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/vr/ - Retro Games


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8934830 No.8934830 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>8925685

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series:
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
Doom 3 Resurrection of Evil:
https://mega.nz/file/BzxyGBBZ#cHtxsid-0wpeFltrPAYCStiwYCXshndXUCfOEXSP7gs
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.8934835

=== CURRENT PROJECT ===
512 LINEDEFS OF /vr/
Rules: >>8920816
Map in Boom format (CL9)

=== CURRENT RELEASES ===
400 MINUTES OF /vr/
RC2: https://www.doomworld.com/forum/topic/129139

VIOLENT RUMBLE
Download it here
https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ (Latest)

=== NEWS ===
[05-19] Anon shares his MBF21 map
https://mega.nz/file/1pVgibhT#nWJi3R78FvZXgw8JCO_JJNJoKXuTAWOiUeUAQVmPNow

[05-18] The Force Engine 0.9 released
https://theforceengine.github.io/downloads.html

[05-17] Cancelled 40k FPS game released
https://swordandtorchinn.blogspot.com/p/download-links.html

[05-16] TrenchBroom updated to 2022.1-RC1
https://github.com/TrenchBroom/TrenchBroom/releases/tag/v2022.1-RC1

[05-13] John Romero is publishing an autobiography.
https://romero.com/shop/p/doomguy

[05-09] DNF2001 leak is released
>>>/v/598471840 Duke is finally free!

[05-04] The Force Engine 0.9 release imminent
https://github.com/luciusDXL/TheForceEngine

[05-04] Fartyguns 1.0 released
https://www.moddb.com/mods/poop-fartyguns

[05-01] DBP47: Dreamcatcher Apparatus is out now!
https://doomer.boards.net/thread/2603/

[04-27] Ad Mortem updated to 4.2
https://mega.nz/folder/e7Al3RyJ#5wvEjr9AupzvZzTcYDqFzg

[04-26] Wolfenstein: Enemy Territory free on steam
https://twitter.com/Wario64/status/1519002548891312129

[04-26] Anon releases his Doom engine game!
https://redead-ita.itch.io/sorrow

[04-26] Anon shares a guide on voxels for Doom
https://youtu.be/Bcd3JXKG9Ro

[04-22] Violent Rumble got updated

[04-20] Kex Quake's QC source got released, which includes DotM as well as the other expansions
https://github.com/id-Software/quake-rerelease-qc

[04-17] Doom 2 UV-Speed TAS completed in 9:42
https://youtu.be/MzuJCMV4sK8

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.8934837

Do you have some tips for someone that wants to start making levels?

>> No.8934853

>>8934837
Test your levels with clear eyes. If it's not fun for you to play, it won't be fun for others.

>> No.8934871

>>8934837
trims, trims, and trims

>> No.8934884

>>8934837
There's some YouTube videos you can look at.
Romero's Design Tips
https://youtu.be/ptHurafdCoQ
Science of Level Design
https://youtu.be/zbtmAjhtPss
Editing Basics
https://youtu.be/EucWtn__O8Q
Also I've written a couple essays on creating atmosphere and mimicking styles but they're hidden behind Doomer Boards' registration wall unfortunately.
https://doomer.boards.net/thread/2201/creating-strong-atmosphere-map
https://doomer.boards.net/thread/2509/mimic-style-another-mapper

>> No.8934885

>>8934837
the best advice i can give is get started and ask for feedback on your maps

play both good wads and bad wads too

>> No.8934891
File: 481 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google]
8934891

>> No.8934920
File: 388 KB, 1920x1080, Screenshot_Doom_20220522_200353.png [View same] [iqdb] [saucenao] [google]
8934920

>>8934513
Some more to go, but thanks for playing up to this point with us!

>> No.8934949

>>8934837
Like any other hobby, start small, work your way up.
Don't start with a three key map. Make your first map the same size as MAP01 or E1M1.
When you start a map, FINISH IT. Do NOT start a map, get a better idea, and then restart. It almost inevitably turns into a cycle and you get nowhere. Completing a map should be priority number 1, even if you decide halfway through you need to reduce the scope of the map. Whatever you do, FINISH IT.
Don't start with custom textures. Just use the vanilla ones. Limitations are extremely helpful when starting.
Don't even worry about making it pretty to start with; save polishing for last. Nothing grinds progress to a halt like over detailing your map for an hour when you only have two rooms laid out.
Use Doom or Boom format. The line specials are easy to setup and are still very powerful. UDMF or Hexen format are needlessly complex when you're starting out.

Even if you're mapping for Duke or Quake, the principles here still apply.

>> No.8935043

I did not care for DNF back in the day

>> No.8935132
File: 757 KB, 623x629, Kinamania scared.png [View same] [iqdb] [saucenao] [google]
8935132

>>8935043

>> No.8935137
File: 429 KB, 1920x1080, Screenshot_Doom_20220522_205921.png [View same] [iqdb] [saucenao] [google]
8935137

>>8934513
Thanks for another memorable session, boys.

>> No.8935138

>>8934920
nice shoes donk

>> No.8935139
File: 1.01 MB, 1920x1080, Zandronum Screenshot 2022.05.22 - 18.47.59.74.png [View same] [iqdb] [saucenao] [google]
8935139

>>8934920
>>8935137
GGs. Good stuff

>> No.8935149 [DELETED] 

Who comes up with the titles of these threads? They're always super cringy

>> No.8935154
File: 232 KB, 1280x960, Screenshot_Doom_20220522_191330.png [View same] [iqdb] [saucenao] [google]
8935154

>>8934513
Caught this crusty voxel.

>> No.8935162 [DELETED] 

>>8935149
me, you wanna fight about it fagnugget? meet me outside the mcdonald's on bowen street

>> No.8935175
File: 671 KB, 1920x1080, Zandronum Screenshot 2022.05.22 - 18.18.52.51.png [View same] [iqdb] [saucenao] [google]
8935175

Lest we forget

>> No.8935178

>>8935175
lol

>> No.8935183
File: 1.30 MB, 1686x802, unknown.png [View same] [iqdb] [saucenao] [google]
8935183

>>8935175
the door has bee defeated

>> No.8935187 [DELETED] 
File: 51 KB, 1015x410, 1629051155573.png [View same] [iqdb] [saucenao] [google]
8935187

>>8935149
Does it count as spam yet?

>> No.8935203
File: 2.11 MB, 1920x1080, Screenshot_Doom_20220523_112646.png [View same] [iqdb] [saucenao] [google]
8935203

Rate my new wad.

Using Quake 2 textures, this is a massive map.

securitronlinux.com/arma3/hatemewad.zip

>> No.8935292

>>8934298
>You'll still need NBlood for things like Eviction and probably 500ml of vr.
Leaving everything off (default settings) in the enhancements menu will function the same as NBlood. If it doesn't that's a bug.

>> No.8935308

>>8935292
I couldn't get Eviction's new enemies to work through NotBlood. Haven't tested 500ml yet.

>> No.8935378

>>8920816
>>8934835
update to Flynn Taggart Dies In Magma
https://files.catbox.moe/z9t0ce.wad
fixed the magma floor in the red key room not being damaging as well as the lift in said room being broken

>> No.8935425

>>8935308
That isn't good. Are you using vanilla mode?

>> No.8935460

>worn out places, worn out faces
I like the OG Tears for Fears version of Mad World and dislike that one from that 90s movie I can't remember the name of.
Just thought I'd let you know.

>> No.8935484

I still read Flynn Taggart as Flyin Target, am I wrong?

>> No.8935603
File: 26 KB, 480x300, logicgates.jpg [View same] [iqdb] [saucenao] [google]
8935603

For those with experience mapping for Quake or Half Life, how would you feel about triggers, doors, buttons, etc. being integrated into a logic gate system? Ignoring entity limits, of course.
I think it would make a lot of things easier because you could forgo setting up dormant triggers in many cases and there would be less reliance on counters. It would also be easy to setup a debug mode with visible gates that change color depending on state and particles drawing the link between them.

>> No.8935643

>>8934835
>>8920816
(Hopefully final) update to "Forkheads.tk" by RancidSam:
https://mega.nz/file/FgEGUYwB#RTCOPsc3VIOi3M3Ta-VWD0wv-Wwk31VdTsTuTa-UGZY
>Fixed a couple Teleporter Destination things being disabled on Hard mode, and added a shitton of ammo because I realized I overtuned the exit requirement too much.

>> No.8935645

are there any fallout wads yet?

>> No.8935661

>>8935645
Closest you'll get are the two Ashes ones.

>> No.8935663

>try to play blood on lightly broiled
>never played it before
>get blown out immediately by almost every room from level 3 on in episode 1
>drop it down to Pink on the Inside
>feels a little too easy, but I can learn the level layouts and find secrets with relative ease
>go back through on lightly broiled
>have an absolute blast and a half clearing rooms with dynamite or jumping and diving around while blowing cultists away
I see why this game is so highly regarded now. Once it clicks it feels amazing.
Pink on the inside still feels a little too easy, but that just gives me more incentive to play it again.
Lightly broiled almost feels like it’s built around the player already knowing where a lot of secrets are.

>> No.8935742 [SPOILER] 
File: 369 KB, 1920x1080, 1653283202540.png [View same] [iqdb] [saucenao] [google]
8935742

Made it up to 12 now, slowly but surely. Had to save scum my way through 11 and kept dying unfortunately Still though this is great great stuff and I still have a long way to go.
And I fucking loved this secret level idea so much.

>> No.8935917

am i the only one excited for the Kar En Tuk mod?
it's made by the D4T author but its a completely separate and new mod that aims to bring Doom Eternal gameplay into BoomerDoom

>> No.8935970

>>8935917
>am i the only one excited for the Kar En Tuk mod?
Yes.

>> No.8935974

>>8935917
It looks pretty slick I just wish he'd cut to the chase with his dev diaries.

>> No.8936005
File: 179 KB, 1366x768, doom154.png [View same] [iqdb] [saucenao] [google]
8936005

>>8920816
512 Linedefs of /vr/ submission
Title: I Actually Like Nirvana
Author: lunchlunch
MIDI: Countdown To Death - Bobby Prince
https://doomshack.org/uploads/512lunch.wad

>> No.8936027

>>8935663
>Lightly broiled almost feels like it’s built around the player already knowing where a lot of secrets are.
The secrets make a huge difference in how easy things are. Especially getting some of the weapons early on.

>> No.8936192
File: 4 KB, 768x128, sky3.png [View same] [iqdb] [saucenao] [google]
8936192

I feel like I'm nearing a breakthrough.

>> No.8936224
File: 63 KB, 362x242, 1616178531794.png [View same] [iqdb] [saucenao] [google]
8936224

>>8934835
>[05-13] John Romero is publishing an autobiography.
lol

>> No.8936246

>>8936224
Funny thing is he lists a fuckton of games, even Quake, but he doesn't mention stuff like Commander Keen or Daikatana.

>> No.8936369

400 Minutes of just became my favourite /vr/ project.
Awesome maps, awesome assets, awesome gameplay and I'm only 15 maps in. Great job everyone.
>>8936192
Yeah, that looks really nice.

>> No.8936370
File: 50 KB, 658x437, 1635183099977.jpg [View same] [iqdb] [saucenao] [google]
8936370

>>8936246
>he doesn't mention stuff like... Daikatana.
Man, what a bitch

>> No.8936387

>doom
more like dumb lol

>> No.8936390

>>8936387
more like BOOB
still waiting for a good doom porn mod not made by an anime faggot

>> No.8936432

>>8935663
The ammo strain can be felt on multiple difficulties near the start. It can be a rough transition compared to what other shooters throw at you in the beginning levels, especially compared to Duke3D and Shadow Warrior.
At least you knew to start on Lightly Broiled. Well Done and above would have placed more enemies, had them be way more accurate, and increase their health, all while there’s little to no changes regarding ammo placements to compensate.

>> No.8936436

>>8935425
Yeup. It’s a bummer. I’ll try a different install directory later tonight.

>> No.8936439

>>8936432
> and increase their health
i love blood, but fuck any game that increases enemy health with difficulty, it never makes it more fun to play

>> No.8936453 [SPOILER] 
File: 293 KB, 1280x720, 1653309714146.png [View same] [iqdb] [saucenao] [google]
8936453

>>8936436
Just to clarify, that's working as designed. Vanilla mode is an internal DOS compatibility flag that is used by NBlood when playing back demos. It's exposed as an option for NotBlood because it works decent enough, and there are some users who want to play exactly how 1.21 does - but on a modern platform.

Downside is it'll break when playing levels that do not work on DOS (such as Eviction, or levels with custom enemies). Recent builds should show print a warning at the top when starting a level that'll break with vanilla mode.

>> No.8936462

>>8936439
GDX and NotBlood can give you the ability to experience the Well Done/Extra Crispy enemy encounters without the health boost. I’m not the biggest fan of difficulties increasing health either.
>>8936453
That’s fine and cool to know. Also haven’t ran into issues with any other levels, it’s a fun port and regular Nblood is still there when I need it.

>> No.8936475

I fucking hate that stongarg texture with a passion
always replace it with just a basic brick texture to match the rest of the map if I use alt texture packs

>> No.8936481

>>8935603
Honestly I was kinda surprised this wasn't a thing already. One would expect something like AD to introduce logic gates

>> No.8936486
File: 53 KB, 1024x576, 1652067591551m.jpg [View same] [iqdb] [saucenao] [google]
8936486

One week later.... I am forgotten.

