[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 45 KB, 960x641, 2D24E39F-F190-49F7-AFEB-4A9260824DA0.jpg [View same] [iqdb] [saucenao] [google]
8843715 No.8843715 [Reply] [Original]

What Zelda game had the hardest dungeons? I’ve been playing through the OOT master quest for the first time and some of these dungeons are really kicking my ass. Although some have been even easier than the originals.

But anyway it got me thinking - which game had the toughest dungeons? ALTTP? OOT? What do you think?

>> No.8843729

>>8843715
MQ’s dungeons are more like attempts to confuse and surprise players familiar with the original OoT; you could consider them the most “difficult” as a result, but I believe they lack flow and design actually comparable to the core entries of the series. Specially the later MQ dungeons, which are mostly about manipulating song blocks and about lens-of-truth invisible shenanigans and can get a bit obtuse and obnoxious.

I’d say the most dense and elaborate “straight” dungeons in the entire series are in MM, though I haven’t played beyond WW.

>> No.8843735

>>8843715
I've never played Master Quest but I agree with>>8843729 MM dungeons are the hardest and it's the toughest 3D Zelda game in general

>> No.8844518

>>8843715
Oracle of Ages was ‘hard’ because of the puzzles if you’re a little slow, compared to puzzles in other Zeldas.
LoZ had hard rooms in dungeons, but the dungeons overall weren’t bad.
AoL is probably hardest idk.

>> No.8844534

>>8843715
Unreleased OOT DD64 kicked my ass the hardest out of all the Zelda games I've played.
Not referring to MQ by the way, i mean the ROM hack that came from the leak that MQ eventually was based on

>> No.8844680

>>8843729
>>8843735
MM onlyhas 4 dungeons but they're obviously designed with the idea that the player is already familiar with OOT, so there's no "tutorial" dungeon like Deku Tree, it's all long, complex dungeons more like adult Link's dungeons in OOT but even harder.

>> No.8844701

>>8844680
Yeah and if you want to get all the fairies then good fucking luck doing this without a guide. It's not necessary to do but upgrading your magic meter and defense is almost essential for beating the game because otherwise you'll be getting your ass kicked pretty often

>> No.8844715

>>8844701
Yeah, I did get all the fairies without looking up any guide, it felt rewarding. For the first 3 temples, I had to go back and do it later, but for Stone Tower Temple, I managed to do the whole dungeon AND get all the fairies on first try, in one sitting. I remember getting to the great fairy shrine in the brink of world destruction with the eerie music playing and the earth shaking. Kino as fuck.

>> No.8844727

>>8844518
Adventure of Link’s last level is by far the hardest single dungeon in a Zelda game, mostly because of that fucking Thunderbird

>> No.8844738

>>8843715
Majora and oracle of ages.

>> No.8844819

>>8843715
Hardest 2D game dungeons
>Death Mountain and Level 6 in Zelda 1
>Three Eye Rock Palace and Great Palace in Zelda 2
>Eagle's Tower and Turtle Rock in LA
Hardest 3D dungeons
>Great Bay and Stone Tower in MM

>> No.8844841
File: 63 KB, 640x640, 1637322301921.jpg [View same] [iqdb] [saucenao] [google]
8844841

None of them. Zelda is piss easy.

>> No.8844864

>>8844841
I wouldn't say that the first three games are piss easy. Oracles and Majora's Mask can also be challenging

>> No.8844878
File: 3.96 MB, 1000x5925, hx2a.jpg [View same] [iqdb] [saucenao] [google]
8844878

Water Temple is not a meme.
It's very real, and it's not just one dismissable thing.

>> No.8844879
File: 3.74 MB, 1000x5881, hx2b.jpg [View same] [iqdb] [saucenao] [google]
8844879

>> No.8844891

>>8844879
TP Link was smarter than OoT Link. He found two hookshots and kept both.
Although to be fair OoT Link was a literal manchild.

>> No.8844898

>>8844841
It’s definitely not unforgiving, but I started my first play through of OoT a little while ago and the game’s difficulty has definitely snuck up on me a few times. Also that ‘Face Dungeon’ in Link’s Awakening totally fucking stumped me.

>> No.8844986

>>8844864
Those games only start becoming difficult once you stop picking up heart containers.

