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/vr/ - Retro Games


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8890069 No.8890069 [Reply] [Original]

this is the worst one, dunno how they ended up with this after the smashing masterpiece that was 64

>> No.8890091
File: 56 KB, 378x263, 36C51BB5-887D-4D4B-B680-23A69C6FF3AA.jpg [View same] [iqdb] [saucenao] [google]
8890091

this is the worst one, dunno how they ended up with this after the smashing masterpiece that was World

>> No.8890093
File: 472 KB, 3200x2245, 86A2985E-D6D9-4F92-961B-460E74AB8211.jpg [View same] [iqdb] [saucenao] [google]
8890093

>>8890091
this is the worst one, dunno how they ended up with this after the smashing masterpiece that was 3

>> No.8890098
File: 134 KB, 224x320, proxy-image.png [View same] [iqdb] [saucenao] [google]
8890098

>>8890093
this is the worst one, dunno how they ended up with this after the smashing masterpiece that was Donkey Donkey Picnic

>> No.8890101

>>8890069
When you achieve literal perfection it's kinda hard to follow it up with anything good, so they took a gamble on something risky instead and it blew up in their faces

>> No.8890103
File: 71 KB, 494x741, 6776C4AA-70D9-4116-809E-2FA19F0DBC04.jpg [View same] [iqdb] [saucenao] [google]
8890103

>>8890093
this is the worst one, dunno how they ended up with this after the smashing masterpiece that was 2 and/or Lost Levels or Mario Bros.

>> No.8890120

>>8890101
just do perfection+1

>> No.8890131

>>8890069
It's too spaced out and laid back. there's fantastic levels and sequences in it, but to get to them you gotta drag yourself though tons of filler. Plus the handholding water gun makes platforming trivially easy. It's the worst parts of M64 x10.

>> No.8890209
File: 396 KB, 600x900, 793db62c209031344c108e372d74419b.png [View same] [iqdb] [saucenao] [google]
8890209

This was the worst one, I don't know how they came here after the masterpiece of Super Mario Bros.

>> No.8890214

>>8890069
Nope! Where did this thread go...?

>> No.8890386

>>8890069
>Let's make the game so blasted with brightness that it's actually painful on the eyes, and then later in the game the player can buy sunglasses in-game.
>Wow that's cool, yeah let's do that

>> No.8890401
File: 113 KB, 768x1080, Mario_Bros._-_1983_-_Atari.jpg [View same] [iqdb] [saucenao] [google]
8890401

The apple ii port of Mario Bros is the only good Mario game. Simple as

>> No.8890409

>>8890069

>voice acting in a game series that doesn't need it
>boring function added to CLEAN STUFF
>a variety of...the same type of LEVELS
>imposter mario, bowser jr, bowser - who is the shittiest enemy in the game? its a tough call
>princess peach doesnt know if bowser jr is her kid

>> No.8890410

>>8890069
>>8890093
These posts are good, the others are shitposts.

>> No.8890445
File: 42 KB, 531x380, 0422F28C-9FEF-49D0-AAC9-C93D5563F6E4.jpg [View same] [iqdb] [saucenao] [google]
8890445

>>8890409
>princess peach doesnt know if bowser jr is her kid

I forgot about that, she genuinely was just that stupid or some horrible shit was going on when Bowser captured her that she could believe being comatose for that long.

>> No.8891572

>>8890069
>you have to get 7 stars in each main level to beat the game.
It's a small thing but it really lets the game down, if it was just a set number you could pick and choose what sprites to collect.
It also means that collecting side sprites, in the hub world or 100 coins for example are pointless unless you want to 100%.

>> No.8891621

>>8891572
It's obvious that the progression was meant to be Super Mario 64 style up until late in development when they realized that the game they had finally wound up with after several cuts upon cuts was a barren mess with no content to choose from to begin with. So they simply made it so that it was level based instead and invalidated every other design decision that was already set up with the original plans in mind.

