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/vr/ - Retro Games


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8849506 No.8849506 [Reply] [Original]

Are any 1st-3rd gen games still worth playing if you aren't a nostalgic boomer? They all seem so simple and either easy or artificially hard compared to later titles.

>> No.8849515

Master System, NES, Atari 8-bit computers all have masterpiece software

>> No.8849546

3rd gen inarguably so, before that it's more debatable

>> No.8849590

>>8849506
There's some late gen NES games that are pretty good.

>> No.8849613

Do handhelds belong to specific generations or is it in terms of technological capability?

>> No.8849621 [DELETED] 

3rd gen yeah, but earlier are too simple imo

>> No.8849625

tons of good nes and master system games, along with home computers of the same time
2nd gen had a lot of crappy versions of arcade games, but there's games that anyone could probably enjoy such as pitfall or adventure
as far as first gen it's pretty much just pong which is a fine game i suppose

>> No.8849629

im a zoomer and i basically only play nes ganes lol

>> No.8849631

>>8849613
I believe they're lumped in with the consoles they released next to. So the DS is 7th gen like the Wii.

>> No.8849789

>>8849506
Are you really going to play centipede or missle command on atari 2600 and not have fun. Its getting to the point that new games almost don't feel like games anymore, they are more like real life simulators so this old stuff can feel like a change.

>> No.8849792

>>8849506
Always felt strange to have 32 & 64 bit consoles lumped together.

>> No.8849798

>>8849789
why play what is possibly the worst versions of those games when you could emulate the original, or play it on one of many 5th and 6th gen arcade compilations?

>> No.8849867

>>8849792
Anon...that was always a meaningless marketing gimmick. It didn't even make sense, one little bit of a console could be 64, 128, whatever bits and they would plaster that all over the box. I also read that 64 bit could actually LOWER performance in certain cases.

>> No.8849872

>>8849515
>Atari 8-bit computers
Very based

>> No.8849876

>>8849506
yeah man plenty of scotformers to play

>> No.8849889

>>8849506
This motherfucker just asked if the NES is worth playing.

>> No.8849891

Yes to third gen. I personally don't bother with anything before NES/SMS and the arcade games at that time.

>> No.8849909

>>8849798
I played the Microsoft Arcade versions on Windows 3.1 and had fun. They were done so well I didn't learn until later they weren't emulated.

>> No.8849918 [DELETED] 

>>8849792
well 32 bit didn't last a full gen

>> No.8849923

>>8849918
ps1, saturn, and n64 were all 32 bit and lasted an entire generation though

>> No.8849925

The only thing before 3rd gen that interests me are the arcade games.

>> No.8849930 [DELETED] 

>>8849923
i thought ps1 and n64 were 64 bit

>> No.8849934

>>8849629
You want a medal?

>> No.8849961

>>8849930
ps1 is 32 bit, n64 is 64 bit but games run in 32 bit mode 99.99% of the time as there's really no practical need for 64 bit operations on a machine with a couple megabytes of memory, plus 64 bit code can take up more space

>> No.8849962

>>8849925
This. Many classic and timeless arcade games from the late 70s and early 80s, whereas the home games were largely crude downgrades of them.

>> No.8849965
File: 183 KB, 850x1182, 1646523766523.jpg [View same] [iqdb] [saucenao] [google]
8849965

Still the best game of all time

>> No.8849982
File: 1.71 MB, 5252x3303, 1650953325486.png [View same] [iqdb] [saucenao] [google]
8849982

>>8849515
>>8849546
>>8849590
>>8849621
>>8849625
>>8849889
>>8849891
Which should I play then? The NES games I've tried just felt like watered down versions of some better SNES title.

>> No.8850067

>>8849982
Ninja Gaiden or Castlevania 3

>> No.8850180

>>8849506
despite their simplicity, theres still some great games on second gen consoles. ignoring crappy arcade ports, atari had some good first party stuff like yars revenge and crossbow, activision has a great lineup with games such as beamrider, enduro, pitfall, and frostbite. imagic had some good titles with atlantis, quick step, and demon attack. I guess it depends on your tastes but a lot of this stuff is still worth playing.

