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/vr/ - Retro Games


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9200335 No.9200335 [Reply] [Original]

good or overrated?

>> No.9200379

Very good for their era.
To say otherwise means you were not alive during their peak or just dont like their genres. Very few western companies of the era had their quality and consistency and they even beat out a good chunk of jap devs.

>> No.9200383

Both

>> No.9200704

>>9200335
overrated.

>> No.9200706

meh

>> No.9200714

Eurojank

>> No.9200743

Zero classic games
Over rated as fuck

Their defining title, donkey Kong country was all smoke and mirrors

Goldeneye was a truly bad game in an era when 5fps multiplayer was the norm

Let's be honest here, the best thing about Goldeneye is that the guys who made it, actually made a good game (timesplitters)

>> No.9200973

Donkey Kong Country 3 isn't canon

>> No.9200983

Both. Incredibly limited by their partnership with nintendo though

>> No.9201004

>>9200335
Overrated and the greedy retards ironically overrared and overpriced themselves to Nintendo and got buttfucked by Microsoft but no Nintendo is the bad guy of the story for not falling for their scam

>> No.9201026
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9201026

>>9200743

>> No.9201046

They're great, but microsoft stopped funding their projects. Banjo blueprint system is awesome and their last game viva pinata was a great sporelike game. They were always ahead of their time, some games could be rough, but they were one of the best European developers at that time.

>> No.9201065
File: 3.36 MB, 498x370, dixie-dixie-kong.gif [View same] [iqdb] [saucenao] [google]
9201065

overrated. the donkey kong country's were great.... because big daddy nintendo helped em. but by n64 they were meh again

>> No.9201075

>>9201065
The Br*tish can't make good characters holy shit

>> No.9201086

>>9200379
After dkc they started to decline with Goldeneye being the last decent game they released.

>> No.9201320

>>9201004
Yes, they are. If they were a jap company, no way in fuck would they have backstabbed Rare like that and sold em off to a foreign competitor.

>> No.9201323

The two british brothers in charge were autistic about work ethic and completely dedicated their lives to Rare. Supposedly only taking one day off the year from work. The timeless quality of their games definitely reflects that.

>> No.9201370

>>9201086
dumb contrarian

>> No.9201406

>>9201370
Battletoads and DKC were their best games. Nothing controversial about that opinion young zoomer.

>> No.9201413

>>9200335
All their games pre-MS are good, even DK64 despite being their worst game of that period. Not sure why there are so many haters here.

>> No.9201416

>>9200335
The range and quality of their titles kept the n64 afloat.

The rare logo meant something when you loaded up a game and the amount of genres they covered is insane.

Killer instinct -> blast corps-> goldeneye-> diddy kong racing-> banjo kazooie-> jet force gemini->dk64-> perfect dark->mickeys racing-> banjo tooie


My favorites are blast corps, banjo kazooie, goldeneye, and jet force gemini.

>> No.9201746

They made a few great games like
Battletoads Arcade
Donkey Kong Country
Diddy's Kong Quest
Banjo Kazooie
Banjo Tooie

some okay games like
Grabbed by the Ghoulies
Viva Pinata
Nuts and Bolts
Sea of Thieves


Everything else they put out is shovelware though

>> No.9201752

>>9201406
im in my 30s. not everyone is your personal boogeyman

>> No.9201797

>>9201752
>I'm a real grown adult
>I swear it
Let me guess, n64 your first console too? You're 100% a zoomer born in the 90s.

>> No.9202192

>>9200335
great compared to the usual games that come out of england but fuck me, call me retarded if you want but their games are fucking hard, or at least the ones i played which are dkc1 and banjo kazooie
i can do most castlevania stages with only a couple deaths so it's not just that i suck, but it's also somethin about the way their games are designed
mostly dkc1 admittedly, banjo kazooie wouldn't be that bad if you could keep all your shit upon death

>> No.9203497

Never owned an N64 nor do I ever lay goldeneye very often but there is no denying how mind blowing it was at the time. For about a year consoles had a full 3D shooter complete with reflective surfaces and advanced limb hit detection which wouldn’t be seen again for at least two years. Quake II was only better if you had a $3000 computer. Most people have payed it on software rendering and it didn’t look nearly as good. It is true that games like Blood, Duke and Quake 2 are overall better games that are much more fun to play today but that’s just the nature of PC gaming vs console gaming. Goldeneye was mind blowing on a 200 dollar console

>> No.9203534

What is it about Rare that attracts so much continued seething about shit that happened over 20 years ago?

>> No.9203982
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9203982

Quality games. Should have stayed with Nintendo.
DK64 could have used a few tweaks.

