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/vr/ - Retro Games


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8860713 No.8860713 [Reply] [Original]

Which retro game literally changed your conception of what a game can be?

>> No.8860725

I've never had such moment. I knew different games can be executed differently and was just, like, going with the flow.

Closest thing to "wow, game can do that?!" was probably Toy Story's alien collecting level. I was simply surprised you can do 3D on Genesis.

>> No.8860756

>>8860713
Prince of Persia had a realistic looking human moving like a real person in a realistic environment. That was enough to blow my mind back in the day.

>> No.8860760

>>8860756
It's stopped being an abstraction and begun to feel like a real world

>> No.8860767

I was burnt out and almost gave up on video games. I was going outside more and playing sports and stuff and then I played Spiderman 2. The open world stuff, the web slinging, it was all amazing. I was maybe 10 or 11? It got me back into videogames and changed my life (probably for the worse).

>> No.8860792
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8860792

>>8860713
Metal Gear Solid 3. I rented it for a weekend when I was around 13 and it blew my mind. I decided to buy the games and play them in order instead of finishing 3 first.

>> No.8860814

>hotline actually provides useful info
>caller feels dumb and thus offended
>never calls again

This system was doomed wasn't it

On topic, Resident Evil. It was the first time a game made me feel something other than sheer fun. I cried when I beat the game.

>> No.8860825

It was the first week of October, 1993. I unpacked my new Sega CD and after some confusion, got it hooked up to the Genesis. After further confusion of how tf to get the CD tray open, I finally got it to slide out and popped in Sonic CD.
Holy shit, this motherfucker's singing to me?!
Let it sit a minute longer rather than press start because I wanted to hear it again and this fucking cartoon popped up. I was blown away.
The game was great and fun. A great addition to the franchise.

>> No.8860910

>>8860814
> This system was doomed wasn't it

From what I understand, hotline guy's got a shit ton of calls with the same question. So by the time a twitter guy called, he's already got tired from answering the "obvious" question. He still did, though, because it was his job. It's the kid's problem he's got scared by response and was afraid to ever call again, but I would feel the same in his place.

>> No.8861126

>>8860713
Probably ff6 or Dragon Quest 3. Always thought I hated jprgs, turns out I just hated pokemon and modern jrpgs

>> No.8861134
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8861134

>>8860792
based

>> No.8861147

Had the Nintendo Power N64 preview VHS that showed off SM64, Pilotwings 64, and Shadows of the Empire. Cue 10yo me “whoooa he can move in freedeeee”

>> No.8861152

It was a decent effort at a portable Wilyvania

>> No.8861168

>>8860713
My cousin showed me A Link to the Past, I thought it was so realistic that you could cut the grass with your sword. Then he showed me how you could catch fairies in a net and keep them if you had an empty bottle and I thought it was realer than real life. I thought there was know way games could get more advanced than that.

>> No.8861173

>>8860756
PoP was a huge deal then, and remained a huge deal for years. It's kinda forgotten these days how big and influencial it was and how much of it leap it felt, probably because it's a PC game and "retro gaming" is ran by console gamers.

>> No.8861364

>>8860792
this. got mgs 3 for christmas and since we were out of school for like 3 weeks i beat that shit. it was a definitive moment for me, even cried to the end and shit lmao

>> No.8861380
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8861380

>>8860767
>Spiderman 2
Based.

>> No.8861735
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8861735

>>8860713
LOL i played through this when i was under 10 years old, you just gotta keep exploring!

>> No.8862604

>>8860713
Playing Mario 64 at launch felt like a dream. It was probably the most nirvana like experience I can remember ever having with a game. And Undertale. One of the few times a game actually made me feel shit

>> No.8862613

>>8860792
This. It used to be my favorite game of all time for a good long while until I matured and realized the game is a brainlet magnet and has aged like milk and now I don't even consider it a good game.

>> No.8862616

>>8862604
>blunderfail
not retro.

