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/vr/ - Retro Games


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File: 399 KB, 540x402, 172340587345.png [View same] [iqdb] [saucenao] [google]
8984839 No.8984839 [Reply] [Original]

ITT Pre-Rendered Vidya Graphics

Renders are allowed

>> No.8984857
File: 116 KB, 800x1019, reboot-when.jpg [View same] [iqdb] [saucenao] [google]
8984857

Is there any other art pipeline more conductive of S O U L?

>> No.8984864
File: 13 KB, 320x224, toy story genesis.gif [View same] [iqdb] [saucenao] [google]
8984864

>> No.8984869
File: 228 KB, 600x600, lensoftruth.png [View same] [iqdb] [saucenao] [google]
8984869

You now see the lips

>> No.8984883

>>8984857
Yeah the church

>> No.8984884
File: 556 KB, 1200x1800, cgi_blastcorps_008.jpg [View same] [iqdb] [saucenao] [google]
8984884

>> No.8984889
File: 860 KB, 1280x1200, cgi_pilotwings_001.jpg [View same] [iqdb] [saucenao] [google]
8984889

>> No.8984909

>>8984839
>>8984857
>>8984884
>>8984889
Is it now possible for games to look exactly like these?

>> No.8984913
File: 226 KB, 1200x800, cgi_swamp.jpg [View same] [iqdb] [saucenao] [google]
8984913

>>8984909
barely. ive yet to see a game with polycount and shading this good

>> No.8984924

>>8984913
Are we just not there technologically or would is it effort/time/money?

>> No.8984952
File: 1.63 MB, 1236x870, MP3_Character_Cast.png [View same] [iqdb] [saucenao] [google]
8984952

>> No.8984994
File: 10 KB, 320x224, Sonic_&_Knuckles_title.png [View same] [iqdb] [saucenao] [google]
8984994

>> No.8985008

>>8984869
what the fuck
why

>> No.8985026
File: 81 KB, 600x776, 70f11cb4cd28dcfef63cd2618d61f71b.jpg [View same] [iqdb] [saucenao] [google]
8985026

>> No.8985082

>>8984869
Why would you do this anon. :(

>> No.8985084

>>8984994
/

>> No.8985423
File: 86 KB, 640x464, 3e0.jpg [View same] [iqdb] [saucenao] [google]
8985423

>>8984839
So hypothetically if I wanted to recreate this style of art for my own promo images how would I do it? Late SNES-N64 promo art all had a very distinct look that basically every game at that time had.

>> No.8985456

>>8984924
Considering that the Render96 mod for Mario 64 is pretty close to the art, I'd say its just a lack of effort that prevents us from getting games that look like this. That and probably also a lack of demand.

>> No.8985690

>>8985423
https://blenderartists.org/t/how-to-get-that-old-school-mid-90s-3d-look-in-2-8/1172119/2
I remember /3/ had a thread on it but the archives are having trouble

>> No.8985942

>>8984909
They're getting there.
https://www.youtube.com/watch?v=uJiKlXhPbRI

>> No.8986203
File: 182 KB, 1200x1165, chuinkyrender_chunky2.jpg [View same] [iqdb] [saucenao] [google]
8986203

>>8984924
well it requires tons of effort and artistic talant

>> No.8986221 [DELETED] 
File: 74 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
8986221

>> No.8986328
File: 502 KB, 1156x1920, 1642216087777.jpg [View same] [iqdb] [saucenao] [google]
8986328

>>8985456
I think you'd really need to look to indie studios. Most publishers just want to appeal to mainstream audiences and things like the backlash to Shenmue 3s characters that most people aren't interested in the 90s, SGI workstation look and just want everything to either look realistic or like a Pixar movie.

>> No.8986452

>>8984909
They have done for some time.

>> No.8986462
File: 34 KB, 320x240, GS-9062_21,,Sega-Saturn-Screenshot-1-Virtua-Fighter-CG-Portrait-Series-Vol.1-Sarah-Bryant-JPN.jpg [View same] [iqdb] [saucenao] [google]
8986462

>>8984839

>> No.8986484
File: 3.79 MB, 3000x6000, render list.jpg [View same] [iqdb] [saucenao] [google]
8986484

>>8984869

>> No.8986493

>>8986484
every thing is so shiny. I miss this cartoony lighting.

>> No.8986540

>>8986452
and yet you will never post a screenshot or example. because you cant

>> No.8986646

>>8984869
Bro all this fuckin time

>> No.8986675

>>8986484
Why is it missing like half the items?

>> No.8986686
File: 355 KB, 2000x1500, GDI_Titan_Mk1.jpg [View same] [iqdb] [saucenao] [google]
8986686

>>8984839
Best mech walking through.

>> No.8986708

>>8986540
It's called the PS3 library.

>> No.8986745

>>8984869
what happens if you smooch it?

>> No.8986813

>>8986708
So, no games, then.

>> No.8987346
File: 83 KB, 1280x804, vqmri17k77k41.jpg [View same] [iqdb] [saucenao] [google]
8987346

>>8984839

>> No.8987357
File: 857 KB, 1280x1666, bomberman64_chars2.jpg [View same] [iqdb] [saucenao] [google]
8987357

>> No.8988161

>>8984864
>youdontwannabeinthewaywhenmylasergoeso-
>TAKETHAT

>> No.8988290
File: 1.17 MB, 1533x863, image_2022-06-07_175850688.png [View same] [iqdb] [saucenao] [google]
8988290

>> No.8988340

>>8985690
Thanks my dude.

>> No.8988362

>>8986708
for sure the grey and mud era TOTALLY looks like silicon graphics renders from the mid 90's, zoom along

>> No.8988413

>>8984869
What the FUCK

>> No.8988442
File: 182 KB, 562x381, 1278791614186.jpg [View same] [iqdb] [saucenao] [google]
8988442

>>8984864
>.gif
>doesn't move

>> No.8989479
File: 117 KB, 550x540, cgi_jetforcegemini_003.jpg [View same] [iqdb] [saucenao] [google]
8989479

>> No.8989515

>>8987357
Bomberman 64 is stupid levels of SOVL.

>> No.8989526
File: 321 KB, 639x1689, floating runner.jpg [View same] [iqdb] [saucenao] [google]
8989526

Get High!

