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/vr/ - Retro Games


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File: 873 KB, 1214x2226, 39c878b9c4a4a444bb20e2693fc3648e.jpg [View same] [iqdb] [saucenao] [google]
8942873 No.8942873 [Reply] [Original]

This thread is about 2D console games that are near perfect. This means they will excel at 3 key elements: action gameplay/replay value, difficult challenge and aesthetic depth.
[Spoiler](Unfortunately turn based games and story heavy titles will always be far from perfect.)[/spoiler]

Pic related.
Ive beaten Super GnG many times, even on hardest difficulty, and it doesn't get old it gets better and I'm still learning new things in it.

>> No.8943169

Does /vr/ play good game??

>> No.8943176
File: 60 KB, 815x800, Heart-of-Darkness-PS1-trucchi-e-codici[1].jpg [View same] [iqdb] [saucenao] [google]
8943176

>>8942873
My fav doesn't fit since it has not much replayability value, but since I reminded it first, pic related

>> No.8943298
File: 406 KB, 1024x990, Castlevania 1 clean cover.jpg [View same] [iqdb] [saucenao] [google]
8943298

Castlevania 1/3 and rondo of blood.

1 has less variety but the sub weapon system still can add some replay value. I also pick 1 because in my opinion is a perfect piece of design that got bloated over time (I'm my opinion for example street of rage 1 is better than 2 because is perfect in its essence).
Also, all three games have an vampireslayer tier soundtrack.

>> No.8943437

>>8943298
How about bloodlines?

>> No.8943990

>>8943437
Based

>> No.8943994

dont indie games upstage these things nowadays? crazy to see how technology flies

>> No.8944012

>>8942873
Ninja Spirit.

>> No.8944019

>>8943298
I never understood this streets of rage 1 is better than 2 thing. 2 is just a prettier and more robust version of 1.

>> No.8944020

>>8942873
>perfect action
>game lags when the first coffin pops out of the ground
This is my favorite series but SGnG is fuckin terrible. Capcom couldn't even be assed to put the game on fastrom. At least post the Saturn port or something

>> No.8944221

>2D console games
seems like a weird thing to specify onless you are a /v/ tourist

>> No.8944450
File: 489 KB, 1024x736, arthur-gng.png [View same] [iqdb] [saucenao] [google]
8944450

>>8942873
Super Ghouls is complete wank, lad. Go play the superiour Sega Chad Drive version if you wanna see the series truly at its peak.

>> No.8944481

>>8944450
They're both very good games and play completely differently.

>> No.8944671

>>8944481
>slowdowns up the ass
>autoscrollers up the ass
>nerfed the Red Arremers
>took away the ability to throw a weapon up or down, making the gameplay less interesting
Nope. Super sucks shit.

>> No.8945375

>>8944020
>At least post the Saturn port or something
Ive beaten both and prefer ths SNES original as does every serious Super GnG player.
>Muh slowdown
Get good and stop coping

>> No.8945378

>>8944671
>>8944450
This is a no scrub thread. Don't reply if you suck at games this bad.

>> No.8945380

>>8944671
Hi auster. Stop pretending to be a fan of different japanese IPs. Go play your superiour speccy ports instead.
Keep seething about nintendo though, that's always funny.

>> No.8946161

>>8943176
based

>> No.8946169

>>8945375
Get good at what? I've 1ccd both versions. SNES is easier because of the slowdown. Saturn port is objectively harder

>> No.8946212

>>8944450
>Sega mega drive version
>"Version"
Entirely different game, not a "version" of Super GnG lmao clueless

>>8946169
Yet you have the complaints of a scrub so either bullshit or your 1ccs were both embarrassingly terrible and unskilled shit clears

>> No.8946236 [DELETED] 

>>8946212
>pointing out that Capcom jewed out and penny pinched their way to a SlowROM release is a """scrub complaint"""
Fucking kill yourself you cultist

>> No.8946248

>>8944020
Super G'n'G is the best game in the series. It looks and plays better than the rest, and the slowdown's barely relevant

>> No.8946260

>>8946236
Seething because you were btfo and exposed as shitter ;)

>> No.8946265 [DELETED] 

Yea Super GnG is shit. So many franchises were ruined because they were made for rubbish Super Nintendo hardware, quite a shame really.

>> No.8946278

>>8946248
This.
Plus the slowdown in Super GnG is a good scrub filter, shitplayers don't know how to manage it, it throws them off a lot, they spam attacks to make it worse, they stand still or move backwards and get overwhelmed, it eats their inputs as they mash buttons frantically...etc and it happens in the first stage which has a lot of twists and surprises to filter them even harder.
Meanwhilst good players breeze through those few slowdown sections with a route, using attacks efficiently, not equipping the shield, barely noticing the slowdown at all as they continuously jump, double jump and run through the stage like deadly gazelles.

>> No.8946284 [DELETED] 

>>8946278
>being a shit game is a feature!
I don't think I've ever witnessed this level of cope before. Nincultists are truly one of a kind. Next you're gonna tell me the micronics port on the NES is actually good, right?