>> No.8936504

>>8936390
A real missed opportunity.

>> No.8936530

>>8936390
the monkey paw curls and we get a furry one

>> No.8936535

>>8936390
who should do it then?
someone that draws doomguy in the same way doboshiru drew simon belmont?

>> No.8936548

>>8936530
Acceptable as long as they actually finish it. Hdoom will forever be a tech demo while the guy who makes it cries on twitter.

>> No.8936553

>>8936535
just a competent japanese pixel artist
or anyone who can edit pixel art to have tits and pussy, simple shit

>> No.8936556

>>8936486
Waiting for the fans to complete it.

>> No.8936559

>>8936530
that's a monkey's paw?

>> No.8936561

but what if demons are just normal and doom guy is a terrorast

>> No.8936575

Is modding Turok a thing?

>> No.8936578

>>8936575
Sort of. There’s some sites for it but I just used Steam’s workshop for it. There’s a “Turok+“ mod if you want some changes, or if you want things like Turok 2 weapons in 1.

>> No.8936584

>>8936475
>posting under a tripcode
>using your real first name
>being named josh
>british
>pol
>posts screenshots of running Doom with 5000+ mods that ruin the artstyle and gameplay
>probably plays only the IWADs
>kitsch connoisseur, zero soul, shit taste
Everything checks out

>> No.8936603

Is there any porn mod for Doom that's been finished?

>> No.8936616

Are there any good fan mission packs for Unreal? I want more of it

>> No.8936617

>>8936603
La Tailor Girl :^)

>> No.8936634
File: 117 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
8936634

i`ve been thinking, why did they change the revolver sprite in full release of afterglow? the one from the demo looks so much cleaner. is it just for the sake of consistency?
also, does anyone know where the hell the second collectible is? i could never find it. plus i kinda want another excuse to replay it.

>> No.8936652

So, now that Tarnsman has indeed streamed 400min, idgames release when?

>> No.8936657

with e-celebs having references in retro fps, i wonder if someone like decino was ever referenced
i guess it's because icarus and gman are reviewers and promoters too, while decino is in a different field
but when it comes to e-celebs and fanbases, you'd think there would be more interesting people to bring up
in a fanbase with its own history
aren't modders and source port devs e-celebs too? aren't they any more valuable than youtube personalities?
at least it's not midnight lol

>> No.8936662

>>8936657
/v/ is that <-- way

>> No.8936663

>>8936657
Youtube personalities are promoters. Decino and source port devs don't shill for whatever indie game they get a free code for. They're not organic references.

>> No.8936665

>>8936657
>Aren't they any more valuable than youtube personalities?
Yes, but they aren't as popular. People like Civvie 11 are respectable, but they aren't important and are easy to digest. The reason why every retro FPS released nowadays has a stupid fucking "sewer count" type joke, or a reference to New Blood or something is because that's all those types of people know. They don't know who the fuck Ribbiks or Skillsaw is, they've never heard of people like Graf Zahl or Kegan or anybody like that. It's because they aren't actually part of the "retro FPS community", they just played Dusk and Amid Evil and thought that shit was cool.
Also this >>8936663

>> No.8936667 [SPOILER] 
File: 293 KB, 1564x1080, 1653316805656.png [View same] [iqdb] [saucenao] [google]
8936667

>>8936657
Well it's a joke wad but I saw this

>> No.8936694
File: 529 KB, 1920x1080, Desktop Screenshot 2022.05.22 - 22.12.37.99.png [View same] [iqdb] [saucenao] [google]
8936694

So I don't know if this is intended or not but I somehow managed to "fall" for this on the "Arizona Arena" map.
https://clips.twitch.tv/SpikyPeppyBearDBstyle-j61wjNoMrE2Ke3DQ
and also while I'm here, yeeep:
https://clips.twitch.tv/BillowingImpartialDiscSaltBae-bQD1q7dQhA2_soUY
Still having a blast so far, can't wait to continue

>> No.8936708
File: 11 KB, 250x201, 424tav.jpg [View same] [iqdb] [saucenao] [google]
8936708

>Halo is considered a retro FPS now

>> No.8936717

>>8936486
Did you expect a massive fan base to form around a 20 year old unfinished alpha?
Maybe we'll get some modding teams that go for it, who knows. I'm hoping the 2002 build drops at some point.

>> No.8936727

>>8936708
It came out 3 years after half-life.
It's 21 years old now, anon.

>> No.8936728

>>8936665
I put a civvies dungeon reference in rekkr before he blew up *quite* so big, but before rekkr came out people were scrawling his name on door textures.
I kept it in tho. And it's at least somewhat subtle since he doesn't use the dungeon crawl intro anymore anyway.
Then again also have blaz in there, and a fair few other references people may or may not catch. Some are pretty easy to miss.

>> No.8936736

>>8936694
>he doesn't use the dungeon crawl intro anymore anyway
Lost Soul

>> No.8936742

>>8936736
A bit, yeh.

>> No.8936748

>>8936390
Imp Encounter Second Edition

>> No.8936751

>>8936575
theres some mods for nightdives turok 2 port

>> No.8936753
File: 149 KB, 1920x1080, Screenshot (1145).png [View same] [iqdb] [saucenao] [google]
8936753

>>8936584
I have played all of these

>> No.8936757

>>8934837
>>8934884
might be worth watching too
https://www.youtube.com/watch?v=YUU7_BthBWM

>> No.8936759

>>8936727
>answering anyone posting le facebook frog
do not engage subhumans, regardless of what they say

>> No.8936819

>>8936634
I prefer the new one, honestly. Don't like the gold barrel. My only issue is it doesn't get an accuracy bonus from the longer barrel so I edited one in myself.

>> No.8936831

>>8934891
>slow uv
The way the game meant to be played

>> No.8936839

>>8935603
Sounds like visual programing eg unreal 3's kinect. I wonder if this hasn't happened because if you want logic gates, you might soon want a proper DSL/scripting lang anyway. Interesting idea nonetheless.

>> No.8936849

>>8936694
Crushing ceiling working as intended
Try it as many times as you like
Thanks for the play

>> No.8936870

>>8936390
All you have to do is replace the chainsaw with a dildo and you're halfway there. Stunlock the pink and watch it moan in pleasure before collapsing. Replace the chainsaw noise with squishy sounds.

>> No.8936873

Thoughts on quick saving?
Does it spoil the "purist" experience?

>> No.8936874

>>8936873
play the game however you want to play my man

>> No.8936891 [SPOILER] 
File: 275 KB, 488x542, 1653323225594.gif [View same] [iqdb] [saucenao] [google]
8936891

>>8936665
>they've never heard of people like Graf Zahl or Kegan or anybody like that
Dopefish lives,
Kegan stinks.
>stupid fucking "sewer count" type joke
I hope Civvie gets the balls to abandon these jokes for good instead of changing his mind probably due to idiot outrage or something.
That's just sad.

>> No.8936902

>>8936891
Civvie's making enough money now that he could hold mapmaking jams for cash prizes to incentivize innovation in the retro FPS modding/gamemaking community.
But he don't.

>> No.8936907

>>8936708
At the very least, the cutoff year should be rolled back to 2004 as a compromise.

>> No.8936912

>>8936759
>pepe came from facebook
Ok buddy retard.

>> No.8936925

>>8936652
Uh, soon, hopefully. We ran some co-op tests last night and I just need to fix some bugs we found.

>> No.8936941

>>8934830
94 protons is the HL3 of idtech1 WADs.

>> No.8936959

>>8936727
This info kinda fucks me up. God I'm old.

>> No.8936964
File: 739 KB, 1920x1080, Screenshot_Doom_20220523_125448.png [View same] [iqdb] [saucenao] [google]
8936964

MAP10 of 400 Minutes of /vr/, This HOM appears in Z ports but looks fine in DSDA

>> No.8937013

>>8936849
nice, well played then

>> No.8937028

>>8936874
But how will I know if I'm a real gamer unless I meet arbitrary standards laid out by anonymous posters on the internet?

>> No.8937037

>>8937028
Then play how you want and just lie about always pistol starting on UV fast with MP monsters saveless.

>> No.8937065

>>8936874
This, some dude who occasionally shows up in these threads even disables monsters entirely and just wanders around maps to look at the architecture of them.

It's fine to play however the fuck you want.

>> No.8937074

>>8937065
I have to say no monster% is actually pretty kino sometimes. and sometimes it results in crazy TASs like this one
https://www.youtube.com/watch?v=5rcchIQoGxM

>> No.8937098

>>8937074
Something so eerie and comforting to watch these https://www.youtube.com/watch?v=DVF2G6-Eb38

While we're on this topic, what would be some great wads/levels to nomo and appreciate?

>> No.8937112

>>8936964
Double linedef. If there's something wrong with a certain spot in a level and it's not obvious why, try dragging vertices around to see if something breaks or you see something that shouldn't be there.
Doom Builder also has a reasonably helpful error seeking feature.

>> No.8937116

>>8937065
>This, some dude who occasionally shows up in these threads even disables monsters entirely and just wanders around maps to look at the architecture of them.
If you ever want to grab screens of this yourself, be sure to set “r_drawplayersprites” to 0.

>> No.8937121

>>8936873
I don't really care to use them, but I can't exact do anything to stop you from using them.

>> No.8937123

>>8936717
Not that anon but I find the curiosity, and amount of stuff done around it quite impressive for a franchise that was as good as dead with 2011.

I think it speaks to the strength of the "boomer shooter" and how entrenched it became in normieville.

>> No.8937159

>>8936575
There is but the community isn't massive.

Https://turoksanctum.com/category/turok-mods/

There's a guy doing a huge Turok 2+ mod at the minute with half a dozen people testing it for him.

>> No.8937167

>>8937116
>not switching weapons and taking the screenshot between them
NGMI

>> No.8937168

Fuck I can't play Signal Lost, it just closes right after starting up

>> No.8937171

>>8937168
Oh the irony

>> No.8937174

>>8936717
There sure is a lot of people going "I hope somebody else finishes it for me so I can play it".

It's how shit like that never gets done.

>> No.8937176

>>8937168
I had the same problem but I worked in the end. cant remember what it was.

Its an interesting project.

>> No.8937180

request for /vr/sounds
https://www.youtube.com/watch?v=VFCM6TZgTMI

>> No.8937190

>>8937180
Vrsounds isn't getting updated for a while. It needs to be rewritten to make it compatible with every mod, and hopefully clientsided too so people can turn the sounds off. Once I get 400 Minutes of /vr/ on idgames sorted out I can look into it.

>> No.8937198

>>8936708
Halo 3 is 15 years old. Is it a retro fps?

>> No.8937217

>>8937167
>switching weapons mid fight just to take screens
based
>doing so in a level without monster spawns
autistic

>> No.8937227
File: 60 KB, 211x221, 1482827787151.png [View same] [iqdb] [saucenao] [google]
8937227

>There are 63 lumps taken from DOOM.WAD
>I have to remove them to get the thing on idgames
>If I do the textures will break
I'll be here a while

>> No.8937228

>>8937198
It came out in 2007, same year as Crysis so yeah it’s retro.

>> No.8937230

>>8937227
SLADE has maintenance option to remove lumps shared with base wad.

>> No.8937236

>>8937230
This WAD uses Doom 2 for the IWAD. If I remove the Doom 1 resources then it's not gonna find them.

>> No.8937238

>>8937236
In this case you shouldn't need to delete them. idgames should allow it. At least this is what I got from my communication with them in the past. Lots of resource packs have DOOM1 resources in it.

>> No.8937243

>>8937236
>have to remove them to get the thing on idgames
https://www.doomworld.com/idgames/graphics/d1gfxd2

>> No.8937247
File: 10 KB, 633x336, idgames.png [View same] [iqdb] [saucenao] [google]
8937247

>>8937238
Even found the response from them.

>> No.8937249

>>8937227
You mentioned co-op bugfixes, so I'm assuming MAP12's red key lockout is fixed (either my fix or yours) but did you fix the MIDI credits in the text file? RC2's text file still credits MAP12's midi as "Dial-up for Murder by Two Stars" when it should be "Two Stars by Dial-up for Murder"

>> No.8937250

>>8937238
Looking into that. HFFM got rejected from idgames for a duplicated music lump from Doom 1 so I'm just making sure here.
>>8937247
Well, there we go.

>> No.8937253

>>8937249
I got you covered, Wolpertennisballs

>> No.8937269
File: 619 KB, 1280x960, doom02.png [View same] [iqdb] [saucenao] [google]
8937269

>>8934835
>>8920816
For 512 lines of /vr/
Slivovitz Liver Massacre by ASO3000
Music: Girlfriend by Avril Lavigne (from freemidi.org)
https://files.catbox.moe/a67eca.zip

>> No.8937283

>>8937174
Yeah. I personally have no interest in finishing it, which is why I'm more hoping the later build comes out at some point.
The 2002 build would give more insight into what the final games was shaping up to be.
I'm sure the "90% complete" rumors are bullshit, but I wouldn't be surprised if it wer~70% considering what all was in the 2001 build.