>> No.8850367

>>8849506
Imo not really. There's a bunch of 4th Gen games that still hold up very well, but I can't think of one 1st-3rd game I could recommend for someone new.
There are people out there who were born in 2000s and grew up playing PS3 or Xbox 360 who can still appreciate shit like Super Metroid despite never having played them before and having been born a decade after it's release. But man, even as someone who actually grew up with NES and appreciates the games for the nostalgia alone, it's really fucking hard to suffer through the games of that era.

>> No.8850401

>>8849506
NES unironically has more good games than SNES

>> No.8850404

>>8849506
How can you even ask if the NES/Master system has games worth playing come on dude

>> No.8850410

>>8849982
The problem is probably you getting filtered but there's dozens of games at the very least worth playing but they will be harder than you're used to most likely.

Mario 1-3, Castlevania 1 and 3, Ninja Gaiden, Contra, Zelda 1 and 2, Megaman 2 and 3 are some very obvious and basic choices without even going into anything obscure. None of these except maybe ninja gaiden I would say are bullshit but most of them are hard.

>> No.8850439

>>8850401
I think you mean objectively.
But even that isn’t what you should write.
it’s your opinion and I’m sure it’s wrong.

>> No.8850503

>>8850439
I bet you don't even realize the irony of your post.

On the subject, when /vr/ did this >>8844358
for the NES, most people stumbled on good games. When they did it with the SNES, most people stumbled on shovelware. Though of course it's only one side of the spectrum as this is only for NTSC-U released games.

>> No.8850515

>>8849506
Definitely Pong. The analog control of the paddle can't be recreated with modern controllers.

>> No.8850524

>>8850503
>SNES mostly shovelware
This. Also, almost every good SNES titles started on NES and the core of what the game good was already there.

>> No.8850530

>>8850524
*Almost every good SNES title started on NES and the core of what made the game good was already there.
Sorry for typing like a retard.

>> No.8850539

>>8849506
atari 2600:
kangaroo
battlezone
demon attack
ms pacman
pole position
defender
berzerk

>> No.8850803

>>8850401
No it fucking doesn't.
>>8849506
>>8849982
>>8850367
>>8850503
>>8850530
Castlevania 1 - Improved Controls + Ultimate
Castlevania 2 - Retranslated + improved controls + annoy fix
Castlevania 3 - Translation + improved control + linear version
Mega Man 1 - redux
Mega Man 2 - Megamix
Mega Man 3 - revamped
MM 4
MM 5
MM 6
Metal Storm
New Zealand Story Kiwi Kraze
Ninja Kun Ashura
Panic Restaurant
Power Blade 1
Power Blade 2
Puzznic
Quarth
Rainbow Islands
Rescue rangers 1
Rescue rangers 2
Rock N ball pinball
Rockin Cats
Rygar
Shadow of the Ninja
Shatterhand
Ninja Gaiden 3 - Enhanced
Mario Bros 3 - Definitive
Super Mario 3Mix
The Dream Master
Vice Project Doom
Wai Wai World 2
Whomp Em
Wurm