>> No.8891650

Oh? Well I really liked it. I thought it was fun as fuck, and the tropical theme was comfy

>> No.8891664

>>8890120
Easier said than done

>> No.8892017

While I won't disagree that it didn't live up to 64, I honestly think Sunshine was a good game. It had a lot of fun levels and I did enjoy flud or whatever it's name was.

>> No.8892026

>sunshine is... le bad
Filtered

>> No.8892036

its biggest flaw was that it wasn't Mario 64. but neither are most games. it was fun in its own right.

>> No.8892038

>>8890069
this game is irrevocably better than Super Mario 64

>> No.8892050

>>8890069
The biggest flaw is that every level is tropical-themed.
Just didn't hold my attention as well as the diversity of level themes in SM64.

>> No.8892060

SM64 was cool for playing on your older brother's profile or dicking around on the turtle shell. no fucking way could I actually enjoy it enough to get 120 stars on my own though. sunshine is actually fun. still never beat it but rented it at blockbuster one summer and actually enjoyed it a lot more than 64

>> No.8892097

I was gonna bring up how supposedly Nintendo can only justify adding a new entry to one of their franchises if they do something new and are not in the business of just making the same game again but with different levels and more stuff, thus explaining Mario Sunshine's FLUDD gimmick and it feeling so different from Mario 64, but then again, they ended up making TP a bigger OoT with a shitty wolf gimmick, and literally Super Mario Galaxy 2, so I guess they only apply that selectively to franchises like Star Fox and F-Zero.

>> No.8892118

>>8892026
i think it's fun, i enjoyed playing it through, but some of those levels, and the blue coin gimmick, that shit blows dick
64 is borderline perfect, it just doesn't have flaws now on PC.

>> No.8892589

>>8892097
They just make that shit up. The only real rule is they make what they think will sell.

>> No.8892597

>>8890409
Yeah, Mario and company should have never gotten a voice
Or make it giberish like Midna

>> No.8892613

>>8890069
>8 courses
How did they get away with that shit? Both Sunshine and Wind Waker had such a lousy amount of real content.

>> No.8892669

>>8892050
The level theming isn't the full issue, it's that they tried to make "real places" so the level design blows ass. The hotel doesn't even remotely feel like a Mario level, it's not something that should have shipped in a well thought out game.

>> No.8892681

Only thing that sucks about Sunshine is the overly long jailing cutscene intro. Everything else is sincerely a git-gudism, it's mechanically the strongest and most complex Mario game.

>> No.8892732

>>8892097
>sunshine good
>tp bad
ok faggot

>> No.8892761

>>8892732
I made no overarching, conclusive judgment on whether either game was good or bad in the end, you gigantic schlong-swallowing cockgoblin.

>> No.8892780

>>8892761
being a wolf is cool, biotch

>> No.8892835

>>8892761
>>8892780
TP is a regular old Zelda game. Wolf form only exists so you have a reason to listen to Midna's enchanting voice for a time, and watch her fat fanny bounce around while making strangely sequel moans.

>> No.8892840

>>8892835
sexual*

>> No.8892851

>>8890069
>dunno how
Nintendo went into pay the bills mode with a lot of Gamecube software. Mario Kart, Zelda (WW and TP), Mario were all below standard. Games like Pikmin and Luigi's Mansion were extremely short.

A few things were happening. Iwata became CEO, replacing Yamauchi who had been there since 1949. Senior developers like Miyamoto became executives with little hands on work, so there was a generational shift taking place. Nintendo were worried about Microsoft entering the market with the XBox, so they didn't want to risk too much capital on development costs. They were wary about having software droughts as they did with N64, so they went for less quality of quantity and more quantity. They decided to farm out more of their IPs to third parties, like Star Fox with Namco, to increase the size of their library, but there was a learning curve for this. Considering everything that was going on, they didn't do too bad.

