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/vr/ - Retro Games


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File: 499 KB, 1660x1660, InCollage_20220626_114231799.jpg [View same] [iqdb] [saucenao] [google]
9041992 No.9041992 [Reply] [Original]

Whos dick do i gotta suck to get retrobit or 8bitdo to make the ultimate fucking retro controller already.

6 buttons for fightan and pc
2 bumpers and 2 triggers (dreamcast and Xbox didn't have bumpers)
Start + select (dreamcast didn't have select)
2 sticks (no Sega console ever had 2 sticks)
VMU 2.0 with specs of Gameboy color screen

Look at this mock up i made in only 78 hours in proto shop. The ultimate fucking controller. Just add 2 bumpers and a VMU you mother fuckers.

Would be the perfect emulation controller too, every base is covered for every system.

>> No.9041997

But can we put tiny screens behind all the buttons so that their labels can change based on what emulator we're playing to accurately show what button they map to.

>> No.9042002
File: 450 KB, 220x378, runescape.gif [View same] [iqdb] [saucenao] [google]
9042002

That controller is hideous and VMU is utterly pointless.

Someone is gonna post that dual analog + triggers saturn controller that is even uglier that will never come out.
I'm gonna say just use one of the two newest PlayStation/Xbox controllers because they're already perfect.
Then some fag's gonna say "muh 6 face buttons" as if that's necessary.
Then I'm gonna say get a fight stick for fighting games, retard.

>> No.9042004
File: 61 KB, 800x800, InCollage_20220626_115110181~01.jpg [View same] [iqdb] [saucenao] [google]
9042004

>>9041992
Ok i made it slightly better. Now it's perfect.

>> No.9042012

>>9041997
Has anyone ever done that? You could do it with a couple alarm clock style LEDs

>>9042002
I want both at the same time, lots of games would benefit, like character action games. He'll, even just playing GZDoom mods where you get all kinds of crazy shit.

>> No.9042028

>>9042002
Vmu is fucking cool. If metal gear 123 used it, they could put the radar on your vmu and clear up the hud.

>> No.9042035

>>9042028
Looking down at the controller was never cool in an action game. Maybe in a menu game.

>> No.9042178

>>9042035
Yes it is. And if you're gonna complain that it disadvantages you to look away from the main screen, good. Pussy bitch.

>> No.9042195

>>9042178
Remember the Wii U? The screen on the controller idea actually failed twice, kek.

>> No.9042216

>>9041992
are there any controllers that show the VMU when I emulate on PC?

>> No.9042342

>>9041992
Nobody cares about VMUs.

>> No.9042371
File: 109 KB, 1478x1003, wiiu_sys_blk_32g_p_m0knx4.jpg [View same] [iqdb] [saucenao] [google]
9042371

>>9042342
Say that in Marios voice.

>> No.9042382
File: 275 KB, 1200x1600, White Japanese Sega Saturn 3D Control Pad Controller HSS-0137 01.jpg [View same] [iqdb] [saucenao] [google]
9042382

It's called the 3D pad, just stick a second stick up in there.

>> No.9042386

>>9042195
Remember the DS, and 3DS? The screen on the controller idea actually succeeded twice, kek

>> No.9042390
File: 111 KB, 1500x1000, Btfo.jpg [View same] [iqdb] [saucenao] [google]
9042390

>>9042386
Btfo.

>> No.9042412
File: 112 KB, 1180x1280, 1631797823337.jpg [View same] [iqdb] [saucenao] [google]
9042412

>>9042371
Nou-badee a'cares aboutta Wii-eh- U!

>> No.9042432

>>9042382
Sega's worst controller design by a mile.

>> No.9042687

>>9042390
Yeah that looks like a vmu mmhhhmmm

>> No.9042812
File: 15 KB, 500x285, 31F746paeFL.jpg [View same] [iqdb] [saucenao] [google]
9042812

Okay here's my design

-six face buttons, same size as Hori Fighting Commander
-two sticks, PlayStation arrangement
-two bumpers, two triggers
-start, select, home button
-headphone jack
-wireless with less than 4ms latency
-SD card slot
-3" 240p LCD with same hardware as a Chinese emulation handheld
-physical switch to go between controller and handheld modes, controller mode has less than 3ms latency

Price: $100

>> No.9042819
File: 472 KB, 1280x1280, AB03-001_product_image_01__84213.1601327718.png [View same] [iqdb] [saucenao] [google]
9042819

Imagine the Hori Fighting Commander Octa but with an additional stick and a screen in the middle that makes the controller 2.5" wider.

