[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 16 KB, 570x538, confess.png [View same] [iqdb] [saucenao] [google]
8838734 No.8838734 [Reply] [Original]

Confess. Confess your retro video game sins.

>> No.8838741

as a kid I broke my phat GB on purpose to get a GBC. It worked.

Held onto it all those years and I still intend on repairing the thing recently, but it would take to replace the cartridge slot or the entire back PCB.

>> No.8838752

>>8838741
yeah?

>> No.8838770
File: 177 KB, 716x494, 1321983340179.jpg [View same] [iqdb] [saucenao] [google]
8838770

>>8838734
I savestate-scummed through all the classic Mega Mans except 2 and 7.

>> No.8838826

Fuck off, wojak posting retard.

>> No.8838831

>>8838826
no

>> No.8838857

>>8838770
This is how I beat Castlevania I and III. I don't feel like I missed anything. Played SotN legit.

>> No.8838880

>>8838734
Welcome friendly wojak poster. I haven’t played a game without fast-forward/rewind in years.

>> No.8838893

>>8838880
based and honesty pilled

>> No.8838912

>>8838880
>>8838893
This is some real pickme shit kek

>> No.8838913

>>8838912
sorry anon but pikmin is NOT RETRO

>> No.8838916

>>8838913
>intentionally ignoring attention seeking slur for more replies
my point: proven

>> No.8839000
File: 2.28 MB, 3840x2160, unknown_2022.04.23-00.25.jpg [View same] [iqdb] [saucenao] [google]
8839000

>i've never played a zelda game
>I advocate non-native resolutions
>I advocate emulation
>Doom without mouselook is meh
>having fun how you see fit is not a thought crime
The last one is what /vr/ struggles with most. Pic related - run through an amu from a disc that i've owned for 20 years and played back in the day.

>> No.8839034

Didn't beat Chrono Trigger legit and played it fully on emulator, that's the only real sin nothing else matters.

>> No.8839048
File: 167 KB, 550x413, piacarrot04.jpg [View same] [iqdb] [saucenao] [google]
8839048

I like the PC-FX

>> No.8839052

>>8839000
Side note: I've hated tank controls in RE since the first game and maintain my hatred to this day.

>> No.8839064
File: 17 KB, 300x221, IMG_4764.jpg [View same] [iqdb] [saucenao] [google]
8839064

>>8838734
My nephew wouldn't stop going on about Smash, so I told him Nintendo just slid into copying the MvC novelty roster fun without bothering to develop a cohesive & interesting visual style for it. He gave me a look, so I showed him Powerstone on the Dreamcast. We played it for hours, he loved it, said how much he'd love to see Jack and some of the others in Smash. Told him to fuck off. Don't know what I'm confessing to be honest, he looked a bit upset.

>> No.8839085

>>8839064
>smash autist confused by reality
Many such cases.

>> No.8839090

>>8838912
what language is this

>> No.8839097

>>8839090
>what are slurs
fag

>> No.8839109

>>8838770
I did this in nes smb 2 last month and zero regrets

>> No.8839127

>>8839097
Yes, that is one; good job :)

>> No.8839128

if i get to the end of a game and get filtered by the final boss ill look up the ending and consider it beaten

>> No.8839136

>>8839128
Just like my strategy guides!

>> No.8839140 [DELETED] 

>>8838912
esl?

>> No.8839157

>>8839140
bless u

>> No.8839184

I skimmed a playthrough of Legend of Zelda Link to the Past and realized I only got through about a quarter of the game as a kid. I mostly remember repeatedly cutting down bushes for fun.

>> No.8839186 [DELETED] 

>>8838770
Not even a sin. Fuck those games. Being needlessly difficult to pad "content" is boring as fuck. Just because there were limitations of the era doesn't mean it's good design

>> No.8839194

>>8838912
>>8838916
>>8839097
Nigger no one knows what the fuck you're saying. Clarify or shut the fuck up.

>> No.8839204

>>8839186
The Mega Man games aren't even that hard, though, at least compared to many other NES games. Maybe 1 is at times, but then you can exploit some tricks even on real hardware to make it more manageable.

>> No.8839205

I can't beat Contra even with the Konami code.

>> No.8839209

Idk what to emulate

>> No.8839225

my parents sold all my consoles and the ones that i still have dont work anymore

>> No.8839229

>>8838734
im going for a CiB virtualboy collection
im almost done

>> No.8839241

>>8839000
but OG Doom *had* mouselook. Even Wolfenstein had mouselook.

>> No.8839251

>>8838912
Woman detected

>> No.8839252

Whenever I reach the final boss I get sad that the game is going to end and stop playing. I just drop it. Feels like the game goes on forever if I don't finish it.

>> No.8839256

>>8839252
sad but respectable

>> No.8839258

>>8838734
im a kissless friendless hugless handholdless 36 yr old virgin

>> No.8839282

>>8839258
are you me?

>> No.8839292

test

>> No.8839301

>>8838734
There are a lot of games that I want to play but probably never will.

>> No.8839304

>>8838770
Only autistic turbovirgin retards care about muh savestates.
Fuck them.

>> No.8839305

>>8839292
Definitely shadowbanned

>> No.8839309

>>8839241
And almost nobody used it because without y-axis movement it made fuck all difference.

>> No.8839336

>>8839229
Me too, minus the box. Im missing 3d tetris, virtual bowling and gundam.


I let my dad throw out my original nes cause we couldn't figure out how to fix the connector issue back before we had internet. That will haunt me till the day i die.

>> No.8839348

>>8838734
I used a savestate before fighting the Grim Reaper in Castlevania

>> No.8839374

>>8839194
>attention seeking slur
nah that ain't it

>> No.8839415

>>8838734
I used a Game Genie and cheated at G.I. Joe: The Atlantis Factor with Infinite Ammo, Infinite Life, and Infinite Radio cheats.

Infinite Ammo only worked if the ammo total was not divisible by 100. Otherwise any shot you took would subtract 100 from your ammo counter.
Infinite Life did not save me from bottomless pit deaths. Also did not save you from dying if an enemy did more than your Joe's max health.
Infinite Radio worked, but it was a hassle.
I actually got good at the game over time despite cheating.

>> No.8839418

>>8839304
U didnt beat the game

>> No.8839436

I willingly play Half-Life with the HD models

>> No.8839450
File: 254 KB, 668x496, AceFAG.jpg [View same] [iqdb] [saucenao] [google]
8839450

I beat the Ace Ventura game, the totem-puzzle are too dificult for me. I read solution in game magazine...

>> No.8839453 [DELETED] 

>>8839374
english motherfucker do you speak it

>> No.8839457

>>8839336
sell me space invaders and virtual lab

>> No.8839463

>>8839453
better'n you can, nice reading comprehension

>> No.8839490
File: 312 KB, 629x788, y.jpg [View same] [iqdb] [saucenao] [google]
8839490

>>8839450
Also:
-1989 owned clone Atari2600 with 120 piracy roms inside (Rambo)
-lots of piracy on c64
-lots of piracy on PC
-2002 Modded Ps2 with HDLoader
-burning CD for DC
-2022 lots of console, handhels (DSi, 2DS, PSP, PSP street,PS2, X360, Ching Handhel with Dingux) all softmodded, rgh chip, opl...

>> No.8839524 [DELETED] 

>>8839463
"better'n" isn't a word
yeah you're esl
for sure

>> No.8839552

>>8838734
I have never seen a snes jr irl.

>> No.8839564

>>8839186
Git gud, faggot.

>> No.8839569

>>8838770
Well, you TAS'ed through them. Not a problem.

>> No.8839576
File: 18 KB, 256x223, file.png [View same] [iqdb] [saucenao] [google]
8839576

I got filtered by the noob bridge in Super Metroid in 2022

>> No.8839579
File: 85 KB, 249x384, ABD83827-55BB-4138-8D91-D96E83E5C010.png [View same] [iqdb] [saucenao] [google]
8839579

>>8838734
>be me
>7 or some shit
>playing some Crash Bandicoot 2
>at the third world at some level
>oh cool I got a Diamond
>complete level
>pic related appears
>T-THATS NOT CORTEX
>immediate scared
>Brios says whatever idk I’m afraid
>believe my game is haunted
>turn off game
>remove disc from PlayStation
>begin rubbing disc on concrete in garage
>snap disc in half
>throw game away
>forever afraid of Crash Bandicoot 2
Crash 3 was good tho

>> No.8839581

I never spent more than an hour in a Pokemon game. I tried a couple days, back in the 90s, during generation 1 or 2. The combat seemed extremely slow, the systems seemed simplistic, and the plot was boring. I was also like 12 when generation 1 released, so maybe I was just a bit too old for it, but I could never get into it.

>> No.8839586

I finished all the dungeons in Strange Journey and got to the final boss. Everyone warned me it was extremely hard, and I was like 5-10 levels under the recommendation.

