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/vr/ - Retro Games


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9024419 No.9024419 [Reply] [Original]

Do you have a favorite?

>> No.9024439

>>9024419
Having played the SNES versions originally, any GBA ports hurt my soul to look at.

>> No.9024454

The GBA cut off some of the screen, right?

>> No.9024463

>>9024419
There are literally 0 good SNES to GBA ports.

>> No.9024527

been digging final fantasy 4 a lot lately

>> No.9024540

>>9024454
Even worse, they ruined the framing by shifting the screen over to the right. It totally fucks up the way the scene feels, and it breaks the artistic style in other scenes even worse.

>> No.9024568

>>9024419
Final Fight fixed up all the problems of the snes port and added back in a lot of the missing graphics. The sound seems to use gb sound but I still like it.

The Donkey Kong games are like a remix with some things worse but some nice extra graphical effects.

>> No.9024576

>>9024463
>literally

>> No.9024583

>>9024527
cope
>>9024540
Normie FF fans don't notice.

>> No.9024640 [DELETED] 
File: 31 KB, 601x508, (You).jpg [View same] [iqdb] [saucenao] [google]
9024640

>>9024583

>> No.9024642

>>9024419
I played Yoshi's Island the most back in the day, so I guess that one.

>> No.9024701 [DELETED] 

>>9024419
Stupid nips should've given us a gba mario title instead of SNES ports.

>> No.9024715

I felt like the Advance versions of Mario 2 and 3 weren't that bad with the color restoration patches.
The E levels in 3 are pretty unique and the Advance Coins in 2 add a reason to look about instead of just rushing to the end of a given level.
I have a soft spot for the voice clips too, they just seem cheesy in a good way.
>Hoohoo, just what I needed!
>Piece of the cake!
>This is as far as you go!

>> No.9024720

https://www.youtube.com/watch?v=gdSqspN3eNY

>> No.9024732

>>9024419
No. Utterly despise them. Fucking trash.
>hey, let's take a beloved game that was perfect, now let's add some fucking asinine annoying voices HYAH HYAH WAHOOO!! WAHOOOO!!! all over the fucking place
Miss me with this shit.

>> No.9024741

>>9024419
Since I missed the snes and nes train I enjoyed alltp, yi and Smb3 a lot so I'm glad Nintendo made those ports, I guess people that played the snes versions know they are inferior but why buy the same again? They were specifically made for people like me that missed the classics.

I wish they wluld have brought Mother 1+2 too or made more ports since the gba library was lacking

>> No.9024745

>>9024419
ehh not really
i'm sure it was cool back then though
wish they did more stuff like zero mission

>> No.9024757

>>9024540
this is a joke, right?

>> No.9024767

>>9024419
My first experience with LttP was the GBA port and I really liked it.
Recently I played the SNES version and it's better, though not by much. It doesn't have any disadvantages over the GBA version, and the presentation is better because of the higher sound quality. I think the gameplay was pretty much unchanged. Even the controls aren't that different because the SNES version was pretty wasteful with buttons.

>> No.9024914

>>9024732
I always loved the huge fuck you to everyone by not giving an option to turn off the voice.

>> No.9024925

>>9024419
soul/soulless

>> No.9024971

>>9024419
I got it when it first came out on the SNES and I got it again on the GBA when it came out there.
They are both fine really. I’d pick the snes overall but mainly because they added link screaming sound effects every time he does something like drop down a pit rather than the screen differences. It’s really annoying.

>> No.9025036

>>9024419
I liked the Super Mario World GBA port for mixing it up a little by adding Luigi and the dragon coin challenge

>> No.9025053

FFV and FFVI advance?

>> No.9025067

>>9024419
>HUP HA HA HYAAH
no one can like the GBA one over SNES unless they play the four swords

>> No.9025113

>>9025067
They are game for children, screaming like that only annoy adult men who should grow up.