>> No.8845551

>>8843715
As a whole, I think I had the most trouble with A Link to the Past’s dungeons. The early ones weren’t bad, but the first dark world one was an absolute nightmare, then that skeleton forest mess where you have to constantly go back outside and find other entrances. Then there was the ice palace that just murders you, and ultimately the monster gauntlet that’s Ganon’s tower.

There are some harder ones, like Zelda 2’s Great Palace and OOT’s Water Temple, but as a whole I think ALTTP is probably the biggest challenge.

>> No.8845940

>>8845551
For ice palace, just do the next dungeon first.
Ice palace is bullshit without the cane of somaria.

>> No.8846012

>>8843715

Link's Awakening Eagle's Nest or w/e the fuck its called. OOT Water and MM Great Bay, LTTP Ice Dungeon always gave me slight problems. Both Oracle Of Seasons and Ages had some annoying sections getting to the dungeons but not the actual dungeons themselves. I have trouble even remembering the dungeons in the GB games, they all had a samey feeling.

>> No.8846505

Either one of the 2nd quest dungeons in the first game or the final dungeon in Zelda 2.

The enemies are harder then any other Zelda games. Zelda second quest is just filled with really tough rooms that make the 3D Zeldas feel like they play themselves. Zelda 2 is a maze that might require you to draw an actual fucking map to solve. Both games are also long endurance tests where you need to take long routes with limited healing.

>> No.8846750

>>8844879
>>8844891
I like to imagine the old Hookshot was put in the Longshot's chest and some future adventurer found it through there

>> No.8847687 [DELETED] 

>>8843715

>> No.8848680 [DELETED] 

>>8843715

>> No.8849304 [DELETED] 

>>8843715

>> No.8850694 [DELETED] 

>>8843715

>> No.8851287 [DELETED] 

>>8843715

>> No.8851316

>>8844534
I played and beat that hack, which is 80-90% just the original MQ, with the exception of the fish dungeon -- that is almost completely different. I loved that fish dungeon, btw; every Zelda should have a second quest that forces you to get every optional/non-linear upgrade possible before you can do the next dungeon.

>>8844680
I consider OOT's Adult Link dungeons the best in the series, so damn I ought to play MM again (ragequit when I ran out of time at the end of the first dungeon).

>> No.8852145 [DELETED] 

>>8843715

>> No.8852852 [DELETED] 

>>8843715

>> No.8853874 [DELETED] 

>>8843715

>> No.8853914

>>8851316
>(ragequit when I ran out of time at the end of the first dungeon).
Lmao. But at least you admit it.

>> No.8854510 [DELETED] 

>>8843715

>> No.8854806

>>8844701
Finding all the fairies isn't that hard with the Great Fairy's mask, once you know a room has a fairy in it it's usually not that hard to track it down

>> No.8854904

>>8846750
Forget the hookshot, I want to know what happened to WW Link's family shield

>> No.8855085

>>8854904
You mean the smashing board?
https://www.youtube.com/watch?v=8OydCKdKlbM

>> No.8855138
File: 71 KB, 5956x1436, Great-Palace-Map.png [View same] [iqdb] [saucenao] [google]
8855138

No contest

>> No.8855151

>>8855138
Thank fucking god Thunderbird stays dead if you game over

>> No.8855359

>>8844841
>unable to tell the difference between relative and absolute
Just because my dick isn't the hardest, doesn't mean it isn't hard.

>> No.8855825 [DELETED] 

>>8843715

>> No.8855987

>>8855138
Zelda 2 is so kino I don’t understand why it gets so much hate

>> No.8856001

>>8844879
>>8846750
It’s an extension attachment

>> No.8856027

>>8856001
Why the fuck is ganondorf running around setting up solvable puzzles in all of these ancient places, with very rewarding treasure and upgrades inside. And to top it all off somehow a heart piece spawns if Link makes it far enough through the puzzle and defeats an evil entity. Ganondorf wonders how link grew so powerful since their last encounter—the man literally set all the pieces up to power link up. Is he retarded??

>> No.8856067
File: 22 KB, 400x400, 0745AF8D-8949-449D-9A41-01C332CA18E3.jpg [View same] [iqdb] [saucenao] [google]
8856067

>>8844891
>carrying extra weight to keep a redundant tool
>smarter

>> No.8856083

>>8856027
he set those up?
I thought either the old sages or whoever built the temples in the first place did it
speaking of sages here's another question, why do the sages in this game have to stay sages forever when in later games they can return to their normal lives after link's quest is over?

