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/vr/ - Retro Games


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9012957 No.9012957 [Reply] [Original]

Repo
>https://gitlab.com/me1805/dnf-2001-r-periodic-mirror-v-edition
Plan:
>Familiarize everyone with Unreal Engine 1 and/or 2, establish toolchain(s) for the nature of our work, copy the original team's homework, and map out the scope of what the leak included.
Who's in charge?
>No gods, no kings, only Duke.
Where are people working on this? How many are there?
>17 anons and counting on Discord, assembled together and not flinging shit at each other while a handful are actively trying to learn.
>TeKUmxkp
>Nobody is an expert with this old shit, but we're still on the grind.

Resources to Develop your Legacy Unreal Engine Knowledge
>[Unreal Engine 2] Archive.org of the Unreal Engine 2 Runtime section of the Unreal Developer Network (UDN)
>http://web.archive.org/web/20081209062412/http://udn.epicgames.com/Two/RuntimeHome.html

>[Unreal Engine 3] Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
>https://www.mediafire.com/file/ezwc2n4s93yeui7/Rachel_Cordone_-_Unreal_Development_Kit_Game_Programming_with_UnrealScript__Beginner%2527s_Guide-Packt_Publishing_%25282011%2529.pdf/file

Template of Eventual Game Design Document Goal:
>Dirty Bomb (Specifically the "Core Gameplay" section of the GDD)
>https://www.dirtybomb.com/news/the-design-of-dirty-bomb/

Helpful DNF 2001 Links:
[Notes from Charlie Wiederholds]
>https://docs.google.com/document/d/1mGNkNf4B7_-3UfVtw-ji1Q5cCWWLO-LidPPJY4EdAtQ/mobilebasic
[Bits and pieces of DNF2001's story]
>https://docs.google.com/document/d/19Lvvj3Ugni28hgSVLNnlAhHbHmYeDaA7vqr23u4z3pg/edit
[Little known facts]
>https://www.apogeeent.com/devblog/duke-little-known-facts
[Concept art]
>https://postimg.cc/gallery/c4SLCwz
[More concept art contributed by some anon]
>https://postimg.cc/gallery/86yQbVz

Reminder to stay on target and keep your eyes on the prize.

/v/ tourists and e-drama chasers need not apply.

We distinguish ourselves through hard work and guts.

>> No.9012974

Our understanding of Unreal Engine's evolution from UE1 to UE3 is that it was fairly linear, but UE4 introduced major departures.

This is also why, although chiefly for lack of publicly-available UE1 documentation, we're using so many UE2 and UE3 resources.

For anons more familiar with UE4 and UE5, this article may help bridge the gap:
>Transitioning from UE3 to UE4
>https://www.unrealengine.com/en-US/blog/transitioning-from-ue3-to-ue4

Helpful DNF 2001 Links:

[Little known facts]
>https://www.apogeeent.com/devblog/duke-little-known-facts
[Concept art]
>https://postimg.cc/gallery/c4SLCwz
[More concept art contributed by some anon]
>https://postimg.cc/gallery/86yQbVz

Other Assorted Helpful UnrealEd/DukeEd Links:
>https://yourunreal.wordpress.com/2013/05/05/editing-resources/
>https://www.oldunreal.com/downloads/editing-tools-1/
>https://www.youtube.com/watch?v=YAZ9Wmg4tYo&list=PLsHIUYkkz0G6CL8sBXw7D6sAEpNhw0gjE
>https://www.youtube.com/watch?v=7KIoupGot44
>https://www.youtube.com/watch?v=QKeS-9BJTp0

>> No.9013129

>>9012957
come get some

>> No.9014343

>>9012957
>>9012957
?

>> No.9014672

Why is Duke such a cursed franchise

>> No.9014719

>>9014672
He fell for the half life 3 curse before episodic half life episodes were even a thing

>> No.9015573
File: 352 KB, 598x637, 1636495461406.png [View same] [iqdb] [saucenao] [google]
9015573

>>9014672
What Randy does next with Duke will make us look back on DNF2011 fondly.

