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/vr/ - Retro Games


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8913956 No.8913956 [Reply] [Original]

FinalBurn Neo now finally supports Cave CV1000 games. It's over for MAME.

>> No.8913963

It doesn’t matter, I can’t get either of them to work.

>> No.8913973

>>8913956
>It's over for MAME.
Can I play Pachinko Sexy Reaction on FBN?

>> No.8914001

>>8913963
Works on my Retroarch™
https://www.youtube.com/watch?v=2_1l0lHlvKg

>> No.8914054

I have been avoiding playing these because the emulation is supposedly bad. Will the average fan actually notice anything wrong with the games? Is FB Neo much worse than MAME?

>> No.8914063

>>8913956
Is this already in RetroArch? That's great because MAME is a piece of shit. It's laggier and you can't use run-ahead or save states

>> No.8914084

>>8914001
Retroarch? As if. Never. A friend and i tried for months to get it to work to no avail. I was only able to get one 32x game running. Retroarch is bizarre and so unlike classic emulators its baffling.

>> No.8914153

>>8913963
https://www.wikihow.com/Use-a-Computer

>> No.8914159

>>8914153
I read the whole thing and nowhere did it mention Retroarch, Final burn Neo or MAME. Perhaps you posted the wrong link.

>> No.8914172

>>8914063
You need a beefy CPU to be able to use runahead for CV1000, its save states are big. FB Neo already has only 2 frames of lag on Mushihimesama, so it's no big deal (mame has 3)

>> No.8914175

>>8913963
We should have eugenics based exclusively around who can operate emulators.

>> No.8914182

>>8914175
But does it work on apple products?

>> No.8914183

Literally every CAVE shmpup is now playable on FB Neo with Runahead support. It's pretty heckin big

>> No.8914192

>>8914183
What’s CAVE? What’s runahead?

>> No.8914208

Nice but a bit too late. I'm over my Cave thirst since beating Saidaioujou.

>> No.8914214

>>8914192
Cheating

>> No.8914226
File: 298 KB, 852x712, Are_you_winning.jpg [View same] [iqdb] [saucenao] [google]
8914226

>>8914192
CAVE's a shmup developer that made games like picrel

>> No.8914263

>>8914183
isnt run-ahead only good on games that has native input lag? I'd assume cave shmups wouldnt have any but i could be wrong

>> No.8914270

>>8914263
Any game apart from a handful of arcade ones (like 0.01%) have at least 1 frame of input lag

>> No.8914280

>>8914226
Ah , i see. Those games suck, i prefer regular shoot em ups.

>> No.8914283

>>8913973
>Pachinko Sexy Reaction
Best game ever.

>> No.8914284

>>8914270
The standard is 3 frames. You can check frame advance by pressing shift+p on mame or alt+a on mednafen

>> No.8914291

>>8914054
FB Neo is great.

>> No.8914295

>>8914284
There's no "standard"
Dodonpachi has 1
Espgaluda has 2
Gunbird has 4
Gunbird 2 has 1

If you're not adjusting runahead on per game basis you're fucking retarded

>> No.8914317

>>8914295
Yeah yeah like I said you can check with shift + p.
https://shmups.system11.org/viewtopic.php?f=1&t=26394

>> No.8914381

>>8914054
FB Neo is much better than MAME

>> No.8914483

>>8914172
MAME (at least on RetroArch) has an additional frame of lag by default and then an additional frame because it can't support run-ahead. i7-2600 is hardly beefy at all

>> No.8914489

>>8914483
I tried 1 frame of runahead for mushi on i3-10100 and got framestutters

>> No.8914638
File: 44 KB, 1189x610, FBN borrows code from MAME.png [View same] [iqdb] [saucenao] [google]
8914638

>it's over for MAME
>Dink literally says their cv1k driver is based off of MAME's 0.155 code with more recent MAME fixes back-ported to it
You're welcome FBNlets.

