[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 5 KB, 270x186, gba.jpg [View same] [iqdb] [saucenao] [google]
9173476 No.9173476 [Reply] [Original]

What's the best shader for this?

>> No.9173498

GBAs are too weak for shaders. It's a miracle they can run emulators at all.

>> No.9173563

>>9173476
ideally you play it in direct sun lighter

>> No.9173570

>no backlit

Nintendo had already released 5 handhelds, and they still had the nerve to launch a handheld without backlit.

>> No.9173621

>>9173570
It's because they wanted players to go outside. Same as StreatPass in 3DS

>> No.9173663

>>9173570
the battery life was great on them

>> No.9173771

>>9173476
It doesn't have a back light so I wouldn't recommend using it in the shade.

>> No.9173778

>>9173570
I'm sure they knew it would sell without it and the battery life benefited from its absence. Lots of mobile phones back then weren't backlit either.

>> No.9173783

>>9173476
>Game Boy Advance
>not Advanced
This is some Mandela effect shit

>> No.9173803

>>9173570
Every 1st gen nintendo handheld has a dogshit screen. GB, GBA, DS, 3DS, switch, all were improved massively with revisions

>> No.9173831

>>9173783
I dunno what to tell you anon. The word "Advance" was on every box, advertisement, game and the console itself.

>> No.9173832

>>9173803
All 3DS screens are the same, it's all the same IPS vs. TN lottery

Also I have no idea why the DS fat uses those weird frontlit screens when the SP lite already had a backlit screen first.

>> No.9173840

>>9173832
The DS fat didn't use a frontlit screen, you must be confused.

>> No.9173845

>>9173832
new 3ds made the 3d effect actually usable by making the screens adjust to your head position

>> No.9174062
File: 142 KB, 669x669, 1654101520286.jpg [View same] [iqdb] [saucenao] [google]
9174062

AdvMAME2x

>> No.9174159
File: 19 KB, 300x300, cd5f93838e3e2743203aa272897b3dc1.gif [View same] [iqdb] [saucenao] [google]
9174159

>>9173803
it's not about the backlit crisp LCDs we got, but the dogshit dot matrices we had along the way

>> No.9174240

>>9173840
Interesting, I looked it up and it is backlit. It's just a really shitty backlight that makes it look like a AGS-001 screen.

>> No.9175312

>>9174240
It's not nearly as bad at that. Side by side with an AGS-001, the DS fat is far superior. Still, it's a noticeable downgrade compared to an AGS-101.
There are a small number of DS fat consoles with comparable screens to the DS Lite. This is my favorite DS to play on, they're great if you can track one down.

>> No.9175346

what the hell do you need a shader for? the GBA already ran on an LCD you dolt

>> No.9175632

does stretching GBC games count as a shader?

>> No.9175661
File: 191 KB, 1256x712, watching shrek 2.jpg [View same] [iqdb] [saucenao] [google]
9175661

>>9173476
It all depends. Are you using it to watch videos? My suggestion is to leave it on default settings and turn down the brightness if possible. Best way to watch Shrek

>> No.9175685

>>9175661
I was so disappointed to find out that GBA Video cartridges get blocked from playing on a GB Player. Not too long ago I finally found one for a good price and I was completely ready to use it for movie night but it wouldn't let me.

>> No.9175725
File: 599 KB, 2560x1600, e8faf29ffa6bfb52f49da6b66c8fadbecc48d2ad.jpg [View same] [iqdb] [saucenao] [google]
9175725

>>9173476
Retroarch's default shaders are not bad, but they aren't very aggressive in correcting the color curve and the border is too bright.

Not ideal, but you can replace the border with a darker image and use color hacks if available.

>> No.9175761
File: 891 KB, 2560x1920, img_3660-scaled.jpg [View same] [iqdb] [saucenao] [google]
9175761

>>9173476
Whatever can replicate this.

>> No.9177369

>>9173476
I like to use the Game Boy Player border in RetroArch with ghosting and bilinear filtering