>> No.8892893

>>8890069
I had a lot of fun with it, liked the theme and the gameplay, but the ending is very anticlimatic (like they run out of game suddenly).

>> No.8892950

>>8890386
This. I rarely see people mentioning it, but Sunshine is too fucking bright and colorful.

>> No.8892954

It’s flawed, but I enjoy it for what it is.

>> No.8893009

>>8892835
>Wolf form only exists so you have a reason to listen to Midna
dumb stupid gay

>> No.8893014

>>8893009
>doesn't like fat fanny imp girl moans
I think you are the gay, sir

>> No.8893826
File: 73 KB, 292x400, Super+Mario+Bros.+(World)-image.jpg [View same] [iqdb] [saucenao] [google]
8893826

>>8890209
This was the worst one, I don't know how they came here after the masterpiece of Mario Bros.

>> No.8894839

>>8890101
It’s true, when sunshine came out people were still playing SM64 bc it was just that good. Nobody hated sunshine, and I remember my younger brother and his friends enjoyed the water cannon gimmick. I played it through and found it to be on par with some previous Mario games, but it was not in 64’s league by any stretch. It’s really hard to make lightning strike twice.

>> No.8894914
File: 141 KB, 500x400, 1648907868488.gif [View same] [iqdb] [saucenao] [google]
8894914

Sunshine is the best 3D Mario
SMB2 USA is the real Mario 2
SMW is better than SMB3

>> No.8895158

https://youtu.be/odrrumX00c4

My first time playing Sunshine co-op, and we're at 46 Shines. Really fucking enjoying it and only a couple shines came off as bad/annoying, but some of that was due to the split screen itself. I don't know why Sunshine gets so much shit when Mario 64 also had some bad/cryptic stars

>> No.8895172

>>8891664
Mario Galaxy 2

>> No.8895230

>>8890069
Great game, I had a lot of fun. One of the few games that I can always revisit just to enjoy some levels. Very fun to play/move around, great visuals, nice music.
The only dissapointing part is the last third: I never really liked the village with the chain chomplets, the amusement park, the casino/hotel or the endboss level. Not necessarily bad ideas but the executions lacked harmony and felt rushed.

>> No.8895471

>>8890069
There is a romhack that fixes the most glaring issues, Super Mario Sunburn.
https://www.romhacking.net/hacks/5302/
Game is handicapped without it.

>> No.8895781

>>8892835
Wolf form has all the tellings of an original IP shoehorned into a Zelda game, for guaranteed sales.

>> No.8897667

It's okay. Still better than that one.

>> No.8897683

>>8890069
>company is in a downward spiral
>games get worse
how could this happen??

>> No.8898739

I'm replaying Sunshine now with a friend using the 2p coop romhack. I'd say it still holds up as a platformer and the charm of the setting and characters is still Nintendo Quality. It has some unexpectedly obtuse challenges that seem out of left field and are annoying. But thankfully with the romhack you can cheat a little bit as well as save states to reduce some of the more frustrating parts. But overall it's very enjoyable.
My theory why people seem to dislike it is that there is no one huge flaw with Sunshine, instead if has constant minor incongruous aspects that differ from M64 that throw people off. There is a reason the later Mario games didn't really take any gameplay aspects from sunshine.

>> No.8898932
File: 66 KB, 494x741, 71joFluZG3L._AC_SY741_.jpg [View same] [iqdb] [saucenao] [google]
8898932

>>8893826
This was the worst one, I don't know how they came here after the masterpiece of Donkey Kong.

>> No.8898965

>>8890069
Why are the controls less analog than 64? It's way too easy to make mario go running in an unintended direction

>> No.8899009

keep going

>> No.8899061

>>8898965
Especially given how often you need to pull 720s on tight platforms to do a spin jump.

>> No.8900416

>>8890409
I really enjoyed the cleaning mechanic. Found it immensely satisfying, I'd spray every tiny little pixel of gunk when I didn't even need to.