>> No.8914797

>>8914638
MAME should be salvaged for any useful code and then abandoned like tranny pos it is, dink's doing God's work

>> No.8915130
File: 3.00 MB, 640x480, 1629368604491.webm [View same] [iqdb] [saucenao] [google]
8915130

>>8914084
What are you talking about?

>> No.8915137

>>8913956
Dangerously based. Fuck mame

>> No.8915147

>>8914280
Some Cave games are good. Start with their earlier games like Donpachi/Dodonpachi that were made for normal people instead of moeshit-loving purple dodgers.

>> No.8915160 [DELETED] 
File: 213 KB, 1131x572, danmakuck_vs_dadchad.png [View same] [iqdb] [saucenao] [google]
8915160

>Cave
Worst STG developer and killed shmups with the bullet hell meme. Fuck 'em.

>> No.8915167
File: 30 KB, 768x669, f4e29ea1ca1074ad7fc983b444c9d241[1].png [View same] [iqdb] [saucenao] [google]
8915167

>>8913956
Will it ever support SNES? I want to play muh TMNT, Gundam, and Sailor Moon fighting games on Fightcade.

>> No.8915168

>>8915130
uoh....

>> No.8915212

>bullet hell trash
It's shit

>> No.8915268

>>8914226
where the fuck is the ship. its either the blue thing or the yellow thing

>> No.8915290

>>8915268
The small green dot at the bottom is the player hitbox

>> No.8915297

>>8915290
>green

I only see blue.

>> No.8915317

>>8915160
>killed shmups
they were already dead, if anything they kept the genre alive for a while by trying something new, even if they're shit

>> No.8916419

>>8914295
All of those have one more than you said. Responding the next frame is 1 frame, not 0

>> No.8916428

>>8914295
ya ill just use my pcbs
emufags are faggots

i support emulation & the idea of preservation; im simply not interested until its 1:1 with my cga setup

>> No.8916431

>>8915167
Anon those games are already on Fightcade.

>> No.8916446

>>8913956
awesome

>> No.8916459

>>8913956
mame does the job for cave, dumul also pretty good, does final burn neo support DX9 or opengl 2.0? if not it should, also will retroarch work under DX9/opengl 2.0?. if not its not very retro, not a fan of retroarch tho psx on new3ds is pretty good

>> No.8916642

>>8916428
They are accurate to PCB moron. Different games have different input lag, that's not the emulator...

>> No.8916703

>>8916428
>ya ill just use my pcbs
Go ahead and post a timestamped pic or two of those Cave PCBs or this is a larp.

>> No.8916716

>>8914192
Fuckoff Zoomer

>> No.8916721

>>8913956
Finalburn neo is based on MAME, idiot.

>> No.8916724

>>8914084
Dont bother, 4chan has jannies that are, well, "In the click" and they shill RA as much as 8bitdo

>> No.8916756

>>8916721
This is false it's all proprietary. They have been working on a brand new recompiler from ground up for over a decade.

>> No.8916762
File: 67 KB, 1163x391, Screenshot_2022-05-17 Development question.png [View same] [iqdb] [saucenao] [google]
8916762

>>8916756
Source:
https://neo-source.com/index.php?topic=3194.0

tldr FBNeo is not using code from MAME.

>> No.8916765

>>8916762
That link literally says the opposite. It's just old MAME code, only FBNeo isn't sophisticated as MAME so doesn't have a dynamic recompiler to run the CAVE games as fast, they have to use a bunch of hacks instead to try and get similar speed.
FBNeo is literally just old MAME code, it's why there are no new games supported in it over MAME as no one on their team has that level of skill.

>> No.8916773 [DELETED] 

>>8916765
No the dev is saying HAZE wrote a fast recompiler for mame. Fbneo dev couldn't copy HAZE's work so he is asking for someone to write him a recompiler because speedhacks alone won't suffice. They have finally finished a recompiler now and it's brand different from MAME.

>> No.8916968

But CV1000 emulation is garbage, it may look ok but performs nothing like real hardware, no matter what CPU or blitter settings you enter. I can’t believe people still don’t get this and don’t just go buy the ports, even though they have their own issues.