>> No.9025134

>>9024419
Final Fantasy VI

>> No.9025137

>>9024732
that alone made me play the allstar version of SMB3, I loved it as a kid on GBA but when replaying it I couldn’t stand all the added shit

>> No.9025140

The voice clips are soulful

>> No.9025146

>>9025113
you know what's also for children
posting bait

>> No.9025440

>>9024925
came to say this
however nes to snes ports are also soul/soulless. smb3 comes to mind

>> No.9025475

>>9025440
Kill yourself

>> No.9025481

>>9025113
Annoying soundbytes annoyed me more when I was a child

>> No.9025697

>>9024463
SMA2:SMW

>> No.9025915

>>9024741
>but why buy the same again
You wanted something portable and your options were limited

>> No.9025998

I just wanna say I appreciated the ports because I never had a SNES growing up but I did have a GBA. That was how I got to play LTTP. I've of course got the original now and yeah its a lot better but these things have their place in history.

>> No.9026013

For me it's Super Mario Advance 3: Super Mario World 2: Yoshi's Island

>> No.9026014

I guess FF4 GBA is better than the original US SNES FF2 version, but neither are the best version (I'd rather play PSP, patched SNES rom, or even that DS version).

I can't think of a single other port that was improved (even considering bonus content).

>> No.9026118

Dude why in the fuck is every thread discussing anything filled with contrarian losers that just shit on anything they possibly can? Can't have a single discussion without it being derailed by faggots that just want to argue for the sake of argument.

I'm remembering why I stopped coming here.

>> No.9026128

>>9024463
Donkey Kong Country was great on GBA.

>> No.9026149

>>9026014
>I guess FF4 GBA is better than the original US SNES FF2 version, but neither are the best version
FF4 is a special case of no version being the best version. The PSP port comes close but literally every single version of that game has some fairly major bugs. For example there isn't a single version of the game with a 100% correct ATB system; they're all broken in some way.

>> No.9026527

>>9024463
Final Fantasy IV and V are improved visually and the music was rearranged well. Avoid VI Advance like the plague though.
Super Mario Advance 3 and 4 (Yoshi’s Island and SMB3) are excellent

>> No.9026584
File: 352 KB, 480x420, Final Fantasy PSP Graphics.png [View same] [iqdb] [saucenao] [google]
9026584

>>9026149
IV PSP is visually weaker than I & II PSP.

>> No.9026617
File: 117 KB, 568x426, Trilogy.jpg [View same] [iqdb] [saucenao] [google]
9026617

>>9024419
Personally, i enjoyed the DKC trilogy on GBA, i prefer these a bit more than the originals, and i grew up playing the SNES Versions

>> No.9026618

>>9026527
>Final Fantasy IV and V are improved visually
Oversaturated GBA visuals are not improvements
>the music was rearranged well
GBA soundfont will never be better than the SNES.
>Avoid VI Advance like the plague though.
Agreed

>> No.9026620

>>9026584
The enemy sprites look good and it probably has the best version of the OST since the psp didn't had a shit soundchip like the gba/ds.

>> No.9026629

>>9026118
It's /v/ leaking in.

>> No.9026915
File: 980 KB, 342x239, 1632160644309.gif [View same] [iqdb] [saucenao] [google]
9026915

NES/SNES ports on gba were my favorite part of the system. All of those titles on one platform on top of the great original titles was huge for me.

Arguing over the topic is pointless. There's nothing wrong with an alternative version of a game. Go cry more about the 3ds port of Majora's mask as if you're a toddler who has no capability to play whatever version you please.

I like Super Mario 64 DS as well.

>> No.9026958

>>9024463
DKC3

>> No.9027134

>>9024419
Are there SNES hacks that add the extra crap on the GBA ports? I want the extra two buttons. Rockman & Forte has one, though that was just a straight up port.

>> No.9027141

>>9026118
ps2gamecube caused a surge of /v/

>> No.9027312

>>9024419
What you got, Legend of Zelda on GBA where you walk around with a lil’ bitch, and his lil’ bitch-ass sword, and lil’ shield, and he’s goin “HEH! HEH! HEH!” C’mon, who wants to play that shit?