>> No.8900423
File: 100 KB, 613x238, 03-SM64.png [View same] [iqdb] [saucenao] [google]
8900423

>64
>masterpiece
Every time someone says SM64 is good I want to fucking punch a goddamn baby in the face.

>> No.8900427

>>8900423
shut up. it was the beginning of the 3D revolution. your moms cunt

>> No.8901440

I thought that sunshine was the worst until i played odyssey, which is a mario game that's scared of its own jump button

>> No.8901443

>>8901440
what the fuck is that supposed to mean

>> No.8901470 [DELETED] 

>>8890069
>>8890091
>>8890093
>>8890098
>>8890103
>>8890209
>>8890401
Sonic > mario

>> No.8901474

>>8890069
>>8890091
>>8890093
>>8890098
>>8890103
>>8890209
>>8890401
>>8893826
>>8898932
Sonic > mario

>> No.8901486

Is it some zoomer thing to hate on Sunshine?

>> No.8901513

>>8892613
small discs

>> No.8901838

Sunshine is the best 3D Mario. People who hate Sunshine suck at video games.

>> No.8901848

>>8890409
The voice acting was so cringe they never brought it back in Mario games.
You know, actual full lines of dialogue and not just short expressions or whatever.

>> No.8901860

>>8890069
>game is about doing janny work with a portable hose
Who the fuck thought this would be a fun concept?
The enemies are all generic and boring as fuck as well, defeating bosses usually consists of just standing there throwing water at them.

>> No.8901864

>>8901513
Implying they didn't set out for 8 worlds...

>> No.8901868

>>8901440
Odyssey is much better and actually have hard stages. I don't get what you mean by the jump button since the game is all about jumping everywhere, even to pull out the complex cap tricks you need some skills, and in the end it's all about jumping further.

>> No.8901924
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8901924

>>8901474
this is the worst one, dunno how they ended up with this after the smashing masterpiece that was Rad Mobile

>> No.8901931
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8901931

>>8890069
this is the worst one, dunno how they ended up with this after the smashing masterpiece that was OoT

>> No.8901962

>>8900423
get the fuck over yourself.

>> No.8902028

>>8900423
>20+ years later Nintendo is still making platform games and selling them like candy
guess who was the retard lol

>> No.8903129

>>8901486
It's the opposite, zoomers are the only ones who think Sunshine is good. Anyone old enough to have played 64 was crushed by how utterly disappointing it was on release.

>> No.8903190

>>8901931
>just played through the 30 minute forced tutorial, finally got a sword and ready to adventure?
>Nah fuck you, here's a forced stealth section where we also take your sword away
I honestly don't know if this game is good or not because the beginning is so horseshit

>> No.8903576

>>8901931
The worst one is Skyward Sword

>> No.8903579

I should really finish Sunshine. Never bothered to.

>> No.8903589

>>8902028
Nah, he was correct. Mario and Sonic are the only major platforming franchises now, whereas before there were probably dozens. The genre died and 3D killed it.

>> No.8903613

>>8901474
Shut up cory

>> No.8903616

>>8900423
I still feel this way. I'm not that saucy about it, but even as a kid something about Mario 64 never clicked with me. 3D platformers in general never clicked with me.

>> No.8904231

>>8903616
I feel like nostalgia is a big reason for the popularity of SM64. I played it for the first time a few years ago and it did not age well.
That said, Psychonauts is really the final word in 3D platformers, it's worth playing if you haven't.

>> No.8904336

>>8903576
I bet the switch version is good though because my main gripe was the controls. Another one I hate because of controls is Phantom Hourglass and the Wii version of TP

>> No.8904563

>>8895781
The wolf form was inspired by a nightmare Aonuma had on a flight.

>> No.8904584

Sunshine = 64
SML1 = SMB2 >= SML2 > SMB3 > World > SMB

>> No.8904646

>>8901931
but windwaker is the best 3-d zelda after BotW.