>> No.8946287
File: 3.79 MB, 2160x1086, SF.png [View same] [iqdb] [saucenao] [google]
8946287

A lot of 90s fighting games fulfill these criteria.

>> No.8946296

>>8946287
3rd strike might be the perfect fighting game.
>>8946284
>>8946265
>Gets filtered by game
>Gets refuted by anons
>starts console war cope
Kek

>> No.8946297

>ackshully, the game struggling to run above 9fps is a good thing! i-it makes the game harder!
lmao, funniest and most delusional snesfag cope I've seen yet.

>> No.8946306

>>8946297
The argument that lives in the head of every frame baby.

>> No.8946321

>>8946296
There's a YT channel called 3rd Strike and they upload top player matches everyday.
My favorite players are RB (Urien), Tominaga (Makoto), and Mimora (Makoto). I miss RX (Urien).

>> No.8946338

>>8946321
Yep it's good
I'm a Ryu player so always look out for new Kuni replays

>>8946297
Cope n seethe

>> No.8946592

I can say Megaman 1/2, but I never heard somebody use the level select feature to add replay value. In theory you could do a random run, a super hard run etc but everyone just see the right order and do that blindly.

>> No.8946683

>>8946265
>>8946278
>>8946284
embarrassing auster samefagging.
Your obsession with Nintendo will ultimately be your death.

>> No.8946702

>mouth breather critiques Super Ghouls
Its either muh slowdown or muh boat stage...
Everytime these guys expose themselves as fakes and total midwits

>> No.8946806

>>8946702
Also ever notice how people never comment on how games like Rondo of Blood or Bloodlines have a lot of slowdown? Bosses like the water serpent on Rondo is riddled with slowdown yet it has 0 slowdown on Dracula X for SNES. But hey, these console warriors would NEVER talk about slowdowns on consoles that aren't the Super Nintendo, it's out of their agenda.

>> No.8947818

>>8946806
Bloodlines and Rondo of Blood only have slowdowns in very specific instances.

Super Ghouls on the other hand is more or less constantly suffering from lag, which causes the game to be a tedious slog to play through.

>> No.8947825

>>8944450
this except don't play geneshitte port, play the arcade

>> No.8947832

>>8946702
i don't mind slowdowns but the game is just slower paced compared to the previous games, they wanted to appeal to the "longer = better" consolefags

>> No.8947848

>>8946248
>Super G'n'G is the best game in the series
lmao no

>> No.8948229

>>8947825
genny port is ok, aside from spotty hitboxes.

>> No.8948286

>>8943437
Based

>> No.8948465

>>8948229
it's ok but no reason to play it today over the arcade or 32-bits ports

>> No.8948629

>>8948465
32 bit ports have load times
Genny port has speedrun action more than arcade original iirc

>> No.8948641

>>8948629
Mega Drive Ghouls n Ghosts has incorrect hitboxes. You're better off with the PC Engine port, if you want a console port.

>> No.8948663

>>8944450
Enjoy being stuck on unwinnable battles because you picked the wrong weapon before facing the boss.

>> No.8948673

Custer's Revenge

>> No.8948674

>>8948663
>replying to australia-kun seriously

>> No.8948702

>>8948674
The Genesis version still has that catastrophic game oversight that can fuck up your game run if you aren't careful.

>> No.8948739

>>8948629
>32 bit ports have load times
yeah like 3 seconds per level lol, I'd take that over shittier MD graphics/audio for sure
>speedrun
who cares and I rememver the top player maining the arcade anyway

>> No.8948904

>>8948663
>Be dumb
>Get punished
Good

>> No.8948934
File: 212 KB, 543x347, Vampire_Savior_Logo.png [View same] [iqdb] [saucenao] [google]
8948934

>>8946287
The correct answer

>> No.8948948

>>8946287
I assume the thread is for console exclusive games.

>> No.8948997

>>8943994
they have a lot more in terms of replay value due to larger storage for more content, and can sometimes match or surpass gameplay, but the other two? no way
if it's difficult, it's not a smart or fun kind of difficulty, it's the pain in the ass, NES-era kind. if someone could respond with the image where they show how indie games just add insta-kill spikes for fake difficulty, that would help.
and in terms of aesthetic, even late NES look not only better, but much more detailed. indie devs take "retro, 16-bit" to mean basic and barely discernible features. they use the retro look to excuse their cheap and amteur style and presentation

>> No.8950107

>>8948997
>indie devs take "retro, 16-bit" to mean basic and barely discernible features. they use the retro look to excuse their cheap and amteur style and presentation
This is exactly what I hate about their "retro" style.
The thing that made retro sprites look beautiful is the fact that devs made the best of what they had. Beautiful art came first, and then they adapted it to the hardware (see this thread >>8950001). It wasn't "hey let's make tiny 3-pixel-wide figures". Indie devs intentionally make their shit look ugly, and I mostly avoid their games.

>> No.8951631

>>8944019
For me is the perfect design without bloat:
You have 3 character that focus in one of the three stat.
Your super is a friendly police car with a missile, so it has sense to not have it in the last 2 levels.
In the elevator level you are without super, but you can throw enemies out of the moving stage, so you can adjust the mind break to not have a super to save your ass.

