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/vr/ - Retro Games


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File: 57 KB, 600x378, japanretrogame-img600x378-1373245680s3074c98063.jpg [View same] [iqdb] [saucenao] [google]
895581 No.895581 [Reply] [Original]

Did you know that the Famicom turns 30 in 3 days?

Now would be the perfect opportunity for Nintendo to make some more of them!

Wouldn't it be great if Nintendo released 30th anniversary editions of the Famicom and NES? Preferably with a brand new Mario title packed in.

>> No.895620

New Super Mario Brothers NES

>> No.895629

What's really sad is the fact that a re-marketed NES could probably outsell the Wii U. Especially if it was released around Christmas. Shit, my dad would love one.

>> No.895635

>>895581
>meanwhile at Nintendo

https://www.nintendo.com/wiiu/downloads/famicom-30/

>> No.895636

>>895629
I'd buy the shit out of it as long as it doesn't use the ZIF connector

>> No.895637

>>895635
Not bad at all it's a shame I don't have a WiiU

>> No.895639

>sell repro NES
>Nintendo classics pack in cart
I'd buy it

>> No.895646

Club Nintendo platinum reward.

>> No.895648

>>895636

It's a given that the ZIF connector wouldn't reappear.

But as for the rest of the system design Nintendo could go a few different ways. A strict reproduction of the original abilities vs a modernized system with things like HDMI out. I'd vote for the former. Mostly exact repro down to the wonky NTSC color palette, just built to last a lot longer.

>> No.895657

>>895581
I'd buy it, though I fear what would happen to the second hand game market.

>> No.895665

>>895581
as long as they sold the famicom version in the US and it could run games from both regions

>> No.895668

>no ZIF
>RGB, component, or s-video
>authentic famicom hardware
>NES or Famicom style case depending on region
If only

>> No.895672

>>895668
>>NES or Famicom style case depending on region
What I mean by this is it could be miniaturized it doesn't have to be identical.

>> No.895675

>>895668
>NES or Famicom style case depending on region
no, the design of the original NES was dreadful

>> No.895676

>>895657
Mass speculation for a little while, but no more than a year. Seems fine to me if it comes with a renewed cultural interest in 8 bit gaming.

>> No.895678

>>895672
what

>> No.895681

>>895678
Rather than being an exact copy of the NES case it could be like a mini version similar to the generation nex

>> No.895687
File: 707 KB, 1632x1232, Generation_Nex.jpg [View same] [iqdb] [saucenao] [google]
895687

>>895675
But it is now iconic. Even if they redesigned the system for a re-release it would echo the original.

>> No.895690
File: 18 KB, 450x338, nes-home-theater-pc,Q-L-247197-13.jpg [View same] [iqdb] [saucenao] [google]
895690

>>895681
I'd rather it still be rather large and boxy. And load from the front. A spring loaded drive like camera and SD cards have might work.

>> No.895706
File: 348 KB, 700x525, zelda_02.jpg [View same] [iqdb] [saucenao] [google]
895706

>new Miyamoto Zelda on NES

How dare you put this thought into my head?

>> No.895708
File: 1.05 MB, 1600x1063, Nintendo_AVS_display_case_(high_front_side_angle).jpg [View same] [iqdb] [saucenao] [google]
895708

>>895687
they should just actually release this thing

>> No.895729
File: 88 KB, 544x483, 1368193124218.jpg [View same] [iqdb] [saucenao] [google]
895729

>>895687
>zelda getting fucked by macross

>> No.895730

They should make a reproduction NES or famicom that can play both original cartridges and games downloaded from the virtual console and put on an SD card.

>> No.895732
File: 54 KB, 620x346, DepressionFeb17--article_image.jpg [View same] [iqdb] [saucenao] [google]
895732

It would cost too much, they'll never do it. If they did, people would start bombarding them with requests to reproduce all kinds of games and other consoles and peripherals. They couldn't keep up. Today they want everything to be digital, get over it, we're a dying race.

>> No.895734

>>895690
NES cartridges aren't built to be spring-loaded. Something like the Famicom/Toploader would work well though.

It would be amazing if Nintendo, along with making a new NES model, would reprint some of their older games.(with different boxart to differentiate them) Considering the size of the retro scene these days, it could actually be economically viable if they don't spend too much money on it.