>> No.8862621

>>8862616
I know. But soon it will be and I'm ready for that day someone finds my post in the archives

>> No.8862628
File: 27 KB, 256x363, Ratchet_and_clank_gc_image.jpg [View same] [iqdb] [saucenao] [google]
8862628

I've never heard a composer mix Orchestra and Techno together, and do it so well

>> No.8862646

>>8862613
Hope you mature further and rediscover it.

>> No.8862662

>>8861173
It's a console game

>> No.8862728

>>8862662
it's an Apple II game

>> No.8862927
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8862927

>>8860713
Mario bros 3 just for the physics of running around that were just on another level from anything else. I had played a few but never cared for videogames until I made Mario slide down a ramp then jump and everything clicked together

Mario 64 was that same magic all over again, just moving mario around and jumping was so much fun and there was nothing like it

Both Super Mario Kart in battle mode and Goldeneye for the multiplayer possibilities. Just wasted hours playing against my brother. When I got Goldeneye we just played like 12 hours straight of multiplayer before even starting the first singleplayer level.

Medal of Honor Allied Assault on the D-day level storming the beaches just like in Saving Private Ryan. I even recall my dad who's not a gamer stopping what he was doing to be glued to the screen speechless wathcing me play.

And the one that impressed me the most was Silent Hill, both the beginning, the time when you leave the house and it gets dark, and time in the school where you go to "the other side", increasingly fucking up my head with fear, and I'm not big into horror movies or games but even today I remember how fucking scared I was, I had played Resident Evil before but for me there still isn't anything as disturbing as the first Silent Hill.

>> No.8863050

>>8862613
MGS3 rides on the ending too much. MGS2 is provoking almost all the way through, although it's true the last act is heavy handed it doesn't just weigh everything into its ending. MGS2 gets even better as it ages, truly kino.

>> No.8863060

>>8860713
Morrowind, Oblivion, and GTA 4.

>> No.8863065

>>8860713
On handhelds? Zelda Oracle Of Ages opened my mind so fucking hard, because it looked so 8-bit and I preconceived it as a limited game on a little game boy color cartidge. I was wrong the game was fucking huge, cryptic, rewarding as the home console zeldas and the logic wasn't like those NES games in which things reseted everytime you enter a room.

>> No.8863069

>>8860756
I played it for the first time a couple of years ago and it certainly blew my mind. I played the SNES version.

>> No.8863070

>>8860713
It's a stupid one and not directly related to the game itself but the Resident Evil intro. I'd never seen live action in games before that and was amazed it was just like a mini film. I remember saying that when I got Resident Evil I'd just watch the intro over and over again. That didn't happen.

>> No.8863074

>>8862613
Aw, come on. Don't let annoying nerds ruin MGS3 for you. It's a great game.

>> No.8863075

>>8860713
twilight princess
world felt massive to me back then and while bitch about 'movie games' these days, it really felt like a movie in a good way to me, especially when you're saving colin from the bulblin king. the ending made me cry too and i didn't figure out til years later that apparently midna breaks the mirror intentionally? thought it just broke on its own

>> No.8863089

>>8863075
*while people bitch
very sleppi :v
gn

>> No.8863138

>>8863089
This post slowly morphed from English to Polish to the alphabet.

>> No.8863164
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8863164

>>8860713
For me it was Shadow of the Beast 2 on Amiga 500. The game itself wasn’t great but the opening cinematic absolutely blew my tiny mind. I remember the whole family huddled around the brand new 16-bit computer watching it in awed silence. Until then I didn’t know that games had the capacity for such emotional depth.

>> No.8863663

>>8860713
is this really even true? metroid 2 is the only mainline metroid where zones are clearly demarcated. sure those areas are each vast and nonlinear but in a global sense those are pretty level-ish

>> No.8863717

>>8860713
FF3/6. I’d been gaming since 1989/90, but was cooling off on games, as their stories were so simple compared to a book or movie. FF6 had a dozen playable characters, all with their own subplots, in a huge world filled with secrets. I began to ravenously seek out “games like Final Fantasy,” not knowing the term RPG for a while after that.

