9214069

>>9212691
Some of the Capcom ones are pretty boring too. Like, how do you make Victor's literally just female Victor instead of doing the obvious and making something based on the archetypical Bride of Frankenstein look?

>> No.9214185
File: 8 KB, 320x240, Svc6.png [View same] [iqdb] [saucenao] [google]
9214185

>ESUNVAYCHAOS
>S AND K VEHSUS CATCOM!!

>CAHM UN!

>BADDLE TEEDLE DAY!!
>FITE!!

>> No.9214432

>>9210850
You are an idiot if you believe that capcom staff never worked for SNK too and vice versa

>> No.9214489

>>9210592
Why do Neosporin sprites always look so ghetto and low class?

>> No.9214498

>>9214489
>>9214489

>cps3 graphics
>in 1989 hardware

I'm not even a snk fan but this is awesome

>> No.9214521

>>9214498
>cps3 graphics
No. CPS3 graphics were good. SVC sprites and graphics look like shit
https://youtu.be/o16Nj5BKtIo

>> No.9214527
File: 35 KB, 400x294, svc-s22.jpg [View same] [iqdb] [saucenao] [google]
9214527

they look good to me
>lower resolution
>less graphic power

It's kind of impressive and an example for every pixel artist

>> No.9214530
File: 460 KB, 336x315, mvc.gif [View same] [iqdb] [saucenao] [google]
9214530

>>9210592
For an 8 bit console and for that time it was impressive