>> No.9042840

>>9042432
That's what I thought until I got it, it's really comfortable, the buttons are the same size, even better dpad, great analog stick, analog triggers. With some inventive designers, they could make it dual stick, add extra buttons like select and it's golden.

>> No.9042965
File: 151 KB, 328x420, what.png [View same] [iqdb] [saucenao] [google]
9042965

>>9042390
How many iterations of the DS were there, again?
>DS phat
>DS lite
>DSi
>DSi XL
>3DS
>3DS XL
>N3DS
>N3DS XL
yea such a failure kek

>> No.9042992

>>9042965
you forgot 2DS and N2DS

>> No.9043003

>>9042002
I'm going to reply to your post.
Then someone else will reply to my post with an image of a gun.
Then some other anon will reply to that poster with another image of a gun.
A firefight will ensue and the thread will 404 into oblivion.
Retard.

https://www.youtube.com/watch?v=kdkuPOL2HpI

>> No.9043020 [DELETED] 

>>9042965
Oh right, stopped paying attention around then kek

>> No.9043025

>>9042992
Oh right, stopped paying attention around then kek

>> No.9043182
File: 119 KB, 1920x1022, EfJKpxNXoAA2vvv.jpg [View same] [iqdb] [saucenao] [google]
9043182

>>9042002
>Someone is gonna post that dual analog + triggers saturn controller
Yeah, because it's popular for good reason. For many people it's their favourite controller for 2D games so if you add sticks, a select button and shoulder triggers it'd be the perfect all-round controller.
>that is even uglier
That's obviously subjective but I think it looks beautiful. Sega's always had the best aesthetics imo, and the Saturn controller is the nicest looking of them all. I can understand people saying picrel doesn't look as good as the original but it's still a very nice looking controller imo.

>> No.9043203

>>9042819
How is the octa? I am looking for a new emulator controller since I hate the dpads on current console controllers.

>> No.9043247

>>9042002
>Then some fag's gonna say "muh 6 face buttons" as if that's necessary.
What's wrong with going beyond "necessary"? Why limit ourselves arbitrarily? If controllers like OP's or the Saturn Dual Analog are made then people like yourself can continue playing in a conventional way on conventional controllers. There's nothing wrong with being conventional but it's weird to be proud of it and even weirder to act as if your opinions are objectively correct for everyone.
>Then I'm gonna say get a fight stick for fighting games, retard.
I've always preferred the feeling of having a controller in my hands and having all the face buttons in reach of my thumb, and for games that don't use 6 face buttons it'd be nice to be able to map them to other things, or even duplicate the same functionality to multiple buttons to games that are fast paced or require button mashing.

>> No.9043297

>>9043182
When the fuck are they gonna sell it

>> No.9043314

>>9042004
Almost. Swap the dpad and left stick. NOW it's perfect.

>> No.9043337

This is a tiny nitpick, but I also wish more controllers had an extra "function" button, something that isn't used by any game systems so you have a button to push to break out into the emulation menu.

I have Retroarch set up to use the Select button as a function key, select+triangle brings up the retroarch menu, select+circle quits out of the game, etc. But there are some games that use the Select button, like FF1 on the NES brings up the world map Select+B. It would be nice to have a dedicated button to push that only brings up the emulator's menu

>> No.9043343

>>9043314
The 2 side buttons fit better with the Xbox layout

>> No.9043350

I wish 8bitdo would put their m30 dpad on their dual shock looking controller

>> No.9043478

>>9043337
Yeah, I do wish there was a way to hijack say the xbox button on an xbox controller to be a dedicated menu button and not try to bring up game bar.

>> No.9043520

Having a screen on a controller is almost as retarded as the people who think its a good idea

>> No.9043529

>>9043520
But what if you could then take the screen out of your controller and have a cool little tamagotchi minigame you can play

>> No.9043582

>>9043478
>Yeah, I do wish there was a way to hijack say the xbox button on an xbox controller to be a dedicated menu button and not try to bring up game bar.
works on linux funnily enough, retroarch just reads it as "button 8". Since it's not windows there's no game bar to get in the way

>> No.9043583

add dual stage triggers for gamecube functionality, not retro but make it a touchscreen so you can cast the bottom screen of DS games onto it

>> No.9043623
File: 5 KB, 225x225, paddle.jpg [View same] [iqdb] [saucenao] [google]
9043623

and then add one of these paddle spinner thingies so I can properly play Pong and Kaboom and Breakout

>> No.9043674

>>9041992
Only SF needs 6 buttons and it's boomer trash.

