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/vr/ - Retro Games


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File: 1.38 MB, 1000x1000, Super 4 - Rondo of Blood - Bloodlines.png [View same] [iqdb] [saucenao] [google]
8951265 No.8951265 [Reply] [Original]

Which console Castlevania was the best of the 4th Generation of Video Games?

>> No.8951271

The New Generation > Rondo > IV

>> No.8951276

>>8951265
Rondo>Bloodlines>IV but all of them are excellent.

>> No.8951285

>>8951265
There is no debate. Rondo is godludo while the others are bad.

>> No.8951291
File: 283 KB, 748x398, castlevania_remakes.jpg [View same] [iqdb] [saucenao] [google]
8951291

>>8951265
X68k > Bloodlines > Rondo > shit > Dracula X > Super Bore

>> No.8951403

>>8951276
This, I'd put 4 ahead of Bloodlines though. Kind of a stupid thing to argue about anyway. They're all awesome games that everyone who likes vidya should play.

>> No.8951408
File: 59 KB, 485x347, 1446731581703.jpg [View same] [iqdb] [saucenao] [google]
8951408

All are good. Pitting them against each-other like this is reserved for Australians, mental defectives, and other godless degenerates.
Make your call, boys.

>> No.8951424
File: 2.75 MB, 768x720, redaxearmor4.webm [View same] [iqdb] [saucenao] [google]
8951424

Dracula XX

>> No.8951426
File: 2.80 MB, 768x672, key (2).webm [View same] [iqdb] [saucenao] [google]
8951426

>> No.8951430
File: 2.91 MB, 1280x720, moonwalk3.webm [View same] [iqdb] [saucenao] [google]
8951430

>he doesn't michael jackson his way through stages

>> No.8951437

>>8951291
>remake done the right way
>uses a picture of the shitty PSX port

does australia really

>> No.8951442 [DELETED] 

Is there any point playing both Rondo and Dracula X or just stick to Rondo?

>> No.8951451

>>8951442
Is there any point playing Akuamjou Dracula on NES when the SFC and X68K version exist?

>> No.8951456

>>8951442
Rondo is better but Dracula X is an interesting curiosity if you want to give it a try. It’s included with the Advance collection on Switch.

>> No.8951472

>>8951442
Dracula X is an okay sidegame to check out if you're curious down the line. It's the worst console Classicvania and the closest to feeling like a romhack but it's certainly playable. Play Rondo first, of course.

>> No.8951478

>>8951265
I love them all and I miss playing games on this level

>> No.8951489

>>8951437
auster doesn't even like video games, hence his braindead meme attempts.

>> No.8951515

>>8951472
>the closest to feeling like a romhack

A romhack of what? That doesn't make any sense. A romhack needs a base game and there is no base game that looks or feel like it.

The "closest to a romhack" would be CV3.

>> No.8951543

>>8951515
I really don't get where people get the idea that Dracula X is not as good as the other classicvanias. I don't know where I'd rank it because to me most of them are great, but DX is probably the best looking one objectively.

>> No.8951572

Rondo is overall easier than IV.
IV > Bloodlines > Rondo of Shite

>> No.8951576

>>8951265
So had TG-16 get own Contra?

>> No.8951580

>>8951265
for me it's rondo>4>bloodlines
they're all great though but not as good as 3

>> No.8951620

>>8951265
Rondo

I like Bloodlines too though

>> No.8951657

>>8951265
Oh Rondo without a doubt, if anyone says otherwise they're really just tired of the later games stealing a lot of the enemy assets. The worst of the 16-bit era is shockingly the SNES games.

>> No.8951698 [DELETED] 

>>8951291
What an incredibly shitty opinion though. SCVIV completely blows away its peers on atmosphere, design, environment, graphical technique, music, sound, and fun. Its only drawback is its notably low difficulty. Though it also has without a doubt the best renditions of the Slogra and Gaibon fights, before they became comic relief. The Death fight was quite good as well, and grouping them into a back to back trio was a great move. Probably my second favorite version of Death, behind Curse of Darkness.

>> No.8951751

>>8951698
You're probably new here.
That bait pic is by an autistic spammer that has been shitting up this board for half a decade or more by now. Simply ignore.

>> No.8951846

>>8951572
>Rondo is overall easier than IV.
First, RoB's bosses (and even common enemies) make IV's look like an absolute joke.
Second, IV has much easier gameplay, letting you move as much as you want during a jump, aim your (very long) whip in any direction, etc.
Third, IV gives you health drops way too often. Hell, even Dracula will drop drumsticks.

Anyone claiming IV to be harder is delusional, or a lying Super Nintendo fanboy. That game is objectively the most casual Classicvania.

>> No.8951924

>>8951437
>chronicles
>bad port
nice meme

>> No.8952009

>>8951846
>First, RoB's bosses (and even common enemies) make IV's look like an absolute joke
No they don't. Aside from Shaft and Dogether, and the latter is just because you have so little room and those damn flames go everywhere.
>Second, IV has much easier gameplay, letting you move as much as you want during a jump, aim your (very long) whip in any direction, etc.
Not only does Rondo give a lot of control and a get-out-jail card in the form of item crashes, but its enemy design amounts to rather little even in case of those with improved AI, especially since the flat level design does nothing to help them get one over you.
>Third, IV gives you health drops way too often. Hell, even Dracula will drop drumsticks.
Except IV has a real tendency to sneak hits in on you, particularly thanks to the bats coming at you from weird angles. If you're having an easy time in IV, it's because you're doing things right. The thing with that one attack from Dracula is a decent point, but then, it would easily be a pretty obnoxious attack that's hard to not get hit by without that. That's probably why it drops drumsticks, really.
>Anyone claiming IV to be harder is delusional, or a lying Super Nintendo fanboy
Anyone spouting this off is probably your typical Rondo fanboy. X68K and XX fags are probably the only group out the 4th gen games who should be boasting about difficulty.

>> No.8952016

>>8951543
>DX is probably the best looking one objectively.
The artstyle for its cutscenes and artwork is pretty underrated. The Hellboy look is a great fit for Castlevania.

>> No.8952038
File: 116 KB, 200x200, CV_burn.gif [View same] [iqdb] [saucenao] [google]
8952038

>>8951543
>>8952016

There's stuff I like and stuff that looks kind of silly to me, but when it's the former, it's pretty nice.

>> No.8952045

>>8952009
Dude stop giving Australia kun legit answers, he is an autistic nintendo hater, he doesn't realize it but he thinks about nintendo as much as nintendo fanboys, or even more.
He isn't a rondo or cv fan, he just wants yo shit on IV because it's on a nintendo platform.

>> No.8952051
File: 52 KB, 498x456, CVIV_so_as_I_was_sayin.gif [View same] [iqdb] [saucenao] [google]
8952051

>>8952045
Honestly, with how fucking stupid and obnoxious CV fans and especially Rondo fans tend to be, I didn't stop to think that that particular post was also Australia kun. I'm sorry.

>> No.8952085

Rondo is my favorite game.

>> No.8952101

>>8951437
nothing is wrong with the PS1 port

>> No.8952173

>>8952101
I still want to know what's so special about the stained glass knight in the X68K version vs the PSX Chronicles version.

>> No.8952409

4 is the only one that holds up today

>> No.8952516

Rondo > Bloodlines >>>>> 4

>> No.8952630

I recently came to the realization that SCIV, Bloodlines, Rondo, and AD-X68K all have different art styles, play styles, etc, yet all stand on their own as top quality games. And now thinking about it, DX also can be added to that. DX has the most similar gameplay to CV1 and 3 of any of the 16bit games. Very difficult and "stiff" but still good in the classic kinda way.

>> No.8952648

Does anyone else think IV felt like an American take on Castlevania? It's good, but it lacks that punch the rest seem to have.

>> No.8952649

GENESIS DOES

>> No.8952654

>>8952648
It's the earliest of the ones mentioned. Released in 1991, two years before RoB and AD/Chronicles.

>> No.8952694

>>8952654
The franchise definitely locked in it's identity afterwards, but I still feel like 1-3 have more energy and style to them than IV. I'll have to replay it soon. Just beat RoB and Dracula X recently so I'm in the middle of a Castlevania marathon.