>> No.8856091

>>8856001
It didn't say you found a chain, it said you found an upgraded hookshot.

>> No.8856102

>>8856027
Who says he set up anything besides his own tower? The temples were there since time immemorial, he just used the Triforce of Power to *try* and take them over. Only Phantom Ganon and Twinrova are definitively working for him. He revived Volvagia but doesn't necessarily control her. Bongo Bongo is an evil spirit but not of Ganondorf's creation. Supposedly he created Morpha but I don't remember this actually being stated anywhere in the game.

>> No.8856121

>>8856027
Who said anything about ganon making these places? The only contribution he made to the water temple was creating Morpha.

>> No.8856132

>>8856102
>bro he set up his own tower as an elaborate puzzle that still can be solved, granting access to him, but all the other things are just a coincidence
Well I guess every ancient tribe of hyrule were autists who all apparently liked puzzles then

>> No.8856169

>>8856132
the puzzles were probably intended as a defense to keep intruders out

>> No.8856231

>>8856027
it was all done for you, the player.

>> No.8856246

I quit playing Master Quest with the Water Temple that was worse than the original feels like it was designed by satan himself

>> No.8856296

>>8856246
MQ Water Temple is one of the most straightforward dungeons in the game. Just pay attention to your map, explore thoroughly, and actually use Farore’s Wind

>> No.8856441

>>8856296
I wish Ocarina had a way to acquire maps/compasses in the overworld before even entering instead of needing to get halfway through a dungeon first. By the time you find some compasses you’ve basically explored the entire dungeon. Inb4
>you’re making a big deal about this it’s not like the dungeons are that complex, if you just know the route, blah blah blah
Yes if you’ve played the game a million times you are probably skipping the map/compass altogether. But for first time players and people who have taken a long break from the game it would be nice

>> No.8856450

>>8856441
most compasses in OoT are complete bullshit and are just there to help you backtrack and find the 4 or 5 rooms you missed/still need to explore. Especially in the adult dungeons. Being able to buy compasses from deku scrubs in the grotto or having a cartography shop in castle town or goron city or something would have been neat

>> No.8856457

>>8856169
why not just build a wall? Why not just take the keys away from the dungeons?

>> No.8856479

>>8843715
Hardest has to be Hero's Path in Linked Game Oracle of Ages.

>every item used
>trickshots with the seed shooter
>unusual uses for the Cane of Somaria
>a color block puzzle with lava you have to shut off that can also eat the push block, and falling in lava spawns you on a warp that resets the whole thing

>> No.8856484

>>8856246
>longshot to boss door
>climb on hookshot target
>the top part of the door doesn't have collision so you can easily jumpslash into the door

GG EZ

>> No.8857305 [DELETED] 

>>8843715

>> No.8857328
File: 56 KB, 531x447, trumpcheers.jpg [View same] [iqdb] [saucenao] [google]
8857328

>>8856457
Did somebody say wall?

>> No.8857665

>>8855359
If you think Zelda is hard, your dick is soft and definitely small.

>> No.8857773

>>8856296
>>8856246
Was there even a difference between the MQ and OoT Water temples? It's been years since I played either, but if there was a difference, I didn't notice just by playing. I remember bigger monsters in the Deku Tree, and then the rest of the game kinda just felt the same.

>> No.8857958
File: 277 KB, 838x662, 1651141682048.png [View same] [iqdb] [saucenao] [google]
8857958

>>8857665
>resorting to ad hominem
>doesn't even have any shred of reading comprehension

>> No.8858092

>>8856132
What's even more amazing to me, is if you go through shoehorning the lore that "ancient hylians were autists building puzzles to stop intruders".

Doesn't that mean the entire story of Link's success in Hyrule is dependent upon no part of any puzzle being comrpomised?

Think about it, if a single key went missing in say, in early Death Mountain, by like lava breaking loose and melting it, Link would never get the hammer. He'd never progress through hitting rusted switches. He'd never save the Gorons, he'd never fight Volvagia, He'd never get the Flame medallion nor would he be able to get various other medallions that had rusted switches in their dungeons, nor their weapons as well (no mirror shield, no longshot, etc).