>> No.9043781

>>9042432
>Sega's worst controller design by a mile.
I'm tired of pretending the Saturn 3D controller is not great.

>> No.9043835
File: 852 KB, 1760x1836, Prototype 5364.jpg [View same] [iqdb] [saucenao] [google]
9043835

>>9041992
>Nothing personnelle kid.

>> No.9043839

>>9043835
Looks like a scrotum

>> No.9043851

>>9043623
This. And put a fishing pole on the back

>> No.9043871

>>9043674
Work on your bait.

>> No.9043896

>>9043623
Just use a mouse wheel
https://www.youtube.com/watch?v=ye7W8o9SN6g
https://www.youtube.com/watch?v=510eKJkiiWw
https://www.youtube.com/watch?v=OF-EoyGkT1M
https://www.youtube.com/watch?v=EaCpwu7gLNo
https://www.youtube.com/watch?v=AahDRFBcPko

>> No.9043898
File: 1.82 MB, 3264x1836, Yggdrasil.jpg [View same] [iqdb] [saucenao] [google]
9043898

>>9043839
See a doctor.

>> No.9043903
File: 194 KB, 800x800, zapper.jpg [View same] [iqdb] [saucenao] [google]
9043903

>>9043851
And put a zapper trigger down here, with the barrel sticking out, so you can hold the controller sideways like an SMG and play light-gun games

we are nearing perfection, but I feel there are still more improvements that could be made for the ultimate universal retro controller......

>> No.9043906
File: 13 KB, 400x333, oneshot-fps-gun-shaped-controller_400x333.jpg [View same] [iqdb] [saucenao] [google]
9043906

>>9043903

>> No.9043928

>>9043906
fuck yes now we're cooking, now it just needs a paddle. And gyro so I can use it like a steering wheel. Maybe an analog slider for HOTAS support

>> No.9043931
File: 485 KB, 880x520, Balls.gif [View same] [iqdb] [saucenao] [google]
9043931

>>9043898
The middle part of the back side

>> No.9043962
File: 353 KB, 900x547, py4PiMR.png [View same] [iqdb] [saucenao] [google]
9043962

>>9043931
The back of all dual analogues has the hamster balls shape. Plus it's concave not convex.

>> No.9044053

>>9043478
This works fine for me on Windows 10 as long as I don't have steam open at the same time.

>> No.9044135

>>9043903
Gyro and making the six button scheme like Sega's. Could we also get some kind of Home/Esc button?

>> No.9044163

>>9043520
Nah it's fucking cool. A Gameboy color or Gameboy advance screen would be perfect for a map display, or the radar in metal gear.

Breath of the wild Was better on wiiu because you had a map controller at all times, and you hotkey some items down there.

The bottom screen is great in ocarina and Majora 3D.

Pic is snake Eater 3DS.

Also, madden let you select plays on the vmu so other players couldn't see

>> No.9044169
File: 3 KB, 160x144, Aleste GG 2.png [View same] [iqdb] [saucenao] [google]
9044169

>>9043529
It could easily be Gameboy color or gba level games today.

>> No.9044179

>>9043674
Every console action game would be better with 2 more buttons

Devil May Cry 5 - clearly not enough buttons for dante. And since each summon for V is a button, you could have 2 more this way.

Kingdom Hearts - 2 more quick spells

MGSV - there was a lot of cool shit you could do in this that a lot of players never utilized because the inputs were complicated

Bayonetta - too many combos mapped to the same 2 buttons, would be great to break it up

GZ Doom mods - Tons of great mods are pc only because of how many mechanics they add, there's not enough buttons on current controllers. But otherwise, doom is perfect for a gamepad, the original didn't even have freelook. Also, it'd be awesome if the doomguy face was on the VMU instead of the bottom screen. Rule of cool.

Castlevania symphony of the night - Sword, shield, jump, special weapon, back dash, Item slot.

Mega Man X4-6 - Zeros abilities are all fighting game inputs, would be nice to just have the 2 extra buttons.