>> No.8937285

>>8936486
Well, it is an unfinished alpha with lot of the assets but not a lot of gameplay. What did you expect? It was the same way with Van Buren, when people saw it and realized that "90% done" means that you have all the assets but basically the game is yet to be made.

>> No.8937365

>>8937174
>There sure is a lot of people going "I hope somebody else finishes it for me so I can play it".
>It's how shit like that never gets done.
That happens a lot here and not just with DNF, “I hope someone else does this thing I want with this old shooter”.

>> No.8937374

What do I have to enable/disable (in Zandronum) to get rid of the weird texture effect of the two perpendicular walls here https://www.youtube.com/watch?v=WvIo-19UQ3I

>> No.8937380

>>8937374
*parallel walls

>> No.8937523

Opengl or software?

>> No.8937528

>>8937523
Software, Gamma 0.0 if you're on anything but GZD.

>> No.8937531

>>8937365
Not just that, even things like making small adjustments to mods or five mins of decorate work for a simple mod get people who would rather sit there and demand for it to be spoonfed to them.

>> No.8937542

>>8937365
I see this with proposals for community projects here. "We should do X project for Y reason!" this "We should do X project for Y game!" that, and the posters never had any intention of actually getting it started, they just want someone else to do it for them.

>> No.8937631

>>8937269
>Slivovitz Liver Massacre
ASO, you a balkan?

>> No.8937632

>>8936665
>they've never heard of people like Graf Zahl or Kegan or anybody like that
Dude I'm pretty small time in this community. All I do is lurk here and post my mod shit on the internet, I don't go to DoomWorld or really anywhere to rub elbows with people. You boys know me because I spend almost all of my time here.
With that said, >>8936891 fug you.

>> No.8937646

>>8937269
Creative and efficient use of linedefs is the best damn thing imo

>> No.8937648

>>8937632
I just wanted a variety in my mentions. Both Skillsaw and Ribbiks are mapmakers with high prestige, Graf Zahl works on GZDoom but while GZDoom is well known, Graf isn't as popular. You're a mod maker who's only known by a small corner of the larger Doom fanbase

>> No.8937649 [SPOILER] 
File: 677 KB, 1259x1062, 1653338439767.png [View same] [iqdb] [saucenao] [google]
8937649

>>8920816
I apologize for being a silly bitch up until now; I just realized that if I link a fucking folder then I don't have to post a new link in the thread every time I fix/update my 512LDs submissions.
Here's a folder with them:
https://mega.nz/folder/F8VmlbLC#m0rXmXIhBZ78cZ8tK7D_Aw
I'll post updates in the future if there are any, but now I can do them less frequently while I'm spazzing away in my NEET time.
---
kind.wad
>changed a door in the exit room to prevent a soft-soft-lock (forcing player to exit map if they didn't get the Yellow Key)
fork.wad
>fixed a broken teleporter causing soft-locks on Easy & Medium difficulties
>overhauled teleporters and lifts with monster-blocking lines
>changed lifts variously
>redistributed rewards from secrets
Thanks for playtesting, Punch. Pic unrelated.

>> No.8937657

>>8937632
I'm gonna scream at Slooter guy to add overt GMOTA references just because

>> No.8937658

>>8937648
Some mod devs get known outside of the community but it's mostly ones like sgtmarkiv and Term who get media attention for their mods.

>> No.8937663

>>8937632
You're a big guy to us, though.

>> No.8937681

>>8936657
Decino has given decent feedback, mostly to mappers.

The others, no, just no, their opinions are easily bought and even when they've not been paid to have an opinion, what they think is fucking worthless (such as Icarus thinking Dakka needs to be Russian Overkill 2.0).

>> No.8937723
File: 38 KB, 1408x272, image.png [View same] [iqdb] [saucenao] [google]
8937723

>scrolling through old doomworld topics
The absolute chad uploaded 1.4gb mod to some gods forsaken ads-ridden hosting, the archive includes two(2) copies of gzdoom, pirated plutonia.wad, D4D, D4T, and god knows what else. And all he could say was

>> No.8937741

>>8937523
software is more faithful.but OGL is better for stuff like freelook

>> No.8937749

I wonder how many staircases can I fit into 512 units and still call it a level.

>> No.8937808

>>8937749
512 x 512? If visplane overflow isn't a concern, steps need only be 1 unit wide, so I suppose the maximum is 262144. It will technically be a level, although only flying enemies could handle it and will look wack.

>> No.8937809

>>8937723
>old
>2017
>5 years ago
>I was in highschool back then and I finished college last year
>the post was made 10 days before I lost my virginity to the first girl I ever loved
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

>> No.8937810

>>8937808
I meant liness. for community project.

>> No.8937820
File: 1.36 MB, 300x281, what are you fucking gay.gif [View same] [iqdb] [saucenao] [google]
8937820

hey anuns, do you know any urban-esque megawads?

>> No.8937823

>>8937098
Elementalism

>> No.8937838

>>8937820
City Assault, I thnk one of the Planisphere maps.

>> No.8937846

>>8937820
why don't you ask me for a wad where i can have doomguy be a plumber while you're at it

>> No.8937847

>>8937846
Golden Souls

>> No.8937851

>>8937820
Hellfire

>> No.8937852

>>8937847
thats not a real thing

>> No.8937856

>>8937809
>the post was made 10 days before I lost my virginity to the first girl I ever loved
and 6 days before my first date with mine, I was also beginning my college, damn does time fly fast

>> No.8937858

>>8937820
Mutiny

>> No.8937876
File: 13 KB, 480x360, temp.jpg [View same] [iqdb] [saucenao] [google]
8937876

>>8937809
>5 years ago
>2 kids less
>lived in a shed with my wife
>drinking cheap beer and trying to keep rats out of the walls
But we were happy back then! Though we were poor...

>> No.8937890

>>8937810
You’re dealing with triangle steps, and each step shares a sidedef except first and last. So 3+3+(506/2) so 259? Steps. Maffs are probably off, I’m phone posting anyway.

>> No.8937897
File: 474 KB, 1920x1080, FTdx9JlWUAEUCnH.png [View same] [iqdb] [saucenao] [google]
8937897

>>8934830

>> No.8937901

>>8937897
Bless Xaser.

>> No.8937903

>>8937897
We got a gorilla for sale
Magilla Gorilla for sale
(For sale)

>> No.8937907
File: 206 KB, 1917x1080, 1642552844482.png [View same] [iqdb] [saucenao] [google]
8937907

>>8934835
>>8920816
For 512 linedefs of /vr/:
Hospice Relief
Music: "On Lockdown" by Jimmy
https://files.catbox.moe/8xslg1.7z
First time contributing anything to a doom project. Also EXACTLY 512 linedefs.

>> No.8937967

Wow Raze is fucking sweet for all build games.
Is there anything I must do except make a music folder and the grp files?

Voxel shit I dont know etc?

>> No.8937989

>>8936912
>dae 4chins invented feels good toad 400 years ago
appropriated thoroughly by newfag tourists

>> No.8938018
File: 30 KB, 500x558, kamikaze.jpg [View same] [iqdb] [saucenao] [google]
8938018

This might not exactly be retro but do you guys have a group that play Serious Sam multiplayer?

I finished TFE recently and had an absolute blast. I'm playing TSE right now but I would love to play either game in co-op. It must be fun as hell.

>> No.8938026

>>8937723
Thanks to some troon committing his entire Quake folder to his fork and the retarded way GitHub works, pak0 & pak1 are forever available from QSS's repo: https://github.com/Shpoike/Quakespasm/raw/cfc952297a166773ed177cb1cdb6dfe09c9b6aea/build/id1/pak1.pak (or pak0.pak, but that's shareware anyway)

>> No.8938037 [SPOILER] 
File: 69 KB, 1920x1080, 1653346882577.png [View same] [iqdb] [saucenao] [google]
8938037

>>8937907
Really fun map anon. Good music, great visuals. I love the way you let the player ambush enemies.
A little on the short side, but it'd make a good early map I think. Also pretty easy, but I love the secret that I did find (the Romero-esque outdoor one).

>> No.8938051

>>8938018
imagine that thing with tits

>> No.8938071 [DELETED] 
File: 971 KB, 3024x4032, soyko pop.jpg [View same] [iqdb] [saucenao] [google]
8938071

>>8938037
>chink speak
REARURY FUNNNUNO MAPPU ANONU. GUDDADUDO MUSIKKU, GUREATUTO VISUARISSU.

>> No.8938103
File: 42 KB, 157x313, Femikaze.png [View same] [iqdb] [saucenao] [google]
8938103

>>8938051
Bro those already exist.

>> No.8938104

>>8938018
Serious Sayurdays with /v/, but they play HD and are more interested in playing other games over the past year or so.

>> No.8938129

>>8938103
>tits are hidden
the absolute cocksucking blue ballers

>> No.8938148
File: 166 KB, 1088x1984, scrap785_a.jpg [View same] [iqdb] [saucenao] [google]
8938148

>>8938129
If headless hookers running at you with explody boobs is your thing then you just gotta make a mod I guess. Either that or look for some Japanese hentai anime edition FPS to go up on dlsite or steam or something.

>> No.8938152

>>8938148
You bet it is

>> No.8938169
File: 175 KB, 221x296, yeah.png [View same] [iqdb] [saucenao] [google]
8938169

>load up lithium
>dedicated to memory of bla bla bla
golly gee, i wonder what happened to the guy

>> No.8938181

>>8938169
literally died in a fire

>> No.8938183
File: 6 KB, 309x140, 400 minutes inbound.png [View same] [iqdb] [saucenao] [google]
8938183

https://youtube.com/watch?v=xSLlZh9yelk

>> No.8938193

>>8938169
https://doomwiki.org/wiki/Kate_Fox

>> No.8938194

>>8935742
what WAD?

>> No.8938195

>>8938181
what a bizzare suicide method

>> No.8938197

>>8938193
Ignoring that shitposting faggot, does anyone have a mirror for Pokemon Doom Titanium?

>> No.8938213

>>8938181
Wait, was it one of those artist community fires that happened some time ago?

>> No.8938219

>>8938194
Is this a meme at this point?

>> No.8938221

>>8938197
https://static.angryscience.net/pub/hosted/kate/mods/PokeDoom.zip

>> No.8938234

>>8936556
When It's Done in 2042

>> No.8938235
File: 250 KB, 427x519, devil.png [View same] [iqdb] [saucenao] [google]
8938235

>>8938169
>dedicate wad to the memory of myself
>they'll never know i'm still alive

>> No.8938268

>>8936870
Kys you loser

>> No.8938271

>>8938235
That's just planning ahead, anon.

>> No.8938297

>>8938235
Nah dedicate it to the memory of Kegan and lament him never getting to finish GMOTA.

>> No.8938342

>>8938219
BTSX? I legitimately don't know

>> No.8938371
File: 49 KB, 602x399, 1653193518211.jpg [View same] [iqdb] [saucenao] [google]
8938371

>>8936390
>still waiting for a good doom porn mod
i'm working on-
>not made by an anime faggot
ah nevermind

>> No.8938374

>>8936486
>>8936556
Furries and travestites are trying to "complete" it, by changing a lot of stuff.
So it's better for it to be forgotten

>> No.8938385

>>8938371
Don't worry catus we still love you

>> No.8938393

>>8938385
TFW La Tailor Girl is legit fun as fuck, shit's like Kid Chameleon with tiddys.

>> No.8938398

>>8938385
i'm not cactus

>> No.8938403
File: 264 KB, 509x709, file.png [View same] [iqdb] [saucenao] [google]
8938403

>>8938398
8 bacon cheeseburgers swabbed in grease cheese and bacon... and 6 fuckin' corndogs

>> No.8938420
File: 240 KB, 720x720, 1618594955802.jpg [View same] [iqdb] [saucenao] [google]
8938420

>>8938297
>Finally it’s the very end of 2019 and I’m hard at work at Combined_Arms, and planning the last GMOTA update, I’m looking forward to adding Samson in 2020

>> No.8938425

>>8938393
>Kid Chameleon with tiddys
That description is fucking perfect.

>> No.8938436
File: 7 KB, 297x258, Hello you nosey person you.png [View same] [iqdb] [saucenao] [google]
8938436

>>8938420
>kobol nevr

>> No.8938449

>>8938420
ok but

what about samsara?

>> No.8938472

>>8938449
yeah, when is term coming back from the dead to finally implement caleb and gina

>> No.8938476

>>8938103
awooooooooga!

>> No.8938480

Holy shit. Not entirely related to the thread, but I was playing American McGee's Alice and pressed the 'e' button because I forgot if there was a use button or not. It turns out, if you hold 'e', a little pair of feet will appear where you aim. Then when you press jump, Alice will jump to that spot. That wouldve been great to know for some platforming sections earlier.

>> No.8938486

>>8938420
>>8938472
All i want is Battlemage Samus keegan
Also term promissed to add her too in samsara because of dread but he quit doom modding.

>> No.8938550

>>8938486
>but he quit doom modding
Sorta. Not really.

>> No.8938596

>>8938550
Isn't he still working on some sorta weird brawler using the Doom engine?

>> No.8938624

>>8938596
He was at some point. Dunno if its still in dev. He was doing another GZDoom game too, for a game jam. Was like a punch out style fighting game, but with sumo wrestlers.