Another case where I prefer 1 instead of the bigger and better 2 is orcs must die.

>> No.8952889

>>8944671
>>nerfed the Red Arremers
what are you talking about? SGNG Arremers are hella annoying as usual unless you have gold armor + dagger supermove to one shot them

>> No.8954682

>>8942873
Last for
GnG was never good, get some taste you homos

>> No.8954796 [DELETED] 

>>8952889
they're more aggressive and shoot more projectiles in ghouls 'n ghosts

>> No.8955808
File: 2.90 MB, 4551x2827, Gimmick - Box.jpg [View same] [iqdb] [saucenao] [google]
8955808

>>8942873
Good Thread lads, remember that 2D > 3D always, and when 3D fags fights you over this don't be mad, just pray that they will escape their smoke and mirrors dimension.

My vote would go for Gimmick for Famicom, also Journey to Silius and Ninja Gaiden trilogy are a worthy mention but they have their problems.

>> No.8955820

>>8952889

You don't need dagger, any weapon with gold armor is fine. Other than the crossbow, they all attack while turning you invincible which is all you need, even if the attack is awkward. And the crossbow is the one weapon that the arremer sucks at dodging, so that works fine too.

I don't mind contributing to this small derailing of the thread because it's a crappy thread to begin with

>> No.8956437

>>8955808
"2D vs 3D" isn't the real issue.

The real issue is "good art vs non-art".

What makes 2D so good is that it's really good hand-drawn art. Then it's adapted to sprites, and so the good art remains largely intact.
But when you go to 3D, you might see some cool concept art, but the models may look stiff and lifeless. In some cases it's worse, because they'd be trying to make it realistic, thereby removing the creativity that comes from art.
Up to this point in time, we've been in the "puberty years" of 3D graphics. But there are new games coming out, especially from ArcSys that make 3D look like hand-drawn art.
Check out Guilty Gear Strive: https://youtu.be/PNlxntPoESs?t=783
Or Dragon Ball FighterZ: https://youtu.be/_uW5U-JPeag
There are also some other games that are trying, like KOF 15: https://youtu.be/Xpj29_ALDU8
Games like these are what will bring back beauty and art into games, even if most other "triple A" games will be stuck in ugly realism.

>> No.8957665

>>8956437
I am sorry but 2.5D is uncanny looking especially mixed with the 3D environment behind it.

I am not saying the art looks horrible it's the opposite of that, but if you gonna make a 2D or 3D game then go all in, the middle ground approach isn't good imo.

>> No.8958426 [DELETED] 

>>8955808
>3d bad!!
gay hipster opinion, literally the only thing wrong with 3d is more prone to 30 fps due to underpowered systems
>>8956437
t. trannyme fan and newfag

>> No.8958989 [DELETED] 

>>8958426
>literally the only thing wrong with 3d is more prone to 30 fps due to underpowered systems
exclusive problems to 3D:
>worse performance
>ugly graphics
>shit controls
>shitty input latency
>aging like milk
>casualized games
and the list goes on forever.

>> No.8960001 [DELETED] 

>>8958989
literally all wrong retard, those things depend on devs' quality not the game being 2d/3d
god 2d retro hispsters are so fucking stupid

>> No.8960047 [DELETED] 

>>8948904
What does the game do to allow the player to discern what weapon is needed for the void ahead of time?
If the only way of knowing is trial and error then intelligence is irrelevant.

>> No.8960052

>>8948904
What does the game do to allow the player to discern what weapon is needed for the boss ahead of time?
If the only way of knowing is trial and error then intelligence is irrelevant.

>> No.8960231

>>8960052
The game, just like it's predecessor, is built around learning strats, trial and error, and good execution, all take practice. It even has two loops to get to the final boss making sure no one can clear it first try blind just flailing through it like a retard.
The game doesn't have to telegraph solutions because the player is expected to replay it over and over to figure out strats, get good to actually execute them (knowing isn't enough) and just git gud. It's an old arcade game not a modern rpg you just mash through mindlessly after all

>> No.8960241 [DELETED] 

>>8958426
hello projecting newfag
please lurk for two years before posting

>> No.8960249

>>8942873
>I'm still learning new things in it.
Like what?
I would like you to share some.

>> No.8960284

>>8960249
More item orders in chests, so I can get what I need without relying on luck.
How to skip the Arremers in second to last stage, incase I don't have gold armor to fight them.
The invincibility trick, don't really use it but fun to know.

>> No.8960286

>>8960249
Also how to beat bosses and do levels with other weapons (not just dagger). Fire water is pretty good in many spots desu

>> No.8960309 [DELETED] 

>>8960241
t. trannyme 2d retro hipster
been here for over a decade, dumb posers like u are common and the most shallow posters

>> No.8961393 [DELETED] 

>>8960001
kek zero arguments and throwing insults, as excepted from a 3D cultist.

>> No.8961583 [DELETED] 

>>8961393
>zero arguments
you never had any though just biased bullshit as expected
>throwing insults
lmao cry me some more you newfag bitch
>3d cultist
the only cultist retard here is just, i like both and recognize their limitations

>> No.8961721

>>8948641
Mega version was developed by Yuji Naka with zero oversight from Capcom and he messed up with the physics (sloped terrains, speed of various game elements) and did all sorts of compromises.

