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/vr/ - Retro Games


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8868035 No.8868035 [Reply] [Original]

What makes a game soulful?

>> No.8868039

Its existence. The separation between the spiritual and the physical is entirely illusory

>> No.8868046

>>8868035
love and passion

>> No.8868059
File: 813 KB, 1518x1137, SEGA best vidya company ever.jpg [View same] [iqdb] [saucenao] [google]
8868059

The influence of Sega.

>> No.8868062

>>8868035
When the people behind it are passionate and make the best effort the possibly can. That's why even technically poor games can be soulful. It has nothing to do with actual skill although actual skill is a large bonus.

>> No.8868070

You played it as a child.

"Soulful" is any game from more than 10 years ago. "Soulless" is any game from less than 10 years ago. A "soulless" game can become "soulful" simply by becoming older.

>> No.8868074

>>8868070
What a miserable outlook on life. I've played some very soulful games that were released in the last few years.

>> No.8868082

>>8868059
Sega used to have a visual style they used to do that I just cannot nail in describing it but when you see the games you know its likely on a Saturn or Dreamcast. Talking the 3D games here of course.

>> No.8868086

Soul is a dumb nebulous term that changes definition depending on who you ask.

All in all, maybe just use your words.

>> No.8868087

>>8868035
It's a meme used by people to push old good and new bad 95% of the time

>> No.8868093

>>8868059
>>8868082
Also the Genesis soundchip producing a unique sound and music for the console you wouldn't ever get anywhere else.

>> No.8868096

>>8868070
Replaying a game you played as a kid and recognizing it for the piece of shit that it is must be forbidden magic by /vr/ standards...

>> No.8868098

Developers paying attention to details. Whether is in graphics, design choices, dialogues, sound or anything else that makes you notice that people behind the game were passionate.
Those games that even years after the original release, you still see people finding new secrets or small details

>> No.8868104

>>8868035
A youtube telling you it is?

>> No.8868112

>>8868035
i think it has something to do with spontaneity? rich colors and high contrast seems to help too. its really hard to articulate. even more odd with how those ai image generators are so capable of producing the same kind of effect, so its not some /pol/ shit about literal souls. there definitely is something to it but i feel like "sovl" is ultimately a really inarticulate way of referring to it.

>> No.8868179

Soul is not something that can be quantified.
But my best attempt at doing so is "a game with a lot of memorable stuff in it".

>> No.8868202

>>8868074

It's how /v/ and /vr/ use the term, even if they lie to themselves and say it's about how much "passion" the developers put into the game.

Give it 5 years and you'll see a screenshot of Nuketown captioned "SOVL" on /v/.

>> No.8868216

Cute/cool and fun. It is actually pretty simple.

>> No.8868224

>>8868216
Case in point. The Witcher 3 and Ape Escape 3. One of these is cute, cool, and fun. It also has soul. The other is not cute, not cool, and not that fun. It is soulless.

>> No.8868283
File: 3.64 MB, 2005x886, ganon.png [View same] [iqdb] [saucenao] [google]
8868283

>>8868035
soul = devs made it for themselves, to satisfy their own desires and standards
heart = devs made it to spread joy to others, they had something they believed in and wanted to share it
soulless = devs did what they were paid to do but weren't personally invested in it
heartless = game was designed by commitee to appeal to a demographic based on market trends

>> No.8868291

Ostensibly, soul is love and passion put into a game. On 4chan, though, soul just seems to mean "the first version of a game I had".

>> No.8868294

>>8868059
Soulless as fuck dude. Sega lost its soul when it entered the 2000s.

>> No.8868303

>>8868283
Can you give examples of
>soul but heartless
>heart but soulless

>> No.8868324

>>8868070
>>8868087
/thread

>> No.8868352

I think technology makes things less soulful. The further it progresses for development, the more soulless the products are.

>> No.8868552

>>8868303
I think Heart but Soulless might be Crash Bandicoot 3.

>> No.8868593

>>8868352
I feel like 90/2000s era has more soul than the Atari days. Or maybe that's just my nostalgia.

>> No.8868598

>>8868035
plot
no overhyped marketing
minimal gameplay
challenging gameplay
nice artwork

>> No.8868601

>>8868352
Not exactly. 64 was more soulful than SNES which was more soulful than NES. The soul just dropped when the 2000s arrived and we've been recovering ever since.

>> No.8868862

>>8868035
passion and creativity that goes beyond just making a product for profit, something that becomes more and more rare each passing year
>>8868070
absolute retard take, either that or envious zoomer that missed out

>> No.8869030
File: 220 KB, 500x500, 1613172585421.png [View same] [iqdb] [saucenao] [google]
8869030

>>8868070
>"Soulful" is any game from more than 10 years ago.
Sonic 06 is soulless
>"Soulless" is any game from less than 10 years ago.
Rain World is soulful

>> No.8869039

>>8869030
Rain world sucks though. Is that soulful? Bad?