>> No.8989530
File: 140 KB, 640x1090, 71R7pikpwXL._SL1090_.jpg [View same] [iqdb] [saucenao] [google]
8989530

>> No.8989534
File: 121 KB, 258x322, OoT_Dead_Hand_Model_2.png [View same] [iqdb] [saucenao] [google]
8989534

>>8986745
Don't use teeth

>> No.8989538
File: 1.56 MB, 980x1379, tumblr_pmg60nUEsA1tu022ro1_1280.png [View same] [iqdb] [saucenao] [google]
8989538

>> No.8989539

>>8989534
This and the adult marketplace are still the most unnerved I've ever been by anything in a video game, though I didn't start playing proper horror games until I was too old and jaded to feel much of anything from them.

>> No.8989540
File: 107 KB, 500x560, tumblr_pfzlfjkeZW1rrftcdo1_500.jpg [View same] [iqdb] [saucenao] [google]
8989540

BIG

>> No.8989551
File: 25 KB, 328x450, Boshi.jpg [View same] [iqdb] [saucenao] [google]
8989551

COOL

>> No.8989571
File: 927 KB, 2100x1466, 1589229297-7acb1de8-b2ef-41bd-bee5-a9d983b80eb4.jpg [View same] [iqdb] [saucenao] [google]
8989571

>> No.8989584
File: 73 KB, 500x495, 61316RATH2L.jpg [View same] [iqdb] [saucenao] [google]
8989584

Sonic & Amy support 2nd amendment

>> No.8989589
File: 375 KB, 1500x1000, tekken1-characters.jpg [View same] [iqdb] [saucenao] [google]
8989589

>> No.8989591
File: 35 KB, 353x500, Bf82p--CIAAQ6uT.jpg [View same] [iqdb] [saucenao] [google]
8989591

Ico after he took the jab

>> No.8989718

>>8984913
We're not going to see quality graphics for at least another 20 years.
NVIDIA and AMD have pulled the wool over retard eyes and have people playing at below 1080p resolution with upscaling. That's not even all. Many times they use extreme blur post-processing to reduce the shimmering and aliasing caused by low resolution rendering and they slap post-process unsharp masking on it to make it "look sharp" despite being blurry and low res. Some poor souls are actually still gaming at 1366x768.

The closest thing we have to pre-rendered art these days would be rendering in 8K but without modified models (with subdivided meshes, like you see in all 3D art) we don't get the beautiful curves and shading that pre-rendered art gives us. This diddy kong art is actually low poly just subdivided with clever asset design. These days devs tend to just design a 2D texture in like 8K resolution and map it to a 3D asset with UV mapping then downres it for game release and you get pixelated edges. The smart thing to do is use texture separation where you map different textures to different polygons but nobody does that because it takes more dev time and normies (literal children playing their first dozen games begging parents to buy a game or its DLC for f2ps) don't seem to care so they don't bother.

This is why modding support is so crucial to gaming. When devs get lazy, the community can step in and fix everything.
We have good models but in terms of graphics (rendering them into pixels for the display) we actually took many steps backwards in the last few generations. MSAA is dead and FXAA is absolute shit. Baked lighting is on its way out, and the real-time replacement is not very good.

>> No.8989729

>>8988442
kids these days don't remember gifs not movin baka

>> No.8989983

>>8989729
Grandpa's Image File

>> No.8989990

>>8989515
too bad the game itself kinda sucks, mostly in the insane amount of cryptic shit you have to do to get gold cards
I swear to fuck, it was designed to sell strategy guides

>> No.8989996

>>8984909
>Is it now possible for games to look exactly like these?
Please explain this meme. Games nowadays look almost photorealistic while old renders look like... eh, early 3D cartoons. Why do you wanna games to look worse than they actually are? Aside from MUH SOVL.

>> No.8990067

>>8984913
Bump map goes from 0-1. He modified the code to get a 2.

>> No.8990102
File: 139 KB, 786x586, bosses2 - Copy.jpg [View same] [iqdb] [saucenao] [google]
8990102

>>8989515

>> No.8990104
File: 353 KB, 2400x800, 2d3d.jpg [View same] [iqdb] [saucenao] [google]
8990104

>>8990067
we are almost able to render 4D kongs

>> No.8990138

>>8988362
I'm older than you.

>> No.8990157

>>8986540
not him but banjo kazooie nuts and bolts literally looks like N64 box art renders

>> No.8990225
File: 186 KB, 1036x632, banjo compare.jpg [View same] [iqdb] [saucenao] [google]
8990225

>>8990157

>> No.8990338

>>8990225
>His fingers and nose are square in the game.
Lmao.

>> No.8990410

>>8984884
>THOUSANDS OF YEARS AGO….

>> No.8990423
File: 217 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
8990423

>>8990225
nice bullshot faggot

>> No.8990436

>>8990423
Environment looks nice, characters look really bad. Banjo looks identical to the screenshot you are criticisin9

>> No.8990513
File: 88 KB, 480x600, cgi_banjo_004.jpg [View same] [iqdb] [saucenao] [google]
8990513

>>8990423
that banjo model and shading is nowhere close.
this nose has more polys than his entire body

>> No.8990548
File: 356 KB, 1424x800, showdowndistrict01.jpg [View same] [iqdb] [saucenao] [google]
8990548

>>8990436
>>8990513
it's an aesthetic choice. they could have given him a round nose if they really wanted to, but the game is "building" themed so all of the characters are kind of blocky and polygonal. regardless, the textures, lighting effects and general color scheme of the world are near identical to N64 renders. screenshots can't really do it justice but you have to admit this does a pretty damn good job of replicating that 90s CG in full 3D, on 2005 hardware no less.

>> No.8990558
File: 437 KB, 1280x720, Computer_world.jpg [View same] [iqdb] [saucenao] [google]
8990558

>>8990548
heres another good one with a more classic color palette. play this game on a series X with upscaling turned on if you ever get a chance, ridoculously good looking game.

>> No.8990565

This and FMVs are the two retro vidya aesthetics I don't get. They're just so ugly

>> No.8990573

>>8990565
you have no soul

>> No.8990668

>>8990558
Why would you ever suggest playing that steaming mound to anyone?

>> No.8990670

>>8990668
because it's a good game. sorry you were too stupid and bitter to enjoy it.

>> No.8990706

>>8990670
What a bizarre and artlessly contrarian take.

>> No.8990763

>>8990548
>the nose with 12 polygons vs 20,000 is an "aesthetic choice"
Round objects are costly to render. Cubes are simple. You don't know what you're talking about. At all. It's pathetic.
We still haven't even surpassed Toy Story in video game graphics yet.

>>8990558
>doubling down thinking the game looks like the art renders
You are a fucking troll or retarded and blind.
>upscaling
Haha!
Go get some glasses man. You need them.