>> No.8850805

>>8850530
>>8850367
>>8850401
>>8850524
Actraiser 1, 2
Aretha II
Assault Suit Valken
Bahamut Lagoon
Black Thorne
Bomberman 2-5
Breath Fire 2 (retranslated)
Burning Heroes (Nekketsu Tairiku)
Castlevania 4
Chaos Seed
Chrono Trigger Schala Edition
Chrono Trigger flames of eternity
Contra 3 (+SA1 Hack)
Demon Child Zenki
Do Re Mi Fantasy
Edo no Kiba
Emerald Dragon
Energy Breaker
Far East of Eden Zero
Final Fantasy 4 Ultima
FF5 Void Divergence
FF6 Divergent Paths, FF6 Brave New World
Fire Emblem 4 & 5
Fire Striker
Front Mission Gun Hazard
Ghost Sweeper
Goemon 1-4
Gourmet Squadron
Gulliver Boy
Gunman's Proof
Hagane
Hyper Metroid
Illusion of Gaia
King of Demons
Laplace's Demon
Live a Live
Lufia 2
Macross Valkyrie Overtech Edition
Magical Popn
Mega Man & Bass (player switching + multiple equipment hack)
Mega Man 7 (Refit Enhanced)
Mega Man X (Capsule Remix)
Mega Man X3 (Zero Project)
Metal Warriors
Metroid 3 Redux
Metroid Vitality
Monstania
Musya
Nightmare Busters
Ogre Battle 1
Power Soukoban
Psycho Dream
Record of Lodoss War
Rendering Ranger R2
Robotrek
Run Saber
Sanrio World Smash Ball
Schbibinman
Secret of Mana Turbo Edition
Shadowrun
Trials of Mana
Treasure of the Rudras
Skyblazer
Soul Blazer
Sparkster
Super Mario RPG
Super Mario World
Super Shell Monster Story
Super Shell Monster Story 2
Syvalion
Tekkyuu Fight
Terranigma
The Adventures Hourai High
The Firemen
The Great Battle 4 & 5
The Magical Land Wozz
The Twisted Spike McFang
Violinist of hamelin
Treasure Hunter G
Super Turrican 1 & 2

>> No.8850838
File: 42 KB, 1004x393, firefox_CrrzLfmPc6.png [View same] [iqdb] [saucenao] [google]
8850838

>>8849506

>> No.8850843

>>8850838
>thing I grew up with=soul
Nah fuck off, there's plenty of soul in every generation, it's just getting harder and harder to find buried under all the sequels, reboots, scams and propaganda.

>> No.8850853

>>8850843
I didn't grow up with nes or snes. My first system was a genesis.

>> No.8850876
File: 1002 KB, 1216x2136, updated list.png [View same] [iqdb] [saucenao] [google]
8850876

>>8850805
>>8849506

>> No.8850881
File: 140 KB, 800x800, 7BDF6F3C-33A3-4052-9857-D1F5EF405F3F.jpg [View same] [iqdb] [saucenao] [google]
8850881

>>8850805
Proceeds to list a bunch of romhacks.

>> No.8851006

>>8850843
>there's plenty of soul in every generation
>it's just getting harder and harder to find buried under all
>there's plenty
>harder to find

well shit anon, you just said it yourself, things you didn't grow up with had more soul

>> No.8851050

>>8849889
Truly unbelievable, my man. How fucking low has this board sunken. In just a couple more years this place will be undistinguishable from /v/ at this pace

>> No.8851062

>>8849515
>Atari 8-bit computers
any recommendations?

>> No.8851069

>>8850876
Nice of you to check all the best games for OP

>> No.8851102

>>8850805
>Bomberman 2-5
what's wrong with 1?

>> No.8851131

>>8850843
>there's plenty of soul in every generation
Soul was on its deathbed by the Web 2.0 generation. Suddenly everything shifted to glossy, clean, and minimalist design which, at first, seemed cool and unique but we quickly realized how obnoxiously sterile it was. The PS3s XMB menu or whatever was the beginning of the end of soul.

>> No.8851248

>>8849982
>i need help playing video games!
>waaah it's too watery!
I just don't give a fuck.

>> No.8851275
File: 243 KB, 1280x720, blade dasboard.jpg [View same] [iqdb] [saucenao] [google]
8851275

>>8851131
The transition from soul to soulless?
For me, it's when Xbox360 got rid of the blades dashboard. It's not my zoom-zoom childhood or anything, just a defining "no SOUL allowed" moment of the late 00's.

>> No.8851401
File: 1.87 MB, 1920x1920, snes games five out of five.jpg [View same] [iqdb] [saucenao] [google]
8851401

>>8850876

>> No.8851404

>>8850838
This.

