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/vr/ - Retro Games


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903306 No.903306 [Reply] [Original]

Flaws or things you don't like in your favorite retro games.

Super Metroid - I don't like how the intro and item collection fanfare is unskippable. It makes replays a little cumbersome.

>> No.903358

The Ogre Battle games are way too easy. It's harder trying to come up with self-imposed challenge ideas for future playthroughs.

The real difficulty is trying to aim for the best endings, which are hidden behind obtuse mechanics. Once one figures them out, like the Chaos Frame, it becomes an simple affair though.

>> No.903463

>>903306
any retro game ever: water levels. It's artificial difficulty and annoyingly pointless physics fuckery. You want a challenge, add more ice/fire/wind levels. Just no more water.

>> No.903474

>>903463
>It's artificial difficulty and annoyingly pointless physics fuckery
What the fuck are you talking about?

>> No.903516

Super Metroid - The slow door and elevator transitions

>>903463
All game difficulty is artificial. The real complaint against water levels is that bad ones harm the pacing (eg. Sonic 1's Labyrinth Zone). Good water levels don't have this problem, eg. Super Mario Bros.

>> No.903519

>>903463
>He thinks natural difficulty exists in games.

>> No.903524

>>903306
Tetris - I don't like how fitting shapes together is unskippable.

>> No.903532

Mega Man series - no time limit + random drops = boring play is optimal

Nethack - Elbereth spam encourages boring play

Games with autoscrolling levels - I'm here to play, not wait for the screen to catch up

>> No.903545
File: 197 KB, 490x273, y.png [View same] [iqdb] [saucenao] [google]
903545

Super Metroid.
I hate metroid's inability to crawl.

>> No.903547
File: 15 KB, 754x406, 1366327657961.png [View same] [iqdb] [saucenao] [google]
903547

>>903463
>water levels are pointless physics fuckery
>add more ice/wind levels

>> No.903636

Wow this thread turn into /v/ real quickly.

Ha ha, very funny guys. I love seeing unoriginal jokes being used to "prove" your points while ignoring the thread completely.

On subject:
Pokemon - require trading to complete.
Zelda 2 - Can just get annoying sometimes when it come to some of the enemies. Even at max attack you will still have to attack quite a lot to kill common things.
Super Mario World - I honestly have no real complaints here but maybe how abusable the cape was. The game was near perfect at the time.
Super Mario RPG - O you didn't jump on toad head to get that hidden chest? Well time to start over! Given it was the time where you were expected to replay the same games I can't really complain that much but it still kinda bullshit.
Link's Awakening - To collect a few seashells you gotta have the exact number of seashells when entering the hut. Once again you are expected to replay this game but I generally hate missables anyway.

>> No.903689

Alien Soldier.
The difficulties are mostly identical, with supereasy feeling like it's just a convenient way to practice for superhard. The only differences I've really noticed are that you have unlimited continues and the option to slow down the action on supereasy, while on superhard you don't.
So like, what's the point of superhard when it's basically the same? Just to show off? I don't get it.
Superhard should have changed enemy patterns and had bosses attacking faster and more aggressively and shit, and even using new attacks, but kept the infinite continues. Basically like higher difficulties in Gunstar Heroes.

>> No.903720

>>903689
Oh, and the Ranger Force and Sword Force powers are almost completely useless.

>> No.903789

>>903545
epic meme dude

>> No.903816

>>903524
Ha.

>> No.903849
File: 275 KB, 2048x976, ComixZone-Episode2-WelcomeToTheTemple.png [View same] [iqdb] [saucenao] [google]
903849

Comix Zone

Taking damage from breaking stuff by hand. I acknowledge that it has a purpose ie to stop you just punching your way through every obstacle.

However, if you fuck up or have a shit run and get confronted by something you have to punch down knowing you don't have enough life to survive it then "death by punching a wall" is uniquely frustrating.

Or for a more specific grudge, getting knocked into the pit at the end of page 2-1. I will always save a punch item just for that because im so paranoid of it happening.

>> No.903856

>>903849
>Taking damage from breaking stuff by hand. I acknowledge that it has a purpose ie to stop you just punching your way through every obstacle.

Isn't that the only way to get through most of them, though? That's the one thing keeping me from really enjoying the game.