>> No.8990791

>>8990706
>durr bad game because other people said so
you are literally an NPC. form your own opinions retard.

>> No.8990907

>>8990791
It's a bad game because it's an underutilized and underexplored concept that belongs in a tech demo forced into an established property that it doesn't fit, written by unimaginative English louts who don't know how to handle the disparity outside of filling the game with endless gaffs about how two of their most highly-regarded games somehow aged poorly and deserve ridicule in the face of this misguided non-sequitur that totally wasn't the actual mistake here. A cast designed with specific gameplay functions in mind are dragged out of the landfill to serve as quest-giving signposts, including the antagonist, who merely stands around in the hub and waits to engage you in stakes-free minigames, at the behest of a stand-in for the bored, tired developers who clearly didn't want to be making a Banjo title in the first place. They just might have been able to at least turn the concept into one of those quirky but memorable gimmick titles that are fondly regarded to this day if they didn't think to cram it into Banjo while it was half-baked. There was certainly potential there, it's just that they couldn't realize a fraction of it.

>> No.8990967

>>8990907
I’m not reading any of that sorry. the game is amazing and you are a bitter geriatric fag. get sized for clown shoes

>> No.8990971

>>8990967
>says a buffoon in full clown regalia

>> No.8990982

>>8990763
you’re kind of stupid man. there are tons of spherical objects in the games comprised of a lot more than 20k polys. If they had really wanted to they could have made banjo’s model very similar to his N64 renders, but that wasn’t the art style they went for. if the art style they chose isn’t your thing then that’s fine but the game, on a technical basis, is amazing and the fact they were able to replicate many of the lighting and bump mapping effects akin to the N64 renders in a fully 3D game is amazing. If you can’t look at those two screenshots I posted and appreciate the level of visual fidelity in comparison to renders which are objectively simpler in some ways (a lot of the background assets in those renders aren’t even as visually complex as some of the dynamic objects and backdrops in nuts and bolts) then you’re being disengenuous. yeah no shit, every object in a fully 3D game doesn’t have the same poly count as a fucking CGI render, but at a glance it looks extremely similar and they did a fantastic job of replicating the look in a 3D space.

>> No.8990984

>>8990971
>no u
okay bro until next time

>> No.8991028
File: 928 KB, 500x246, nJTgg7p.gif [View same] [iqdb] [saucenao] [google]
8991028

>zoomer nostalgic for a garbage cashgrab on 360 having a meltie on /vr/

>> No.8991029

>>8985026
tim schafer is a faggot but i'd suck his dick if i know it would make him produce something half as good as this

>> No.8991046

>>8991029
What did Tim Schafer do?

>> No.8991057

>>8991046
i am angry at him for creating grim fandango and raising my expectations for the future of adventure games. fuck you schafer

>> No.8991086

>>8986686
Looks like Beast Wars animation

>> No.8991096
File: 242 KB, 1600x900, grimfandango_smoke.webm [View same] [iqdb] [saucenao] [google]
8991096

>> No.8991106
File: 2.20 MB, 1920x1080, NieRAutomata.png [View same] [iqdb] [saucenao] [google]
8991106

>>8990982
Anon >>8990558 looks like fucking garbage
So does >>8990423

Pic related is also pretty shit.
1/2

>> No.8991113
File: 1.80 MB, 1920x1080, NieR Automata.png [View same] [iqdb] [saucenao] [google]
8991113

>>8991106
2/2
but this is better because it is downsampled from 4K, the lighting is still not very good and no game on the market has realtime lighting that's half as good as a CGI render.

>> No.8991116
File: 753 KB, 1960x1468, cgi_64_compare_all.jpg [View same] [iqdb] [saucenao] [google]
8991116

>> No.8991138

>>8988161
pure soul

>> No.8991518

>>8991028
dude im 30 years old and grew up with the original games. they're good but trying to derive enjoyment from them as an adult is impossible unless you are severely retarded. nuts & bolts is similarly childish in presentation but it's actually a very deep game and can be a lot of fun. just because you were too creatively limited to enjoy the game doesnt make it bad.

>> No.8991523

>>8991106
>>8991113
>using pics of a PS4 game as an argument against a 360 game looking like N64 render
you went full retard.
never go full retard.

>> No.8991534

>>8991028
Seems to me he's been fairly well-spoken and you're the one melting down over someone liking a game you don't like...

>> No.8991581

>>8991518
>they're good but trying to derive enjoyment from them as an adult is impossible unless you are severely retarded.
this is a worse take than defending nuts & bolts
>captcha: SHHYT

>> No.8991770

>>8991581
you're mentally stunted

>> No.8991772
File: 224 KB, 412x470, 1654734912912.png [View same] [iqdb] [saucenao] [google]
8991772

>>8984913
brawl looked good

>> No.8991773

>>8984913
So what's stopping Nintendo from remaking the DKC with this level of graphics now that we live in the future?

>> No.8991887

>>8984913
Wasn't DKC rendered with NURBS?

>> No.8991912
File: 98 KB, 800x992, 580374-heart-of-darkness-windows-front-cover.jpg [View same] [iqdb] [saucenao] [google]
8991912

>>8987346

LOL is this official? actually this looks very good but they fucked up his right eye, unless the poor agent has an empty hole in his eye socket.

>> No.8991939

>>8991773
Nintendo: Mario, Mario, Pokemon

>> No.8992172

>>8989996
People don't get that these pre-rendered images are basically photographs have very specifically rendered still figures. You could probably make copies of these models and have them move around, but they aren't going to have the exact same lighting and look as these pre-renders.

The most basic comparison I can think of is the difference of playing a vector graphics game like Asteroids in an irl cabinet and in an emulated version. The sheer brightness and the light blur isn't something an emulated version can reproduce.

>> No.8992185
File: 146 KB, 736x898, 51329a2c04e2b7f4c6f5c531200abdb0.jpg [View same] [iqdb] [saucenao] [google]
8992185

>> No.8992192

>>8989718
Stalker was one of the last games to try to make real graphics. And normies shit on it. And said its textures are outdated. All the games after that are the blurred smooth shaders you are talking about.

>> No.8992207

>>8991939
More like Mario, Pokemon, Pokemon these days, but yes.

>> No.8992210

>>8990967
Why did you ask him to form his own opinion, and then immediately refuse to read his opinion?