>> No.895746

The most that Nintendo would do would be to make some bullshit faux-retro game to reminisce about the glory days when Nintendo had any semblance of power over the market. It will also feature stereotypical arpegiating beeps and bloops music that strangely wasn't all that common in the NES library, and it will be in 16:9.

>> No.895748
File: 150 KB, 791x1131, Luigi.jpg [View same] [iqdb] [saucenao] [google]
895748

>>895732
At least Nintendo still releases physical copies of things you would think to be download-only, like New Super Luigi U. If they market it right, there would be quite an interest in this, especially from those who grew up in the NES era.

>> No.895749

>>895732
Well even a simple plug 'n play console with 20 built in games would be great. Of course redesigning the famicom would be too costly for Nintendo to bother with it anyway though.

We can dream.

>> No.895760

I think Nintendo should do something with Yamauchi, as he was the man who turned Nintendo into who they are today, in both senses of the phrase. Maybe Yamauchi could be featured in a Direct and tell us some words of wisdom, and possibly compare the Wii U's slow start to the NES'. Last I checked, the Famicom and NES weren't overnight successes, it took time (and third party support) to become huge.

>> No.895776
File: 8 KB, 225x225, ELT200805130246398111138.jpg [View same] [iqdb] [saucenao] [google]
895776

>tfw nintendo will never make another console like the NES ever again

>> No.895780

>>895776
The Wii was more successful than NES.

>> No.895783

>>895780
At what cost, though? No third party support? A completely isolated market? Underpowered hardware? Selling to casuals?

Face it, the NES was the best console that Nintendo ever made. It was also very well designed, a trait shared with the GameCube.

>> No.895795

They can't, unless you want nintendo to make a bunch of Famiclones that happen to look like the originals.

They stopped fixing them in 2003, because there were literally no more parts left to use to fix them.

>> No.895802

>>895629
Crazy as it sounds, there's effectively no games for it. Would it sell? Yes. Would it outsell the WiiU? Not at all.

Unless they reissue some games or bundle a multicart, they're not going to expect the nation to have a neighborhood retro game shop, or thrift stores with piles of NES games.

It would be a lot of resources to commit to manufacture, distribute, and provide support for a "new" system; I doubt there's currently any department in Nintendo providing commercial support for the NES (or SNES, or original Game Boy) Plus they're going up against existing clone systems since it's open season for anyone to produce their own.

>> No.895807

>>895802
There's still an active homebrew scene for it, and there's more games being made for the NES than there are for the Wii U.

>> No.895815

Well we have the universal PPU, if someone reverse engineers the CPU we can have a true hardware clone

>> No.895837

>>895815
>reverse engineer CPU

Would not be hard at all
http://nesdev.com/2A03%20technical%20reference.txt

Its just a butchered 6502.

Though really, it would probably be cheaper for Nintendo to make a NOAC or a device using an emulator.

>> No.895843
File: 247 KB, 615x407, 4.jpg [View same] [iqdb] [saucenao] [google]
895843

Since we're talking about the Famicom, does /vr/ know about this: http://famicase.com/13/index.html

People make art stickers for fake games and put them on Famicom carts.

>> No.895845

I would love for there to be a "professional" scene for NES games, but that will never happen because it is simply not financially viable by any stretch of the imagination.

>> No.895846

>>895837
>>895815
There's also this for the actual motherboard.

https://atariage.com/forums/topic/203257-nes-super-8-project/

currently it requires the PPU and CPU from an true famcom/nes though

>> No.895856

>>895807
Not enough to sustain some large re-release. And most people still shop for games by going to the local Toys R Us and Gamestop.

People who would buy it because they grew up on one are only interested in what they played 30 years ago, and just enough to sate their nostalgia. That is if the Wii virtual console wasn't enough (or emulation if they're aware of that.)

Most younger people will be, "lol, shitty graphics."

>> No.895864
File: 6 KB, 256x224, BB_stage.png [View same] [iqdb] [saucenao] [google]
895864

>>895843
They should make stickers for homebrew games, like Blade Buster.

Really good game, by the way. A lot like Blazing Lasers or Soldier Blade.