>> No.903857

>>903516
>>903519
Artificial difficulty = cheap and bad design

>> No.903862
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903862

>>903463
>wind levels

>> No.903865

street fighter alpha 2:
a timing wise slightly varying freeze ( 1-2 seconds) before the fight begins.
messes with your initial attack.

>> No.903881

>>903856
Try different routes and let the rat search every screen. There are usually a few ways to get around an obstacle often with hidden items from earlier in the stage. If you have to use force use the shoulder barge (push against target and attack)

Also if you have not looked at FAQ or instructions, hold attack and stand still for a hidden move.

>> No.903893

>>903306
The intro literaly takes less than 5 minutes... are you retarded?

>> No.903912

>>903893
>>903306

And why would you even complain about that since you Can make a save file at the start of Ceres Station by just turning the console off, then copy it and voila, never watch the intro again.

>> No.904012

>>903912
Clever motherfucker

>> No.904056

>>904012
I did steal the idea from the people who speedrun it so can't really take full credit.

>> No.904083
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904083

Fucking resource collection minigame fuck

>> No.905079
File: 50 KB, 1027x1294, moonside.png [View same] [iqdb] [saucenao] [google]
905079

Earthbound

Moonside

>> No.905090

>>903912

This is somewhat advisable for most games that have intros you don't want to play through.

>> No.905189

>>905079

I liked Moonside. Creepy and unsettling as fuck.

On topic, I hate the magic system in Secret of Mana. Magic is over powered as all hell and trivializes nearly every boss fight. At the same time, magic is also just plain boring in nearly all regards. Leveling it up is very tedious, and using it is all point-and-click. I enjoy turn based combat in more traditional RPGs, but in an Action RPG like Secret of Mana, I wish magic required actual aiming or something.

>> No.906720

You can get around the intro movie OP by just keeping a save with you already past it. As soon as Samus comes down the elevator at the space station the game has saved past the movie. Still, only 3 saves...

>> No.906743

>>904083
a timed resource collection minigame that ends the universe if you aren't fast enough

>> No.906750

>>904083
The combat isn't very good either. Honestly, it's just not a very good game. Great story and characters though.

>> No.906760

>Another Super Metroid gripe

I didn't like how saving in the final save room meant you were trapped in the end and couldn't go back.

>> No.907212

I absolutely detest the random-value point medal shit in every Darius game, but especially Gaiden because I would quite enjoy playing it for points otherwise.

>> No.908367

>>906760
THIS

>> No.908372

Metal Gear 2: Solid Snake

Having to tail that soldier with the green beret is tedious as fuck after the first time, since he always takes the same route and takes his sweet time. Also, whoever though it would be fun to put in a maze with invisible walls in a swamp should be shot.

>> No.908384

>>906760
This. What the fuck.

>> No.908390
File: 34 KB, 294x254, muh.jpg [View same] [iqdb] [saucenao] [google]
908390

>>905079
>invert image
>dat sekrit message

>> No.908436

>>906760
Isn't it even possible to get that far without enough energy tanks to survive the hyper beam?

Although I guess you'd have to know damn well what you're doing by that point if you've skipped that many energy tanks.

>> No.908464

>>908436
I assumed the hyper beam would always stop short of killing you regardless of how many tanks you had. Then again I never make a habit of trying to leave items behind to test a theory like that.

>> No.908474

>>908464
You don't need to leave any items behind. You can get yourself killed by the hyper beam simply by getting damaged too much before the first beam.

>> No.908486

>>903516
>>903306
I don't understand why people dislike these so much. All these aspects add flavor to the game and occur little enough that they don't become obtrusive.

>> No.908490

>>908390
I don't see it

>> No.908508

>>908486
How about I add a tiny piece of shit to your food? I'll cook it thoroughly so you won't get sick, and you'll still be able to taste all of the rest of the food. It's just a little added flavor. No reason for you to dislike it, right?

>> No.908510
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908510

>>908508
That's a pretty terrible analogy.

I'd put it more simply, in that after putting so many hours into a game, one tires of repeating a necessary yet tedious action.

Mashing through the Pokemon Center dialogue, or the chest fanfares in Ocarina of Time are two rather lengthy trials that are necessary to playing the game, yet complete stops in the action.

>> No.909317

>>908436
No, there's an energy and missile refill room a couple rooms back from the save point.