Vagrant Story - good god does this game need a way to make you spend less time in menus

Guilty Gear, Blaze Blue - less combo presses to remember for the different system mechanics

Souls - item and spell equipped at once without the need to switch back and forth

>> No.9044195

>>9043903
PS5 and Xbox One are fucking gay.

>> No.9044201

>>9043962
That controller shows that 6 buttons fits just fine

>> No.9044206

>>9043674
>>9042002
More gamespeak for oddworld

Hotkeys for games like phantasy star and dragons Dogma (vmu touch screen could be used for 4 spell icons too)

A smash Bros game with more complex characters: Light, medium, heavy, special, super, jump

Metal Gear 1-3 - 1 button for choke, 1 for neck snap / throat slut, instead of pressure sensative bullshit that only works reliably on brand fucking new 1st party controllers

Armored Core - hahahaha. Do i even need to elaborate?

Any rhythm game - duh.

>> No.9044227

>>9044206
>throat slut
Based autocorrect

>> No.9044280

>>9044163
>Breath of the wild Was better on wiiu because you had a map controller at all times, and you hotkey some items down there.
BotW didn't use the second screen at all. It probably did early in development, but they scrapped it before release, most likely so the Wii U version wouldn't play better than the Switch version.

>> No.9044302
File: 178 KB, 1660x1313, InCollage_20220627_061925917_1.jpg [View same] [iqdb] [saucenao] [google]
9044302

>>9043962
>>9042819
>>9042812
>>9042002
Here i made it better. It's exactly the same just slightly better MS paint skillz

>> No.9044324

>>9041992
i'm surprised nobody's made an app that can like display an emulated vmu on like a phone or something. you basically need vmus to play Sonic Shuffle properly.

>> No.9045828

>>9044206
>One button-throat slut

I'm pretty sure that's a post-punk band.

>> No.9045839
File: 79 KB, 512x256, Logitech_WingMan_RumblePad..png [View same] [iqdb] [saucenao] [google]
9045839

>>9044324
Wouldn't it make more sense to put it in the emulator that it's for? as a window separate or something?

>> No.9045842
File: 91 KB, 512x256, InterAct_PowerPad_Pro..png [View same] [iqdb] [saucenao] [google]
9045842

>>9045839

>> No.9045851
File: 100 KB, 1024x493, proxy-image (12).jpg [View same] [iqdb] [saucenao] [google]
9045851

>>9045842

>> No.9045854
File: 130 KB, 800x598, 1628284073732.jpg [View same] [iqdb] [saucenao] [google]
9045854

>>9045851

>> No.9045859
File: 1.01 MB, 1536x2048, 1635952830773.jpg [View same] [iqdb] [saucenao] [google]
9045859

>>9045854

>> No.9045861
File: 19 KB, 459x459, 1636840686657.jpg [View same] [iqdb] [saucenao] [google]
9045861

>>9045859

>> No.9045863
File: 68 KB, 960x654, Custom Xbox 360 controller with unctioning black and white buttons.jpg [View same] [iqdb] [saucenao] [google]
9045863

>>9045861

>> No.9045869
File: 41 KB, 1000x1000, proxy-image (3).jpg [View same] [iqdb] [saucenao] [google]
9045869

>>9045863

>> No.9045874
File: 37 KB, 436x307, proxy-image (30).jpg [View same] [iqdb] [saucenao] [google]
9045874

>>9045869
DC used to favour six face buttons.

>> No.9045878

>>9045839
Sonic Shuffle shows private information on the VMU so that doesn't really work.

>> No.9045924

>>9041992
I just wish there were a passable enough third party gamecube controller

>> No.9046963

Any game that forces you to use menus too much, besides full blown jrpgs, could reduce menu use via 2 extra buttons

>> No.9048562
File: 335 KB, 2000x2000, FVycThLWYAI4pY_.jpg [View same] [iqdb] [saucenao] [google]
9048562

>>9043182
>People anticipate the dual analog Saturn controller ever since the initial announcement in 2018
>Covid comes around and it's still not out so they use that as an excuse to delay it even more
>Still continues to produce other products in the meantime
>Covid restrictions go away
>Still no further update about it
>Turns out they've been working on an even more niche Sega controller
https://twitter.com/RetroBitGaming/status/1539277035599699971
>In that twitter thread Retrobit responds to nearly everyone, but chooses to ignore the guy who brings up the Saturn controller
https://twitter.com/nelsonhenrique/status/1539368156480913411

Why don't they just own up about whatever's really going on? Either they have some much bigger issue that's not Covid related, or they have no intention of making it.