>> No.8952704

>>8952648
no, the american take is Bloodlines, japs knew the Genesis was way bigger over here, that's why the setting is drastically more recent, they made the protagonist is american and the artstyle is much closer to western animation (as opposed to Rondo that's anime and SCV4 that's the classic barroque style of the previous games)

>> No.8952731

>>8952694
You BEAT DX?
Crazy or exceedingly patient and calm fucker.

>> No.8952819 [DELETED] 

>>8952409
That's a funny way of saying "I got filtered by every Classicvania title except for IV."

>> No.8952863

>>8952819
>oh you don't think Penn and Tellers desert bus holds up today, guess you got filtered

The absolute state of vr cucks

>> No.8953073

>>8952409
rpg player?

>> No.8953239

am i the only one thought 4 was the hardest? well at least out of these games, but even then i'd say it's still harder than 1 at least
the enemies are easy sure but the enemies usually aren't a problem in most castlevanias anyway unless they're flying or have projectiles, the hard part comes from some of the platforming sections and i'd say 4 has a decent bit of those

>> No.8953350
File: 140 KB, 748x398, castlevania.png [View same] [iqdb] [saucenao] [google]
8953350

>>8951291
Did you make a mistake?

>> No.8953589

>>8951265
I played through Bloodlines recently. It's fun, but there are some really cheap segments that are annoying. Fuck that room with the rotating blades that kill you in one hit.

>> No.8953623

>>8952731
I cheated. That shit would have been nuts if I tried it legitimately. Although now after having spent like 2 hours on the final boss alone I can somewhat manage it. The problem is now it's just fucking boring. 22 hits for the first phase and I found it safer/smarter to wait on him to come to you and it's all rng. So you spend like 10 minutes while that jackass laughs at you from off screen, then you make one mistake and die.

I beat it, then ran through it again for the alt ending and holy shit what a horrible game. It was not worth my time beating it. Maybe it helped me really appreciate RoB more.

>> No.8953656
File: 2.40 MB, 640x360, Dracula2.webm [View same] [iqdb] [saucenao] [google]
8953656

>>8953623
>>8952731
Get good

>> No.8953680

>>8953350
Chronicles is more of a remaster of the X68K original than a remake.

>> No.8953957

>>8953623
Just about all of this. I recently finally beat the stupid son of a bitch no hit and no subs and while I can appreciate the idea of Dracula actually being pretty smart and fighting in a way that gives him the advantage, it's still annoying as all hell. It doesn't help at all that the hitboxes in some regards are just bizarre. The orbs don't seem to cover as much as you'd think to the point that they can make full contact with your feet or top of your head and it doesn't matter, and not only does Speedo Dracula's legs seem to not count either, but from what I've seen of one no-hit vid, you can jump over the blue thunderwave move even though there is no fucking logical reason for that to fly. Broke bullshit, no matter how fun the game can be.

>> No.8953979

>>8953680
I played most of the X68K version on emu and I've played the same amount on PS1.
The PS1 version has been way harder.
It almost seems like the PS1 version throws you into the second loop right from the start, or something.
Also items sometimes fall into the floor on the PS1 version and I've had enemies spawn off screen and weird stuff like that. Feels a bit jankier.
However, I haven't been able to find a definitive list of differences.
Only people on this board saying the PS1 version is bad without giving details.
Very curious as to the reasons.

>> No.8954080
File: 115 KB, 1869x593, Chronicles.png [View same] [iqdb] [saucenao] [google]
8954080

>>8953979
X68K actually has an easy mode, a sound test menu and some other shit nobody on the western side of the internet knows how to access

However there is a romhack that makes the easy mode (all enemies deal 1 dmg) default. You probably played that. It's easier to find than the original rom.

Here is the og rom

anonfiles
.com
/N3kdL4k9y0/

here are your details, old post. Still waiting on that guy who said he was going to prove all of that wrong

>> No.8954265

>>8954080
>For instance, pic related would be a hit on Chronicles
What the fuck even is pic related? Shit's too small here and too blurry when zoomed in on for me to find an issue.

>> No.8954272
File: 158 KB, 1152x768, 202005021204480263.png [View same] [iqdb] [saucenao] [google]
8954272

>>8954265

>> No.8954285

>>8954272
Ah, thank you.

...That's supposed to be an issue? Like do you have anything worse? I's supposed to be mad that I don't have to downward diagonal this guy? It's not like it's useless in Chronicles, either, so this is lost on me.

>> No.8954297

>>8954080
I remember that in the original version (with 4 health damage starting with Stage 3) if you die on the Stage 2 boss, there's a chance that destroying the stone that keeps the platform from moving will cause the platform to disappear, leading to death. Does that happen in Chronicles?

>> No.8954304

>>8954297
You mean the water raft ride where you bust a lion statue? Can't say I've ever had that happen playing Chronicles, personally.

>> No.8954321

>>8954080
Thanks for the info. I was kind of thinking I may have downloaded a fucked-with version of the game or something. That explains it.
I got it from archive.org, so that's kind of shitty that someone included it in a collection of games with no knowledge/disclaimer that it's a hack.

>> No.8954368

>>8954304
Yes.

>> No.8954419

>>8951265
I've 1cc'd IV and Bloodlines recently and am currently learning Rondo.

Honestly guys, for me it's Bloodlines. Eric Lecarde just feels so fucking cool and badass. The spear is SO fucking cool with the pole vault and twirl. Bloodlines is the perfect blend of being a little too overpowered in IV and very basic whip forward only in Rondo.

To be honest, the presentation is arguably the weakest of the three, but I just had the most fun by far with Bloodlines. It was the perfect difficulty for me and I cleared it practicing off and on for like 2 weeks.

This video does a phenomenal job of arguing how Bloodlines is better than IV gameplay-wise: https://www.youtube.com/watch?v=ec19mvLslkg

Bloodlines also just feels FASTER than IV and Rondo to me. The sort of stiffness the series often has--one directional whip and rigid stairs is perfectly handled in Bloodlines. There are classic limitations but they never feel limiting or cumbersome.

>> No.8954424

>>8954419
Eric is way too overpowered, his super jump removes him from any danger

>> No.8954446

>>8954419
Bloodlines is good but it's the 4th gen castlevania I like the least. I can see how you might prefer it though as you actually like Eric's spear gameplay, I just find it laggy and also in all honesty if I'm playing CV I want a whip user. So most of my time with BL was with Morris and the whip in BL feels so shitty, both because of the feel of it and the bad sound effect feedback. CV on NES and even Game Boy made the whip feel pretty great, somehow they missed this on BL.
My other problem with the game is with the level design, I love the locations, aesthetics and music but the proper design feels very same-y and boring a lot of the times, Versailles in particular is one long corridor, no platforming whatsoever. Mini-bosses that halt the pacing and aren't challenging to fight is another problem.
Rondo and IV have much more well thought level design and enemy placement.

>> No.8954450

>>8954368
Wow what the fuck. This with an emulator of the X68K original? Because if it is, I don't know shit about emulation, so I'm inclined to say that you maybe ought to find a new rom or something. Does it still do that shit if you die to anything else / game over?

>> No.8954461

>>8953239
I would say IV is the jankiest. When I die in Bloodlines or Rondo it's like, yep my reflexes and reading that enemy pattern sucked. Noted. When I die in IV it's like, welp I was under that brick by one pixel so I fell and died after annihilating every boss and enemy up until this point.

And yeah, since IV is very platform heavy AND very slow? Not a great combo. It's the weakest of thise 3 for me.

>> No.8954475

>>8954461
>welp I was under that brick by one pixel so I fell and died
I have no idea what you're talking about.
I think all 3 games have pretty good gameplay when it comes to the platforming, but bloodlines somehow feels the most slippery to me, and there's certain segments that feel glitchy as hell (that one rotating pseudo-3D stairs, I think in the germany stage), or the floating platforms outside the Pisa tower... sometimes the character would clip through them in weird ways. Platforming is more rock solid on Rondo and IV.

>> No.8954482

>>8954461
>welp I was under that brick by one pixel so I fell and died after annihilating every boss and enemy up until this point
Where does this happen? Like I know the sort of thing you're talking about, but where is it actually an issue?