>> No.9204040

>>9203534
Probably ps1 or genesis owners.

>> No.9204047

>>9203534
Contrarianism and the dopamine hit for (you)s is a hell a drug.

>> No.9204114
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9204114

>>9203534
everyone wants to fantasy book what would have happened if anything else happened in 2002

the rare red pill is that they were fucked after the Stampers left anyways, because MS killed the crunch culture at rare and didn't know what to do with them

>> No.9204324

>>9200335
Top tier. Anyone saying anything different is lying to themselves.

>> No.9204332

>>9204114
Microsoft are so stupid and greedy, that instead of making their own minecraft ''clone'', they buy minecraft. Now they are being taken to court for being stupid and greedy. Nuts and bolts did minecraft first and better

>> No.9204342

>>9204332
>Nuts and bolts did minecraft first and better
Yeah that's why it went on to sell hundreds of millions of copies and became one of the most beloved gam-oh wait no it didn't it tried to be something it never was and did it badly

>> No.9204346

>>9204342
You know most minecraft clones have sold thousands of copies, right? Minecraft is like catnip for kids, it's the best buildbox ever. If they had used nuts and bolts, they would have their own ip and not be sued by anti-competitive practices

>> No.9204354

>>9204346
>If they had used nuts and bolts
Why would they use a game even non-BK fans liked?

>> No.9204369

>>9204354
Because it's their IP. At that time they only owned Rare and Halo, if they had used Nuts and Bolts, they would have a game that would compete with minecraft and banjo was already somewhat recognized, parents would be interested in buying it and children would buy it because it's minecraft and they buy it any minecraftlike games

>> No.9204380

>>9204369
>if they had used Nuts and Bolts, they would have a game that would compete with minecraft and banjo was already somewhat recognized
Yes and the people who recognized him hated this because it wasn't the game they were waiting for
>because it's minecraft and they buy it any minecraftlike games
Minecraft and N&B couldn't be any different, in you N&B could only make vehicles and even that part was wonky, Minecraft on the other hand it was more of a survival/adventure game you could even terraform the entire map if you were that autistic, and even if that wasn't your thing, the creative mode let you fuck around or make art with it

>> No.9204450

>>9204324
Banjo was born a Nintendo ip and should have stayed one, even if rare wasnt making them. Would be like them selling off kirby or animal crossing. Only reason it happened was because they weren't a Japanese company.

>> No.9205007

>>9200335
Overrated as a whole.
Their good games are really good, but they made a lot of "okay" and even "bad" games. Even in their prime on the n64, they had a few duds.

>> No.9206820

Underrated

>> No.9206826

>>9200743
timesplitters is like the generic brand goldeneye and perfect dark

>> No.9206878

>>9204450
Banjo isn't even a top 5 rare game.

>> No.9206893

>>9204114
I mean this timeline is not even that bad

>> No.9207065

>>9206878
Says you. Banjo was big enough to be included in Nintendo 64 marketing of the time along side Mario and Pikachu. Even other big releases like Fzero X and Starfox 64 didn't have their characters popping up in official ads as much as Banjo did. It was the 64 eras DKC and was marketed heavily. Hate it if you want, but doesn't change the fact it was regarded as being a major new Nintendo ip for the time.

>> No.9207073

>>9206878
>Killer Instinct
>Donkey Kong Country
>Perfect Dark
>Jet Force Gemini
>Battletoads
Yeah, that checks out.

>> No.9207571

>>9201797
Imagine being this bad at mathematics.

>> No.9207574

>>9200743
>zero classic games
Like it or not, but Battletoads frequently sits in NES top ten lists, , which is insane considering the garbage western devs were putting out.

>> No.9207578
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9207578

Why the hate?
Snek Rattle n Roll was great and i loved DKC

>> No.9207660

>>9207073
Battletoads, dkc 1, 2 and 3 and maybe ge or rc pro am. Top 5.
>>9207571
If your birthdate is in the 90s that's automatic zoom.

>> No.9207671

>>9207578
Because this board is filled with le epic contrarians so when a
>'Is X overrated?
is made they'll flock to it like flies to a piece of shit to spout opinions about games they didn't even finish 20 years ago.

>> No.9207673

One of the best to ever exist

>> No.9207693

>>9200335
only nintendo era of rare was good

>> No.9207730

>>9200335
classic britshart studio of bedroom coders

>> No.9207854

>>9200335
Western games used to be better than Eastern games.

>> No.9207858 [SPOILER] 
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9207858

>>9201075
>The Br*tish can't make good characters holy shit
Say HE's name.