>> No.8851465 [DELETED] 

>>8850843
anon... soul is just buzzword speak for nostalgia... and usually it means something objectively pretty bad these days... how did you not realize this?

>> No.8851548

>>8849506
This chart triggers my autism something fierce. Third, fourth and fifth generation all ending within a year or two of each other? I'm guessing it's based on when the production run for all consoles in each generation ended, which is retarded because licensed games had all long since ceased to be published by then.
It should instead be based on when the last big titles were released that weren't shovelware or inferior ports.

>> No.8851559

>>8849506
>artificially hard
You can just write "hard", it's shorter and means the same thing

>> No.8851579

>>8849506
Yeah but generation more refers to consoles. There were a ton of great arcade games from that time that were ported to consoles and while some of the ports were good some were really bad and none were as good as the arcade versions. But games like Centipede, Tempest, Missile Command, Breakout, etc still hold up really well. Mappy, Star Wars, Elevator Action, Tron, 1942, Galaga/Galaxian, Frogger, Donkey Kong, Pac Man, Mario Bros(different from Super Mario Bros), Asteroids, Defender. A lot of those games do have decent to perfect ports somewhere. Some have updated versions that are pretty cool.

As for consoles pong is fun but gets boring playing by yourself, play break out instead. 2nd gen, Atari 2600 had River Raid, Pitfall and Adventure which were fun games. I don't like a lot of the console stuff from this era cause there's a lot of bad ports and weird kind of action adventure games where there wasn't a lot of detail so you really had to use your imagination and squint while trying to solve obtuse puzzles. Haunted House was cool, though. A couple others I can't remember right now.

The NES is probably my favorite system of all time for the sheer amount of quality and or enjoyable games. I could probably list over 100 games I really like on that system. There are a lot that are hard but a lot at least tend to be fair.

>> No.8852076

>>8851275
Perfect example.

>> No.8852139

>>8851275
Kinda want this as a UI for RetroArch or some other emulator frontend desu.

>> No.8852146

>>8850439
But my opinion is the only one that is objectively correct.

>> No.8853334

>>8851062
Blue Max on the A800 is fantastic. Controls take some getting used to since it's a diagonal-scrolling game, Zaxxon style, but it's a solid game with multiple missions of shooting and bombing and strafing.
The Lucasfilm games, too! Rescue on Fractalus is at its best on the Atari 800, same goes for Koronis Rift and Eidolon, though Ballblazer (with two players who've read the manual) is excellent regardless of what port it is.

>> No.8853391

>>8851579
>I could probably list over 100 games I really like on that system.

Listing 100 good NES games is easy, even that guy almost did it if he didn't include trash bootleg demakes >>8849982

>> No.8853524

>>8849506
I would say NES Metroid is still worth playing even removed from nostalgia. It's crap compared to any modern metroidvania but you can download it for free and it's somewhat interesting once you get past the repetitiveness.

>> No.8853537
File: 396 KB, 1216x1721, nes info.png [View same] [iqdb] [saucenao] [google]
8853537

>>8849982

>> No.8853540

>>8853537
What a strange image I saved, posted without checking it. Not that those games are bad, but they're not the typical ones I'd recommend for the most part.

>> No.8853686

>>8850838
>>8851131
>>8851275
soul was gradually declining in the 5th & 6th gens but it fell off a cliff in the 7th.

>> No.8854035
File: 688 KB, 1920x1080, Collection of 30 year old games.png [View same] [iqdb] [saucenao] [google]
8854035

>>8850843
>thing I grew up with=soul
unironically yes
You can see sould died and today's kids are growing up with predatory microtransaction riddled phone games and a neverending torrent of reboots and sequels if their parents can be bothered to buy a console, you just can't admit it.
You might disagree about when exactly it died but you can certainly see it's dead and newer generations are getting screwed.
Sometimes there is something interesting to see among the indies but children certainly don't care about it.