>> No.8954568
File: 2.47 MB, 708x720, raft.webm [View same] [iqdb] [saucenao] [google]
8954568

>>8954450
Yes, with an emulator. I've tried it in the rom above and it doesn't happen there, and it didn't happen in the rom I've had until a few deaths. It seems like whipping from afar after death causes it.

>> No.8954592

>>8954568
it's a classic problem on retroarch, when you get to that part enable CPU Overclock and it will work, you can disable it later

>> No.8954607

>>8954592
That works. Thanks!

>> No.8954645
File: 229 KB, 500x384, CVIV_bridge.gif [View same] [iqdb] [saucenao] [google]
8954645

>>8954592
Thank you, knowledgeable anon.
>>8954568
As an aside, that's a humorous classicvania webm, thanks for that.

>> No.8954653
File: 2.27 MB, 768x672, glitchcut.webm [View same] [iqdb] [saucenao] [google]
8954653

>>8954645
>>8954568
Dracula's real curse

>> No.8954656

>>8954568
also, make sure you are not playing the hacked easy version, it's extremely common

>> No.8954676
File: 34 KB, 680x510, 1648163665219.jpg [View same] [iqdb] [saucenao] [google]
8954676

>>8951276
>all of them are excellent.

you must be new here anon, you can't just enjoy everything. You have to pick one, insist that somehow it's vastly better than the others despite being very similar in gameplay and aesthetic, and then shit on the others because clearly despite being popular and well-liked in their time they fail to meet our current lofty standards

basically, you're supposed to be a bitter, disingenuous troll like >>8951285
here

>> No.8954685

>>8951265
IV > Bloodlines = Rondo

>> No.8954803 [DELETED] 

All of them are great except IV, which feels slow, takes too long to clear, and is generally way too fucking braindead easy.

>> No.8954842

>>8954803
>which feels slow
I think it's generally very action heavy with all the dynamic platforming and action it has and that Castlevania is known for, but generally speaking, Castlevania games, especially classicvanias, aren't known for feeling speedy games, rather the contrary.
>takes too long
About the same time as Bloodlines, only Rondo might be a bit shorter on average runs but that's not counting the alternate levels and only doing one single run. IV may seem longer because it's split into more locations.
>braindead easy
Post your run, everybody here claim this or that Castlevania game is "easy" but nobody posts runs or even pics of their hi-scores or something.

>> No.8955005

>>8954803
Braindead easy is a bit harsh, but it would be nice if the game just started at level 3.

>> No.8955026

Rondo > Bloodlines = DXX > 4

>> No.8955027

>>8951291
Now THAT'S what I call contrarian, volume 2

>> No.8955030

>>8955005
Not that anon and I too take a little umbrage at "braindead easy", but yeah, something that occurred to me about SCIV and other classicvanias like the NESvanias is that there's a sort of grace period if you will where the games let up on you while throwing all sorts of shit at you to get you familiar with things, like the first two levels of 1, for example.

The thing with IV is that this grace period seems to last for nigh the entire first half of the game. It's real slow about introducing things, so it stretches things way further than is usual. Granted, it's also a longer game, so it's not like you're losing levels here, but still.

>> No.8955042

>>8955027
2?

>> No.8955050

>>8955042
2.

>> No.8955051

>>8955030
I don't think the entire first half is easy, it's definitely progressive, each level gets harder. I think there are certain spikes early on in the game too, like the submerged city portion of stage 3 (that's usually the first filter for many who play it for the first time).
I don't find the first level of CV1 hard either, it's pretty easy. Level 2 on CV2 gets hard because of the medusas, but all in all I'd say it's also on stage 3 that CV1 picks up on difficulty more.
To me, Rondo is the game that feels like it almost never picks up on difficulty level-wise, it's the bosses that give a bit more of challenge, but not by much either. Rondo's fun definitely comes from exploring the levels and finding the secret paths rather than relentless difficulty. Then again it also might be because Richter is very OP. People talk about the whip in 4, but all the i-frames and OP subweapons in Rondo definitely take the cake in terms of OP classicvania characters.

>> No.8955083
File: 3.79 MB, 600x338, Simon_and_Richter.gif [View same] [iqdb] [saucenao] [google]
8955083

>>8955051
>I don't think the entire first half is easy, it's definitely progressive, each level gets harder
I actually agree with that, I just don't think it the overall difficulty gets all that high until maybe the last one up the hill to the castle entrance. Of course, that being, said, even the first level has the rotating floor boards. The game in general is heavier on the platforming and enemies having at you from weird angles.
>but all in all I'd say it's also on stage 3 that CV1 picks up on difficulty more
Same. It's where I first hit a wall playing 1, probably because it's like level 2 what with the flying enemies and pits, but more intense.
>all that shit about Rondo
My guy, what the fuck is this similar wavelength we have going on here?
>>8955050
I would think there were more volumes by this point.

>> No.8955116
File: 451 KB, 3900x1500, CV4.png [View same] [iqdb] [saucenao] [google]
8955116

CV4 is noticeably higher effort than Bloodlines or Rondo.

>> No.8955120
File: 2.95 MB, 8838x1485, Bloodlines 2.png [View same] [iqdb] [saucenao] [google]
8955120

>> No.8955123
File: 159 KB, 9184x480, Rondo.png [View same] [iqdb] [saucenao] [google]
8955123

>> No.8955127

>>8955120
Okay but like what actually goes on in this Bloodlines level? Serious question, I've played through IV and Rondo, haven't played much of Bloodlines.

>> No.8955137
File: 2.94 MB, 640x480, Literally just a hallway.webm [View same] [iqdb] [saucenao] [google]
8955137

>>8955127
You fight some enemies.

>> No.8955142

bloodlines has my favorite monster death animations

>> No.8955180
File: 378 KB, 7700x449, 1634697875510.png [View same] [iqdb] [saucenao] [google]
8955180

>>8955120
stages being flat is such a weird thing to cherrypick

>> No.8955183
File: 172 KB, 6400x360, Bloodlines 3.png [View same] [iqdb] [saucenao] [google]
8955183

>>8955180
>the first level of CV4 has more verticality and platforming than the last level of Bloodlines

>> No.8955210

>>8955137
Aside from that fight right at the end, yeah, that's not very interesting.
>>8955180
No it isn't. Flat stages that don't have much going on with decent enemies are boring. I don't know you're posting the first level of IV like it serves your point, because it has quite a bit going on even just looking at that pic, nevermind seeing it all in motion.

Granted, yes, it's not necessarily the end all be all, that's why I asked that other anon what actually happens on that Bloodlines level, and yeah, maybe he's still cherrypicking on hat front, too, but it does show why such a thing is important.

>> No.8955213
File: 330 KB, 4888x4744, 1651837847953.png [View same] [iqdb] [saucenao] [google]
8955213

>>8955183
again, i'm not sure why are you so fixated verticality, not like making you climb a big stair is a seal of good game design or something
bloodlines final level stands out due to its gimmicks, it doesn't really need to make you climb a bunch of stairs to be interesting
i don't have a particular favorite game, but what a weird aspect to put so much value on, besides don't pretend like your choice in levels is not cherrypicked

>> No.8955217

>>8955213
>two autoscollers in one level
The laziness of it.

>> No.8955235

>>8955137
And the problem here isn't even that there's no platforming, the enemy placement is also very copypasted and lazy.
The ballroom level in 4 (which also has falling chandeliers) has a some interesting enemy variety like the dancing spectres or the ectoplasma ghosts that bounce around the screen. There's ways to make flat levels interesting with nice enemies, but these knights are just a lazy work.

>> No.8955256
File: 2.46 MB, 320x240, shitty_gimmick.webm [View same] [iqdb] [saucenao] [google]
8955256

>>8955217
What's inherently lazy about autoscrolling?

If you want lazy design, watch this webm.

>> No.8955259

>>8955256
>What's inherently lazy about autoscrolling?
The ones in Bloodlines are undeniably lazy. Literally just the same pattern over and over while the same enemies fly at you. Probably took an afternoon at most to create.

>> No.8955262

>>8955256
go to bed, australia-kun

>> No.8955264

>>8955256
How the hell is that lazy?

>> No.8955271

>>8955264
uh... it's on a Nintendo platform and... uuuh, it just SUCKS okay!?