>> No.8938627

Dunno if anybody wants this but I found this in one of my folders, it's the demo of Chainworm Kommando 2 that got cancelled and seemed to vanish off the face of the internet because the developer took down all the downloads on his site.

Figured it may as well be posted here for preservation.

https://files.catbox.moe/hqrnh2.zip

>> No.8938645

>>8938480
Oh. It just happens any time you stand still for a couple seconds. I havent booted up this game in a long time.

>> No.8938653

>>8938627
Nice. I recall the first one had great funny details but mediocre level design, maybe he improved in the sequel.

>> No.8938660

>Blood, Episode 2: The Haunting
>5 key hunt in a giant maze of a level with too much backtracking
Very cool. Tell me there's not another level like that.

>> No.8938664
File: 43 KB, 480x479, 1479322837343.jpg [View same] [iqdb] [saucenao] [google]
8938664

>>8938297
>>8938420
I'm gonna kick both your asses.
Though fuckin hell did I really say that back in 2019? Shit sux. This hasn't been a good year for productivity. Too much IRL shit and catching the fucking virus at the start of the year didn't help matters.

>> No.8938667

>>8938660
Thats one of the best levels in the game bro...

>> No.8938674

>>8938667
I was running around forever looking for the moon key because I forgot about the little shack at the beginning that needs the skull key to get the moon key,
but to get the skull key you need to run through hedge mazes to get the spider key and the sword key so you can get the flame key which lets you get the skull key so you can get the moon key.
I feel like I'm playing Resident Evil

>> No.8938693
File: 36 KB, 604x728, Image4.jpg [View same] [iqdb] [saucenao] [google]
8938693

>>8938152

>> No.8938697
File: 109 KB, 729x918, FTbolmtXEAAqUG5.jpg [View same] [iqdb] [saucenao] [google]
8938697

>>8938664

>> No.8938757
File: 1.25 MB, 800x450, we have Samson at home, Samson at home.webm [View same] [iqdb] [saucenao] [google]
8938757

>>8938436
Also I started on the boy back in October/November. Working with the Vic Viper like I have recently has given me a good idea on how to best implement Samson's synthesizer meter.
At some point I'm gonna get ahold of DrPyspy to help me make sprites for Samson, he did a fucking phenomenal job with Kustam.
I'm glad you kept the filename of that image.

>> No.8938760

>>8938757
Nice potion sprite

>> No.8938769
File: 6 KB, 292x404, WhipShot.png [View same] [iqdb] [saucenao] [google]
8938769

>>8938760
It's all placeholder but that was the first thing that came to mind, lol. Have a sprite I drew of Samson's whip a few months back too, I think it turned out nicely.

>> No.8938793

>>8938769
That looks neat!

>> No.8938807

>>8938757
is that his big dumb nose poking out from the bottom?

>> No.8938808

>>8938807
Yes it is. I made it a point to make his "visor" HUD have his snout peeking out from the bottom of the screen. It's a very important detail.

>> No.8938810

>>8938757
I really like the HUD snoot and goggles. And Kustam definitely has one of the coolest player sprites I've seen. I couldn't change it. It accurately called me out.

>> No.8938883

When should I be using Slade and when should I be using UDB? I was working on my first map in UDB and corrupted it when I opened it in Slade to add a skybox. Did some googling and couldn't fix it but I don't really care about the map, I can recreate it quicker and more efficiently from what I've learned already.
Also, does anyone have a tutorial for how to organize a map in Slade? I'd like to keep a project functional before I get a handful of maps deep and realize I've fucked up.

>> No.8938901

>>8938883
Use UDB for maps, Slade for anything else. UDB should have a "save map into" option that can help keep you from crossing the streams with the editors.

>> No.8938916

>>8938901
I'm new enough that I don't even know what "everything else" entails. I want to add music, that goes in Slade? I want to swap map 1 and map 2, that's Slade? I want to draw lines, that's UDB?

>> No.8938934

>>8938916
Correct. If you are "physically" messing with the map in any way then you should be using UDB, otherwise Slade is there for everything else.

>> No.8938939

>>8936390
Anime coom best coom.

>>8937897
How based.

>> No.8938947

>>8938934
Okay. That was definitely my issue, I was fucking with everything in both programs.
I'm guessing here, based on what I've seen opening wads in Slade: If I want to use custom assets I should put them in the pwad file in Slade and make sure they're between start and end markers?

>> No.8938949
File: 319 KB, 497x495, lost soul.png [View same] [iqdb] [saucenao] [google]
8938949

>>8938693
reminded me of that mr. natural where devil girl loses her head

>> No.8938960

>>8938169
I don't see the issue with remembering close friends.

>>8938472
I'd say he wouldn't be interested in that, but I guess nothing would stop him from updating some thing like that, and the ZDF troons can just dilate over how it's better, no longer compatible with some shitty addon mods, and published on a different website.

>> No.8938983

>>8938486
He quit ZDF and ZDoom's Discords because they're predatory creeps, he still works on some Doom stuff here and there.

>>8938916
Slade can be used for making and editing levels itself but most people prefer the Doom Builders for that.

Slade is used for managing the content in a .wad or .pk3 file, moving, cutting, and pasting level files, adding and managing textures, flats, sprites, and other graphics, audio files and midi/mus music, palettes, colormaps, and ENDOOM screens (which are a form of ASCII graphics), as well as various different code lumps, such as Decorate, DeHacked tables, MAPINFO and SNDINFO files, ANIMATED files, ACS, etc.

Basically, Slade is used for adding and manipulating all the contents in a .wad or .pk3 file. The exception is ACS, which must be written and compiled in advance with a separate program.

>> No.8939025
File: 46 KB, 311x458, 67aa9fecaefbcd7f41b191b80ae89c87--hanging-balloons-junji-ito[1].jpg [View same] [iqdb] [saucenao] [google]
8939025

>>8938949
R. Crumb was truly the Junji Ito of his time

>> No.8939040
File: 235 KB, 1920x1080, Eduke Screenshot 2022.05.24 - 00.12.05.13.png [View same] [iqdb] [saucenao] [google]
8939040

Feels good being able to so easily return to the King

>> No.8939046
File: 693 KB, 1920x1080, Eduke Screenshot 2022.05.23 - 23.56.20.56.png [View same] [iqdb] [saucenao] [google]
8939046

>>8939040
Man I wish there was a zduke or something like zbloody hell so you can basically play the whole thing as close as possible to the real thing in zandronum even in coop.

>> No.8939050

>>8939046
You have all the assets, easy to use tools, and a wealth of documentation at your disposal. What're you waiting for? Get on it!

>> No.8939223

>>8939046
I'd love that, if you make the maps, I can make weapons and monsters easily in decorate

>> No.8939239

>>8938693
ya make this?
>>8938371
give info

>> No.8939250

>>8939239
>give info
https://buxomdev.itch.io/slooter

>> No.8939253

>>8939250
alright, im gonna try to bfind you on steam

>> No.8939263

>>8939253
it's not available on steam yet, sorry, but soon

>> No.8939274

What is the best renderer for Unreal Gold 227i? I tried using DX9 but it's just too damn laggy.

>> No.8939276
File: 199 KB, 1080x1328, 0a1b4344a9f5aa60bd35e17083d26091532131b66e1762434fcc09d1f16da7f6.jpg [View same] [iqdb] [saucenao] [google]
8939276

>>8939263
i wasnt talking about the game, i was talking about becoming friends with you

>> No.8939335

rip, creeped em out

>> No.8939340
File: 3.96 MB, 2560x1440, castlenail2.png [View same] [iqdb] [saucenao] [google]
8939340

>>8939274
The dx11 one, works like a charm, especially with higher frame support for modern displays. I've remembered one of my recent playthoughs, where I noticed the stock dx9 was sluggish and annoying, until I had to look up render mods while learning a bit about unreal engine tinkering in the client space experience.

>> No.8939430

>>8937632
>fug you
D: lol

>> No.8939450

>>8937820
Doom 2.

>> No.8939492

>>8939340
thumbnail looks like two very bright titties

>> No.8939529

Hu, is my googlefu failling me? I can't find a good compilation of Duke Nukem 3D gifs. I needed the dancing girls (perfect loop).

>> No.8939573
File: 2.32 MB, 397x427, 4.gif [View same] [iqdb] [saucenao] [google]
8939573

>>8939239
just thrown together in koikatsu because AAAAA

>> No.8939578
File: 157 KB, 1920x1080, shot014.png [View same] [iqdb] [saucenao] [google]
8939578

>>8938674
>>8938660

Never play Redneck Rampage if you're already getting upset by Blood's reasonably logical level design and symbol / color coded keys and doors.

Also, The Haunting is that abandoned hotel map, right? One of the best ones of Blood imo, and also in general one of those "Realistic-ish location rendered in Build Engine" which is peak SOVL as much as retro fps games are concerned.

>>8936665
>The reason why every retro FPS released nowadays has a stupid fucking "sewer count" type joke
I wouldn't mind it as much if it didn't come off as the blatant "notice my game mr youtube reviewver!" pandering. There are ways of making references funny / subtle but a bunch of 'em just seemed very on the nose and I could sense even Civvie mildly cringing.

>> No.8939607
File: 598 KB, 1920x1080, Douk.jpg [View same] [iqdb] [saucenao] [google]
8939607

Get on your knees and bark like a dog!

>> No.8939613
File: 160 KB, 1500x1125, IMG_20220524_112258.jpg [View same] [iqdb] [saucenao] [google]
8939613

>>8937631
Not quite, I just like Slivovitz.

>> No.8939621
File: 14 KB, 337x335, captcha.png [View same] [iqdb] [saucenao] [google]
8939621

>>8938693
Hold the fuck up.

>> No.8939675
File: 161 KB, 1696x531, 15 brushes.jpg [View same] [iqdb] [saucenao] [google]
8939675

Boy I sure do love making caves in Quake.

>> No.8939685
File: 1.41 MB, 384x384, ptm2%2Bv.gif [View same] [iqdb] [saucenao] [google]
8939685

>>8939675
3D was a mistake.

>> No.8939697

>>8939621
I'm sure as hell not involved with that. I can't really draw cute girls. Or headless girls. Whatever.

>> No.8939707

>>8939675
Just take the don't-care-about-optimizing-geometry pill. Only the floor needs to be actually smooth/well laid out to facilitate player movement, the rest needs to just look kinda okay - and laying down the floor is as easy as just creating an array of cube brushes and then tweaking their top vertices

>> No.8939752
File: 711 KB, 1878x1605, broom my trench.jpg [View same] [iqdb] [saucenao] [google]
8939752

>>8939707
Yeah, that's what I do for the most part. It's just that cutting decent looking holes into quad-face terrain inevitably turns into dicking around with vertices on triangle brushes for an hour.
Bonus points if it's at a weird angle.

>> No.8939768

>>8934830
recommend me some quake mods that aren't AD

>> No.8939773

>>8939768
Violent Rumble
Malice
Quoth
Zerstörer

>> No.8939787
File: 219 KB, 1498x1244, E40djCqUUAIjtbC.jpg [View same] [iqdb] [saucenao] [google]
8939787

>>8934837
To piggyback off of this, do you guys map out your maps on paper or just get straight to editing? Do you only map when you have solid ideas, or do you try to create something from nothing, so to speak?

>> No.8939802

>>8939768
Alkaline is like the techbase equivalent of AD.

>> No.8939806

>>8939768
X-Men: Ravages of Apocalypse. Play in co-op together or alone, so you can use anybody but Cyborg, and go to town. Pick a flying hero like Rogue, Cannonball, or Archangel and sequence break.

>> No.8939893
File: 2.82 MB, 400x300, ez.webm [View same] [iqdb] [saucenao] [google]
8939893

>>8939752
take the blender pill, man.
it's gonna totally lose the SOUL, but at the point where an organic room takes you as much time as the rest of the map...

>> No.8939908

>>8939893
Nice duck!

>> No.8939915
File: 104 KB, 1024x1024, quack.jpg [View same] [iqdb] [saucenao] [google]
8939915

>>8939908

>> No.8939926

>>8939893
Can you even export blender models as maps? I think there used to be a plugin that would export Q3 maps, but they would come out with garbage brushwork and sometimes even leaks

>> No.8939929

>>8939893
how the fuck
you 3d kids with your newfangled magic are too much for me and my 2d brain, I'm sticking to gimp and photoshop

>> No.8939930

>>8939926
yeah, you use this: https://github.com/c-d-a/io_export_qmap
or export to obj and use this if you're a maya/max pleb: https://bitbucket.org/khreathor/obj-2-map/

>> No.8939948

>>8939930
Interesting, I sometimes use Trenchbroom to make architecture for scenes that I later finish in blender thanks to the bsp import plugin, might as well try the opposite with more natural terrain

>> No.8939962

>>8939893
How do you do texturing like that and does it actually export with the model?

>> No.8939980

>>8939962
it's just the "smart project" under UV (then scale all the UVs). could be cleaner, really. and yes, should export fine.

>> No.8939987

>>8939980
I meant how do you apply different textures? Is it seperate materials or some kind of texture sheet?

