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/vr/ - Retro Games


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File: 141 KB, 640x454, 1995.png [View same] [iqdb] [saucenao] [google]
8855134 No.8855134 [Reply] [Original]

What are your thoughts on games that are released for a generation after the next generation has already begun? Do you ever notice if quality improves or declines in the twilight years of a console after newer consoles come out and people begin to shift their attention to those?

>> No.8855154

>>8855134
Yoshi's Island came out in 1995. The next generation defacto started in 1996 (Mario 64, Quake, Crash Bandicoot, Duke Nukem 3D, Resident Evil, Tomb Raider, etc were all 96).

>> No.8855157

>>8855134
Yoshi's Island in particular is alright because come on, it came out in 1995 while the SNES/SFC itself is 1990. Both Saturn and PS1 only had tech demos at the time

>> No.8855158

>>8855154
5th gen was '94 with 32-bit consoles.

>> No.8855170
File: 464 KB, 629x356, 542.png [View same] [iqdb] [saucenao] [google]
8855170

>>8855154
just shovelware

>> No.8857217

>>8855134
Mega Man 6 was pretty damn good. It had some quality improvements to its predecessors despite not being as good as Mega Man X

>> No.8857243

In general, top-tier developers will scrap whatever they have and rework it for the next-gen console. They have the financial resources to do this. Conversely, lesser developers will push what they have out the door to try and make a buck while the old system is still somewhat relevant.

Sucks bc it doesn't have to be that way and I'm sure there's some exceptions. But money talks so it is what it is.

>> No.8857325

>>8855154
FPBP.
In 1995, sure, there were 5th gen consoles out, hell even 1993 had one, but the gen proper didn't really feel like it started until 1996, when more people started actually buying the consoles and more games started coming out.

>> No.8857335
File: 362 KB, 1920x1440, comix.jpg [View same] [iqdb] [saucenao] [google]
8857335

>>8855134
Some of the best games of consoles have been the late gen ones. Case in point.

>> No.8857339

>>8857217
>Mega Man 6
>quality improvements to its predecessors

Like what? You can't jump out of a slide, it's laggy, and loading the next screen takes forever

>> No.8857365
File: 2.05 MB, 484x325, keerbee.gif [View same] [iqdb] [saucenao] [google]
8857365

>>8855134
I believe that if you put the effects of cumulative development savvy by the end of a system's lifespan on one side of the scale, and the general ennui caused by working with increasingly obsolete technology on the other, it will most often tip towards a positive result. That said, said positive result will mostly be comprised of a high average of competence, rather than meaningful innovation.

>> No.8857452

>>8855134
Depends on the publisher and console. SNES had quite a few notable quality titles after N64 was out. Also NES had Kirby's Adventure and some others, GameCube had Zelda: Twilight Princess and Wii U had Zelda: Breath of the Wild, so Nintendo are fairly reliable for releasing quality titles to send their systems off with, although I think the SNES had the best track record.

PlayStation usually has strong post-successor support from third parties. PS1 had Final Fantasy 9 and Dragon Quest 7 and PS2 had Persona 4.

Master System had a lot of support while concurrent with the Mega Drive and the Mega Drive had a good amount of impressive support post-Saturn. Such as Beyond Oasis, Light Crusader, Ultimate Mortal Kombat 3, Sonic 3 Blast and Earthworm Jim 2. Support for the Saturn was dropped before Dreamcast released, because it failed, which gave the Dreamcast a good launch line-up. The last games planned for the Dreamcast moved to the XBOX.

Because Microsoft are so cut-throat and venal they drop support for their old systems immediately.

>> No.8857468

Late period Atari 2600 games did some impressive stuff that shouldn't have been possible at all.