>> No.8955278

>>8955259
>Literally just the same pattern over and over while the same enemies fly at you.
Ok. But you're still having to do something, unlike the Rotating Room in IV which is simply watching a mode 7 tech demo and waiting for it to finish before you can continue to actually play the game.

>>8955271
Lol, why do 4fags always resort to crying about console warriors whenever valid criticisms of their favourite Snezz games is raised?

>> No.8955281

>>8955278
>Snezz
Why do you always love to out yourself like that, auster? Put some fucking effort into your console warring

>> No.8955283

>>8955278
>ok the entire level might be lazy and uninteresting, but look at this one part of this one level in 4 that I've posted thousands of times
This time it'll work surely, this is the time you convince everybody to stop liking Nintendo forever.

>> No.8955313

>>8955278
>valid
Well there's your problem, your shit's shit. 4fags can and have made better criticisms of their favorite Snezz game.

>> No.8955386

My take on bloodlines vs iv is that theyre quite different in the types of challenges they want to present the player so you cant make comparisons about level layouts in isolation. Bloodlines favours combat encounters where positioning and timing attacks makes up most of the challenge. This is NES castlevania through and through. That webm with the knights is the same as the final screen of the nes castlevania before dracula. Its natural that most of the layouts are flat belts because making the player focus on larger vertical platforms sequences all the time would make the frequent combat aggrovating. Bloodlines looks boring when youre watching a player with a max upgraded whip shred through rooms. What youre not seeing is a version of that room where the player doesnt kill the knights quickly so they back up out of range throwing axes that the player has to duck and weave while also gaining ground and watching out for chandeliers. If you play real bad then you have to deal with two knights if one backs up far enough to reach another. Situations get out of hand pretty quickly if you dont think and execute the correct approach quickly and I think thats what the heart of classic vania is. On the other end we have castlavania iv. Totally different beast, there is a larger focus on platforming challenges to make use of the new whip mechanics. Lots of timed jumps and breaking platforms. It's easy to see why they added controllable jump arcs. Seems clear to me why theres so much more verticality too. The gameplay variety in iv is higher than bloodlines to be sure but that variety does mean that the combat is given less of a focus or is made to be seperate from all the platforming sections. The waterfall section for example is all about deliberate precise movement with the whip, take your time and plan your jumps. Very different to the reaction based
gaunlets of old vania. The level layouts show that focus.

>> No.8955634
File: 310 KB, 1440x1641, file.png [View same] [iqdb] [saucenao] [google]
8955634

>>8955183
>>8955116
Guess Adventure wins huh

>> No.8955723

>>8955634
>that secret room near the end
Dude unironically thanks for that, never knew about it before.

>> No.8955739

Four wins based on music alone. Definitely best atmosphere

>> No.8955740

>>8951265
My favorite is Dracula X on the SNES.

>But Rondo of Blood
Fuck it, never even set eyes on a real PC Engine, literally no one had that shit as I was growing up
People had either a SNES or a Genesis and I've always really loved Dracula X

>> No.8955743
File: 378 KB, 865x1250, dxc.jpg [View same] [iqdb] [saucenao] [google]
8955743

>>8955740
Play the enhanced PSP port then, lad.

>> No.8955779

>>8953656
I went into the fight with the cross. On my repeat playthrough I took the axe and the second phase was much easier. First phase still takes way too fucking long.

>>8953957
Oh yeah I forgot about that. His head hitbox in phase one is so small or it "blinks". Half of my attacks go right through his head. It's awful. You wait forever for this asshole to finally make himself vulnerable only for your attack to just go right through him. This shit didn't suck in Castlevania 1 and it's the same fucking fight. Get your shit together.

>> No.8955781

>>8955743
shame the psp port has horrible 2.5d graphics

>> No.8955785

>>8951698
>The Death fight was quite good as well, and grouping them into a back to back trio was a great move.
Death in IV is so curious to me. I remember I used to have a lot of trouble with it when I first played it, then I learned a scrub tactic to beat it by "hiding" on the left side of the screen when it does that spinning scythe throw move the 2nd time, then just whip up away when he comes near, then whip away some more while it does the synch throw the first time and go back to the left side on the 2nd throw, repeat.
It takes time but I remember it worked for me.
Now, I think I got pretty good at the game and I can blast through it like a chad, feels good. Even Slogra isn't that much of a trouble to me anymore, and it used to be tough for a while for me, definitely the most difficult boss. But I got it, unless I get very bad luck with the RNG of the instand beak dive, I can usually manage the fight no problem.
Death however has become a very weird fight for me. Since I want to beat it faster, I just go for the "real" way to fight it, that is, staying mostly in the middle of the screen and whipping away all the little scythes that it throws at you from ever angle. It requires good timing but I can keep up with it no problem... until I fuck up once and Death starts raping me little by little until I die. Then if I try to do the scrub technique of hiding on the left side I still get fucked by the scythe timing somehow.
I was just playing the game, doing a pretty good run, only lost once in level 9 and a few times in level B, but had 6 extra lives. Lost them all on Death.
It's a great fight and if you don't do the scrub hiding thing, it's a very hectic and fun fight that maximizes the use of the diagonal whipping. But damn it can be deceiving. Somehow I get comfortable following the patterns and suddenly one moment to another I fuck up the timing slightly and Death starts relentlessly fucking me up.

>> No.8955793
File: 2.59 MB, 256x224, cv4_death.webm [View same] [iqdb] [saucenao] [google]
8955793

Speaking of Death, IV objectively has the shittiest version of him as well.

He's so easy you don't even have to move an inch to kill him. Lmfao.

>> No.8955801

>>8955386
/thread honestly. Apples and oranges. Good take, anon.

>> No.8955802

>>8955793
australia... the post above yours is speaking about doing that scrub thing you're doing in that webm specifically.
>getting hit
lmao

>> No.8955817

>>8955802
>scrub thing
Thanks for admitting how casualised Super CV Snore is and how much it babies the player.

>> No.8955831

>>8955817
go to bed old man

>> No.8955841
File: 76 KB, 220x210, 1648209659299.gif [View same] [iqdb] [saucenao] [google]
8955841

>>8955781
It played really well but yeah, there's just something about 2.5D that's off compared to actual 2D. But since it includes the original version of Rondo and a mostly faithful port of SOTN or free as an unlockables there's really no reason to complain. It's a nice overall package even if you don't think the game needed a remake

>> No.8955884 [DELETED] 

>>8955793
that takes like five years though
it's faster to hit him when he does the drawing in attack
not a bad idea for when he's just throwin scythes though

>> No.8955886

>>8955793
that takes like five years though
it's faster to hit him when he does the drawing in attack
but not a bad idea for when he's just throwin scythes

>> No.8955963
File: 413 KB, 200x217, CVIV_Death.gif [View same] [iqdb] [saucenao] [google]
8955963

>>8955886
Heck, you don't even need to do that.

Would hate to give Australia more ammo, but putting aside having to get away when he pulls you in, you can stay in the center and hold up whenever you get nervous. It's been awhile so maybe I'm remembering wrong, but I'm fairly certain that if you do this, Death can never hit you with those sickles, no matter the angle.

>> No.8955971

>>8955963
>It's been awhile so maybe I'm remembering wrong
You're remembering wrong. In order to eliminate the mini-scythes, you need a direct hit with the whip. You get hit if you just hold the whip up as a shield.
Australia is a scrub anyway, posting a webm of a coward way to beat Death and not even without taking damage.

>> No.8955978

>>8951276
This. But only the PC Engine version.

The SNES port is okay(still better than 80% of games) but it's the most inferior Castlevania on the 4th gen consoles.

>> No.8956005

>>8955781
That game looks good though. Maybe not as nice as the original, but it's definitely not ugly.

>> No.8956050

>>8955971
I went and tested it, and no, you can hold the whip up as a shield to stop the sickles, but you do have to stand a little left or right on center, Death can still nick the back of your legs if you stand in the center. I kind of wish you had to whip them, though, Death looks so cool in this game with one of his best entrances in the series.

>> No.8956058

>>8955978
>PC Engine version.
>The SNES port
Congratulations, you just made the worst post in the entire thread, which is quite a feat i might add

>> No.8956580

Am I the only one who hates Rondo? Ugly music, too bright and anime, annoying levels. Bloodlines and 4 are on another level. And to you that say 4 is brainless, did you actually get to stage 7 and later? Those stages are just as hard as any other game.