>> No.8854143
File: 225 KB, 1749x1482, 1651068750965.jpg [View same] [iqdb] [saucenao] [google]
8854143

>>8854035
Anon, I hate to break it to you, but you're so out of touch you sound like my grandpa. There's always been loads of shitty entertainment, it just gets largely forgotten about, giving you the illusion that it never existed.

>> No.8854259

>>8854143
No one ever claimed every game was good
In fact these generations are notorious for producing some of the most laughable, most notorious trash ever
If anything there are much fewer bad games being made today and none just laughably awful like they used to
But that's because games pass through a board of suits and are designed by a big team that prevents such trash to go ahead, also the mediocre ones aren't nealy as unplayable because all are programmed with generic tools that are known to work
But we're not talking about that.

>> No.8854424

>>8854143
It's literally the same shit that happened to the movie industry, age has nothing to do with it.

Costs became too large, too much money became involved, medium sized producers died so you just have nickle and diming predatory AAA stuff with 0 creativity or you have 0 budget indie stuff with no inbetween.

>> No.8854434

>>8849506
>artificially hard
You're authentically retarded

>> No.8854480

>>8849506
3rd gen is great, although it takes some getting used to. There is a certain stiffness to the feel in many games.

I'd at least recommend playing Super Mario Bros 1 + 3, Super C, Ninja Gaiden (any of the three, 1 and 3 are best imo), Kirby's Adventure, Castlevania 1+3, and one of the Mega Mans

>> No.8854490

>>8854434
I mean it's actually true though to be honest. Majority (even some of the best) of third gen games are very short and simple and use unforgiving lack of checkpoints or limited continues to try to pad out the length of what is otherwise a very short game. By the following gen, and with the introduction of saves, this was largely improved.

>> No.8854523

>>8854490
>to try to pad out the length

There is never one simple explanation for everything although young and bad players like to tell themselves the devs made "bad design on purpose to fuck with the player" so they can feel better about themselves.
The main explanation is that everyone considered lives and continues to mean something, unlike these days. The idea that infinite instant retries and low punishment should be the norm is a more recent idea. Instead, the idea was that the player had to learn stuff and get good (and beating something once doesn't equal having learnt it). In the arcade you had infinite continues but you paid for them. In Adventure Island you had infinite continues but only if you found a secret item. In the sequels you had infinite continues but you only kept your inventory of p-ups if you found the secret item. In Rad Racer you had infinite continues, but you had to perform a special input at the game over screen (= it's a cheat).
These examples alone, and there are plenty more, show that it wasn't just "padding out the length" but instead a whole different mentality behind what lives and continues meant.
AVGN complaining about the lack of infinite continues all the time (which is a running joke btw, meaning it's a joke) is for the most part complaining that a different period had different standards, and I'm sure the writer behind that knew it when they started the joke (the current writers probably know shit on shit though).

>> No.8854580

>>8854523
Oh fuck off you fucking idiot, I have way more 1CC and no-miss you fucking assclown. Devs countered the simple and short design of their game with unforgiving mechanics, strict checkpoints or lack of continues. Whether a game has limited or unlimited continues was basically completely arbitrary, and a ton of games were adjusted to be harder/easier in the east or west (usually made harder for western audiences under the false belief Americans liked ball-busting difficulty).

A short, and usually simple 30 minute game was meant to last a kid for months so you had to pad the game length out significantly. This meant retreading the same areas you've already mastered just to try to learn the next section.

And don't act like it was all intentional great game design, most of these games were shat out in months from small teams and it was all still very experimental at this time (which is why so many games just copied each other). A good game teaches players the basics, and can add tension by adding weight and consequence to death/failure. Most NES games though, there is no tension, because it's basically all pattern recognition and memorization, and there are not many consistent in-universe rules governing game behavior. It's more learn after you die rather than learn as you go. You just know the game will fuck you over with some new cheap bullshit, and then you just know it for next time.