>> No.8962056

>>8961721
Still provides a pretty good experience, though, unlike playing the NES/SNES GnG games.

>> No.8962764 [DELETED] 

>>8960309
No.

>> No.8963154

>>8961721
>Screwed up the speed of stuff
Actually it's so impressively accurate that the world record Speedrun times are virtually the same and the same strats and routes work for either version

Of course some stuff is different visually since genesis couldn't run an arcade perfect port...

>> No.8963158

>>8960052
>Learning through trial and error has nothing to do with intelligence
Lol

>> No.8963176

>>8942873
I don't care who you are or what you beat Super Ghouls n Ghosts is so hard it's no joke.

>> No.8963183 [DELETED] 

>>8962764
>n-n-no!!
pathetic

>> No.8963246 [DELETED] 

>>8963183
No.

>> No.8963260 [DELETED] 

>heh i posted less words
a newfag classic

>> No.8963287 [DELETED] 

Begging for attention.

>> No.8963297 [DELETED] 

>pretending not to care while still replying to everything
a leddit gold

>> No.8963303

>>8963176
Whole series prides itself on it's difficulty. Basically gate keeping zoomers, collectors, journalists and girl "gamers" forever.

>> No.8963304 [DELETED] 

Yummy yummy attention.

>> No.8963306 [DELETED] 

>>8960309
merely over a decade? then it's unlikely you'd know the reason this site was made and instead just came for the new hip meme
fucking lurk moar
fag
of the new variety

>> No.8963308 [DELETED] 

>>8963306
>all this defensive newfag projecting
lmao

>> No.8963313 [DELETED] 

>>8963308
>retarded newfag doesn't know when someone is going on the offensive
sad! but expected
go back to 9fag kiddo
you're not even worth the effort

>> No.8963318 [DELETED] 

>>8963313
>offensive
then why you post like an insecure defensive newfag trying to prove something? lmao

>> No.8963324 [DELETED] 

>>8963306
He's just an attention whore. Doesn't really have anything to say.

>> No.8963338 [DELETED] 

>Doesn't really have anything to say
t. the retard that got btfo and relies on machingun low iq replies
l m a o

>> No.8963342 [DELETED] 

>>8963313
>>8963318
>>8963324
>>8963338
Take this shit to private dms

>> No.8963345 [DELETED] 

>disagrees with people by insulting them
>doesn't elaborate on why he disagrees
Absolved. Not an attention whore.

>> No.8963346

Sony always wins baby

>> No.8963371 [DELETED] 

>can't make a single valid argument
>whines and spam low iq posts when anon calls out his bullshit
2d retro hipsters proving once again they are the biggest attention whores around here

>> No.8963419 [DELETED] 

>>8963371
3D retro was jank not just ugly, very few 3D games age well.

>> No.8963450

>>8963419
>this is what 2d posers newfags actually believe
even the old stuff like battlezone was as good if not better than most 2d games at the time

>> No.8963491

>>8963450
It's common knowledge early 3D ran like shit , bad gameplay had awful camera angles, specially PS1 era but also ps2

>> No.8963501 [DELETED] 

>>8963371
>samefagging to save face

>> No.8963514

>>8963491
common misinformation from zoomer 2d posers trying to fit in you mean.
being 2d doesn't automatically make your game good or run well, even popular games like double dragon ran like shit and had broken gameplay

>> No.8963518 [DELETED] 

>>8963501
t. buttmad 2d hipster

>> No.8963545 [DELETED] 

>>8963514
>being 2d doesn't automatically make your game good or run well, even popular games like double dragon ran like shit and had broken gameplay
And since that's true why wouldn't it apply to 3D retro too? Retro is younger so we are closer to it's shitty inception phase though .
>Zoomer
I wish I was.

>> No.8963549

>>8963514 #
>being 2d doesn't automatically make your game good or run well, even popular games like double dragon ran like shit and had broken gameplay
And since that's true why wouldn't it apply to 3D retro too? 3D is younger than 2D so we are closer to it's shitty inception jank phase, while 2D was already getting good in the late 80s, early 90s.
>Zoomer
I wish I was.

>> No.8963570

>>8963518
Now you're using the same lingo as when you started.
So you admit to samefagging lmao. What a pathetic twat.

Here's something to make you mad: You never had anything to say, just looking to whore yourself. No more attention for you, attention whore. Bye.