>> No.8956610

IV's only "hard" level is Stage B, and that's more or less due to bad design like disintegrating stairs which you'll fall off of for inexplicable reasons and then die to a sawblade, or riding platforms diagonally into upside-down spikes... 1 out of 11 stages, no wonder most people drop the game before finishing it, because it's so boring that it puts the player to sleep.

>> No.8956617
File: 486 KB, 475x347, 43i6324534.gif [View same] [iqdb] [saucenao] [google]
8956617

Fuck this, let's have a REAL debate.
Favorite track, go.

https://www.youtube.com/watch?v=SbR2g_HLaVo
Heart of fire/Don't wait until night, and Bloodlines Bequeathed/Divine Bloodlines are STRONG runner ups in my eyes. Ears. Whatever. I fucking LOVE the music in Casltevania games.

>> No.8956707
File: 908 KB, 4960x1048, CastlevaniaMapCompleteB.png [View same] [iqdb] [saucenao] [google]
8956707

>>8955116
>>8955120
>>8955123
Castlevania

Was

Never

A

Platformer

The 3/4th of the original game are straight lines. The platforming elements are just a cherry on top of the cake.
Complaining about straight lines while showing maps without enemies is a brainlet take and it's like complaining that Kung-Fu and Splatterhouse are empty boring games full of straight lines.

Or it's like saying, wow this CV game is the best CV game because it's nothing like other CV games! Which I guess, is understandable, but be aware that it's what you're doing.

>> No.8956714

>>8951489
Only braindead is you parroting whatever you read online as gospel. The port is seriously fine and you have likely never played it.

>> No.8956734

>>8956617
fuck that's hard
i'd probably go with
https://youtu.be/yyCXhfUqU88
but heart of fire, beginning, wandering ghosts, crystal teardrops, and most of rondo's ost (including the remixes) are also really close

>> No.8956753

>start playing Chronicles
>whip the first candle
>did I just pop a baloon?
>this port is totally fine, let's keep playing

>> No.8956797

>>8955740
It can't be good because you didn't live in Japan when you were growing up?
Just admitting you only care about nostalgia instead of playing good games because they're good.
Very gay mindset.

>> No.8957224
File: 30 KB, 480x360, death.jpg [View same] [iqdb] [saucenao] [google]
8957224

I can't beat him bros

>> No.8957416

>>8957224
You got to the guy with the cross and full health, even? You're on the road to greatness, anon. Don't be shy about blowing away sickles with the cross, either, it only costs one heart and you'll get extra shots doing so. When you don't have holy water to cheap Death out, triple crosses are the next best thing.
>>8956707
Fuck off with this meme take. Castlevania 1 is an action platformer with jumps to be made, floating platforms to walk on and ride, and pitfalls to avoid and avoid being knocked in. The first two levels can be cleared with jumping over the majority of enemies, even. It's already been acknowledged that flat hallways don't necessarily mean a bad CV game, don't be stupid about it, especially when level design beyond simple hallways can and has done a lot for giving CV enemies an edge they can rather easily end up not having otherwise. The games immediately after it probably wouldn't have gone in harder this dynamic and just platforming period if it was a just a cherry on top.

>>8956617
Aw man, I don't know, man. All of Simon's games have it going on for me, but I suppose the one that stands out the most for me would be Spinning Room.

https://www.youtube.com/watch?v=Gcp8MOaOt00

Shoutout to COTM's version though it's not part of our subject group, I love the harder percussion and more sinister feel to it. I'm maybe using the term wrong since I'm no music expert, but it's like a remaster that still has its own feel, if that makes sense?
https://www.youtube.com/watch?v=hmJYuvBF3dQ

>> No.8957424

>>8956610
>for inexplicable reasons
Get good you sausagefingers lard.

>> No.8957464

Just finished Castlevania IV, and holy fuck is it worse than Rondo and almost worse than the original.
Adds a bunch of new stages but most of them are boring, none of the music that isn't pulling from past games is memorable, most of the bosses are easy and the one that isn't is the one that literally jumps on top of you (the bird fucker that was also in SotN), the game's difficulty is reliant on stages that scroll upwards and kill you if you fall or fucking SPIKES, and Dracula not having a second form is tantamount to blasphemy.

>> No.8957474

>>8954080
Reporting back after beating the first loop of both Chronicles and the X68000 original in that order.
Can confirm that certain enemies and bosses feel lobotomized in Chronicles.
Strategies that I used to clear certain parts in Chronicles did not work in the original, so I had to unlearn those things.
Chronicles has enough differences that it cannot be called a faithful port. It's a shame because it would be a nice package otherwise.
As it stands I would agree with those saying to just play the original on emu.
It runs smoothly via retroarch even on my shitty laptop, so anyone should be able to get it running.

>> No.8957558

>>8957474
Details, motherfucker, it doesn't mean shit if you don't give details. What the fuck are the enemy differences in fucking detail, no one fucking details what the fuck those are.
>>8957424
Not that anon, any advice for that? Not actually moving up the stairs is an issue I sometimes have myself and I don't play IV often enough to figure out what I'm doing wrong vs right.

>> No.8957574

>>8957558
>Not that anon, any advice for that?
Just keep holding up and don't let go until you're out of the stairs. Don't press right or left, or diagonal-up, just up, and Simon will never fall off.

>> No.8957663

>>8957416
>You got to the guy with the cross and full health, even?
Oh that's not my screenshot. I can get to him with the cross since there's one in the room before that fucking shit hallway. Full health, no. If you can cheese him with holy water I'll just try that. There's one of those earlier in the level.

>> No.8957691

>>8957574
>Don't press right or left, or diagonal-up, just up
There we go, that's what I've been doing wrong. Thank you so much.
>>8957663
>If you can cheese him with holy water I'll just try that
You can cheese just about everything in 1 with holy water, arguably even flying enemies including the giant bat. Touching so much as the glass stunlocks and damages them, it's ridiculous.
>Oh that's not my screenshot
>I can get to him with the cross
Even that's pretty good, however frustrated you may be with it by this point. That said, this may be unorthodox advice, but something I usually bring up when advising someone on CV 1 is to not be afraid to start all over from the beginning of the game if they're getting their ass kicked. It did wonders for me before I beat it for the first time.

>> No.8957713

>>8957691
>That said, this may be unorthodox advice, but something I usually bring up when advising someone on CV 1 is to not be afraid to start all over from the beginning of the game if they're getting their ass kicked.
Maybe I should do that. What I was doing was making a save state at the beginning of each level and not moving to the next one until I could beat the level relatively comfortably without dying. Death and that hallway right before him have been the biggest roadblock by far.

>> No.8957725

>>8957713
the easy way is to just use the holy water
jump forward + holy water also destroy the knights in the hallway btw

>> No.8957759

>>8957424
>>8957574
It's not about how you press the D-pad, but where you jump on the stairs. If you jump at the lowest end of the stairs you're more likely to fall off, probably some sort of bad hitbox coding.

>> No.8957765

>>8957759
Just press and hold up. I never fall from these.

>> No.8958572

>>8951265
Dracula's Shadow and Simon Quest Revamped

>> No.8958608
File: 1.82 MB, 1317x1080, Castlevania (U) (PRG1) [!]-220529-174905.png [View same] [iqdb] [saucenao] [google]
8958608

>>8957725
Well I cheesed him with holy water. Very easy.

>> No.8959020

>>8958608
There you go, anon, road to greatness. When you inevitably kick Dracula's shit in, and I do think you will, what comes next?

>> No.8959024

Rondo
https://www.youtube.com/watch?v=48j7CAc-hqI

>> No.8960009

>>8957558
The details are in the post I'm replying to as a screenshot.
Glass knight and the mirror boss are retarded in Chronicles.
Minor enemy patterns are also different. Like during the part where the bridge collapses medusa heads come at a different timing.
In the last level a suit or armor comes running at you from the left with different timing than in Chronicles.
In a game like Castlevania, where memorization and muscle memory plays a large role, small differences like this are actually big.
I'm sure someone could give better examples if they really dug into it, but I just wanna play Castlevania and not do in-depth research.
Just giving my opinion after playing both.