>> No.8904654

>>8890069
I liked it more than the Galaxy games

>> No.8904656

>>8892613
Panicking realizing that launching with Pikmin and Luigi's mansion wasn't going to cut it and they'd nearly Segaed themselves.

>> No.8904675

>>8900423
Coming back to Mario 64 as a grown ass man it's better then ever honestly. Suddenly having the fine motor skills and knowledge to make Mario play like a parkour god is invigorating.

>> No.8905604
File: 45 KB, 420x577, C023C907-FC0B-4571-A854-8BE3698EFAE2.jpg [View same] [iqdb] [saucenao] [google]
8905604

>>8898932
This is the best one

>> No.8905613

>>8900427
>shut up. It was the beginning of the end
3d was a mistake.

>> No.8905626
File: 314 KB, 420x577, D3A352C6-D584-4F5D-8A93-CE0434EA58E4.png [View same] [iqdb] [saucenao] [google]
8905626

>>8905604
this is the worst one, dunno how they ended up with this after the smashing masterpiece that was Radar Scope

>> No.8905631

>>8890091
It was a totally different genre tho

>> No.8905632

>>8890445
the implication is clearly that peach has been knocked up by a LOT of turtles

>> No.8905641

>>8904675
>Suddenly having the fine motor skills
But I got worse with age, I can't even do most of the things I did as a teenager

>> No.8905713

>>8905641
I just recently played 64 again and enjoyed myself 100%ing it. It seemed way easier. Growing up, I was frightened of certain levels and areas because I took dying seriously.

I won't be playing sunshine anytime soon. I care a lot about the general feel of a game and if I ever want a fuckton of tropical vacation and janitorial work vibe then I'll go play it, but that won't happen.

If they took the world concepts of, say, paper mario, used the level design strategy of 64, and tied them to a hub world with interesting stuff to do after getting X or Y number stars (STARS, NOT FUCKING SHINE MOUNTAIN DEWS), they would have Super Mario 'Cube Edition. Bam. I'm still bitter. At least lots of others are too. Idk if that's good but I feel less randomly neurotic.

>> No.8905727

>>8905713
Like how come they could redo the art of the pokemon series every few years and publish THAT as the same game but not their main, most popular, safest franchise. Did Vacuum and Hose simulator games get the VIP intellectual property treatment because Nintendo was worried theyd fail otherwise? Were the vacuum and hose games THAT important, really? So important that you for the remainder of the gamecube's lifespan they couldn't make an actual Mario game, or use Luigi for anything but more vacuum? I will always be frustrated by it.

>> No.8905746

>>8905727
>>8905713
I'm even salty about Galaxy and Odyssey. Fuck your floating space balls and fuck your discount Kirby distracting eyeball hat. All I ever wanted them to do with the IP was make Super Mario 64 Two. Galaxy 2 was the closest and I honestly enjoyed Odyssey but my bitterness remains, like, I'm an adult now, it's too late, you fucked up and I have a grudge.

>> No.8905754
File: 134 KB, 1278x719, iTAPckh (1).jpg [View same] [iqdb] [saucenao] [google]
8905754

>>8905746
Odyssey is way more like Mario 64 than Galaxy 2.

>> No.8906028

>>8905754
Galaxy 2 felt like they took Galaxy and addressed a bunch of my gripes to bring it closer to Mario's soul without totally unGalaxying it.

>> No.8906053

>>8890069
This game killed my interest in everything after it until the newest one.

>> No.8906081
File: 73 KB, 400x375, super-cool-story-bro.png [View same] [iqdb] [saucenao] [google]
8906081

>smashing masterpiece that was 64
For fuck's sake, this fucking idiotic opinion is why gaming went to fucking shit starting in the mid-90s.
Shit gameplay, shit controls, shit camera, shit EVERYTHING. Get over it, kids. It was trash.