>> No.895885

>>895795
With the clones already in existence plus Nintendo's internal documents and engineers I'm sure they could get extremely close.

>> No.895886

>>895802
They'd re-issue some games for it. Maybe five at first.

>> No.895889

>>895864
Those Japanese are obscenely skilled. It's only like 2 levels long, but boy is this impressive. He even manages to pull of some things actual professionals couldn't do.

>> No.895890

>>895856

Remember, OP said a limited run of new systems. It would be a pure vanity project on Nintendo's part, not designed to make money on system and cart sales. They might make their money back in PR, but probably not. But some companies are willing to take a hit like this just because they believe in their product and like to see it given the special treatment.

>> No.895953

What did they do for the 25th anniversary?

>> No.895976
File: 493 KB, 1024x768, url.jpg [View same] [iqdb] [saucenao] [google]
895976

>>895953
The North American NES's 25th Anniversary had a tribute in Nintendo Power #260.

I dunno about the Famicom though.

>> No.896859

>>895976
I bet Nintendo must be really nostalgic over those times. The times when Nintendo consoles weren't dedicated Marioboxes, and had games for everyone...even the N64 and GameCube weren't as huge of a Mariobox as the Wii or Wii U ffs.

>> No.897850

>>895706
thislooksdeliciouswhatisthis?

>> No.897865

Enough companies already make the system

Nintendo needs to make it possible for people to make new carts

>> No.897874

>>897865
http://nesdev.com/

I want to make some carts of my own, but I can't get past the wall of technical know-how

>> No.897905

I'd rather they just make a real console instead of gimmick hopping.

>> No.897909

>>895780
And that was because Nintendo was specifically looking at the NES when they designed the Wii.

>>895783
>No third party support?
Nintendo has never NEEDED third-party support. Their failures of consoles are due entirely on poor first-party software. The Wii had some fantastic third-party games that got little attention, WiiWare, and the Virtual Console.

>A completely isolated market?
Not necessarily a bad thing. I didn't want the PS3/Xbox 360 crowd on the Wii anyway since they would just ruin it.

>Underpowered hardware?
The NES was underpowered compared to other hardware at the time.

>Selling to casuals?
The Wii sold to exactly the same people that bought NES systems for the sports games. The 2D Mario the Wii got was just the icing on the cake.

>> No.897926

>>895776
It was the Wii

>> No.897932

>>896859
But Famicom/NES was the biggest mariobox. the reason people bought the console was to get to mario.

>> No.897996

>>897932
It also had 3(4?) main mario titles. Only other console to get that many is the Wii I believe.

>> No.898272

>>897909
>NES
>underpowered

Hohoho, shows how much you know. While it was technically inferior to the SMS and the 7800, it had many, MANY advantages over them. Just because it came out first doesn't mean it was weaker. If anything, it was more advanced than other consoles of the time.

>Nintendo never needed third party support

I'm fairly certain that Dragon Quest wasn't the best selling third party game for the Famicom, then. And I'm pretty sure that the N64 pissing off third parties, as well as paving the way for Sony to acquire said parties, was a mere coincidence.

>>897932
True, but the NES had a huge, HUGE library of third party games that appealed to numerous people. See Dragon Quest above. Sure, you bought the NES for the Nintendo games, which were among the best, but the NES also had dozens upon dozens of third party games to make your $250 well spent. Not like today where their consoles have nothing BUT Mario games and spinoffs.

The NES and SNES were something that Nintendo will never see again. They were main consoles.

>> No.898304

>>895802
They could easily do what clone systems do: Have it play carts and build like 20 games into the damn thing, slap a 150 dollar price tag on it and call it good

>> No.898309

>>898272
> Nintendo will never see NES and SNES

You don't know that, for all we know video games could crash again this generation, and Nintendo can raise victorious from it again like Mr. Rogers.

>> No.898357

>>895648
it wouldn't last as long, it would be chinese garbage like everything else nowadays

>>895657
fuck the 2nd hand market, shit is already overpriced.

>>897865
enough companies already make shit clones with bad compatibility and sound reproduction, among other problems.

>> No.898380

>>898309
It could. Yamauchi himself said that third parties having too much power is what destroyed the video game market, and it sure seems to be going that way again. Let's not forget about the infamous "Nintendo Curse", though considering that Nintendo themselves are affected by it as well, it might as well be "Yamauchi's Curse".