>> No.9027316

>>9026014
>FF4 GBA
It has a busted ATB system where the enemies never attack you. It's objectively the worst version, I do not know why you are praising it

>> No.9027708

>>9026958
I like that it has different music
https://www.youtube.com/watch?v=YFwDvkZnmA8
https://www.youtube.com/watch?v=hutc0aVZn30

>> No.9027746

>>9024745
Same. New Super Mario Bros DS was a real disappointment for me at the time, but if it was on GBA, I probably would have fucking loved it. Go the extra mile and make it more cartoony like Superstar Saga and not pre-rendered like Mario vs Donkey Kong, and it'd be great. Blows my mind that there was not one original Mario platformer on the GBA (excluding Mario vs DK, but that hardly plays like a Super Mario Bros.-series platformer, really). Guess Wario does what Mariwon't. I'm really not sure why they didn't. Both Zelda and Metroid got new traditonal-style entries with Minish Cap and Fusion. Mario just got a bunch of new spinoff entries instead (Super Circuit, Superstar Saga, Party e-Reader and Party Advance, Tennis and Golf Advance, even Pinball, wtf).

>> No.9027790

>>9024419
a lot of ppl shitting on gba ports, and yeah some changes are unfortunate. but when you were a schoolboy and all tvs were giant overpriced monoliths and your family only had one and your father lived in front of it from when he got home from work (1 hour after you get home from school) until midnight......handhelds were a miracle. smb1,2,3, yoshis island, metroid, zelda series, dkc, battletoads, earthworm jim, and more were handheld accessable. and until the plasma screen era where crts appeared magically at the end of peoples driveways on trash day and you could finally justify getting a ps2, it was 99% of the time the only place i played games

>> No.9027819
File: 2.34 MB, 3629x2722, GBA 03 Rated.jpg [View same] [iqdb] [saucenao] [google]
9027819

Unironically super dig some of the GBA soundfont translations done; this is always my go-to 'cause it feels like it got MMBN-ified, but I think most had really interesting results
https://www.youtube.com/watch?v=xPcToocaw_A
https://www.youtube.com/watch?v=xPcToocaw_A

>> No.9027830

>>9027819
>calls amazing mirror overrated
>gives nightmare in dreamland a 7/10
your opinion sucks, you wouldn't know what soul was if it walked up and fucked you in the ass

>> No.9027835
File: 47 KB, 450x394, kirby-super-star_cave08.jpg [View same] [iqdb] [saucenao] [google]
9027835

>>9027830
Nightmare in dreamland is an objectively worse 7/10 version of a 9/10 game; Amazing mirror is just an asset swap of NiD with no real level design, asinine mapping, complete non-utilization of its main gimmick unless you're playing multiplayer - in which case it's still unused, since the game's designed for one player and all you really get is just everyone going off and doing their own thing - and a fucktarded treasure system where 99% of the chests just have a fucking maxim tomato, but you still have to collect them all just in case one's a new kirbcolor what something!

That last one especially pissed me off, given pic related; game's lazy, underdesigned and held up entirely on the strength of its engine. One of the worst in the series IMO

>> No.9028138

>>9024419
>>9025067
Really, A Link to the Past is the best one, and only because of the extra game.

>> No.9028270

>>9025440
smb3 is visually almost exactly the same faggot, it only has a richer colour-palette

>> No.9028296
File: 157 KB, 690x1200, what-is-aesthetic.png [View same] [iqdb] [saucenao] [google]
9028296

>>9028270
It misses the point. The only one that didn't was SMB2.

>> No.9028490

>>9028296
I would submit that the bottom, while still 'wrong' wouldn't be completely off. NES shot is just suggesting the silhouette of background props due to the limited palette/tilesets, the SNES version should have had them significantly shadowed but not necessarily looking exactly the same

>> No.9028513

>>9027790
This, honestly full proper SNES games on a handheld was long the holy grail for me, I remember trying to get homebrew SNES emulators to work on my DS as a kid (they never did), the new 3DS XL has been a godsend in that sense, I finally have full NES and SNES games on a handheld in native resolution with excellent music reproduction. of course, in the intervening years I played basically everything from those libraries I was interested in, but there’s still replayable games

>> No.9028532

>>9027790
Who the fuck only had 1 TV? Even my friend with ultra Christian parents who didn't have cable had 2 TVs.

>> No.9028557
File: 1.43 MB, 1411x2160, The Legend of Zelda - A Link to the Past Master Quest-220621-133350.png [View same] [iqdb] [saucenao] [google]
9028557

>>9024454
Well yeah, it's a smaller resolution.

>> No.9028562

>>9027819
> calls Kanto mediocre
I gifteth thee a (You) and curseth thee.