>> No.8917075

>>8916721 >>8914797

>> No.8917080

The only thing that's missing from FB Neo now is Sega Model 1 and 2 emulation, then it would be perfect. We're probably never getting those though..

>> No.8917086
File: 3.18 MB, 1080x1920, P.png [View same] [iqdb] [saucenao] [google]
8917086

>>8916968
>>8916428
cope bby

>> No.8917091

>>8916968
God damn you cycle accurate memers are tiresome

>> No.8917092
File: 298 KB, 1837x1056, ok.jpg [View same] [iqdb] [saucenao] [google]
8917092

>need beefy cpu
ok

>> No.8917095

>>8917092
Espgaluda is PGM retard
Espgaluda II is CV1000

>> No.8917097

>>8917092
obv its paused
i hit around 38% on GPU usage so i guess you cant use a toaster

>> No.8917101

>>8917080
Eh?
Those are 3D machines, an entirely different beast

>> No.8917102

>>8917101
the only worthwhile arcade games FBN still cannot handle are on those

>> No.8917189

>>8917086
Like I said, looks ok, performs nowhere remotely close to the real thing, did you think posting a screenshot somehow disproved that?

>> No.8917194

>>8917091
No one is saying it has to be cycle accurate, but it’s still very poorly understood and emulated hardware that doesn’t play anything close to how it should.

>> No.8917210

>>8917189
>performs nowhere remotely close to the real thing
prove it

>> No.8917223

>>8917210
You can just put a wr and a mame youtube video side by side, the slowdown timing is a really shitty gpu hack that bite them in the ass.

>> No.8917226

>>8917223
I'm running FBNeo not Mame

>> No.8917234

>>8917226
Does it slowdown at all? When cancelling bullets in Mushihime God mode or during the boss death animation?

>> No.8917238

>>8917234
>Does it slowdown at all?
Of course it does, try it yourself instead of badmouthing things you never tried

>> No.8917250

>>8917238
I'm exhausted with Cave games already, wasted too many hundreds of hours adjusting blitter delay settings. When I play CV1k games these days I go for casual runs and don't even turn on blitter delay at all.

>> No.8917259

>>8917194
Sure thing mamedev

>> No.8917269

>>8916716
Ah, so you don’t know either. Thanks anyway kid.

>> No.8917275

>>8915130
Im saying I couldn’t get retroarch to work after months of trying with a friend. Hell, I can’t even figure how to watch that webm you just posted…

>> No.8917276

>>8917259
We'll never have correct slowdown timing unless some sperg makes a cycle accurate cpu and gpu cv1k emulator. FPGA was supposedly designed for cases like this.

You'll just have to deal with the game playing a little bit faster or slower than it should, slower is preferable. No one gives a shit about WR anyway.

>> No.8917279

>>8917275
woes of a double digit iq

>> No.8917315

>>8917250
>wasted too many hundreds of hours adjusting blitter delay settings
Why not just play on the real PCBs you claim to own?

>> No.8917329

>>8917315
I'm not that guy if I were to pick a version I'd pick the Xbox360 for the arrange modes. WR is meaningless autism.

>> No.8917783

>>8917075
Sounds like mental gymnastics and coping.

>> No.8917806

>>8914489
I couldn't get full speed in Mushi with 1 run-ahead either with a 11600k. It ran like 45fps lol

>> No.8917875
File: 3.85 MB, 1080x1920, N.png [View same] [iqdb] [saucenao] [google]
8917875

>>8917806
Sounds like you didn't turn on 2nd instance for runahead
It runs at kinda 60 fps w/ 2 frames of ra but stutters make it less than ideal
Seeing how long it takes for fbneo to save a state for cv1000, we might actually never be able to use runahead for it, which is a shame
Well, it's only 2 frames of lag so whatever

>> No.8917883

>>8917875
>Seeing how long it takes for fbneo to save a state for cv1000, we might actually never be able to use runahead for it, which is a shame
So there's really no advantage over MAME

>> No.8917887

>>8917883
There is? Mame is an obnoxious bloated piece of shit
If you have used both mame and fbneo through retroarch you'd know

>> No.8917924

>>8917887
You could just use the ARCADE fork.