>> No.8854590

>>8854580
Ah yes, another 1CC collectors who "train" with savestates giving lessons on game design

>> No.8854623

>>8854590
Ah yes, another shit-for-brains who thinks that the limited continues was not compensation for having games that were very short, very simple, very limited scoring, not due to lack of saving, and not because the devs were under the false belief that gamers liked brutally difficult (read: unforgiving/time-wasting) games, but rather as some genius masterclass in game design for the title they shat out in a few months including testing and debugging.

I do enjoy NES games, they have a certain feel and charm to them, they are an interesting piece of history, and many still hold up very well today like SMB3, Super C, Kirby's Adventure, Ninja Gaiden, and Castlevania 3, but they are very much a product of their time and a lot of their "unforgiving" design was a result to this. I air quote unforgiving here, because it really just means padded/time-wasting rather than brutally difficult/complex.

>> No.8854757

>>8850881
They're the best versions of the games. I do the same for every other system.

>> No.8854769

>>8849506
Millennial here.

NES has some ok games, but most of the ones these boomers list will suck ass.

This list is good:
>>8850803
For the most part its just the games in long running franchises. I suppose the fact that the franchises kept going for decades is a testament to their original design.

You don't really see atari shit as a mainstay in gaming like you do with mario or mega Man.

>> No.8854807

>>8854623
>it really just means padded/time-wasting rather than brutally difficult/complex.
Yeah hard isn't even the right word since then nostalgiafags can say "you're just bad lol". They aren't hard, but they're often very clearly designed to take many attempts to beat since they rely on random BS deaths for padding. Even so called "classics" have that shit, obviously many true classics don't.

>> No.8854814
File: 821 KB, 680x688, orangeman.png [View same] [iqdb] [saucenao] [google]
8854814

>>8850803
>not including literally the single best action game on the system
How the fuck can you leave off Super C or at least Contra?

>> No.8854815

>>8854807
>random BS deaths
you're just bad lol

>> No.8854819

>>8854769
>listing stupid ass fan hacks
It's only acceptable in cases like Castlevania 3 and Ninja Gaiden 3 where the original game was fucked with for North America. And only if it's a straight translation, no "fixing" shit.

>> No.8854834

>>8854623
>>8854807
The entire premise of your opinion is that the devs "needed" to add padding. They didn't. Being able to beat an NES action game in 45 mins on average once you know the game by heart was an accepted norm. If anything magazines started to pay attention to "longevity" and making it matter in the review score in the 90's, which is when infinite continues started to become the norm.

Having difficult parts, objects/enemies that can OHKO the player, and limited lives, isn't "padding". The entire idea that every game, no matter the genre, has to be XX hours long is a modern one, and "padding" is adding sidequests (the bad kinds, like fetchquests), collectibles, achievements, and all that other kind of shit modern games started to do in every genre just so they can say they have XX hours of content.

>and not because the devs were under the false belief that gamers liked brutally

And yet you can find interviews of Japanese devs explaining just that, that in the west the mentality was seeking difficulty whereas in Japan players just wanted to have it easy

>> No.8854838

>>8854819
Some romhacks are good, like certain GBC colorized, bugfixes (such as All-Stars jump physics), QoL improvements like Metroid improved, or certain control improvements like Contra Hard Corps stationary fire hold instead of toggle. But I do agree that the core gameplay mechanics should be unchanged, so Castlevania 3 "improved jumping controls" is completely changing the feel of the game that the level design was not balanced around, and is very different from the core experience.

>> No.8854846

>>8854819
NG3 US wasn't fucked, the Japanese version was fucked. NG3 US is easier than NG2 and 1; meanwhile in the Japanese NG3 you can just stand there, tank hits and spam the attack button during boss fights and win.

Next you're going to tell me Contra HC was "supposed to" have a life bar when no other game in the series did.

>> No.8854853

>>8854838
jumping in Castlevania should be a commitment, the games are designed around that

>> No.8854873

>>8854834
That's exactly my point, a game should stand alone on its own merits, and shouldn't require padding by making you retread the same sections over and over like many early NES games did. Devs began to realize that a 30 minute home console game with gameplay depth and/or secrets/extra was acceptable because the first playthrough was just the beginning rather than the destination.