>> No.8963594

>>8963549
>shitty inception jank phase
no, 5th/6th gen 3d games had as much quality as 2d stuff. genres like racers, fighters, platformers, shooters and action were stagnating and got revitilized in 3d
>2D was already getting good in the late 80s, early 90s.
nothing wrong with early 80s games though
>>8963570
>still no argument
Stay mad

>> No.8963653

>>8963549
>3D is younger than 2D so we are closer to it's shitty inception jank phase,
I grew up playing shitty ps1/saturn 3D games and I can't recall one that I would replay today. They were so bad.
Only excpetions would be Quake and some other FPS I guess

>>89635944
>>8963514
gigantic freaking nostalgia goggles lol

>>8963549
id argue 3D is still terrible, but I hate looking at realistic 3D graphics desu totally sovless

>> No.8963690

>>8963653
>gigantic freaking nostalgia goggles
said the guy who wanks over 2d game just for being 2d

>> No.8963725

>>8950107
>It wasn't "hey let's make tiny 3-pixel-wide figures". Indie devs intentionally make their shit look ugly, and I mostly avoid their games.
To be fair, it takes skill to do good pixel art and most indie graphics are by programmers just trying to do their best.
t. programmer just trying to do their best
(sorry)

>> No.8963961

>>8963653
nah I grew up playing 2d games on a famiclone and only moved on to 3d games in my tween years and "early 3d jank" is mostly a retarded meme

>> No.8964581

>>8942873
There are people on /vr/ who haven't invested 100 hours+ in the GnG series, nor metal slug series and have no 1ccs. Let that sink in. They call themselves "gamers" and are into retro, yet they never got gud...

>> No.8964589

>>8963961
I grew out of 3D in the last 5 years, mainly playing 2D has opened my eyes. Video games should have never adopted the third dimension, cut scenes nor story telling.

>> No.8965381

>>8964589
This, when i was kid i never cared about 2D, it was all about the new cool technology that's 3D, but now i am gravitating toward 2D, but i also get that some genres only work in 3D, my favorite way of handling 3D is Doom's way.

>> No.8965492

>>8964589
sounds like you are just trying to cope with missing out 2d games as a kid
>cut scenes nor story telling
>implying these are exclusive to 3d games
>implying all 3d games have these
youre just nostalfagging about 2d

>> No.8965597

>>8965492

Sounds like you're making strawmen or just lack reading comprehension
Other things suck besides 3D graphics and they can ruin 2D games too.

>> No.8966218

>>8945375
>slower
>harder
Did you just wanna say "get good" and "cope" because you didn't like what he said and those are fun maymay words?

>> No.8966280

>>8965597
>Other things suck besides 3D graphics and they can ruin 2D games
So they have nothing to do with games being 3d as I said before, good to know you admit being retarded.

>> No.8966495

>>8966280
>I read poorly
>I assume too much and seethe
Yes you have many problems.

>> No.8966556

>>8966495
>3d is bad because uh... it just is okay?
2d hipsters in a nutshell, 2d stands for 2 digits iq

>> No.8966572
File: 95 KB, 640x640, 37430_front.jpg [View same] [iqdb] [saucenao] [google]
8966572

>>8942873
>shits on any capcom console title

>> No.8966624

>>8942873
This is the brainless spew expected to be written from someone who has probably not even played one hundred games. Turn-based games have endless potential and Brogue, an old-school and sophisticated roguelike is perfect. You are narrow-minded and think turn-based only means jarpigs. And you think early 3d looks bad because you're a soulless npc husk that can't appreciate the abstract styles of Spyro, Majora's Mask or Castlevania LoD. You're too lazy to step out of your comfort zone.

>> No.8966856

>>8966572
Its good but no GnG

>>8966556
3D is sovless, retro and modern alike

>>8966624
All those games suck and turn based can be ok or decent but not great

>> No.8968590
File: 2.80 MB, 320x240, ralph_minecart.webm [View same] [iqdb] [saucenao] [google]
8968590

>>8966572
based and Ralphpilled.

>> No.8968991

>>8966572
Post your Ralph 1cc

>> No.8969032

>>8966624
>abstract styles of Spyro, Majora's Mask or Castlevania LoD
Lol

>> No.8970043 [DELETED] 

>>8968991
>3D is sovless
t. shit taste/didn't play enough games

>> No.8970049 [DELETED] 

>>8969032
t. shit taste/didn't play enough games

>> No.8970059

>>8966856
>3D is sovless
you just have shit taste/didn't play enough games

>> No.8970898
File: 257 KB, 500x523, 1654107314746.gif [View same] [iqdb] [saucenao] [google]
8970898

>>8966624
i have finished at least 500 games and played even more, 2D does have a better and consistent quality overall, and it does have higher highs than 3D, but i get that some genres like Racing, FPS and Simulation does require 3D to be functional, but even then the best shooters are the retro ones where every enemy and weapon are 2D sprites.

>> No.8970937

>>8970898
Truth.

>> No.8971351

GnG games are 10/10s also r commend the fan game Ghosts n Demons or w/e it's called

>> No.8971436

>>8971351
>GnG games are 10/10s
Except for Super. Poor level design, worse boss fights than Ghouls, and double jump isn't as cool as being able to shoot up and down.

>> No.8971578
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8971578

>>8943437
What about IV?

>> No.8971603
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8971603

>>8944012

>> No.8971741

>>8971578
>slowdowns, slowdowns everywhere
>slowest pacing of any Castlevania (besides maybe The Adventure on Gameboy)
>stupid gimmicks like the Rotating Room
>very forgiving level designs
>extremely easy bosses
>OP 8-way whipping
>boring soundtrack
Castlevania 4 is trash.