>> No.8917932

>>8917924
I deleted mame core for good upon news of fbneo receiving cv1000 support

>> No.8918074

>>8916459
no ones even answered my question so probably all zoomers who dont know shit.

cave games will run perfectly with mame using a core2duo annd a 64mb gf6200 gpu under DX9, so u dont need a beefy system, as long as ur using 64bit mame,/64bit os, single core cpu's and 32bit os/mame wont cut it

>> No.8918079

>>8917887
>through retroarch

>> No.8918137

>>8917887
>Mame is an obnoxious bloated piece of shit
Works on my machine ¯\(°_o)/¯

>> No.8919027
File: 115 KB, 660x878, itsbait_or_is_it.jpg [View same] [iqdb] [saucenao] [google]
8919027

>>8916703

>> No.8919048

>>8914226
Oh, nobody plays these.

>> No.8919143

>>8917194
>that doesn’t play anything close to how it should.
post proof and comparisons

best way to play these shitty cave games is with emulated overclock to remove the shitty jarring "LE EPIC SLOWDOWN!!!" anyways. Feels like utter garbage to have constant grating slowdown, don't care if it makes the game harder or easier or whatever

>> No.8919501

>>8914295
Is that why Gunbird is such a fun game but feels like shit? 4 fucking frames?

>> No.8919508

>>8913956
Don't care, still keeping my Xbox 360

>> No.8919571
File: 31 KB, 320x240, 3D891A46-B232-4A1F-A5DD-1732BE22C58D.jpg [View same] [iqdb] [saucenao] [google]
8919571

>>8919027

>> No.8919575

>>8919501
because redditors dont care if their emulation setup is wildly laggy / inaccurate

they shitpost for karma and move on to the next thing to consooom!!!

>> No.8919580
File: 278 KB, 1280x958, 6AA1A6AF-7A8F-4C51-B603-0134AD7C0E4A.jpg [View same] [iqdb] [saucenao] [google]
8919580

>>8919571

>> No.8919583

>>8919143
thats like saying the best way to play rpg is by spamming fast forward in emulation software kek

>> No.8919585

>>8917887
everyone already knows this

>> No.8919587

>>8917276
>faster or slower than it should
FUCK THAT


might as well get a pandoras box, consumer flatpanel and wireless controller while youre at it

>> No.8919593

even arcade pcb's have input lag. 1 or 2 frames extra on emulation make no difference

>> No.8919619

>>8919027
>>8919571
>>8919580
>no timestamps
cool larp

>> No.8919620

>>8919593
>analog cga output
>directly wired db15 controller
ok


my point is i dont want the game to speed up and slow down on a whim for no fucking reason, i want it to slowdown only when its supposed to.

just like the genesis and dithering
i dont want it to look fucking ugly so i do it the correct way (over composite)

>> No.8919623
File: 500 KB, 1170x1215, EC9ABADF-7C5B-4A48-BF3C-EBF02D9B6C3C.jpg [View same] [iqdb] [saucenao] [google]
8919623

>>8919619
ok

>> No.8919627

>>8919623
>showing up a day later just to keep larping
lol

>> No.8919629

>>8919587
>might as well jump out of the frying pan into the fire

please stop being dramatic
dont make it worse on purpose over a few inaccuracies

>> No.8919635

>>8919627
i was asleep anonkun
ive been overworked lately
i run a small business & work a graveyard shift as a dispatcher

i picked up ketsui as well but youll have to wait until 5am pst for photos

>> No.8919637

>>8919635
that's a cool story
still no timestamps lol

>> No.8919641

>>8919637
Not to mention no pics of the SG or cab this stuff is allegedly being ran on.

