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8860304 No.8860304 [Reply] [Original]

Having finally gone back and replayed it, the on-foot missions aren't the issue I remember them being, it's that there's simply too many all-range mode missions and too few on-rails ones. I'm not a fan of the might gauge either. It's not a bad game but it feels like 2 steps forward, 2 steps back in a lot of its design decisions.

>> No.8860334

>>8860304
>the on-foot missions aren't the issue I remember them being
all the objectives being ''locate the thing and destroy the thing once located'' is a big issue in my opinion

>> No.8861594

>>8860334
I guess that never bothered me because I can't name a SF64 mission that isn't "kill the thing"

>> No.8861692

>>8861594
SF64 didn't have you flying around trying to locate anything, though. Everything you needed to kill was going to come across your path.

>> No.8861729
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8861729

>>8860304
the multiplayer was the only thing worthwhile, i hope they remaster 64 again BUT they add on Assualt's multplayer with online functionality!

>> No.8862645
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8862645

>>8860304
My issue is that it doesn't do anything as well as previous Star Fox games. No branching paths, bosses aren't great, voice acting isn't memorable.

It's got some moments, like teaming up with Star Wolf, and I'll give it points for an antagonist that isn't Andross again. The on-foot segments are a cool idea if a little rough. Missions where you have access to on-foot/Landmaster and Arwing are the most interesting thing Assault does IMO, but it's only really two levels that do that.

>> No.8862806

>>8861692
Yes, you just described a on a rail game, this was not that.

>> No.8863043

>>8860304
Adventures, despite being almost entirely unrelated to the series, made people expect too much non-ship Starfox content from whatever the subsequent game would be, IMO. They had this expectation of making it an everything game bringing it all together, when it never should have been.

>> No.8863539

>>8862645
>My issue is that it doesn't do anything as well as previous Star Fox games.
It easily has the best multiplayer in the game, to the point that it almost feels like the rest of the game was made to justify the multiplayer's existence.

>> No.8863545

>>8863539
best in the series, I meant

>> No.8863784

>>8862806
>it's okay because that other game did it!
>>that game worked differently
>uh yeah duh lmao

>> No.8864945

>>8860304
I really appreciated the combo meter, it had an element of strategy to attack the on-foot missions and if you knew how to space out your shots/kills you could really take advantage of racking up a huge score. I got the gold medal in Wolf's Sargasso base by clearing everything as fast as I could inside then jumping outside at the end near when Star Wolf shows up to stop the enemy gauge.
Very frustrating to get 80% through a mission and fuck up your score combo though.

>> No.8864967

>>8861692
Finding the hatches on the mothership in Katina was pretty hard when the screen can't focus on them in shooting range

>> No.8864987

>>8862806
He described a better game.

>> No.8865924

>>8860304
This franchise desperately needs a fresh reboot.

>> No.8866030

>>8860304
Nah the on-foot missions suck pretty hard. The game would have been better if there were more on-rails missions but it still wouldn't have been that great of a game because the controls in the on-rails missions feel like such a huge step down from 64. The arwings feel too floaty, the boost doesn't feel like it even makes you go much faster at all, the charged shots don't feel satisfying and the smart bombs completely miss everything most of the time. I wouldn't even have faith in the team to make more decent on-rails missions as of the 3 that are in the game, the first 2 feel like rehashes of levels in 64 and the 3rd one looks cool but in terms of level design is just kind of shit with it being mostly one long corridor with walls popping up out of nowhere that are really hard to react to on a first playthrough.

I really wanted to like Assault because I have good memories of the multiplayer but the story mode is just crap.

>> No.8867408
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8867408

>>8860304
Assaults design choices make much more sense once you realize that it was intended as a collection of multiplayer maps, which they tacked a campaign onto. In retrospect, it's a small miracle we got stages 1, 5, and 10 at all.

>> No.8868539

>>8867408
From what I heard, the flight stages were just Namco salvaging parts from a cancelled Star Fox Arcade game and gluing them onto an already existing TPS.

>> No.8869349
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8869349

>>8860304
I can't not see a little orange Minecraft man wearing a blue sailor hat in that cover.

>> No.8869646

>>8860304
Replayed it just a week or two ago. It is a fun game ultimately in my opinion and not a bad entry to the series. But it is a shame that so little of it was full on flying sections or that there weren't any branching paths or much else either. Wasted potential comes to mind. Suppose >>8867408 has a point though.

No clue how Nintendo keeps struggling with SF games as hard as they do given they messed up Zero afterwards as hard as they did, and all that was was yet another SF64 redo.