The entire history of the hero dying and failing and Hyrule being overtaken by Ganondorf could come down to a single ancient Hylian autist misplacing a key.

>> No.8858149

>>8856169
what about the ones in the deku tree and jabu jabu's belly?

>> No.8858185

>>8858092
>>8856132
It all leads to the assumption that the Goddess Hylia was planning tiny details ahead, tens of thousands of years in advance.

Or you could assume that in the absence of one tool, Link will just find some other way of reaching his goal.

Or you could assume that the Shiekah tribe is running ahead of Link to set things up for him in advance. Technically they have the skills to do the job themselves, but as cult believers, they feel compelled to force the prophecy to come true. Worse than shippers they are.

What is surprising is that Link doesn't more often stumble into the ruins of temples that simply have nothing to do with his current quest. There are clearly thousands of facilities out there, but Link only accesses a dozen or so each adventure.

>> No.8859256 [DELETED] 

>>8843715

>> No.8859261

>>8857773
There are more combat set pieces and the water levels aren’t as important for progression.

>> No.8859324

>>8846750
And got stuck in the temple for life as a result lmao

>> No.8860313 [DELETED] 

>>8843715

>> No.8860579

>>8858185
Tower of the Gods is canonically deliberately set up to test the hero, are there any others like that throughout the series? I don't remember

>> No.8860590

>>8855138
I got filtered and couldn't even reach the boss.

>> No.8860635

>>8855987
Just a harder game, from a time when most games were a short puzzle set on a slightly faster repeat.

>> No.8860651

>>8860590
I don't blame you, it's really bullshit at times. Very fun if you play on switch/emulation and you have a rewind feature.
We had an NES in my house growing up and there is a VHS video somewhere of me trying to play through Midoro Palace and crying while my dad is filming and laughing hahahah

>> No.8860719

>>8860579
LttP/OoT/WW all have that thing with finding the 3 colored pendants, which is all basically the test to see if the hero is worthy of touching the Master Sword.

It seems like there was a time when the narrative could have been that any sufficiently brave person could pass the test and become the hero, but somehow the lore bent into a shape in which all the heroes are now predestined and the tests are treated as a form of training.

>> No.8860801

>>8860719
I'm talking about the dungeons though. The first three in OoT and the first two in WW are organically integrated into the world, the puzzles weren't deliberately put there to be solved.
Don't remember LttP as I haven't played it since the GBA version came out 20 years ago

>> No.8860819

>>8858185
You could also make the argument that it's just the mechanics of the video game. If OoT link had BotW link's abilities he could easily solve most of the dungeons without any of the specific items. Some dungeons that require like 10-20 rooms to progress through just to get up on a ledge you saw earlier could instead be climbed up to, chambers down below you could be paraglided to, Rune abilities would probably get you through pretty much every dungeon in OoT

>> No.8860908

>>8860819
I kinda want to play that game.

>> No.8861025

>>8860579
oh yeah, the shrines from BotW obviously are

>> No.8861756

>>8861025
I just started botw and I’m getting filtered hard. It isn’t fun. It has more exploration than zelda 2 which is fun but it feels just as cheap, if not cheaper. The size of the world is cool but literally everything is kicking my ass and I hate the controls

>> No.8861764

>>8843715
I think the original Legend of Zelda is going to be hard to top in this regard.

>> No.8861854

>>8861756
It's honestly one of the easiest Zelda games. At the very least, it let's you control how hard it is. Maybe consider warping back to the start to bum around the plateau until you feel more confident.

>> No.8861862

>>8861756
>literally everything is kicking my ass
I got my ass kicked a lot at first too, it gets a lot easier as you start to accumulate weapons, hearts, and food

>> No.8862035

>>8861854
Kek I gave up and just started a new Ocarina file for the millionth time. I’ll get back to it soon though
>>8861862
Yeah that’s what I’ve heard. I think I’ll try again in a few days. I also want to try the gameboy/DS games from minish cap to spirit tracks. I need to play through WW again first though

>> No.8862871

>>8862035
Holy shit the water temple took me all day what the fuck

>> No.8862998

>>8862871
Master Quest or original?