>> No.8906095

>>8906028
>>8905754
Galaxy 2 expresses the Tick Tock Clock, Rainbow Cruise side of Super Mario 64 better than Odyssey does. It made me sweat where Odyssey felt like a genre tour. I'll grant that Odyssey updates plenty of things that make SM64 great without ruining them, but I think that was true of some respects of Sunshine too, and I don't want to play Sunshine lol. I would play Odyssey again at least. I associate Galaxy 2 with a strong sensation of fanboy relief so I'm biased in its favor... It boosted my moral about the company a bit. I think it is clear they did a ton of research on player's responses to various aspects of Galaxy, systematically addressed them like pros and slapped a motherfucking 2 on it instead of making it about some gimmick. After cleaning graffiti they coyld have made SM64 3 about lawnmowing and us nintendies would have just grit our teeth and make jokes about asian people fitting in.
>muh wii wii

>> No.8906105

>>8906081
>I'm an edgy zoomer

>> No.8906143

>>8906105
GenX, actually. You know, someone that was a FUCKING ADULT when Mario Shitty Four came out and knew how fucking bad it was from day goddamn one unlike you kids with your shit nostalgia goggles.

>> No.8906147

>>8906081
>>8906143
Shut up nigger

>> No.8906151

>>8900423
ah I still remember how learning to play with a control stick felt like learning how to ride a bike again

>> No.8906252

>>8906143
an adult wouldn't post like this

>> No.8906318

>>8890091
King

>> No.8906376

>>8906143
I'm so ready for the zeitgeist to realize how much more retarded gen X is than the boomers.

>> No.8907186

>>8906376
I think everyone realized that during the Grunge era.

>> No.8907202

>>8906081
>that revolutionary game
>that has never been replicated
>yeah it was SHIT
shove it .

>> No.8907334

I'm playing 64 DS right now, I don't know what it is but I think I like it better than the original

>> No.8907341
File: 76 KB, 160x160, 1338663920915.png [View same] [iqdb] [saucenao] [google]
8907341

>>8907334
>bait

>> No.8907401

>>8906081
The camera was shit, I agree with that, but SM64 was a revolutionary game at the time and still fun as fuck to play. For many kids it was the first 3D game they had ever played (or the first good one anyways)

>> No.8907423
File: 169 KB, 1200x675, Switch_SMO_ND0913_SCRN22_copy.jpg [View same] [iqdb] [saucenao] [google]
8907423

>>8890069
Sunshine is where they started going hard on the gimmicks and also got away from Mario's tone
>Mario 64 hats
You would have like 1-2 hat stars per level as opposed to using fludd throughout the whole game.

>> No.8907424

>>8906376
Gen X killed a lot of things and made way for the world that we live in today. Even more-so than boomers did.

>> No.8908905

1st half of Sunshine was legitimately great. It completely fell apart in the 2nd half.

>> No.8908939

>>8907424
whats worse, having abundant opportunities and building a shit world due to short sighted arrogance and greed or deciding that the idea of a world or building anything is gay and spending your years just fucking around while being unaware that everyone is catering to you

>> No.8908995

>>8907424
They certainly poisoned the world with ironic “humor”, just look at RedditLetterMedia.

>> No.8909004

>>8908995
those guys are weird man, do they really think the whole "set up for one thing, avert expectations with the wrong thing'' , 'reference common misconception' style of humor is so pants shittingy funny? and i dont think any of their original skits(scats) have made me laugh. Don't think I'm saying zoomer humor is good either or anything. These are both just awful. But 4chan as a whole seems to think those guys are better somehow.

>> No.8909660

It's literally the second best one after Galaxy you fucking smoothbrain. Galaxy 2 is the worst because it's creatively bankrupt. Fuck you.

>> No.8909680

>>8907202
If it weren't for the 8 way run in a game totally designed around 360° movement this might be a valid contrarian position, but being stuck trying to make 30° turns by alternating running at 45 and 90 is unbelievably bad.