>> No.8992212

>>8984869
is a pussy

>> No.8992232

>>8989718
>posts on /vr/
>cares about resolution
stopped reading

>> No.8992282

>>8991523
>MUH MODERN GAMES LOOK SO REALISTIC GUYS BELIEVE ME
>proven wrong
>UHH THAT GAME TOO NEW ANON UR CHEATING
You are the retard.
The point is even on PC in max graphics modern games still have crap lighting. Even the ones that are praised as having good graphics.

Good is relative. Good graphics means good but only in gaming tier because everyone knows CGI renders blow real-time graphics out of the fucking water every time. Overwatch doesn't look like a Pixar movie no matter how much Blizzard wants people to think it does.

>> No.8992501

>>8991773
switch cant even come close to rendering that. and current nintendo artists are soulless

>> No.8992623
File: 701 KB, 1520x2048, EZrTIHMWkA0VIqc.jpg [View same] [iqdb] [saucenao] [google]
8992623

>>8987357
>>8989515
>>8990102

>> No.8992630
File: 96 KB, 500x698, e2849263e2faef6adc4cd39dedc5a72e.jpg [View same] [iqdb] [saucenao] [google]
8992630

anyone else 100% hero

>> No.8992634
File: 953 KB, 1653x2048, cover_cleanedup (1).jpg [View same] [iqdb] [saucenao] [google]
8992634

>> No.8992656

>>8984889
Well, Kingdom Hearts now looks like you are playing a Pixar cartoon so probably yes

>> No.8992659

>>8992656
Oops meant for>>8984909

>> No.8992660
File: 2.35 MB, 1500x2082, parasite-eve-melissa-pearce (2).jpg [View same] [iqdb] [saucenao] [google]
8992660

>>8992634
>high fashion
Character designs used to be so much more attractive

>> No.8992662
File: 2.59 MB, 1500x2020, pe2.jpg [View same] [iqdb] [saucenao] [google]
8992662

>>8992660

>> No.8992706
File: 883 KB, 2400x2000, toystory_compare.jpg [View same] [iqdb] [saucenao] [google]
8992706

>>8992659
>>8992656
>Kingdom Hearts now looks like you are playing a Pixar cartoon
no it doesnt

>> No.8992735

>>8992706
How utterly humiliating.

>> No.8992914

>>8992706
One day morons might see the difference.
I can only say I appreciate your effort anon, these are great. Whether you made them yourself or not doesn't matter it's nice seeing cold hard facts and proof shutting liars up.

>> No.8992954

>>8992630
Right here bro. Still listen to the soundtrack to this day.

>> No.8992975

>>8992282
autism. nobody is making the claim that you can render a game in full 3D with the polycount and lighting effects of a CGI render. i'm just saying the game does a good job of replicating the look. again, you are very stupid.

>> No.8993670

>>8989540
fat fuck

>> No.8993702

>>8989996
>Why do you wanna games to look worse than they actually are?
We are products of our time and bound by nostalgia. It's an aesthetic that we're attached to.

>photorealistic
That's fucking worse.

>> No.8993705

>>8984913
>>8991772
>brawl looked good
yep, but not the same

>> No.8993790

>>8986675
those were only available from the Gigaleak

>> No.8994780

>>8992706
Could a modern console render the original Toy Story in real time?

>> No.8994802

>>8984839
Geno not being playable in Smash was one of the biggest ruses Sakurai ever pulled. He intentionally strung people along on the hope for that one. And then when it didn't happen and Smashboards imploded... Holy fuck

>> No.8994809

>>8984889
Maybe I'm crazy for saying this, but it bothers me that Pilotwings didn't become a bigger franchise for Nintendo. They made the shitty portable game with Miis and there's technically some crossover with Wii Sports or whatever, but I really feel like this is a simple IP to just keep updating and maybe even use to market whatever their new console gimmick is. Shit they can even offer it for free with just people having to pay for a little bits and pieces. It's the perfect kind of title for something like that. But Nintendo is allergic to not horrible ideas apparently so there's that. It'll never happen

>> No.8994831
File: 160 KB, 316x316, Silent_Hill_video_game_cover.png [View same] [iqdb] [saucenao] [google]
8994831

>>8991887
>Wasn't DKC rendered with NURBS?

Rendered with NURBS?? You can definitely model with NURBS, but pretty much all rendering engines convert them to polygons anyway, including the real time renderers used in programs like "Maya"
(for modeling). This is because rendering engines can only display things as triangles and not curves!

NURBS used to be used to model characters for prerendered stuff in games, but they eventually switched to "subdivision surfaces" because they were much easier to work with and more productive.

AFIK the first movie to use subdivison surfaces was "Bug's Life" and the first game to use them was "Silent Hill" for pre-rendered stills and cutscenes

>> No.8994839

>>8994780
>Could a modern console render the original Toy Story in real time?


Nope. Maybe a modern supercomputer. Last time they re-rendered Toy Story it took a few seconds to 1 minute per frame.

>> No.8994971

>>8994839
Isn't that the kind of processing power (or more) that you would need to have a video game that "looks like a Pixar movie"?

>> No.8994996

>>8989591
I unironically prefer this to the Jap/Euro boxart.

>> No.8995116

>>8992660
>Character designs used to be so much more attractive
Bitch look like a mannequin. Do boomers really?

>> No.8995704

>>8994839
The cope in this thread lol

>> No.8995708

>>8994780
That was the selling point of the PS2.

>> No.8995837
File: 195 KB, 1920x1080, tangled-disneyscreencaps.jpg [View same] [iqdb] [saucenao] [google]
8995837

>>8994831
This.
Video related.
https://www.youtube.com/watch?v=ckOTl2GcS-E

Mesh smoothing aka subdivision+curve algorithms gives us the beautiful high poly look with low poly originals. The tricky part is designing a low poly quadratic mesh that plays well with subdivision and that's where topography comes in. Sculpting software outputs triangular meshes and professionals then refine it into a quality square based mesh that's compatible with smoothing.

>>8992975
Nah bro you literally just don't know what the fuck you're talking about.
People can forgive some low poly ears. The major visible difference between CGI and games is samples per pixel and lighting quality. It's a night/day difference.
Like we see here >>8992706

>>8994780
Still a very long way to go.
We can do Buzz Lightyear's original model 1:1 in a tech demo easily now but the other characters with cloth materials like Woody and the overall environment are way too high quality for realtime at the moment.

We'll get there some day, but Toy Story 1 is old. It will take us even longer to get visuals on par with Tangled from 2010 even if we rule out Rapunzels ridiculously long hair which would be very taxing on simulation. Even rendering her with her hair cut short in proper detail is going to be a challenge. A lot of the budget for that film went towards her hair so the rest of the movie wasn't the best but it's still far superior to any real-time rendering we're capable of today.