Honestly, I just got sick of all the grinding and stopped playing. This was 3 years ago. I still have the save file and think about grinding for like 5 hours and finishing the game, but I can never bring myself to it.

>> No.8839593

>>8839524
Same goes for "isn't", they're both contractions, which aren't allowed in formal documents. Good thing we're online or I'dn't've made much sense.

>> No.8839597

I’ve never completed a kirby game. And I’ve played several.

>> No.8839601

>>8839597
Commitment issues?

>> No.8839615 [DELETED] 

>>8839418
I experienced all the same mechanics and saw the same credits and did it in less time than you. Cope

>> No.8839617

>>8839579
You ever go back and beat it?

>> No.8839624
File: 159 KB, 680x680, 1615285067804.png [View same] [iqdb] [saucenao] [google]
8839624

>>8839615
Sounds like you're the one coping kek

>> No.8839628

>>8839615
No you didn't. You made use of tools external to the original game itself in order to give you advantages that would compensate for your lack of willingness to acquire actual skill.

Thousands of 7-10 year old kids back in the 80's did beat these games. You didn't.

>> No.8839637
File: 17 KB, 822x142, v - video games in a nutshell.jpg [View same] [iqdb] [saucenao] [google]
8839637

Janny take note: Ban EVERYONE in this thread except me.

>> No.8839662
File: 66 KB, 433x403, rtwsfgsffsf.jpg [View same] [iqdb] [saucenao] [google]
8839662

>>8838770
2 is so easy if you do them in the right order, 1 was brutal as vanilla cart (I was also 10 so...)
>>8838734
I restarted so many NHL 94 games in my season mode, cumulatively I should have had at least 500 more losses....

>> No.8839665

I jacked off to the shower scene in Agent Under Fire

>> No.8839669

>>8839615
You didn't beat the game, I know this because you used save states, that means you were using some form of emulation so you didn't actually beat the game. The real cope is the people who bothered playing through the game with emulation while not using save states then pretending that they beat the game.
>I beat Mega Man 4
Cool, so you put the Mega Man 4 cartridge in the Nintendo Entertainment System and beat the game?
>No, I beat it in Nesticle using my computer's keyboard
So you didn't play the game as the developers intended and missed out on large parts of the experience.
>reeee no I beat the game

It doesn't matter at all, if you enjoyed yourself who cares, you're not in competition with anyone. But you can't argue that lifting 100lbs and lifting 20lbs 5 separate times are the same thing.

>> No.8839684 [DELETED] 

>>8839615
based. fuck shitters who care so much about children's toys anyway

>> No.8839691

>>8838857
A dead chimp can play sotn legit, you should be more ashamed that you even mentioned that at all.

>> No.8839696

>>8839684
>he posted, on an internet forum dedicated to children's toys

>> No.8839698 [DELETED] 

>>8839696
okay, and? i don't use it as a form of accomplishment, i use it for fun
also it's an imageboard not a forum

>> No.8839710

>>8839615
>I experienced all the same mechanics
Not if you jewed the intended life/fail mechanics of the game.

>> No.8839713

>>8839698
you're so pathetic you cheat at a children's toy. by the point you realize small children are more capable than you at a hobby, can you even call it fun? fellate a shotgun faggot.

>> No.8839715 [DELETED] 

>>8839713
caring about it is more pathetic
get a life

>> No.8839716

>>8839669
I'm basically with you on the save states part, but arguing that "emulating means you didn't beat it" is full fucking retard. Every NES emulator worth its salt is cycle accurate, meaning there is no meaningful difference between it and real hardware. It will work exactly the same, take inputs exactly the same (with the possible exception of input lag - more on that in a bit), and lag exactly the same. If anything, unless you take measures to mitigate input lag, assuming you don't savescum, it's actually harder to play a game emulating than playing on real hardware.

>> No.8839718

>>8839715
no u

>> No.8839740

>>8839716
I flew a Boeing jet once. It was at a science museum. There was this huge replica cockpit that used multiple hydraulic rams to simulate g force. I learned how to take off and land. It was the exact same as flying it in real life.

>> No.8839760

>>8839698
imageboard = forum

>> No.8839779
File: 184 KB, 814x960, 1637248080424.jpg [View same] [iqdb] [saucenao] [google]
8839779

The level of /v/ in here is staggering.
Makes me wonder why the Mods didn't bother making a /v2k/ board due to laziness when they don't even bother to clean up /vrpg/, yet went through the trouble of making it.

>> No.8839801

>>8839740
>playing an emulated bidio geam on your computer is analogous to an air flight simulation
Jesus fucking CHRIST touch grass motherfucker.

>> No.8839847

>>8839779
I seriously don't know how these people don't get tired of having the same argument for years on end.

>> No.8839853

>>8838770
Mega Man 2 fans for you, most definitely played on 'normal' difficulty too
>>8838857
I mean I'm not surprised, typical SoTN fan

>> No.8839861 [DELETED] 
File: 219 KB, 1024x576, Snimka-obrazovky-567.png [View same] [iqdb] [saucenao] [google]
8839861

>>8839624
>>8839628
>>8839669
>>8839710
Holy kek the seethe
>>8839710
Technically the part that's jewed is the artificial build up of getting to a particular point again, not necessarily the win/fail mechanic. It requires you still actually play successfully in at least one instance.

>> No.8839875
File: 305 KB, 2400x3200, No U.jpg [View same] [iqdb] [saucenao] [google]
8839875

>>8839718

>> No.8839883
File: 143 KB, 700x500, 1649139958222.gif [View same] [iqdb] [saucenao] [google]
8839883

>>8839861
>muh artificial difficulty

>> No.8839893

>>8839861
>artificial
ah yes, the natural act of instantly reloading a specific game instance. so easy- I mean natural

>> No.8839936 [DELETED] 
File: 1.80 MB, 498x289, hayase-nagatoro-nagatoro-laughing.gif [View same] [iqdb] [saucenao] [google]
8839936

>>8839883
>>8839893
> say artificial build up
> they have to change my words to "artificial difficulty" to fake an argument

>> No.8839941

>>8839490
Are those bottom two PSP systems the 1k model?

>> No.8839964

>>8839936
>only said artificial
>claims "difficulty" was added
Feel free to try again. Perhaps load a state?

>> No.8840009 [DELETED] 
File: 1.75 MB, 640x360, nagatoro-anime-laugh.gif [View same] [iqdb] [saucenao] [google]
8840009

>>8839964
I can throw a surprise counterargument and when you have to reply, you have to redo the whole argument all the way through from the very first response every time you reply.

>> No.8840020

I will never waste time beating all the previous stages again because the developer coded that way.
Savestates is a bless.

>> No.8840034

>>8839524
He's just Southern and/or black.

>> No.8840058

>>8838912
Roasties can fuck off back to containment cafe.

>> No.8840062

The only real hardware I own is a PS2 SCPH-30000R NTSC-J. I emulate everything else.

>> No.8840087

>>8839615
>I got a homerun in baseball! No, it doesnt matter if no one else was playing, I still hit the ball really far and ran around all the bases, I got the same experience!
>I won at chess! No, it doesnt matter that the other player only had all pawns, I still won, its the same experience.
>I won a game of russian roulette! No, it doesnt matter if there was no bullets in the gun, its the same thing!!

>> No.8840096

>>8840020
and you will continue to never get good at the game. kinda like someone credit feeding an arcade game on an emulator, its a hallow victory and the experience is diluted

>> No.8840097
File: 122 KB, 750x1000, gameboy-1.jpg [View same] [iqdb] [saucenao] [google]
8840097

>>8838741
how
those suckers survived saddam's boys

>> No.8840113
File: 91 KB, 1024x1019, 1650615240256.jpg [View same] [iqdb] [saucenao] [google]
8840113

I have been depressed for 20 years and cant find any fun in games, my one and only hobby. I have no friends, i actively avoid relationships despite being tall, attractive and hit on constantly. I have lots of money but it is meaningless to me it isnt enough to buy me happiness. I am so lonely. I sit at home surrounded by all my possessions and unfinished projects, wasting away the last few years of my youth. I work mostly from home with no human contact, unless im at the gym. I go to the gym to torture myself so Ill sleep 15-16 hours a day and not have to be awake if i dont need to be. My weekly routine is 10-15 hours work, 10hrs gym and the rest of the hours are spent looking at my video game collection and keeping consoles dust free and poating here occasionally.

Im so tired of living.

>> No.8840117

Punch Out is one of my top 5 favorite games, but I've never even beaten it because I only ever play the Wii VC version.

>> No.8840123

>>8840113
back to r9k

>> No.8840140

>>8838734
I spent more time on /vr/ than playing retro video games

>> No.8840145

I am bored to death of pre-sixth gen console games. I've been trawling over bit-defined console games for 20 years now. And even 6th gen and early 7th gen games are far too familiar. I'm far more interested in games which are either really obscure DOS/Comadore archetypes or games which are newer than "retro" yet still old enough that no normal gamer cares about them.