>> No.9048650

>>9045874
The developers inside Sega asked the hardware team to use 4 buttons because it was simpler for them to have only 4 buttons. I'm not making this up.

>> No.9048878

>>9048562
I suspect they're not releasing it because they fear that a lot of fans of the Saturn layout would see no reason to buy any of their other products once a dual analog controller was released. Personally I like to have different controllers depending on the console and whether it's 2D or 3D, but I think a lot of people don't care about that and just want a single versatile controller to use for everything.

>> No.9049965

>>9044163
>The bottom screen is great in ocarina and Majora 3D.
a handheld isnt the same as having a controller with a screen.
the dreamcast had a fucking VMU and guess what it was useless.

>> No.9049971

>>9044179
>Souls - item and spell equipped at once without the need to switch back and forth
you have both a spell and an item equip at all time i dont know what you are talking about,up on the dpad changes your spells while down change your items

>> No.9050282

>>9045851
My god Sony would have been fucked if they chose any of these shit designs. I am sure of it.

>> No.9050293

>>9048650
That is absolutely fucking sad because it limited what the games could do since Dreamcast only had 6 total for gameplay. Plus it lacked a second stick for camera movement.

>> No.9050304

>>9042012
Its called the Optimus Maximus Keyboard made by some little operation in Russia. I dont think they even made it to market. Never been done on a controller as far as I know.

>> No.9050472

>>9043337
You could jist set up to hold select for 3 seconds.

>> No.9050701

>>9041992
why do you fags insist on having a d-pad AND dual analogue sticks?
You will always bias one over the other on these controllers anyway, and no one seriously plays d-pad heavy games with a dualshock or xbox controller.
It's really not that hard to have a controller dedicated for 2d and another for 3d

>> No.9050812
File: 32 KB, 600x450, no-dpad.jpg [View same] [iqdb] [saucenao] [google]
9050812

>>9050701
>why do you fags insist on having a d-pad AND dual analog sticks?
Nobody has ever needed to insist on having both because it's the industry standard and you'd have to go out of your way to find analog controllers without a dpad also. It's industry standard for good reason, because most people prefer to use their thumbs for both sticks and face buttons.

It's ok to take your thumb off the right analog stick to press the buttons on the right, because the right analog stick is usually just camera control, but taking your thumb off the left analog stick to press buttons like picrel is something you want to avoid, because the left analog stick is for direction. You'd either need to risk losing control of where you were going, or you'd have to use your other fingers in order to control both at the same time, which would feel awkward and uncomfortable for most people, especially if you're expected to press them a lot. For players who want extra buttons it's more comfortable to put them on the right (like the Saturn/Genesis) or put them on the back of the controller to be pressed with the ring/pinky fingers. Whilst most games don't make use of both the d-pad and the analog at the same time, there is a use case for them, because it still gives people the option of playing 2D games, and for 3D games it could be used as a toggle for non-essential functions (e.g toggling flashlight, switching between first-person and third-person perspective).

>no one seriously plays d-pad heavy games with a dualshock or xbox controller
Some people probably do, though they will be a small minority. That's not an argument against having a d-pad there so much as it's an argument for having a better d-pad there instead though. There's definitely people who use d-pads on analog controllers in cases where the d-pad is actually good - that's why there's a market for SNES-style analog controllers and why some people want a dual analog Saturn controller so much.

>> No.9050826

>>9042432
kill yourself

>> No.9051450

>>9049965
The vmu was a tomagachi, not a Gameboy

>> No.9051453

>>9049965
>a handheld isnt the same as having a controller with a screen.

There is no meaningful difference.

I just remembered another point of comparison: GBA gamecube link cable for games like crystal chronicles and 4 seords where it allowed each player to have their own menu

>> No.9051454

>>9049971
Yeah, you have to switch to it with the dpad instead of just pressing a button.

>> No.9051459

>>9050701
99% of gamers use 1 controller for all games fucking idiot.

And in shooters and action games, d pad switches weapons

>> No.9051462

>>9051459
>And in shooters and action games, d pad switches weapons
>ultimate fucking retro controller already.
>RETRO controller

>> No.9051469

>>9051454
they arent on the same scrolling list,you can both have an item equipped to use and a spell,you fire spell with R1 or L1 and use item using the square button on a sony controller by default.

>> No.9051482

>>9041992
Why 8bitdo, though? Don't you want a good controller?