>> No.8960076
File: 345 KB, 720x546, vlcsnap-2020-05-08-22h41m41s367.png [View same] [iqdb] [saucenao] [google]
8960076

>>8960009
DETAILS MOTHERFUCKER

DETAILS

NOBODY EVER GIVES DETAILS

>> No.8960235

>>8960009
>>8960076
As I recall, the Glass Knight gets caught on a position where you can just kill him without fear of damage whereas in the X68000 version he'll retreat and force you to get closer to him, putting yourself in danger.
I never played far enough in Chronicles to find out for sure but I think I heard Simon's Doppelganger is much dumber to the point that you can basically just whip spam him to death. The X6800 version will generally be more active.

They also lopped off a top slice of the screen in Chronicles, so the vertical stages become more of a pain as enemies and obstacles you won't see as early as you could've are suddenly coming down at you.

>> No.8960350

>>8960076
Read the details if you want the details. They are there in the screenshot.

>> No.8960713

>>8960009
>Glass knight and the mirror boss are retarded in Chronicles.
That's not a fucking detail, generalities like that are exactly what annoy me. What the fuck is so different?
>In the last level a suit or armor comes running at you from the left with different timing than in Chronicles
Oh shit, oh fuck, different timing. That honestly just sounds more like an example of different wait times for the thing to happen between versions and that frankly doesn't sound significant. I was going to agree with you about the medusa head bridge thing, but then it's like, really, I for one typically just whip like hell for that part. That could be significant, but eh, that's shit I would just have to see, I guess.
>but I just wanna play Castlevania and not do in-depth research
>Just giving my opinion after playing both
My opinion is that if this is all you got, then you don't got much. Probably the only significant thing I've heard so far is the scoreboard cutting off the falling gears so they start falling before you see them, that I can say from experience that's actually obnoxious as fuck until you adjust.
>>8960235
> you can just kill him without fear of damage whereas in the X68000 version he'll retreat and force you to get closer to him
Uh, that latter stuff is exactly what happens in Chronicles unless there's
mother
fucking
details
that you're leaving out. Like does it just suddenly speed up away from you or what? Or does it always go to the left when it spawns so you have to fight it and deal with shard storm upon death? I know you can "trick" it into going to the right where it's harmless, if that's what you mean.
>I heard Simon's Doppelganger is much dumber to the point that you can basically just whip spam him to death
Well I guess I'm going to have to try that, because I've always done the ring around the rosie with the fucker. That's not a fucking detail, that's fucking hearsay because you
>never played far enough in Chronicles to find out
Like come on.

>> No.8960767

>>8951265
Rondo and IV are very different and have different pros and cons, but if I had to choose... rondo > IV > bloodlines but yeah, they are all great and well deserved a playthrough

>> No.8960974

>>8960713
You still haven't read the screenshot, have you?

>> No.8961024

>>8960974
I read the fucking screenshot, shut up about the screenshot or shove off. Stop giving us crumbs, give us the full course.

>> No.8961139

One thing I never see brought up, despite how obvious it should be, is that Castlevania is a clone of Ghost'n'Goblins. And that's the entire reason why the two possible jumps are the way they are, identical to GnG; unlike other more platform oriented Konami games of the era which give more freedom to the jumps.

It even has the map screen and the exact same number of stages

>> No.8961146

>>8961024
If those things are insignificant to you, go ahead and enjoy the PS1 version. No one's stopping you.

>> No.8961153

>>8956058
everything he said was correct.

>> No.8961296

>>8961146
So basically there's nothing actually significant enough to warrant parroting this screenshot, not even the Glass Knight warrants it, apparently.

The Dracula XX fanboy at least has webms up the ass, including ones outside of his usual fare if you engage him. This is probably why no one really talks about X68K, not even this thread's OP, because the one or two people who seem to like it don't actually want to discuss it. And it's probably a real pity, too, because Chronicles itself is already a pretty good game, if it's actually borderline a different beast from the REAL original version, that'd probably be something folks would like to see, but no, the two fucking X68K fans if even have to be homosexuals about it and insist that you download a link or take their curt word on it. Like at least post a video of someone cheesing Fake Simon in Chronicles, I did a quick check and not even that Shadowserg/ArekTheAbsolute guy went about it like that, so what, are you fucking lying about it and that's why you won't just go into actual detail about why the true, original Glass Knight is fucking baller and basically the Chronicles version is a Goddamn abomination to humanity?
>>8961139
Clone or not, I'd probably take a game like Castlevania over one like Ghosts 'n' Goblins. I like having a a good main weapon that I don't have to worry about getting replaced with garbage. That's not necessarily a shit on GnG, I've taken to it over the years after playing the Sega one last decade, but then I got stuck on the giant green worm because I really like the sword or did I just not do it right. Similar, sure, but I think the actual execution tends to be different.

>> No.8961308

>>8961296
several different people present you with the stuff and all agree to several points and you're seriously all like
>nope, doesn't matter
>nope doesn't exist

Honestly go fuck yourself

>> No.8961414

>>8961308
No you go fuck yourself, two of them contradicted each other on what little they say about the Glass Knight, even. Does he run away like a pussy or is he forcing you to go after him? Or it a distinction without a difference, which also happens to be not actually all that different from how it acts in Chronicles? One person just calls it retarded and leaves it at that. And that's just asking for the Glass Knight's behavior, nevermind what's so bad about the others, like Fake Simon apparently being easy to break. You got maybe two others in this thread alone besides me who have asked and they're probably not satisfied, either, this isn't even the first thread that it's been asked. Don't you tell me to go fuck myself when you can't even give examples of shit where it's significant enough to proclaim Chronicles a failed port that no one should bother with. You want to be a jackass about it, you're the one who ought to fuck himself.

All just because you couldn't be assed to go into more detail about things when you were politely asked the first time.

>> No.8961562

>>8958608
later down the line you might wanna revisit this battle and beat it the "honest" way, its actually very exciting and fun doing it with the cross, since with the holy water the boss might as well not exist

>> No.8961575

im playing dracula x right now, and the difficulty is kinda brutal. feels harder than the rest (havent played bloodlines).

>> No.8961582

>>8961575
I assume you haven't played the best game in the series yet (Dracula's Curse)

>> No.8961589
File: 1.78 MB, 512x480, DXX_jump.webm [View same] [iqdb] [saucenao] [google]
8961589

>>8961575
protips:

>there is no item 2/3, like in Rondo the number of subweapons you can throw at once depends on how many hearts you have. 20+ = 2 subweapons, 50+ = 3 (in Rondo it's 30)
>you go faster when jumping, use that to your advantage
>for endless spawns of Medusa Heads / Bats; in some cases the direction they spawn from depend on where you're looking. In other cases it depends on which side of the screen you're on
>you don't get knock back if hit when you're crouching (unless you crouch + attack)
>use the item crash, which is full of i-frames, to save yourself when you're about to get hit
>when you go for the best ending, don't underestimate the key. You CAN use it to attack (and free item crash too) in some cases to your advantage.
>there is a rest time when you hit the ground, you can cancel it by whipping just before landing
>you won't get hit by an enemy as long as it's flashing
>also webm

>> No.8961818

>>8961582
The only hard part about DC for me was the clock/gear area.

>> No.8961827

>>8961589
>there is no item 2/3, like in Rondo the number of subweapons you can throw at once depends on how many hearts you have. 20+ = 2 subweapons, 50+ = 3 (in Rondo it's 30)

This is one of the saving graces. its made bosses a push-over. im more getting dicked by annoying enemy placements.

>you don't get knock back if hit when you're crouching (unless you crouch + attack)

Ive kind of noticed this, although i wasnt totally sure as I swear i got knocked off the moving ledge in drac's hallway while crouching but not attacking.

On dracula, but i cant decide between using the axe for easy hits on the first form, or the cross for possibly owning the second form.

>> No.8962085

>>8961308
He's right though, if all you can do is make claims but not provide any actual proofs in the form of webms or something, your argument fails.