>> No.8840167

What the fucking hell happened here?

On topic, I've been buying games I'm interested in with no motivation of playing them. It's annoying.

>> No.8840182

>>8840096
Not him, but I only use a lot of savestates on NES and SNES because some games have RETARDED difficulty, and I don't replay most games after completing them. However, I'm gonna attempt to beat CS1 without savescumming and maybe no holy water, but FUCK clock tower fleaniggers and axe armor hall.

>> No.8840196

>>8840097
Holy shit

>> No.8840253

>>8839309
It did for Icon Of Sin

>> No.8840281
File: 372 KB, 800x600, Terminator2game.jpg [View same] [iqdb] [saucenao] [google]
8840281

Born in 92 in a post-communism country the first ever console I played was one of those NES clones called "Terminator". It cost ~$35. You'd go to a flea market and some gypsy dude would have a bucket full of cartridge guts. Parents would buy me these cartridges for less than $2, but you could literally play any NES game ever created. It was pure magic to me. Mind you, I was playing NES late into the 90s. I had no idea what N64 or SNES was. I do remember a friend having a Sega Genesis, but it was ridiculously expensive and literally less than 1% of the population could afford it. He only had Mortal Kombat 3.

Before getting my first job ever at 18 years old I have pirated every single game I have played.

>> No.8840291
File: 541 KB, 638x461, file.png [View same] [iqdb] [saucenao] [google]
8840291

>>8840182
>some games have RETARDED difficulty
Their difficulty is normal. You're probably just way too much used to modern games and their habit of always being incredibly handholding in order to appease the most casual players who throw a fit if they die even once. Oldschool games required practice in order for one to consistently play them well.
>axe armor hall
just spam cross boomerang bro
also be sure to hit as many candles as you can, there's a 99% chance you'll get to the end with a triple shot by the time you fight death
>clock tower fleaniggers
Just use the clock and it's a no-brainer. Be sure not to hit the candle with the knife right before you get to the part with the gears. Also, there's a turkey right here in case you need it

>> No.8840292

>>8838734
A lot of the things you kids consider retro still feels new and fresh to me.

>> No.8840316

>>8840291
>normal
Bro, Ninja Gaiden is absolutely insane, you can't say it's normal
>used to modern games
I guess, but I love soulsborne
Thanks for the tips, didn't know about the clock

>> No.8840353
File: 324 KB, 256x224, 2cIJ.gif [View same] [iqdb] [saucenao] [google]
8840353

>>8840316
>Bro, Ninja Gaiden is absolutely insane, you can't say it's normal
It might seem like a brutally hard game at first, but believe me it becomes second nature after you've spent a good couple days playing through the game. It's all a matter of trial and error. Died? Do it again. Rinse and repeat until you can breeze through the levels like you're doing literally nothing. Even beating the most batshit crazy stages like 6-2 and 6-3 without dying becomes easy shit once you've got enough practice.

That being said, beating NG1 was for me truly a one in a million experience. As infamous as is the fact that you're knocked back all the way back to 6-1 when you die at the final boss, it actually kind of made for a unique experience. I haven't played a single game in my entire life where i actually felt scared to walk into the final boss like that, shit makes you feel like you actually have something to lose. I know this is a gimmick that will never be repeated and i sure as hell don't want it to, but damn if playing through that was not something.

>> No.8840392

I am legit gay for Pokémon…
the mons themselves

>> No.8840406

>>8840392
Which ones? :3

>> No.8840413

>>8840353
Normal levels are more than beatable, but that final level is brutal. I only defeated the boss because I got lucky.
>have something to lose
I know what you mean
I was playing Don't Starve and you basically look for resources and build a base while crafting weapons and looking for food, you also can't stay in the dark, it drains your sanity and shadow monsters kill you in the dark, and then winter comes and now you have to worry about not freezing to death. Once you die, you start over from scratch, and I was maybe 4-6 hours in. My first winter, this giant fucking monster comes and destroys my base. It then proceeds to kill me in one hit. That was the most terrifying shit in the world, but I felt great, the adrenaline rush was something else.

>> No.8840430

>>8840413
>don't starve
I've seen that game before, from your description it sounds pretty cool. Might play it sometime. not retro tho

I'm kinda curious tho. How'd you defeat the final boss in ninja gaiden? I can't imagine any situation where someone would beat the absolute madness that is Jacquio form 2 by pure luck

>> No.8840446

>>8840430
I saved at the beginning of the fight, and savescummed it until I beat it, that's why it's luck. I remembered the patterns, but could not survive until the end, until I did. If I reloaded the savestate, It'd've probably taken another hour.

>> No.8840465
File: 554 KB, 545x468, file.png [View same] [iqdb] [saucenao] [google]
8840465

>>8840446
I recommend you to try doing it legit sometime, my man. I can't really describe how intense of an experience it is.
If you want any advice, i can tell you this: right here in this location in the pic is the last spin-attack in the entire game. You can use it to pretty much one-shot any boss you hit it with. Grab that powerup and stick with it like it's your mother's life, don't pick up anything else until the end of the stage (be VERY careful with the very last section: all three last candles are other powerups).
Once you get to the final bosses, if you intend to do it all in one go i recommend you to save the spin item to be used only in the second one. It's the hardest. The other two are pretty fairly beatable by the conventional means, but you're welcome to do one at a time too if you want (spin-slashing will kill all of them in one or two jumps)

>> No.8840494

>>8840465
It's honestly too fucked up for me, man. I don't know, maybe I'll give it a shot sometime, but for now I'll stick with Castlevania, which seems very beatable without savestates in comparison. I didn't save and load a lot at all in that game. Tough, but fair.

>> No.8840598

>>8839490
I always wanted a PSP "Street". And radical owning a hacked 2600, that's sick. I assume that's the same Rambo (company? guy?) that made the Atari 8-bit computer RAM upgrades?

>> No.8840605

>>8840097
They keep changing the screen out when it dies, but it is still very impressive.

>> No.8840623

I savestate right at the end of Zelda II just before the last dungeon so I didn't have to travel all that goddamn way back to the dungeon everytime I died. Fuck that game

>> No.8840649

>>8838734
game genie

>> No.8840682

>>8840598
I have one and it sucks, had to get a 3001 as well later on.

>> No.8840685

>>8840140
Here lately i have aswell but iits more fear of my shit burning out like my game gear has and no crt. Ive got mini consoles and virtual console stuff though but since ive got no pc its hard to update my rom collection.

There i think ive outed myself.

>> No.8840686

>>8840316
I beat it on real hardware last week and it really isn't. Only thing that can be bullshit is the final boss shenanigans but just save enough spins to iframe through it.

>> No.8840740

I got upset when I was young because my name got changed to "Baba" on Breath of Fire 2 when during the arena arc and reset the game, thinking it was a glitch. I didn't understand that the main character was only temporarily taking the name in order to get in to the tournament.

I didn't beat Emerald and Ruby weapon until 20 years after VII's release, same for Omega Weapon and Ozma.

I completely cheated my way through Starcraft's campaign, using power overwhelming on every single mission to just go through the entire game at my leisure. Ironically, the only mission I liked so much as to replay without cheats was the final Terran mission in Brood War.

I've never beaten Civilization 2 or 3 on any difficulty past monarch.

I cheated in Pokemon Stadium by raising my stats artificially high so I could beat my friends' Mewtwos with my Charizard. I had no idea how the Special stat worked or why it was important, but I didn't want to stoop to copying their strategies and admit defeat.

I only learned how to play video games well in order to overcome my high school friends, who were better than me when I first met them. I would practice games we'd play religiously and read and learn strategies from pros, play the meta, do whatever it took to secure victory. They eventually got sick of losing and refused to play any other game but Smash, which I didn't care for.

When I was growing up and learning how to program and do IT work, I put a keylogger on a friend's computer after learning how to do it and found out he was secretly gay, plus a million other secrets since he used to type his thoughts into a diary on his computer. I did not have the strength to stop reading and feel exceptionally bad about abusing his privacy, but I also learned he thought I was a retard and only tolerated having me around because he didn't have anyone else to play video games with and that sentiment extended to everyone else he spent time around.

>> No.8840775

>>8839000
Are you me?

>> No.8840780

>>8839617
Yea, in my twenties with the lights on

>> No.8840787

>>8840775
It is possible.