>> No.9015574

>>9015573
I have a feeling Randy is going to go into a bitchfit if one of the DNF2001 projects actually turn out to be good

>> No.9015590

>>9015574
why would he? if hes not already mad about the leak to begin with but even if he did try to stop it good luck nothing goes on the internet completely deleted

>> No.9015595

>>9015590
Because no one has really made anything yet. If a group makes significant progress, he could go full Nintendo and throw out C&Ds

>> No.9015613 [DELETED] 

What happened with the discord tranny getting embarassed

>> No.9016140

>>9014672
Randy, George being the fucking reason that DNF got delayed to hell and back, and industry and audience moving on from "Haha, shooter guy does funny line" games. The best you'd probably get is a cameo, or a "Neo boomer shooter" or sidescroller throwback. We still have Shadow Warrior.

>> No.9016185
File: 52 KB, 1200x678, 1633337812329.jpg [View same] [iqdb] [saucenao] [google]
9016185

>>9016140
>We still have Shadow Warrior.
lol

>> No.9016529

>>9016140
Randy had little involvement with DNF only at the very beginning when he was working at 3D Realms and at the very end when Gearbox bought the IP, it was mostly George's fault. George and 3D Realms were the main people in charge of DNF's development, all Gearbox did was add in a multiplayer mode and give the gane the finishing touches to make it something releasable, which they only had to delay it again once to do.

>> No.9017207

>>9016529
Randy owns the IP, and is not giving it up.

>> No.9017213

>>9015590
it's not up to him embracer group owns the ip

>> No.9017218

lol people still think randy has any power he's just a regular employee now

>> No.9017230

>>9016185
looks like NuWang is aging pretty rapidly, maybe once the [current year] trash blows over they'll go back to something closer to the original Wang

or did i miss something?

>> No.9018143
File: 103 KB, 260x480, DICK SUCKEM.jpg [View same] [iqdb] [saucenao] [google]
9018143

dick suckem. dead as shitmerica. kek.

>> No.9019364

Is there anyone actually working on a good way to export the full models and animations? The blender plugin only exports the model itself and you need to add the textures manually but no animations or skeleton.

>> No.9020252

>>9015574

yeah as if thats ever gonna happen, the tranny project is already scrapping shit because they dont know what theyre even looking at

>> No.9021242

>>9012974
Thank you

>> No.9022185
File: 104 KB, 871x584, Untitled.jpg [View same] [iqdb] [saucenao] [google]
9022185

Quick, get Randy on the line before the furfags snatch JSJ

>> No.9022206

>>9020252
Story of their life.

>> No.9022227

>>9022185
Implying Randy would ever release Douk from his greasy mitts unless there's profit in it.

>> No.9022338

>>9015573
>What Randy does next with Duke
Yeah, as if he will ever do anything with him again

>> No.9023657

>>9022185
Anon, it's too late, we lost JSJ a long time ago to the twitter.

>> No.9023758

>>9023657
We need to find someone that sounds similar and isn't a whiny bitch like Gianni

>> No.9024319

>>9023758
I say we pull a reverse Postal and get Rick Hunter to voice Duke.

>> No.9026084

>>9024319
What about John Dick who voiced Serious Sam. I just found out he has a youtube channel where he streams his beer gut in VR.
https://www.youtube.com/watch?v=Em41Vz9Bj-I

>> No.9026669 [DELETED] 

>>9024319
Reminded of this https://youtu.be/-QqHfp81hAI
>>9026084
Also holy fucking shit THAT'S John Dick now!? Christ almighty last I saw him he was relatively fit, he's really let himself go.

>> No.9028446

>>9017213
Honestly that actually seems a little worse. At least you could probably reason with Randy. Who knows what a faceless corporation will do.

>> No.9030561

>>9023758
Redpill me on Gianni. All I know is that he is obsessed with making characters being gay.

>> No.9031152

>>9012957
>Who's in charge?
>>No gods, no kings, only Duke.
this will be the undoing of the project. Someone needs to take charge.

I know you think that since people aren't being paid that you have no right to dictate anything, but having a project with a clear vision and someone steering everyone in the right direction is a lot more motivating than slowly watching the project fall apart due to lacking cohesion and direction as everyone tries to do things their own way.

>> No.9031171

>>9030561
listen to his interview on the retro hour. The first half of the interview he sounds like a cool guy. Eventually you realize he is a spoiled liberal cunt who craves attention and adulation. It's clear when he starts talking about Trump. I'm not a fan of Trump either, but you can tell that he voices his dislike of Trump because he thinks it will signal his status and score social brownie points. Such an awesome voice wasted on such a miserable douche.

