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/vr/ - Retro Games

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8907076 No.8907076 [Reply] [Original] [archived.moe]

what are some cancelled retro games you wish had came out, or would love for a prototype to see the light of day?
the Duke Nukem leak reignited the glimmer of hope. i'm still waiting on that 90% complete build of Resident Evil 1.5 to drop some day in an official capacity

>> No.8907121
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>> No.8907147
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Pony Metal U-Gaim for MSX

>> No.8907151

That Last Sheikah shit that Retrostudios pitched to Nintendo would probably have been more interesting than any Zelda game that's been released since then. Though as far as I know it only exists on paper.

>> No.8907913


>> No.8908072

For a moment I thought this was some sort of Nordic gamer image.

>> No.8908325
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I'm still waiting...

>> No.8908515
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Have you ever had a dream where you imagined playing a game and thought it was real only to find out it was a canceled alternate reality fever dream?

>> No.8908523
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>> No.8908601
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PS1 version of Wonder Project J2 with the cutscenes restored.

>> No.8910335


>> No.8911398

A Kirbyvania?

>> No.8911413

shes made for sex

>> No.8911418
File: 2.79 MB, 640x480, y2mate.com - Resident Evil 0 Zero N64 Nintendo 64 Advertisement_480p.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.8911424

Why you gotta ruin everything?

>> No.8911431

shes hot, the designers clearly had sex appeal in mind

>> No.8911440

Looks awesome
The machine that breathes
not real
They're idiots for not doing this or at least on Saturn too. Their magnum opus was on Saturn imo.
It got a massive upgrade, just like Dino Planet.

>> No.8911448
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Always been curious how much progress they made before moving over to the Gamecube
The final game isn't great but I feel like it somehow would have ended up worse on the N64

>> No.8911453

I'm 99% sure this version would've been a much better game than what we got on GC, but I have no proof.

>> No.8911469
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Resident Evil 3.5
I remember being excited for it but also feeling the old survival horror style was getting stale, now I miss the fixed camera genre.

>> No.8911481

Redo as GameCube title.

>> No.8911482

They joke around. There no plans for PS1 port.

>> No.8911489

>sure this version would've been a much better game than what we got on GC
Delusional. N64DD is a big flop.

>> No.8911493

conker twelve tales

>> No.8911545
File: 267 KB, 640x480, KirbyGCNIce.jpg [View same] [iqdb] [saucenao] [google] [report]

>not real
It is real. There were multiple trailers for it.

>> No.8911558
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Sonic has a lot of cool prototypes. Sonic 16, Treasure Tails, the infamous Sonic 2 Beta, Sonic Crackers before it became Chaotix

But of course the only one that ever gets brought up is X-Treme, never mind that Chaotix and Adventure both probably have Saturn builds lying around somewhere

>> No.8911870
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Lufia:Ruins Chasers on the PSX. To my knowledge, no in-game footage exists anywhere.

>> No.8911871
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The Sacred Pools

>> No.8912564

>It got a massive upgrade
RE0 going through development hell is probably why the finished game is so disconnected in its level design. Fuck, the writer literally forgot the story between the early 1998 development and 2002 when they actually got back to working on the game

>> No.8912841
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i wish to see unrleeased mario 3 footage

>> No.8912972

I think this game could have blown the survival horror genre out of the water. The visuals looked incredible, though they may have been downgraded, probably, in the official release. The atmosphere was great, and I would've been okay with a new twist with something more paranormal. Loved the over the shoulder combined with tank controls, I think that idea is great. Shame we never got it.

>> No.8912979

ive never played a re before. are they good? ive kind of wanted to play the remake of the first one because it looks really beautiful to me. lol

>> No.8913053

Why do women/faggots browse this board?

>> No.8913192

No one ever talks about ICO PS1 version

>> No.8913198 [DELETED] 


I wish we got this persona 3

>> No.8913225

>game from katamari damacy guy
>apparently so interesting an idea it gave Ueda a kick in the ass to do Ico

>> No.8913379

Sacred or not I'm still going to piss in the pool like I usually do.