>> No.8840801

>>8838770
The replies to this surprised me. I did the same anon. All is well.
>>8838734
I have actually only played a small handful of retro games to release before 98-2000 simply because I just felt no need to broaden my horizons of Pokémon, Spyro, Crash, MGS, and my dad’s small collection of Genesis games when I was younger. I’m 28. Played a ton of PS2 games but my PS1 was a Spyro machine and My dad had, like, golden axe 1-2 and the rest was sports shit lmao. I’ve never played/beaten several heavy hitters, including
>link to the past
>sm64 (Spyro is unironically better)
>FF7, or any retro FF for that matter. I just actually tried 7 but couldn’t get into it
>none of the tomb raiders
>may as well say nothing on the n64 because I didn’t even have one until 2013-2014
Truly I even come to this board simply because it’s usually pretty comfy and you guys have much better Pokémon threads than /vp/

>> No.8840858

>>8840740
baba is you

>> No.8840872

>>8840292
Moi aussi.
PS2, Dreamcast and NGC feel new af to me and the only games I liked for any of them had very old-school play-styles, like Katamari (it's basically Pacman in 3d), the DC fighting games and Viewtiful Joe.

>> No.8840879

>>8840623
If you use a continue in the last dungeon, you start at the last dungeon.

Idiot.

>> No.8841129 [DELETED] 

>>8840087
Kek. Still seething with shit arguments. Definitely a difference between games involving one person's vs games involving many

>> No.8841225

>>8838734
here's my takes...
>my enjoyment of resident evil games begins and ends with the mercenaries mode & it's equivalent.
>my enjoyment of DMC games begins and ends with bloody palace.
>metroidvanias are boring and the only time i ever enjoy them is when i'm playing as richter & julius.
>platformers are for children & nu-males.
>retro games were never hard. you only think that because you played them when you were a kid who didn't know better.

>> No.8841315

>>8840605
That screen was so shit it would die on its own. My original GB still works, but the screen is dim as shit now (unless it was always like this, can't remember) and many, many years ago it developed two entire lines of dead pixels all on its own.

>> No.8841419

>>8841225
>Only first two are sins

>> No.8841430

>>8838734
I use to be the kid who would make up semi-true rumours about games, glitches and secrets in the playground. Often sending many of my friends into hours of pointless pursuits of misinformation.

>> No.8841452

>>8838734
IDDQD
Impulse 9
Impulse 101
Superfragicali
Superfunkicalifragisexy


>I'm sorry

>> No.8841614

>>8840740
>I completely cheated my way through Starcraft's campaign, using power overwhelming on every single mission to just go through the entire game at my leisure. Ironically, the only mission I liked so much as to replay without cheats was the final Terran mission in Brood War.
I did this as well, though much later on I decided to do it legit. I ended up getting stuck on one of the last BW Zerg missions, though, the one where you're on an island and Terran keeps constantly sending wave after wave of units including Battlecruisers, never giving you a moment to calmly build up forces to storm their base, which is crazy fortified.

>> No.8841627

>>8840113
If you give me money I will reveal to you the cure for your depression

>> No.8841637

>>8841430
Were you fully aware of what you were doing and you did it for the lulz, or was it a case of your imagination ran a bit wild and you half-believed the shit you said?

>> No.8841702

>>8840009
Do it, then. I've been waiting this whole time for an actual argument from you and all you've written is this copycat nonsense.
If playing the game as intended is "artificial build up", that would imply that using save states is somehow natural. To demonstrate the absurdity of this statement I suggested loading a state in real life to retain your progress (because it's natural, right?). In response, you miss the point entirely and continue focusing on how much you dislike restarting.

I'm glad you enjoyed my joke enough to attempt copying it, but by doing so you've effectively conceded. Perhaps load a state?

>> No.8841828

>>8839691
Very worthwhile post, A+ anon. Please keep up the good work.

>> No.8841943

>>8838734
I do not take care of my retro consoles, they stay in moving boxes most of the time. The cables for them are all mixed up and not in singular boxes. Setting up any individual console is probably a half day's work. Every day it gnaws at me.

>> No.8841951

>>8841943
Organize your house, anon. Make some coffee or something.

>> No.8841968

>>8841951
I need shelves to start organizing. I need to know the dimensions of my new TV on the wall to know what kind of shelves to get because they'll go up against the same wall. I don't have a new TV yet. It's not sensible to get a new TV before I update my ancient dinosaur GPU which will push more overall entertainment value. GPU prices are insane and may go down at some nebulous future point if I wait.

>> No.8842184

>>8841968
Okay so you're just not great at planning things out it sounds like. You could at least decide on what model TV you want first so you can get its dimensions, which can then be used for planning the shelving. That way you can be sure the TV will fit without having to buy it straight away.

>> No.8842304

>>8839048
I like you <3

>> No.8842313

>>8841828
passive aggressiveness doesn't make you less of a loser, lmao.

>> No.8842359

>>8841614
I played through them all legit a year ago, but I did so in the most cheesy way possible for each mission. I just massed capital ships or whatever strong air units I could afford for each mission and used them like a hammer, there was little nuance or strategy to how I finished. Just cause as much damage as possible so the enemy would send smaller waves until I could complete the level.

It worked a lot better on the original 3 campaigns by comparison, BW's AI seemed to be better at using Lockdown and other abilities to ruin my advance.

>> No.8842383

I suck ass at Unreal 1998 and even dropped it once

>> No.8842524

>>8842313
Same, anon, same.

>> No.8842543

>>8842524
stop posting and try to suck less shit at games, fucko.

>> No.8842554

wow there's been a lot of confessions ITT, im proud of yall

>> No.8842702 [DELETED] 

>>8838826
/qa/ lost

meds, now

>> No.8842819

I play almost everything on easy mode and have used cheating devices my whole life. For example, I have beaten FFX 3 times, but with a codebreaker.

>> No.8842851

I have never used a gamepad in my entire life, not even at a demo booth.

>> No.8842853
File: 14 KB, 444x384, 1547492367915.gif [View same] [iqdb] [saucenao] [google]
8842853

I haven't played on an actual console in over a year.
Last time was with my genesis using an RF adapter on a CRT.
Kind of in the camp that if I can emulate, I will and if you can tell the difference, well good for you. I don't know or care.

>> No.8842925

>>8842543
I'm good, thank you.

>> No.8842931

>>8842819
I wish I was chill and did this
I play stuff on hardest and shit myself and go "waw bad game design" if I can't master it in 10 minutes

>> No.8842937

>>8842931
Easy modes kick ass, anon. Give it a shot.

>> No.8842952

>>8842931
Have you tried using save states?

>> No.8842959

>>8842952
Oh yeah for sure I use them. Do things once then move on, no interest in redoing stuff.
DESU I mostly play shooters so I only have problems when its got bad designs like mandatory damage

>> No.8842961

>>8842959
Kek I figured you would

>> No.8842972

>>8838734
in my latest morrowind save I've been using console to add gold so I don't have to grind as much

>> No.8842979

One of my /vr/ "highs" is using hacks like moon jump to break boundaries in platform games and see everything in way you weren't intended to. I nearly have a panic attack every time and I find it both thrilling and horrifying. Spyro the Dragon and Ape Escape are great games for such an experience.

>> No.8843223

>>8841637
they were all true

>> No.8843226

I follow let's plays step for step. Like, if they make a mistake, I make sure I have to make the same mistake. Or else I won't have the same outcome they had. And that could mean I don't solve the (way too) hard puzzles.

>> No.8843236 [DELETED] 

>>8842383
Let me confess by saying I've started and dropped it SEVERAL times since 1998. It always seems like a fun idea, but it's sooooo boring. I'm just what happens is that I'll die, and rather than being frustrated I'm just knocked out of auto-pilot mode and realize I wasn't having fun.

>> No.8843251

>>8843226
This is less a sin and more autism.

>> No.8843254

>>8843251
I think it's satirical anon

>> No.8843321
File: 968 KB, 1453x816, 1635705473034.png [View same] [iqdb] [saucenao] [google]
8843321

>>8838734
When I was 4 years old, I shit my pants because I didn't want to stop playing Starcraft. More than once even.

>> No.8843405

I think I play retro games due to a strange longing I have to find an older guy who can be some sort of alpha wolf to me guiding me and loving me and protecting me

>> No.8843410

>>8839436

yeah that's pretty horrendous. Shame on you

>> No.8843414

>>8839716

Emulator input lag is a meme.

>> No.8843539

>>8840281
Lithuanian?

>> No.8843682

>>8843539
How dare you

>> No.8843701

>>8843539
No, Bulgarian

>> No.8843703

>>8843701
I am not bulgo OR stupid Lithuanian, I will claim this forum in name of serbija you cretins

>> No.8843705
File: 18 KB, 601x510, images (47).jpg [View same] [iqdb] [saucenao] [google]
8843705

most of my experience with retro gane are from emelator and this thing.