>> No.9207860
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9207860

>>9207660
Mathematics doesn’t appear to be your strong point so let me help you out by sharing this useful chart. Read it or continue to seethe, let me know if you need help.

>> No.9207975

>>9207858
HE

>> No.9208256

>>9207975
HAS

>> No.9208305

>>9207860
gee, how come they let boomers have TWO generations?

>> No.9208323

>>9208305
Because the "Boomers II" generation also had a lot of kids. You underestimate just how fucking many millennials there are, myself included.
This is a really small town, but even so the classrooms throughout all grades were fucking packed, with 2nd classrooms being needed for each grade, sometimes a 3rd. It's certainly not like that today.

>> No.9208356

>>9208256
KANGZ

>> No.9210157

>>9200335
dkc was a technical marvel.
ge was a technical marvel (motion captured animation that looks better than much of what came later)
that's the end of the list

>> No.9210164

>>9207671
sums up neo-/vr/ pretty damn well.
basically /v/ but slower and even dumber, somehow.

>> No.9210265

Banjo and kazooie filtered so many millennials.

>> No.9210427

>>9201086
Perfect Dark was even better. If you don't agree to that you're either an insufferable edgy faggot or you haven't played GoldenEye since the time it was fresh

>> No.9210487

>>9201797
There’s a large minority contingent of us millennials for whom n64 was indeed the first console. In my case, my parents never let us play anything except Mac games for a limited time until I was 10.

>>9203497
Besides the thq wrestling games, Goldeneye was probably the first big “party” game I remember bc it was very easy to pick up, play, and required no setup, unlike most tcp/ip games back then. That alone makes it legendary.

>> No.9210496

>>9210487
well the SNES had a lot of party games and the N64 had already Mario Kart, but it was the first shooter that was easy to pick up and play with friends

>> No.9210743

>>9210496
Good point, I meant parties where it was all or mostly guys hanging out—Mario kart was not the popular game there

>> No.9211218

>>9210496
>SNES had a lot of party games
What games? Got a party next month.

>> No.9211232

>>9207860
>I'm not a zoomer I SWEAR
>Here look at this graph that proves why owning N64 as your first console and constantly talking about OoT is based

>> No.9211237

>>9210427
I bought PD on launch and couldn't even be bothered to finish it it was that shit compared to Dreamcast shooters. Ge may be jank by today's stands but not on its launch.

>> No.9211247

>>9200335
British nonsense, and i'm saying that as an aussie that grew up with a C64.
The only game of theirs that still holds up is Solar Jetman. Their N64 output is atrocious.

>> No.9211269

>>9211247
Wtf were you playing in the 90s if their n64 games you consider on the level of "atrocious"?

>> No.9211361
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9211361

>>9211218

>> No.9211362

>>9211361
kek

>> No.9211363

>>9211362
Normies never will get it.

>> No.9211364

>>9207860
kek got his ass

>> No.9211370

>>9200973
How so?

>> No.9211372

>>9211232
You chose to continue to seethe. Ok, got it.

>> No.9211387

>>9210427
pd is a stinking piece of shit, people who think it is better are sports fans or something,
>but it's goldeneye with more, how can that be bad?
more bloat more gimmicks more slow more cringe. more voice 'acting' and more cutscenes and more loading times and more bad ideas for levels.
more levels? no!
more in a level? no (look at that pathetic chicago street level)
more fun shooting? shit no in fact we'll take away gun hit sounds and make the gun firing sounds into gay butt squeaks

goldeneye was in some ways accidentally good, and you never get a good follow up to that by applying the same process. pd never had a chance

>> No.9211394

>>9211387
>PD never had a chance
But it had an expansion pak and +3 years more experience with the system. Surely they could have made a good game.

>> No.9211395
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9211395

Things can be good AND overrated.

Donkey Kong country is both, that said, I've been playing DKC2 for 25 years and I still have a blast with it to this day.

Being overrated isn't the game's fault, it's always the fault of the media hype.

>> No.9211410

>>9200335

graphically they made incredibly impressive games in their time. i was a kid when DKC came out and I was blown away by it. of course looking at it now its aesthetically repugnant compared to the 2D sprite based platformers of the day. and mechanically the platforms are inconsistent and visually ambiguous which is inexcusable in a platforming game. to anyone that claims any of the DKC games are 10/10 i'd say that would make SMW a 30/10 game. DKC doesn't hold up well by today's standards and even at the time music and visuals were all it had going for it.

KI probably their best ever game/IP and if a known jap company had made it, it would be a top 3 fighting game in terms of prestige and popularity.

goldeneye is a similar story to to DKC. incredibly impressive in its day and fun as fuck with friends, particularly if you didnt have a PC that could run quake. but looking back now while the graphics themselves hold up compared to other games of the era, the FPS issues and bizarre control schemes are inexcusable.