>> No.8939991

>>8936390
Just earlier this week I thought about a ryona-Doom mod with 3D models, where angry Doomguy beats demon girls into submission before railing them. And the demon girls are much more demons that girls unlike H-Doom moeshit.
Might still do it a few years down the line once I
learn how to 3D model and animate

>> No.8940001

>>8939987
oh, I just imported e1m4.bsp beforehand and grabbed the materials off of it. but you can just make materials from scratch, only the name of the material matters for the export.

>> No.8940021
File: 1.59 MB, 1920x1080, digs09.png [View same] [iqdb] [saucenao] [google]
8940021

>>8939768
my usual recs:
Contract Revoked / Lost Chapters, Marcher Fortress, Masque of Red Death, Rubicon 2 / Rubicon Rumble, Travail, Underdark Overbright, Warp Spasm, Jam 2, Jam 9, DM4 Jam, Xmas Jams
do UDOB first. captcha: JJJ2H, so I guess play the jump jams too.

>> No.8940039

>Roebloz Review of 400 min on Doomworld
>barely make it one minute in because of the extremely annoying editing
Roebloz, if you're reading this: Fix your adhd editing for fuck's sake

>> No.8940090
File: 24 KB, 320x290, 1650873276780.jpg [View same] [iqdb] [saucenao] [google]
8940090

>>8940039
That kid don't lurk here. Roebl0z acts like 4chan is a den of iniquity rather than just another website. They're probably, like, 16-22 years old and use Twitter too much. We can only hope time will temper their behavior.

>> No.8940138

>>8940039
>I don't like Revenants
Fag.

>> No.8940145

>>8940138
I mean with how crutchy and overused they usually are I find that the most sensible thing about that whole thing really.

>> No.8940152

>>8940145
They're only overused because they're the second most interesting enemy, and the one people can fill a room with a dozen of and still feel fair to fight.
But he barely even talked about the wad. It was just "revenants are lame" and "cool final map, wonder how they came up with that"

>> No.8940354

>>8937374
anisotropic filtering.

>> No.8940357
File: 701 KB, 1000x563, DOOM_3_-_John_Kane_-_Doom_Guy_%285%29.png [View same] [iqdb] [saucenao] [google]
8940357

You now remember the Resurrection of Evil protag.

>> No.8940364

>>8940357
Pretty cool guy, eh kills demons and dosent afraid or anything.

>> No.8940378

>>8940364
He died or not because the last thing he heard was femshep's voice

>> No.8940385

>>8940357
He’s okay but I also don’t see why they couldn’t have just written it as an expansion to the first story and use the original main character. What I really remember was the reload for the double barreled being boring and disappointing, I didn’t realize at the time how important that was.

>> No.8940459
File: 6 KB, 250x216, face.jpg [View same] [iqdb] [saucenao] [google]
8940459

do y'all ever play these games in multiplayer with one another, i'd like to get in with you.

>> No.8940487

>>8940459
friday and sunday nights

>> No.8940498

>>8937897
wtf is this

>> No.8940505
File: 41 KB, 736x735, face2.jpg [View same] [iqdb] [saucenao] [google]
8940505

>>8940487
but that's a whole week, where my hombres @
i wanna play tonight, gamer bros

>> No.8940509

>>8937903
Why did I fucking hear it it's been like 15 years at this point

>> No.8940516

400min MAP29
Okay, I really didn't GET this map. I understood nothing about it, especially the music (which was cool though). Probably the most surreal map of this wad yet.
All those Viles gave me the heebie jeebies.
Finding the zerk made the viles in the RL secret room trivial, as you can bait them one by one and punch them to death.
The platform fight is cheesable by standing in the northwest corner; nothing will happen right until the skeleton cabinet and from then on I could just run to the exit.


400min MAP31
Cool initial setup, devilish to let the demons completely block the staircase. Easily cheesable though, especially after getting the berserk. In the next segment I just stepped out to trigger the demon line and went back in to punch them to death one by one, then rocketed the hell knights in reach and from then on it was easy. Without a constant barrage from the fences the two viles were really no challenges, especially as they're also baitable one by one.
The last fight wasn't much fun. "Running around in circles around a bunch of revenants" has been old since the very first time. Revenants are some of the coolest enemies if employed in an interesting way. Of course, this was a speedmap, so one can't expect the most intricate setup, but come on.

>> No.8940526
File: 2.22 MB, 4032x2268, bust_the_cloud_machine_concept.jpg [View same] [iqdb] [saucenao] [google]
8940526

>>8939787
I sometimes sketch a map concept, or draw-up some stage progression ideas ("caves->base->temple", "make player choose SSG or RL", that type of shit). But usually, I don't know what my map's gonna be like until I'm in the editor and working on a nice starting room to branch-out from.
So I guess that's my advice: just start making a cool starting room, and pop-off from there, occasionally checking to make sure you're sticking to a particular theme/idea.

>> No.8940557
File: 2.50 MB, 1280x720, that_friction.webm [View same] [iqdb] [saucenao] [google]
8940557

>>8940516
>400min MAP29
Thank you for the appraisal, anon!
I'm just gonna' say that this map was purposefully experimental. Thank you for playing, and I hope you enjoyed!
>>8937269
Is the friction in this room supposed to be this high?
I really, really like the map up 'til this point, tho. Sincerely blessed music pick.

>> No.8940565

>>8940557
>Is the friction in this room supposed to be this high?
Huh, certainly not. What port are you on? I tested this on DSDA and the effect was supposed to be a completely different one.

>Sincerely blessed music pick.
Thank you, fellow Avril connoisseur.

>> No.8940584

Mapping in boom mode, is there an option to split a wall open (ie ceiling and floor of one sector are both at half height of neighbouring sector, and then on action the floor goes down to match, and ceiling goes up to match). I want this purely for aesthetic reasons, can replace this with regular doorlike function if needed, but still

>> No.8940590

>>8940565
Using Woof! for that video, but I just went back in DSDA -complevel 9 and you're an absolute son of a bitch. It looks like it might be a problem with higher comp levels—my DSDA default (I think -complevel 21) had the same effect as Woof!.

>> No.8940592

>>8939046
Theres a fork of eduke32 thats designed for multiplayer

>> No.8940593

>>8940590
>and you're an absolute son of a bitch
THAT'S the reaction I expected :^)
But good to know it's a complevel thing, thanks for pointing that out.

>> No.8940594

>>8940584
>>8940526
do you guys play your own custom maps you've made?

>> No.8940598

>>8939675
Bro tip: turn all that soup into func_detail and surround it with a structural box. Otherwise vis will take aeons.

>> No.8940620

>>8940592
now that should be in the op post, Duke Nukem is awesome in multiplayer!

>> No.8940630

>>8940584
There's not a specific action for that but you might be able to get it to work with some voodoo doll trickery
>two voodoo dolls each on a conveyor, blocked by a wall
>player does something (switch, walk over action) to raise the blocker for the dolls
>each doll triggers separate walk over actions at the same time, one to lower the floor and one to raise the floor

>> No.8940651

>>8940630
Eh, too much effort and costs valuable lines. Regular door it is

>>8940594
Sometimes, but not that much. Mainly just playtestingWX4V

>> No.8940654

>>8940630
>>two voodoo dolls each on a conveyor, blocked by a wall
I door and two lines at half length would do.

>> No.8940658

>>8940594
>do you guys play your own custom maps you've made?
Only for testing, as after that I usually am sick and tired of them.
But I would also be sick and tired of any map playing it that often.

>> No.8940660

>>8940594
After creating a map, ive playtested it so many fucking times Im sick of it and dont want to play it again for a long time. Especially if its a long map.

>> No.8940664

>>8940654
You mean one doll triggering two lines at the same time?

>> No.8940670

>>8940664
Yes.

>> No.8940678
File: 1.41 MB, 320x240, 1652659701761.gif [View same] [iqdb] [saucenao] [google]
8940678

>>8940670
oh cool, why didn't I think of that?

>> No.8940693

>>8940516
>MAP31
last fight has viles on UV but not on HMP (also no PEs on HNTR). to which of course one can say "gee, an archvile pops out, how original". I've yet to do all the cliche encounters myself, this and the brain are my first two doom maps. thanks for playing.

anyway, I don't get the anti-revenant sentiment. it's mobile and dangerous, and isn't hard-countered by stepping sideways every once in a while. it's the one enemy you don't need to come up with a specific setup for, they're interesting to fight just on their own.

>> No.8940716

>>8940693
Yeah, but the viles kinda were drowned in all the other carnage; they really didn't add much to the fight.

>they're interesting to fight just on their own.
Running back and forth in circles is not really interesting to me, but it seems like it's an unpopular opinion.

Also, I didn't know it were your maps. In that case I can certainly take my scores up a few notches. My first maps I have ever made were absolutely cringy shit and my first maps I actually dared to publish were also not very good.

>> No.8940721

>>8940693
They’re fast, it’s fun avoiding their missiles, and they can die quickly. They’re fun blasting away with the super shotgun, and fighting a few with only the regular shotgun can be exciting. It’s also a good time styling on them with punchbaits.

>> No.8940749
File: 2.75 MB, 1280x720, death_scream.webm [View same] [iqdb] [saucenao] [google]
8940749

>>8940594
Yeah, but only really while they're relatively fresh to me. I try to make maps that I find fun to play so it stands to reason that I'll want to replay them (I am extremely narcissistic), but my older maps just aren't as good or fun to me any more.

>> No.8940810

>>8940594
>i like chill, plutonia at most, style maps
>i keep making slaughtershit or tough as fuck maps because i keep thinking they're too easy when playtesting
many such cases

>> No.8940824

https://youtu.be/-TFq_wyYBJU?t=103

carmack looks like the cryptkeeper now.

>> No.8940834

>>8940039
>obsessed with nintendo character to the point of making a pallete swap character as identity
>2000 style youtuber edits - kinda soulful so I wont complain
>Complains about perfectly normally placed revenants - his evidence is when he dies in Cracked when taking pot shots from behind cover at a single fucking revenant
>review doesnt really review much
>"Very cool megaWAD dudes/girls/whatever" retarded twitter speak, as if someone other than a dude ever came here or contributed anything
kinda dissapointed man, expected an actual review, I guess coverage is not bad, so thanks roebloz

>> No.8940840
File: 14 KB, 213x235, 1638996920000.jpg [View same] [iqdb] [saucenao] [google]
8940840

>>8940834
>Complains about perfectly normally placed revenants
>Proceeds to stand stone-still shotgunning a Caco and Rev while another Caco is obviously shooting at him from behind
>Dies

>> No.8940841
File: 132 KB, 1213x750, Megatextures.jpg [View same] [iqdb] [saucenao] [google]
8940841

>>8940824
Not going to watch, but is he still eternally smug? That's what matters.

>> No.8940842
File: 28 KB, 720x421, sheppie.jpg [View same] [iqdb] [saucenao] [google]
8940842

>>8940834
also
>turns out rfhelltx is made by a giant furry who also made hocusdoom
interesting

>> No.8940850
File: 1.16 MB, 1667x937, Screenshot 2022-05-24 141638.png [View same] [iqdb] [saucenao] [google]
8940850

>>8940842
Yeah I'm just gonna use jimmytex from now on kthxbai
>>8940841
You tell me.
>Smug Elemental

>> No.8940858

>>8940824
not bad at all, but they all pointed out something that i saw only at a few DBP maps of recently, that is the horror aspects of the game that many map makers forgets.
Til 200 horrors of /vr/ with classic doom horror maps with jumpscares and other stuff like the old Aliens DOOM

>> No.8940861
File: 2.07 MB, 1280x1024, 2022-05-24_15-04-56.00:00:41.667-00:01:32.867.webm [View same] [iqdb] [saucenao] [google]
8940861

Fucking around with normal and specular maps. I honestly didn't expect speculars to do nearly as much of the heavy lifting as they did.
The columns only seem to properly have the effect from one side, thou

>> No.8940884

>>8939787
My maps are only like a couple minutes long before I lock someone in a death trap with screamers or put them against custom monsters like a blown up picture of sanic that has like 240billion hp.

>> No.8940896

>>8940884
based

>> No.8940913
File: 1.66 MB, 1280x1024, 2022-05-24_15-04-56.00:00:41.667-00:01:32.8672.webm [View same] [iqdb] [saucenao] [google]
8940913

2/2
video without vpx crust at https://youtu.be/32eAIpV7jdM

>> No.8940917

>>8939893
turn off ambient occlusion you animal

>> No.8940943
File: 1.02 MB, 1920x1080, aa.png [View same] [iqdb] [saucenao] [google]
8940943

>>8936634
>does anyone know where
"Disarray" (map20), the kodex kollectable kurio is near the toxic dump

>> No.8940975
File: 195 KB, 752x1042, 1gpxhF961snh80.jpg [View same] [iqdb] [saucenao] [google]
8940975

In retrospect, this Heretic magazine ad is kinda hilarious for how hard it tries to sell some of it's features.

>> No.8940982

>>8940975
In retrospect it is a bit weird that you could fly before you could jump.

>> No.8940996

>>8940982
I guess Raven didn't want to design levels around being able to jump at will, since for a lot of Heretic, flying just seemed to be there to skip encounters.

>> No.8941000

>>8940982
from a coding perspective it makes sense, instead of coding a parabolic arc you just let the player increment their Z-coord at a set rate

>> No.8941028

>>8940505
tuesday night titshow

>> No.8941043

>>8941028
Where we play eduke multiplayer!
Make it happen!