>> No.8909686

>>8898965
>>8899061
>n64 3d games have pretty precise controls for first party at least
>even as someone who doesnt care about mario or m64 i really respect the analog movement
>every single fucking other console all the way to ps5 might as well have a second fucking dpad for movement
Why the fuck do modern devs thing having an 'analog' stick where you have two modes: a walk and a run no matter what angle your stick is at is good? why have we regressed? we care more about meme fucking rumble than analog movement

>> No.8910243
File: 245 KB, 957x720, 1618011000509.jpg [View same] [iqdb] [saucenao] [google]
8910243

>>8890091
that is the worst one, dunno how they ended up with this after the smashing masterpiece that was Yoshi Island

>> No.8910249
File: 84 KB, 408x500, 8887546.png [View same] [iqdb] [saucenao] [google]
8910249

>>8910243
this is the worst one, dunno how they ended up with this after the smashing masterpiece that was World

>> No.8910252
File: 219 KB, 640x720, 18238--super-mario-bros-2.png [View same] [iqdb] [saucenao] [google]
8910252

>>8890103
this is the worst one, dunno how they ended up with this after the smashing masterpiece that was Super Mario Bros.

>> No.8910259

I like Mario when I jump on the Goomba heads.
I don't like Mario when the Goomba hits me.

>> No.8910289
File: 27 KB, 209x152, 1643763199126.png [View same] [iqdb] [saucenao] [google]
8910289

>>8890445
>>8905632
>>8890409
Actually it's entirely lore consistent.

>> No.8910554

>>8904646
You must hate Zelda if those 2 are your favorites.

>> No.8910574

>>8904336
>hating the wii version of TP
I think you're just being retarded and principled against motion controls for no reason rather than any actual criticism. TPs motion controls are so minor, except for being able to aim with the wiimote, which is way better than using a stick to aim a bow.
and no, SS issues go way beyond controls.
>>8901931
WW is cool, sailing and water is fun. WW has cool item combinations and unique puzzles that the rest of the series does not have. The only issue is the obvious incompleteness, no difficulty, and the padding at the end.
But honestly WW is shat on too much to be honest. To the point where it feels more like people who never get over the artstyle masquerading this opinion with '''genuine criticism''''

>> No.8910578

>>8904646
also that not retro game in your post is probably one of my least favorites. very generic. after that game, the one preceeding it, and then TP before it. the zelda series seems like its run its course

>> No.8910583

>>8893826
smb1 is unplayable due to no backscrolling honestly

some games age well but that game aged like a sack of shit

>> No.8910865
File: 34 KB, 375x500, SMB.jpg [View same] [iqdb] [saucenao] [google]
8910865

>>8910252
this is the worst one, dunno how they ended up with this after the smashing masterpiece that was Donkey Kong

>> No.8910987

>>8910583
>smb1 is unplayable due to no backscrolling honestly
Filtered

>> No.8911036

>>8890069
Sunshine is frontloaded as hell. The first few levels and missions are top tier but you quickly hit the filler dumpster and unlike 64 you have to beat EVERY SINGLE FUCKING MISSION if you want to face Bowser

>> No.8912179

It’s so weird no one ever talks about Super Mario Galaxy. I literally spent days playing this game and thought it was one of the best 3D Mario games ever, but yet it seems to get no love.
Am I wrong?

>> No.8912235

>>8912179
It's a bit of a divisive game given most of the levels are very linear romps without the focus on exploration that 64 and Sunshine had, and Mario's moveset is reduced from both games (no B-button actions such as diving, and no FLUDD), and of course, forced waggle. That said, I still love it, and prefer it to Sunshine. Given what it is, it feels extremely polished and mostly realizes what it sets out to do.

>> No.8912262

>>8912235
You can'to too far in Space...

>> No.8912286

>>8912179
Galaxy is extremely slow and gimmicky. Mario himself isn't any fun to play as since they neutered him so much so they have to constantly distract you with the mechanics changing around. The planet gimmick is novel but would have been a million times neater if Mario controlled like he does in 64 so you could have some actual fun with the gravity shifting.