>> No.8844371

>>8841702
So I actuallyl have a take on save states. The design philosophy of early games was genuinely that. "Let's make some of these actions difficult so you have to grind them" Like boss fights with random mechanics that are hard to predict or avoid without seeing it before -- and do INSANE damage. No "build up". Or, even worse, the "jump scare" mechanic of random enemies that shoot up from nowhere that cause damage or knock you into a pit and instant death.
Those, by themselves, are not inherently the issue I have. They're annoying, but hey, that's the game.
Let's use Megaman as an example. The issue is that these unexpected deaths drop your lives and respawn you incredibly far back. In Wily stages for some of the Megaman games, dying at a boss and losing a life had you re-run the ENTIRE stage. On top of the fact that ammo and capsules also depleted, you basically had one shot to build up a lot of resources for a hard fight and in dying, you have to more or less potentially quit the game, exit out, go to other stages, re-accumulate energy tanks, re-enter the stage, go through it, remember and avoid the jump scares to lead up to an incredibly hard boss fight.
The fact you have to re-run the same content over and over to get to a hard setup again -- it's fluff. Instead, a design that keeps you up to right before the progression point (the boss fight) after a failed encounter cuts all the rest of that you. You did all the rest of it again, mindlessly grinding it again is a means of cheaply and artificially adding "time" to the game run and the player's purchase.
Save states are justifiable because if you save state to just before a boss room with resources, you still had to gather those resources and you still have to save your state where all the damage you took and resources you depleted continue to be depleted when you reload that state. You're cutting out the fluff.

>> No.8844376

>>8841702
(2/2)
You could say even modern game designers and developers have even acknowledged that this is bad design. Even official emulators for just about every re-release of these games include built in save states. Look at virtual console on Wii, Wii U, 3DS, and Switch. All of them have some form of it.
From new game development, Super Meat Boy is also a great indication of a rehash of killing off the bad tropes here, which is to say -- Super Meat Boy doesn't have "lives". Each stage is self contained and you can die as much as you want without having to repeat the world, just the stage. They also make the gameplay loop of die fast and restart fast. No animations, no long death sequences. You're back in the game quickly and aren't punished for "losing" resources as they haven't really implemented any resources.

>> No.8844387

>>8838734
I can't stand playing Nintendo games anymore outside of a handful titles. Don't know why.

>> No.8844421

>>8840740
>I put a keylogger on a friend's computer after learning how to do it and
Anon wtf man.
Granted fuck that guy got being such an asshole. I knew people like that in high school. They were just bold enough to say it to me

>> No.8844424

>>8841315
You can easily fix the dead pixels. Apparently all you need is a soldering iron to reheat some connector. No new parts. You should look it up

>> No.8845260

>>8844371
Here's where your analysis breaks down: Patience. The reason modern players don't like "fluff" is because modern players are incredibly impatient. People in general are impatient, I'll admit that waiting at loading screens isn't exactly a party but as time goes on and technology improved, suddenly you don't have to wait at loading screens as much any more. Before, waiting at loading screens were an expected inconvenience, whereas now it's an excruciating trial of patience, and that's because players have generally become used to not having them.

Old games better represent the challenges we face in real life and they give you tools to address issues you may face from day to day. Your actions have consequences and should be considered beforehand; Life is not Hotline Miami, if you make a mistake it means picking up the broken pieces. That alone makes you appreciate each attempt and actively enjoy the gameplay itself rather than being trapped in the mindset of mindlessly plowing through this level so you can mindlessly plow through the next level.

Super Meat Boy DOES have lives, they're just called deaths and only controls achievements because modern devs know that modern gamers want to be coddled while being told they're skilled and powerful. They'll plow through games and remember practically none of it save for choice setpiece moments, completely defeating the purpose of making the gameplay more accessable to begin with. The "padding" and "artificial length" is actually the exact thing that makes a game memorable, because you're exposed to it more. The number of people that can speed run SMB 1-1 vs people that can speed run SMB 8-3 is testament to this, just because not everyone that plays SMB can speed run 8-3 every time they play doesn't mean the gameplay is flawed, it means the game is hard. It means the game will continue providing value to you, assuming you have the patience to appreciate the difficulty in losing.

>> No.8845553
File: 492 KB, 640x880, skwl5ngevzc71.png [View same] [iqdb] [saucenao] [google]
8845553

>>8840406
>which ones
Quite many, some even officaly genderless

>> No.8845559

video games are pretty okay

>> No.8845564

>>8839450
The only thing I know about the Ace Ventura game is that it has a totem puzzle, and apparently the puzzle sucks.

>> No.8845565

>>8839576
That's why it's called the noob bridge, anon. Nobody gets that room right the first time.

>> No.8845572

>>8839779
Confession threads are usually fine right up until somebody mentions save-states; then some other anon loses their fucking mind and the entire thread goes to hell.

>> No.8845578

>>8840879
Isn't that the only place in the game where that happens?

>> No.8845584

>>8845260
>better represent the challenges we face in real life and they give you tools to address issues you may face from day to day.
Thats definitely grasping at straws. Furthermore, games have no need to represent reality. They are an escapism from it. So it's unnecessary.
>if you make a mistake
There's mistakes and then consequences of a game using jump scares or un communicated behavior
>DOES have lives, they're just called deaths and only controls achievements because modern devs know that modern gamers want to be coddled while being told they're skilled and powerful. They'll plow through games and remember practically none of it save for choice setpiece moments,
And this is inherently bad? Someone has has virtue of achievements can go back and redo and self impose that memory. Furthermore, say you're doing an achievement run for no deaths for a world. If a particular level is where you consistently die, you can pick that ONE stage and rerun it over and over without needing to start from stage X-1 each time.
The option of vs the mandate of "fluff" is a game design disconnect. Super Meat Boy is the design of doing it right.
>testament to this, just because not everyone that plays SMB can speed run 8-3 every time they play doesn't mean the gameplay is flawed
Speed running vs being able to complete are different. If you fail 8-3 too many times and are forced back to 1-1, you are able to less engage with overcoming it. 1-1s sentiment is less about difficulty and more of accessibility.

Frankly this old design pattern also exists in an area where games and content were simply less accessible. Today we have so much accessible to us, the time sunk into a game with this design is likely going to want to be put into progression elsewhere, even if tbat elsewhere is a checkpoint of a hard segment that's being perpetually rerun but not yet completed by the player

>> No.8845656

>>8839669
I agree with you in terms of embracing purist autism, but to outright deny that emulation is basically providing you with the same experience is… well, delusional. Of course it’s not 1:1, but more often than not it’s pretty goddamn close— close enough to be able to share relatable experiences with someone who played the game on original hardware.

>> No.8845678

>>8845578
Yes.

>> No.8845759

I have been playing Harvest Moon: Back to Nature with the wiki open almost the entire time and have been constantly experimenting with ways to optimize my daily routine, which also means that I’m constantly restarting days if I forget to do something or if I make a mistake.

It’s cool to see all of the shit that I would have never imagined was in the game otherwise, but I’m never gonna play through it like this again, I am burning myself out big time.

>> No.8845835

>>8845656
So, I have to ask. What's your take on say, an Everdrive N8 for the NES. It's a flash cart that runs using real hardware and has save states.

>> No.8845906

>>8845584
I was referring to being patient, especially regarding making mistakes under unfair circumstances. That's life.

If you need to "self impose" a memory, that would indicate that it didn't take hold in the first place. Furthermore, there are achievements where you have to complete every stage in a world in one attempt, the "least time spent in a world" achievements. You would have to memorize the stages in order to get that, requiring the same "fluff" you're so dismissive of.

I understand that the achievements aren't required to "complete" the game, but that level of difficulty is much more memorable. Lowering the bar of entry doesn't make the game more memorable, it's a player's exposure to the game that does that. By allowing the player through the whole game via brute force, the player doesn't have to refine their input execution to a point of consistency for each stage, they can just plow through without learning any of them (which is a mistake if they want all the achiements).

I'II bet you could recall SMB 1-1 more clearly than you could recall 8-3, and that's because you were exposed to it more. The more you're exposed to a stage, the more your skill is refined. Restarting from Game Over makes you a more consistent player. Repeat exposure isn't artificial, it's called practice. These are ultimately toys, things to be played with in your free time. Some people play with slingshots and can break tree branches three stories in the air. Some people can beat Super Meat Boy without restarting. It's all in exposure to difficulty.

Because games are so accessable now, it's as if asking someone to slow down and enjoy failure as a process of playing is disregarded, like unless they're winning they're a loser who's wasting their time. Whatever sells in-game currency I suppose.

>> No.8845943

>>8845906
From my perspective, a game that gatekeeps content under the burden excessive repetition of content leading up to it is fundamentally bad game design akin to gatekeeping.
Since Super Meat Boy is topical. That game is an example of the "brute force" you speak of being still, in its own right, difficult in order to achieve a stage -- but a means to actually get to go through and experience the game. Personally, after "brute forcing" my own way through the game, I was actually really excited to get to go back through everything I've done and try to get some of those A+ times and achievements that require that level of repition.
Having them as a postgame type deal I think is great. But forcing that upon the first experience can be a drag and even, given modern accessibility to content (games in general), is a great way, IMO, to seek player abandonment.

