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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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8968908 No.8968908 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>8961307

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series:
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
Doom 3 Resurrection of Evil:
https://mega.nz/file/BzxyGBBZ#cHtxsid-0wpeFltrPAYCStiwYCXshndXUCfOEXSP7gs
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.8968909

=== CURRENT PROJECT ===
512 LINEDEFS OF /vr/
Rules: >>8920816
Map in Boom format (CL9)
Deadline extended to June 5th, 11:59 PM EST

=== CURRENT RELEASES ===
400 MINUTES OF /vr/
Idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/400minvr

VIOLENT RUMBLE
Download it here
https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ (Latest)

=== NEWS ===
[05-30] 400 Minutes of /vr/ is on idgames

[05-28] Pandemonia 2.2 released
https://forum.zdoom.org/viewtopic.php?f=43&t=60984

[05-26] Halo Doom: Evolved season 2 released officially
https://youtu.be/-sXI0uBU-qQ

[05-26] Ante Mortem episode 1 released.
https://www.doomworld.com/forum/topic/129400

[05-19] Anon shares his MBF21 map
https://mega.nz/file/1pVgibhT#nWJi3R78FvZXgw8JCO_JJNJoKXuTAWOiUeUAQVmPNow

[05-18] The Force Engine 0.9 released
https://theforceengine.github.io/downloads.html

[05-17] Cancelled 40k FPS game released
https://swordandtorchinn.blogspot.com/p/download-links.html

[05-16] TrenchBroom updated to 2022.1-RC1
https://github.com/TrenchBroom/TrenchBroom/releases/tag/v2022.1-RC1

[05-13] John Romero is publishing an autobiography.
https://romero.com/shop/p/doomguy

[05-09] DNF2001 leak is released
>>>/v/598471840 Duke is finally free!

[05-04] The Force Engine 0.9 release imminent
https://github.com/luciusDXL/TheForceEngine

[05-04] Fartyguns 1.0 released
https://www.moddb.com/mods/poop-fartyguns

[05-01] DBP47: Dreamcatcher Apparatus is out now!
https://doomer.boards.net/thread/2603/

[04-27] Ad Mortem updated to 4.2
https://mega.nz/folder/e7Al3RyJ#5wvEjr9AupzvZzTcYDqFzg

[04-26] Wolfenstein: Enemy Territory free on steam
https://twitter.com/Wario64/status/1519002548891312129

[04-26] Anon releases his Doom engine game!
https://redead-ita.itch.io/sorrow

[04-22] Violent Rumble got updated

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.8968926
File: 849 KB, 960x720, shotgun_factory.webm [View same] [iqdb] [saucenao] [google]
8968926

>> No.8968930
File: 2 KB, 136x136, temp.png [View same] [iqdb] [saucenao] [google]
8968930

Accidentally posted when thread died.
Just a quick idea for the hud face.

>> No.8968931

Map03 of 400 minutes of /vr/
https://www.youtube.com/watch?v=v3a7MQYbQBc

>> No.8968932

>>8968909
Link to the post for 512 units is dead, posting an archive of it.
https://desuarchive.org/vr/thread/8919280/#8920816

>> No.8968941

>>8968931
>Mister Pain Returns
Such a good fucking MIDI. Maybe my favorite in the WAD.

>> No.8968946

>>8968930
This is adorable. I would suggest having it change color for every "level" of health. Green at max, then yellow, orange, red, darker red. Then again, that compromises the fact that player things in doombuilder are only green. It's gonna be tough to make this work.

>> No.8968951

What are the best games similar to Half-Life? Half-likes if you will.

>> No.8968968

>>8968946
If you were using the Thing icon to represent the player, I don't think you need to worry about sticking one-to-one with editor conventions. Nothing else is going to be using that visual motif, so it seems serviceable to me.
Tho you're not wrong to point that out. It does present a reasonable concern, I just think anybody who doesn't use an editor won't notice.

>> No.8968972

>>8968920
>>8968930
I like the idea, but I think a rounded square behind the mugshot with a UDB style directional chevron would be better, for consistency with the items placed on the ammo/health/frag/armor/stocks maybe a UDB style directional chevron, with a rounded square in the background, I stopped to eat something, but I'm working on the numbers now.

>> No.8968973

>>8968930
Make the arrow face the direction Doomguy is looking.

>> No.8968989
File: 485 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google]
8968989

>> No.8968992

>>8968639
>>8968726
>>8968738
Just to clarify, I meant something simple like you find a hidden switch inside a secret room and a panel opens to show a picture of goatse or whatever someone wanted to put in there, not entire revamps of levels or anything that would require a lot of work.
This was a proposed compromise for those who were really upset that they couldn't submit a level named Gas The Bikes, Race Car Now, and probably I should have opened with a question instead, but the impression I get is that interest is really low in a Dirty Bomb venture, thus not worth the effort.

All that said, the texture pack and start will be up soon enough.

>> No.8968993

>>8968926
>Mornin' Ralph.
>Mornin' Sam.

>> No.8968996

>>8968973
I was thinking diagonals for the peering left/right, cardinals when hit.

>> No.8968998

>>8968972
>behind the mugshot with a UDB style directional chevron
I like the sound of this, too. I don't really like the idea of Doomguy's face being washed-out by the Thing icon either.

>> No.8969001

Are Brutal Doom (and other GZ mod) speedruns a legitimate category?

>> No.8969009

>>8968992
The most vocal dude probably doesn't even make maps lmao.

>> No.8969018

>>8968996
Good idea.

>> No.8969039

>>8969009
Probably not, but if he wants to prove us wrong with a serious submission, I wouldn't object.

>> No.8969053

Guys, what if...
we manage to make a serious sam classic mappack before 94 protons?

>> No.8969056

>>8969053
I'm in direct contact with Chopblock and he actually has the resources ready. When I wrap up 512 Linedefs, it's going to start.
Now the real question is, can you crank out a Serious Sam project before 94 Protons finishes?

>> No.8969059

>>8969056
Probably not if it's going to start that soon lol.
But maybe it can be something to look forward to after 94 Protons.

>> No.8969065

>>8969059
I'm going to remind you that chop's in charge. Sure, 94 Protons might start soon, but there's a long road ahead for it to finish.

>> No.8969070

>>8968813
Forgot to add there is potentially too much health since I rebalanced everything multiple times. Feedback appreciated.

>> No.8969087

>>8968972
Fair enough. Db used to use round icons maybe? I know some editors I've used do. Db might have an option for it.

>> No.8969090

>>8968973
Yeah. I mentioned that in the last thread, but forgot to on the new thread.

>> No.8969094

>>8969065
This, what's to say he doesn't restart fucking around towards the end on inconsequential shit when he's got all of the submissions?

>> No.8969096

>>8969065
Ha, that should give me plenty of time to write up a quick-start tutorial for the editor then.

>> No.8969103

>>8968989
>patch nigger

>> No.8969113
File: 21 KB, 400x300, bish.jpg [View same] [iqdb] [saucenao] [google]
8969113

>>8968989
>mbf21 concept missed

>> No.8969114

>>8968989
>mapping without gameplay
>faggot used halo linedefs

>> No.8969147

>>8968989
>content goes boring
>broken features
>wrong height
>without gameplay
>always encounters
>annoying happens
>pain mode
Name the wad.

>> No.8969149

>>8969147
DBP48

>> No.8969167

>>8969053
Unreal first.

>> No.8969170
File: 46 KB, 300x272, 1653884356481.png [View same] [iqdb] [saucenao] [google]
8969170

>>8968989
One day the stars will align for the word nigger instead of faggot

>> No.8969175
File: 1.02 MB, 1920x1080, nmap09.png [View same] [iqdb] [saucenao] [google]
8969175

>>8969149
>DBP#48: ALIENS VS PREDATOR VS TERMINATOR VS JASON VS HELL VS STEVEN SEAGAL
>A brave space marine (played by Steven Seagal) faces the forces of Hell, Skynet, a Xenomorph infestation, Self-award Combat droids, the Predator, and the wrath of Jason Voorhees, to save humanity.
Quality content as always I see.

>> No.8969193

>>8969149
>>8969175
just read a review thread on doomworld. this seems like a complete shitshow. is this an actual DBP or is someone taking the piss? I don't know how the DBP process works over there I don't have an account.

>> No.8969195
File: 6 KB, 250x216, face.jpg [View same] [iqdb] [saucenao] [google]
8969195

i hosted a server but i guess i might have done it wrong, i ended up finding a deathmatch on the doomseeker and playing for the past hour or so and that was great too.

why do so many people play survival and such, it took forever to see a deathmatch pop up.

>> No.8969209

>>8968951
DNF 2001

>> No.8969218

>>8969193
Apparently it's a full on DBP. What gets me is the fact it's a ZDoom WAD while the past 47 entries were limit removing. Why break the consistency? Even weirder is the fact they already had a ZDoom WAD called a "side quest" and not a mainline entry, so why wasn't this called a "side quest" as well?
Hopefully 49 isn't as much of a blunder.

>> No.8969221

>>8969193
>made mostly by Kontra Kommando
That explains everything. Imagine Sergeant Mark IV but with a bit of common sense.

>> No.8969232

>>8969193
Some of the best and most experienced early DBP mappers left Doomer Boards due to drama, they kept the same breakneck speed release schedule but there is less talent around and the best mappers and organizers can't oversee every project so the quality is becoming uneven.

>> No.8969235

>>8968926
meanwhile in a Chinese weapons factory

>> No.8969237
File: 70 KB, 1920x1080, Screenshot from 2022-06-01 21-22-57.png [View same] [iqdb] [saucenao] [google]
8969237

Lookin' good. I'll see about a mugshot in a bit.

>> No.8969242

>>8969237
Man the HUDs for these recent projects have been really great. Kudos for going the extra mile.

>> No.8969247

>>8969232
>the quality is becoming uneven.
You don't say.
It wasn't enough to kick a fuss over before but this entry is a huuuge dip in quality. Hopefully this is just a one-off thing and the series gets back on track.
>Checks the development forum
>49 is being lead by 40oz
Phew.

>> No.8969272

>>8968909
>doom
More like dumb lol

>> No.8969275
File: 28 KB, 611x327, Snecco.png [View same] [iqdb] [saucenao] [google]
8969275

>>8969272

>> No.8969276

>>8969237
That's fucking cool.

>> No.8969280
File: 2.48 MB, 1500x934, 1632470795511.png [View same] [iqdb] [saucenao] [google]
8969280

>>8969272
>So why is it called Doom?
>Because your doomed to never have a good time!

>> No.8969286

>>8969235
>Norinco is literally ran by demons

>> No.8969291

>>8969272
Doom-bros... we are have been epicly pwned... It's over...

>> No.8969292
File: 39 KB, 500x420, Pretty cool guys.jpg [View same] [iqdb] [saucenao] [google]
8969292

>>8969272

>> No.8969293

>>8969237
This looks really good.

>> No.8969295

>>8969237
Pretty cool. I think a cool feature for a Doom port would be for it to automatically extract and store Status Bar graphics-sets every time it detects a new one, and lets you change it in-game from a menu. You could pick from all the ones you've collected, and it could also keep track of which wad it got it from. It'd be like changing a desktop wallpaper.

>> No.8969307

>>8969295
Wouldn't work, a lot of sbarinfos depend on shit like custom ammo types, classes and weapons.

>> No.8969308
File: 567 KB, 883x621, 1637269749714.png [View same] [iqdb] [saucenao] [google]
8969308

>>8969280
>It says here the mappers took 400 minutes to make their maps
>Feels more like 40 to me!

>94 Protons is a very accurate title
>How come?
>Because it's going to feel like it's straight out of '94!

>This one's called Ad Mortem, which means "forward to death" in Latin
>What an accurate representation of the project lead!

>> No.8969310

>>8969307
It would work fine for vanilla/boom/mbf

>> No.8969320

>>8969237
Looks like you wouldn't have the width for the editor icon idea.
Still looks dope as shit anyway.

>> No.8969323

>>8969307
>Wouldn't work, a lot of sbarinfos depend on shit like custom ammo types, classes and weapons.
I wasn't really thinking about non-vanilla stuff. Yeah, it wouldn't work with that, but with vanilla status bars, it would be a cool feature.

>> No.8969334

>>8969323
Yeah. I mean, for vanilla it'd only have to pull the graphics with the offsets... Slap it into a wad. Should be easy enough I would think.
That's the large numbers, mugshots, stbar etc, keys, and small numbers. That's it? I guess the big font for consistency with the end level screen

>> No.8969337
File: 74 KB, 1051x1200, DjYkFXwVsAE17Bl.jpg [View same] [iqdb] [saucenao] [google]
8969337

>>8969272
>>8969280
>>8969308
Pack it in boys, we're done here

>> No.8969342

>>8969320
Yeah, It's not looking like I'll have room for the directional chevron, I'll still put the rounded thing square behind the mugshot, at least for multiplayer color identification.

>> No.8969387
File: 315 KB, 2340x1755, quake_iii_arena_screenshot_.jpg [View same] [iqdb] [saucenao] [google]
8969387

"Pre-order QUAKE to get guaranteed access to the QUAKE beta! :^)"

"The campaign portion of QUAKE will set a new standard for other shooters - Open World First-Person Shooter at your disposal to play your way.
- Navigate through a vast dimension that consists of overrun military bases, dungeons, castles, and other unearthly environments using your free-running abilities!
- Encounter numerous deadly monsters straight out of a nightmare!
- Use a myriad of customizable weapons in any way you want to approach your objectives.
- Experience the innovative multiplayer from the granddaddy of multiplayer! Customize your weapons loadouts for frentic fights where anything goes!
-Battle Royale mode comes QUAKE for the first time - You can now experience ultimate survival mode using y our QUAKE skills.

If you purchase the QUAKE Collector's Edition, you'll get guaranteed access to the CATACOMBS beta :^)"


How would this make you feel?

>> No.8969423

>>8969337
prove him wrong

via playing deathmatch

>> No.8969428

>>8969387
all that sounds great? i would play the shit out of battle royale quake

>> No.8969453

>>8969342
>at least for multiplayer color identification.
That's probably the best way to go about it. I'd leave it blank for single player though, since it's imperfect and I'm a perfectionist.

>> No.8969459

>>8969167
gross!!!

>> No.8969464 [DELETED] 
File: 4 KB, 247x257, draw on his face.png [View same] [iqdb] [saucenao] [google]
8969464

https://files.catbox.moe/uh2r3e.wad
Alright, unless you want me drawing white-with-black outline chevrons on Doomguy's face (you don't, they were really distracting in motion), here's the HUD.
-Wolpertinger

>> No.8969478
File: 381 KB, 1117x770, Screenshot 2022-06-01 224703.png [View same] [iqdb] [saucenao] [google]
8969478

You didn't forget about him, did you, /vr/?