>> No.8863723

>>8863663
With the smaller screen space and no map, and maybe a poor sense of navigation, the lack of color and maybe not having the music on, combinations of these factors could leave to players not grasping that they've entered or exited an area or the main tunnel leading to each.

>> No.8863726

>>8863663
Yes it’s true. There is no goal with a fanfare followed by a reset to the action. Let’s not autistically dissect what it means for something to be a level.

>> No.8863738

>>8860713
Strangely enough, it was Sonic 3D. Of course that game innovated exactly 0 things by the time it came out but it just so happened to be the very first game I played that wasn't a linear 2D platformer, beat 'em up or racing/sports game. The fact that you had a whole level you could freely explore just blew my mind. Later on there were a lot of other games that introduced me to different genres and stuff but Sonic 3D was the very first that changed what I thought was possible from a game.

>> No.8863740

>>8863726
"let's not dissect it, but let me dissect it and have the last word first"

>> No.8863753

>>8863663
> where zones are clearly demarcated
Fusion too, no?

>> No.8863760

>>8863663
Those aren't levels, they are areas.

>> No.8863764

>>8863753
Most Metroid games have elevators demarcating areas. The only difference with Fusion is that you return to a small hub after each area, and that ends in the last third or so of the game.
Metroid II's demarcation isn't as clear, but the progression is more linear.

>> No.8863765

>>8863753
i guess maybe amend the statement to "and you don't keep re-trekking generally"

>> No.8863767
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8863767

>>8863075
Twilight Princess certainly is a cinematic game but in a good way, like Another World or Ico

>> No.8863782

>>8862621
>>8862604
Retard faggot

>> No.8863971

>>8863074
not him and while i think 3 is obviously good i think people overrate it way too much for the story. i personally hate what 3’s story did to the rest of the franchise. 2 is unironically the better game

>> No.8864661

>>8863971
I agree that 2 is the better game, but I don't think the entire rest of the series was a complete wash. I really liked 5.

>> No.8864708

>>8863767
I do hate cinematic games, but something about Twilight princess remained "game" enough to make me want to play it rather than watch it. The weird ass art direction did it a lot of favors too. I'm listening to the sound track CD as I'm typing this which is weird. I only decided to rip the CD maybe 2 days ago even though I got it when the remaster came out in 2016.

>> No.8864732
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8864732

Kiddies Party Pack for the PlayStation 2
Before I played this I thought every game had something to offer. Even the worst god awful shit was worth at least looking at if only to marvel at how bad it is.
Then I put this disc in my console and words cannot even describe the feelings that overcame me. Someone, somewhere though that putting this on store shelves was a good idea... and that monster may still exist out there roaming free, disguised among the unsuspecting common populace

>> No.8864875

I saw the leviathan summon on the FF8 demo kiosk at EB games and thought, "graphics will never get better than this".

>> No.8864898

>>8860725
>I've never had such moment

Everyone here claims they've never looked up a walkthrough. It's an absolute fuckin lie.

>> No.8864906

>>8864875
That's fun. I feel strange because I've literally never felt that. I always saw that games weren't real life and they never will look like it in my lifetime.

>> No.8864927

>>8864906
I also thought the FMVs were almost indistinguishable from the in-game graphics. I was a dumb 13 year old

>> No.8865050

Link to the Past, I was used to the story being confined to the manual

>> No.8865064

I remember seeing Melee for the first time and being amazed that Mario looked exactly like how he does on the box and in all his art in full 3D. I thought it couldn't get better than that

>> No.8865072

>>8860814
He wasn't offended, he was in shock for having his mind blown that a game could be more than just SMB style so from that point on he decided he'd figure future games out himself instead of relying on the hotline crutch.

>> No.8865081

>>8860713
I hope he's talking about when he was a kid in the 90s and not calling a hotline now as an adult for an ancient ass game.