>> No.9051582

>>9051462
Doom, quake, turok...
Fucking idiot.

>> No.9051735
File: 1.34 MB, 1920x1022, retrobit sega saturn analogue sticks controller.png [View same] [iqdb] [saucenao] [google]
9051735

>>9041992

>> No.9051891

>>9051735
And yet it's not for sale

>> No.9051902

>>9051891
i know, it's retarded
retrobit just doesn't want to cannibalise their own products i guess, since this thing would make all other standard controllers obsolete

>> No.9052003

>>9041992
>72 hours
Anon... seek help

>> No.9052317

>>9051891
You don't need to remind me anon. I wouldn't mind the delays so much if they gave valid excuses but there last excuse was covid and yet they made a bunch of other controllers during that time and now restrictions have mostly gone there's still no update about it.

>>9051902
That's the only explanation that makes sense to me but if that's the case I don't know why they went as far as making a release date announcement for them.

>> No.9053083

I almost don't mind much the shape of any of these controllers, but what I do mind is the rubber contact pads on these. I have an old ass SNES gamepad with buttons that have the perfect tactility: they're very soft, but there's no way to do an accidental press. They almost feel like pressing on a tactile switch that's barely tactile and you just notice at the bottom it is. These buttons are excellent to mash on. But I suspect the reason why is because the pads are worn. There's no stiffness or mushiness, but this SNES gamepad hasn't been repaired ever.

In contrast I'll grab about almost any new gamepad, and most of them are ridiculously tactile. They're sticky and deep. I don't mind them being loud as shit, but they're loud as shit. They're stiff and once you release the button, you better release that motherfucker all the way or it just won't go up. That makes mashing or light pushes harder. That's the thing that bothers me the most really about newer gamepads and I'm stupidly autistic about. The xbone controller feels and sounds like I'm chewing gum with my fucking thumb. I wish there was a way to "soften" the rubber on these pads. I heard applying heat could help, but apparently I have to mash that shit for years until it gets to that point if it doesn't break.

>> No.9053116
File: 22 KB, 507x465, i26529658w800h465.jpg [View same] [iqdb] [saucenao] [google]
9053116

>>9041992
>6 buttons for fightan and pc
check
>2 bumpers and 2 triggers (dreamcast and Xbox didn't have bumpers)
check
>Start + select (dreamcast didn't have select)
check
>2 sticks (no Sega console ever had 2 sticks)
check
>VMU 2.0 with specs of Gameboy color screen
This one's a little tricky as there's not much info on the OLED screen in the middle. But I think it might be 240x320 or so and at least 256 colors if not way more. It's also a pain in the ass to program but possible. So, check?
All you need is a Hyperkin Duke and some modding skills then. Well, what are you waiting for? Nintendo to make one?

>> No.9053126

>>9053116
Nintendo hasn't made a good gamepad since the Wii days.

>> No.9053981

>>9051582
if you play doom and quake on anything but a keyboard+mouse you're too retarded to post her

>> No.9054031

>>9044179
MGS3 is what made me realize we need more buttons

>> No.9054765

>>9053116
>bumpers aren't real buttons, just copy black and white, stupid placement
>dpad is garbage

What screen are you talking about?

>> No.9054768

>>9053981
Doom is not a k+m game you fucking idiot.

The originals didn't even have freelook.

>> No.9054791

>>9054768
You could play Doom with a keyboard and mouse, that was a thing even on day one, but as you said: No freelook. You could still use the mouse to swing your view around on a horizontal plane.
Or if you're a total freak, move with the mouse too.

>> No.9054838

>>9054765
>What screen are you talking about?
Look closely, this isn't the OG Duke.
>The Hyperkin Duke Wired Controller features the original Xbox® startup screen animated inside the Xbox® Button

>> No.9055258 [DELETED] 

>>9054791
You can, im saying it's not really the kind of game where it matters.

>> No.9055950
File: 382 KB, 1920x1300, 04-L.jpg [View same] [iqdb] [saucenao] [google]
9055950

How is this controller /vr/? Should I go with this one or the retro-bit Saturn or Genesis controller?

>> No.9055962

>>9055950
I have it and it's pretty alright

>> No.9056016

>>9055950
I'd suggest retro-bit if you're going wired and 8bitdo if you're going wireless. The Saturn controller is pretty much perfect imo so the closest you'll get to that with a new controller is the Retro-bit ones, but it's at the cost of more input lag if you're using wirelessly.