>> No.8969481
File: 4 KB, 247x257, draw on his face.png [View same] [iqdb] [saucenao] [google]
8969481

>>8968909
https://files.catbox.moe/uh2r3e.wad
Alright, unless you want me drawing white-with-black outline chevrons on Doomguy's face (you don't, they were really distracting in motion), here's the HUD. (Probably would have helped if I tagged the news post.)
-Wolpertinger

>> No.8969482

>>8969464
>Deleted
I already downloaded it you wolpertortellini, you mean to tell me you already fucked up?

>> No.8969486

>>8969478
Literally who?

>> No.8969489

>>8969482
>you mean to tell me you already fucked up?
I just thought I should tag the news post.

>> No.8969503

>>8969478
is that wtsnacks

>> No.8969506
File: 452 KB, 497x705, 1635264161481.png [View same] [iqdb] [saucenao] [google]
8969506

>>8969308

>> No.8969514

>>8969193
No it's the real DBP. Be rest assured that about two thirds of the Doomer Boards shares your sentiment lol.

>> No.8969517
File: 395 KB, 868x614, 1649198785086.png [View same] [iqdb] [saucenao] [google]
8969517

>>8969387
>A battle royale
>With quake movement
>A huge map with a hundred people bunnyhopping at impossible speeds
I think this could actually work.

>> No.8969648 [SPOILER] 
File: 655 KB, 1266x772, Screenshot 2022-06-01 234121.png [View same] [iqdb] [saucenao] [google]
8969648

>>8969503
No this is

>> No.8969657

>>8969478
Moot sure let himself go, after letting himself go.

>> No.8969734
File: 424 KB, 2047x1475, eggman ices u.jpg [View same] [iqdb] [saucenao] [google]
8969734

>>8969387
>dude heckin modernino videogamerinos le bad xd?
you`ve shot yourself in the foot grandpa, this is lit

>> No.8969736
File: 32 KB, 233x338, 1649212346521.png [View same] [iqdb] [saucenao] [google]
8969736

I've just finished playing through Doom 1 & 2 and have been looking for some good WADs, any recommendations?
I don't necessarily want the best and longest WADs, but more so WADs that do interesting things (such as total-conversions)

>> No.8969743
File: 23 KB, 598x427, fino senores.jpg [View same] [iqdb] [saucenao] [google]
8969743

>>8969736
ashes series, duh.
plus you can just go and scroll a bit here
https://forum.zdoom.org/viewforum.php?f=19

>> No.8969749

>>8969736
400 Minutes of /vr/

>> No.8969771

>>8969218
>>8969193
>>8969514
I made the mistake of going and reading the dumpster fire that is the DBP thread for 48.

Shit's pure bickering between some of the bloated ego names there and the only thing I could really discern was that it started as a joke that was submitted, the admin took it seriously and the guy behind it just ran with it, with the admin going to war over defending himself and 48 as a thing.


Shit's just one big dumpster fire.

>> No.8969803

>>8965251
Hospice Relief https://files.catbox.moe/l73hvy.lmp
Hell nobles and demons are pretty boring to fight when used by themselves and this map has plenty of it. The lack of health adds a little bit of difficulty to this, but most of its fights still aren't very engaging. All of your secrets are too difficult to find, and it's not like you're giving out BFGs or invulns with them, so you should make them easier to find.

>>8929662
Egg Shell Sandwich https://files.catbox.moe/9j7k09.lmp
Great little map of linear combat setpieces. Not sure what was up with the teleporting room though, there's no logic at all to where the monsters are coming from or what's causing them to teleport, or which steps teleport to which steps. Other than that, all is good.

>>8954853
Slivovitz Liver Massacre https://files.catbox.moe/e22qwb.lmp
Played the previous version, not the most recent. DNF. Horrendous MIDI, horrendous monster placement, horrendous pistol gameplay. If you don't pistol every monster at the start, you don't have any shells left for the pain elemental in the poison area and you're fucked with all of the lost souls that will inevitably spawn. Even if you use all your ammo perfectly, you still end up having to run past the poison part anyways and only after grabbing the box of shells can you backtrack to kill the chaingunners. Next to the berserk secret there's a chaingunner and imp that are up so high they're impossible to shoot. Relying on the shotgunners to shoot the archvile is clearly RNG bullshit that never worked out in my favor. I found this to be a miserable chore.

>>8960152
Iron512 https://files.catbox.moe/ozjigs.lmp
Enjoyable map, no complaints.

>> No.8969806

>>8956725
Deck512 https://files.catbox.moe/fu9vel.lmp
Nice little map. Plasma gun secret doesn't feel like a secret at all though, that switch texture could just be a different texture that's really bright, that would be a little more hidden.

>>8964537
Shadow Puppets https://files.catbox.moe/wpop8e.lmp
DNF. Pretty good map but it has a few glaring issues and I got bored of dying to it over and over. One non-issue is that the archviles are pointless. The barrel is never going to get hit by an enemy. You the player have to shoot the barrel to spawn them and nobody's going to purposely handicap themselves by doing that. Just remove them. The next two issues really bothered me though. One is the blursphere. If you force the player to pick up a blursphere and then don't throw them directly into a fight, nobody in their right mind is going to CHOOSE to enter the next fight with a handicap. Most players will choose to wait out the blursphere before entering the next fight, which means you placed a minute-long intermission into your map that really fucks up the pacing of the map. The next issue is the area where you drop the player into a black pit. I had no fucking clue how I was supposed to get out and ended up face-rocketing something I couldn't even see that somehow spawned/dropped in the pit. I really didn't want to end up in that same situation, especially after waiting out yet another blursphere timeout so I quit the demo right then. Other than these issues, this is the best map I've seen from you and I did enjoy it quite a bit.

>>8966291
>>8966358
Hit Play Half Cocked https://files.catbox.moe/jnrsrp.lmp
Fantastic map, loved the nonlinear layout. Great use of the Icon of Sin. I was a little lost at the end because I didn't remember that there were two red doors but I found my way eventually. Aside from the lift next to the archvile breaking(?) that one time, I thought this was perfect.

>> No.8969842

>>8969806
>Hit Play Half Cocked
Did you upload the right demo? I might be retarded, I had trouble running another anons demo for the 400 mins map. But the player seems to be moving thoughtfully, but when they start shooting they shoot some barrels, die, and that's the end.
It's entirely likely I'm doing something wrong.

prboomplus -file ultratex.wad -file 512Revae.wad -playdemo jnrsrp.lmp -complevel 9

Is that not right? Whatido
Glad you liked it. Am curious to see how the vile lift broke though.

>> No.8969851

>>8969517
Pretty sure that's called Tribes.

>> No.8969897

>>8969806
>Shadow Puppets
Thanks for the feedback, I'll try to address some of these in the next version, but it would break my heart to cut that blursphere.
I got the archvile to appear naturally a couple times in my own playtesting, but maybe I can add some more barrels in a chain to catch seekers dodged from the wrong place.
As for the Blursphere, or as I see it "the ultimate test in mapper trust" its only there on UV, and in my playtests, it runs out right after I get to the next mancubus. I was hoping the temptation of the SSG, followed by the pressure of teleporting nobles was enough that players wouldn't just sit there, and aside from the nobles it's mostly back to hitscanners for the duration.
I'll make sure to un-hide the switch in the pit on the automap in case the player gets truly stumped on what to do after falling in it.
The spectre down there is also a pinky on HMP, which you can actually make out in software mode, even in a 0 light sector. On UV (or OpenGL HMP, I guess), the intent is that you'll keep moving anyway to dodge the imps from above, and one of them will likely hit the spectre giving you enough of an idea of where to aim.

>> No.8970025
File: 433 KB, 831x649, how about i frag your shit.png [View same] [iqdb] [saucenao] [google]
8970025

>>8969517
>the entire map is a cacophony of HUHs and rocket launchers

>> No.8970039

>>8969387
I remember playing Titanfall 1 and 2 and imagining what a TF battle royale would look like. This was back in the pubg/fortnite days. Then Apex Legends came out, removed the two things that TF was known for, and still became successful, so fuck it and fuck battle royale. Shit got stale anyway. Regular deathmatch/CTF/etc. is timeless.

>> No.8970069

so I beat dark forces on hard recently. never actually played through the entire game before it was pretty tough ran out of lives on a couple levels but it's easy enough to get back to that point once you've played that part of the level already. hardest level is probably Jabbas ship just having to punch out all those Kell dragons. fun game though really enjoyed it especially cause I love episodes 2 from doom and Duke 3d. space and tech bases are best old school fps aesthetic.

>> No.8970119
File: 40 KB, 224x280, file.png [View same] [iqdb] [saucenao] [google]
8970119

>>8968908
>find a program that converts VGZ/VGM format music to MIDI
>pop some arcade game OST into it
>comes out as clean midi
>MFW with minimal editing and swapping of soundfont instruments i now have access to a whole library of good music for Wads

>> No.8970169

>>8970119
What program nigga? I need soundtrsck to Konami's Hot Chase and F1 spirit in midi form

>> No.8970171

>>8970119
>minimal editing and swapping of soundfont instruments
Damn, this is where I'd be walled for now. I just got Cakewalk and Anvil Studio and I don't know how to edit MIDIs yet for shit.
But like >>8970169 said nigger link that shit. I need Thunderforce IV MIDIs like u wouldn't belieb

>> No.8970182

>>8969736
You might want to start with the top ones of last decade: Eviternity, Valiant, Ancient Aliens. Everyone has played and loved these with exception of few contrarians. Just don't play on UV yet, you are not ready for it. If you want more of vanilla map design, try Doom Zero and DtWiD-series.

>> No.8970192

>>8970169
https://vgmrips.net/wiki/Vgm2mid
kind of a hack to get working, you need to download the "(full package, 2012-03-11)" then patch over it with "(exe-only update, 2013-09-09)"
its open source and source code is included on the wiki page, so if anyone has the know how to get any incompatibility errors you might have (i got some when trying to convert Alien Storm) and patch out bugs please do.

>> No.8970197

>>8970171
i use LMMS for editing midis
you can pretty minimally make edits (just swap the soundfont instrument, if it's percussion you can select each certain note key and then just drag them to a different percussion sound note) and get something great, working on it now.

>> No.8970258
File: 1.45 MB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
8970258

>>8970197
>>8970171
>>8970169
here's a WIP i whipped up, the real challenge with these conversions is making sure they sound right
https://vocaroo.com/1hOMgQsvGVl1

>> No.8970287

>>8968909
>>8920816
update to Mission Vambee
https://files.catbox.moe/vxw5is.zip
I fixed some stuff from last thread feedback spree
thanks anon for playing my map. a joined sector broke. but I fixed it. thanks to you.

>> No.8970324 [SPOILER] 
File: 171 KB, 1920x1080, Screenshot from 2022-06-02 04-57-07.png [View same] [iqdb] [saucenao] [google]
8970324

>>8968909
Update for 512 Lines of /vr/:
Shadow Puppets (V6) by Wolpertinger
Midi is Ocean Base Act 1 from Sonic Advance 3
https://files.catbox.moe/kounfx.zip

Gave the viles a reason to live (pic related)
Un-hid the pit switch on the automap, and moved it.
Similarly un-hid the pillars and edge of walkable space in the end area, and made the pillars lower when used, revealing extra ammo.
Tagged the barrier to the shoot switch to one of these pillars, so don't use them if you want to kill everything in the area before exiting.
Added some more hitscanners to the yellow area, to possibly infight a bit and hopefully encourage players to venture out and be less yellow themselves.
The blursphere stays.

Also includes an update to the HUD:
Added glows to the background lines to make them look less flat.
Widened the zero and shifted the percent sign to the right so it doesn't brush up against the wider numbers.

>> No.8970414
File: 391 KB, 1920x1080, 1630116972828.png [View same] [iqdb] [saucenao] [google]
8970414

>> No.8970464 [SPOILER] 
File: 3.90 MB, 6540x4558, 511linesofhorror-MAP01.jpg [View same] [iqdb] [saucenao] [google]
8970464

More iso views before I go to bed.
If I miss your map, quote me and let me know you want it baybeee.
(I also might have already gotten you in the first batch from a few threads ago.)
>>8968608
"511 Lines of Horror" by Murn

>> No.8970472 [SPOILER] 
File: 3.95 MB, 5301x5166, 512revae-MAP01.jpg [View same] [iqdb] [saucenao] [google]
8970472

>>8966358
"Hit Play Half Cocked" by Revae

>> No.8970474 [DELETED] 
File: 3.79 MB, 3824x3104, CordovaTown-MAP01-crop.jpg [View same] [iqdb] [saucenao] [google]
8970474

>>8968524
"Cordova Town"

>> No.8970482 [SPOILER] 
File: 3.79 MB, 3824x3104, CordovaTown-MAP01-crop.jpg [View same] [iqdb] [saucenao] [google]
8970482

I mean,
>>8968524
"Cordova Town"

>> No.8970491 [SPOILER] 
File: 1.97 MB, 1950x1977, cubicconundrum-MAP01-crop.jpg [View same] [iqdb] [saucenao] [google]
8970491

>>8968626
"Cubic Conundrum" by ASO3000
I'm cutting-out most monster closets if they're far enough away from the main map, which made me laugh here.

>> No.8970496 [SPOILER] 
File: 3.90 MB, 5863x4027, electricalsystem-MAP01.jpg [View same] [iqdb] [saucenao] [google]
8970496

>>8961480
"Electrical System"

>> No.8970504 [SPOILER] 
File: 3.94 MB, 5008x3911, iron512-MAP01.jpg [View same] [iqdb] [saucenao] [google]
8970504

>>8966938
"Iron 512"

>> No.8970506 [SPOILER] 
File: 3.63 MB, 3280x3181, maybeyoudance-MAP01.jpg [View same] [iqdb] [saucenao] [google]
8970506

>>8968019
"Maybe You Dance" by Hege Cactus

>> No.8970507

I feel like a dumbass for asking, but is Heretic supposed to have jumping?
I really only play Doom and have to shut off the mouselook and jumping every time I open GZDoom.
But now Heretical Doom is giving me instructions on jumping and firing.

>> No.8970510 [DELETED] 
File: 3.64 MB, 5092x4663, MissionVambee-MAP01_crop.jpg [View same] [iqdb] [saucenao] [google]
8970510

>>8970287
"Mission Vambee"

>> No.8970512 [SPOILER] 
File: 3.83 MB, 4767x5162, romerossecretpizzaparty-MAP01.jpg [View same] [iqdb] [saucenao] [google]
8970512

>>8968596
"Romero's Secret Pizza Place" by Jarmo

>> No.8970513 [SPOILER] 
File: 3.64 MB, 5092x4663, MissionVambee-MAP01_crop.jpg [View same] [iqdb] [saucenao] [google]
8970513

>>8970287
"Mission Vambee" sorry for fucking-up the spoiler

>> No.8970514

>Seeing all those singular rooms
I guess I can still do my map and not get emarassed.