>> No.8863042

>>8862998
Original. I haven’t played in a long time and I’m trying to do a no strategy guide run. I remember all the basic plot lines and the order I need to do everything in, but the specifics for some of the adult dungeons have tripped me up. Water temple in particular is bullshit but still comfy. I’m still blown away by how big this game is. Even with a small hyrule compared to modern games, the dungeons themselves are amazing

>> No.8864372 [DELETED] 

>>8843715

>> No.8865175 [DELETED] 

>>8843715

>> No.8865621

Ice palace in Alttp gave me the most trouble.

>> No.8865708

>>8861764
Combat wise? It’s probably Zelda 2 and then Zelda 1, then maybe Seasons. For puzzles it’s definitely Oracle of Ages and then Master Quest.

>> No.8865769

>>8863042
When you misstep and fall aaaaaaaall the way down in the fire temple. Lol it’s very humbling. For the first 3D game, they paid really good attention to using three dimensional space for pretty much all of the dungeons. The only one I can think of that is pretty linear in terms of dimensions is the ice cavern but that shouldn’t really count

>> No.8865817

i got filtered by the forest temple and just switched to majoras mask. then got filtered by ikara canyon or whatever it is. eventually ended up finishing majoras mask on the 3ds but never got past the forest temple. i always used to skip the forest temple and just go to the fire temple immediately after getting the hookshot because i got the cool red tunic

>> No.8865934

>>8865817
Ikana canyon is tough but it is literally my favorite fucking dungeon in terms of aesthetic and immersion. I'm pretty sure the dungeon has shortcomings but I literally can never name them because of how fucking much I love the aesthetic and music.
> filtered by forest temple
wat

>> No.8866075

>>8865934
Not that anon but it's really hard. I needed to go to the mall and get a strat guide to beat it.

>> No.8866107

>>8865817
To each their own I guess lol. I find the forest temple fun. Not easy per se, but fun and totally solvable. Granted I have played OoT a ton and even when taking years away from it I still have the general idea of what to do. I’ve never beat MM and the temples in that game stress me out. I think Majora is a much harder game because I don’t know anything and I’m too afraid to try and explore with the 3 day cycle constantly ticking. But if I knew Majora like the back of my hand I would probably tell everyone it’s easy.

>> No.8866149
File: 458 KB, 4096x2816, a-map-of-all-zelda-dungeons-legend-of.png [View same] [iqdb] [saucenao] [google]
8866149

the one with all the knights was always annoying. but the hardest all time?

>> No.8866152
File: 11 KB, 470x650, Death-Mountain-Maze.png [View same] [iqdb] [saucenao] [google]
8866152

that has to be this bullshit right here
>>8866149

>> No.8866157
File: 29 KB, 480x360, axeniggers.jpg [View same] [iqdb] [saucenao] [google]
8866157

>>8866152
everywhere you go Link is minding his own business and out of nowhere these maniacs come at you with an axe
>RACIST
>I'M DEFENDING MYSELF AGAINST YOUR PRIVILEGE
>SILENCE IS COMPLIANCE
>YOU'RE IMPLICIT

>> No.8866208

>>8866157
The other day my friend said that Z2 was ugly and called the sprites/art style disgusting and I’ve never been so offended in my life. I can understand hating the game, but it looks really good

>> No.8866230

>>8866157
he knows it is a game from year one of the Family Computer Disk System, right? this was some hi-tech shit.

>> No.8866883
File: 1.32 MB, 220x220, 1649324174200.gif [View same] [iqdb] [saucenao] [google]
8866883

>>8866230
POINT AND LAUGH AT THE GOOBER WHO MISSED THE REPLY

>> No.8867391

>>8843715
I think the question here was “which game has the hardest dungeons OVERALL.” The last dungeon of Zelda 1 and 2 are probably harder than everything else, but the others weren’t so bad.

I think the hardest overall is probably Link to the Past when you combine the Ice Temple (insanely long and insanely hard), Skeleton Forest (multiple entrances disconnected + that fucking ceiling hand), Gannon’s tower (a ridiculous gaunlet of enemies), and that first Dark World dungeon. It was probably the hardest mix of dungeons overall, and there were about 12 of them altogether.