If these films didn't have such complex quality lighting then rendering them in realtime would be much easier.

>> No.8995841

>>8994831
>pretty much all rendering engines convert them to polygons anyway
Isn't that just with modern rendering software? I thought Ray tracers back in the day rendered using the splines directly? I think POV-Ray still do it too.

>> No.8997069
File: 187 KB, 1036x511, cgi_diddynurbs.jpg [View same] [iqdb] [saucenao] [google]
8997069

diddy kong tracing

>> No.8998631
File: 185 KB, 1060x733, tinklepit.jpg [View same] [iqdb] [saucenao] [google]
8998631

>> No.8998683
File: 75 KB, 198x168, Tri-linear bitmap interpolation.png [View same] [iqdb] [saucenao] [google]
8998683

>>8997069

>> No.8998763
File: 184 KB, 809x988, chaotix_city1.jpg [View same] [iqdb] [saucenao] [google]
8998763

>> No.8999646
File: 1.36 MB, 850x1210, Kosmos.png [View same] [iqdb] [saucenao] [google]
8999646

I still have the GMR mag with this full-page image that filled teenage me with so much lust.

>> No.9000096
File: 30 KB, 800x500, detroit-become-human-800x500-4.jpg [View same] [iqdb] [saucenao] [google]
9000096

>>8991113
>>8992282
Anon, you used a lower budget game not known for it's graphics. If you wanted to cherry pick shit looking games then you did well.

>> No.9000106

>>8990763
>You don't know what you're talking about. At all. It's pathetic.
Anon, he's completely right. That was specifically an aesthetic decision.

>> No.9000150
File: 114 KB, 500x500, artworks-000151119840-kuzn0d-t500x500.jpg [View same] [iqdb] [saucenao] [google]
9000150

>> No.9000195
File: 212 KB, 1280x720, 581002-screenshot_001.jpg [View same] [iqdb] [saucenao] [google]
9000195

>>8995837
>WELL ACKSHULLY
shut the fuck up retard. if you can't look at this and tell me it doesn't bear at least a passing resemblance to N64 renders then you are a disengenuous faggot. nobody is saying an Xbox 360 game has the same level of tech as a CGI render, but it pulls off the look incredibly well.

>> No.9000198
File: 255 KB, 900x1300, EHRGEIZ.jpg [View same] [iqdb] [saucenao] [google]
9000198

>> No.9000205

>>9000195
there is a difference between rasterized graphics and raytracing.

>> No.9000206

>>9000195
looks like shit. fuck off shill.

>> No.9000213

>>9000206
no actually it looks really fucking nice and you should probably kill yourself now

>> No.9000347

>>9000150
Is that diddy kong's quest image real?

>> No.9000826
File: 65 KB, 490x396, beta_all - Copy.jpg [View same] [iqdb] [saucenao] [google]
9000826

too much soul, it had to be cancled

>> No.9000878
File: 2.15 MB, 1282x971, DKC shader.png [View same] [iqdb] [saucenao] [google]
9000878

>>9000347
Yes. Beta.

>> No.9001282
File: 727 KB, 860x833, 99-999594_banjo-and-kazooie-hd-png-download.png [View same] [iqdb] [saucenao] [google]
9001282

>>9000195
>look at this and tell me it doesn't bear at least a passing resemblance to N64 renders

It doesn't resemble it at all. There's no anti-aliasing, the lighting is far less realistic, and it just looks terrible.

If you're going to post anything that "as good" as the Banjo Kazooie renders, at least post something current gen (like PS5)

>> No.9001287

>>9000826
I've always wondered what kind of game this would have been.
Pac-Man 2?

>> No.9001317

>>9001282
>It doesn't resemble it at all. There's no anti-aliasing, the lighting is far less realistic, and it just looks terrible.
you are literally retarded. even if you think the image itself doesn't resemble renders, it doesnt look "terrible" in the slightest. it's a nice scene with good use of color, shadow, texture and negative space. you're a bitter, balding fag and the fact you can't even derive enjoyment from looking at the image tells me you aren't arguing in good faith. then you get hung uo on ridiculously autistic shit like "the lighting is far less realistic", no shit dumb fuck it's a full dynamic 3D game and not a render, and it still looks incredibly good despite this. unironically kys you jaded old cumsock

>> No.9001335
File: 77 KB, 580x540, MV5BYjRhN2IzY2YtOTRmZi00NGNjLTkzMDMtYjJjOTI1MzM4ZTE0XkEyXkFqcGdeQXVyNzgyOTQ5MTc@._V1_.jpg [View same] [iqdb] [saucenao] [google]
9001335

>>9001317
>bitter, balding fag

I'm straight and have full head of hair. Also, I'm fairly young.

>ridiculously autistic shit like "the lighting is far less realistic"

If you think pointing out the obvious is "autistic" then I hope you never get into the 3D graphics/VFX/videogame industry because attention to detail is everything, especially now with graphics becoming more and more advanced.

>no shit dumb fuck it's a full dynamic 3D game and not a render, and it still incredibly good despite this

Let's agree to disagree. I'm judging the quality of those graphics relative to the 3D Banjo Kazooie renders, not "on it's own merit" or pretending like the game you posted exists only in a vacuum with nothing else to compare it to.

>> No.9001364

>>9001335
>I'm straight and have full head of hair. Also, I'm fairly young.
im not reading anything else you said, just gonna kek at your asperger's and move on. stay mad fagoid.

>> No.9001367

>>9001364
he accepts your concession.

>> No.9001369

>>8984839
I honestly loved the pre-rendered sprites that got popular for a while. Bugs the shit out of me that most people don't like it. Stuff like Rampage World Tour for example. Fuck you if you don't like that art style.

>> No.9001373
File: 24 KB, 600x315, 1651969180712.jpg [View same] [iqdb] [saucenao] [google]
9001373

>>8984864
Oh god was I not ready that Christmas morning.
>hey this game is okay oh it's buzz tha-

>> No.9001379

>>8989538
Why did they change him to brown in the American version?

>> No.9001381

>>9001335
>I'm judging the quality of those graphics relative to the 3D Banjo Kazooie renders, not "on it's own merit" or pretending like the game you posted exists only in a vacuum with nothing else to compare it to.
One is a game.
One is a pre-render.
This is like saying Toy Story SNES doesn't look at all like the movie.
He was right, you are painfully retarded.