>> No.8970515

>>8970507
Original Heretic had looking up and down, but no jumping or crouching.

>> No.8970518 [SPOILER] 
File: 3.82 MB, 4989x3743, shadowpuppets-MAP01_crop.jpg [View same] [iqdb] [saucenao] [google]
8970518

>>8970324
"Shadow Puppets" by Wolpertinger
I'm not sure if I got all of your map because of the darkness; I cropped out a good portion of empty space on the left of the original image.

>> No.8970520 [SPOILER] 
File: 3.79 MB, 4677x3844, tomesandtriggers-MAP01.jpg [View same] [iqdb] [saucenao] [google]
8970520

>>8968813
"Tomes & Triggers" by Desert Yeti
That wraps it up for me for now. Hopefully this dump can be of some use. Thank you.

>> No.8970529

>>8970515
Thank you.

>> No.8970531

>>8970514
Ya, get to it anon!
I wanna see ur fukken map! No cap!!

>> No.8970542
File: 50 KB, 400x400, tegaki.png [View same] [iqdb] [saucenao] [google]
8970542

DBP48 is a joke wad. It's not supposed to be taken seriously.

>> No.8970543

Cordova Town

Pretty solid and fun map, at first progression was really confusing and ammo shortages were frustrating, especially when you had to single SG+CG pretty spongy enemies with little ammo - though after a while when the nonlinear nature of the map was revealed to me I appreciated the challenge. The secret was pretty funny too
I didnt really understand putting the BFG next to level exit, though maybe thats also a pro of nonlinear progression - more experienced and courageous players can try to grab it before taking out all the archies and cybbie

>> No.8970552

>>8970542
I kind of wished 40oz didn't gave them the permission to the guy to make it DBP48 and instead make it stick to be dbp0
seeing that would have made a LOT more sense.

>> No.8970560

>>8969387
>Catacombs beta
>It's basically Catacombs but with a lot of references to the elder scrolls because of parent company.

>> No.8970567

>>8970542
this is so extremely aweomse i think its the ebst doom dbp ever. and i think the maps i made and the maps tat the otehrs made for tbis dbp are very awesoimettii abnd ut woirks very wekk with theb new assets its so nice , i really like it and i tihnk its going to become the most famous mapset of the doom community and i think that it will be more famous than brutal doom and alien vbendetta and all the otehr mods like complex doom and stuff like that. and the soundtrack is really nicve i think it is really the best doom wad ever and it is as good as dbp auger zenith.

>> No.8970594
File: 24 KB, 406x596, 1615580972959.jpg [View same] [iqdb] [saucenao] [google]
8970594

>>8970542

>> No.8970596

>>8970542
between this and A;Z map12 it does feel like deliberate self-sabotage to avoid going too mainstream. but ironic shitposting is still shitposting.

>> No.8970614
File: 62 KB, 845x925, 1648075989893.jpg [View same] [iqdb] [saucenao] [google]
8970614

Doom is fun.
I'll just kind of play a bit when I think, "What should I do?"

>> No.8970618

>>8970596
DB regulars have been beaten into submission by a handful of really shitty posters and most of the contributors who made DBP worth a damn have left.
40oz is off his methadone and couldn't deal with the straight-up retarded community he has built, so we got DBP48.

>> No.8970635

>>8968951
Riddick: Escape from Butcher Bay
Red Faction

>> No.8970640
File: 1.06 MB, 1280x720, the boyz.jpg [View same] [iqdb] [saucenao] [google]
8970640

Me and the boys about to check out this warehouse. Hope these nerds left some snacks.

>> No.8970648

>>8968951
Turok 3
Return to Castle Wolfenstein
Doom3

>> No.8970760

>>8970520
>Hopefully this dump can be of some use. Thank you.
Appreciated lad

>> No.8970893

>>8970618
It's all names and faces, avatars and nicknames. Instead of fully committing to doom, they are busy with ego fellating. Forums suck.

>> No.8970909

Apparently GzDoom 4.8 is going to allow toggling of the Ghost Monsters Bug in compat options. Not sure why that took so much time.

>> No.8970912

>>8970567
curb your expectations bruh

>> No.8970932

>>8970618
>>8970893
One poster there (I'm sure you know the one if you've been there) posts constantly with borderline unreadable posts, most of which are barely relevant, then says he'll an hero if 40oz bans him, so of course he's not banned and conties to shit up the forum. I used to visit for good design discussions, but he shits up every thread, makes things a chore to read, and attracts more offtopic responses.

>> No.8970942

>>8970648
based

>> No.8970965

>>8970893
>fully committing to doom
That's a pretty gay way to think about it, but anyone who values their on screen handle more than their content is a fuckin idiot.

>> No.8970970

>>8970491
This one looks neat. Cube was a fun movie (never finished it though. I remember cube^2 better)

>> No.8970971
File: 127 KB, 1188x1143, 1652619908354.jpg [View same] [iqdb] [saucenao] [google]
8970971

>>8970909
>year of our lord and savior 2022
>gzdoom still won't save gameplay settings for some retarded reason
>gzdoom still won't save compatibility settings for some retarded reason
>even though all other settings are saved automatically just fine
>you have to manually edit config in notepad for these specific categories because fuck you

>> No.8970979

>>8970971
>gzdoom still won't save gameplay settings for some retarded reason
>gzdoom still won't save compatibility settings for some retarded reason
Never had that problem, don't know what to tell you.

>> No.8970981
File: 92 KB, 1761x549, uh_what.png [View same] [iqdb] [saucenao] [google]
8970981

>>8970971
>expecting competent design decisions from graf

>> No.8970989

>>8970981
I don't see him saying anything wrong there, Vavoom was turd volcano.

>> No.8970996

>>8970979
It saves them in save files, but not globally.
I.e. if you change resolution, it will always be the way you set it.
But if you change something like compatibility option for blockmap bug, it will only be saved in your save file, but not globally, next time you launch gzdoom it will be reseted to default value.

>> No.8971002
File: 10 KB, 450x299, shrug.jpg [View same] [iqdb] [saucenao] [google]
8971002

>>8970996
Doesn't behave that way for me.

>> No.8971020

>>8971002
Different anon, but it works exactly like that for me. I had to change my autoexec to turn off jumping and freelook because those options would just refuse to stick and "Default" means "On" for some retarded reason.

>> No.8971034
File: 11 KB, 948x107, image.png [View same] [iqdb] [saucenao] [google]
8971034

>>8971002
Sorry but I don't believe you.
https://files.catbox.moe/rce4nf.webm
Same happens in last stable version.

>> No.8971039

just tried out the goldeneye doom mod, that was pretty damn cool

>> No.8971045

tl;dr why won't my spawn stuff work

Longer explanation:
I have a grid of 45x45 sectors. Each has a tag, bottom left is 1, then going right it adds up, then start the row above the first at the left again once done. The first part of my script will generate a random maze on this grid (and is now working), but now I'm trying to fill it up. Am I using spawn wrong? Is my conversion of sector id to x/y coordinates wrong? The middle of sector 1 is at 0,0, and each sector is 128x128 units large.

>> No.8971047
File: 627 KB, 1920x1080, compats.png [View same] [iqdb] [saucenao] [google]
8971047

>>8971034
>>8971020
I'm using 4.7.1

>> No.8971048

>>8970981
That post seems pretty reasonable. He was promoting backwards compatibility, exactly the thing many people say he doesn't care about. I dont like how, when someone becomes a hated figure with meme status in the community, people sift through everything they say/do with a fine-toothed comb looking for things to get mad at. Like when Doomworld mods decided they didnt like Tormentor667 and dogpiled every post he made, eventually finding an excuse to ban him. Then you get people here latching onto that and nitpicking every aspect of Blade Of Agony like it was the worst mod ever.

>> No.8971049
File: 90 KB, 1939x903, why wont you spawn.png [View same] [iqdb] [saucenao] [google]
8971049

>>8971045
And I'm a retard for forgetting the script

>> No.8971054

>>8971047
As I said, it's saved in save file (because gzdoom stores everything in every single save file separately). So if you changed some compatibility settings, saved your game, then loaded this save, the settings will be there.

>> No.8971092

>used to love Doom 1 and TNT styled wads
>used to hate slaughtermaps
>started to enjoy them
>easier maps lose their charm as Plutonia++ and -complevel boom -file sunderripoff.wad slowly become the only shit I play
what have you done to me

>> No.8971106

>>8967446
Posted this question in the last thread and figured out the solution. Might as well offer a little tutorial for people who might be in a similar boat (want to edit DOOM midi files but would rather use a piano roll instead of eye cancer aka trackers)

Step 1: Drag Midi File into Reaper. Split the midi file into individual tracks for easier viewing if you'd like (or keep it in one up to you)

Step 2: Go to Preferences->Audio->MIDI Devices and make sure Microsoft Wavetable GS Synth is enabled

Step 3: Go to the routing menu on all of your tracks and set the MS Wavetable Synth GS as your MIDI Hardware Output. You should hear sound right now if you play the tracks

Step 4: THIS IS IMPORTANT. When editing notes in the piano roll, make sure the notes you are drawing are going to the right channel, go to the bottom right of the Piano Roll menu. If you see "All Channels" It's probably wrong. Open the menu and you'll see a dot by the channel that the other notes in the MIDI sequence are using, that is the channel you wan to select, now you can add new notes that will play the correct instrument instead of the piano.

Congrats. You can now ruin other people's music files and put them in your WAD

>> No.8971108

>>8971048
Yeah I was thinking myself stupid for not understanding what's so glaringly wrong with what Graf wrote there back in 2004 but apparently it's really nothing.
I remember Vavoom and the polygonal monsters and it was a pain to setup and crap to play.
Not that Graf haven't taken too many stupid decisions about GZDooms's defaults and design but wtf are people reading between the lines of pic related?

>> No.8971117
File: 9 KB, 676x108, image.png [View same] [iqdb] [saucenao] [google]
8971117

At least he's honest.

>> No.8971143

>>8970518
Looks about how I would expect it to, and yeah, the teleport closets and end area are really far-off from the rest of the map.

>> No.8971173

>>8971048
>He was promoting backwards compatibility, exactly the thing many people say he doesn't care about.
It was 18 fucking years ago, people change their mind on shit, especially when they decide taking crap out makes their life easier.

Since then he's gone on so many fucking tirades at mod developers for "doing it wrong" and tried to force them into using newer shit while trying to punish them for sticking to old crap.

>> No.8971225

>>8970640
I fucking hate how in half life the hitbox from enemies does not disappear when they enter their death animation.

>> No.8971264

>>8971173
Do most Vanilla and Boom mapsets not run in GzDoom?

>> No.8971303

>>8971264
Quite a lot of Boom ones run like shit in GzDoom.

>> No.8971320

>>8971303
The huge ones with a billion enemies, I guess.

>> No.8971324

Do normalfags and forumfags actually like retro fps and other old games or just pretend to like them?

>> No.8971329

>>8971264
They certainly dont behave the same, teleporting destinations and carryingsectors are way off.

>> No.8971332

>>8971324
Ask yourself, I guess.

>> No.8971337

Does anyone map for Doom 1 anymore?

>> No.8971347

>>8971324
Who cares

>> No.8971376

>>8968951
Prey 2006 unironically yes the weapons suck and the story isn't 2deep4me but it's a enjoyable linear shooter

>> No.8971378

>>8971347
it matters since they could ruin a game reputation.

>> No.8971379

>>8971337
Of course. Solar Struggle just came out last week.

>> No.8971382

>>8971378
>they could ruin a game reputation
Not him, but still, who cares? I'll still play it.

>> No.8971386

>>8971378
Who cares faggot, get a grip you dumb retard

>> No.8971387
File: 964 KB, 781x828, caco.png [View same] [iqdb] [saucenao] [google]
8971387

>> No.8971394

>>8971386
>>8971382
enjoy when people call your game aged or overrated

>> No.8971395

>>8971387
7/9 look like they're having a great time.

>> No.8971397

>>8971394
I do.
More for me and less for you.

>> No.8971412
File: 120 KB, 1024x768, doom02.png [View same] [iqdb] [saucenao] [google]
8971412

>ask for selective translucency so that I can have translucent walls but not those awful projectiles
>it gets implemented in a few hours
feels good, look how gorgeous it is.
now I can play 10x10 without lunchlunch bullying me for having translucency turned off

>> No.8971413
File: 1.44 MB, 789x859, cacocake.png [View same] [iqdb] [saucenao] [google]
8971413

>>8971387

>> No.8971415

>>8971412
Ooh, that's nice.

>> No.8971426

Where do games like Ion Fury, Forgive Me Father and the upcoming Boltgun game fall in this thread?
Okay to talk about or not allowed?

>> No.8971429

>>8971394
Why would I care?
It doesn't ruin my experience.

>> No.8971432

>>8968909
JPCP2 has been announced
https://www.nicovideo.jp/watch/sm40533066

>> No.8971438

>>8971394
>aged or overrated
only people who have ever said anything like that were drooling retards not worth my time talking to begin with
are you a /v/ tard?

>> No.8971440

>>8971432
I'm apparently too much of a brainlet to finish the first. I could never figure out how to get the door near the cyberdemon to lower on map 27.

>> No.8971441
File: 82 KB, 1082x818, nuttinghard.jpg [View same] [iqdb] [saucenao] [google]
8971441

>>8971432

>> No.8971449

>>8971394
And?

>> No.8971452

>>8971432
Holy shit! This is amazing news! I hope Kura will come back for the project.

>> No.8971470
File: 85 KB, 923x574, slow.png [View same] [iqdb] [saucenao] [google]
8971470

>>8971432
Looks like it's gonna take a while though. Still good news though

>> No.8971480

>>8971470
one year deadline what the heck?

>> No.8971484

>>8971225
I'd imagine that's a Quake leftover, albeit exacerbated by how much longer death animations can be in Half Life.
>>8971426
Seemingly literal RNG as to whether or not you get jannied and how hard. Might want to just not.

>> No.8971486

>>8971432
>>8971470
A one-year deadline seems reasonable in my opinion. Since the community is small, getting mappers to join will take a while. Plus many of the mappers have their own lives to take care of. I hope the wait will be worth it.

>> No.8971490

>>8971329
>teleporting destinations and carryingsectors are way off
Not calling you a liar, but do you know a mapset where I can test this out?

>> No.8971509

>>8971426
Its fine or should be fine, although you might get some autistic screeching by /vr/ neophytes. It is fine though.

>> No.8971520

>>8971426
Ion Fury can technically be considered a mod for running on build. I don't know what the rest are but if they don't run on retro engines, don't bother.

>> No.8971524

>>8971490
Try it yourself, make a boom conveyor and compare speed at varying linedef lengths.

If you want an example, map 16 of Ray Mohawk has an example.

You won't find many game-breaking examples present because, and you might be surprised to hear this, many mappers don't like to leave game-breaking things in their maps. It's a headache to trial-and-error between ports for something that ought to function deterministically.