>> No.8941049
File: 255 KB, 1129x1564, FWN1snhn10.jpg [View same] [iqdb] [saucenao] [google]
8941049

Ignoring the "frighteningly realistic" part, did Plutonia and TNT even introduce that much more textures and stuff?

>> No.8941054 [DELETED] 
File: 128 KB, 1440x599, duke.png [View same] [iqdb] [saucenao] [google]
8941054

She's right, you know

>> No.8941058

>>8941049
Final Doom on PS1 had atmospheric music and felt pretty spooky

>> No.8941063
File: 41 KB, 800x450, heretical.jpg [View same] [iqdb] [saucenao] [google]
8941063

>>8940975
>uses elven wand against disciple and necro gauntlets against two iron liches
kek

>> No.8941064

>>8940975
god forbid they show a little razzle dazzle instead of >aye it's Doom with magic spells

>> No.8941067

>>8941049
Not really but what’s there is nice, I’m really into TNT’s space skybox and Plutonia’s “hell hive” sky.

>> No.8941070

>>8941054
i really hate this idea that anyone can just identify as another sex, it's freakshit
right down to the furry avatar pic

>> No.8941081
File: 19 KB, 640x400, elf gets pissed.png [View same] [iqdb] [saucenao] [google]
8941081

>>8941063
Corvus is gonna go Kenshiro on them Iron Liches.

>> No.8941082

>>8941049
I don't know if Plutonia added many textures, but they're very versatile ones, namely the brick textures. It's still one of the best texture sets for Doom.

>> No.8941101

>>8941043
>Make it happen!
You do it.

>> No.8941104

I LOVE SWORD

>> No.8941107

>>8941101
Doing some research now as we speak.

>> No.8941109

>>8941107
Hell yeah brother, always be the change you want to see.

>> No.8941119

>>8941082
barring some exceptions, the plutonia textures look like dogshit, maybe they looked kinda good when they were released, but still worse than doom1/2 and look absolutely horrible today. Which is why Im so restless for 94 prots resources - I cant map with these ugly fucking rocks/bricks. No offense, plutonia shines in gameplay and layout, not textures
>>8941081
He should put on tome of power, you can actually kenshiro defeat a single maulotaur that way, dunno bout liches
Should I play Elf gets pissed? It sounds like a cool wad and I really like Corvus as a character - Heretic 2 was always a big inspiration for me

>> No.8941120

>>8941070
>>8940842
show me their coms, so I can judge how cringe their tastes are

>> No.8941127

>>8941119
>Should I play Elf gets pissed?
Yes, it's not terribly long, has some great little hidden things and the secret level stuff is hilarious.

It's genuinely one of the better mapsets for Heretic.

>> No.8941140

>>8936617
But I'm not a Ryonanigger. . .

>> No.8941143

>>8941140
wat

>> No.8941156
File: 265 KB, 1280x1776, ncZiLl1sn80.jpg [View same] [iqdb] [saucenao] [google]
8941156

I never knew Blood had an official screensaver.

>> No.8941160

>>8941049
>new pulse pounding music
abjectly true based on tnt's metal alone

>> No.8941165

>>8941054
>I need to bully popular people and icons into a corner to validate my disgusting way of life to their audience because I surely can't do it myself.
Social pressure is a bitch.

>> No.8941172

how do i use the rfhelltx.wad texture pack?

>> No.8941173

>>8941000
>coding a parabolic arc
What the fuck?
You just give player a vertical impulse, then gravity does it's job. Here's your jump.

>> No.8941187

>>8941173
I think Project MSX did this in it's original version to add a jump before ports really did jumping in Doom, it just pushed Doomguy up an amount of distance.

>> No.8941189

>>8941156
The bloodbath foldout for this is one of my favorite ads ever. The life leech used to creep me out as a kid.

>> No.8941191

>>8941173
oh yeah, they do have gravity already don't they
this is why I don't code

>> No.8941193

>>8941172
Like any other texture pack, obviously.
Add it as a resource in UDB like you add doom2.wad

>> No.8941204

Okay now I realize my issue was with redux very wonky mouse acceleration.

Raze works amazing with Duke and Blood. Fucking hell I am enjoying SW a lot. Shame I didn't have the game as a kid.

>> No.8941223

What is the secret to movement?
I have been watching stx play 400min and the way he's bobbing and weaving and stepping front/back at highspeed is so crazy.
Whenever I am moving, Doomguy seemingly takes ages to stop and change direction. He always seems to move at least twice as fast as me, despite me constantly running.

>> No.8941225

>>8941143
http://www.urbandictionary.com/define.php?term=Ryona

>> No.8941230

>>8935603
make it work in vkquake please

>> No.8941231

>>8941156
>proudly distributed by Roadshow Interactive
KINO

>> No.8941236

>>8936192
have you tried pixel8r?

>> No.8941250
File: 591 KB, 671x616, dumb idiot.png [View same] [iqdb] [saucenao] [google]
8941250

What's the best Doom wad for someone who doesn't like Doom?

>> No.8941259

>>8941204
>Fucking hell I am enjoying SW a lot. >Shame I didn't have the game as a kid.
For what it’s worth, it’s kickass to hear you enjoying the game so much even without nostalgia bias.
All three are great, and there’s even a spot in my heart for Leonard’s little rampage.

>> No.8941275

>>8941259
I reserve judgement for last since Blood also starts off really nice and kinda gets a bit meh in the middle. But death wish exists. And the final chapter is nice.

>> No.8941282

>>8941193
thanks!

>> No.8941284

>>8941223
Diagonals are faster than cardinal movement, but other than that, I'm really not sure what you mean. Doom movement doesn't really have an all-encompassing "secret" like Quake movement does with airstrafing, just a bunch of little isolated quirks.

>> No.8941285
File: 26 KB, 339x897, jrjrr.png [View same] [iqdb] [saucenao] [google]
8941285

I liked the first half of Scythe 2 but it kinda lost me when the levels started getting really long and complex (at least compared to the earlier levels)but yeah overall not bad. Just wanted to get this done because I started it last year but never finished it. Maybe I'll finish Golden Souls 2 this year too.

Any recommends to cleanse my DOOM palette? Looking for something scenic like Void and Rainbow or Timetripper.

I've started playing around in Ultimate Doom Builder too and I highly appreciate the anon who's been asking lots of questions about mapping recently.

>> No.8941291

>>8941282
Note that this doesn't add the textures you are using to the wad itself. You'd still have to that with e.g. SLADE.

>> No.8941292

>>8939675
make them in 3ds and import them with obj2map

>> No.8941293

>>8941285
Have you done Chainworm Kommando? It's like ten maps and doesn't get too big.

>> No.8941295

>>8941275
>I reserve judgement for last since Blood also starts off really nice and kinda gets a bit meh in the middle.
I felt this way about all the build games save for Duke. They start great, dip a bit in the middle, and then end great, like some weird bowl graph thing.

>> No.8941306

>>8941295
I do wonder how mapping was done. In Thief everything was kinda distributed between everyone so each person got 2 to 3 levels and didnt burn out.

But yes the movement and gameplay is excellent, I also would like to add IF to the trio if heskel and shelly weren't so boring.

>> No.8941314

>>8941284
Okay, and there are also no options in the common sourceports that affect movement?

>> No.8941321

>>8941293
Everything on that image is what I've completed since getting into this game last year - with Timetripper, Eviternity, and Pirate DOOM cropped out.

Chainworm Kommando looks like it's up my alley, thanks for the recommendation.

>> No.8941325

>>8941306
>I also would like to add IF to the trio if heskel and shelly weren't so boring.
No problem, I’ll do it for you: Loved that game, I’d hate to be that shallow. Still runs into the same dip, too: There’s a cool train level followed by an okay map to a very boring linear map. The game seems almost self aware of this then improves drastically when you go topside.

>> No.8941329

>>8941049
TNT added a few like the truck texture

>> No.8941336

>>8941325
I love the level design and would love for them to be even crazier. But I have no will to replay IF. And I have replayed Duke countless times and will probably SW. It lacks that je ne sais quoi of the 90s. Oh right not being afraid of its shadow.

>> No.8941339

>>8941314
ZDoom derivatives will feel different from the others due to fundamental changes made to collisions and air control, but there aren't really options to undo those. (I guess air control could be re-zeroed with a console command)

>> No.8941340
File: 8 KB, 205x201, 56365353735.jpg [View same] [iqdb] [saucenao] [google]
8941340

By the way I love the soundtrack to SW. It's quite moody. It kinda brings me back to deus ex hong kong in a way.

I think original deus ex would make a great build game. JC spouting what a shames, and killing some illuminati.

>> No.8941349
File: 282 KB, 914x1153, queeg222.png [View same] [iqdb] [saucenao] [google]
8941349

I am almost done with my Quake 2 singleplayer map now. Just a bit of gameplay left to add and it can be released.

>> No.8941350

>>8941336
Can’t relate, almost wish I could but I don’t care about you that much and I probably wouldn’t enjoy the game as much as I do when I revisit it. I think it came at the cost of them finishing some Shadow Warrior mod? I would’ve liked to see it but then I wouldn’t have gotten IF, tough pill that.

>> No.8941358

>>8941349
oh hell yes you’re beautiful

>> No.8941364

>>8940975
R.I.P. Raven
I cry everytm

>> No.8941382
File: 21 KB, 627x150, file.png [View same] [iqdb] [saucenao] [google]
8941382

We have 7 submissions for 512 Linedefs after 6 days. I'm expecting we'll have an episode turnout instead of a full megawad, not that there's an issue with that.

>> No.8941387

>>8941349
godspeed

>> No.8941389

>>8941223
pretty sure the secret is just practice. turning off vsync may help a bit though.
but you can also mod the movement with zscript if you dislike vanilla inertia. I've posted my tweaked nashmove before, here it is again: https://files.catbox.moe/vuj5jw.pk3

>> No.8941394

>>8941382
Coming hot off the heels of 400 minutes probably doesn't help. There's still a week to go though

>> No.8941395

>>8941382
I'll try and have a submission ready before tomorrow's over. I have a bunch of individual ideas at the moment, but I'll see if I can stitch them together into a cohesive map.

>> No.8941398

>>8941394
Yeah, and as I said, there's not a problem with a shorter WAD.
I'm going to stop hosting projects for a while to let other anons have a chance at their own. Who knows, maybe Chop will finally have 94P ready.

>> No.8941423
File: 627 KB, 1920x1080, IFA1.png [View same] [iqdb] [saucenao] [google]
8941423

>>8939685
PICO-8 is rad though. Still need to check its Education Edition or whatever its called.
>>8940459
There's also Clovr, but not much is going on there because it's not getting shilled enough.
clovr.xyz
>>8941336
What about Aftershock (when it gets released, that is)?
>There's also Arrange Mode, an amped-up remix of the entire original campaign with mirrored levels and modified enemy and item placement that introduce the enhanced loadout and enemy variety into the base game.
https://store.steampowered.com/news/app/562860/view/3122689629911497250

>> No.8941428
File: 16 KB, 272x185, ohhh shiiiiiiiii.jpg [View same] [iqdb] [saucenao] [google]
8941428

>>8940943
you`re my daddy anon, thank you big times

>> No.8941434

>>8941250
Bump

>> No.8941435

>>8941423
Dont know if I will try aftershock, it just looks more of the same even with the vehicle. I will be honest I have buyers remorse. I expected a bit more on the personality side.

>> No.8941437

>>8941423
>thought arrange mode was going to be included in that patch several months back
I disappointed myself.

>> No.8941448

>>8941423
>first energy weapon
>in ION fury
took em long enough

>> No.8941456

>>8941382
I have an idea that I might implement soon. But first I need to finish my own project.
For this I need to find courage to place 200 monsters or so in a teleport closet.

>> No.8941472

>>8941285
You're missing 2048 units of /vr/

>> No.8941473

>>8939274
Software

>> No.8941505

>>8941472
I'm mainly focusing on stuff in the OP video but yes I'm looking forward to playing this one along with the rest of whatever you guys have put out.

Anyone know any overpowered weapon mods other than Guncaster (didn't like it) and RO (already played with it). Looking for something to take on Sunder with down the line.

>> No.8941520

>>8940824
I've seen this shit get shilled by multiple people now, thought it was just a documentary involving the id guys and other people in the industry but apparently AVGN and gggmanlives are in it. Two absolute retards. Pity, these guys aren't going to contribute anything except the bog standard "it was spooky back in the 90s!" bullshit you've heard a thousand times. fuck ecelebs

>> No.8941528

>>8941505
>Anyone know any overpowered weapon mods other than Guncaster (didn't like it) and RO (already played with it). Looking for something to take on Sunder with down the line.
Dakka (not as overpowered as Pillowblaster mods but a bit stronger than vanilla stuff) and Trailblazer come to mind.

There's also Painslayer, which is basically just Painkiller's weapons and card system ported into Doom which gets a bit broken when you can give yourself 666 of all ammo at the start of every level.

>> No.8941530

>>8941423
>There's also Clovr, but not much is going on there because it's not getting shilled enough.
I'd shill it more, but I'm not playing on there much myself due to life and such. It's always running though if anyone wants it.
It runs UT99 every Friday, DoD every Saturday, and Quake every Sunday.
Everything else is on a weekly schedule.