>> No.8913442

Play Remake 1 and Remake 2 and original 3, remaster 4 is probably fine, dont know

>> No.8913480
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The canceled 1984 point and click game that was shown in a couple times in 1998

>> No.8913483
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Onimusha on PS1,,, a lot of Capcom games in this thread.

>> No.8913546

I wonder if it'd have the leech opera singer or it'd been just regular mutants. As bad as it is, the BOWs from Survivor are more grounded in the lore than fucking singing leeches

>> No.8913559

I've checked a tons of content, videos, screenshots, interviews, concept arts, etc

There is no reason to believe the game would have been any different (everything we know from the final game seems to have already been there or at least planned), EXCEPT from two things:
- the N64 version was colourful, while the art direction in RE0 GC is "shit-piss-puke rainbow wrapped into a red carpet"
- Gameplay, that is to say gunplay, controls, etc would have been identical to RE2. All the videos show models and their animations straight out of RE2

These two points would be improvements, especially the later. RE0 really suffers from long animation cycles with tons of frames which impact gameplay negatively, while with RE2 models/animations it would have been just as tight as RE2.

>> No.8913569


>> No.8913594

Ura Zelda and Earthbound 64 are the only ones I give a shit about desu. Ura Zelda is particularly tantalizing because we know it's 100% complete and just sitting in Nintendo's archives. All it would take is one little leak but nobody's ever managed to do it in all these years. And of course Nintendo will never tell us shit about Ura Zelda because they're retarded assholes. It's the holy grail.

>> No.8913605
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Big Brother, game was shown on Next Generation Issue 48, page 56. The character models look straight out of half life 2, too

>> No.8913723

I don't know, why do you come here?

>> No.8913767
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>> No.8913774

Just by virtue of being an N64 exclusive RE, it would have had more cool factor. Zero on GC got to play second fiddle to both REmake and RE4, so no one gave a shit.
There's a chance it would have had item boxes, and pretty regular RE gameplay too, since those changes in Zero were very much a response to the notion that the RE formula was getting old by that point.

>> No.8913776

Not everyone's a nonce.

>> No.8913792

That sounds neat. I always wanted a game where you're just kind of going about your life in a dystopia, while either working to undermine it, or just trying to survive.

>> No.8915000

Play the original trilogy first
These are all pre-patched versions. My patched 3 version might be out of date, but I replayed it just fine. The text document is a list of every entry in the series.

>> No.8915338

the duality of man

>> No.8915350

REmake is the original trilogy. Its not the ps4 stuff

>> No.8915384

Didn’t this basically become subspace emissary in brawl? I thought a ton of elements from whatever this Kirby was ended up there

>> No.8915417

I'm gonna

>> No.8915513

REmake isn't the original trilogy, it came out 6 years after the first game released, as well as after 2, 3, CODE:Veronica, and 3 spin-off games.
It also does not have involvement from MULTIPLE important people in RE1's development such as Fujiwara (the developer of Sweet Home), Iwao (the guy who decided on what all the core elements of RE1 would be), and Kamiya. It is far from being part of the "original trilogy", even ignoring the glaring visual difference, the various gameplay differences, how almost everything REmake adds is never referenced, or how CODE:Veronica, the mainline game that you have to play if you want to know what happens to Chris and Claire, expects you to have played the original RE1.

>> No.8915521

This guy did fuck all with RE1. Stop trying to force this meme.

>> No.8915526

>stop trying to force the meme that the guy behind the project getting off the ground and acquiring the talent to work on it did nothing
Yeah okay dude

>> No.8915549
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Always wanted to see this fleshed out. The show never got a good game, and there was a lot they could have done with this

>> No.8915906

Anon, you do know Macross is a franchise from Japan right? With a lot of video games? And that Robotech was the shitty dub that merged 3 completely different shows together?