>> No.898387

>>898272
>Just because it came out first doesn't mean it was weaker.

Note how I said "compared to other hardware at the time." The NES was most certainly underpowered compared to the computers of the time, since computers were effectively the only pieces of hardware that weren't heavily impacted by the crash of '83.

>I'm fairly certain that Dragon Quest wasn't the best selling third party game for the Famicom, then. And I'm pretty sure that the N64 pissing off third parties, as well as paving the way for Sony to acquire said parties, was a mere coincidence.

Again, your lack of reading comprehension arises. The Famicom was already a hit in Japan since it had been out since 1983 and by Dragon Quest's release Super Mario Bros. was already out. Dragon Quest did absolutely nothing to prop up the Famicom as it was already popular.

The N64 failed because the first-party games were obviously not the best games. Super Mario 64 was not 2D, which pushed away a vast majority of their Mario fans, there was no Metroid, and despite Ocarina of Time being the best-selling Zelda at that point in time, a significant portion of people never finished it and it did nothing to make the system outpace the Playstation.

Again, Nintendo has never needed third-parties because their successful systems sold by having the best first-party games.

>> No.898393

>>898380
Could you explain the "Nintendo/Yamauchi's Curse"?

>> No.898402

>>898393
Nintendo curse is when a third party has "betrayed" Nintendo, and their games have coincidentally started to suffer, or the company itself is in trouble. Earliest example of this was Sunsoft. The first non-NES game they did was for the Genesis, and they quickly lost all their power and magic.

Yamauchi's curse affects Nintendo directly, meaning that Nintendo's numerous IPs will either get worse with time (Sticker Star) or will be abandoned altogether (F-Zero).

>> No.898420

>>898387
Then why is it a trend that the better selling the Nintendo console is, the more third party support it has?

>it's marketshare!

It's a neverending cycle. People buy consoles because it has games. Third parties make games because people bought these consoles. The more games that are on the system, the better it will sell. Sony has proven this themselves.

>> No.898613

>>897850
Zelda Outlands? Says it right there.

>> No.898630

>>898402
Are people really upset that Sticker Stat was watered down so people could play it on the go?

Also, F-Zero's only had 3 games. It's not like it was one of Nintendo's pillars.

>> No.898649
File: 73 KB, 640x480, 1343002164005.jpg [View same] [iqdb] [saucenao] [google]
898649

>>898630
>watered down so people could play it on the go?
M&L has only ever been on a handheld and is more involved than any of the PM games. Why would you need to water it down to be on a portable, especially one that you can quickly put into sleep mode.

>F-Zero's only had 3 games.
6, assuming you're not counting the BS games and combine GX and AX.

>> No.898663

>>898649
That's because M&L are the actual continuations of the SMRPG brand. Paper Mario 64 was the only one of those that was a SMRPG.

Also, why do people defend F-Zero so viciously? I never understood that. It's like the people now who act like Balloon Fighter was one of the best Nintendo games ever made.

>> No.898676

>>898663
F-Zero was an amazing series, that was both game and tech demo seamlessly combined into one. They were difficult but very rewarding games, and they are among the best racing games ever made.

People only like Balloon Fighter because Warawara mentioned that he worked on it. It's a good game, but not amazing.

>> No.898679

>>898663
>That's because M&L are the actual continuations of the SMRPG brand. Paper Mario 64 was the only one of those that was a SMRPG.
That really doesn't address what I was saying. If you can have a Mario RPG game as involved as the M&L series on a handheld, why would you need to water down a less demanding one such as Paper Mario. The 3DS's ability to be put to sleep in the middle of play even makes short "level" size as a requirement somewhat null.

And I wasn't defending F-Zero, just stating that there were more than just the 3 consoles games.

>> No.898704

>>898679
Maybe they watered it down BECAUSE they have Mario and Luigi now.

Nintendo has obviously stopped caring about Paper Mario being an intensive RPG series.
Just look at how shitty Super Paper Mario was.

>> No.898710

>>898704
I guess that makes some sense. Kind of sad to see them purposefully handicapping a good series of games.