>> No.9028589
File: 46 KB, 1024x768, 311 - DilMQ.jpg [View same] [iqdb] [saucenao] [google]
9028589

>>9028513
managed to dig up a picture, this is probably from 2008 or so

>> No.9028595
File: 706 KB, 1536x2048, F6C83410-38FD-48C9-9885-AAC1817D965A.jpg [View same] [iqdb] [saucenao] [google]
9028595

>>9028589
and glorious modernity

>> No.9028719

>>9024439
fpbp
There are no GBA ports of SNES games that surprass "ok, I guess." Typically they're fine if you actually have a GBA handheld that you want to play on an airplane or something but that's about it.

>> No.9028735

>>9027790
I don't blame people for playing GBA games on theGBA when it was a relevant console but if you're playing these games on emulators in 2022, the original on SNES is virtually always a better choice (unless you're specifically comfortable with the GBA version since you grew up playing it)

>> No.9028839
File: 872 KB, 840x830, ff4-rydia1654764624655.png [View same] [iqdb] [saucenao] [google]
9028839

>>9026149
>FF4 is a special case of no version being the best version.
The GBA version is definitely down at the bottom, though.
>>9026014
>I guess FF4 GBA is better than the original US SNES FF2 version
Not in any really important ways. The GBA version looks bad, sounds bad, and the final battle is straight-up cringe.
>OG US version gameplay changes
Yeah, it kind sucks not having hourglasses and bacchus wines and shit but the nerfs are mostly trivial and if you really love the gameplay you can spend hours playing FFIV Free Enterprise with all the items and abilities restored, accessible and exploitable in ways not even possible in the original SFC version of the game.
>Translation
Non-factor. The plot is very simple and aimed at adolescents. If you're inclined to dislike a straightforward redemption story and complain about overuse of presumed dead ally shows up alive again tropes, it's not going to be saved by any re-translation. If anything, having to work at deciphering Engrish makes it seem better than it really is.

>> No.9028886

>>9027819
good taste overall but the snes megaman&bass sounds better and you don't have to double tap to dash

>> No.9029159
File: 258 KB, 720x545, 1655243593244.png [View same] [iqdb] [saucenao] [google]
9029159

>>9024419
Gba is my favorite because I like 3:2. Lttp in particular had the beautiful option of darkening the colors in the settings so the only romhack I needed was to remove voiceclips.

>> No.9029357
File: 34 KB, 280x400, thirdtimesthecha-.jpg [View same] [iqdb] [saucenao] [google]
9029357

>>9028839
>The GBA version is definitely down at the bottom, though.
You are aware that the GBA version is based on a last-minute, rushed WonderSwan port comnissioned to fill in the void left by the FFIII remake's cancellation, right? That one's actually the worst version.
>If anything, having to work at deciphering Engrish makes it seem better than it really is.
This I actually agree with, this playthrough highlighting the weirdness of the original translation is an instant classic for me: http://bastardly.org/power_of_cheese/index.html

>> No.9029392

>>9027819
Just realized I posted the same link twice over. Fixed Cold Man:
https://www.youtube.com/watch?v=xPcToocaw_A
https://www.youtube.com/watch?v=LTkctdx6aJ8

>> No.9029810

>>9029357
Nothing about the WonderSwan Squaresoft version is a "last minute rushed port". They're some of the best games for the handheld, pushed it to its very limits, and were relied on as system sellers. The WonderSwan Color was meant as a Game Boy Color competitor, that it could handle SNES games (and almost always early-gen SNES games) at all was impressive.

Their releases were also timed against releases of major Game Boy Color JRPGs such as Dragon Quest, and when it became clear the tide was turning Squaresoft offered to port them to the Game Boy Advance and Nintendo flat out refused, at least until Crystal Chronicles and international distribution deals for all of the ports were worked out.

>> No.9029827

I started watching a all gba games in 1 video up to L games. Why is this shit full of ports, pet sims and shitty baby games?
There is barely exclusive games for it

>> No.9029835
File: 103 KB, 240x160, file.png [View same] [iqdb] [saucenao] [google]
9029835

Shining Force 1's remake is beautiful, but has a different art designer.
Contra The Alien Wars is a remake of the SNES version but some of the Mode 7 levels (tedious desu) replaced with some setpieces from the Genesis game (Hard Cops) but the sound, palette, and lack of multiplayer really makes it not that worth it.
Breath of Fire 1 and 2 have a slightly overhauled interface and fixed some bugs but kept the atrocious translations. They might be the best way to experience the game outside of the Japanese SFC version and romhacks.