>> No.9001392

>>8992706
Am I crazy or didn't Kingdom Hearts III come out in 2019?

>> No.9001489

>>9001381
>you are painfully retarded.

I'm not retarded. I'm clearly at least as intelligent as you and probably smarter than most of this board (average IQ here is under 100 IIRC).

Anyways, keep thinking that a 360 game looks as "good" as a pre-rendered still from '98. (it doesn't)

>> No.9001510

>>9001489
>Anyways, keep thinking that a 360 game looks as "good" as a pre-rendered still from '98. (it doesn't)
I don't remember anybody saying this.

>> No.9001526

>>8989479
I'm getting extreme I'M BLUE DA BOODEEBA vibes from this one

>> No.9002265
File: 113 KB, 335x223, 335px-Donkey_Kong_Country_2-_Diddy_Kongs_Quest-title.png [View same] [iqdb] [saucenao] [google]
9002265

>>9000878
>>9000347
Yep

>> No.9002395

>>8984869
>lips
Makes we wonder is the Lens of Truth was meant to do something similar to the Mask of Truth, perhaps if you talked to NPCs with it activated it would have the same effect, implying that the Lens of Truth spoke their thoughts.

>> No.9002402

Man, I wish some company presuming they still had the render files hidden away would remake an older game using the render models.
Rather than the FF7 remake we got I would absolute love FF7 but you explore the pre-rendered backgrounds in actual 3D.

>> No.9002430

>>8984869
WHAT THE FUCK. CERN DID IT AGAIN, THOSE FUCKERS CHANGED THE TIMELINE

>> No.9003657

>>9000826
Why does Kirby have a tail/hair?

>> No.9003662

>>9003657
it's an anal fistula that grew really long

>> No.9003712
File: 240 KB, 1500x1000, beta_kidkirby - Copy.jpg [View same] [iqdb] [saucenao] [google]
9003712

>>9001287
>>9003657

>> No.9005081

>>8986328
>hings like the backlash to Shenmue 3s characters
Shenmue 3's characters looked straight up from the asset store, thats why people hated them not because people dont like the retro aesthetic they were going for(I have my doubts).

>> No.9005192
File: 171 KB, 602x301, anisotropic-filtering-1014470843.png [View same] [iqdb] [saucenao] [google]
9005192

>>9000195
>full of jaggies
>low quality lighting
>no anisotropic filtering on the ground
Lol.
I see now, you're cherry picking a dogshit game and trolling. For a moment I thought you were just dumb but now it's clear you're shitposting.

>> No.9005202

>>9001510
Try paying attention. >>8986452
That's what it's all about we have literal retards in this thread saying realtime games look as good as the pre-renders. They're wrong.

Some of them even think Kingdom Hearts looks as good as Toy Story. They're hopeless.

>> No.9005541
File: 95 KB, 1280x720, E0FNON-XoAMxIIn.jpg [View same] [iqdb] [saucenao] [google]
9005541

How do we feel about fake renders

>> No.9005591

>>9005541
Impressive sometimes, but almost always extremely gay.

>> No.9006114

>>9005541
what are fake renders?

>> No.9006134

>>9005192
it's a low res screenshot, not an accurate representation of the game. it's also running on 2005 hardware but you're too retarded to figure out why that's impressive. game is beautiful, kys.

>> No.9006249 [DELETED] 
File: 10 KB, 269x187, download (1).jpg [View same] [iqdb] [saucenao] [google]
9006249

Mario?....

>> No.9006269
File: 361 KB, 964x1096, tumblr_c39354c6d874b96a432800919b8292f2_65a82d42_1280.jpg [View same] [iqdb] [saucenao] [google]
9006269

Luigi's Mansion, Spaceworld (2000)

>> No.9006290

>>8990907
you type like a faggot

>> No.9006302

>>8989983
lol

>> No.9006305

>>8992630
That game was strangely depressing. Even as a kid I disliked it for feeling so cheap and stupid for example the princess and her robot was a rip off of Star Wars A New Hope.

>> No.9006315
File: 260 KB, 1280x952, CLV_P_SABQE_12[1].jpg [View same] [iqdb] [saucenao] [google]
9006315

>>9005541
That is a real render. I think what is meant is mimicking the older style. It's funny but I can't seem to find the right word for it, not "forgery" or "replica" or "reproduction" or "anachonistic"...
"pseudo-retro"?
Damn this is going to bother me all day.

Contribooting

>> No.9006332
File: 326 KB, 1000x1000, 1624043395457.jpg [View same] [iqdb] [saucenao] [google]
9006332

>>8985423
I don't know but I am watching this post with great interest. I tried some of the techniques from >>8985690 but with mixed results, so hopefully the great masters of SOVLful rendering appear to bless us with some knowledge.

>> No.9006334
File: 218 KB, 901x1335, CLV_P_SABQE_34.jpg [View same] [iqdb] [saucenao] [google]
9006334

>>9006315
It's ya boi

>> No.9006340
File: 488 KB, 1024x920, cgi_blastcorps_006.jpg [View same] [iqdb] [saucenao] [google]
9006340

>> No.9006404
File: 29 KB, 650x569, luigis-mansion-art-656x574-650x569.jpg [View same] [iqdb] [saucenao] [google]
9006404

Luigi's Mansion (2001)

>> No.9006647

>>9005541
Its cool if you're trying to pull off an ARG or just make a mod that is faithful to what the game was intended to be.

>> No.9006718
File: 168 KB, 1280x720, E20O5vXXwAAzREe.jpg [View same] [iqdb] [saucenao] [google]
9006718

>>9006114
Renders made to imitate the SGI style using modern hardware

>> No.9006841
File: 529 KB, 960x1280, 1630796021520.jpg [View same] [iqdb] [saucenao] [google]
9006841

postan

>> No.9006859
File: 143 KB, 1024x768, 1630877139415.jpg [View same] [iqdb] [saucenao] [google]
9006859

>> No.9007195
File: 286 KB, 500x390, maya45_01.png [View same] [iqdb] [saucenao] [google]
9007195

>>9006859
>>8984857
>>8984839
>Is there any other art pipeline more conductive

Yeah, Maya.

>>8985423
>>8988340
>>9006332
>if I wanted to recreate this style of art for my own promo images how would I do it?

Literally just use Maya! Maya is an extremely popular 3D program that has almost the exact same render engine and modeling tools used in Donkey Kong Country as Maya was the successor to "Alias". Maya has the exact same "procedural textures" used in Donkey Kong Country as well.