>> No.8971528

>>8968930
Make it blue so it's a downboat XD

>> No.8971530

>>8971412
>>8971415
All credit goes to Fabian.
Man I hope I don't sound nagging, entitled or demanding considering how many requests I put in into both Crispy and Woof these past few months.
I really wish I could buy a crate of beer to everyone that contributed to both source ports.

>> No.8971535

>>8971486
The project deadline will 3 years from what DeepL has been stated, but i could be wrong.

>> No.8971539

>>8971524
>If you want an example, map 16 of Ray Mohawk has an example.
Sorry, forgot to say what example. There is a series of explosions that trigger at the wrong time.

This is kind of the point though, a mapper anticipating GzDoom's lack of support for basic boom features has relegated things like voodoo scripting and conveyor effects to uses that are frankly of little-to-no consequence to gameplay, or decidedly safe.

>> No.8971562

>>8971426
Allowed if it uses old fps engine (example eduke, darkplaces, gzdoom), not allowed if it uses new engine (example unity or ue4) . This is because you are allowed to talk about new mods and total conversions, and retro fps games with old engine are basically just commercial total conversions.

Example:
>allowed: ion fury, wrath, rekkr, hedon, supplice
>not allowed: dusk, prodeus, amid evil

>> No.8971564
File: 304 KB, 670x670, 1653622031271.png [View same] [iqdb] [saucenao] [google]
8971564

>>8969743
>>8969749
>>8970182
thanks for the recommendations fellas
been having a blast with them

>> No.8971565

>>8971562
Rekkr started here so it would be weird to not allow it lol

>> No.8971572

>>8971324
I'm a boomer and as normal fag as fag can be. I don't play any other games than retro shooters. So yes I do enjoy them.

>> No.8971575

>>8971303
Vulkan, my friend, vulkan.

>> No.8971579

>>8969736
Baptize yourself in Plutonia if you haven't already.

>> No.8971582

>>8968989
>always protons without update

>> No.8971586

>>8971575
don't you need fairly recent hardware to benefit from vulkan, let alone be able to use it?

>> No.8971590

>>8971575
How does that make any difference, the issue with big Boom maps running like shit in GzDoom has to do with Actor logic.

>> No.8971601
File: 89 KB, 789x897, its a lie.jpg [View same] [iqdb] [saucenao] [google]
8971601

>exploding barrel cake

>> No.8971610
File: 245 KB, 360x360, salaryman man.png [View same] [iqdb] [saucenao] [google]
8971610

>>8971564
Make sure to give your thoughts on 400mins as you play through it. Lots of anons here (myself included obvs) would love to hear what you think of their efforts.

>> No.8971616

>>8969803
>Slivovitz Liver Massacre
I almost felt sympathy for you.... almost. It was kinda fun, kinda horrifying to literally feel you lose your cool. Kudos though for trying so often and thank you for falling into the exact trap I set for static, timid players - the best tactic is indeed to just beeline for the chaingun and hose those fuckers down, because if you try to stand your ground you'll get overwhelmed eventually.
I don't quite understand though why you ran around the vile room after you had understood to pick up the plasma and hose that mother down, because that is the intended strategy, not to let the shotgunners kill it lol. You seem like someone who is very slow to adapt their strategy.
Thank you nonetheless for playing anon.

>>8968909
Update for 512 lines, as long as I still can
Slivovitz Liver Massacre V5
Made the lift faster, changed monsters around a little bit, added a little bit more ammo at the start
https://files.catbox.moe/1f2jaj.zip

>> No.8971620

>>8970996
>But if you change something like compatibility option for blockmap bug, it will only be saved in your save file, but not globally
That makes sense though. Compat flags need tweaking for each individual .wad, there's no point in applying them to everything.

What is needed is a bunch of presets, and the ability to define your own, so you can set up one and call it -cl 9 or something.

>> No.8971625

>>8971620
Generally I agree, but there's literally virtually physically transcendentally no reason to ever leave blockmap bug enabled. Like, ever.

>> No.8971635

I've been using exclusively GZDoom because it's the newest shiny thing but reading through the thread it sounds like it's not the best engine for everything. What do you guys recommend as a go to sourceport for things not exclusively targeting GZDoom?

>> No.8971637

>>8971635
DSDA-Doom, or Woof if you can stand a lower resolution.

>> No.8971641

>>8971484
They are not long but they stop the flow of the combat.

>> No.8971645

>>8971635
DSDA-Doom will cover your bases.

>> No.8971649

>>8971645
>>8971637
Thanks! Is it worth grabbing Chocolate Doom as well for vanilla wads or will it be fine in DSDA-Doom?

>> No.8971653

>>8971649
Crispy Doom is my favorite for vanilla
Crispy is chocolate patched with extra options, easier to load files and limits removed.

>> No.8971654

>>8971649
You only really need Chocolate Doom if you want to make vanilla-compatible wads and need somewhere to test them. DSDA-Doom should be fine for playing anything vanilla with -complevel settings.

>> No.8971656

are there any games with a similar soundtrack to doom64?

>> No.8971661

>>8971649
DSDA-Doom will be fine for vanilla wads. I'd rather encourage you to explore and try out ports if you think they might be nice. No point in acting like you should only use one ever.

>> No.8971662

>>8971656
Doom PSX
Final Doom PSX
Quake 64
Quake 2 64

>> No.8971669

>>8971635
prboom-plus

>> No.8971670

>>8971656
Obvious Silent Hill
https://www.youtube.com/watch?v=O3nM7HkpBV0
https://www.youtube.com/watch?v=RcQBS_Lv04k

>> No.8971742

>there is no gachi version of Grabbag

>> No.8971751

>>8969237
The HUD looks like straight from early 90s... oh wait...

>> No.8971753

>>8970618
>>8970932
>>8970596
>>8970552
>>8970542
>>8969771

A lot of this happened because there was very poor communication between Kontra, 40oz, and the rest of the DBP regulars. Normally we get a new DBP thread at the start of a month, and that's when we start collaborating on a project. We didn't get a new DBP thread on May 1st after Dreamcatcher Apparatus dropped, and we figured this may be due to 40 taking a short break. After all, DBP47 was an unusually large release rivaled only by AUGER;ZENITH and it all happened mostly spontaneously, whereas AUGER;ZENITH was planned out months in advance.

However several days passed without any indication as to what DBP48 was, and the DBP regular contributors didn't think that the thread called "DBP #48" in the general Doom forum (not the DBP development forum), which was for a GZDoom gameplay mod and decidedly not a set of limit-removing maps, was the actual DBP48. On May 5th, 40oz actually ended up confirming it, but by then most of the map slots were taken (at this point this was actually a Doom 1 mod with maps replacing Episode 3) so there wasn't much interest in actually contributing.

On top of all that there were was also clashing egos between some of the DBP regulars and Kontra/40oz. Kontra responded to criticism with hostility and 40oz just didn't see why such a massive departure from the DBP formula was such a big deal. At the end of the day there wasn't much motivation to actually jump in and contribute maps or scripting, especially given that the entire thing felt like a shitpost and sort of a cruel joke at the expensive of the DBP as an institution. At one point the DBP was actually called DBP #0 but it got changed back to DBP48. There's no Doomworld release thread (just the thread pistoolkip started to talk about it) because the thread got deleted after Kontra once again responded to every bit of criticism or negative sentiment with outright hostility.

>> No.8971769

What's your favorite custom monster? Mine is the plasma marines on crack from scythe 2.

>> No.8971773

>>8970932
youu said that again why the fucking fuck didoyu fucking say that again , i said i dont udersrtadan what it means and i even asked what that means and you just say that again because i dont even know what htemans ?= wat the fuck is this stupiud bullshit this is so extremely fuckming garbage shit i dont get it. so can youj explain that please i dont know what this is supoposed to mean.

>> No.8971790

>>8971769
Ad Mortem's Gargoyles, "weak flying chaff with ranged attack" is the one role I feel Doom 2's roster fails to fill.

>> No.8971795

>>8971790
Man the Gargoyles were so fun

>> No.8971798

>>8968909
Submission for 512 units of /vr/
https://files.catbox.moe/gbjary.zip
"Touchplate Trouble" by donk_konk
MIDI is Sand Canyon 3 from Kirby's Dream Land 3
Glad I didn't toss this one in the trash. One of the secrets looks weird, but aside from that, this should be bug free.

>> No.8971805
File: 142 KB, 669x669, 1654101520286.jpg [View same] [iqdb] [saucenao] [google]
8971805

>>8971753
>There's no Doomworld release thread
Hadn't Doomworld powerjannies banned all DBP release threads to "deplatform" Doomer Boards?

>> No.8971808
File: 318 KB, 1150x864, 1636173496902.png [View same] [iqdb] [saucenao] [google]
8971808

>>8971798
Forgot a screenshot.

>> No.8971809

>>8971805
The changed their mind because I guess they realized how retarded that looked.

>> No.8971813

>>8971805
they did but that got rescinded

>> No.8971819

>>8971805
They did but it was rolled back like not even a day later because literally everyone outside of their circlejerk said it was retarded (because it was.)
The DBP48 release thread was deleted because Kontra was being a sperg and trying to stir up drama so it deserved to get deleted.

>> No.8971880

>>8971324
yes.
they may sometimes have a different idea about it than some of us,but they certainly like it and it's gameplay loop.
>>8971575
GZdoom can have problems either way.

>> No.8971905
File: 851 KB, 1600x900, Screenshot_Doom_20220602_144502.png [View same] [iqdb] [saucenao] [google]
8971905

>>8968909
Update for 512 Lines of /vr/:
Hit Play Half Cocked (V2)
https://www.mediafire.com/file/38out40mlsbz2kf/512RevaeV2.wad/file
Music is Voltage by Dragonfly

Changed the lift to the vile room so it doesn't sink now and break the map. Minor other changes.

>> No.8971935
File: 430 KB, 1920x1080, Screenshot_Doom_20220602_232340.png [View same] [iqdb] [saucenao] [google]
8971935

There's still some kinks, but my maze generator is working and makes a playable map. Now to fix bugs, work on the pathing algorithm a bit more, and tweak ratios and then I'll have a map "maker" worse than oblige yet all my own.
If for some reason someone wants to see a play of a maze, here's a 20MB webm: https://files.catbox.moe/6qfaiq.webm

>> No.8971978

>>8968926
Great loop

>> No.8971982
File: 164 KB, 365x273, file.png [View same] [iqdb] [saucenao] [google]
8971982

>>8971935
Now slap some Win 95 maze textures on there and you got something special

>> No.8971995
File: 6 KB, 184x274, 1645313209630.png [View same] [iqdb] [saucenao] [google]
8971995

what the fuck were they thinking?

>> No.8972000

>>8971995
"there's a booger on the finger, lol"

>> No.8972001

>>8971982
https://www.mediafire.com/file/hgdrmcuz5uzk95j/Win953DMaze.zip/file

They in this.

>> No.8972005
File: 131 KB, 240x239, ss.png [View same] [iqdb] [saucenao] [google]
8972005

>>8971387
look how hard i can pee!

>> No.8972021

>>8968909
>>8920816
updated Romero's Secret Pizza Party
-made the map little bit smaller
-tightened the monster closets
-revamped the enemy placement and implemented difficulty settings

https://files.catbox.moe/kq7wzf.wad

>> No.8972023

>>8972000
>picking your nose with your middle finger
Sandy Petersen's design expertise continues to impress.

>> No.8972028

>>8971982
>>8972001
Needs flat walls then.

>> No.8972029

>>8972005
>mouse pointer
FUCK

>> No.8972036
File: 66 KB, 667x645, 1640964578735.png [View same] [iqdb] [saucenao] [google]
8972036

>>8972005

>> No.8972058

>>8972021
another update
crusher didnt work on dsda so i fixed it probably
https://files.catbox.moe/wd5maf.wad

>> No.8972084

>>8971982
This weirded me out as a kid because I was always expecting a monster around the corner that never came.

>> No.8972101

I took a break from Irkalla to play Pocket Slaughter and it's actually pretty fun yo, 2022 is shaping up well

>> No.8972110
File: 995 KB, 2560x1440, screenshot_DSDA-Doom v0.24.3_mfb97dsf.png [View same] [iqdb] [saucenao] [google]
8972110

I'm feeling confused. On one side, I enjoyed it a lot, how the levels are built, all the neat tricks, it's amazing. On the other side, as a beginner mapper I'm feeling sad because this kind of craftsmanship feels unreachable. Also where's the fuck is the rest, it's been 25 years already.

>> No.8972112
File: 979 KB, 707x706, f613d587840c0c118500dadbae85d3d56a5323b0.png [View same] [iqdb] [saucenao] [google]
8972112

>>8971805

>> No.8972116

>>8972110
You may never be ribbiks, but you can pick most of the techniques quickly. Or you don't. I dunno.
Doom maps are fairly simple and understanding gameplay is probably more important than understanding the editor.

>> No.8972134

>>8971805
The people on Doomworld had a little bit of spine after all.

>> No.8972170

>>8971819
>The DBP48 release thread was deleted because Kontra was being a sperg and trying to stir up drama so it deserved to get deleted.
Yeah, looking at the DBP thread for 48, it was an utter trainwreck with about 30% of it being form him.

>> No.8972175
File: 13 KB, 384x253, 134489541354.jpg [View same] [iqdb] [saucenao] [google]
8972175

>>8972112
Lmao

>> No.8972206 [DELETED] 
File: 38 KB, 1315x239, derp.jpg [View same] [iqdb] [saucenao] [google]
8972206

>j8965609
>Good thing you cannot C&D a mod
Yeah about that.

>> No.8972207

>>8972170
>deleting the whole thread instead of doing something about the one guy
Why waste a perfectly fine casus belli am i right

>> No.8972208
File: 38 KB, 1315x239, derp.jpg [View same] [iqdb] [saucenao] [google]
8972208

>8965609
>Good thing you cannot C&D a mod
Yeah about that.

>> No.8972209

>>8972207
Because the one guy was the OP and project lead.

>> No.8972221

>>8972207
desu it's probably for the best that as few people as possible find out about this DBP. It could do more damage to the DBPs than any doomworld ban on posting about them. It is a genuine 0/10 wad.

>> No.8972235

>>8972221
In all of this I genuinely feel sorry for some of the people who got roped into contributing shit like maps to it, because it's tied to a pretty garbage gameplay mod.

>> No.8972236

>>8972235
What's the gameplay mod?

>> No.8972241

>>8972236
It's the built in shit, that I'm sure some of it has been taken from other mods, I've sure seen that kick it has somewhere before.

>> No.8972243

>>8972241
I'm really out of the loop with gameplay mods approved by those snobs. But it sounds like it's just some Realm667 shit slapped together

>> No.8972248

i just have one question related to doomer boards. why dont they just host them all on idgames? why break it up? i mean i understand having multiple sites hosting your wads but idgames just feels a little safer to download from than mega

>> No.8972253

>>8972248
But they do host it at idgames for the final release of a DBP.