I like that Capcom used the SNES-to-GBA ports as an opportunity to translate some of their games and add scrapped features, like everything now getting Multi-5 localizations and Mickey's Magical Adventure 3 and Megaman & Bass getting English localizations for the first time ever. The first Magical Adventure also got a playable Minnie Mouse. I think the Super Mario Advance series (Nintendo) are the only versions of the 2D Mario games to have proper (M5) multilingual version too.

>> No.9029861

How about a list of GBA ports to avoid:

>Super Mario Advance 2: Super Mario World
Zero additional content, other than translations, Luigi (already in SNES) and a dragon coin tracker (coins aren't new content) with a shitty 100% completion reward that permanently makes the game uglier.
Sound is atrocious, the reduced screen is atrocious, all of the zones had their level design heavily changed to remove bottomless pits and reduce the number of enemies, and so on.
No reason whatsoever to play this instead of the original version.

>Ganbare Goemon: Shin Sedai
Port of a PS1 game. Is so boring, mediocre, unfun, and tedious, that no complete playthroughs exist of it online.
>Metal Max 2 GBA
Initial copies were so bugged that they were recalled and an official apology issued. The actual sprites are stretched with non integer nearest edge scaling to fit the GBA screen dimensions, and it's ugly as sin. It's the same issue plaguing the Saturn port of Castlevania SoTN if you're familiar with it.
>Earthworm Jim 1/2
Horrible.

>> No.9029863
File: 8 KB, 237x153, wsff3-official1.jpg [View same] [iqdb] [saucenao] [google]
9029863

>>9029810
>Nothing about the WonderSwan Squaresoft version is a "last minute rushed port". blablahistorylesson
No one was talking about I and II, which are among the best versions those games ever had. Talking specifically about -IV- here, which was shat out the door after III went unreleased for unknown reasons (rumor has it they either lost the original source code or Square sensed Wonderswan was failing).

>> No.9029882

>>9029861
FF4 >>9027316

>> No.9029890

>>9029863
The release of IV was deliberate and planned all along, it's the fourth Square Masterpieces game (after FF1/2 and SaGa), they released tons of other ports to the WonderSwan Color after it (Hanjaku Hero, Front Mission, etc) and the game was a technical marvel that pushed the system even further than FF1-2 did (replicated the Mode 7 effects with software scaling)

A "rushed port" would be the direct PlayStation port that still has the same shitty NES-gen battle backgrounds as the SNES version, or the SNES version of FF6 (at least FF5 had the redone backgrounds and it wouldn't be surprising if it was a repurposed Square Masterpieces version, same as FF3 DS)

>> No.9029891

>>9024419
No, they all sound like shit becase of the inferior sound hardware.

>> No.9029895

>>9029890
>or the SNES version of FF6
GBA*

>> No.9029905

>>9029882
>contrarianism
No way any version of an FF game (except maybe the mobile versions or the pixel remasters) is comparable to this
https://www.youtube.com/watch?v=Slf6_ADygcM

>> No.9029914

>>9029905
>contrainism
The fuck? If they can't even port over basic gameplay intact without bugs then the game is bad. Graphics can be forgiven, bad gameplay cannot. Fuck off

>> No.9029919

>>9029914
You're comparing ineffective stats (a problem even in the vanilla FF versions, see the evade/luck status in FF6 and most stats in Live A Live) and the ATB not behaving exactly like the original (something happening ever since FF8)...
with a barely functional GBA port of a 2D platformer where shooting to create platforms causes the framerate to slow to the single digits. Maybe you should reconsider your past life choices that led to this statement and take your meds.

>> No.9029925

>>9029919
I'm not comparing shit you daft bitch. The initial post I replied to asked for a list of GBA ports to avoid. Follow the conversation or fuck off. You're the one posting retard YouTube videos unrelated to ff4, kill yourself

>> No.9029935

>>9029925
I made that initial post. The "GBA ports to avoid" listed are kusoge-tier, the video was a visual aid to get that point across for your low IQ, and FF4 clearly doesn't belong in such a list, not when the GBA/PSP/DS versions are considered its best iterations and when the jank you're throwing a hissy fit about existed in the originals in even worse ways.