>> No.8971820

>>8966856
>Its good but no GnG
the only gng on par with ralph is arcade ghouls

>> No.8971920

>>8970898
autistic people like repetition so no wonder you only like 2d

>> No.8972176

>>8971820
>On par
It's better, so is SGnG and original Ghosts n Goblins arcade

>> No.8972180

>>8971436
>Poor level design
Pleb and filtered

>> No.8972192

>>8972176
>It's better
debatable, ralph is more challenging and doesn't have annoying rng nor infinite looping shit
>so is SGnG and original Ghosts n Goblins arcade
lmao no

>> No.8972215

>>8972192
>Less annoying rng
That's what makes Ralph easier and less fun to replay long term
Ralph is decent fun platformer but not on par with GnG series

>> No.8972219

>>8971741
cV 4 has some of the coolest strats and is way more fun if you Speedrun it

>> No.8972237

>>8972180
enjoy your boring autoscrollers and obligatory snezz mode 7 gimmicks, then, supergngfag.

>> No.8972257

>>8972215
ralph is harder than gng you clueless shitter, maybe the only comparable gng is the US revision of ghosts n goblins (japanese is piss easy)

>> No.8972282

>>8972257
also the rng add nothing to ghouls just some shitty weapon drops that you can avoid if you are wary enough

>> No.8972471

>>8972282
The rng requires you to adapt and offers surprises which are welcome if you enjoy replaying hard games, and gng are worth replaying.

>>8972257
You must not know how to play either series.

>> No.8972484

>>8972471
wrong, you always use the same chest orders, kill red arremers the same way, pick the cross/shield in the same place etc. besides rng by itself doesn't make a game more challenging, demanding execution does and little ralph excels at that.
you are just clueless shitter clinging onto gng because of its "le hardcore" fame

>> No.8972514

>>8972484
>Some static things exist so rng in other areas doesn't matter
illogical and wrong, pure misinformation. Some aspects can be routed consistently, but some can't.
>besides rng by itself doesn't make a game more challenging, demanding execution does,
rng in SGnG noticeably adds to the challenge and execution, specially rng enemy spawns or movement that require fast reaction
>you are just clueless shitter clinging onto gng because of its "le hardcore" fame
ignorant arguments and now emotional outbursts, you're exposing yourself.

>> No.8972548

>>8972514
>Some aspects can be routed consistently, but some can't.
except everything in gng can be routed retard, you can even manage the rng shit like random drops as i stated before.
>rng in SGnG noticeably adds to the challenge and execution, specially rng enemy spawns
that's just sprite limit management not rng you clueless shitter, and ghouls arcade is better than sgng in this aspect (and anything else 2bh)
>ignorant arguments and now emotional outbursts, you're exposing yourself
nice projecting, you're just showing how much of an uneducated poser with every post

>> No.8972574

>>8972192
>It has annoying rng
>>8972548
>All the rng can be routed and makes no difference
Not only factually wrong but also self-contradictory schizo complaints.

>> No.8972613

>>8972574
just because you can manage the shitty random item drop it doesn't make it fun tard, just make things slower
enemy sprite management can be fun but not rng

>> No.8972735 [DELETED] 

>>8972613
>just because you can manage the shitty random item drop it doesn't make it fun tard
It's a good setup that you have no argument against it. Those who want to plan a route can and item drops can, those who don't care can just rng it and try their luck. Weapon drops in SGnG are effectively rng since no one can manipulate the weapon cycle except at a couple points in the game and require frame perfect movements.
>enemy sprite management can be fun but not rng
It is fun and it is rng for players, maybe not for tas robots.
It's functionally rng since we aren't robots that can play perfectly each run, killing and moving through stages at exactly the same rate. Even expert speedrunners will get surprised by enemy rng due to minor differences in their runs.
Not hearing anything cogent from you STILL. Just sound emotional and desperate to nitpick a superior series.

>> No.8972739

>>8972613 #
>just because you can manage the shitty random item drop it doesn't make it fun tard
It's a good setup that you have no argument against. Those who want to plan a route for item drops can, those who don't care can just rng it and try their luck. However weapon drops in SGnG are effectively rng since no one is precise enough to manipulate the weapon cycle except at a couple points in the game that require frame perfect movements.
>enemy sprite management can be fun but not rng
It is fun and it is rng for players, maybe not for tas robots.
It's functionally rng since we aren't robots that can play perfectly each run, killing and moving through all stages at exactly the same rate. Even expert speedrunners will get surprised by enemy rng due to minor differences in their runs.

Not hearing anything cogent from you STILL. You sound overly emotional and desperate to nitpick a superior series.