>> No.8972259

Given the situation, I'm really starting to understand the DBK guys. 40oz clearly lost his way and DBP as a series is suffering because of it. It wouldn't surprise me if the current mapping team decided to break away from his authority and continued making DBP or DBP-like WADs without him

>> No.8972294

>>8972259
>40oz clearly lost his way and DBP as a series is suffering because of it.
Yeah that thread is him utterly going apeshit for half of it, mostly at that one fucking brony for daring to question his authority on what constitutes a good DBP project.

>> No.8972337

>>8972208
if this shit happened to me i would try and salvage the stuff, if it's bikini bottom, turn that shit into simpsons springfield, ect

>> No.8972341

Map04 of 400 minutes of /vr/
https://www.youtube.com/watch?v=mULluT76vGM

>> No.8972348

A few threads ago I said I was compiling all the vanilla Doom textures from all the released of Doom1/2/TNT/Plutonia etc... I'm still working on it but haven't been able to make progress because I've been unexpectedly busy. I will try to make some progress on it tomorrow and post an update then.

>> No.8972358

>>8971610
Pic makes me think of the face from Brain Age.

>> No.8972373

played megaman 8bit deathmatch and it was really fun

>> No.8972408

>>8971225
>kill a guard in goldeneye
>they slowly clutch their neck and fall to their knees in an animation that takes a million years
>your bullets keep hitting the dead guard but his friends behind him can somehow shoot through his body
it's fucking bullshit

>> No.8972413

>>8971303
I once played Sunder with Russian Overkill and Nashgore. I could practically feel my PC begging me to stop.

>> No.8972421

>>8972259
How did DBK splinter off in the first place? Was it really just Glenzinho and 40oz having a hissing fit on discord?

>> No.8972429

>>8968908
Will anyone ever ask the casalli brothers about this mod/mission pack they were working on for Q2? http://quake2.com/tntquake/

>> No.8972437 [DELETED] 

>>8972341
>Saying threatening things like "come get some" in the most-nonthreatening tone of voice possible
I love it

>> No.8972442

>>8972421
That Glenzinho name reeks of BRDoom

>> No.8972469

>>8971601
>qake

>> No.8972497

>>8972358
RIP mah nigga Satoru Iwata-san, he rewriting shitty code in Hell now.

>> No.8972532

>>8971520
>a game made in the same engine as another game is just a mod
fuck you, retard.

>> No.8972540

>>8972532
Mad

>> No.8972565

>>8968989
>fight ass
I wish

>> No.8972596
File: 190 KB, 735x974, 497797.jpg [View same] [iqdb] [saucenao] [google]
8972596

I followed the Doom Builder 2 tutorials listed on the site and watched some additional ones on youtube.
Messed around and made some box rooms, figured out how to place lighting and doors etc.
After that I hopped into Knee Deep in The Dead and took a look around.
Now that I have a little bit of an understanding I paid more attention to lighting sectors, detailing textures, thing placement and all of that good stuff.
I noticed how a lighting sector originates from the open window in the room with the toxic waste and how it breaks up the environment, or how the flickering light before the exit room has a lighting sector that goes through the partial wall to make it look like light is flooding through the holes in the grating.

What I'm getting at is that I feel like a brainlet. I would have never thought about those kind of details and now that I'm actually looking for them I noticed that they're everywhere.
How do I learn to go from boring boxes and corridors to maps that are actually enjoyable to go through and explore?
I've never really given much thought to map design.
It seems way more complex than I realized. Military Base seems like the most simplistic map of episode one, being primarily a 3x3 grid of rooms but even those are broken up with side areas, pits, details, connecting passages and such. Then I look at Toxin Refinery and I just think "Damn."
It feels kind of daunting.

>> No.8972597
File: 63 KB, 490x640, 1436776491285.jpg [View same] [iqdb] [saucenao] [google]
8972597

>>8969272

>> No.8972604

>>8971520
Shadow Warrior also runs on Build. Is it a Duke Nukem mod?

>> No.8972656

>>8972604
Yes. Have you been paying attention?

>> No.8972682

>>8968909
For 512 linedefs:

Update to Iron512:
map: Iron512(V3):
https://www.mediafire.com/file/lz4u0u7h5s2g64g/iron512vers3.wad/file

Thanks to anons for the feedback on my map.

-Fixed a missing lift sector tag on a line action that would trap the player.
-Added a way to backtrack from the final area
-Slightly altered the yellow key room so it is no longer possible to corner skip
-shifted the box slightly closer to the wall to lessen the precise position requirement for cover.
-added some support for lower difficulty settings

>> No.8972696
File: 221 KB, 1363x768, always watching.png [View same] [iqdb] [saucenao] [google]
8972696

He watches over everything you have posted.

>> No.8972720
File: 1.36 MB, 1000x1000, i cant stand life anymore.png [View same] [iqdb] [saucenao] [google]
8972720

>this amount of effort for a fucking meme fart mod
https://www.youtube.com/watch?v=77uDaSoK4so
what a waste, now i`m just sad.

>> No.8972724

William Shatner's Tekwar was released in October 95, so if you really think about it, Duke Nukem 3D is just a Tekwar mod.

>> No.8972729

>>8972720
>tfw you turn hardcore henry into a actual video game but add random internet memes ontop of it

>> No.8972781

>>8972421
At one point 40oz just fucked off and other people were doing shit without him there, which probably hurt him right in the ego.

>> No.8972784
File: 292 KB, 1413x938, 5.jpg [View same] [iqdb] [saucenao] [google]
8972784

If anyone is in the mood for some Q2 multiplayer, Action Quake 2 just released for free on Steam as AQtion. https://store.steampowered.com/app/1978800/AQtion/

>> No.8972790

>>8972724
That's not how using engines works, also Witchaven came out before that.

>> No.8972791

>>8972720
someone should make a less insufferable version

>> No.8972827

>>8972720
>a waste
any mod that uses king ass ripper's raunchy fart noises is not a waste

>> No.8972832

>>8972720
All you'd have to do is replace the weapon sounds and it's all fine.
The super fart stays.

>> No.8972835

>>8972110
There's no reason to force yourself to use fancy tricks, I used extremely basic techniques for my 2048 units of vr map and one of the playthrough people really liked it. It helps to have something that inspires you and helps give you a guideline of what you want to do.

I took the general city textures and applied them to an area with a lot of vertical difference, I was inspired by replaying through Dark Souls II (well, the DLC) with jumps and ambushes cribbing a lot from that. For the gameplay I chose a gimmick of "start with a rocket launcher and force you to use it" and gave access to shotguns at different moments based on difficulty (UV made it take awhile before you would find your first shotgunner).

My other maps are far less interesting because I focused more on map art than the actual encounters, plus time limits gave me less time to polish and just overall wasn't nearly as inspired design or gameplay wise.

>> No.8972839

>>8972835
Tiny Fragment fucking rocked anon, a city map in a gothic mapset is unique, good MIDI too

>> No.8972885

>>8972784
Neat.

>> No.8972891

>>8972720
Some faggots mod because they're desperate for e-celeb attention.

>> No.8972897

>>8972023
it's a mormon thing...jesus did it once or something.

>> No.8972905

>>8972784
Oh, surprised it only took till now to pull this off

>> No.8972936

>>8972891
From what I've seen, that dude's making this to play co-op with his buddies on Zandronum.
Why everything is fart themed is beyond me, I just figure he thinks it's funny.

>> No.8972994 [SPOILER] 
File: 326 KB, 1920x1080, Desktop Screenshot 2022.06.03 - 00.38.05.88.png [View same] [iqdb] [saucenao] [google]
8972994

Made it up to map 19 now
Still getting rekt but still having fun and enjoying all the variety and creativity of them. Good stuff
also found a funny kinda? cheese in map16

>> No.8973006
File: 8 KB, 480x360, 1650140612033.jpg [View same] [iqdb] [saucenao] [google]
8973006

>>8972720
This mod has faggot and nigga voice clips in it and it still has a thread on doomworld so it's based in my book.
https://youtube.com/watch?v=OAajqTImXaE

>> No.8973007
File: 94 KB, 1003x767, rip kaiba.jpg [View same] [iqdb] [saucenao] [google]
8973007

>mfw auger;zenith imitates babby`s trashy first map style to mindfuck me, successfully.

>> No.8973014

>>8971753
>"I was actually cool with it being a side-quest. But then I insisted it be an official entry to intentionally piss off the mappers who were hung up on calling it a joke wad, mostly Joe."
>Project lead prioritizes his grudges and drama over making a good map set
Looks like we learned a valuable lesson here today. Let's never speak of it again.

>> No.8973017

Spiteful autism will destroy a project. Let DBP48 serve as a reminder, and make sure it never happens to our own.

>> No.8973074

>>8971753
>>8973014
>>8973017
What a fucking mess, hell of a way to drag down an average of doing really high quality stuff.

>> No.8973162

>>8973014
That's Oz. The guy is a mapper of a legendary class, but he's also one of less mentally stable members of the community. He's good guy, but he's also too good at creating drama from nothing.

>> No.8973163

>>8972604
Technically yes. Commercial, standalone Duke Nukem mod. Just REKKR Sunken Land is commercial standalone Doom mod.

>> No.8973172

>the readme file written for DBP48 by that one weird guy

What a beautiful trainwreck this project is lmao

>> No.8973178

>>8972604
No, it's not built on top of Duke3D's code, neither is blood, both even have stuff that wasn't added to the engine by ken yet when Duke3D was made.

Redneck Rampage and Ion Fury are built on top of Duke3D though.

>> No.8973180

>>8972596
Do exactly what you're doing. Practice and take inspiration from existing maps. When you're ready share your maps and get feedback on how to improve

>> No.8973231
File: 657 KB, 1920x1080, Screenshot_Doom_20220603_123301.png [View same] [iqdb] [saucenao] [google]
8973231

>>8971982
>>8972001
Thank you anon, great idea

>> No.8973280

>>8973231
lmao excellent. Now disable strafing.

>> No.8973281

>>8972596
Practice with the builder and analyze the levels you play. Not so much that you can't enjoy them, but like think about what you really like in a level.

>> No.8973284

>>8972835
I loved that level.

>> No.8973297

>>8973231
I hope you're using that start button now.

>> No.8973316

>>8973231
Kino

>> No.8973340
File: 200 KB, 420x236, image.png [View same] [iqdb] [saucenao] [google]
8973340

>>8973231
So what about flat walls in your maze algorithm, is it possible?

>> No.8973346

>>8973340
midtextures
of course those aren't fully solid

>> No.8973360
File: 561 KB, 1272x699, maze kino.png [View same] [iqdb] [saucenao] [google]
8973360

>>8973231
>*cough*

>> No.8973395

>>8973346
just make them impassable bro

>> No.8973405

>>8972720
If it really bugs you so much, why not make your own mod out of spite instead of complaining?
i am sure you can one up that mod!

>> No.8973407

>>8973405
Or go the ZDoom way and mod somebody else's mod out of spite and paste your name all over the front of it.

>> No.8973413

>>8973407
Can you list mods that did that?

>> No.8973420
File: 610 KB, 1600x900, Screenshot_Doom_20220603_201242.png [View same] [iqdb] [saucenao] [google]
8973420

>>8973405
i`m trying
kinda
sometimes

>> No.8973421

>>8968909
News anon forgot
https://store.steampowered.com/app/1978800/AQtion/
Action Quake is now free on steam

>> No.8973425

>>8973420
That is nice to hear anon, i hope to see more news about it.

>> No.8973429

>>8973413
Too many [thing] Brutal Doom ones to count, a couple Metroid Dread ones, one that tried to marge Lithium and a ton of other mods, I think one for Trailblazer, one or two for Guncaster (where the tried to assert he exclusively has the right to merge Guncaster with Project Brutality or something).

I'm sure there are others I'm forgetting.

>> No.8973431

Does anyone make coomer mods for doom. You can literally just grab images and remove the background and make sprites out of them. It’s super easy and requires very little technical know how compared to 3D modeling. How come there aren’t too many crazy TC mods for doom in general anymore? It seems most mods keep the demon/sci-fi setting. You can literally make any shooter you want if you want to. Once I drop Brutal Bond niggas bout to be shook

>> No.8973438
File: 361 KB, 680x383, choccy milk iwi.png [View same] [iqdb] [saucenao] [google]
8973438

>>8973425
i wouldn`t really cross my fingers about it being soon because schizo shit, but thanks anon, i`ll try to my best

>> No.8973447
File: 34 KB, 527x527, gremlin gaming.jpg [View same] [iqdb] [saucenao] [google]
8973447

>>8973429
are you talking about guncaster vindicated? the one brutality-esque one. tbqh imo it`s actually a decent overhaul, plus the dude behind it managed to work out compatibilty for monster packs. so if anything, plastering your name to someone else`s mod out of spite just might work.

>> No.8973448

>>8973429
Also a fun game is to go to the ZDoom gameplay mod board and count the pages till you find some mod that's Brutal Doom but fucked about with or with other people's mods inserted into it.

It's almost always 0 or 1 page till you see one.

>> No.8973450

>>8973438
i am sure about that, especially with the model shit going, i hope you have the patience to do it, remember to post progress if you can!
>>8973429
Wait, trailblazer had a fork? what was it all about?
and also whatabout the lithium one?

>> No.8973458
File: 7 KB, 330x290, big sip.png [View same] [iqdb] [saucenao] [google]
8973458

>>8970542
Really. Aren't the maps just clusterfucks of random enemies that kill themselves without player intervention? Don't they have obvious copypastes of rooms from the iwad? Isn't the art just beginner's first sprite work plus stuff ripped from other mods?

It is a joke wad that's been updated to DBP status for reasons unknown. Maybe it's just their idea of fun. Or a sign of mental issues.

>> No.8973461

>>8973450
>Wait, trailblazer had a fork? what was it all about?
Might have been a BD merge one, I didn't see a point in it.
>Lithium
I think it was this or something like it, can't find a thread for it so maybe that one got expunged.
https://www.moddb.com/mods/lithium-heat

>> No.8973467

>>8973458
It drops to 0fps for me on the first map.

>> No.8973469

>>8973448
it`s fucking annoying how plentiful bd clones are at this point. like, whenever i excitedly look over a the page for some new mod i found and see *that* shotgun sprite, i just close the tab and never come back.
>>8973461
there`s a compatibility patch for bd monsters on zdoom forums, but it`s a bit scuffed since armor and health bonuses still use bd sprites.

>> No.8973471

>>8973458
>Isn't the art just beginner's first sprite work plus stuff ripped from other mods?
Sure looks that way, I've seen assets from other "silly" mods but they usually had some consistency to them, this just doesn't.