>> No.8919645

>>8919637
in time bb
to get back on topic
what did you guys think of the ps2 dodonpachi port?

>> No.8919647

>>8919645
>to get back on topic
cool, you're done trying to larp now
let's avoid you doing anymore of this in the future

>> No.8919651

>>8919645
>to get back on topic
>what did you guys think of the ps2 dodonpachi port?
The topic is FBNeo supporting SH3 games. No one is talking about console ports.

>> No.8919652

>>8919641
supergun is open-source and readily available for cheaper than that retarded vb fishing game.

all it does is provide power to the jamma edge & poop out rgb signal

i dont see how you could screw it up although i recently had a cbox return back to amazon because its build quality was unusable, warbly picture, voltage drops, audio drops, etc

>> No.8919654

>>8919651
compared TO EMULATION
i did download finalneo and messed around for a bit - i wanted to see if you guys concurred

>> No.8919658

>>8919652
>i dont see how you could screw it up
by not having any timestamped pics of it
that's how

>> No.8919663
File: 254 KB, 1170x874, C3B1CD18-0FA5-46CC-B88A-952C7B6F51BF.jpg [View same] [iqdb] [saucenao] [google]
8919663

>>8919658
anon sheep_nova makes cave conversion carts and is on the arcade forums

considering the amount of money saved on even ONE cave pcb i think we're doing fine

why would i larp about this
even hikikomori hate shmupfags

>> No.8919669

>>8919663
>why would i larp about this
don't know, but until we have timestamped pics of pcbs and either an sg or a cab, it's a larp
you can just provide that and "totally blow me the fuck out" and we move on, or you can keep doubling down on the lies

>> No.8919678

>>8919669
i have no interest in blowing you tf out anon
i want to know what variances you find between the ports, emulation, and possibly actual hardware if you have it available-
could you imagine if i WAS larping? about having $65 igs boards? larping about owning vidya? the absolute state ;_;
i was going to larp id tell you i have a hot wife who actually likes spending time with me

>> No.8919680

>>8919678
>could you imagine if i WAS larping? about having $65 igs boards? larping about owning vidya? the absolute state ;_;
we don't have to imagine
until we have definitive proof to the contrary, you ARE larping
_______________________lol

>> No.8919695

FFS, go hit up a friend on Discord and have him give you some pics of his rig with a timestamp.

>> No.8919704
File: 243 KB, 1280x720, fuckingpissedflyingshark.jpg [View same] [iqdb] [saucenao] [google]
8919704

Man I hope M2 gets back to Cave( and other publishers) games once they're down with the Toaplan Garage, not that I'm not hyped for Toaplan games I thought for sure we were getting Batrider.

>> No.8919712

>>8919704
>yet another attempt to abruptly get the subject away from larping
kek

>> No.8919715

>>8919704
I really want them to release Espgalauda II and Akai Katana ports for modern systems. I have only played a couple of credits on each of them on real hardware when I was in Tokyo but they are masterpieces and it sucks that we still can't play them properly.

>> No.8919724

>>8919712
Different anon, I didn't mean to interrupt the erotic roleplay between you two.
>>8919715
Espgalauda II did get a port to the Switch and Akai Katana is getting a new version for the EXA arcade thing so it's probably stuck but you can emulate(?) Akai Katana Shin with Teknoparrot on PC which is just playing the NESiCAxLive version on PC.

>> No.8919738

>>8919715
Galuda 2 arranges are pretty insane you are invincible with infinite bombs or some shit and only turn vulnerable for points

>> No.8919864

>>8919715
I really have been out of the loop for a while.

>> No.8919989

>>8919575
That's how much lag PCB is you fucking clown. Some games just have more lag than others. On Dreamcast on CRT, it's like 5-6 frames.