>> No.9211451

>>9200335
i feel like a chad when I come to threads like these

>> No.9211457

>>9211394
You didn't seem to engage with the reason I said they never had a chance: because Goldeneye was holding up a bottle and happening to catch lightning (artists designing levels with no consideration for gameplay, etc). It's not going to happen again even with an expansion pack. You also need to understand that the competent programmer/designer who made very high quality systems for goldeneye, left. A bunch of average people got his code to bolt their bloaty features onto

>> No.9211656

>>9211457
perfect dark is better

>> No.9211698

>>9211656
Watch, I can do that too man:
>poop tastes good
What's the point of us doing this though?

>> No.9211705

>>9211698
yead man you already did when you said goldeneye was better

>> No.9211761

>>9211705
no, I gave a long explanation as to the specific reasons, in my original post

>> No.9211812
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9211812

>>9200335
Unstoppable in their prime. They completely shaped the identity of the N64 throughout it’s life and by the end mastered the hardware at wizard levels (Conker’s Bad Fur Day is the most impressive game on the system and maybe even the entire generation. Fully voiced and animated in-engine cutscenes that held their own even into 6th gen with large sprawling levels and variety. It nearly seems impossible for the N64 to pull off and yet it does, all in 64 megabytes. That’s talent and risk taking. Without them, Nintendo would have been in a far worse place.
They also rewrote the rules for multiplayer. No developer before or since has surpassed their mastery of splitscreen.
The only game I didn’t like from them was jet force gemini and banjo never appealed to me but that’s personal taste. Their “worst” game that gen was probably Mickey’s Speedway.
If you had an N64 in it’s prime, you would know they weren’t overrated and anyone who says they are, are being contrarian.
>>9201797
First half of 90’s births are considered millennials. ‘94 is the zoomer cutoff. N64 is millennial identity, Zoomers would have been just born when it released and their memories of it would be the echo it left.

>> No.9211912

>>9201746
What's supposedly wrong with DKC3?

>> No.9211916

>>9211912
not much. Kiddy Kong is shit and most of the enemy redesigns are shit. Soundtracks took a hit too. But it's a good game, no third installment in a series is the best one, DKC3 shouldn't be crucified for not being as good as the previous game either.

>> No.9211923

Iron Sword and Wizards and Warriors were their best games. Every other answer is wrong.

>> No.9211925

>>9211916
Agree with you there.

>> No.9211964
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9211964

>>9211916
True.
However, Super Mario Bros. 3, Metal Gear Solid 3 and Super Metroid are, in my opinion, the best of their respective series, my good sir.
Also I like Kiddy Kong lol

>> No.9211970

>>9211964
I agree on Super Metroid. I prefer MGS2 but I love 3 as well, and SMB3 while a harder game, the stages are too short compared to SMW. I do prefer SMB3 sprites as well though.

>> No.9212109

>>9211916
>>9211964
>>9211970
Castlevania 3, Megaman 3, Zelda Lttp, Contra 3, Sonic 3, Star fox 64, kirby dreamland 2 (maybe). I think the third game in a series can indeed be the best one.

>> No.9212137

>>9211761
>here are the reasons poop tastes good, an essay by anon
you're still eatin' poo, anon

>> No.9212170

>>9212137
no I said, I don't enjoy perfect dark. I don't even play it emulated with fixed frame rate because it still isn't fun in single player. Multi with bots is Ok. Multi with people is just awful compared to GE. Those fucking maps suck. You can try to force everything to be like GE, play on complex. But then you're just playing GE with 8-12 full seconds of black screen to start, end, restart any fucking match

>> No.9212216

>>9201416
I kind of agree with this post. What you listed is a mixed bag to me. Some I like some I dont. But I love rare for the DKC series. I play all 3 with some regularity.

They all hold up to the test of time so I can forgive shit like dk64 which is just a slog of a collectathon. I like collectable 3D platformers like spyro, crash, or SM64, but DK64 is awful. never played conkers or banjo but I feel they would be the same to me.

>> No.9212338

Dkc2 might be the greatest game ever made, so yeah they are food

>> No.9212498

>>9207660
>If your birthdate is in the 90s that's automatic zoom.
Wrong.

>> No.9212517

>>9212216
The only thing you collect in Conker is cash. It’s hard to miss and you only need it to get to the Uga-Buga chapter after which it becomes completely useless. Conker is nothing like Banjo or DK64, it’s the antithesis to the rare platformer and you are missing out on one of the best games ever made thinking it’s another Banjo.