>> No.898712
File: 20 KB, 240x200, 5710595526215816.jpg [View same] [iqdb] [saucenao] [google]
898712

>>898704
It's the Yamauchi curse. It's real.

>> No.898731

>>898704
Super Paper Mario was fun...

It's my girlfriend's favorite game

>> No.898745

>>898712
How? Paper Mario was just an off shoot series.
It's the easymodo spinoff of the SMRPG series.

>> No.898746

>>898704
People think Super Paper Mario was a shit game?

>> No.898772

>>898746
Someone has to be pleb as a reference point for the rest of us.

>> No.898791

>>895783
>>895780
Don't kid yourself, the NES was full of casual gaming babby stuff. That said, it is the GOAT.

Wii was awful due to it's fucking remote gimmick. If it had an actual controller as a proper followup to the Gamecube, which is the last GREAT Nintendo console, it would have been even better.

>> No.898796

>>898704
>>898710
>>898731
you people are nostalgia glassesing so hard if you think Paper Mario was an "intensive" RPG

>> No.898805

>>898791
would you morons just shut up, anyone that uses things like "casuals" and "babby" seriously need to go the fuck back to /v/, jesus christ, you people are fucking obnoxious

>> No.898814

I think that Nintendo should re-press N64 and a few N64 titles. :/

>> No.898819

>>898814
i'd like them to make some n64 and super nintendo controllers again

>> No.901415

>>898630
>Also, F-Zero's only had 3 games. It's not like it was one of Nintendo's pillars.

That's still one more than Pikmin, and F-Zero has been around since the SNES. Pikmin was just Miyamoto's pet project that managed to sell well and became Nintendo's new "definitive" IP. Guess which one is getting a new game.

>>898387
>The N64 failed because the first-party games were obviously not the best games.

The GameCube had the best first party games, as well as having among the best in some cases timed exclusives of all Nintendo consoles. It was outsold by the N64. So clearly third parties do have power in the matter.

>> No.901438

At least link the auction.
http://page18.auctions.yahoo.co.jp/jp/auction/w88928959

>> No.901629

>>901438
Now if this was 1000 Wii U units that didn't sell and are taking up stock, this would be hilarious and bring forth the usual "NINTENDO IS DOOMED" chant on /v/.

Which, what is the story over here? It seems like the guy AV Modded 1000 Famicom units and is selling them in bulk?

>> No.901645

>>901629
That's the long and short of it, yes. None of those are unsold, though, it's more in line with the Wii in that it sold so well that there's way too many floating about the market. Now you can pick up a Famicom, Super Famicom, most anything from that sort of age, for pennies in Japan. That plus the much smaller population of the collector-hoarder-jew triad controlling the market.

>> No.901675

>>895581
It would be an "official clone console" like those weird genesis with built in games that werent made by sega but still have their seal of quality, so I wouldnt buy it. If they somehow rereleased them with real hardware, I would buy it in a heartbeat, but I dont think that would even be possible.

>> No.901679

>>901675
It'd be perfectly possible for them to have new chips fabricated, but I very much doubt it'd be feasible. Much cheaper and more profitable to go the route they have with the Virtual Console.

>> No.901694

>>901679
The chips would be trivial to produce, the problem with producing old consoles is that the market is so small they basically cannot profit from it. The only people that would definitely buy an NES clone would be a collector or some other kind of retro enthusiast. They would have to be a prize for a contest or something.

>> No.901740

I would buy the shit out of a retro relaunch, but let's be honest: Nintendo is more interested in charging people $5 for ROMs and shitty emulators.

>> No.901751

>>901740
>shitty emulators
Overcharging, sure, but their emulators are pretty decent. No-one has yet managed to get an up-to-scratch N64 emulator working on even top of the line PCs, but they can pull off almost flawless N64 emulation n the Wii's hardware.

>> No.901767

>>901751
Even for NES and SNES, their emulators are inaccurate. They bundle the emulator with the ROM when you download it, so you can tell when they introduce hacks to run certain games convincingly accurately. It's probably the same case for the N64: not a good job on the part of Nintendo or whoever they licensed their emulators from, but an indictment of the awful state of open source N64 emulation.

>> No.901775

>>901767
By hacks, do you mean they hack the emulator to do certain things? Or did they have to alter the assembly code of the old games?