>> No.8973478

>>8973469
>it`s fucking annoying how plentiful bd clones are at this point.
After the Ion Maiden shotgun sprite shit it also bugs me because of how inconsistent those fuckers are with their rules.

Clone the right mod or take the right assets and you're cool, do it to somebody they care about and you're fucked,

>> No.8973484
File: 343 KB, 245x222, EtAABjfUtODwA.gif [View same] [iqdb] [saucenao] [google]
8973484

>>8973467
>>8973471
Maybe 40z is just mocking GZDoom in general, the Zdoom forums and DBK in particular for adopting it

>> No.8973494

>>8973484
He just seems to be having a meltdown at people who don't see why the fuck that crap should be a DBP project.

>> No.8973504

>>8973494
I don't know because I don't read the forums, I'm just interpreting the maps. Is it something that he would do ironically? Or maybe he really wants to send a message to the splitters?

>> No.8973546

>>8973484
I mean that''d be pretty based. you'd know what would be even more based though? making a entire contest around clowning gzdoom in the worst way possible

>> No.8973550

>>8973360
I forgot about this kino.

>> No.8973552

>>8973504
He seems too up his own ass to be doing that.
>>8973546
So, Lilith.pk3 except a full megawad?

>> No.8973570

>>8973552
Yea

>> No.8973640

>>8973395
Won't block projectiles.

>> No.8973657
File: 21 KB, 824x320, block it all.png [View same] [iqdb] [saucenao] [google]
8973657

>>8973640
If made for gzdoom you can

>> No.8973660

>>8970981
Is this the same graf as on the fediverse?

https://iddqd.social/@graf@poa.st

>> No.8973665

>>8973660
>https://iddqd.social/
>IDDQD: Instance For /vr/, /tg/, /g/, etc.
No.

>> No.8973669
File: 313 KB, 610x603, graf.png [View same] [iqdb] [saucenao] [google]
8973669

>>8973665
No, what? No, as in you reject the instance? No, as in that's a different graf? I linked to graf's fedi profile. Here, I'll post a screenshot.

>> No.8973679

>>8972596
The doom devs were downright brilliwnt. It’s some of the most brilliant coding and design I’ve ever seen in a game honestly, and it’s laid out in a way that even a retard like me can understand it and go “oh….that’s how they did that”” it’s one of the joys of modding DOOM

>> No.8973701
File: 58 KB, 1398x599, easy to understand.png [View same] [iqdb] [saucenao] [google]
8973701

>>8973679
>even a retard like me can understand it

>> No.8973708

>>8973701
That's from Quake 3 not Doom

>> No.8973714

>>8973708
that's the joke but also carmack's code is like looking at a ufo

>> No.8973717

>>8973714
It turns out it wasn't actually Carmack's code in the end anyways, he copied it from somewhere and that somewhere copied it from an academic paper

>> No.8973730

>>8973717
I thought it was technically his code implementation of math that had been around for a while.

>> No.8973746

>>8973730
It's an algorithm that had been floating around which explains why even he himself doesn't really get how it works in the comments.

>> No.8973780

>>8973552
Lilith wasn't a clowning though, if you wanted to dunk on gzdoom then something like KDIZD would have higher firepower

>> No.8973784
File: 1 KB, 123x60, M_DOOM.png [View same] [iqdb] [saucenao] [google]
8973784

Hell Frontier runs >>8964363
https://mega.nz/folder/sDAyVCjL#WREReSsTuvZWqNZYYZO3xg
the only bug is that the death exit in map16 failed the first time. why is there a death exit mid-episode anyway?
with the omnidirectional viles gimmick, I think the intent can be made more obvious by making the reinforcements shared, rather than in pairs.

>> No.8973803
File: 3.29 MB, 3440x1440, hyyrrte.png [View same] [iqdb] [saucenao] [google]
8973803

Almost done with my Brutalist singleplayer map for Quake 2 now! Only a few tweaks left to the play of the game and it shall be released. Hopefully before the end of the week if possible.

>> No.8973809

>>8973803
That’s kickass news.
Ever thought of releasing all of your packs as one?

>> No.8973820
File: 2.65 MB, 3440x1440, hyyrrtrte.png [View same] [iqdb] [saucenao] [google]
8973820

>>8973809
Yes, but also most of my .map-files are available here and in their respective .ZIP-files so feel free to do whatever you like with them:
https://drive.google.com/drive/u/1/folders/0B1YeeNCsJIXIVkhNWVYydERKa3M?resourcekey=0-yUeaH5hkk_j64QSwPglt1A

>> No.8973823

>>8973717
>>8973730
>>8973746
You mean Binary Space Partitioning? The concept predates Carmack's birth, but it had never been used directly in a consumer product for displaying real time 3D before.

>> No.8973830

>>8973823
he means that specific code snippet, using a magic number to approximate reverse square root

>> No.8973836

>>8973784
>the only bug is that the death exit in map16 failed the first time. why is there a death exit mid-episode anyway?
I didn't want you to keep the bfg. That's why there's a death exit.
I thought I fixed it, but nothing seems reliable anymore.

>> No.8973845

>>8973823
the fast inverse square root algorithm

>> No.8973850

>>8973820
Wonderful. They were sort of spread out on the moddb, this will make them easier to point to.

>> No.8973879

>>8973640
>>8973657
If made for boom then it can too, just use fake floor action to make a single unit thin invisible wall, mid textures will then serve only a cosmetic purpose

>> No.8973907
File: 2.83 MB, 852x480, doom rt.webm [View same] [iqdb] [saucenao] [google]
8973907

Finally. Doom the way it was meant to be played.

>> No.8973910
File: 2.90 MB, 852x480, doom rt 2.webm [View same] [iqdb] [saucenao] [google]
8973910

>>8973907

>> No.8973917
File: 20 KB, 320x200, 2591_small.jpg [View same] [iqdb] [saucenao] [google]
8973917

Strife is pretty cool. I'm surprised I'd never heard about it until I stumbled upon it via a maximumsoygames listing.

>> No.8973918
File: 2.88 MB, 640x360, doom rt 3.webm [View same] [iqdb] [saucenao] [google]
8973918

>>8973910

>> No.8973921
File: 282 KB, 522x502, 1627931678181.png [View same] [iqdb] [saucenao] [google]
8973921

>>8971995
>implying Carl "Sandy" Bepersen has ever had a thought in his life

>> No.8973924
File: 13 KB, 194x259, tv.jpg [View same] [iqdb] [saucenao] [google]
8973924

Friday is technically the weekend, we gotta play some Doom 2 today lads

>> No.8973939
File: 74 KB, 960x960, space wolf.jpg [View same] [iqdb] [saucenao] [google]
8973939

I like axe because the axe is this cool berserker weapon, akin to fighting tooth and nail like a wolf or a bear.
https://youtu.be/20-xHgxF1zs

>> No.8973940

>>8973918
>>8973910
>>8973907
honestly the best part of this mod isn't even the main selling factor
it's the crt shader

it honestly shouldn't even be this hard to make old games look decent on modern screens you'd think almost after 10 years there would be a solution that would be almost universal

>> No.8973970
File: 327 KB, 1920x1017, Screenshot_Doom_20220603_131430.png [View same] [iqdb] [saucenao] [google]
8973970

I am not the author of this, I'm just reposting cause its something everyone needs. A tiny 2kb gzdoom pk3 that removes the rocky border from the status bar similar to Quakespasm, giving you a bit more vertical viewing space.

https://www.mediafire.com/file/8quve48meqk8d4i/SBARINFO%2B.7z/file

>> No.8973980

>>8973940
I don’t see why you’d think that with the constant “vanilla looks fine/no it doesn’t” people keep having back and forth.

>> No.8973989

>>8973917
It's really mediocre.
Almost all enemies are hitscan or tankier hitscans.
You get almost no supplies in later missions since you're supposed to rely on what you bought in the shops, so you'll burn through medkits/ ammo in no time, especially as later enemies are really tanky.
The game has some really cool textures and art styles but 90% of levels are monotone grey factories.
The music is grating honestly.
Having the run button also act as view recenter is the worst option ever why would someone do this.
Still worth playing through once or twice.

>> No.8973991

>>8973970
Oh shit nice, I'm surprised most sourceports didn't have an option to do this yet, or at least to choose any different texture from the wad instead of that green rocky one.

>> No.8973992

>>8973970
this is neat but i imagine if people actually cared about that extra bit of space they'd just set the screen size option to a higher value.

>> No.8974000

>>8973980
You eiter go full chunky or full eye bleeding sharp pixels there's no in between of the two

>> No.8974001

>>8973992
It covers the small niche of people who want a bigger screen yet want to keep the status bar.

>> No.8974006

>>8972696
Where'd you get that status bar face from?

>> No.8974009

>>8973991
IIRC it's hardcoded into the engine.

>> No.8974038

>>8971378
>>8971394
Faggots like you are a blight on all vidya communities. Instead of just playing the games, making maps etc, you talk about some gay shit no one cares about. Kys you underage retard.

>> No.8974045

>>8973924
Not MegaAutist 8-bit Spergmatch, I hope?

>> No.8974050

>Alien Armageddon doesn't feature the weapon reskins for Life's A Beach
Laaame.

>> No.8974053 [DELETED] 

>>8974038
>only muh opinion matters

>> No.8974060
File: 489 KB, 1920x1080, Douk2.jpg [View same] [iqdb] [saucenao] [google]
8974060

>>8974050
There should be an "enemy" or NPC that's a busty babe in a tank top that gets wet and exposes her nipples as the pain animation. Other weapons have little effect.

>> No.8974071

>>8971324
You are trying too hard to fit in

>> No.8974078

>>8973989
skill issue

>> No.8974081
File: 313 KB, 1280x720, 1439583862509.jpg [View same] [iqdb] [saucenao] [google]
8974081

>opened doomspeeddemos stream
>some shitty slaughterwad
>came back 2 hours later
>still the same fucking map
>Time 2:47:08
Do people really?

>> No.8974082
File: 2.42 MB, 491x726, 1621679256985.gif [View same] [iqdb] [saucenao] [google]
8974082

>>8974053
Pretty much everyone told you to stuff it. You're clearly underage or mentally retarded, possibly both. No one cares of "forumfags" or "normies" like old shooters, besideswhich DOOM was one of the games that was very much "normie popular" to the point where it was mentioned in a 1990s sitcom the way Fortnite would be mentioned now. You're trying to fit in a community where you don't belong, that's your issue.

>> No.8974086

>>8974050
Yeah its the only thing I really dislike ab out AA, AA is only for the new map content anyway. Which are nice.

But the dev sees like a big faggot, hes now put this useless store and money, and diablo like damage numbers that you cant turn off.

>> No.8974091

>>8974081
Also
>15 minutes till the end
>kill count: 400 out of 1400

>> No.8974097
File: 2.73 MB, 960x720, 1623102923192.webm [View same] [iqdb] [saucenao] [google]
8974097

>>8974060
As soon as I have time again I will continue working on it.

>> No.8974110

Compet-N or DSDA?
Which is more valid?

>> No.8974117
File: 589 KB, 768x622, 2196489897.png [View same] [iqdb] [saucenao] [google]
8974117

Any retro FPS with a gothic horror bent?
Sounds like it'd be fun to shoot some sprite-based werewolves, vampires and Frankenstein's monsters while exploring spooky castles.
I've already played blood.

>> No.8974135

>>8974060
https://youtu.be/T75DAoUN3JU

>> No.8974136
File: 116 KB, 1920x1080, 0-Stock-2160p-UIScale8.png.b86da5f3bff1a62be055ee1299ad60a6.png [View same] [iqdb] [saucenao] [google]
8974136

>>8973970
that was me, actually

lately I've been working on pic related

download it here
https://www.doomworld.com/forum/post/2474092

paging the news post, too
>>8968909

>> No.8974140

Is there a reason to use Doom Builder X over DB2?

>> No.8974143
File: 27 KB, 602x450, nocturne1.jpg [View same] [iqdb] [saucenao] [google]
8974143

>>8974117
Undying is alright.
I also have a big soft spot for nosferatu wrath of malachi.


Not enough classic horror stuff out there, I still miss shit like Nocturne.
The Stranger would make an excellent fps protagonist. And all the sdie characters were so nice cool.

Its unbelievable they later just went for bloodrayne mediocrity no amttter how much I like vampire tits.

>> No.8974146

>>8974117
It’s not as classy as what you may be looking for but Undying is a good spooky atmosphere and one of my favorite spooky mansions. Also has lengthy but decently written entries by Clive Barker, and you’re “duel-wielding” spells and guns like Bioshock.
Again, not as classy as what you’re asking for and certainly isn’t spritebased but worth considering.

>> No.8974157

>>8973669
graf is like 60 years old

>> No.8974161
File: 326 KB, 1154x865, 1635857707393.png [View same] [iqdb] [saucenao] [google]
8974161

>>8968909
>>8971798
Update for 512 Linedefs of /vr/:
Touchplate Trouble (v2) [CL9] by donk_konk
https://files.catbox.moe/tbq9cs.zip
MIDI is Sand Canyon 3 from Kirby's Dream Land 3
Tested with DSDA-Doom v0.24.3 and GZDoom v4.7.1

Moved around enemies, added multiplayer spawns, shrunk a monster closet in the warehouse room, and added a bit of extra detail, using up all of my linedefs. Haven't found any other bugs in this level.

>> No.8974163

>>8973669
>born 1986
Graf started coding in the 80s. Now go figure, retard.

>> No.8974165

>>8968908
im having a hell of a time getting gzdoom to run
switched to linux and this is painful
so im using fedora with gnome
gzdoom is a flatpak
no executable anywhere, just a script
need a way to run it in terminal, cant find one except a script
no way to add wads
zdl wont let gzdoom know theres an iwad there
idk what to do

>> No.8974168

>>8974143
>I can’t believe they’d make an edgy titty vampire MC shortly after Lara Croft popularity
Weird, but okay

>> No.8974176

>>8974045
i don't really have a preference for any of the games and mods, i just tried Goldeneye and Megaman WADs yesterday and i thought they were pretty enjoyable

>> No.8974178

Can someone post that image of the chaingunner, you know the one?

>> No.8974180

>>8974165
Abandon it for a better port?

>> No.8974181

>>8972112
Nice.

>> No.8974182

>>8974168
You know what I mean they had a great cast in nocturne. Sure they could revamp svetlana and make her red haired titty bimbo, but the lore of nocturne was so cool.

Its very eurojank but a game I recommencer to anybody that likes classic RE. And they usually end up liking the game.

>> No.8974184
File: 2.74 MB, 2997x2000, 1642683673608.gif [View same] [iqdb] [saucenao] [google]
8974184

>>8974178

>> No.8974185

>>8974180
i think the wads im using are gzdoom only
flatpak can kiss my ass holy shit this is way too confusing

>> No.8974192

>>8974180
I wish all sourceport autists would just drop dead instantly.