>> No.8941535

>>8941382
Yeah I'm also wanting to submit one still, I missed 400mins of vr. There's gonna be enough for a megawad

>> No.8941557

>>8941382
I'm working on one. There's still about a week to go. An episode is only 9 maps.
And yeah, it doesn't matter if it's a full 32 megawad. 100 minutes was only 14 maps? 13?

>> No.8941676

>>8941364
Where did Raven Software go now? Did ActiBlizzard shut them down like they did Neversoft?

>> No.8941702
File: 2.56 MB, 1920x1080, avmap23.png [View same] [iqdb] [saucenao] [google]
8941702

Can anyone recommend any great castle/fortress themed maps? I really liked Alien Vendetta's map Blood Sacrifice, and had a really good time with a short wad called Castle Nevermore. Are there other great castle wads?

>> No.8941705

>>8941676
Raven's QA testers are unionizing, which is really pissing off ActivisionBlizzard so they may well scrap the company or merge it with something else to try and make it all go away.

>> No.8941707

>>8941702
Eternal Doom

>> No.8941716

>>8941505
The Hearts of Demons mods are pretty neat.

Baron
https://forum.zdoom.org/viewtopic.php?f=43&t=53867

Revenant
https://forum.zdoom.org/viewtopic.php?f=43&t=63173

>> No.8941804

>>8941520
>Two absolute retards.
GGGman, sure, but AVGN is a character, argubly a retarded character, but a character nonetheless.

>> No.8941829

>>8941804
I forget what I was watching but it was some AVGN podcast or something where James Rolfe himself just came across as kinda dumb. He knows about movies to an extent but I don't see this guy giving any insight into Doom or FPS at large.

>> No.8941832

>>8941520
It's at least partly funded by and shilled by "retro" studios like Nightdive and New Blood, and they've been paying those sort of youtubers and other like Icarus to promote it too.

Thing is it's supposed to have finished being filming and be in post-production now but they're shilling hard for it's crowdfunder to get more money before it's finished. It's suspect.

I don't trust it'll be really objective, and I suspect it's going to dedicate a lot of time to a "looking to the future" section advertising stuff like Selaco.

>> No.8941836

>trying to make tuesday night titties happen
>eduke32 only supports p2p multiplayer
I guess I need to find a VPN or something

>> No.8941840

>>8941829
>that time James Rolfe didn't know what a harpy is
>when he's a huge horror and monster movie fan

>> No.8941871

>>8941520
Does ggman have a single solitary shred of a claim to fame besides reviewling le wacky 4chins mods that were big nono on jewtube so no one else did it?

>> No.8941876

>>8941871
If that's his claim to fame, why hasn't he looked at Hard Fast Faggot Maps? Is he too much of a bitch?

>> No.8941902

>>8941702
Army of Darkness TC has 2 castle maps. I liked them.

>> No.8941903

>>8941876
cause he already got a following and jewtube got even worse, no need to take risks anymore when you already got 6 gorillion viewers off of your /pol/.wad and h-doom vids.
Also HFFM is barely shocking beyond
>4chan said faggot egads
since youtube is full of gachi references anyways, wouldn't be much to say

>> No.8941939

>>8941876
>>8941903
He thinks he has credibility now and stuff like that would tank his ability to do sponsored content.

>> No.8941947
File: 814 KB, 1920x1080, 1646153054051.png [View same] [iqdb] [saucenao] [google]
8941947

what the fuck am I playing

>> No.8941949

>>8941871
He's white noise. FPS vids for casuals. I've noticed this before. I'll occasionally check out some surface level review channel akin to gggmanlives and it'll be inoffensive if a little boring, but as you become more immersed in a particular subject (or genre in the case with vidya), it really becomes apparent just how little the average youtuber knows about the shit they make videos on. Which is embarrassing, you'd think they'd want to be more knowledgeable than the average person watching their shit. It is what it is, and I've stopped watching a lot of youtubers at this point because of it. Doesn't help that he's a literal shill and is dogshit at playing games, then lets his own butthurt seep into the review. Unless he's getting paid, of course.

>> No.8941956

>>8941947
Either Doom Incarnate or the other fucking NuWolf mod I forget the name of with Yholl's robot mod?

>> No.8941958

>>8941949
This is why I like Martinoz. Pure showcase, no bullshit. His latest videos about playing doom 1 and 2 but each level is a different mod has been so eye opening and informative. Showcases are better than reviews, plus you can clearly see he actually plays through them.

>> No.8941960

>>8941956
I downloaded Kriegsland some time ago and never touched it until now. This is the first time I'm playing a mod that adds like 20 fucking weapons and I'm a little overwhelmed.

>> No.8941967

>>8941949
>it really becomes apparent just how little the average youtuber knows about the shit they make videos on.
So much this, I used to use Icarus videos this way until I realized I find more information either here or by looking for stuff myself.

I also realized he's thick as fuck, often missing core mechanics of mods and complaining about mods because of it.

>> No.8941973

>>8941960
Yeah both start lumping more and more guns to the point where you end up needed that fucking weapon wheel mod to not have to cycle the four or more guns per key.

>> No.8942004

>>8941949
Basically.

>> No.8942016

>>8941949
You also forgot that he loves to enunciate the end every meme-filled sentence he shits out like a drawn-out question? Like some kind of insufferable 15-year-old nerd? And it definitely doesn't make me want to jam two box cutters into my fucking ears?

>> No.8942061

>>8941949
>it really becomes apparent just how little the average youtuber knows about the shit they make videos on
This was my experience too. After listening to Civvie and all his bitching about chaingunners, I was expecting them to be way worse than they actually are. He's just a salty fag when it comes to hitscanners.

>> No.8942071 [DELETED] 

>>8941054
>she

>> No.8942082

>>8942061
to be absolutely fair, he did seem to imply everything in the doom videos was described through the lens of when it first came out, not modern gaymers with actual hand eye coordination, and compared to ggman civvie might as well be yellow thumbnail man

>> No.8942097

>>8941958
I skimmed through his mod compilation, which is a neat idea. Unfortunately he uses some hideous fucking HD texture pack, but it's no worse than using opengl with the gamma turned up to 9000.

>>8942016
I just assumed that was some aussie shit, same with FP. Both of them have some weird emphasis.

>> No.8942137

>>8942016
Also:
>Your Motherm Sonny Jim

>> No.8942162

>>8941119
The Plutonia bricks/rocks are great. The only bad textures are the weird camo ones.

>> No.8942169

>>8941956
i think the map is in going down too

>> No.8942203

>>8942097
is fp the one that pronounces two "tooee"?
I don't care what your accent that is it sounds like the result of prefrontal cortex failure

>> No.8942209

>>8934835
Map 10 of 400 minutes (Blood Office) has an open hole in the map just past the red key door and to the left where one of the revenants is hiding.

>> No.8942210

>>8942209
Dammit, I already sent it to idgames

>> No.8942213

>>8942210
I think he's talking about the double-line HOM that was showing-up in Zandronum and already got fixed.

>> No.8942214

>>8942213
Oh yeah, I did fix that. All clear.

>> No.8942247

>>8940590
>>8940593
Do people really expect complevel to be set correctly? Given that it doesn't appear to be automatic, I'd expect most players will use the default one (21 or w/e). Why is this not part of UMAPINFO? What a mess.

>> No.8942248

>>8942247
>What a mess.
Heh heh.

>> No.8942313
File: 466 KB, 780x500, live neco reaction.png [View same] [iqdb] [saucenao] [google]
8942313

>>8941956
>nu-wolfenstein mods are so plentiful that people are confusing them
and yet every single one of them manages to look scuffed

>> No.8942343

>>8942313
They just end up looking bland and samey despite having weapons that ought to be cool.

Also what the shit is with putting BloodRayne in a NuWolf mod?
https://www.youtube.com/watch?v=LbFHnthYinM

>> No.8942368

>>8941448
The ion crossbow has been in since before launch.

>> No.8942498

I'm struggling so bad with my 512 lines map. Worse than ever. But hopefully I'll push out something playable before the deadline smacks me upside the head.

>> No.8942505
File: 53 KB, 540x262, damn I&#039;m tired.png [View same] [iqdb] [saucenao] [google]
8942505

>>8942498
It's okay, anon. Don't push yourself, or you'll only short-circuit and get even less done. Play some relaxing WADs to unwind and then deadass steal ideas from them like just do it honestly.
Ganbare!

>> No.8942510

>>8934891
>/vr/ lost
damn

>> No.8942514

>>8942343
>Rayne

What. That's fucking dope.

>> No.8942516

>>8934891
>reloading made hard
Who the fuck added reloading minigames to Doom?

>> No.8942518
File: 282 KB, 522x502, 1627931678181.png [View same] [iqdb] [saucenao] [google]
8942518

I'm convinced that Carl's Sandy Bepersen had no idea what he was actually doing and just slapped together random ideas for his levels.

>> No.8942520

>>8942516
Have you heard of Hideous Destructor?

>> No.8942528

Okay hold the fuck on.
>Rayne is not as strong as BJ so she cannot carry the heavy weapons.

She's a Dhampir, no way she isn't as strong as BJ.

>> No.8942535

>>8942505
Good idea! Thanks, I'll try to think of something.

>> No.8942541

Is Wonderful Doom any good?

>> No.8942558

>>8941340
Ion Fury is the closest thing to a Build engine Deus Ex that I'm aware of.

>> No.8942565

>>8942518
>having a mental crisis trying to design the second level of Inferno, Sandy realizes he's been staring at his hand for the last several minutes

>> No.8942583

Archies are unfun and if you disagree you hate fun.

>> No.8942587

>>8942583
you fear the uncanny fellow.

>> No.8942592 [SPOILER] 
File: 7 KB, 93x208, 1653451844122.png [View same] [iqdb] [saucenao] [google]
8942592

>>8942583

>> No.8942608
File: 364 KB, 450x405, uncanny.gif [View same] [iqdb] [saucenao] [google]
8942608

>>8942587
>>8942583

>> No.8942660
File: 3.22 MB, 2598x3465, 1637266415106.png [View same] [iqdb] [saucenao] [google]
8942660

>>8942583

>> No.8942714

>>8942583
This post made by Jughead Gang.

>> No.8942746
File: 3.19 MB, 460x402, 1524182442615.gif [View same] [iqdb] [saucenao] [google]
8942746

>>8942583

>> No.8942803

https://www.youtube.com/watch?v=W0P-r-6vVug

>> No.8942829

What is actually the best "play as Blazko in Doom" mod? Best as in animations, weapons, weapon feedback, etc. That one above looked pretty good, but jeez that's a lot of guns.

>> No.8942986

>>8942203
Yeah that's the guy. lol. I feel like that dude could make better videos if he'd quit trying to pump shit out so damn quickly and bother to think about the material and do some research. Same could be said for most ecelebs though.

>> No.8943014

>>8942247
Maybe we should add something to the readme, since this is a complevel 9 wad it should always be played in complevel 9 or something.

>> No.8943016
File: 249 KB, 600x546, Ranger BloodyPoke.png [View same] [iqdb] [saucenao] [google]
8943016

>>8941435
>it just looks more of the same even with the vehicle
Not an issue for me, but I hope for improvements on personality front and such. While I did enjoy original IF, I was able to later on recognise some of its lower points. Although I've noticed how long the game gets thanks to my retarded savescamming habit I started to fight later on + some Shelly quotes began to get overly repetitive. She's still fine though.
>>8941520
>Pity, these guys aren't going to contribute anything
That's actually why Civvie declined from appearing there IIRC. Just didn't saw the point or something like that.
>>8941530
Same. If I can't really properly play there due to my region (and IRL bullshit), at least I can point in its direction every now and then.

>> No.8943124
File: 249 KB, 1920x1080, sc8vyf.png [View same] [iqdb] [saucenao] [google]
8943124

Favorite total conversion?

>> No.8943170

>>8942583
>fun
who cares
real videogames are about skill and challenge

>> No.8943187

>>8941382
I might drop a map or two by next week.

>> No.8943197

Marathon asks the question. What if an entire game was designed by Sandy Petersen?

>> No.8943217

This is maybe a slightly odd question for here, but I've got a midi I want to use for my map but it uses the wrong instruments. Anyone know easiest program for someone without experience to change that?

>> No.8943227

is there a edited version of DOTM and the Q64 addon that works with other sourceports? (i mean i know they work on sourceports but those messages that are meant for the KEX engine bug me a lil)

>> No.8943228

>quake 1 viewmodel animation sucks
>static sucks worse
sigh

>> No.8943265

>>8943217
Anvil Studio has everything you're asking for on the first screen. Sekaiju is more confusing, but allows editing events.
both were recommended to me by anons in this thread. since then I have found that despite the ugly looks and freeware status, these two programs are apparently miles ahead of paid stuff like Cakewalk or Cubase (both of which can't even export back an unmodified midi without ruining pitch bends)

>>8943227
I'm assumuing you haven't copied the QuakeEX.kpf to your sourceport folder. do that.

>> No.8943289

>>8943265
oh shit thanks. is there any way to fix quake 64's skies?

