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/vr/ - Retro Games


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File: 1.36 MB, 3783x1850, OcGK5GC.png [View same] [iqdb] [saucenao] [google]
9001331 No.9001331 [Reply] [Original]

What happened in 1989 that the game industry had such a boom but then it went downhill and didn't recover from it until late 2000's?

>> No.9001342

>>9001331
1989 doesn't seem very boomy, 2014 is a fucking boom.

>> No.9001394

>>9001331
Amiga, Spectrum and Commodore were dying. The industry was cleansing itself from garbage

>> No.9001417

>>9001331
I think it was a bunch of shovelware and lack of quality control, as a result of nintendo's success. Consumers then got tired of crap games and stopped buying.

>> No.9001427

There's an idea flying around that the industry was slowly marching into another recession around 1993-94 (the Jaguar and 3DO era), but then Sony arrived out of nowhere and rerouted the market to their direction.

>> No.9002461

>>9001427
Yeah people were getting sick to death of 2D and FMV games around that time.

>> No.9002760

>>9002461
I thought RPG's were the big thing in that decade.

>> No.9002772

>>9002760
RPGs didn't get big until the PS1 with FF7 paving the way for them in the mainstream.

>> No.9002782

>>9001331
Remind me again what babby’s first economics “analysis” has to the with the discussion of retro video games?

>> No.9002786

>>9001331
wasn't that when fighters came out?

>> No.9002793

>>9001331
according to your graph, it was the generation switch between computers. Commodore, Apple, Speccy, MSX, Atari ST, all peaked or started dying off in 89.

>> No.9002808

>>9001331
There weren't that many people back then.

>> No.9002853

What's the Y axis anyway? What sorta unit video game platforms are measured in goes from 0 to 13000?

>> No.9002890

>>9002853
Judging by the very thin line for Atari 2600 in 1977-1980, I guess it represent the amount of software titles released in year X.

>> No.9003169
File: 114 KB, 1079x935, 1645869244100.jpg [View same] [iqdb] [saucenao] [google]
9003169

This is not number of games sold but number of different games released
The peaks are the times when the industry was facing lots of innovation and alternatives.
The big peak later was the rise of digital distribution and smartphones and microtransactions.
Also Mobygames counts microtransactions same as games and it's completely retarded. So if the latest Assassins's creed has 300 microtransactions, DLC, packs, horse armour, packs of coins, gold editions, sidestories, extra songs, soundtracks, multiplayer maps, skins etc. it counts as 300 different games.

>> No.9003181 [DELETED] 

>>9003169
Check this
There are 17 different games in this picture according to Mobygames
Meanwhile an arcade game ported to 17 wildly different platforms such as Atari 2600, Spectrum, NES etc. only counts as one.

>> No.9003189
File: 191 KB, 720x1373, SOTTR.png [View same] [iqdb] [saucenao] [google]
9003189

>>9003169
Check this
There are 17 different games in this picture according to Mobygames
Meanwhile an arcade game ported to 17 wildly different platforms such as Atari 2600, Spectrum, NES etc. only counts as one.

>> No.9003226

>>9003189
>>9003169
Fucking kek, I knew something was up with that graph. I expected a spike around that era, but it was way too steep.

>> No.9003230

>>9001331
>>9003189
Responding to OP with that information what happened was the consolidation of the market into an smaller number of platforms, stricter guidelines for publishing, fall of the arcade, and the end of the bedroom coder, with the 16-bit generation.
Funny that that valley brought the most celebrated years of gaming, because companies had to invest in both innovation and quality. It would be interesting to compare with today but as stated before the sample becomes lopsided when digital distribution, microtransactions and dlc come into play.

>> No.9003730

bump

>> No.9003742

On top of what has already been said, you also have to consider something else. One time out of five that I want to check out a Famicom game I don't know about on mobygames, it's not even listed on the site.

And that's the Famicom. Arguably one of the most popular/important consoles of all time. If they can't have everything from that system listed, I don't expect they have everything on anything else either.... except recent systems, post 2000, when the internet was much more widespread and getting the information is easier.

>> No.9003946

>>9003742
How can you even tell that's the case anyway?

>> No.9003968

>>9001331
Sonicmania

>> No.9004149

>>9003968
Are you implying Sonic ruined the industry in the 90's?

>> No.9004269

>>9001331
What is the Y-Axis on this?

>>9002760
FF7 was a big leap forward, but they were not that big in the west still. I did play RPGs as a little kid, and I was definitely outside of the mainstream on that.

>> No.9004276

>>9004269
>What is the Y-Axis on this?
units of how many games

>> No.9004283

>>9001331
>Windows and DOS doing that heavy lifting through the late 80s early 90s
gamers were resting easy on a bed that Microsoft made and they didn't even realize it.

>> No.9004398

>>9002760
>>9002772
>>9004269
Pokemon is probably another reason RPGs took off

>> No.9004505

>>9004398
I thought it was D&D

>> No.9004521

>>9004505
I wouldn't consider D&D something that exploded into the mainstream though obviously it's the bases for RPGs in general

>> No.9005060

bump

>> No.9005889

>>9003189
Is there a better graph then?

>> No.9005934
File: 59 KB, 251x373, The_wizard_poster.jpg [View same] [iqdb] [saucenao] [google]
9005934

>>9001331

>> No.9005938

>>9001331
What graph are you looking at? The one you posted doesn't show a boom in 1989.