>> No.8974197

>>8974180
>anon doesn't know how to use his OS
>this, too, is bad chicken man's fault

>> No.8974198

>>8974182
>You know what I mean
I don’t, so fuck off with that if you could.

>> No.8974201

>>8973784
I started watching the videos from the last, because it's a priority for me, and oh boy did you play MAP14 completely the way I didn't expect. Wasting ammo on arachnotrons at the start, waking up arch-vile at the cube. I don't know if I can improve from it, but it's definitely something to reflect upon in my future design.

>> No.8974202

I've said this many times but UV Solo Net should be a valid category.

>> No.8974203

>>8972259
Remember, 40oz is cut from the same goon cloth as much of the rest of Doomworld old time staff, them having some stupid fucking schism doesn't make them particularly different.

>> No.8974206

>>8974202
What about -fast UV Solo Net?

>> No.8974210

>>8974206
same

>> No.8974209

>>8974184
Thanks anon

>> No.8974213

>>8974198
I mean I am not against bloodrayne, just sad they quit so hard on the great concept they had before. You are a bit dense anon.

>> No.8974216

Douk related stuff
https://twitter.com/BuildEnginePics/status/1532789227301265409

>> No.8974217

>>8974202
>Solo Net
So would that be single player in a network game, i.e. with co-op monster spawns?

>> No.8974219

>>8974213
>How could they sacrifice this setting no one cares about for vampire tits MC
Head out of your ass, please, done with this clueless gay shit

>> No.8974221

>>8974219
We could have both. Shut UP.

>> No.8974225

>>8974217
yes

>> No.8974251

>>8974221
>We could have both.
Tough titties - literally. Enjoy the butthurt!

>> No.8974252

>>8974225
I don't see how the fuck this wouldn't already be a category if fucking -nomonsters is.

>> No.8974265

>>8974182
Tried to install Nocturne once. Couldn't get it to work right. Gave up.

>> No.8974267

>>8973917
It's really cool, but also kinda rough.

>> No.8974269

>>8972421
40oz was weird from the moment he returned and would post massive, gaslighting text walls the instant he received any criticism of his decisions around the running of DBPs and Doomer Boards in general. The same decisions around the latter are ultimately what lead to the proliferation of unmedicated schizos on the site (including a guy that RPs as an Asian woman on his own Proboards forum) and drove out the majority of sane people that actually knew how to make a Doom level.
TL;DR, people realized it was an asylum ran by the inmates and didn't want to answer to king schizo.

>> No.8974275

>>8974265
I have no idea never tried it on windows 10 but I might try it. I dont think its a hard game to setup.

>> No.8974279

>>8974265
I got lucky with Nocturne, but King’s Quest 8 won’t run no matter what I do.

>> No.8974298

just played through OG doom for the first time. spider mastermind was a joke. one BFG hit? kek

>> No.8974304

>>8974298
Now do it the right way.

>> No.8974310

>>8974298
This reminds me...
I take back everything bad I ever said about the Arch-vile. Spider Mastermind is THE worst enemy in Doom 1/2 and it's not even a contest.
Gomen'nasai Archie-kun, you truly deserve both Betty AND Veronica.

>> No.8974313

>>8974086
I don't mind the upgrades. The only issue is that some of the neater ones don't work out because of ammo scarcity.

>> No.8974314

>>8974304
pistol start yeah? that's gonna be fun

>> No.8974328

>>8974165
anon, don't be a pussy. stop using shitpak just compile it from source.
here's how:
1. download the latest release (4.7.1)
2. unpack the archive
3. run this (make sure cmake and ninja are installed):

cmake -S $name-g$version \
-B build \
-G Ninja \
-D CMAKE_INSTALL_PREFIX=/usr \
-D CMAKE_BUILD_TYPE=Release \
-D CMAKE_C_FLAGS_RELEASE="$CFLAGS" \
-D CMAKE_CXX_FLAGS_RELEASE="$CFLAGS -DNO_SENDS_STATS"
cmake --build build
sudo cmake --install build

-S tells cmake where the source directory is.
-B is the directory all the build files go to.
-G tells cmake what build system to use, people usually use ninja with cmake so whatever
-D is the option flag, you could probably figure out what they all do. $CFLAGS is an environment variable i have set, you don't have to use that. "-DNO_SEND_STATS" is for turning off telemetry, dunno if that actually does anything but the gentoo maintainer added it in so i guess it doesn't hurt to have.
4. add your WAD directory path to your gzdoom.ini and play the fucking game.

also, gnome is a terrible DE designed for tablets and fedora likes forcing new technologies on you. but if you wanna use them that's your choice.
if you are a stubborn little bastard and still want to get your flatpak to work, try running the command they give you in the flatpak page:
$ flatpak run org.zdoom.GZDoom

>> No.8974337

>>8974328
oh uh, oops, $name and $version are variables in my install script, that should say "gzdoom-g4.7.1". my bad!

>> No.8974345

>>8974310
Archie is the other extreme of “proper” hitscan enemies. If they can quickly and easily hit you then they have to die easily, just like Doom zombies. If they don’t die easily then their attack must either be delayed or avoidable, like the vile.

>> No.8974349

>>8974313
I dont mind the upgrades I guess, although some are broken as well but I really dislike the numbers.

>> No.8974351

>>8974345
Blessed game design appreciator.
Now get back to work on Sigil 2.

>> No.8974356 [DELETED] 

>>8973921
Avatarfagging is the worst sort of fagging.

>> No.8974372

>>8974078
No, it's shit design.
Only my second point could arguably be a skill issue, and even then it's something that will happen no matter what since even with maxed out ammo and medkits you will run out at some point in the later levels.

>> No.8974381

>>8974157
He's probably closer to 50, mid 50s.

>> No.8974382

>>8974163
>>8974157
Kek, guess not. Sorry. I find graf such an usual name that I had to make that connection.

>> No.8974394

>>8974382
"Graf" just means "count" in German.
"Graf Zahl" is literally The Count from Sesame Street.

>> No.8974413

>>8974045
FNF host here. We are never running MM8BDM. Ever. At all. Ever.

>> No.8974423

>>8974117
Simon's Destiny

>> No.8974431
File: 834 KB, 1920x1080, h.png [View same] [iqdb] [saucenao] [google]
8974431

>>8974269
>a guy that RPs as an Asian woman
the cupcakes guy? I like his maps. Tethered Homunculus might be my favorite map from the past couple of years. seems he nuked his db profile, is that him slamming the door or what?

>> No.8974434

>>8974413
https://youtu.be/o1pAlrFDTu8

>> No.8974437

>>8974394
I guess I'll take the L on being ignorant on this one. What else can I do?

>> No.8974440

>>8974431
>seems he nuked his db profile
Sounds like we got another splinter in the making. It seems that DBP just can't catch a break, but this time it was self-imposed so I feel no sympathy.

>> No.8974442

>>8974437
>What else can I do?
Reading the Doomwiki, for starters.

>> No.8974451

What's the lastest hyped map pack to play with Duke Nukem 3D?

>> No.8974452

>>8974136
>https://www.doomworld.com/forum/post/2474092
While I'm sure others will appreciate that and I myself have nothing against it, that HUD is exactly what I never want to use. I prefer having all my stats, health armor keys bullets etc in one crunched up area of my screen, and not separated miles apart from each other where I'm spending more time trying to find what my health and ammo I have left, instead of blasting away the nasties in front of me.

>> No.8974456

>>8974413
>FNF host
what the hell does that acronym mean? i try to get a game together every single day of the week, and i really don't care which mod or game as long as it's a standard deathmatch or a team capture the flag or the like.

the past couple days i managed to find solid randoms to play with using doomseeker.

>> No.8974462

>>8974431
He's the project lead for Auger;Zenith so it'd be disappointing if he quit for real. What a shitshow, at this rate DBP will be reduced to 40oz and joe ilya making 5 map wads together

>> No.8974465

>>8974456
FNF = Friday Night Firefight, I'm the host of the event. I'm reaffirming that MM8BDM is not on our schedule.
If you're trying to get your own games going, consistency is key. Pick a specific time to host your game (I put up a server at 6:00 PM EST every Friday) and host according to schedule. I also make an announcement post at the same time to let anons know that we're going live. You're not going to have many players starting out, but you will gain more as you host more games, so just stay persistent.

>> No.8974481

>>8974413
Based

>> No.8974491
File: 475 KB, 500x366, UWAWAWAWAWAWAH.gif [View same] [iqdb] [saucenao] [google]
8974491

>>8974310
>I take back everything bad I ever said about the Arch-vile
Funny because Archviles are easily up on my top 10 vidya enemies. Their design as a whole is so damn cool and creepy, their rez mechanic & running speed throws huge curveballs in the gameplay pace that doesn't feel as lame or tedious as other 'necromancer' enemies in games, and the ability to use the jump when you get zapped is really unique.

>> No.8974502

>>8974180
Shit not working right out of the box is something you'll just have to Deal With if you want to Linux, you're assumed to be software savvy enough to solve it.

>> No.8974513

>>8974462
You forgot mayhemicdestructor contributing the readme and the "best ever" maps.

>> No.8974517

>>8974465
you DO host deathmatches RIGHT anon?
at various times of the day all week

>> No.8974519

>>8974517
Just Fridays, same time every session. We're going live in under 2 hours.

>> No.8974520
File: 460 B, 36x52, FF1_Knight.png [View same] [iqdb] [saucenao] [google]
8974520

>>8974491
To be fair, I've always championed their strengths as one of the most unique monsters in Doom, along with PEs and Cybie.
I just don't get why they have 700 FUCKING health. Holy shit, they make Hell Knights and Mancs look like soft butter by comparison and they can drop you 90% HP if you get unlucky on top of everything else?
>when the Healer can Tank and DPS
They're not Necromancers, they're fucking Hell Paladins.

>> No.8974538

>>8974462
He's still on the forums, he left after DBP29 and came back on DBP34, that's why it shows up as a deleted user on his older posts.

>> No.8974549 [DELETED] 
File: 135 KB, 852x882, vigilant.png [View same] [iqdb] [saucenao] [google]
8974549

>>8974431
>the cupcakes guy?
No, different guy. Regarding Cupcaketactics leaving, he's deleted his profile a couple of times before so it's hard to say if he'll actually stay gone.

>> No.8974557

>>8974431
>a guy that RPs as an Asian woman
>the cupcakes guy?
Nah, he most probably meant another one - more specific dork with asian woman avatar and quite amusing nickname. He is radical proponent of free hate expression and accustomed voodoo magic user, once wished 40oz to die in a car accident too.

>>8974462
It's not that bad, for the past months we had a mild surge of newcomers. Ounces is also seemingly the last one willing to compile and lead projects - up to his own detriment, therefore "taking the reign" of forums.

>> No.8974559

>>8974310
Archies are excellent because they're fast and hard hitters with an ability that can quickly turn the odds far too much against you if you don't act fast enough in some circumstances, together with hefty HP and a real low chance to flinch, and other demons too scared to fight him.
The offset is that his attack, while powerful and perfectly tracking, has a long and very obvious windup, and can be avoided by breaking his line of sight, so the player usually has pretty good margin of error for not getting toasted, and he's real quick to anger, so if you can trick one of his pals to strike him, he'll immediately switch his attention to that guy even when busy casting his spell of death, and blow him up instead of you.
All that with a spooky and very recognizable and distinct appearance and sound to immediately clue the player in, every time, to really pay attention and to act quick.
As far as elite/microboss enemies in FPS goes, I think he's a shining gold star example that still stands above the majority today. He's highly intimidating, demanding the player's attention NOW, easily turning any combat encounter more complex and threatening.

Spideymind I think is kind of a bad boss, he's not used well in the original levels, and frankly he's just not easy to use at all due to his very big and clunky hitbox which makes it bothersome at best for him to move and chase the player, easily bumping into scenery or other monsters. To fix Spidey, I'd suggest to shrink his hitbox (by as much as 40% if needed), give him that same flag that makes other monsters afraid to fight him, make him faster, and give him a special attack which briefly makes him halve the player's speed (one of your strongest assets), before he opens up with his huge machinegun. Now he should be FAR more threatening.

>> No.8974575

Are there any maps specifically for training combat movement? Stuff like evading manc fireballs or cybie rockets properly or not getting stuck in geometry when evading viles and such.

>> No.8974583 [DELETED] 

>>8974549
>that pic
>also look up supercupcaketactics
>dude has a bizarre neocities page

Honest question: why the fuck are there so many weirdos in the Doom community? I remember back in the day when it was like normal dudes just having fun with this shit. Now you got schizos, thin-skinned retards, and trannies out the fucking ass. Oh well, as long as we get good maps that's the important part.

>> No.8974587 [DELETED] 

>>8974549
oh ok. I just remember him having some forum link in the sig.
yeah I don't really lurk there much, his current account isn't nuked after all, I was just basing it off of older threads.

>> No.8974589

>>8974575
Cyberdreams comes to mind, but a map dedicated to teaching techniques for every unique monster sounds like something that should exist.

>> No.8974592 [DELETED] 

>>8974583
people sticking around to play and mod a 30 year old game are generally a little weird. You're just seeing the weirdness more easily now with the hyperproliferation of the internet.

Also honestly, having a 90s as hell vaporwave geocities page isn't anywhere near on the weird spectrum as the asian lady roleplay guy or the retarded kid who eats butter and tries to summon sonic in demonic rituals

>> No.8974593

>>8971376
Prey's weapons are cool what are you on about

>> No.8974594 [DELETED] 

>>8974583
A little vanity is necessary for you giving a fuck about anything.

>> No.8974601

>>8973074
Honestly I wouldn't worry too much about it. The real DBP48 was this big, retarded, hilarious mess. DBP49 will be back on schedule and we've got something on the scale of A;Z that we're preparing.

>> No.8974603

>>8974575
I'm playing Pocket Slaughter atm and it seems like a good match for you, having a lot of fun with it really

>> No.8974612

>>8974559
>he

>> No.8974635

>>8974575
I've seen RUSH mentioned here and there when somebody asks for entry-level slaughter wads
https://doomwiki.org/wiki/Rush

>> No.8974645 [DELETED] 

>>8974583
>supercupcaketactics
UberMuffinManeuver seems like a cool guy. Eh has a neo cities and doesn't afraid of anything.

>> No.8974649

>>8968909
512 LINEDEFS SUBMISSION
https://www.dropbox.com/s/1a0cqlz74bh5mdz/512nightsinarabiabybrxyz.zip?dl=0

512 Nights In Arabia by brxyz

MIDI is Ya Lail by Anoshka from this site
http://www.iskandar.com/joseph/arabicmusiclist.html

As the name suggests the map has a desert town theme, all difficulties are implemented and tested. HMP should be roughly similar to vanilla Doom 2 UV.