It's very well made and polished but it's also painfully linear. It's clear that it was a step on the way to what 3D World would do better later.

>> No.8912313

>>8912262
You can't go too far in Space

>> No.8912340

>>8892669
The hotel felt like a ghost house to me. I thought that was an obvious connection.

>> No.8912381

>>8912340
Yes, it's meant to mirror the ghost houses in theory, but the actual level layout and how it plays is complete shit. It feels like something you'd find in an alpha build that would get heavily reworked or scrapped. Mario 64 literally HAD a 3D ghost house successor in it that worked a million times better because it was still designed like a Mario level and wasn't under any "realistic" constraints like trying to actually have a bunch of guest rooms and shit.

>> No.8912392

>>8912179
really? i thought it was pretty well liked
it's one of my favorites too but they kinda gimped the movement

>> No.8912401

I like Super Mario 64 because you can attempt many ways off doing something. For instance I completed big boos balcony but I was only content to succeed by punching. Groundpound is easy. I was able to find the right angle to punch him without him turning seethrough. I had to figure it out. The game is full of these things.

>> No.8912410

>>8912179
It is one of the best games ever.
I am fond of the camera in Super Mario Galaxy. It irked me and seemed like a downgrade to me when it came out. Now I feel that free-moving camera is largely overrated and uncorrelated to better gameplay.

>> No.8913135
File: 118 KB, 700x748, biomes.jpg [View same] [iqdb] [saucenao] [google]
8913135

>>8890069
When I played the game as a kid I was really fascinated by the turbo and rocket nozzles, both which were locked and only shown on the packaging/manual of the game. When I got them they seemed much less impressive in the way that the gameplay didn't feel that smooth/fleshed out compared to the hover nozzle. It didn't help that most of the levels/worlds weren't built for these nozzles so they felt more like a nuisance compared to the more boring but effective hover nozzle. On top of that the presentation of getting them wasn't there, no big item animation like in a 3D Zelda game and a (mini)boss to defeat, just getting it like that without giving a proper reason. A lot of the missions where you needed the two special nozzles that well made desu.
There was just one(?) special level for the turbo nozzle and that looks like a beta level made in 20min just for demonstrating it;
https://youtu.be/YAGnB1JYN8A?t=37

>> No.8913137

>>8913135
>A lot of the missions where you needed the two special nozzles that well made desu.
*weren't

>> No.8913342

>>8901931
This is actually true kek

>> No.8913367
File: 87 KB, 640x625, A2C01960-D8E1-4AE4-ADDE-02FEA7C85800.jpg [View same] [iqdb] [saucenao] [google]
8913367

>>8890069
this is the worst one, dunno how they ended up with this after the smashing masterpiece that was 7

>> No.8913374
File: 190 KB, 257x361, 19B015B1-0D1E-42D3-AF28-2D201AC8D72B.png [View same] [iqdb] [saucenao] [google]
8913374

>>8905626
this is the worst one, dunno how they ended up with this after the smashing masterpiece that was Space Firebird

>> No.8913382

>>8913135
It's a shame because both of those nozzles are much more fun to use than the hover nozzle even though they're clearly unfinished. I feel like they probably intended even more nozzles but they got cut, so the nozzle swapping remained completely neutered in the final game where you can pick them up in the Plaza but have to find them as temporary powerups in the stages themselves anyways. Just yet another undercooked idea that went into the unfinished mess that is Sunshine.

>> No.8913551
File: 442 KB, 1680x2593, unknown place.jpg [View same] [iqdb] [saucenao] [google]
8913551

>>8913382
>Just yet another undercooked idea that went into the unfinished mess that is Sunshine.
To be fair aren't most 3D platformers and even 3D aventure games of the 90ies and 2000s unfinished messes?
Sadly there weren't many of these games in the 2010s.

>> No.8913770

>>8890069
lots of shit levels/missions
but best feeling mario and best art style