>> No.8920004

>>8919724
Switch ports are almost universally laggy garbage. I would much rather play an emulated version that is accurate and low-lag and the only ""issue"" is the slowdown isn't 100% accurate. I think designing a game with slowdown in mind is utterly moronic in the first place. Slowdown is just not fun or satisfying at all, and the difference between something like Metal Slug games with default and with 400% overclock is night and day, and no slowdown just feels damn good, whether that's the way it's "meant to be played" or not

>> No.8920007

I tried Esp Ra.De Psi via Ryujinx vs. og arcade via FBNeo and boy what a piece of hot garbage that M2 port is. Why does everyone suck off M2 anyway? They totally botched Virtua Racing port too

>> No.8920031

>>8919680
Not that dude and I have no interest in bullet hells or shitty jap arcade games, but you sir, sound jelly as fuck about whatever the fuck you two are talking about.
>I've got this thing
>No you fucking doooooooont, prove it fag, no one believes you, I know I'm right!!!!
Fuck you man. Hey other anon. Grats on that thing that you've got. Sure looks like a cool whatever the fuck. Great job on the aquisistion and ownership of your product.

>> No.8920035

>>8920004
>Slowdown is just not fun or satisfying at all
clearly hasn't felt the beauty

>> No.8920036

>>8919724
You can emulate Akai Katana on FBNEO

>> No.8920186

Why is FB Neo better than mame? This past weekend I tried Ketsui and Mushi futari on it and had pretty much the same feel I get with MAME, except I had to turn on run ahead. I recall fightcade offering better audio quality but the standalone had the same shitty audio response mame has, so in the end both emulators are good. Unless theres solid proof some PCBs run at 1 frame input lag, dont complain about getting 2 or 3.

>> No.8920192

>>8919583
But it is.

>> No.8920223

>>8920031
>Not that dude
>totally that dude
kek

>> No.8920226

>>8920223
Also not that dude. Just want to chime in and say the other anon with the collection is a cool guy.

>> No.8920229

>>8920186
For someone that uses Retroarch
>much better UI integration
>faster loading
>less demanding
>shaders actually display vertical scanlines in TATE instead of Mame displaying them horizontally
>usually 1 less frame of input lag, worst case it's the same

In other words, there's 0 reason to use MAME instead of FBNeo if the latter supports the game you want to be playing

>> No.8920236

>>8920229
>>less demanding
False for CV1000.

>> No.8920239

>>8920236
>worst case it's the same

>> No.8920250

>>8920239
Not even close it's about 5x slower than mame
I don't understand retroarch cucks

>> No.8920251

>>8920250
Provide evidence to support your claim

>> No.8920259

>>8920251
It's right in the OP

>> No.8920261

>>8920259
uh...no it's not

>> No.8920273

>>8913956
but my GUImame is perfectly fine and has all I need already...

>> No.8920319

>>8920192
based :o

>> No.8920328

>>8919143
>best way to play these shitty cave games is with emulated overclock to remove the shitty jarring "LE EPIC SLOWDOWN!!!" anyways. Feels like utter garbage to have constant grating slowdown, don't care if it makes the game harder or easier or whatever
Removing slowdown is fine for Deathsmiles but some like Mushihime Futari God Mode or Daifukkatsu Black Label is humanly impossible without it.
Interesting, the PS2 version of Ibara released without slowdown and it's practically a brand new beast.
Comparison:
https://www.youtube.com/watch?v=_YUYPUA6yBA

>> No.8920336

Slowdown Comparison
https://youtu.be/ls6hXUEBSWE?t=294
https://youtu.be/gyxACq_Vw30?t=216

>> No.8920349

Relevant forums autism thread
https://shmups.system11.org/viewtopic.php?p=846275

>> No.8920382

>>8913956
>FinalBurn Neo now finally supports Cave CV1000 games.
Does this FBNeo driver even attempt to introduce slowdown, or is it just as broken as MAME?

>> No.8920390
File: 2.86 MB, 1920x1440, Untitled.png [View same] [iqdb] [saucenao] [google]
8920390

>>8920229
>shaders actually display vertical scanlines in TATE instead of Mame displaying them horizontally
What did he mean by this?