>> No.8916259

There's several really great Macross games out there. The one for the PS2 made by Sega AM2 is short, but beautiful. The PSP games (Triangular Frontier in particular) are also really nice. There's also some scrolling shooters, the VF-X games for the PS1 and M3 for the Dreamcast.

>> No.8916783

REmake changes nothing though

>> No.8916836

I can't tell if you're shitposting or being genuinely retarded.
I love how on the RETRO GAMES board, people here don't play retro games. I bet your only experience with the remake is through a fucking remaster. It changes MANY parts of the original, almost always for the worse, and this has been talked about to death in various threads.

>> No.8917290

GBA FF III (not 6)

>> No.8917304

>Chaotix and Adventure both probably have Saturn builds lying around somewhere

Nah, Chaotix was too early for that, Sonic Adventure was too late.

>> No.8917320

chaotix did have Saturn builds drx from hidden palace almost got a proto back in the day but it was destroyed before he could get it, and we know that sonic team at least started work on Saturn because whatever they started with ended up in sonic jams sonic world

>> No.8918003

REMake on GC changes absolutely nothing about core RE

>> No.8918027

who the fuck destroyed it? did they not know what they had?

>> No.8918058

I know the Chaotix Saturn proto is a lowkey thing but I hadn't heard about the destruction part. But that begs the question: since Chaotix was basically a Sonic 4 for Saturn at one point, what the HEL does that make Crackers...?

>> No.8918073
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Fucking Landstalker for the PSP. I know it wouldn't have been much, just a 3D transition to a more modern platform. But damn, I was ready to buy a PSP for this. My childhood would have been definitely easier by being intrigued by Zelda than some lesser known Genesis/Mega Drive RPG. I was so happy to see another lifesign by Climax after Timestalkers on the Dreamcast, which I've played much later. Luckily there's some surviving footage: https://www.youtube.com/watch?v=y2igJr2ZsNE

>> No.8918114

A Chaotix prototype.

>> No.8918532

True Fantasy Live Online. Back when it was cancelled I thought it was Level-5 scamming MS out of money, but years later it turned out Japanese devs at the time just didn't have a fucking clue how to make online games.

>> No.8918752

I mean, was Crackers after they decided to downsize, or before? Was it a size project or tech demo that merged? Where does it fit in exactly?

>> No.8918763
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Climax was such a based company. If they released this it would have saved them. RIPARINO.

>> No.8918856
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>> No.8918861

Didn't this became Return to Dream Land on the Wii or I'm missing something?

>> No.8919003

Assets from the game were reused for RtDL, but HAL considers the two projects separate games.

>> No.8919202
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Crackers (actually meant to be Clackers) was developed on the Genesis and was being worked on in mid-1994, right after Sonic 3 (but before S&K). By December, Sonic and Tails were removed, and it was renamed to Chaotix and moved to the 32X. Not sure where the Saturn version fits in, but maybe it was intended to be a simultaneous release with the 32X version.

>> No.8919950
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There were -three- "Kirby for Nintendo GameCube" (commonly abbreviated Kirby GCN) projects. The one shown at an E3 got the most coverage back in the day, and was basically a four-player sequel to Super Star, with the plan to have a game menu reminiscent of it, but was supposedly primarily about Dedede stealing Kirby's Warp Star. Then after Air Ride, Sakurai (and Shimomura?) left HAL and the game entered development hell. An Iwata Asks reveals that two more versions were worked on from scratch before Return to Dream Land was cobbled together. One was a briefy-developed full 3D platformer that looked more like Blowout Blast with abilities. The next was a stylized, cell-shaded 2D platformer that had and upgradeable ability bar and treasures, which was likely developed for Wii since it was widescreen, but canceled in 2010. The apparent reason for the three cancellations was that they just didn' click together. Anyway, it's been discovered that Returns to Dream Land isn't the only game using their assets - dataminers digging through filenames concluded that some of the music composed for these games stretches at least to the 3DS era. Overall, at least two if them got far in development.

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