>> No.8943302
File: 428 KB, 914x418, file.png [View same] [iqdb] [saucenao] [google]
8943302

>>8934835
https://files.catbox.moe/wcgwbo.wad
map for 512 linedefs
name "Underblown budget"
No music but i did set coop and Dm.

>> No.8943304

>>8941423
>clovr.xyz
i didn't even know you could make a . with that, can you make an address with any 3 letters?

>> No.8943317

>>8943124
Ghostbusters TC

>> No.8943320

>>8943265
I'll go for Anvil studios then, I want to change the instruments (and know what to already because Synthesia lets me, but it won't then export it? Just internal playback changes I guess) Thanks anon

>> No.8943327

>>8943304
It has to be a valid domain name, like .com, .nu, .uk, .cx, .gov, .net, etc

>> No.8943335

>>8943289
no idea, never even tried Q64. what's the issue?

>> No.8943343

>>8942061
I don't trust Civvie anymore after his Heretic review.

>> No.8943374

>>8943335
nvm, i had to compare the two and they work fine. something oddly felt off until i turned off the crt filter in the kex release and found that the filter makes everything brighter including the skies which made me think that something was wrong with the skies in the source port i was using.

>> No.8943381
File: 1.62 MB, 1280x720, compare.png [View same] [iqdb] [saucenao] [google]
8943381

>>8943374
comparison anyway

>> No.8943408

Beyond Sunset Episode 1 from patreon
https://files.catbox.moe/12rcd3.zip

>> No.8943459
File: 244 KB, 2136x821, cuckquake.jpg [View same] [iqdb] [saucenao] [google]
8943459

I don't really get the recent interest (beyond anon above) in Quake 64 or why they bothered including it in the re-release. Unlike Doom 64, it's mostly just a cucked version of the original game. Saturn Quake at least has the novelty of being on a different, inferior engine and making the most of it.
Have I missed something, or did the NIGGUR runes suck me off into a new timeline again?

>> No.8943461

Daikatana is better than Quake 2 btw.

>> No.8943463

>>8943461
John plz

>> No.8943470
File: 2.82 MB, 1920x1080, 1631897378872.png [View same] [iqdb] [saucenao] [google]
8943470

Matador's been adding 400 minutes to some of our guys doomwiki pages
idgames 400 mins when?

>> No.8943471

Exit rooms are my weakness. And theming. And placing stuff. Oh well

>> No.8943475

>>8943459
It's an excellent port with different music. A whole new way to enjoy the game if you haven't already. It's Playstation Doom, but for Quake.

>> No.8943476
File: 670 KB, 2138x1692, exits.jpg [View same] [iqdb] [saucenao] [google]
8943476

>>8943471
Remembering to attach files is a weakness to apparently

>> No.8943478
File: 166 KB, 400x252, 1635449036384.png [View same] [iqdb] [saucenao] [google]
8943478

>>8943471
>>8943476
I do wicked exit rooms friend, theming too. What map are you making?

>> No.8943480

>>8943476
>DAN DAN DAN DAN
>GER GER GER GER

>> No.8943490

>>8943478
The theme is 512 linedefs of restriction

>>8943480
YES YES YES

>> No.8943495

>>8943470
>not making a page for 400 minutes itself

>> No.8943502

>>8943490
>512 linedefs of restriction
put the handicapped parking sign at the end

>> No.8943510

>>8943408
Beyond based anon. Only played it for 30mins but did they dumb down the difficulty? I remember the demo kicking my ass but this was pretty easy.

Also I'm not fond of the open world sandbox. Feels very directionless.

>> No.8943573

>>8943510
Difficulty wise I'd say it only gets hard when the tanky freeze enemies show up everything else is a cakewalk.
That was my first impression of the open style too but it's actually fairly linear in progression with how you have to grab three keycards from three maps.
I really didn't like the Doom 2016 style arena fights though (with the exception of the nightclub) and gave them that feedback.

>> No.8943606

>>8942583
Revenants are the unfun ones, they're just some fucking incontinent skeletons and their screeching is annoying.

>> No.8943614

>>8941702
Eviternity MAP04 was fun

>> No.8943616

>>8941250
LBDoom

>> No.8943620

>>8943343
It was the Hexen review that did it for me. Also him shilling Postal 4 because he's in it, despite it being a fucking shit game.

>> No.8943648
File: 732 KB, 913x720, file.png [View same] [iqdb] [saucenao] [google]
8943648

>>8943381
looking at a video on quake 64 running on the n64 has made me more confused. this looks way better than on the kex version. wtf.

>> No.8943653

>>8943648
>this looks way better than on the kex version. wtf.
did the strogg remove your eyes?

>> No.8943678
File: 620 KB, 800x600, compare2.png [View same] [iqdb] [saucenao] [google]
8943678

>>8943653
?

>> No.8943696
File: 181 KB, 1145x755, uk.png [View same] [iqdb] [saucenao] [google]
8943696

>>8943459
The textures are smudgy but the lighting and Aubrey music provide a fun change. I like how it looks through Ironwail with the new models.

>> No.8943730

>>8941120
what?

>> No.8943731
File: 95 KB, 960x600, Screenshot_Doom_20220525_162901.png [View same] [iqdb] [saucenao] [google]
8943731

https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/female
There was an anon here asking for a porn wad without anime, and I recently stumbled upon female doom - which has a story like this:
>You are in a new world dominated by females.
>The feminist won the war against the men, killing all of them.
>This world is a dream for lesbians (in fact, lesbians and feminist women are the same thing!).
>The unique man that can find a legitime woman and
rebuild the world like it was before is you.
>Fight against those women and find a way to get out to a world with real
women that can love a man. Go, marine. GO!
Generally it has sprites and sounds for enemies lifted from https://www.doomworld.com/idgames/themes/x-rated/i_am_old_enough_to_look_at_this/sirens - so you fight against women with their tits out and who laugh seductively at you, including giant leather ladies from pic related and some winged succubi
All enemies are spongier than in regular doom 2 and have a bit different attacks, the revenant feels like a beefed up hell knight, hitscan enemies are really rough. After first few terrible levels the game picks up and by 05-06 its pretty enjoyable
Its supposed to be played in zdoom, but Im not sure it uses that much of zdoom features so there's that. The author never labels keyed doors so you dont know you need a key until you try to open it. It seems like a perfect wad for shitwadanon to play - it has a weird vibe but enjoyable gameplay, pretty difficult too, I had to play on HMP

>> No.8943740

>>8943731
this gives me justinrpg vibes
or that one old guy at the computer with 2 drawn hyper muscle girls asking "that's deviantart" and he replies with "that's it"

>> No.8943742

>>8941349
Will there be anything ressembling >>8897991 in there Q2anon?

>> No.8943749

>>8943731
Holy shit, these levels are actually copied from different wads - I think sirenszd might be a better choice, its made by the guy who did the sprite replacements and it has original levels and different weapons - I'll have to try that later
https://www.doomworld.com/idgames/themes/x-rated/i_am_old_enough_to_look_at_this/sirenszd

>> No.8943752
File: 146 KB, 458x417, 1642161023433.png [View same] [iqdb] [saucenao] [google]
8943752

>>8943742
I genuinely thought my image upload ban was still up

>> No.8943765

>Crispy Heretic and Crispy Hexen just got permanent mouselook
>Heretic has brightmaps, Hexen is about to get them today or tomorrow
FUCK YES

>> No.8943784

>>8943740
Yup, heavy autististic deviantart fetishes vibe - looking at sirens now I think Female Doom also added the vixen from redneck rampage in though Im not sure. This has so many shitty and good assets mixed in together its hard to keep track of it - one thing I know is the maps in female doom are pulled from darkening and new world 2 which is kind of lame

>> No.8943790

>>8943197
I like Marathon but I think Marathon 2's maps make Sandy's look beautiful, but that's probably the matter of Doom having better looking textures.

>> No.8943796

>>8943620
>seen Civvie's Hexen review
>huh no way it could be that bad
>play it and it ends up becoming my fav Doom engine FPS
based Hexen filtering reviewers

>> No.8943842

>>8943796
Hexen is almost *really* good imo. But I do have the level design. I don't think it's as obtuse as people think, it's just that people aren't thinking while they play it. They're just reacting. Like you might when playing a new doom map.

I think it would've gone a long way if they had added real puzzles in though. And made the maps a tad less mazy. Something closer to how Legend of Zelda games do it.

>> No.8943849

>>8943343
>>8943620
Since this thread's on its way, I'll say that my suspicions with his sincerity started with his fellating praise of those 2018 New Blood shooters. Shill status confirmed when he was forced to resort to a 76 plug at the end of the newer Doom movie review. It's kind of embarassing.
His Postal 2 playthrough is good and still fun to rewatch.

>> No.8943876

>>8943842
I don't mind most of the puzzles being just switch hunts, but I've seen some of Hexen pwads do cool stuff in this area. Personally I find the biggest flaw of the game is that it's too easy even on the highest skill level, all the lower difficulties just feel obsolete.

>> No.8943929

>>8943470
I'm still waiting on the email

>> No.8943980

>>8943765
I actually really prefer the option from Rus-... I mean, International Heretic/Hexen where you can turn on/off a mouselook. That's probably not unique to it, but at least I get to use it when I really want to. This process was more "complicated" on DOSBox.
>>8943842
>>8943876
What's up with Hexen's modding/mapping and can you have a unique hub for each class? Like, make a TC/WAD/whatever of some kind with different set of maps depending on what character you choose.

>> No.8944001

>>8943980
When it comes to Hexen modding there are only either vanilla compatible maps or ZDoom maps, of course this idea is entirely possible in ZDoom. I don't know about vanilla Hexen but I think it could be possible if you can set props to spawn depending on the class you're playing so you can have an area with teleports to hubs which are blocked based on class.

>> No.8944214

>>8943796
he played as the shittiest class (mage)
and he probably exaggerates his issues with the game for comedy

>> No.8944224

>>8943842
I think the game design with the "puzzles" is really more like a collectathon than a true adventure puzzle game. Like in collectathons you non-linearly explore the map to find a certain number of items to progress, and in Hexen you non-linearly explore the map to find a certain number of switches. It wasnt until Hexen 2 that the design got a bit more immersive and logical.

>> No.8944239

>>8944214
He's definitely exaggerating some of the issues, with the exception of switch hunting. If Hexen was to be ever remastered, it would heavily benefit from automap markers a la Strife Veteran Edition.

>> No.8944251

>>8943842
> I don't think it's as obtuse as people think, it's just that people aren't thinking while they play it. They're just reacting. Like you might when playing a new doom map.

Two things I'd noticed is they seem to expect you to have looked at the map each time you change map and they often use sounds or environmental stuff to hint at where to go next.

Problem is most people don't look at the maps, even less look at the map names, so the puzzle messages just confuse people.

>> No.8944283

What the fuck is wrong with Doom mapping that it's so fucking complicated? A game that's pushing 30 and the editors still require all sorts of esoteric bullshit like PNames and nodebuilders and shit. How hard is it to just draw lines?
t. doesn't know shit about computers, is this actually on the easy end of modding?

>> No.8944291

>>8944283
You shoudl try dromed and be thankful for what Doom has.

>> No.8944292

>>8944283
>doesn't know shit about computers, is this actually on the easy end of modding?
Yes

>> No.8944301

>>8943343
Trust him for what? His opinions?

>> No.8944314
File: 406 KB, 600x600, mapping.png [View same] [iqdb] [saucenao] [google]
8944314

>>8944283

>> No.8944324

>>8944291
>>8944292
That's terrifying. Guess I'll suck it up and be thankful I didn't fall for the CS meme, because combing documentation and outdated tutorials for a living would be enough to drive me insane.

>> No.8944330

>>8944314
This shit is unironically why I've stuck to 2d game dev for 15 years.
Well that and being a poorfag until recently.

>> No.8944335
File: 206 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
8944335

>>8944324
I actually willed myself to learn dromed with the little documentation it has by simple brute force.

Its like how I learned other stuff in life self taught, it all comes back in a dreamful haze and I have no idea how I learned skyrim modding as well.

>> No.8944339

>>8944283
Use Ultimate Doombuilder, you don't have to fuck around with any of that stuff and it is quite literally just drawing shapes.

>> No.8944346

>>8944291
More than that, he should try some of the older mapping tools instead of fucking Doom Builder.

Some of the DOS ones were command line mapping.

>> No.8944348

>>8944283
I have no idea what PNames and nodebuilders are yet I've made multiple maps for Doom thus far. Use something competent like Ultimate Doom Builder and you'll see how easy doom mapping is.

>> No.8944369

>>8943304
>>8943327
I think the internet beureau or whatever updated their policy some time in the '10s to allow custom top level domains if they don't conflict with existing ones

>> No.8944393

>>8944283
Nodebuilder is bundled with doom builder.
PNAMES is only relevant for texture packs.
You are stupid.

>> No.8944410

>>8943327
you can pay like 180 thousand dollars to have your custom top level domain and then like 25 thousand a year to maintain it

>> No.8944428

>>8943495
I think I remember him wanting to do a page for HFFM and 300 Minutes first. I wonder if he's still doing that.

>> No.8944473

NEW THREAD
>>8944471
>>8944471
>>8944471

>> No.8945026

>>8944214
The mage is good, though, it's the only class with ranged ammo-less weapon.