>> No.8867415

>>8867391
>The last dungeon of Zelda 1 and 2 are probably harder than everything else, but the others weren’t so bad.
Z1 level 6 is terrible and I hate it

>Skeleton Forest (multiple entrances disconnected + that fucking ceiling hand)
don't forget the boss oh my god

>> No.8867739

>>8851316
I dunno, shadow temple does nothing for me and severely underuses its own dungeon item. It's just basically a straight line to the end. I wouldn't rank it as anywhere near the best. But I do love forest, water and spirit temples, though I wish there was more done for young Link's half of the dungeon. Cool concepts.

>> No.8867765

>>8867739
The lore of the shadow temple is cool but yeah it doesn’t save it from the fact that it’s pretty much a straight shot and the only thing that breaks up an otherwise 100% obvious run through is the fact that a few things are invisible. But even then they spell it out for you between navi and literal signs that tell you what to do.
It would have been way better to get the hoverboots in the well and the lens of truth in the temple

>> No.8867831

>>8854806
I missed out on this because I didn't think to grab the town Fairy a second time. If I played it when I was a kid and just brute-force did everything possible in the game then I would have though. That really seems what MM was designed for.

>> No.8867857

>>8867739
Agree on Shadow Temple. On my recent playthrough, I realized I had totally forgotten it existed and wondered for a bit whether it was a part of the 64DD hack.

>> No.8867859

>>8867739
>>8867765
>>8867857
the shadows temple and well used to scare me big time as a kid. the music was too much for me.

>> No.8867861

>>8867857
LOL. Literally THE only reason I remember it is because of the one room with the fans, and the stalfos fight on the ferry. If it missed these it would be the most forgettable dungeon. I guess the guillotines are cool but they are more of an ambience thing than an actual obstacle. The skulltulas and wallmasters are more annoying than anything else in the game. Even dead hand is forgettable because you’ve already kicked his ass in the well.

>> No.8867864

>>8867859
The original release had more blood in the well/shadow temple right? I believe it’s one of the things they censored in the updated cartridges along with ganon’s red blood and the original fire temple muslim music. I really wish nintendo didn’t have stupid censorship rules. There is LTTP concept art of Link kneeling before a crucifix with jesus and the thought of the OoT temple of time being an actual cathedral, and the fire temple being some sort of mosque would have been so kino

>> No.8867868

>>8867864
An uncensored Ocarina game with a Catholic castle town, a muslim death mountain, and a jewish desert would have gone way too hard for its own good

>> No.8867875

>>8867859
The well is scary, and as a child I had a difficult time figuring out how to get in there. The whole experience was grueling.

>> No.8868021

>>8867861
Yea the dead hand doesn't seem as much of a threat as adult link. It works so well with child link because it towers over him.

>> No.8868024

>>8867868
Aren't the Gerudo more arabic than jewish? They even have the star and crescent as their symbol.

>> No.8868042

>>8858092
i prefer the anthropic principle. there are plenty of universes with plenty of heroes, we only interact with stories where the heroes won. if any of the puzzles had been compromised, there'd be no story worth playing.

also, people have beaten oot without any of the things you mentioned. if you prefer, you can imagine that wrong warps, bottle adventure, hyper extended super slide, etc are all a part of link's universe.

>> No.8868287

>>8867739
Shadow Temple lost a lot of it's thunder because the song was rehashed for the Fire Temple since the original Fire Temple song had to get thrown out. It just looks bad whenever you end up with something rehashed that was already seen prior.

>> No.8868960

>>8867864
>The original release had more blood in the well/shadow temple right?
yep. the whole concept is really spooky.

>> No.8868982 [DELETED] 

>>8843715

>> No.8869609

>>8867864
Actually, the blood in the Well and Shadow Temple wasn't censored until the 3DS remake. The GameCube version of both dungeons is still caked in red blood.

>> No.8869963

>>8843715
Zelda 1 and 2 are by far the hardest, nothing even comes close. Whichever one is harder is subjective, Zelda 1 gradually gets harder until Death Mountain and then Zelda 2 has an insane difficulty spike (also at Death Mountain but iirc it's only the 3rd dungeon) but kind of drops off after until the final dungeon where it gets insane again. Both games have NES difficulty where they're both obtuse and unforgiving.

Hardest 3D dungeon is a lot harder to say because they're all really easy. Probably Majora's Mask solely because you're on a timer plus the dungeons are pretty complex on top of that, but I wouldn't say those are hard either.