I think the takeaway I'm trying to get at is that a design that offers a straight and narrow path for the player to see it end to end is what makes sense, and a "hard mode" (or achievements, however) is a great postgame supplement, but forcing it on the player prematurely is not for everyone, nor should it be.

>> No.8845996

>>8845943
The player is not owed the entire game just for playing it, and there is nothing stopping you from retrying when you fail. Failure is a part of playing. If a player abandons a game just because they lost, that's on the player, not the game. The game shouldn't have to cater to an unskilled player's fit of incompetence. This is like a person becoming upset that they can't juggle despite owning juggling apparatus. Simply owning it isn't enough to be good at it, you need to practice, which involves a lot of failure. A LOT of failure.

Call it gatekeeping if you want, but enforcing death in a game is not the great tragedy that it's made out to be. Archaic difficulty structures are exactly why I like vintage games. It forces you to take things in and enjoy them on their own merit. You tend to remember them better that way, too.

>> No.8846020

I bought a retron 5 even though I knew it was an emulation box.

>> No.8846027

>>8838734
I play videogames

>> No.8846041

>>8846027
What a loser

>> No.8846042

>>8840117
I coulf never beat soda popinski in the animal crossing version. Maybe i'd actually be able to do it on real hardware.

>> No.8846091

>>8841627
Blowjobs don't work anon, also you're a whoring prostitute faggot

>> No.8846092

>>8846041
You're the one posting here, that means you too play them

>> No.8846189

>>8846092
No it doesn’t actually lmao

>> No.8846208

>>8846189
Ok loser

>> No.8846214

>>8838734
I don't even like video games I just play them to be cool

>> No.8846220

>>8838734
I was not of age, nor did I pay for Nocturnal Illusion and several other h-games in the 90s.

>> No.8846223

>>8839579
old pasta but still relevant

>> No.8846225

>>8840740
>keylogger
Me too, but only to get access to the dial-up password after my parents grounded me from the internet for being such a retarded, lazy student. Not to be a glownigger psycho to my friends. At another point I used long distance dial-up numbers for "free" dial-up services. They found out on the bill.

>> No.8846242

>>8843321
https://www.youtube.com/watch?v=HaMFveebhFw
YOU'RE SHITTING YOURSELF, POOP IS COMING OUT YOUR FUCKING ASSHOLE

>> No.8846245

>>8840740
This literally means you couldn't be trusted in the first place, I wonder who is worse

>> No.8846247

>>8846242
not yet.

>> No.8846262

>>8839000
fucking based

>> No.8846278

>>8839309
No but you could turn and play far more efficiently that way. Perhaps you mean Y look in particular, and not turning. Either way, I think most of us overlooked or undervalued it back then.

>> No.8846292

>>8839581
Same
>>8840062
Same, PS2's my only retro console, and only because I need it for (pirated) lightgun games
>>8840113
I am an ADHD dabbler and can barely stick to anything for more than 30 minutes. I actually play stupid old adventure games to completion with my gf more than I play 'real' games myself. I've actually started reading a bit more.

>> No.8846294

>>8846292
>I've actually started reading a bit more.
lol no

>> No.8846375

>>8846245
It was a shitty, inexcusable thing to do, no matter how neat at the time. I had his email password and a ton of account passwords as well, but I never did log in to any of them.

It's one of those things that either becomes normalized and you do it whenever you have the opportunity after the first time or you wise up and realize there's a lot of shit you shouldn't see no matter how much you want to. I fell into the second category, thankfully, mostly because I realized that kind of shit is like being a mind reader and invading someone's most personal space. I wouldn't even do it to an enemy anymore, and believe me there was a few times I really wanted to go looking around at what people were up to (Since I work as a network security guy, I have the internet logs for literally everyone in our company, but I don't dare look at them unless someone's pirating on our network.).

>> No.8846426

>>8846375
>never did log in

at least, that one's commendable

>> No.8846447
File: 73 KB, 630x611, 1650837762025.jpg [View same] [iqdb] [saucenao] [google]
8846447

I have dozens of unopened games dating back to the SNES that I purchased with the intent to play but never got around to it.

>> No.8846490

>>8846447
kek I recently opened all the Xenosaga games I bought back when they released and played through them

wasn't worth it, I'm afraid to google how much they would've been worth as a factory sealed set

>> No.8846492

>>8846447
When I realized I was doing this I stopped buying games altogether. I stick to emulators now.

>> No.8846504

>>8846490
I - $47,000 USD
II - $23,000 USD
III - $84,000 USD

>> No.8846510
File: 507 KB, 1070x601, 1642943233122.png [View same] [iqdb] [saucenao] [google]
8846510

>>8846504
I DIDN'T WANT TO KNOW

>> No.8846523

>>8846510
Kek he's pulling your leg. It's a couple bills each.

>> No.8846525

>>8846523
Give it another 5 years

>> No.8846527

>>8846525
In the year 2525...

>> No.8846532

I liked ET. I thought it was a fun game.

There, I said it.

>> No.8846553

I promised my mom that if she bought me SMB3 I'd mow the lawn. That was over 30 years ago. The lawn hasn't been mowed yet.

>> No.8846554
File: 2.06 MB, 2016x1512, How_can_cardboard_even_compete.jpg [View same] [iqdb] [saucenao] [google]
8846554

>>8838734
>You know that horrible trend of video game box art trend being a single male character brooding, looking tough, and standing above it all?
That was my fault.

The story if you care to read:
A marketing firm offered me $100USD cash for 3 hours of my time to express my opinion on a then-unreleased upcoming game, which was like 40 hours of work condensed into just 3 hours at that time. They categorized me into the "hardcore" group based on my videogame playing habits. We got to discuss what we liked and look for in games, then tried an alpha build of the game, gave feedback, and one of the major topics was the cover to the game. That's where I took over the conversation, since I felt the "group shot" image was too messy and trying too hard to appeal to all; the iconic vehicle cover while good did not appeal to me at the time because I felt people will see it at a glance then just simply pass it up as it did not spark any imagination; another I forgot, but I did steer the whole room indicating the one dude is a strong image which commanded interest in a game. The marketing firm obviously listened and it was a trend that persists to this day, but finally passing now.

Bonus non-videogame sin: the same marketing firm also did the same for my opinions on other things, one of which led to a fast food chain's jingle that exists to this day. The $100USD was more money than I had ever seen, and it was worth creating this future we are in.

>> No.8846569

>>8845996
>The player is not owed the entire game just for playing it,
Being more lenient on the consequence of death still doesn't give the player automatic progression. A bar still exists with confines to getting over it
>and there is nothing stopping you from retrying when you fail
Nothing stops you but it certainly can dissuade
>If a player abandons a game just because they lost, that's on the player, not the game. The game shouldn't have to cater to an unskilled player's fit of incompetence.
You continue to conflate any type of loss with loss that comes with consequence of setting up again vs loss that gets you imminently back into an encounter.
I'm not at all arguing a game shouldn't be hard, if not unforgiving. Not once have I said, nor do I support, seeking any of these old games to be easier so that I die less. Instead I want the opportunity to attempt it again much more quickly so that I can go through failure cycles more rapidly.


>Call it gatekeeping if you want, but enforcing death in a game is not the great tragedy that it's made out to be.
I literally have no objection to death in the game. The issue I take is with the loop that leads back to the "pre encounter" area

>> No.8846652

>>8846569
It does cheapen progression though. There's no obligation to complete a game, the ending of a game should be earned. Brute forcing through a game guarantees the experience will be cheapened.

>I want the opportunity to attempt it again much more quickly so that I can go through failure cycles more rapidly.
That's the entire point that I'm arguing against. If there's nothing at stake, like your time, then winning doesn't mean anything. It's just one mindless slog to the next. From one game to the next. That's not how I want to play my games, I want to actually take them in and enjoy them. Having consequence makes each attempt, and by extension each game meaningful because you appreciate the time it takes to play each game. Instant retries cheapens the whole experience.

Imagine someone savestating Pac-Man. It's probably the most obvious manner of artificially inflating your score. Would you consider someone that got a world record using save states as being skilled at the game or deserving of the title? That's effectively what beating games with save states is accomplishing, you may have "completed" the game technically but you have only robbed yourself of the time and experience needed to actually accomplish it.

It's like watching art films in 240p on YouTube. It's convenient but you lose most of the nuance.

>> No.8846663

>>8846553
Mow the fucking yard, Tyrone.

>> No.8846672

>>8845835
Sounds awesome and like a great way to play NES games if you have an NES.

>> No.8846673
File: 68 KB, 699x485, 1639685478188.jpg [View same] [iqdb] [saucenao] [google]
8846673

I write demos for old consoles then pretend they're unreleased prototypes for unannounced games and sell the "dump" to retards for "preservation"

>> No.8846681

>>8846554
What the fuck.

