>>9039752
>I did that and everything looks amazing, thank you anon.
You're welcome, glad it works.
I made you a file with some common modelines you can try to have better support with different emulators and consoles. As long as CRT SwitchRes is turned on in RetroArch, it will automatically switch.
https://pastebin.com/c11uzw90
Make sure you have selected the adapter in CRU and click on Import and inport that file. You might have to do the Edit part in >>9037165 again, like:
>Also click edit on the top/right and make sure under Range limits it's set to V rate 50 - 60 Hz and H rate to 15 - 15 kHz with max pixel clock 60 MHz, check the box that says Include if slot available and press OK.
Don't forget to check that it's correct, since otherwise Windows might automatically make more modes which could be wrong and cause troubles.
>But the thing is I want to play native pc games too, is there a way to fix the aspect ratio through cru?
You can, I already made the file above, but add it yourself, first load the file from above and then also add this mode from pic related under "Extension block" in CRU, just copy it again 1:1 like it's on the picture and press OK. Then you can select it in Windows as 320x240.
You can just press Add... and add a new CEA-861 extension block to add the 320x240 resolution from pic related there, if the first block is already full of different resolutions / modes.
Super resolutions like 2560x240 are better for emulation but they stretch everything else, but 320x240 should work with any game/program that's capable of running as such a low resolution.
I don't think how good native PC games will look with that though, don't get your hopes up.