>> No.8972776

>>8972735
>i'm too retarded to figure out patterns so it's rng
lmao, then any game is random for you because you are just too low iq
>It's functionally rng since we aren't robots that can play perfectly each run
that's reactive gameplay design not rng you dumb cunt, similar to aimed bullets in shooters. rng in gng is just items that enemy drop.
>superior series
you're not doing any favor to gng with your dumbass opinions and misinformation though lol, not to mention you wank over sgng, the worst game in the series

>> No.8972793

>>8972739
>deleted his previous post only to add spacing
leddit levels of insecurity

>> No.8972802 [DELETED] 

>>8972776
>I have to end all my misinformation and poor arguments with insults
Seething

>that's reactive gameplay design not rng lol

>> No.8972804

>>8972776
>I have to end all my misinformation and poor arguments with insults
Seething

>that's reactive gameplay design not rng
Lol
Cope

>> No.8972806

>>8972802
>he has a tone so his arguments are conveniently invalid now
what a pathetic whiny loser
>retard can't differentiate enemies moving/reacting to you from rng
exposed poser once again

>> No.8972809

>>8972804
ledittor on full damage control kek

>> No.8972830

>>8972806
Your tone doesn't fit the points you think you're scoring. That's the funny part.

>>retard can't differentiate enemies moving/reacting to you from rng
You're not calling enemies spawning and attacking in unpredictable ways "rng" because in theory a perfect tas robot could avoid those spawns by playing 100% the same each run.
Your idea of rng is pointless and unrealistic.
And your complaint about item rng amounts to "it's annoying because you can route your item drops if you want"... you got nothing but irrational complaints and seething. Go on, expose yourself more.

>> No.8972892

>>8972830
>You're not calling enemies spawning and attacking in unpredictable ways "rng" because in theory a perfect tas robot could avoid those spawns by playing 100% the same each run.
yawn
enemy spawn can be controlled by minding the enemy sprite limit. enemy attacks and movement are predictable especially in sgng which is the most static game in the series. you only need a functional brain to do these things anon.
>Your idea of rng is pointless and unrealistic
just because the poser sgng fanboy doesn't understand what real rng is? lmao
>And your complaint about item rng amounts to "it's annoying because you can route your item drops if you want".
strawman bollocks, chest items are fine and mostly static, enemy drops are the bullshit ones

>> No.8972968

>>8972892
>yawn
>enemy spawn can be controlled by minding the enemy sprite limit...
And only a tas bot will do that consistently for two loops, while the best players still deal with spawns and attacks they failed to control and predict.
>just because the poser sgng fanboy doesn't understand what real rng is?
No, because you assume humans can play like robots to manipulate all the rng, but we can't.
>chest items are fine and mostly static, enemy drops are the bullshit ones
Enemy drops don't matter in SGnG assuming the human plays like a tas robot, controls all the enemy spawns and and chest items, so why would they annoy you? Uh oh...

>> No.8972998

>>8972968
>And only a tas bot will do that consistently for two loops
scrolling while keeping a couple enemies on screen isn't rocket science, expecting new spawns after you killed a few enemies isn't rocket science
>while the best players still deal with spawns and attacks they failed to control and predict.
that's just execution mistakes, most 1st enemy spawns in sgng are static so not an issue for speedrunners, enemy drops are the real issue
>Enemy drops don't matter in SGnG assuming the human plays like a tas robot, controls all the enemy spawns and and chest items, so why would they annoy you?
first it's shit for speedrunners, second it's just boring and unnatural having to wait for the right time to kill an enemy, or having to despawn bad drops in ghouls, it's just faster to get the shit weapon even if it sucks

>> No.8973468

>>8972998
>to avoid unpredictable enemy rng just play exactly the same each time
stfu retard other guy is right

>> No.8973491

>>8971741
>>slowdowns, slowdowns everywhere
Not really, just in some places like the spinning cylinder room (the one after the rotating one) or the collapsing bridge. Meanwhile Bloodlines, a game with "Blast Processing" is loaded with slowdowns, same with Rondo. Dracula X on SNES has practically no slowdowns (compare the water serpent boss in Rondo to the one in DX if you want a clear example)
>>slowest pacing of any Castlevania (besides maybe The Adventure on Gameboy)
The pacing in CV4 is actually great, no section feels like it slogs forever. Contrast with Bloodlines, where levels like atlantis or versailles seem like they go forever because it's a long corridor with copypasted enemies, and boring, easy mini-bosses that also halt the pacing all the time.
>>stupid gimmicks like the Rotating Room
Yeah the rotating room and.... what else? that's the only "gimmick" part of the game and it takes a hot minute. Meanwhile Bloodlines has a lot of boring autoscrollers, and the final level is Gimmicks: The Level
>>very forgiving level designs
Only the first 2 levels... maybe.
>>extremely easy bosses
Well, save for 2 or 3, yeah this is true but CV in general also have easy bosses except for a few of them. Bloodlines is nothing but easy bosses, and the worst part is that they take too long to beat in some cases due to i-frames and long animations.
>>OP 8-way whipping
4 is the game with the most amount of enemies that attack you in diagonal directions. Bloodlines has diagonal attack too, but enemies just attack you horizontally, the only time you use the upward diagonal attack is to hit enemies above, but no diagonal attacks from them.
>>boring soundtrack
subjective opinion, also pretty wrong.
>Castlevania 4 is trash.
Sure thing buddy, this super successful and acclaimed classic game is "trash", here's (You)r contrarian internet cookie.
Post your no-damage run of the game if it's so easy.