>> No.909327
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909327

>>908490
lel troled

>> No.909353
File: 320 KB, 920x920, VideoGameTop9Mosaic.jpg [View same] [iqdb] [saucenao] [google]
909353

I'll point them out for my video game 3x3

Dragon Warrior 4: AI controls everyone except the Hero in Chapter 5
Dragon Warrior 7: Finally, Disc 2
Final Fantasy 6: Magicite makes the characters a bit too cookie cutter in battle and the game is too easy
Front Mission: The game is straight line linear the entire way through, and you have to be careful in how you build up your characters because you can't grind for experience
Link to the Past: Getting the final sword and silver arrows was kinda obscure
Super Metroid: Controls are a bit floaty and space jump is unforgiving if you don't time it right
Jagged Alliance 2: AI can either be way too unfair or completely retarded and it happens at random
Fallout 1 and 2: F1 doesn't feel like it has a whole lot to do in the game, and F2's storyline is a bit too silly and too many bugs
Star Control 2: WTF am I supposed to do?

>> No.909365 [SPOILER] 
File: 71 KB, 640x427, 1372761115426.jpg [View same] [iqdb] [saucenao] [google]
909365

>>909327
test

>> No.909367

>>909365
oh cool so that is our spoiler image now.

or do we have multiple spoiler images?

>> No.909397

Mario 64

The camera

>> No.909404

>>909365
What happened to Aeris?

>> No.909420

>>909404
She got spoiled.

>> No.909437

>>909420
Lol, I meant it keeps changing from the ? block to Aeris for me.

>> No.909452
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909452

Two for one with Oracle of Seasons and Mega Man X -- the final boss of the former is almost a complete ripoff of the final boss in the latter.

>> No.909458

>>909452
Nah. Using hands as platforms to fight a big boss is nothing new.

>> No.909460

>>909452
Hand bosses are in everything.

>> No.909474

>>909458
>>909460
I think the similarity is more than just that. Both of those bosses are you having to avoid them swiping at you, then go up their hands to attack their head, while their head shoots fire at you.

You're probably right though. It just happened to be that those were the two games I played the most as a kid, and they were the first two games (along with Wario Land 3 for a third, but that fight is rather different, you using his hands to attack him rather than climbing his hands) featuring that boss, and the bosses just have multiple similarities beyond just how you attack them.

That, and they're both Capcom games, so the former taking from the latter is feasible.

>> No.909526

>>909474
The game were released like ten years apart

>> No.909529

>>909452
They are both made by Capcom.

>> No.909572

>>905079
Im playing Earthbound for the first time and Moonside took me like, 3 minutes. Probably got lucky with the warps, however. I could see someone getting lost there.

>> No.909587

-Mario 3: You can't warp ahead just one level if you beat world 1.
-Super Metroid: Maridia sand rooms
-Megaman 2: Wily boss that requires crash bombs
-Megaman 3 - Shadow Man bullshit/Top spin drain glitch
-F Zero X - programmed harassment cars
-Zelda 1 NES - Nothing

>> No.909601

>>909587
>-Zelda 1 NES
How about rooms that take either your money or one of your hearts? That's pretty shitty.

>> No.909613
File: 37 KB, 210x209, good.gif [View same] [iqdb] [saucenao] [google]
909613

>>909601
That's in the second quest, and it's brutal. But I consider it hilariously brutal, not shitty.

>> No.909619

>>909587
Sharing a room with 8 blue darknuts + other things like Like-Likes. That right there is bullshit.

>> No.909640

>>909587
>>909587
i couldnt agree more with the megaman

>> No.909663

>>909397
i know that feel.

>> No.909676
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909676

>>909619
I think I've played the game so much that I just consider them the hard rooms. I've speed run the first quest several times. I'm can't do the second quest from memory (past dungeon 5)

>> No.909709

Majora's Mask:

>want to save in the middle of a cycle without resetting time
>use owl statue
>come back to game later
>game freezes, crashes, console accidentally gets unplugged, lightning knocks out the power; whatever, the point is that through no fault of your own the game ended before you could save again
>All progress in the current cycle is lost, your owl save is ignored and you restart from the last time you used the Song of Time

Seriously what the hell? I love the game, I give everything else about it a 10/10, but for this reason alone I can only bear to play it on an emulator so I can use savestates.

>> No.909723

>>903306

Battlezone - Scavengers will get themselves blown up trying to get a bit of scrap right next to an enemy gun tower.

>> No.909730
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909730

>>909709
how often does your n64 crash....?