>> No.901814

>>901775
The first. Wouldn't be surprised if they did the second as well though.

I'm not really criticizing Nintendo too much for this, there's no way emulators as accurate as BSNES would run on a Wii. I just find it funny that certain groups of people (some speedrunners) consider Virtual Console releases to be more authentic than ROMs played in a more accurate emulator on a PC.

>> No.901818

>>901814
I'll be surprised if modern professionals can alter machine code in this day and age. Isn't it like almost unreadable?

>> No.901830

>>901818
They weren't programmed in binary of hexadecimal, if that's what you're thinking. They used assembly, which assembles 1:1 the same as machine code, but it at least somewhat comprehensible, and it'd (hopefully) be quite well documented. Some example code I picked out of a tutorial.

lda #50 ; note we load a decimal number
sta $2004 ; store Y value
lda #00 ; tile number is 0 for the first sprite
sta $2004 ; store tile number.
sta $2004 ; load that 0 again because we don't need any special stuff right now.
lda #20
sta $2004 ; store X value.

>> No.901878
File: 4 KB, 256x824, le_legend_of_lelda.png [View same] [iqdb] [saucenao] [google]
901878

>>901818
It's hard, but not impossible. It would take a pro months or more to completely reverse engineer a complex game, but not nearly as long if they just need to reverse a certain portion of it (like text display routines for translation hacks). Also, you don't have to read raw machine code, you can use a program to disassemble it into assembly language first. Most emulators with debugging features have a disassembler built in.

Being able to apply this skill to video games is obscure, but it has very useful (and lucrative) applications in some related fields...
https://en.wikipedia.org/wiki/Software_security_assurance
https://en.wikipedia.org/wiki/Reverse_engineering

Not pretending to be a reverse engineering expert or assembly language god or anything, but I know 6502 assembly, have written simple programs in it, and have messed around a bit in debugging emulators. Most interesting (but still boring) thing I did was, without prior knowledge of how NES text display routines work, figure out how Zelda's end credits were being displayed, and then overwriting them with stupid shit with a friend (pic related)

>>901830
Minor nitpick: Assembly is not exactly 1:1 to machine code, because of the convenience that labels (automatically calculating addresses while assembling) and macros (like copy-pasting code in the simplest case, but macros can get considerably more complex and interesting than that) provide.

Also, people really did enter programs in hex at some point. Before assemblers were available and when memory was scarce, people would write programs out on paper in an assembly-like language and assemble by hand. They would then enter the binary by hand, with punched cards, a hex numpad, or toggle switches. Thankfully, no one has had to do that for decades.

>> No.901942

>>901818
Actually it's very straightforward to read, much more so than C or FORTRAN

You read top to bottom, separate jumps into their own sections of memory to keep track of them, registers are far easier to keep up with than loads of variables. Spaghetti code was practically nonexistent. Overall it promoted very straightforward, easy to understand code.

You would feel right at home programming it after a couple of weeks, it's really not much harder than just reading a shopping list. I was always taught to read it as a to-do list, and format my code the same way as if the computer was a worker performing chores.

It gets even better when it comes to interfacing with peripherals or different sections of memory. All there is to it is just moving blocks of memory around to do something that would require assloads of libraries in C or Java.

>> No.901950

>>901878
but i thought shrek was piss

>> No.901951

>>901942
>Spaghetti code was practically nonexistent.
Not necessarily, a lot of games in the NES era were sloppily programmed. Someone reverse engineered the original Metroid recently. I haven't read the whole thing, but there are quite a few facepalm-worthy bits.

>> No.902309

>>898663
>why do people defend F-Zero so viciously

Because it's freakin' good.

>> No.902317

>>901694
If it were released at a low price point around Christmas with a television campaign I'm sure many people over 30 would pick one up. A few proper 1980s style Nintendo commercials and a in-store standee with new pressed NES games is all it would take.

It would also be funny as hell when you can buy a 10 VGA Super Mario Bros. for $20.

>> No.902335

Well, that's a nice time to celebrate. I've just ordered a Famicom and two games for it recently, the order turned out wrong though so I probably won't have it for another 4-5 days.