>> No.9031234

>>9031171
sorry, I was referring to JSJ, not Gianni.

>> No.9031312

>>9031234
he's the classic boomer libshit on twitter, and almost got cancelled because he wrote something along the lines of "i hope kyle rittenhouse gets raped and killed in prison" when kyle was still 17, happened a couple of days after he shot up those pedos

>> No.9031834
File: 36 KB, 500x500, Brain Damaged Alien Child.jpg [View same] [iqdb] [saucenao] [google]
9031834

OP/PowerShell paste eater reporting in.

>>9031152
I didn't write that as a manifesto. We've got very little active work being actually done on the code-base, and we're still firmly in the "poke it with a stick and see if it moves" phase.

None of the people who joined saying they had C++ knowledge have presented anything, so I'm taking it upon myself in light of how unstable DukeEd is to git gud until I can fix that shit.

Here's what I've done so far:
>10% of my way through a 112hr Udemy course on C++.
>Read through half of the UScript book in the OP.
>Watched about a quarter of a UE4/UE5 w/ C++ Udemy guide.

That UScript book and Udemy course were useful for me getting my bearings with engine-specific vocab and concepts I wasn't aware of before.

I've also been looking through all the DirectX 8 stuff I can find.

My top priority now for my own contributions to the project is bringing myself up to speed on C++, then finishing the second half of that UScript textbook, so I can map out the codebase and prep documentation to more rapidly onboard people.

I'm balancing this with a social life and prepping to switch jobs, so it'll be a few months before I'm able to start effectively bugfixing and asking informed, useful questions.

I think it's at least safe to say that I'm in this for the long haul.

>> No.9031880

>>9031152
The engine is so old that people are still figuring out how to even use it right now. I think it was also customized by 3DR so some of the things that work for Unreal modding doesn't really work in DukeEd.

>> No.9032248

>>9031312
>almost got cancelled
>almost
the left is in charge of who gets canceled, it's rare that they cancels one of their own. In extreme cases when it does happen, it's usually temporary

> I didn't write that as a manifesto. We've got very little active work being actually done on the code-base, and we're still firmly in the "poke it with a stick and see if it moves" phase.
That's fine. Having worked on a few volunteer based modding projects, I'd emphasize the importance of establishing a clear vision for your project early on. If your project survives, you will inevitably run into disagreements and drama when people are unhappy with this or that and having some kind of founding charter to refer to when saying "no, we're doing in this way" will help a lot. It doesn't need to be long an verbose, even a few well-written sentences accompanied by some bullet points should be enough. The key is to get clear about what the end result will look like, and then clearly and succinctly describe that vision in writing.

There was even a project I was involved with recently that was mostly being worked on by guys in their 30s, and you wouldn't believe the amount of drama there was. Disagreements over the direction of the project led to a couple different factions forming. They communicated outside the discord server in private group DMs, where they plotted ways to break the project up and sabotage it. These were normal grown ass men with families and careers doing this shit, not some trannies on meds and disability payments. Anyway, the project died, and most if not all of the drama could have been avoided if everyone who joined the project was bought in to a single vision from the start.

>> No.9032348

>>9031880
>I think it was also customized by 3DR
Its Unreal 1 with some 2 and 3 features duct tapped to it. Its funny because DNF 2011 still used it.

>> No.9032860
File: 2.97 MB, 1764x1174, LIIgnTX.png [View same] [iqdb] [saucenao] [google]
9032860

>> No.9033095

>>9032860
Middle is literally >>9018143

>> No.9033146

How much have you guys actually done?

>> No.9034009

>>9033146
pretty sure the OP explained here: >>9031834

tl;dr: so far he has read a bunch of stuff and watched some videos

>> No.9035612

>>9026669
lmao fat

>> No.9036627

bump for interest

>> No.9037981

bubble bump for double interest

>> No.9038783

>>9036627
>>9037981
It's dead man, it never had a chance..
the modders of yesteryear are all busy with their families, and the new crop spend too much time wondering how to remove the "offensive" stuff and how to import meme models.