>> No.9212519
File: 37 KB, 500x504, 1613477997783.jpg [View same] [iqdb] [saucenao] [google]
9212519

>>9200335
underrated. best company ever saying otherwise is cope. in fact i'm gonna go play banjo-tooie right now, i'm at witchyworld

https://youtu.be/6MpWl4MfZGY

>> No.9212532

>>9200335
They were mediocre at best with Nintendo holding their hand. Without Nintendo's guidance, they were abysmal.

>> No.9212545

>>9212519
for example, i was looking for the glowbo near the wigwam in witchyworld, and it's actually inside so you have to think to go in without it. then if you go to mumbo you think ahh it's probs not inside again it's world 3, but you have a lookie anyway and there's an extra honeycomb inside. i love little things like this, and rare games are full of them

>> No.9212686

>>9212170
yeah i know you said you liked eating poop (goldeneye)

>> No.9213454

>>9212498
Zoom cope.

>> No.9214027

>>9213454
boomer lead poisoned retard brain

>> No.9214028

>>9200335
gooverrated.

>> No.9214032

>>9204114
I want to grab the person who made this and force them to take their lithium.

>> No.9214035

>>9211395
Why is your screen angry?

>> No.9214274
File: 158 KB, 499x499, 1505193181743.gif [View same] [iqdb] [saucenao] [google]
9214274

>>9201075
Excuse you, man-ape.

>> No.9214290

threads like this go to show you just how retarded the average human is. imagine having the skill to make games like DKC or Banjo, imagine all the effort that went into coding those games, creating those graphics, and marketing them to people so effectively, and then some fat virgin retard who never produced anything except a weak jizz wad says, "well, ackshually, you're stuff is shit." the kind of people who can't respect the best of Rare's work are the same kind of people who tell you that old Blizzard was "ackshually" shit, the same kind of people who tell you old id Software games are "ackshually" shit. Rare made some fucking awesome games, and even if they aren't your particular cup of tea, you should be able to appreciate the intelligence and finesse that went into making them. you faggots have no clue how hard it is to ship even a bottom-shelf product, let alone something that can remain relevant for decades. Rare was a very good company and you would have been really fucking lucky to get a SNES or N64 with the best Rare games as a kid.

>> No.9214351

>>9211916
I honestly think that DKC3 was the best of the bunch. Sure it's not as consistent as 1 and 2 since it went for some bizarre gimmicks, but when it comes to the base level design, DKC3 is the peak of the original trilogy. Kiddy Kong might look like shit, but at least as a playable character he complements Dixie's play-style unlike Diddy in DKC2 which felt like a spare character.
I also don't get the hate for the soundtrack. It captures the aesthetic of that setting perfectly, and I honestly much prefer I to to the one made by David Wise for the GBA edition.

>> No.9214372

>>9214351
>I honestly think that DKC3 was the best of the bunch.
That's a crackers thing to say. It's the one I grew up with, the first one I had, and I know this. DKC2 is objectively the best in the series and a strong contender for the greatest 2D platformer ever made. 3 definitely has 1 beat, though. 1 coasts entirely on its music, atmosphere, and visuals.
>I also don't get the hate for the soundtrack. It captures the aesthetic of that setting perfectly, and I honestly much prefer I to to the one made by David Wise for the GBA edition.
Now this is absolutely right. The forest music alone is something that always comes to me when I'm looking out past the treeline or reading stories about Bigfoot and other innawoods shit. The only track David Wise made a better replacement for is Stilt Village.

>> No.9214479

>>9211218
Can't go wrong with Super Bomberman 2's versus mode.

>> No.9215003

I like the one with the funny squirrel

>> No.9215436

>>9201075
Donkey Kong characters are better than any Nintendo have invented
>>9201065
Nintendo also didnt do shit for the DKC development

>> No.9216871

>>9215003
Possibly the best multiplayer mode ever conceived.

>> No.9218657

>>9207858
Willy Wonka?

>> No.9218729

>>9201065
>>9215436
Donkey Kong as a franchise is pretty much 99% all thanks to Rare. They basically made it a series as we know it, with its own look, style, how they generally will play. DK arcade was the initial inspiration and thats it. Jr and DK gameboy are really the only true sequels to the original Nintendo ever tried themselves, but even those never really took off. DK really is pretty much an entirely Rare ip, but one Nintendo kept because of its origins and popularity. DK as the world currency knows him and has been used since 94 is the longest icon of Rares legacy in the industry and their partnership with Nintendo.

>> No.9220169

>>9200335
A rare question these days.