>> No.909743

>>909526
Doesn't seem like that'd be an inhibitor to recycling an idea.

>>909601
I remember someone making a thread about that. Someone asked what'd happen if you did a three heart run and picked losing a heart for all three of those guys. Anyone ever come up with an answer?

>> No.909746

>>909743
The conclusion was it was impossible. There's an unskippable heart before then I believe.

>> No.909764

>>909746
>unskippable heart

There are those in Zelda I?

>> No.909902

>>909709
Don't forget the fact that there's only two goddamn regular save slots in the first place. I really fucking hate it when games don't have enough save slots. I don't want to delete either of my current two special saves in Majora's Mask which creates an active barrier to me replaying the game.

>> No.909936

>>909764
According to someone in the last thread, I guess.

>> No.910496

the beef i have with almost every retro game is the controls

>> No.910631
File: 20 KB, 480x440, castlevania2-4.gif [View same] [iqdb] [saucenao] [google]
910631

The Castlevania night to day transition.. and not to mention everytime Simon is touched by an enemy he jumps back a foot like he was just hit by a fucking truck...

>> No.910657

>>903306
Final Fantasy IV: Required grinding at certain points of the game.
Metal Gear Solid: Codec conversations that need an editor with a new sharpie.
Mega Man: Why keep my lives count the same after I beat a robot master when I'm just going to suicide to reset it?

>> No.910664

>>909902
The Japanese version has 3 save slots. The owl statue save was added to the NA version and it takes up the 3rd save slot, leaving you with only two.

>> No.910673

>>910664
Wow... I think I would have preferred another real save slot over that temporary-save owl shit.

>> No.910829

XCOM

Buggy mechanics (Item limit, base defense), poor balance with exponential mind control, blaster bombs out of nowhere very late game. Also, opening doors costs rookies.

>> No.910846

Games that have only one save slot.

See: every /vr/ Pokemon game.

Hell, I think even the N64 ones did this too.

>> No.912759

>>910657
You do not have to grind in FFIV unless you ran away from battles. Which you shouldn't be doing (That magnetic cave dungeon notwithstanding. It's understandable there.).
Not even in the DS game.

>> No.912764

>>903532
Thank god i'm not the only on who hates autoscrolling levels. It completely messes with the flow of the game.

>> No.912767

Banjo-Kazooie: Gobi's Valley is an abomination to the rest of the game. Also the brentilda stuff.

But it's still a good level

>> No.912768

>>912764
I like it when the autoscroll is fast. Like the Turbo Tunnel in Battletoads (and Battlemaniacs), or when you use the hidden boost in the roller coaster race in DKC2 (though I guess it's not an autoscroll there, I just mean when the screen scrolls at that kind of speed. Or something.).

>> No.912786

>>912767
>Gobi's Valley
>Worst Level

Are you sure you don't mean Rusty Bucket Bay or Clanker's Cavern

>> No.912796

>>912786
>>912767
But the worst Banjo-Kazooie level is Treasure Trove Cove
Just kidding it's click clock wood

>> No.912804

>>903636
>Pokemon - require trading to complete
Really? That was kinda the selling point to the early titles.
>Zelda 2 - some of the enemies
Agreed. Fuck you, Iron Knuckles, fuck you.

>> No.912807
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912807

>>912796
>>912786
what about tooie?
> cloud cuckoo land

>> No.912818

>>912807
Witchyworld. You play through the best level in the game with Jolly Roger's Lagoon and then you're left with that pile of crap.

>> No.912913

Playing on a console-no save states

But seriously, the part from Fire Man's level in Mega Man 1 where you have to jump on the disappearing blocks. No one got past that on the first time through, I'm positive, because that one part where instead of appearing to your right it appears above you. I gurantee you that at the point on everyone's first time playing they either jumped to the right anticipating the block that never showed up, or waited to see where it appeared, and got boxed, falling when the box under them vanished. Wouldn't be too bad if out wasn't over something that killed you of you fell, but it was half way through what i believe of the longest puzzle in the game

>> No.912958

No 180 turn after playing the sequels. Also the fact that there is no definite version of the game due to exclusive shit from each version.

>> No.912967
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912967

>>912958
Forgot picture.

>> No.912980

>>903857
So explain why a particular level is "cheap and bad" instead of using a misleading term that just requires people to ask what you mean anyway.