>> No.8869069

>>8869039
Get some taste and don't come back until do you

>> No.8869071
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8869071

>>8868035

>> No.8869119
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8869119

>>8868059
>>8868082
It's the blue sky

>> No.8869124

>>8868035
Not talking like a retard.

>> No.8869130

Redditor containment thread.

>> No.8869250

>>8868093
>you wouldn't ever get anywhere else.
literally the most standard sound chip for arcades and jap computers

>> No.8869252

>>8869250
Shit so that's the reason old Japanese computer games have a similar sound? I never knew about that

>> No.8869272

>>8869252
DOS also had something similar before switching to MIDI
https://youtu.be/AUWdIuyVyvs

>> No.8869284
File: 1.07 MB, 1518x1137, Colors fixed.jpg [View same] [iqdb] [saucenao] [google]
8869284

>>8868059
Not enough blue

Let's add some more

>> No.8869306
File: 190 KB, 766x574, rs7-M-Z7ZAmXd71WxpXZFwKffn8Tg1jvsytalj0HHLxkUET1M6T02RYTZHPkCY5yrcpwBp6tMyV7EE1JgShxBgKe.jpg [View same] [iqdb] [saucenao] [google]
8869306

>>8869284
I think this is how I saw the world for the first 8 years of my life or so

>> No.8869317
File: 974 KB, 1345x1361, elite.png [View same] [iqdb] [saucenao] [google]
8869317

color makes soul

>> No.8869321

Good gameplay.
>Verification not required.

>> No.8869356

>>8869321
Pretty much, audiovisuals are a nice extra too that give gameplay some weight. Text heavy games are for failed game designers

>> No.8869376

>>8869356
>some
I actually think that gameplay is like 60% important and the rest are visuals and music. Story/plot isn't important at all unless it's an RPG

>> No.8869383

>>8868070
>"Soulful" is any game from more than 10 years ago.
Because they actually contained soul
>"Soulless" is any game from less than 10 years ago.
Because they're actually soulless

>> No.8869394

>>8868059
every image is sunny and has blue sky, looks happy

>> No.8869396

>>8869376
There are soulful games with no music and limited visuals, nothing beats good gameplay when appreciating a game imo

>> No.8869401

>>8869383
>old good new bad!!
only applies to AAA

>> No.8869484 [DELETED] 

>>8868059
So... basically providing visuals that rip off the Outrun arcades games?

>> No.8869591
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8869591

>>8868070
Shit take desu. It just sounds like nostalgia and childhood longing

>> No.8869625

>>8869591
Ya just defined it brah, well done.

>> No.8869661
File: 122 KB, 961x1142, k.jpg [View same] [iqdb] [saucenao] [google]
8869661

Another thing to add onto these ideas is that sometimes on a project the dev team can be connected on a near psychic level, essentially working as a singular entity. A worker gains a highly calibrated sense of the others. The artwork sits in perfect balance with the music, the game play, level design that any one of these elements slightly changed or altered has an uncanny effect.

Yoshi's Island had a perfectly realised experience in which all elements of the game worked in harmony with each other where it essentially feels like a single unified vision realised rather than many workers put together.

It's just like how all the great albums, great novels, great pieces of any art seem to have an extra oomph that boosts it above the other, crappier art of that time. It was the right time, place, atmosphere, a moment captured where everything really came together.

>> No.8870395

>>8868070
I know you're shitting on the idea of soul, but is a compilation release that's a bunch of ROMs with a menu "soul" if it's something you played as a child?

also
>was a child 10 years ago
makes sense

>> No.8870442
File: 79 KB, 598x600, 28297.jpg [View same] [iqdb] [saucenao] [google]
8870442

>>8870395
It can be soul as fuck. Corny example I know but Sonic Mega Collection Plus is amazing

>> No.8870467

Games don't have soul, (You) give soul to the games you play

>> No.8871605

>>8869317
>elite

I'd recognize that qt little ship anywhere. It lives to this day as Elite Dangerous, the problem is shitty company in charge of it

>> No.8871626

>>8868035
imo soul means passion.

you can tell when developers are waiting for the next pay check or are genuinely excited to build they game you're playing.

>> No.8871631
File: 158 KB, 266x226, Huge_Hermit_MSA.gif [View same] [iqdb] [saucenao] [google]
8871631

Soul is basically passion and creative effort apparent and visible on screen, usually in spite of limited resources, both technical or financial. It's the rejection of any notion of a "minimal viable product" in favor of something that will endure for years and years, often paradoxically offering a sense of nostalgia to those who might be experiencing it for the very first time.