>> No.9056183

Bros... the membrane of the dpad of my retrobit saturn pad is broken after 4 months of moderate use. Where do i pick one that lasts longer?

>> No.9056193

>>9056183
>4 months of moderate use
>broken
how in the fuck? i've had a 6 button since july last year and its pristine shape, used it plenty mostly for sonic r.

>> No.9056195
File: 293 KB, 1316x736, retard controller.png [View same] [iqdb] [saucenao] [google]
9056195

dios mio what the fuck have i stumbled upon

>> No.9056496

Only the Duke kind-of works as a 6 button pad but even then is not all that comfy for fighting games. S controller's black and white button placement sucks ass for anything like that.

>> No.9056515

>>9043337
Trouble is X-input is now used as the default controller api for basically everything, and you're limited only to the inputs that exist on the Xbox pad.

>> No.9056570

>>9054791
You can easily remap doom to play like a typical WASD+mouse shooter, except the mouse ALSO moves you forward and back, there's no way to set it to only horizontal movement from within the game. I remember having to use a separate program in DOSBOX to disable vertical mouse movement.

I tried getting used to keyboard-only Doom and I just can not understand how everybody used to play like that.

>>9056515
Yeah, Microsoft doesn't have any incentive to make x-input function for anything except their own controller layout. But since switching to Linux I've noticed that the "xbox button" doesn't do anything as long as steam is closed, so I've at least got one extra button to map for system stuff.

>> No.9057040

>>9043337
If you use an 8bitdo gamepad you can use Switch mode on PC and bind the star button (the button that's used for turbo) to anything in RetroArch. You lose analog triggers in switch mode, but you gain one more button to do whatever you want with. In fact, in RetroArch you could set up that button to be the hotkey toggle and use it as a combination with any other button. In Switch mode the turbo button doesn't work on PC as a turbo button so you might as well use it for whatever else.

>> No.9057073
File: 113 KB, 1800x991, 31001872_1.jpg [View same] [iqdb] [saucenao] [google]
9057073

>> No.9057284

>>9056193
I dont know. The button part of the right direction has a little cutting and sometimes doesnt return, so it stays pressed. So i was wondering if i should buy some membranes on aliexpress or asking the retrobit guys for one for free or something.
Moderate use means some days 2 hours, some 10.

>> No.9057307
File: 33 KB, 560x560, 454140.jpg [View same] [iqdb] [saucenao] [google]
9057307

>>9041992
Best £19.99 I ever spent.

>> No.9057312

>>9057073
goddamn that movie was weird. They were still in the game at the end, right?

>> No.9057360
File: 135 KB, 620x338, Lawnmower-man-image.jpg [View same] [iqdb] [saucenao] [google]
9057360

>>9057312
I don't think it matters much. the ending was meant to prompt reflection on the blurring of the boundaries of virtual reality.

>> No.9058928

>>9056570
>>9055950
>>9056496
Extra buttons are great for emulators. So i don't recommend saturn even for 2d games. I use R3 and L3 for save state and load state, and an extra trigger to toggle fast forward on and off. I can't even play some games without being able to quickly throttle certain parts.

Then if you have more buttons you can use a trigger for dash in Megaman x so you can jump dash charge without abusing the side of your thumb.

Yasa yada

>>9057307
That's a regular fucking controller you idiot.

>> No.9058929

>>9056496
It would be great for all the other things mentioned in this thread

>> No.9058981

>>9056496
>>9045842
The small with the buttons of the Duke.

>> No.9058997

>>9057073
I love this movie.

>> No.9059073

>>9058928
>That's a regular fucking controller you idiot.
It has two extra programmable buttons on the back.

>> No.9059137

>>9059073
I have an 8bitdo with the same shit, they just copy another button. They're not buttons you can give extra functions to other than just being a second A/r3 whatever

>> No.9059261

>>9059137
It's a shame that xinput has become so standard to make most games just work with it without hassle, and at the same time can't add any more functionality.

Does your 8bitdo have dinput mode though? I'm not sure if the back buttons on the pro 2 can be used as extras if you pair the gamepad as a switch, mac or android controller since the turbo button can definitely be used as an extra button.

>> No.9059438

>>9059261
keyboard recognized controller.

>> No.9061637

>>9059438
We don't see many keyboards in the guise of controllers though, is there a reason?