Your contribution to the thread is worthless, and any legitimate points you could have made about different gameplay quirks or restoration romhacks have now lost all credibility thanks to your disingenuous hyperbole. Moreover, the GBA ports of the FF games are solid choices even compared to the Pixel Remasters, or the mobile/PSP ports with "smoothed" RPG Maker 2003 sprites, with no significant gameplay downgrades (FF1 excepted, but there's the WonderSwan version for that).

>> No.9029938

>>9024419
>>9024439
>>9024463
I thought every GBA ports sold like hotcakes

>> No.9029958

>>9029935
>not when the GBA/PSP/DS versions are considered its best iterations
JFC kill yourself you braindead child

>> No.9029959

Mr. Nutz
SNES version has the most beautiful art, but lacks any way to save the game and is hard as nails.
I feel the GBA version managed the best to make it a manageable version: it has passwords per level (not per world like the Genesis version) and there's an actual incentive to get 100% completion for the coins (bonus levels that are repurposed scrapped levels from the original).

https://www.youtube.com/watch?v=AS_K3eKfWNQ

>> No.9029960

>>9024463
Breath of Fire 1 and 2

>> No.9029973

>>9029861
More GBA ports to avoid:

>Phantasy Star Collection
Just the first three games (not even the best one, 4) in an emulator. Even the intro used Comic Sans.
>Comix Zone
Multilanguage support but somehow besides the horrible palette and aspect ratio, there's missing art and bugs with the physics.
>Tales of Phantasia
Port of the PS1 version with horrendous framerate and graphical conversion artifacts. Play the first PSP port instead, as it contains all of the GBA additional content.

>> No.9030010

>>9029890
The difference is that FF4 was a downgrade in every conceivable way compared to the original 16-bit version, unlike the 8-bit games, and the GBA version is built off this conversion.

>> No.9030857

>>9024732
Super Mario Advance (SMB2) literally gave me cancer.

>> No.9031526 [DELETED] 

>>9025697
worse than the original because it has worse graphics and they added in the fucking annoying yoshi's story voice to everything

>> No.9031529

>>9029938
sales =/= quality

>> No.9031534

>>9024732
Same with the GBA port of Yoshi's Island, they added in the obnoxious Yoshi's Story voice to almost every single action
and the graphics in general are just worse, everything looks washed out and brightened and lots of the particle effects / mode 7 effects are missing or lower quality

>> No.9032336

>>9028719
SNES port of SMB3 is better on GBA

>> No.9032592

>>9032336
Ah, because of the gameboy player rumble support.

>> No.9032605

>>9029863
2 is hated by most fans due to the game "get stronger" kind of gameplay
how to get
>stronger agains venom : receive venom attack from allies which will probably one KO you during fights.
>higher defense : receive physical attacks from allies to increase defense
>higher fire tolerance : receive fire attack from allies during fights.
>also if you die during fights anything you do to increase stats will be lost.
while in another nes game it was well done in FF2 it was really bad and reason was hated because you stats only increase by getting attacked by your party and not by random monsters so in the end it wasn't about leveling up that much.
the other nes game
>get stat points to spread to your character
>to increase defense get attacked by monsters until you get the message of increased defense
>same for anything else
>you could create a god just by using all your stats on vitality and let the monsters keep attacking you until you get immunity to almost any attack.
is like a certain dragon quest that was hated by fans because they didn't understand how the game worked.
>you get higher exp by defeating monsters faster so the more turns the battle has the less experience you get (if you took 20 turns to defeat the enemy you get 1 exp point)

>> No.9032693

>>9027708
Not posting the SUPERIOR Rockface Rumble
https://www.youtube.com/watch?v=2wbs1JqaxAk

>> No.9033342

>>9024715
OKIE DOKIE
LETSA GOOO
MOMMMAA MIIIAA

>> No.9034103

>>9032693
I really want to like the DKC3 GBA OST, but: 1) the looping with many seconds of "atmospheric" nonsense kills much of the level grooves, 2) GBA speakers make the SNES comparison unfair, and 3) Eveline Fischer and David Wise did a fine job the first time around and the tone was more fitting, not to mention some decisions are baffling such as giving the final boss one of the ordinary boss themes.