>> No.8973535

>>8971741
another retard in this thread lmao

>> No.8973762

>>8971920
>autistic people like repetition so no wonder you only like 2d
i didn't say i only liked 2D, i said it was superior to 3D, but in the end most of the games feels the same, especially 3D games from the 7th and 8th generation, that's why when games make their own rules especially in regards to controls and movement they become memorable even if their quality was subpar.

>> No.8973772
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8973772

>>8942873
Obligatory

>> No.8973802

>>8973491
Based and redpilled.
Super Castlevania IV is pretty good indeed.
The only flaw is the horrible Japanese boxart, although the American boxart is beautiful at least.

>> No.8973818
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8973818

>>8942873
This isn't too difficult, but it's still excellent, near perfect 2D action with exploration.

>> No.8974735

>>8973468
>i'm too retarded so it's rng
>other guy
nice try samefag

>> No.8974752

>>8973762
>but in the end most of the games feels the same
2d is even more limited, play a mode 7 racer and you played them all.
>especially 3D games from the 7th and 8th generation
that's mostly just AAA normalfag stuff, which isn't all there is to modern games at all

>> No.8974832

>>8974735
>everyone here is one person
nice try retard
now post two identical sgng 1ccs where all enemy rng is controlled

>> No.8974859

>>8973818
SM is as close to videogame perfection as it gets.

>> No.8974981

>>8974832
https://m.twitch.tv/videos/662039514
only significant rng are the bats in st3 towers (and i suspect they just kill them differently), everything else is static as shit even enemy spawns
coper cucklord

>> No.8975026

>>8974981
>significant rng
fuck off with your cope qualifiers idiot and post two perfectly identical runs you said anyone with a brain can control all enemy rng

>Only bat rng everything else is static
hahahaha holy shit you don't even play or understand the game

>> No.8975162

>>8975026
>perfectly identical runs
pathetic cope as reactive design isn't the same as rng, again if you think aimed bullets in shmups are rng you are a fucking retarded newfag
>hahahaha holy shit you don't even play or understand the game
t. poser with no argument whatsoever

>> No.8975534

>>8975026
>that bat comment
Yes that guy has exposed his ignorance in many ways. You can continue but there's no point. He has no idea how Super GnG works.

>> No.8975551

>>8975534
>he's wrong because uh oh... he's wrong!!!
so this is the power of sgng fags, npc circlejerking and poser cred, truly enlightening

>> No.8975563

>>8975162
>comparing aimed bullets in shmups to rng unpredictable spawns and movement
This is probably why you're so confused. You assume Super GnG works like some games you're familiar with when it doesn't. Your analogy is nonsense like your previous posts.

In shmups you can see enemies and visualize the trajectory of their aimed bullets easily. Totally different than having an enemy spawn in some unpredictable spot (sometimes directly in your dedicated jump path) or right on your hitbox like in the stage 4 cage...etc

>> No.8975572
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8975572

>>8973772
God i love megaman X 1-2-3-4 SO Fucking much.

I was so happy having the whole collection for Nintendo Switch on a cartridge and still play it up to this day

>> No.8975579

>>8975563
>rng unpredictable spawns and movement
first spawns are static tard see the vids, and the later spawns aren't rng either they are determined by sprite limit and positioning, similar to some shmups. projectiles/attacks and movement are also dependent on positioning which is why you see speedrunners manipulate enemies.
only clueless retards believe that things you can control over are rng

>> No.8975620

>>8975579
>spawns are static
Doesn't help your case.
Spawn points are fixed but that doesn't mean you can predict which spawns are going to trigger next or the enemies movement once you go off route. Spending a few extra extra seconds on a screen, killing extra enemies or getting your shield clipped will affect the sprite limit. This is obvious even in stage 1 with the coffins/zombies and stage 4 Axe Ghosts, run those stages 10 times on Professional mode and you'll have 10 different experiences.

>speedrunners can manipulate enemies
Only when they stick to their route exactly, which can happen on some screens but never for a full 2 loop run. Even speedrunners will experience surprises from enemies, unexpected spawns and attacks because they aren't tas bots that perform perfectly each run. And it's not like aimed bullets where you can easily predict what's going to happen next visually since runners aren't counting spawn timers on every screen.
Whole reason I brought up enemy rng is because people aren't robots that play perfectly and 99% of players aren't speedrunners even attempting to play a static route anyway.

>> No.8975724

>>8975620
>Ghost axe
literally the only erratic thing in the whole stage, everything else is 100% static, and you can just mind their sprite limit anyway
>Only when they stick to their route exactly, which can happen on some screens but never for a full 2 loop
same as literally any other tough game, again fucking up your execution/positioning etc. isn't rng.
>unexpected spawns
again sgng has like 1% of this at most, if anything st3 elevator in ghouls is much more erratic and dangerous than anything in sgng
>And it's not like aimed bullets where you can easily predict what's going to happen next
sgng has lots of aimed movement/attacks and projectiles though lol
>runners aren't counting spawn timers on every screen
no need because they don't even need to deal with respawns
i think you're just overwhelmed with infinite spawns and immediately associate it with rng-heavy, which isn't always the case at all. either way ninja spirit is much better than sgng for that