>> No.8920397

>>8920390
Is this mame? How to put shaders on it? Been struggling for a while to do that properly

>> No.8920401

>>8920397
https://docs.mamedev.org/advanced/glsl.html

>> No.8920425

>>8920390
you have to rotate screen in mame settings for this
it doesn't recognize retroarch running in tate mode, but fbneo does

>> No.8920431

>>8920382
>or is it just as broken as MAME?
It isn't broken though? You have to set specific CPU clocks for accurate slowdown though, like 38% in mushi or 50% in deathsmiles

>> No.8920469

>>8920431
And can you do that in the FBNeo driver?

>> No.8920470

>>8920469
yes
matter of fact it's much more easily done than in mame

>> No.8920482

>>8920470
Just the CPU? No blitter adjustment like in MAME?

>> No.8920483

>>8916724
Meds

>> No.8920528
File: 1.04 MB, 1920x1080, W.png [View same] [iqdb] [saucenao] [google]
8920528

>>8920482

>> No.8920561

>>8920528
I'm asking about FBN not MAME tho.

>> No.8920567

>>8920561
it's fbneo, look at the bottom
my playlist for all tate games is called mame, I don't have the mame core anymore

>> No.8920570

>>8920567
Ahh, got it. Was a little confused there. Thank you.

>> No.8920573

So do we have a list of "magic numbers" for the individual game settings?

>> No.8920580

>>8920573
https://old.reddit.com/r/EmulationOnAndroid/comments/eowbd7/help_emulating_mushihimesama/feg4o88/

>> No.8921315

I use CAVEUI

>> No.8921485
File: 92 KB, 668x907, anonkun_i_.jpg [View same] [iqdb] [saucenao] [google]
8921485

>>8920031
>>8920223
>>8920226
sorry for oversleeping


>>8920401
thanks anon

>> No.8921712

>>8913956
They are both shit until one of them does Sega Model 2 & 3

>> No.8921776 [DELETED] 

>>8920036
Shin is a different from from OG, it's like the Black Label version for Akai Katana, I'm hoping the upcoming release will have OG, Shin, Zetsu and the rare Red and Blue modes.

>> No.8921781

>>8921485
i'll be your wife anon
im a real girl gamer btw

>> No.8921803

>>8914054
There's literally no difference in the vast majority of games.

>> No.8921841

>>8921712
What games do you want to play that aren't on Saturn or Dreamcast?

>> No.8923021

>>8921485
>thanks anon
np
the hardest part was actually tracking down some glsl shaders

>> No.8923062

>>8921485
I am glad you proved that annoying guy wrong anon!

>> No.8923083

>>8914182
Anon it's hypothetical we aren't operating the ovens yet, no need to rush to the start of the line

>> No.8923091
File: 67 KB, 390x1024, 1650837015043m.jpg [View same] [iqdb] [saucenao] [google]
8923091

>>8916724
this. retroarch sucks balls. you download cores and then games don't work. download a real emulator and roms work right away. also the jannies suck ass. they say racism is against the rules but don't ban interorc spam

>> No.8923092

>>8913956
>emulator dedicated to preserving vs. emulator focused on playing
yep it's FinalBurn Neo time.

>> No.8923094 [DELETED] 

>>8916968
can you objectively show the differences you claim or are you just going to whine like a retard

>> No.8923098

>>8921485
>>8923062
lol samefag

>> No.8923136

>>8917279
Probably tech illiterates, not everyone is as competent as we are anon (yes, even in 2022)

>> No.8923317

https://github.com/mamedev/mame/commit/54899379258a7266db8d5bc6cda8b48169e67503

FBN can emulate more CAVE games than MAME. Yes, I think it's over for mametrannies

>> No.8923334

>>8923317
And it only took 11 years later!

>> No.8923407

>>8923317
Kids will literally fight over anything.
>this emulator good!
>this emulator tranny!
They're both fine. Use whichever one you want. Or both. Or neither.

>> No.8923701

>>8923407
Let's just say it's very very very important to this guy, hence all the threads.