Anon you bastard.

>> No.8846706

>>8846652
> there's nothing at stake
The stake is there. You're going to lose the fight and have to re-attempt. I don't the idea that I have to go redo less tedious content that got me there as a meaningful stake. I find it annoying.
> Brute forcing through a game guarantees the experience will be cheapened.
Subjective. I'm the type of person who likes to experience all the content of a game at least once.
> one mindless slog to the next.
For me, having to redo something I just did is very much a mindless slog. I have to work my way back up to the encounter I want to focus on engaging in.
> Instant retries cheapens the whole experience.
Just about every modern game disagrees with you. Even games not following long after disagree with you. Take any JRPG for instance. It was incredibly rare for JRPGs to have you save before a series of rooms before a boss fight. You saved BEFORE the boss.

> Imagine someone savestating Pac-Man. It's probably the most obvious manner of artificially inflating your score
Now we're conflating single player experiences to competition. To you point though
> Would you consider someone that got a world record using save states as being skilled at the game or deserving of the title?
Depends on the version you're talking about. If the score submission is of a release that has save states, then yes, I would consider it valid. But an NES cart release vs Wii U virtual console? They're different games, with different functionality. You could sub-set the category of a "no save states" or "no tool assisted speedrunning" to invalidate, but I find it no different than say, a 100% speedrun vs an any% differentiation. Granted, most speedrun timers count from the first input to the last, so save state spamming would ding you incredibly hard on time, thus be inefficient.

>> No.8846710

>>8846652
> you may have "completed" the game technically but you have only robbed yourself of the time and experience needed to actually accomplish it.
As someone who has access to an incredible amount of games today compared to yesteryear, as well as being an adult with considerably less time than I used to, this is totally fine to me and why I appreciate more modern games (+ released old games with save states built in as first class).
I've told myself for years I'll get to the games on the backlog. And compared to everything else there is, I'm knocking out more modern ones because they're more conscientious of time and accessible. Given my interest in backlog burndown in my limited time, I'd sooner not play these because of what I consider to be unwelcoming design (that the industry has moved on from and even the developer of the original titles officially accommodates in re-releases), I'd rather complete them in a "modern" capacity than not at all.

Counterarguing your point, imagine that you found Pokemon too easy, and for you, there's simply zero enjoyment in anything but a Nuzlocke run. And for you, you think that it's unacceptable to experience the game in literally any other capacity, and you have to force and insist upon people they didn't really enjoy or play their Pokemon game if they didn't Nuzlocke it, and you rally time and again for Ninteodo to force in Nuzlocke as how the game is actually designed, rather than your own self-imposed challenge to seek enjoyment from a game you consume differently (and perhaps more often) than others.

>> No.8846716

>>8846673
Did you make Gex Jr?
>>8846672
I do. It's comfy as shit.

>> No.8846837

>>8846706
I was referring to Pac-Man the arcade game, likening the use of save states as being an additional, unintended feature. "Unwelcoming design", as you put it. That's why I like vintage games, I don't mind wrestling with antiquated design because I still find it rewarding. If there's no challenge, I may as well be playing modern games. Perhaps you feel differently.

If playing the game as-made was an additional challenge such as Nuzlocke rather than the expected experience of playing the game normally, you'd have a point. Save states are beneficial, and it's not like I can do anything to stop that nor would I want to. I simply believe it cheapens the experience of playing vintage games down to checking boxes off lists.

I used a walkthrough to complete D quickly so I could see the good ending. I can hardly remember it.

>> No.8847095

>>8838734
>Confess.
I really like retro games and have fun playing them

>> No.8847579

>>8846447
Just sell them or whatever

>> No.8847592

>>8846554
This sin is unforgiveable, you tricked the masses and manipulated them psychologically for 100 dollars for 30+ years.......just kidding it's fine dude

>> No.8847986

>>8847579
make me

>> No.8847997

>>8847986
If the collection isn't something you want and don't think you will in the future, it's probably the best solution. You can use the money on things that you actually like to do. If there's nothing that brings you joy, you can probably use it to buy a gun and kill yourself or see a therapist. The downside is that any unopened game sold is almost surely destined to remain unopened and unplayed, but opening them just for the sake of it will obviously reduce the value. You don't want to commit suicide with some boring 9mm.

>> No.8848001

>>8846837
>I was referring to Pac-Man the arcade game, likening the use of save states as being an additional, unintended feature. "Unwelcoming design", as you put it.
> arcade game
Then no, totally unacceptable since that wasn't how the actual cabinet was shipped.
If a Wii virtual console release, then totally, but that's not apples to apples.

Also, not comparing apples to apples, pacman to Megaman isn't 1:1 either. Pacman is literally the same gameplay loop (just with some level of minor scaling), so there isn't really so much progression and interactions than there is...doing that literal one thing, just getting a high score. Stage 1 compared to stage 255 has no difference in Pac-man.

> I simply believe it cheapens the experience of playing vintage games down to checking boxes off lists.
To each their own. I've been putting off some NES games and a fair number of Megaman games for two decades. I'd rather at least know what I'm missing out on rather than never really sit down and try it. And hey, there's a few games I've "checked off" already that I'm compelled to actually go back and give a full run, either to 100% complete or take on as a more challenging endeavor once I feel I've burned down the things I've been meaning to play. So we'll see if it pays dividends.

>> No.8848021 [DELETED] 

Got my dick sucked by a cute cosplayer I met at a Guilty Gear tournament in 2007. Still fap to the memory. she was 12

>> No.8848067

I've never played on an actual SNES. In fact, I can't remember if I ever saw one irl, not even in a store.

But emulating isn't

>>8846553
It's not too late, go there next saturday and mow the lawn. I don't care how far it is or if it's a different lawn by now.

>>8840097
I messed with the connector pins, I don't remember with what. Pen? Screwdriver? Anyway not even trying to bend it back would work. I really fucked up. My excuse to my mom was "it probably got damaged after pulling so many games out", which was only 2 weeks after she refused to buy the GBC in the first place. What a jerk.

I bought everything, or almost everything, required to repair it though but STILL haven't done it. As I said the easy way out is to replace the entire back PCB (I bought a spare one) but at this point it's like half the game boy isn't the original one you know? So I think I'll bite the bullet and de-solder the cart slot and re-solder a new one but it scares me to do it.

>> No.8848148

>>8847095
fuck you satan

>> No.8848329

>>8848067
Depending on how much it was bent, and if it's the same material as the NES pin connector, you could always try boiling it. I legit boiled my bent NES connector set and it's as good as new.

>> No.8848391

>>8847986
No do it yourself I don't need to make you do anything

>> No.8848469

>>8838734
I jammed a bunch of bread into the snes ejector slot because my brother would always hog it.
-almost half my roms " have known issues" but I dont care cuz they play fine
-that kid who took the manual in your game rental. that was me.
- I think that mario bros is better on snes and best on gba
- save stated earthbound every time ive beaten it..
-I used Kaazaa to emulate once.

>> No.8848598

>>8848001
The gameplay loop is not relevant to my comparison, because my point was regarding playing a game in a manner that is unintended anyhow. I personally disagree how catering to modern gamer fragility in modern releases of classic titles somehow makes using save states a part of the original intended experience.

Also the ghost behaviour changes as stages progress otherwise the game wouldn't get any harder so, yeah.

Since my point seemed to go over your head, I'll reiterate. I used a walkthrough to get the good ending in D. I hardly remember it, because I didn't actually earn it. If I really want to see it again without dedicating the time to playing through it properly, I can just watch a playthrough online.

>> No.8848663

>>8846554
Jesus Christ you're fucking insufferable.

>> No.8848669
File: 59 KB, 1000x666, billy mitchell.jpg [View same] [iqdb] [saucenao] [google]
8848669

>>8846652
>Imagine someone savestating Pac-Man. It's probably the most obvious manner of artificially inflating your score. Would you consider someone that got a world record using save states as being skilled at the game or deserving of the title?
Haha yeah who would do such a stupid thing?

>> No.8848719

>>8848669
I was absolutely alluding to him kek

>> No.8848892

>>8838826
/qa/ lost incel, die mad

>> No.8849069

>>8838734
I-I scrub my console and conteollers with magic eraser to freshen them up, I like it smooth e-even did it to my turbo express.

>> No.8849139

>>8838770
You disgust me

>> No.8849148

>>8839258
What this has to do with videogames

>> No.8849194

>>8840740
>plus a million other secrets since he used to type his thoughts into a diary on his computer

What are those secrets?

>> No.8849241

>>8848598
> catering to modern gamer fragility in modern releases of classic titles somehow makes using save states a part of the original intended experience.
Is it really fragility or just iteration on a design? Take Pokemon. Experience share went from split 6 ways to split only among EXP holders to primary gets 100%, everything else gets 50%.
They've reflected and evolved, and if those games were designed from the ground up, they may have adopted similar practices to their successors -- and in remakes, they often are. (I think Megaman Powered up borrows from later Megaman games heavily, despite being a remake of 1).