You can watch a video about Alias here:
https://www.youtube.com/watch?v=pCVUOxvQWaU


The "old fashioned renderer" in Maya is called "Software Renderer". it's the default one that comes with the program. Using this render you'll be able to produce renders indistinguishable from the ones in DKC.


You COULD use Blender, but you would only get kind of/sort of the way there, but with Maya your renders will look EXACTLY like the ones from that era.

>>9006718
>Renders made to imitate the SGI style using modern hardware

See above.


>>8995841
>I thought Ray tracers back in the day rendered using the splines directly?

Nope. Most of the renders done for games in the mid-late 1990s were done using either Alias or Softimage 3D. Both of these programs converted the NURBS models to triangles at render time (tessellation). Maya does this as well.

If you're trying to emulate 3D done in the very late 1990-early 2000s you can use Maya or 3DS Max. The first videogame to use 3DS Max was Tomb Raider II. Starcraft 1 and Warcraft also used 3DS Max (for both the models and cutscenes).

I hope this helped you all. Good luck!

>> No.9007205
File: 123 KB, 500x239, maya_45.png [View same] [iqdb] [saucenao] [google]
9007205

>>9007195
>>9006332
Oh, yeah. Here's a Youtube video on how to create pre-rendered 3D sprites in Maya.

https://www.youtube.com/watch?v=basedeYysvyFg

>> No.9007229

>>9007195
good info anon, i've always wanted to create SGI-style graphics in my spare time. question though, what release of Maya would work best with WinXP and where can i acquire it?

>> No.9007236

>>9007205
Link doesn't work.

also based in the url??

>> No.9007257

>>9005541
Anymore of these?

>> No.9007259

>>9007257
The SM64 Beta Archive ARG had a shit ton of them, music too.

https://www.youtube.com/c/SuperMario64BetaArchive/videos

>> No.9007294

>>8992706
I don't even like Kingdom Hearts but it looks aesthetically better, which is more important, anyway

>> No.9007476
File: 213 KB, 1753x1430, kazuyeah.jpg [View same] [iqdb] [saucenao] [google]
9007476

>>8989996
If you want photorealism just look outside your window.

>> No.9007501
File: 84 KB, 1333x759, alias maya.png [View same] [iqdb] [saucenao] [google]
9007501

>>9007229
>what release of Maya would work best with WinXP and where can i acquire it?

The "internet archive" Very easy, just google it. Pic related

Also, I'm not sure which version is "the best" as I haven't used Windows XP in years. I grew up learning Maya 4.5 on an XP back in the early-mid 2000s when I was still in elementary school

From what I can remember I would recommend 4.5 or version 6. (or just keep trying one that works for you)

>>9007236
>Link doesn't work.

Oh, my bad. Here's the link:
https://www.youtube.com/watch?v=basedeYysvyFg

Hope this helps you anons. :)

>> No.9007510

>>9007501
It still says video isn't available.

>> No.9007513

>>9007501
awesome thanks anon. can't wait to start pumping out retarded looks render on a windows xp ldesktop in 2022 for maximum soul. also if you have any recommendations for books/docs/videos that can teach me the basics id appreciate it.

>> No.9007521
File: 857 KB, 1329x667, it's on like donkey kong.png [View same] [iqdb] [saucenao] [google]
9007521

>>9007229
>>9007236
>>9007501
>also based in the url??

Not it actually had "S - O - Y" in the URL.
4-chan autocorrects "S - O- Y" to based, that's why the URL got fucked up.

Sorry again- but you're going to just have to manually type the URL or just search for the video title. Here you go:

>> No.9007535

>>9007195
>Most of the renders done for games in the mid-late 1990s were done using either Alias or Softimage 3D.
I thought Alias and SoftImage mostly were used for modelling and then they'd use a dedicated renderer like Renderman for the actual rendering? Or was that something only bigger movie studios could afford to use?

Probably doesn't matter that much though. I looked it up and seems like Renderman used Reyes rendering wich also did tessellation into "micropolygons" (subpixel-sized four-sided quadrilaterals).

>> No.9007543
File: 1.28 MB, 1920x1080, u4Mwk46GJJxdiDBY3pvD3K.jpg [View same] [iqdb] [saucenao] [google]
9007543

>>9007513
>recommendations for books/docs/videos that can teach me the basics id appreciate it.

Learning any 3D software is a pretty big endeavor, but there are Maya tutorials all over YouTube- it's a very popular software. Basically learn modeling, texturing, lighting and rendering, and lastly skinning (bones) in that order.

You may want to skip out on animating and just stick to stills, unless you want to make things extra difficult for yourself(!).

If you have any specific questions as you're learning Maya you can ask them here or just create a dedicated thread on the /3/ board on 4-chan. Luckily /3/ is a pretty slow board, so your thread will most likely stay up for weeks or even months, if need be.

I'd recommend this guy's tutorials. He has the easiest way of making characters I've found.

https://www.youtube.com/watch?v=spi4lGxnMZg

>> No.9007547
File: 1.41 MB, 768x1028, edge_earthworm_jim.png [View same] [iqdb] [saucenao] [google]
9007547

>>9007535
>I thought Alias and SoftImage mostly were used for modelling and then they'd use a dedicated renderer like Renderman for the actual rendering?

Yes, only bigger movie studios bothered to use Renderman. Video games only used the built-in default renderer that came with either Alias or Softimage. Renderman at the time had no raytacing features what-so-ever, so that's a clear sign they used Alias/Softimage's renderers.

Clockwork Knight and Resident Evil used Softimage for all the 3D, and Silent Hill as well. Earthworm Jim also used Softimage for the promos.

Donkey Kong Country and Mario 64 used Alias. Spyro used Maya.

>> No.9007553

>>9007501
>?v=basedeYysvyFg
top kek. top, i say

>> No.9007561

>>9006841
Beautiful.

>> No.9007563
File: 317 KB, 455x570, yoshichristmas.png [View same] [iqdb] [saucenao] [google]
9007563

>> No.9007616
File: 31 KB, 534x600, no presents for poor kids.jpg [View same] [iqdb] [saucenao] [google]
9007616

>>9007501
>have to be currently enrolled in college to get access to Maya without shelling out thousands of dollars
I hate being a poorfag sometimes.

>> No.9007639

>>9007616
Just pirate it! most students do anyway. Just don't use it for commercial purposes!

>> No.9007643

>>9007561
Crazy no game looks as aesthetically pleasing as this image, even though its not realistic at all huh?