>> No.8974658 [DELETED] 

>>8974592
>retarded kid who eats butter and tries to summon sonic in demonic rituals

wat. who dis

>> No.8974659
File: 505 KB, 1600x900, Screenshot_Doom_20220603_225653.png [View same] [iqdb] [saucenao] [google]
8974659

>>8974649

>> No.8974698 [DELETED] 

mayhemicdestrvctor, who also contributed this glorious readme for DBP48:

hello this is the readme file of the dbp.

ok so this readme file ios about the

autoswitch of the eweapons of doom because

in the dbp you have to turn it off.

because all the enmies drop all the berserk

paclks all the time and if you pick

them up all the time then it switches

the weapons all the time and if you dont

turn it off its really annoying because

you were using a gun and suddenly it is

not a gun any more but it switches to the

fists asnd if you didnt want to do that

like when youre shooting at a cacodemon

with a gun then its extremely annoying and

you get pissed off really much and thats

why you have to disable the auto switch

of all the weapons. and you can find it

if you go in the player settings and you

disable auto switch when pick up , it is

in the settings of gzdoom ifd you use

gzdoom. its also in zdoom. and also you

have to use gzdoom to play this map because

it has all the custom enemiesand the udmf

maps so if you dojt use gzdoom it will not

even work and you will noit be able to

plkay all the maps. so please us that and

also remember to turn off the audo switch

because it is really extremely important

because of all teh bersers you piock up

in the map because there is so many

berserk packs that it would be making you

rage extemely hard id oyu didnt so i

really recomnmend to turn it off. i mean

you can try it to turn it on maybe as a

challenge but the map was not play tested

for that so if you try that and itdoesnt

work its not my fault bdecause i told you

that its not iuntended to work with the

audoswitch turned on. so if you dont

turn it off youll be pissed and i warned

you so if you get angry and mad just

turn it off okay.

>> No.8974709 [DELETED] 

>>8974698
Part 2:

ok this was all the

important things and you can play the

mapset now and thanks for reading and if

you enjoyed reading it it was written by

mayhemicdestrvctor i am a very famous

mapper for doom2 and doom1 and i also

made maps in this dbp , i rebalanced

the first hell map that someone else has

made and i made 2 hell maps for this

episode and if oyu enjoy them , my name

in doomerboards is mayhemicdestrvctor ,

please follow me in doomerboards and i

would love to be your friend , and we

can taolk about maps and stuff and about

doom and about music because i like to

listen toi rock music and its really

nice , i think it is my favorite

genre and i also have some extemely

good friends in doomerboards. their

names are deathclaw and

megepancake stragetetrist. and my other

friends are kontra kommando , he also

made maps in this dbp and my other friend

is hakurohakauhra , he also makes a lot

of forums and doom maps. they re also very

good friends and i think if we all

became friends it would be really awesome

so please follow me on doomerboards and

my friends. ok thanks for reading goodbye.

>> No.8974710 [DELETED] 

Jesus Christ can't you dumb sperg just shut the fuck about that bullshit?
This is fucking /vr/ and not Doomworld or Doomerboards or ZDoom forum or any other place that is not /vr/, so fuck the hell off with your dumb drama and your dumb autism you absolute fucking cunt, nobody cares, nobody should care, if you care fuck off there, for fuck's sake.
Fucking useless jannies should do their job and clean this shit up.

>> No.8974712 [DELETED] 

Holy shit dude use a pastebin

>> No.8974723
File: 293 KB, 938x260, fuck_yeah_bitch_banner.png [View same] [iqdb] [saucenao] [google]
8974723

https://youtu.be/xX_Kb0cDN98
How has nobody managed to top it yet?

>> No.8974739
File: 6 KB, 468x495, 1640032394325.png [View same] [iqdb] [saucenao] [google]
8974739

I'm going to be transparent here. Some of you might have noticed that vrsounds has been absent from our games seemingly randomly. This is because it simply breaks with some mods, including the one we're running tonight. If possible, I'm planning to have it rewritten for 0.9 so it's a universal add-on compatible with virtually any WAD, not to mention adding a hefty amount of new sounds. That's all.

>> No.8974743
File: 1.97 MB, 285x205, 1634613971709.gif [View same] [iqdb] [saucenao] [google]
8974743

>>8974097

>> No.8974745

>>8974739
thanks for the work mister, Vrsounds and vrskins sound like nothing but they really make the FNF and SNS sessions much more fun and soulful
What wad is up for today?

>> No.8974748

>>8974739
What do you mean it breaks?

>> No.8974750
File: 535 KB, 640x480, 1652566231886.webm [View same] [iqdb] [saucenao] [google]
8974750

>>8974739
be sure to look through the archives for suggestions, there have been a bunch over the last few months

>> No.8974751

>>8974745
We're playing Sabbat Martyr Deathmatch today, it's a vintage Skulltag WAD designed for big games like ours. We're also running a special WAD of our own to celebrate the season.
>>8974748
When run with certain WADs, sounds simply do not play. No reason to load the WAD if it doesn't work, right? Hopefully I have enough rocks in my thick head to rub together to get it working universally.

>> No.8974757
File: 374 KB, 800x600, FRIDAY_NIGHT_FIREFIGHT_69_MOTHERFUCKERS[sound=https%3A%2F%2Ffiles.catbox.moe%2Ftioc5k.mp3].png [View same] [iqdb] [saucenao] [google]
8974757

FRIAY NIGHT FIREFIGHT TIME, FRAGGOTS! Pack your lube for this one, because we're gonna be fragging on Sabbat Martyr Deathmatch today, alongside the HARD FAST FAGGOT PARTY PACK! Quit pullin' on your weewees like a pack of fuckin' fruits and connect with Zandronum now!
51.161.34.159:10666
51.161.34.159:10666
51.161.34.159:10666

>> No.8974759
File: 1.61 MB, 1920x1017, snes9x-x64 2022-06-03 15-24-44.jpg [View same] [iqdb] [saucenao] [google]
8974759

Found a familiar place elsewhere.

>>8974575
memento mori

>> No.8974769

>>8974649
enjoyable once I found out where the shotgun was at, very non-linear at the start. also found pic related at the hole that drops down into the shotgun/blue key secret room

>> No.8974771
File: 646 KB, 2560x1440, 512map.png [View same] [iqdb] [saucenao] [google]
8974771

>>8974769
forgot pic

>> No.8974772
File: 576 KB, 1080x1080, Icantbeep.jpg [View same] [iqdb] [saucenao] [google]
8974772

>>8974759
Wait a minute... is that...?

>> No.8974785
File: 2.19 MB, 1920x1017, snes9x-x64 2022-06-03 19-10-54.jpg [View same] [iqdb] [saucenao] [google]
8974785

>>8974772
yep

>> No.8974802

Map05 of 400 minutes of /vr/
https://www.youtube.com/watch?v=yzajYfDPYhM

>> No.8974815

>>8974723
because Lee Jackson is really fucking good.

>> No.8974838

why can't i look up and down in duke nukem >:(

>> No.8974857

>>8974163
He coded a time machine.

>> No.8974865

>>8974772
>>8974785
It's not even close you blind faggots. So what, a cylinder with a red slit? Go watch some 70s sci-fi

>> No.8974881

>>8974802
>I saw moon textures and thought I must make a moon map
damn, I sometimes have a similar way of conceptualising a map, I just see a texture I really like and then build the rest around it
Cool map you made, made me think of duke3d episode 2 a lot - those later creepy moon levels with heavy exploration

>> No.8974898

>>8974881
Thank you, anon.

>> No.8974902
File: 476 KB, 1920x1080, Screenshot_Doom_20220603_184059.png [View same] [iqdb] [saucenao] [google]
8974902

>>8974757
Packed session tonight.

>> No.8974906

If you guys want to really fuck with people who like to UV Max, add all the bullshit difficulty spikes in Normal mode and make UV somewhat easier than that.
Of course the most important part is to not actually tell the UV maxfags this until a while after, or unless they notice first.

>> No.8974907
File: 603 KB, 1920x1080, Screenshot_Doom_20220603_185254.png [View same] [iqdb] [saucenao] [google]
8974907

Free her

>> No.8974921

>>8968909
RAMP 2022 announced
https://www.doomworld.com/forum/topic/129564

>> No.8974928

>>8974921
more CBM kino incoming

>> No.8974953

>>8974649
>>8974771
Haven't checked the map yet, but If you have any lines left, you can fix this by making either side of the fence a different sector and change the light level in one of them by 1.

>> No.8974980
File: 147 KB, 832x624, forge.jpg [View same] [iqdb] [saucenao] [google]
8974980

Thinking about doing some mapping for Marathon but I haven't opened up forge in at least 3 years. Going to have to set up SheepShaver again, hopefully it will be easier this time. Not sure what kind of levels I'm going to make.

>> No.8975017

>>8974519
>>8974757
those maps are too small to support 16 players, lol the maximum cap of 64 makes me lmao

>> No.8975030

>>8975017
I'm just holding fire and praying

>> No.8975034

>>8974980
you developing on an actual legacy mac? based if so

>> No.8975036

>>8975030
lol one or two of the maps were pretty good, we just need to get more of those in rotation

one of the last few matches we had only lasted TWO MINUTES, one minute in the leader was 2/3rd the way there

>> No.8975040

>>8975034
Don't have original hardware anymore, going to change that eventually and pick up a power PC. Until then as far as I'm aware running old software is still the best way to map since there hasn't been adequate development on new mapping tools (Weland is dysfunctional and my computer doesn't like it).

>> No.8975046
File: 182 KB, 600x450, TigerDesk.png [View same] [iqdb] [saucenao] [google]
8975046

>>8975040
gotcha, you running tiger then?

>> No.8975047

>>8974413
Oh thank GOD.

>> No.8975061

>>8974520
Because with 700hp it means you really have to focus on him to handle him, he's not gone for just a single rocket or a pair of shells. Also he actually takes a bit of the splash damage from his own attack if he's close enough when striking, so they probably wanted to make sure he didn't go out too quickly in closer combat.

>> No.8975063

Is there an easy way to pan in Ultimate Doom Builder?

>> No.8975065

>>8975063
Try the scroll wheel

>> No.8975069

>>8974612
>has

>> No.8975070

>>8975065
I keep trying to middle click drag out of muscle memory but that doesn't work. Is there some other trick?

>> No.8975074

>>8975070
Hold the space bar while your mouse is over the editing grid. Doesn't work in Visual Mode obvs.

>> No.8975078

>>8975074
Thank you so much, I was going insane trying to find the shortcut

>> No.8975081

>>8975046
windows 10 + linux. got rid of the mac a while ago but have a hankering to do some mapping. Have a Mac OS 9 disc which still works bretty good and I can run it in SheepShaver at a decent power level

>> No.8975092

>>8975040
Pfhorge is supposedly (not having OSX I can't test it) a modernised Forge for OSX, but it's only on v0.95.
https://citadel.lhowon.org/litterbox/utilities/aleph1.html

There's also MapEditorOne and PhysicsEditorOne for Windows. Judging from the mention of SheepShaver, I'm gonna guess you're on Linux, so maybe one of those would emulate easier.

>> No.8975104 [DELETED] 

>>8974356
cope

>> No.8975191
File: 148 KB, 1650x67, unknown.png [View same] [iqdb] [saucenao] [google]
8975191

lollercoaster

>> No.8975197

What's your opinion on DOOM E4? I was surprised to see it getting a ton of hate from normies. E4M2 alone is enough to carry the episode to greatness, but I think it's a ton of fun all around.

>> No.8975205

I feel like alot of doom mappers are illegitimate. I see alot of the maps in these community projects have the oblige feel to them, just heavily modified.

>> No.8975206

>>8975205
Such as?

>> No.8975216

>>8975197
Fuck Tim Willits.

>> No.8975231

>>8975216
I agree, but still.

>> No.8975234

>>8975216
More like getting your ex-girlfriend fucked by Tim Willits in the ass.

>> No.8975236
File: 2 KB, 560x32, 512 wide.png [View same] [iqdb] [saucenao] [google]
8975236

Made a wide version of the 512 STBAR.
Would you guys want me to experiment more with textures on the numbers, or are they fine? The way I layered them, it would be trivial to slot in a different flat.

>> No.8975237

>>8975197
I don't think people hate it, it's just that the hell beneath + perfect hatred stack right from the get-go makes for an odd difficulty curb when only e4m6 is that hard with the close quarters cyberdemon fight at the end. The only map I didn't really like, you can just jump right to the exit after getting a single keycard anyway (you know the one).

Also, coming right after doom 2 made people miss the greater enemy variety and super shotgun.

>> No.8975241

>>8968909
>>8975236
I'm not deleting it again this time.

>> No.8975246

>>8974757
Server killed. Good games guys.
Lol I misspelled Friday

>> No.8975248

>>8975234
It's more like Tim showing up and saying out of nowhere that he was the one who took your ex's virginity despite a ton of other people saying he has performance issues.

>> No.8975263

>>8975237
Ah yeah, that makes sense. I forgot E4 came after Doom 2, and the difficulty curb is pretty fucking lopsided.

>> No.8975265

once it was down to like four of us that was pure ludo
we playing again tonight or tomorrow??

>> No.8975313

>>8975265
I won't be hosting until Sunday, and that's not really a deathmatch focused event.

>> No.8975319

>>8975248
Is there a list of all the bullshit stuff willits has done or said (allegedly)? Sources too... I know the shit he said and did to American is well backed up anyway.

>> No.8975324

>>8975265
I will be hosting some serious sam tomorrow, hopefully.

>> No.8975325

>>8973989
All true. But the game feels pretty cool in the beginning stages when you're exploring the world.
>>8974140
I havent used DBX, but Ultimate Doom Builder has support for new engine features and useful tools for any mapper like stair builder and a million other things.
>>8974838
You can. Bind your controls properly.

>> No.8975326

>>8975313
Ok that's fine I can host this time around. That's only fair

>> No.8975386

>>8974865
nah
I shall dub him, The Big FLOID.

>> No.8975391

>>8975326
Yeah, I don't want to "monopolize" hosting events, if that makes sense. We host FNF and SNS and the rest are open for other anons to do whatever they want.

>> No.8975471
File: 76 KB, 736x981, are you kidding me.jpg [View same] [iqdb] [saucenao] [google]
8975471

>Spend 20 mins trying to make EAX work in idtech 4
>just say fuck it and patch creative's bullshit restrictions off
>it works

>> No.8975530

>>8975324
could be fun! i've never played the old serious sam games, just the second one on a xbox

>> No.8975562

NEW THREAD
>>8975557
>>8975557
>>8975557

>> No.8975783

>>8974771
>>8974953
Oh shit forgot about that, I'll just remove those lines in the update

>> No.8975907

>>8975325
>You can. Bind your controls properly.
you can't move your mouse up or down beyond like 60 degrees

>> No.8976049

>>8974180
i have problems with GZdoom
but that anon just does not know how to install a flatpak.
>>8974165
use flathub or RPM.