I think of something like Hard Corps Uprising (not retro), but that has an Uprising mode that has lite grinding and allows you to adjust every single aspect of the game to make it as easy or as hard as you want, but the Arcade version is still the original true difficulty, and the challenge is in going for a No-Miss which takes many hours of practice (I have done this Arcade No-Miss btw, no save states to rely on). It's by far the hardest Contra game, much longer and more challenging than any Contra game before it and has much more content, despite the game only being around an hour long.

This is my point, the design philosophy in terms of challenge and level design is similar and honestly games are even harder nowadays (niche/indies) because games are capable of being much more complex, but they just don't feature the time-wasting padding of many early NES games. Again, a lot of it was just adjusting for a certain region (even if mistakenly), a lot of it was just copying other early console games, a lot of it was trying to pad out more content/value of the game in a game that was simple mechanically with little extras or scoring.

>> No.8854884

>>8854853
That's literally what I said in my post. Some control changes are fine (like Contra Hard Corps stationary hold instead of toggle, which seems to be a design oversight in a shitty game), while others are changing the core fundamental mechanics of a game that the levels were designed around. Or something like this https://www.romhacking.net/hacks/1988/ where it is basically just objectively better QoL changes.

>> No.8854891

>>8854884
sure, idk why you think i tried to contradict you

>> No.8854897

>it's the "NES has aged poorly" guy again
It really hasn't. Maybe if you're trying to play early RPGs, but basic sidescrolling action games haven't really changed fundamentally. If you can play the new Duck Tales, you can play the old Duck Tales. If you can play Ikaruga, you can play Gradius. Stop being a Jesse.

>> No.8854907

>>8854623
>Ah yes, another shit-for-brains who thinks that the limited continues was not compensation for having games that were very short

Limited continues forces you to play consistently good, sorry you weren't up to the task anon.

>> No.8854912

>>8854807
Name one BS death in Castlevania 1

>> No.8854916

>>8854834
>"padding" is adding sidequests (the bad kinds, like fetchquests), collectibles, achievements, and all that other kind of shit modern games started to do in every genre just so they can say they have XX hours of content.

Listen to this man

>> No.8854927

>>8854580
>It's more learn after you die rather than learn as you go. You just know the game will fuck you over with some new cheap bullshit, and then you just know it for next time.

spoken like a true savestater

>> No.8854936

>>8854834
Most of that is just content except for grinding in most roguelikes nowadays.

Limited lives and cheap deaths that you can't react to the first time just pad the length by making a frontloaded retreaded experience. You have to learn A, AB, ABC, ABCD, ABCDE, ABCDEF. That is a ton of padding when the bulk of the game is already after initial completion going for 1CC or no-miss

>> No.8854941

>>8854912
Those crusher trap hitboxes are baloney

>> No.8854945

>>8854936
>cheap deaths that you can't react to the first time

Rarely a thing

>> No.8854947

>>8854936
Assuming you're talking about real/traditional roguelikes here then yeah it's a great example of why that kind of design is good if the game is made for it. Roguelikes are like fighting games/shmups where there is a lot of depth and room for mastery and you will not win the first time. The appeal is the gradual discovery, getting further bit by bit and you improve as a player and discovering new areas and challenges, before eventually winning in the end in one full successful run against all the odds. That's the whole appeal and why 'modern' roguelikes/roguelites are different because they usually allow persistent progress or a way of abstracting the improvement through RPG mechanics which results in a much more hollow experience - similar to savestating because 'I proved I can beat it'

>> No.8855075

>>8854580
>Oh fuck off you fucking idiot, I have way more 1CC and no-miss you fucking assclown.
Is this navy seal copypasta afor 1cc larpers?

>> No.8855148

>>8849590
list them??? wtf is that??