>> No.9005997

>>9001331
According to this graph, gaming peaking in 2016-2017, after which it went downhill, with 2021 being back at 2013 levels.

>> No.9006015

>>9005938
It does show a momentary peak followed by a decrease of games published.

>> No.9006016

>>9003742
>>9003189
On top of these things, you have to consider that this counts re-releases. Every re-release.

If you check the Switch page on mobygames, the "250 most popular games on the system" list a bunch of NES and N64 games. Because they were re-released on Switch.

For instance mobygames lists almost 10k games on Switch while wikipedia lists 4500.

Then, the graph itself went from 10k to 12,5k for some reasons (???)

tl;dr this is a bunch of horeshit

>> No.9006020

89 is best year

>> No.9006034
File: 1.45 MB, 1920x1027, gaming-history-50-years-timeline-revenue-up2.jpg [View same] [iqdb] [saucenao] [google]
9006034

>>9001331
Looks like OP posted a fake version of the graph posted months ago on /vr/

>> No.9006040

>>9006034
So Doom really didn't have as much effect on the market as people like to pretend

>> No.9006041

>>9006034
Meant for >>9005889

>> No.9006046

>>9006040
Of course not. It's effect is mainly over long periods, not a short boom.

>> No.9006047

>>9001342
read the question again you fucking vidya gayming brainlet

>> No.9006048

>>9006034
Where are microcomputers tho?

>> No.9006054

>>9006048
Lumped in with PC I'd imagine.

>> No.9006058

>>9006046
>It's effect is mainly over long periods
Ahh the classic cope

>> No.9006061

>>9006054
Pretty sure OP is still accurate tho, can't find anything to disprove it, so >>9006034 makes no sense when compared to OP.

>> No.9006064

>>9006061
OP isn't revenue apparently, it's supposed to be this
https://imgur.com/gallery/R01y2oo
>Stacked area graph of video games released per year per platform (data from MobyGames January 2022)
>An explanation: each coloured shape in the graph represents a platform. The horizontal axis is time. The vertical axis represents the number of games released. So the height of a shape on a given point in time indicates the number of games released for that platform that year. The total (stacked) height of the graph on a given point in time shows the total releases that year. The graph is meant to represent game releases and thus excludes DLC, Special Edition and Compilation items. It does include each game for each platform it was released on.

>> No.9006071
File: 68 KB, 1091x917, switchgaming.png [View same] [iqdb] [saucenao] [google]
9006071

>Switch has the highest number of games

The highest number of NES, SNES, N64, Genesis and Wii U games combined that's for sure.

Windows most likely has the highest number of DLCs. Wouldn't that single train simulator list as a thousand games on its own by mobygames listing? Yeah.

>> No.9006073

>>9006064
Looks like Mobygames put it out themselves
https://twitter.com/MobyGames/status/1352024034049974272

>> No.9006082

>>9006071
They say (>>9006064, >>9006073) it tries to exclude DLCs and stuff.
>>9006064
>>9006073
So the OP graph isn't fake, accurate to the games listed on Mobygames. >>9006034 is real too, showing revenue instead of number of releases. Makes sense.

>> No.9006116

>>9006061
It fits, there were tons of small games released for microcomputers that didn't have much impact or make much money. You can look at the listings on GameFAQs to confirm too, where the Amiga has 47 pages of games. Pretty much all dead boards too unless somebody established a secret off-topic board. NES has 21 pages for comparison.

>> No.9006373

>>9006071
6th biggest number of games and still rising according to this:
https://public.flourish.studio/visualisation/5041305/

>> No.9006379

>>9006040
Brainlet take
Lots of idiots in this thread not able to understand graphics, what they represent, or what words like "the industry" and "the market" mean.
The entire growth of PC market from 1993 to about 2003 was mostly due to first person shooters, lots of other genres were faultering and companies were closing while FPS flourished, the only other genre that was growing was real time strategy and it was much smaller and less graphically intensive so it sold less PC's. Big players like adventures, edutainment and simulators were losing money. Without Doom, PC gaming would lose a lot of space to consoles, especially with the graphics card revolution that was brought by Doom's sequels and clones not happening.
And then from Halo on FPS became huge in consoles too and that was a time of great growth of the console market. That was also Doom's influence, all the way to the Call of Duty multiplayer servers that defined 7th gen.

>> No.9006382

>>9006373
these graphs are extremely disengenious to the point of uselessness, anyone who downloaded wordle once counts as a gamer, every emulated nes rom counts as a full release and so on

>> No.9006571

>>9006382
Boomers playing wordle aren't gamers.

>> No.9007493

Bump

>> No.9008725

>>9001331
you could pretty much just google "video game crash 1980s". i'm sure there's plenty of video essays on youtube on the subject

>> No.9008876

>>9008725
That was in 1982, not 1989.
Furthermore it only affected North America. Europe and Japan didn't suffer jackshit from it.

>> No.9008881

>>9008876
so what
who gives a shit
you have tools to do your own research
why are you so helpless

>> No.9008901

>>9008881
>who gives a shit
Apparently you.

>> No.9008902

>>9008901
???
how do I give a shit?
i'm not the one begging for other people to my research for me
you being assblasted is not my problem
google.com retard

>> No.9009005

>>9008902
Imagine being this obsessed and assblasted over an anonymous imageboard on the interwebz…

>> No.9009067

>>9009005
>screaming and crying because no one will do your homework for you
lmao

>> No.9009218

>>9009067
You are the only one here crying and bitching around, fucking retard.