>> No.8962152

>>8961827
Axe, definitely axe. Not only does it make it easier and safer to hit him during the first phase, it does a real good job of keeping your ass safe from his second forms dual fireballs.
>>8961589
Don't forget how if you hold the jump button after taking off the ground, you can actually change direction once at any point during the jump. That actually helped with me with beating Dracula no hit and no subs & crashes.

>> No.8962253

I tried playing them all back to back. Rondo is far and away my favorite. IV is good too. It was actually harder for me despite supposedly being the easy. I got bored with Bloodlines on the second or third stage. I played them in the order I listed them in so burnout probably affected my opinion.

>> No.8962280

>>8962253
Bloodlines should be played on Expert for the real experience, its default difficulty is too easy.

>> No.8962654

>>8962085
>He's right though, if all you can do is make claims but not provide any actual proofs in the form of webms or something, your argument fails.

What are you refering to? I dont try to refute any of his claims,

>> No.8962661

>>8962152
nice, thank you.

Damn the 'tower' screen of the dracs castle is fucking annoying. its just hard enough to catch 2 or 3 hits per time youre in there.

>> No.8962767

>>8962661
You mean the part with the spear knights, medusa heads, and floating platforms? I think that, if you climb up enough to actually see all three knights at least once and then come back down to grab the cross necklace/pendant, you'll take out all of them. I don't know why it works like that, but hey. There's also a slab of meat in there, I think.

>> No.8962792

>>8962767
yup! found those out a few times after my first visit.

>> No.8963198

>>8962767
>I don't know why it works like that

The cross deletes all enemies in memories. if you scroll up the next spear knights will be in a memory, and will remain in memory. Castlevania, even on NES, never deleted monsters from memory just because they got one pixel off screen

>> No.8963253

>>8962152
>don't forget how if you hold the jump button after taking off the ground, you can actually change direction once at any point during the jump. That actually helped with me with beating Dracula no hit and no subs & crashes.

Good point, that's also straight from Rondo. I don't use this much because my Castlevania reflexes tend to let go of the jump button; and if you let go you can attack the opposite direction of where you're going

DXX is actually the classicvania that gives the most movement options/freedom to the player because it has all that Rondo offers + its own quirks

>> No.8964221

>>8956617
I love IV's ending credits, that simulated pipe organ is pure SOVL

https://www.youtube.com/watch?v=8RqzWCecvYE

>> No.8964226

>>8951276
The correct, factual, opinion

>> No.8965165

HOOOOO-WEE the thread that NEVER gets old.

>> No.8965238
File: 42 KB, 640x400, dracula-amigavania.gif [View same] [iqdb] [saucenao] [google]
8965238

>>8951265
For me, it's Amigavania, the best 16-bit CV.

>> No.8965927

>>8959024
Don't know if this is your vid or what given the viewcount, but this is actually really well done.

>> No.8967389

>>8961414
One thing I know Chronicles lacks for sure is the secret 1-up in the final stage. No matter what I did, I could never get it to appear, while it always works on the original version.

>> No.8967464

>>8965238
>actual tranylsvanian-developed Castlevania
>it's the worst version of the game
It's painful... but to Novotrade's credit.... well, I can't really defend them, that dracula is absolutely ridiculous. Ecco is soulful at least.

>> No.8967484

>>8967389
How do you make it appear?

>> No.8967518

>>8967484
In the last stage, go through the first section and choose the right path. In the room with a single armor enemy, break the left wall and go there, jump in the hole between the table and the two tiles and duck for 15-20 seconds.

>> No.8968902

>>8967518
>>8967389
You don't mean this one, do you? The one where you kneel before the cross?

https://youtu.be/o354Grq3dwg?t=361

>> No.8970065

>>8968902
>Dracula has a chapel in his mansion

They didn't think this one through did they?

>> No.8970080

>>8970065
I guess it's why it's walled-in, the thought/sight of the cross was so unbearable he couldn't even destroy the room, just wall it in

Maybe I'm the one that didn't think this through after all

>> No.8970086

Bloodlines and 4 are both overrated.

Rondo is the real deal, though.

>> No.8970093
File: 28 KB, 468x324, 1637134612909.png [View same] [iqdb] [saucenao] [google]
8970093

>>8970065
perhaps the same could be said of most of his mansions

>> No.8970202

>>8968902
Yes, it is this one. For some reason, it never worked for me in Chronicles.

>> No.8970234

> Castlevania
> Classic, long running franchise
> Dozens of games in the series released
> Only ever had two releases on Sega Consoles
> One of them was a shitty rushed port done by a B-Team who had no clue what the hell they were doing

Makes me sad, segabros. Resurrection looked like it would have been pretty cool, too.

>> No.8970247

>>8970234
The Saturn port is fine if you emulate it. Maria is broken but fun, and the new tracks are some of the best music in the series.

>> No.8970284

>>8970234
I think there were a total of 3 cancelled CV on Sega consoles. Two on 32x (the port of Rondo + Bloodletting) + Resurrection

>> No.8970424

>>8970284
Wasn't Bloodletting the one that was canceled and then reworked into SotN?

>>8970247
I have a Saturn with an ODE so I just play everything on actual hardware. I played through the translated version a while back and honestly while its not terrible it really sucks how much wasted potential there is.

If we had gotten a 2D Castlevania game developed specifically for the Saturn on the level of Keio Flying Squadron 2 or even Astal it could have been absolutely amazing, but instead we got the PS1 game but with more slowdown, a couple so/so new areas, and an ez mode character.

On the upside, the Saturn controller is so much better for SotN than the PS1 controller it is unreal. I could never go back to playing it with the PS1's mushy buttons and shitty d-pad.

>> No.8971040
File: 301 KB, 1600x1200, CES'95.jpg [View same] [iqdb] [saucenao] [google]
8971040

>>8970424
>Wasn't Bloodletting the one that was canceled and then reworked into SotN?
No. "The Bloodletting" was a prototypical name for Symphony of the Night, possibly dating from before IGA was involved, when there were supposedly more Bloodlines elements than Rondo, as he doesn't remember that title. Magazines at the time called the Sega 32X game "Dracula X" and it was supposed to be released shortly after the SNES game. It was apparently a port of Rondo of Blood, but it's unknown if it would've been a faithful conversion or closer to the SNES game - the Americanized sprite redesigns of Richter and Maria plus a rival character indicate it was going to veer off in its own direction. Richter's redesign became the basis of Zombie Trevor, and that's all that's really known about it.
Wikis just continue to call it "Bloodletting" instead of "Dracula X" because of some misplaced sense of tradition I guess.

>> No.8971279
File: 342 KB, 768x514, X68KAUTISM.gif [View same] [iqdb] [saucenao] [google]
8971279

>> No.8972181

>>8970065
I think it's clever. Putting aside the whole "creature of chaos" thing that SoTN introduced years later, I like to think that the fact there's cobwebs all around the cross and holes in the wallpaper out of neglect, because of course Dracula would neglect it. Though, I guess it sort of raises the question of how it even got there when the castle raised up again, presuming that happened.

>> No.8972198

>>8971279
To be fair, for all the shit I've been giving X68K autists in this thread, this is actually one of the things I actually agreed with and still agree on. Sure, you get used to it during ten or so playthroughs, but it really is a dumb flaw, presuming there isn't a way in Chronicle's settings to change it, never finagled with them to know.

>> No.8974293
File: 483 KB, 500x436, sparkster_chicken.gif [View same] [iqdb] [saucenao] [google]
8974293

>>8970234
Look on the bright side -- we got Konami's best platforming game of all time (Rocket Knight Adventures) and the best Contra entry.

>> No.8975693

>>8970086
>Rondo
>not massively overrated for years due to its OMG JAPAN IMPORT ONLY status
Cum on mate.

>> No.8975721

>>8972198
If you're the guy who was berating people for not wanting to record comparison videos of a late-game boss and you're too lazy to look in the menu of the game you're defending, you're about 10x more retarded than I thought.

>> No.8975771

>>8955180
Man the memories

>> No.8975830

>>8951271
>>8951276
>>8951285
>Rondo
>Bloodlines
>
>powegap
>
>Dracula X
>
>
>powegap
>
>4
This is the true 4th gen Castlevania ranking

>> No.8975867

>>8955781
It contains the PCE version. Or you could just emulate the original

>> No.8975887

>>8956617
There's only one right answer to this question
https://youtu.be/zVRJktHHiTM

>> No.8975891

>>8975830
Based and fucksnoozercasualvaniaborepilled.