>> No.8855203
File: 2.68 MB, 2896x2896, vr-guide.jpg [View same] [iqdb] [saucenao] [google]
8855203

Old games in general aren't worth playing unless you're a nostalgic boomer. You should always default to whichever game has the most depth and detailed visuals. So you should start with Hard Corps Uprising instead of Contra 1, for example. You should only go back to older games when you need more variety, or the new ones are too complex for you (most people here unconsciously do this but pretend it's from elitism).

This is why it would have made more sense for the board to focus exclusively on classic genres, instead of every single game released for 6th gen before an arbitrarily chosen year. Pic-related illustrates why it was silly.

>> No.8855220

>>8855203
I actually kind of agree (not the part about old games being bad). The fact that we can talk about Half Life 2, but we can't talk about shmups past a certain date seems kind of backward. It's a retro genre. It's fundamentally retro, whether the games are new or not.
Janny's probably going to ban me now, because he's got a stick up his ass, but I need to get work done. So whatever.

>> No.8855223

>>8855220
>>8855203
its a retro board about games released before a certain time. i really have no clue how you guys can think your objections are reasonable

>> No.8855227

>>8855223
Because retro doesn't mean old. It means retro. If it was a "classic" games board, that'd be different.

>> No.8855234

>>8855223
>it should be about games released before a certain time because...it just should be!
Again, that pic illustrates why this is silly compared to if we defined it by actual genre or tech level.

>> No.8855257

>>8855203
>Old games in general aren't worth playing unless you're a nostalgic boomer.
Awful take. Played a lot of old games for the first time and really enjoyed them. I've even discovered new consoles I have no nostalgia for and been exploring their libraries.

>> No.8855271

>>8855257
You took that out of context. The next bit makes it clear they're only not worth playing when compared to deeper, more detailed games in the same style. In general, software gets better as it receives more updates. No one is saying you can't have fun, just that naturally you might have even more fun with a more advanced version of the same thing. >>8855220
>the part about old games being bad
This wasn't in that post either.

>> No.8855324

>>8850067
Both of these are better than any SNES platformer.

>> No.8855413
File: 105 KB, 1024x649, 1644525232526.jpg [View same] [iqdb] [saucenao] [google]
8855413

>>8855271
NTA but software does not get better; it gets more complex, sometimes that is better, sometimes it's not. The latest Call of Duty is not better than Doom. New software needs to innovate, and to follow popular trends; new games are not incremental improvements like you get from updating software.
In fact I usually go for the oldest games first because you get addicted to quality of life improvements that make going back harder than it needs to be.
It's better to learn to drive on a manual shift cheap and old car than a new, automatic one with cameras, sensors, GPS, etc. because you'll be competent at driving any car, instead of being stuck on easy mode.

>> No.8856405

>>8854884
>something like this https://www.romhacking.net/hacks/1988/ where it is basically just objectively better QoL changes.
>Metroid mOTHER
That's a terrible hack, dumb dumb

>> No.8856721

>>8854814
Overrated, mindless

>> No.8856723

>>8854819
Shut up faggot. Nobody cares what you think.

>> No.8856728

>>8854853
Nah. 4 onwards shit on the first 3 for a reason

>> No.8856731

>>8855324
Nah. First of all, ninja Gaiden sucks.

>> No.8856771
File: 38 KB, 484x303, images (67).jpg [View same] [iqdb] [saucenao] [google]
8856771

Which second gen compilations do you recommend? Recently got Intellivision Lives (PS2) and I am hunting an Atari Anthology (PS2). Any other collection worth checking? Any game I should try first on Intellivision Lives?

>> No.8856783

>>8854941
They really aren't. Any visible pixel of the spike = death and nothing more, unlike in CV4 where empty pixels around spikes cause death. Plus, you don't die when the spike hit the top of Simon's head, it's more around the neck area.

>> No.8857298

>>8856771
activision anthology is good too

>> No.8857347

River Raid is a great game still
Lunar Lander is a timeless classic
Pac-Man, nuff said
Asteroids, legendary

>> No.8857350

Also, Qix