>> No.8865092

>>8860713
1. Breath of Fire on GBA. It was my first JRPG and RPG ever. JRPG's are pretty trashy subgenre desu, but never the less it blew my mind. Progression, level ups, experience, inventory management, several characters, story, music, "open" world - it was so new, so unusual for me. And, the most important - the everpresent feeling of adventure waiting for you just behind the corner. Truly a magical piece of the late SNES era.
2. Pathologic. Game is pretty janky, but when it came out it was the real shit if you will think about it: survival mechanics, complicated economics, time limit, great story and writing which reads like a book. And this all was in 2005. Truly a game ahead of its time.

>> No.8865113
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>> No.8865781

>>8863663
>nonlinear
lol

>> No.8865802

>>8865781
i just want to say i know which insipid linearity argument this is moving toward and i'm not participating in it

>> No.8866705
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>> No.8866747

>>8864708
It’s because TP, while undeniably a slow game, is actually well paced. Why are there so many cutscenes? To flesh out the world and make gameplay more meaningful. TP also has the sense to get much faster during the second half, which helps the game flow very nicely on an average playthrough. The more you play, the more gameplay you get.

>> No.8867112

>>8865802
What argument? The game is entirely linear even to the point where lava literally prevents and discourages exploration before outside of the events the developers expect to player to achieve in according to their plan.
I'm not sure you can even sequence break it. I don't see how anyone could possibly argue the game is anything but linear.

>> No.8867118
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8867118

>>8867112
You should read that post again. Anon didn't say that the game as a whole is nonlinear, he said that each area is. Within an area you can kill metroids and collect items in a pretty free order, but the areas are cleared in order.

>> No.8867249
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8867249

>An RPG without levels and experience points? What is this bullshit?

>> No.8867254
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>> No.8867268
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8867268

>>8864732

>> No.8867306
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8867306

>>8864732

>> No.8867479

>>8860713
Hitchhikers Guide To The Galaxy text adventure game.

>> No.8867520

>>8860713
Not sure, but when I first played Tales of Symphonia on the GC, I was blown away. I thought JRPGs were all dull, turn-based games but there I was with real-time battles in Symphonia; doing combos and shit.

>> No.8867642
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8867642

>never rang a hotline again.

Not because of that but because his dad whooped his ass after getting a $300 phone bill

>> No.8867647

>>8860713
Morrowind. It was truly mind-blowing. Not only the books..but just that there was a logical world. The fact there were treasuries you can rob in Vivec was insane

>> No.8867679
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8867679

I think a big realization I came to in game design is when in Resident Evil 1, the placement of the zombies in the mansion is linked to how the cameras are angled. If you play the game, contrary to popular belief, there is almost no cheap zombie grabs that will grab you as soon as the camera angle changes. It is all an illusion to create fear.

The second realization I had was when you run through the mansion a second time, the hunters are placed in a manner that accounts for the direction the player is going through the mansion. So the design of the camera work in the mansion had a butterfly effect that they had to work with the second time the player goes through it.

This is all really smart, and the enemy placement in Resident Evil in general, while seemingly simple, actually took more thought than people believe.

>> No.8867708
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8867708

born in 90 grew up playing both nes/snes/genesis. Mario 64 blew my shit as a kid on release. i can remember vividly having a weird dream the night of playing it where i woke up in the middle of the dream, seeing only Mario 64, and i threw up fruit salad and turkey i had eaten that evening all over myself and the bed, crawled out of the bed continuing to puke and eventually stopped at the toilet but had no more to throw up. by then i was able to see clearly but it stuck with me to this day. I think my kid brain was so blown away by the 3D graphics it manifested in my dreams and made me sick to the stomach.

>> No.8867740

My first contact with adventure games (Sam & Max Hit the Road) blew my mind. it felt like an open world with endless possibilites where you can just do anything (by combining and using items with stuff in the world).