>> No.9039934

>>9038783
I thought /v/eddit returned to their containment board already.
>>9032248
>That's fine. Having worked on a few volunteer based modding projects, I'd emphasize the importance of establishing a clear vision for your project early on. If your project survives, you will inevitably run into disagreements and drama when people are unhappy with this or that and having some kind of founding charter to refer to when saying "no, we're doing in this way" will help a lot. It doesn't need to be long an verbose, even a few well-written sentences accompanied by some bullet points should be enough. The key is to get clear about what the end result will look like, and then clearly and succinctly describe that vision in writing.
I agree, at least once all the bugfixing and tweaks to the engine are made (if possible). 3D Realms had a general vision for what DNF wanted to be but it's so messy that the people working on it has a lot of creative freedom with the missing areas. It's probably best to lay everything out asap.

>> No.9039965

>>9012957
your mother you fuckin' freak i swear to got when i find you im gonna rip your fucking balls off and im? gon??a ma? ?? a godamn dick. Alright? Get the fuck of- "blow it out your ass"

>> No.9040783

>>9039965
Someone's bot malfunctioned

>> No.9042612

>>9040783
Balls Balls Balls Balls Balls Balls

>> No.9043421
File: 97 KB, 1020x630, 1644597221421.jpg [View same] [iqdb] [saucenao] [google]
9043421

>>9042612
GET OUT OF THAT VENT
OUR I'LL HAVE YOU PAY RENT

>> No.9043504

https://www.youtube.com/watch?v=g-y0MdPXslo

>> No.9043521

>>9039965
Get off vent or I'll have you bent

>> No.9044360

>>9042612
I.. I got chills again!

>> No.9044380

>>9044360
POINTER?!?!

Every time i read 'pointer' or 'poynter' i fucking laugh my tongue out

>> No.9045967
File: 99 KB, 591x800, duke_forever_pre.jpg [View same] [iqdb] [saucenao] [google]
9045967

>> No.9046217

i havent been keeping up with it, is the development team still being mismanaged by furries?

>> No.9046345

>>9046217
This. Are they still spending all their effort adding a Shrek model instead of... you know, something good?

>> No.9047653

>>9046217
>>9046345
No idea. Haven't heard anything about them since then.

>> No.9047829

>>9047653
They are probably crying because of "shame culture" or something like that.

>> No.9048079
File: 1.60 MB, 1920x1080, duke.png [View same] [iqdb] [saucenao] [google]
9048079

>>9047653
https://www.moddb.com/games/duke-nukem-forever-2001/images/duke-nukem-forever-2001815#imagebox
For I guess a month of work it looks decent. Also are there still two restoration groups?

>> No.9049090

>>9048079
Holy fuck this model looks like garbage
Trannies can't into development

>> No.9049160

>>9045967
Throw that in the trash it's fucking disgusting.

>> No.9049176

>>9049160
anon it's an 11 year old photo... it's only gotten even more disgusting since then

>> No.9049238

>>9016529
>it was mostly George's fault
George & Scott's fault*. Imagine being one of the founders of the company and just not doing your job for most important project up to date. He should've set hard deadlines as that's was within his responsibilities, but what he did instead? Nothing, just putting minimum effort into different titles like Prey & Max Payne.
No wonder he's so insecure that he decided to take over his own micro nu-Atari and live in a bubble.

>> No.9049319

>>9049090
>>9048079

>duke cataclysm model

You guys are fucking stupid. Grow up.

>> No.9049367

>>9049090
>Holy fuck this model looks like garbage
In what way? don't forget they'll have to use a low poly model to keep the game looking like its from 2002.

>> No.9049806
File: 38 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9049806

>>9049367
It resembles the model from 2011 DNF, this fact alone makes it trash.
2007 Dook's look is the peak, and this model is available on the internet. Download it, dumb it down to DNF'01 standard and we're good to go.
But nah, gotta make a bootleg of 2011 model and somehow import a Shrek model while dilator is stuck in my axe wound.

>> No.9050195

>>9049806
the model leaked?

>> No.9050224

>>9049160
That's not his, that's from a decade and a half old PA thread.

>> No.9050998

>>9049319
Sorry for not knowing an abandoned HL mod from 2014

>> No.9051012
File: 1009 KB, 750x1000, 1626790308424.png [View same] [iqdb] [saucenao] [google]
9051012

>>9050195
I dunno about 2007, but the 2009 model was extracted from DNF2011's data.

>> No.9051692
File: 48 KB, 688x487, 1645004002815.jpg [View same] [iqdb] [saucenao] [google]
9051692

>>9051012