>> No.8870786 [DELETED] 

>>8843715

>> No.8871834

>>8869963
>NES difficulty
For sure

>> No.8872579 [DELETED] 

>>8843715

>> No.8873332

>>8866149
>of all time
SHUT. THE. DUCK. UP.

You could maybe say it's the hardest so far, but please stop saying "of all time". It's the free space of games discourse shitphrase bingo

>> No.8873819

>>8873332
what does this even mean?

>> No.8874067

>>8873332
Nah he's right. Those games were made hard to sell strategy guides but now all the info is online so there's no point making it difficult. Especially since streamers are the main way to shill games now and if it's too hard they can't manage the audience and play the game at the same time. Only exceptions are notorious "Hard games" like Cuphead or Dark Souls where the expectation is it's going to be hard.

>> No.8874121

>>8874067
I think you’re half right, but modern games are certainly not tailor made for streamers. NES games were deliberately hard though—for a variety of reasons. Lots were just for strategy guide/nintendo power/video rental store sales. But also triple A titles like mario and zelda didn’t really have any precedence besides arcade games and magnavox/atari 2600 home console games so what the heck else were you supposed to do when it came to longer games that could now be made. It set the bar and they probably made them as hard as they could because the next best thing was an atari game that couldn’t even be beaten aside from just trying to get a high score

>> No.8874914 [DELETED] 

>>8843715

>> No.8876268 [DELETED] 

>>8843715

>> No.8877279

Just beat the water temple a few days ago without a strategy guide. Took me literally 5 hours to get to dark link because a) I completely missed the key in the basement of the central tower (i’ve heard it’s an often missed key), but more importantly b) I thought I needed 2 keys to get to dark link so I literally ran around for HOURS changing the water level looking in every nook and cranny until I gave up and just progressed and realized I only needed the one key that I already had. Lol.
Anyways like an idiot I overwrote my save file the next day because I’m playing on switch and reverted to before the water temple. I had to do it all over again but after knowing what to do I can say that the water temple is very fun once you figure it out. No dungeon has been especially hard so far—water temple was the hardest but it never felt cheap aside from the fact that the tektites respawn every time you go back into the shaft room and they’re always falling on you or running into you and they aren’t necessarily hard enemies. Just fucking annoying. Everything from deku tree to shadow temple has been super easy. Even jabu jabu, a boss I found super hard as a kid even with a strategy guide, was pretty straight forward.
I just beat the shadow temple and the only thing I have left is the Spirit Temple. I don’t remember the spirit temple being hard but I have always played with a strategy guide so we shall see. I know I need to go through gerudo fortress first and I know I have to do the actual dungeon as a child AND an adult, but other than that I don’t remember the specifics. 4 or 5 darknut mini bosses I think? And the two witches at the end require a specific way to beat them but I think I’ll figure it out. I just don’t want the spirit temple to be a confusing maze similar to how water temple felt at first

>> No.8877370

I can't remember what it was but when I played Spirit Tracks, there was a puzzle in the Tower of Spirits that genuinely stumped me in a way no other Zelda game ever has.

>> No.8877389

>>8877279
I remember thinking I soft-blocked myself because of the water temple and starting a new game as a kid. That was before I learned how to autistically check everything top to bottom.

>> No.8877496

>>8877279
Yeah for as good as OoT is, a nitpick I have with it is how enemies respawn every time you leave the room. Water temple would have been much more enjoyable if it was packed with like 10-20 stalfos or lizalfos or darknuts or some water themed “harder” enemies. Not only are those fights more enjoyable than just spamming your sword at stupid low level enemies like tektites, but then being able to explore a dungeon without monsters respawning in EVERY room would encourage a lot more backtracking.
Don’t get me wrong it is a minor complaint but it is SO fucking aggravating when you want to explore, or even worse you now exactly where you need to go, but you have to kill the tektites every time. If you don’t kill them they will drop on your head and fuck you up which is especially annoying if you’re trying to do something like shoot an arrow at an eye and then hook shot onto a target right behind a timed gate you just opened up. The tektites always spawn above you and then find a way to fall on you and knock you off the ledge at the worst time so you really have no choice but to wait for them to come down and then kill them every. single. time. and it just interrupts the flow of exploring and puzzle solving. I much prefer the harder enemies in OoT over shit like keese and bubbles which literally just exist to make get a cheap hit off of you. Anytime pairs of stalfos drop down I actually have a fun time fighting them