>> No.9007701

>>9007521
kek that's actually hilarious

>> No.9007802
File: 1.07 MB, 2300x1500, spacestationsiliconvalley_art_001.jpg [View same] [iqdb] [saucenao] [google]
9007802

silicon valley had a bunch

>> No.9008193

>>9007501
>>9007521
ONIONS
S-O-Y
holy shit top kek hiroshimoot

>> No.9008623

>>9007563
It's funny how big the Japanese are on Christmas considering how few of them are Christians

>> No.9008671

>>9007543
That's very nice anon
I want to learn to teach my son some computer skills, both coding, office and media.
Would you say Blender is too inferior for amateur use? I'm mostly keeping to free and open source if I can but if the alternative is too dominant and demanded like photoshop and autoCAD I might open an exception.

>> No.9008763

>>8992706
With 4K RTX, this would look nearly the same

>> No.9009667
File: 69 KB, 1329x427, ffddfdfdfdf.png [View same] [iqdb] [saucenao] [google]
9009667

>>9008671
>Would you say Blender is too inferior for amateur use?

I would say that it's NOT the industry standard and that being an "amateur" app doesn't make it any easier to learn (like you might think it does). It's just as hard to use as Maya and 3DS Max (if not harder), but Max and Maya are the industry standard.

I learned by Maya and Photoshop starting when I was 8 years old. If you want to teach your kid multimedia apps, it can definitely work. The only thing I will say is that it's very different now. In the early 2000s all I had to learn from were textbooks from bookstores, Amazon, and libraries. Now there are tons of tutorials on YouTube.

>>9007521
>>9007195
>The Donkey Kong sprite video

I finally had a look at and it. And there are some BIG problems with it that need fixing.

1.You should use the "software renderer" NOT the "hardware renderer" when rendering sprites in Maya. The Software renderer allows you to have raytraced shadows, which nearly all pre-rendered games used pretty much, and it looks much better and more realistic that way

2.It's much better to render sprites at a higher resolution first (like 128x128 or even 256x256) and then downscale them using "nearest neighbor interpolation" in Photoshop to something small like 16x16, 32x32, or 64x64 resolution. This allows to sprites to preserve more of the detail of the high-resolution render. Donkey Kong Country also did this.

3.You probably should turn the anti-aliasing ON. Again Rare (the people who developed DKC) did this. Any jagged edges seen are NOT a result of a lack of anti-aliasing, but instead is caused by the lower color palette of the sprites not allowing a smooth transition between the transparent and non-transparent areas. Without anti-aliasing you're going to get a lot of noise/jitter.

4.Render sprites as .PNG format. This allows for easy transparency without having to fuss about "alpha channels" and such like with Targa files (.tga)

>> No.9011638

>>9008763
It won't though.
Keep dreaming.

>> No.9012396
File: 417 KB, 1920x1080, ss_e69c5d0b3d527199a1132210e7e9aa22c847c9fe.1920x1080.jpg [View same] [iqdb] [saucenao] [google]
9012396

>>9008763
>With 4K RTX, this would look nearly the same
>>9011638
>It won't though. Keep dreaming

Maybe it won't look "the same" but it will probably look as good/almost as good. I remember using Unreal Engine 4 and wanting it desperately to look as good as pre-rendered stuff, but it just wasn't. Things seem to be getting better and better every day, though (in terms of video game graphics).

I think one of the main problems is that most video game engines now use "deferred rendering" rather than "forward rendering". (forward rendering is older)

>> No.9012474
File: 272 KB, 1200x900, grimfandango_city_1.jpg [View same] [iqdb] [saucenao] [google]
9012474

>> No.9012620

>>9012396
Deferred rendering really has nothing to do with the modern look of games, first of all the older SGI renders were using nurbs which when rasterized avoid jaggies since its all mathematical surface intersections but they're a pain to animate.
Then you have the colors, today PBR workflow looks like absolute crap because all the shaders use the same calibration constants which give them the same magenta puke playdoh look, renderers in the past had to be manually adjusted so the lightning for one scene would completely break if you changed the time of day or even the keylight.
In the end it all boils down to manual labor, modern day renderers are made to look OK in 90% of cases but that also means that they wont have "The Look" and most games will look the same asides from geometry.

>> No.9013092
File: 578 KB, 547x445, 1639409790537.png [View same] [iqdb] [saucenao] [google]
9013092

newly found Kid Kirby Renders

>> No.9013094
File: 247 KB, 669x498, 1643282693497.png [View same] [iqdb] [saucenao] [google]
9013094

>>9013092
well this one isn't "new" but it's the full image, we didn't have this before

>> No.9013102
File: 3.56 MB, 1441x1078, 1624535505754.png [View same] [iqdb] [saucenao] [google]
9013102

>>9013094
full thing for those curious: twitter.com/kidkirbyarchive/status/1536468749708152832?s=21

>> No.9013790

>>9013092
>>9013094
>>9013102
Neat. Wasnt this going to be a SNES mouse only game?

>> No.9013803

>>9013790
yeah it was, which is probably why it got cancelled

>> No.9013818

>>8988290
JOHN ROMERO IS ABOUT TO GET YOU A CIGARETTE AND A BLINDFOLD

>> No.9015123

>>8984857
Average Smash Bros. fighter request.

>> No.9015629
File: 69 KB, 638x605, DF4784C9-274E-4DAE-AF94-E21A832FDED8.jpg [View same] [iqdb] [saucenao] [google]
9015629

>>8984839
THEREISNOCONSPIRACY

>> No.9015692
File: 116 KB, 1000x358, An+image+comparing+gamma+and+linear+pipelines.png [View same] [iqdb] [saucenao] [google]
9015692

>>9012620
>first of all the older SGI renders were using nurbs which when rasterized avoid jaggies

Nope. You still needed anti-aliasing for NURBS, render engines convert NURBS to triangles anyway (tessellation). NURBS models are also converted to triangles for 3D printing.

>today PBR workflow looks like absolute crap because all the shaders use the same calibration constants which give them the same magenta puke playdoh look

I think also has something to do with most game engines today using "linear workflow"/gamma correction whereas pre-rendered stuff in the 1990s used NO gamma correction what-so-ever- which gives the renders a darker and more saturated look. Linear workflow wasn't a thing until the PS3 era.

. I neglected to mention this, because by default Maya uses no gamma correction. :)

>> No.9015743

>>9015692
Maya is absolute trash compared to XSI which being dead is still better than all modeling packages today.
Its what the entire japanese industry used for decades since it ran so smoothly even on older machines.