>> No.8976087

>>8971040
It was supposed to serve as a sequel, not a port of Rondo. The sprites weren't redesigned to be "americanized", but rather the "rival" playable character specifically was designed to appeal to a Western audience. The Maria sprite from Bloodletting also looks older than Rondo Maria, but younger than SotN so it likely would have fit between the two.

>> No.8976135

>>8976087
Maria looks older in Dracula XX than in Dracula X and it's still a remake

>> No.8976381

Is Curse of Darkness retro yet?
https://www.youtube.com/watch?v=0j9kZM2BAFQ&list=PL31221D00E6CF5657&index=8

>> No.8976541

>>8976381
Yeah, but it's shit.

CV64 > Legacy of Darkness >>> Lament > Curse

Also, fuck IGA.

>> No.8976561

>>8976381
Yeah I like it a lot. I hated how you couldn't 100% items and upgrades except by getting rare item drops by farming the boss rush over and over though, there should have been a new game+

>> No.8976575
File: 2.33 MB, 2489x3249, AnimericaAVI_US_Vol.2_08.jpg [View same] [iqdb] [saucenao] [google]
8976575

>>8976087
Magazines at the time say otherwise, unless there was a port AND a sequel in development at one point. It technically hasn't been confirmed that the rival and the alternate Richter and Maria sprites are from the same project, just that the former is for a playable character designed with western tastes in mind and the latter was for the Sega 32X game; the former coud be related to one of the two scrapped playable Rondo characters that we know nothing about other than a mention in a programmer interview, before the decision to make Rondo Japan-only. I suppose someone can ask IGA about it again to set the record straight now that he's probably years removed from NDAs.

>> No.8976587

>>8951265
Bloodlines then 4, never liked Rondo

>> No.8976607
File: 984 KB, 1593x2148, Joypad International 43 Juin 1995 Page14.jpg [View same] [iqdb] [saucenao] [google]
8976607

>>8976575
Here is another mention of Dracula X on Megadrive in the text here, in French, though again it sounds very confused. It claims Dracula X on SNES is was announced as being a sequel and remake at the same time of Dracula X which was already out on NEC (Turgografx-16) and Megadrive

>> No.8977027

>>8951265
For me, IV is more iconic than others, and looks and sounds amazing, I'm also biased because it's my first CV game of that gen
Bloodlines is good, but it feels like a castlevania knockoff
PCE Rondo sounds and plays great, lovely game
Overall, it's CVIV for me

>> No.8977732

>>8975721
>waaaahhh I shouldn't have to provide any evidence of what I'm talking about!
>what that, you don't bother fiddling with the options since you just adjusted to the default settings? HOW DARE YOU INQUIRE US OF ANYTHING?!

Because the stuff about the top of the screen and whether Chronicles has options regarding it is an aside and was never really my main inquiry. I've been asking about more details, or specifics if you wish to be more anal about it, regarding enemy behavior patterns, you X68Keks decided to double down on giving as little as possible if not just flat out being full of shit about it for no good reason, and I pointed out that the local Dracula XX fanboy does more than you when no one either solicits or if they even want it.

In fact, since I just remembered that longplays of older games are a thing, I decided to see if I could find something myself since (You) and the others couldn't be assed to do even that much.

I see now finally what was meant about the Glass Knight being a "pussy" in Chronicles compared to the actual original. It still throws its shards at Simon, but it's way less aggressive or maybe just not as quick on the draw, because I don't think I've ever seen it do that in a single run. Seems to have a rather small hitbox, though.

>X68K
https://youtu.be/MwkKuolGG7Q?t=1374
>Chronicles
https://youtu.be/fZWbKQxeCJU?t=1558

Oddly enough, while it kinda seems to me that both versions have that final attack, you can just ignore it in the original if you get it offscreen, while the Chronicles version will go after you even if you do that, and sure enough, its racing down the hallway is make sure you're saddled with it.

>> No.8977918
File: 154 KB, 1008x720, water_mage.jpg [View same] [iqdb] [saucenao] [google]
8977918

Anyone who puts Bloodlines above the others has shit taste. Game is just as bad as what Treasure put out by making you fight so many shitty and retarded bosses/sub-bosses.

>> No.8979871

>>8977027
Have you played the X68k game yet?
If not, you should get on that.

>> No.8980012

>>8979871
Not yet, but it's next on my list

>> No.8980138

Which CV fangames or cv-inspired games are worth playing, bros?

>> No.8980251
File: 40 KB, 400x334, NotAlucard.jpg [View same] [iqdb] [saucenao] [google]
8980251

>>8980138
IGA's Bloodstained series immediately comes to mind - Ritual of the Night is basically his next Metroidvania =the Classic Mode update is also pretty much a remake of the original Castlevania which I'm not sure how is even possible) and Curse of the Moon 1 & 2 are essentially his take on "Dracula's Curse Chronicles" he never ended up producing.

>> No.8980305

>>8980251
Actually on my list, but first I want to finish the DS games
The nes-inspired games look amazing

>> No.8980529

>>8951265
Bloodlines and Rondo are part of the holy trinity of Castlevania along with X68000 game. conversely IV is a bit shit tbqh.

>> No.8980662

>>8951291
this but remove the shit, the dracula killing games are all still good even if I think super was wrong for being a super-easy atmospheric game.

>> No.8981430

Rondo of Blood is terrible, I don't understand why anybody likes it. For the longest time it was the one PCE game I never played, tried at and it was horrible

I'm thinking Bloodlines and SotN are probably better but I haven't played those yet, just not really interested in NES difficulty in a (sort of) 16-bit platformer

>> No.8981436
File: 388 KB, 448x600, 00bf2bb5-17f0-48bd-ab9f-67f8245ad2d8.png [View same] [iqdb] [saucenao] [google]
8981436

>>8975693
It's not even the best PCE game by a long shot, that goes to some of the shmups

I think most of it is just people parroting popular YouTubers as usual

>> No.8982256

>>8956617
Aquarius (Silvagunner ver.),Flashback (Cinema Club ver.), Evergreen (Perfect Selection Dracula ver.) Cross Your Heart and Battle of the Holy are great too, especially the vrc6 versions by fans.

>> No.8982259

>>8982256
Honorable mentions:
https://youtube.com/watch?v=ZBmEpMpJFKM

>> No.8982291

>>8980138
Soul of Dracula.

>> No.8982316
File: 10 KB, 306x244, Reaction 9.jpg [View same] [iqdb] [saucenao] [google]
8982316

>>8981430
what is this opinion

>> No.8982338

>>8976587
>never liked Rondo
why not?

>> No.8982676

>>8970065
The real dracula was a hardcore orthodox
It makes sense that the castle, which is tied to him, would have Christian imagery

>> No.8983785

>>8981430
Rondo is not NES difficulty. It's one of the easier games.
Also why in the fuck would you compare it to SotN? The stories are connected but they are two different genres.
Incoherent post.

>> No.8984591

>>8983785
Rondo is pretty hard if you haven't memorized the enemy patterns and don't play as the loli.

>> No.8984709

>>8984591
Yeah, but being "pretty hard" is a low bar for difficulty in the series.
When I hear NES difficulty, I think Dracula's Curse, which is brutally difficulty.
I think Rondo is one of the best games in the series, so me saying it's one of the easier games in the series is not a complaint. I think it's balanced really well. Stages don't overstay their welcome, bosses are a decent challenge without being disheartening, and I've never thought the checkpoints were unreasonable.
On the other hand, I think something like 4 is also one of the easiest games in the series, but it's not balanced as well. It has weird checkpoint choices, super long stages with long, easy stretches that feel like a waste of time when you have to do them more than once, and bosses that are too easy.

>> No.8985758

>>8981436
nah, its just that for the general audience shmups are all the same and niche compared to 2D action titles

>> No.8987649
File: 2.10 MB, 2016x1512, Zoinks.jpg [View same] [iqdb] [saucenao] [google]
8987649

>>8951265
I kind of favor 4, since it is like Contra ... with a whip. It was really impressive and justified a new SNES in its day.

>> No.8987657

>>8951265
For me it's IV.