It was $35 USD for the console, SMB3, DQ4 and all cables, and the shipping is another $35 for express mail from Japan to New Zealand.

>> No.902645

>>901951
Oh man, and let's not even get into Pokemon. It's ironic how the best selling GB series of all time is also a nightmarish fuck of messy code.

>> No.902982

>>902645
There's a Red disassembly which looks not too bad.

>> No.903231

>>902645
>>902982
Game code might be neat, but it doesn't excuse the fact that GameFreak had (and still has) terrible programmers. They were probably faced with so many challenges, their biggest goal was simply "make it work and ship it out". The game also has lots of moves, many of which haven't been tested "thoroughly", such as the Leech Seed and Toxic damage calculation bug. Then again, it's hard to draw the line between "design choice" and "poor programming".

Also why were the player sprites upscaled, by any chance?

>> No.905753

Happy birthday Famicom.

>> No.905757

>>905753
seconded

>> No.905948

>>898402

F-Zero hasn't been a-a-abon-abandoned SHUTUPITHASN'TIDON'TBELIEVEYOU

>> No.905953

>>898630

Yes sticker star was a fucking abomination, a ton of people bought it day one because of the Paper Mario brand being consistently great, and still can't wash the taste of shit out of their mouths.

Seriously, how did they fuck up so bad on that, WHY did they fuck up so bad INTENTIONALLY?

>> No.906632
File: 45 KB, 477x338, frogger.jpg [View same] [iqdb] [saucenao] [google]
906632

>>905753
this, how the fuck is there an SG-1000 thread on the front page but not a FC anniversary thread?

>> No.907726

>>906632
Because Nintendo "was so evil ;_;" back in the day. Truth be told, Nintendo didn't dictate for shits and giggles, they did it because they wanted to make sure everything ran right.

>> No.907732

>>907726
>Truth be told, Nintendo didn't dictate for shits and giggles, they did it because they wanted to make sure everything ran right.
They wrote contracts to enforce an illegal monopoly because it was the only way developers would put up with them.

Once the monopoly was broken, they lost 50% of their marketshare within one generation, and have never recovered the third-party support.

>> No.907746

>>907732
But their handhelds seem to have gone by unscathed.

And Nintendo had a decent marketshare with the SNES, it wasn't until the N64 when Nintendo officially lost all third party support.

>> No.907957

>>907732
>>907746
>third-party support
They gained Sega.

DOHOHOHOHOHOHOHOHOHOHOHOHOHO

>> No.908052
File: 25 KB, 500x375, 20th Micro.jpg [View same] [iqdb] [saucenao] [google]
908052

>>895953
Well, 20th was the Famicom Micro.
And I think the NES SP?

>> No.908056
File: 64 KB, 666x476, Red Wii.jpg [View same] [iqdb] [saucenao] [google]
908056

25th was the Year of Mario and they put out Red Wii and DS.
Where's our Green Wii U and 3DS?

>> No.908069
File: 48 KB, 615x462, nesGBA3.jpg [View same] [iqdb] [saucenao] [google]
908069

Right, I got it now.
20th was the NES/Famicom SP/Micro and the NES Classics Series.

>> No.908106

>>908056
So when will we get a WiiU in the Famicom Disk System scheme?

faceplate and all

>> No.908141
File: 24 KB, 450x300, disk-system.jpg [View same] [iqdb] [saucenao] [google]
908141

Yes let them bundle it with the Disc System and I'm all over it...

>> No.908143
File: 199 KB, 550x1437, d75.jpg [View same] [iqdb] [saucenao] [google]
908143

>> No.908149

Looking at old Nintendo gives me a strange feeling. Like, it's an alternate reality of some sort.

>> No.908158

>>908143
exploding knees....

>> No.908159

>>908141
Man I woulda loved to have that. Instead we got a VCR with controller ports.

>> No.908165
File: 258 KB, 1000x747, large.jpg [View same] [iqdb] [saucenao] [google]
908165

>>908106

>> No.908184

>>908165

>mfw no faceplate

>> No.908293

>>908159
Haha i know rite...

>> No.909012

>>908159
The thing is finicky and delicate, but cool to use. Plus it takes batteries so that saves a power socket. Never would've made it outside Japan, though, it was way too easy to pirate for.