Assuming that it is fragility is a misnomer.

>> No.8849291
File: 345 KB, 923x865, SM3DL_Goldenleaf.png [View same] [iqdb] [saucenao] [google]
8849291

>>8849241
There's no obligation to play the game as-made if there are save states, which is fine if you don't care to play the game legitimately, but to act like it's an improvement on the design is actually agreeing on the whole fragility part. It would only be an improvement if gamers have become more fragile, more unwilling to play through these games as-made. More unwilling to accept loss as a part of play.

Pic related

>> No.8849432

>>8849291
Adding save states is a much lazier way to retcon behavior in a game. Perhaps that is future developer intention. If we've seen anything though, gooks fucking suck at keeping source control and are also just pretty shit at programming in general (look at that Kaze autist and all the improvements he's been making)

So, that's honestly a matter of semantics.

>pic related
Enh, I think that's grasping a bit. It only shows up after a ridiculous number of deaths and also is elective. If you just spawned like that after X deaths, I could definitely see your point.

I really do think the idea of having a "normal" and "hard mode" are fine and a decent split. Normal can be forgiving on death or making it harder to die (but no straight invuln shit), but be less rewarding with hardmode be more of how historical games were. Forcing either on a playerbase as a whole is just a square peg in a round hole.

Contrasting your pic related, I would say the idea of what Pokemon did with XP share being party wide (100% main/50% others) was a good move when brought into gen 6, but was a step backwards when in (I think gen 7?) it was mandatory and couldn't be turned off. Pendulum swung too far the other way there.

>> No.8849462

>>8849432
>kaze manages to rewrite all of sm64
>without a deadline looming and with years and years of experience with the n64 and modern programming sensibilities and techniques
The reason SM64 was shipped unoptimized was because they simply couldn't be sure it would remain stable and be done before release. We know now that it doesn't cause problems, but they could not be sure.

>> No.8849469

>>8849462
But we all know sensible posts don't bait replies.

>> No.8849490

>>8838734
Back in 2013, I was at a vintage game shop. I opted to purchase Capcom vs SNK SVC Choas on the original Xbox for $9.99 over Mega Man 5, before it's significant price increase for $14.99. About one year later, Mega Man 5's price goes crazy. Not that I resell anything really, but value is good to know. I hate myself for this decision. I have Mega Man 5 now. But I had to pay out the ass for a clean CIB copy 2-1/2 years ago.
>inb4 coomlector
My childhood collection was/is substantial. I kept everything even back then. Mega Man 5 & 6 were the only ones that I never owned.

>> No.8849494
File: 138 KB, 584x480, Super Smash Bros Melee_GALE01-1051465744343-full.png [View same] [iqdb] [saucenao] [google]
8849494

not my proudest fap

>> No.8849519

>>8849494
Eh it's fair, I blew a load to hannah montanna

>> No.8849529

>>8849469
kys
>>8849462
You completely missed the point. That's not what I'm arguing. Developers improve overtime as they release and push against deadlines. My statement has nothing to do with the original code quality or decisions, it's their ability to go back and fix it in re-releases to which they have:
1) the same amount of time as Kaze since release to make those improvments
2) They have the source code
3) They have (or had) original developer access
4) They have datasheets for the console

If you compare apples to apples, which is to say Kaze and Nintendo TODAY. Shoehorning your asinine argument of Kaze in 2022 vs Nintendo 1996 -- yeah, of course it's going to be a stupid fucking comparison.

>> No.8849535

>>8849519
she looked kinda cute before the MK Ultra kicked in, I don't blame you.

>> No.8849545

Rolled the dice and spent $150 for a DLC code sealed in a new retail packaging of a certain title. It was a 50/50 shot and I lost. I looked into the code and found out that it was a legit code that was not redeemed, just expired.

>> No.8849574

>>8849529
They went ahead and made an English version of the Shindou variant of SM64 which did have optimization updates among other fixes when doing 3D All Stars. They could have gone further with it but didn't not because they couldn't code it, but because it was not worth the effort from a business standpoint. No real reason to try to optimize SM64 further when they already had a Japanese rerelease that ran at a solid 30FPS at basically all times to go off of, especially when it was running on the Switch which is more powerful than the original hardware.

Could they have made a native port of SM64 to the Switch that ran at 60FPS and was every bit as nice as the PC version? I have no doubt in my mind that they COULD have, but they had no INCENTIVE to. Big difference between "shit gook coders" and "reality of business".

>> No.8849608

>>8843414
It's not entirely one, it just used to be a problem more than it is now and cavemen stick to old complaints like glue.

- LCDs were atrocious for it until manufacturers and consumers specifically started paying closer attention to input delay.
- Nvidia used to use tons of buffering to get better quality images out of their cards at cost of timing, which you now either turn off or use a newer method that does it faster.
- V-sync itself was a buffering type that resulted in delay, and sometimes Windows would force it on people if they didn't disable composition, and that's had specific alternatives like G-sync solving it now.
- Wireless gamepads have often been dogshit about delay over the years and assloads of people played on them anyway, only recently becoming better.
- All of that before getting back to the emulator, which some were quite bad for input lag for a long time. Now they aren't just fixed, but in some cases better than original with features.

You can see this massive cascade of many contributing sources of input lag here that existed and have since been solved, which did build up to become a problem if you had enough of them going (and were actually good enough at games to notice you were getting fucked out of quick moves you'd pressed the button in time for). It wasn't a meme, it was real, it's just solved now.

>> No.8849626

>>8849432
That's my point. Save stating doesn't actually affect the gameplay, it just makes it possible to arbitrarily save and reload at whim. It effectively removes all challenge present simply because you're no longer obligated to restart at Game Over. How can it be called a challenge without the possibility of failure? Why have Game Over at all, if you can just reload? It's all missing the point of having Game Over to begin with.

The assist block, despite being elective, is demonstrative of the issue I'm bringing to light: Coddling players has become standard practice. Players are allowed to choose if their game gets completed despite not overcoming the challenge it presents. If they're not going to bother trying to overcome the challenge, why not simply watch a walkthrough online? The only reason I could imagine is a desire to beat the game yourself, which you can't claim to have done earnestly if you're using assistive features like save stating.

>> No.8849809

>>8849626
Dunno man. Think we're just gonna have to agree to disagree. Having elective "easy modes" for select segments to me does not all take away from the experience or directive of the games. I'd argue this idea of having easy mode electives, if anything, gives developers the means to say "here, we made this elective easy mode, so we don't HAVE to tone down the base game/hard mode". If anything, it allows you to have your difficult modes by having this alternative proxy mode as a get out of jail free card for the "casual" base.
For myself, I do like to play games, but every now and again I do run into something that just is awful design, and it can be so frustrating that i can't progress in the game because of one pain in the ass segment that just gatekeeps me from the rest. Great example would be in Sonic Heroes, the Deep Jungle alligator segment. Filtered the shit out of me as a kid and I never actually got to play the rest of the game as a result. Would've died for an easy mode for JUST that segment and done the rest of the game normally.

>> No.8849829

I'm a console coomlector.
I get a console, I get its respective flashcart/ode, RGB cable, power supply, and generally a second controller.
If easy enough, I'll disassemble it and give the controllers and console a wash.
And then it sits in a plastic container, only to be occasionally brought out to test.
Most of the consoles I get I have sat down and played through whole games with, but there are some I got purely for coomlecting, like the Master System and 2600.
I've got pretty much every major console, but there are things like the 3DO, CD-i and Jaguar that I want, but know I'm barely gonna touch when I buy them.

>> No.8849834

>>8849829
Only kinda based. I coomlected a whole lot of shit just like you and got flash carts, but I do cycle them out of storage occasionally and do actually play them, so it's not strictly collecting, but I have far more than one person needs but fuck everyone else.

>> No.8849957

>>8849809
https://youtu.be/0mVkd5JB7Tw

>> No.8849969

>>8846292
Gotta make it a goal to beat, or just have 1 good cart around.

>> No.8850021

>>8849957
kek, fun to watch. The spiteful child in me that just missed arcades (they shut down early in my shithole) enjoys watching someone breeze through. I'd totally take a run or two on practice before giving it a real go.
I also personally am spectacularly shit at this type of arcade spatial setup (I have no idea what the fuck the name is. I want to say isometric but I don't think that's right?)

>> No.8850048 [DELETED] 

>>8840353
I'm not one of the faggot zoomers in this thread, I remember Ninja Gaiden being considered infamously, ridiculously, retardedly hard even in the 80s. It just was, no amount of "haha dude just play for 2-3 days and its easy" is going to historically revise that.

>> No.8850121

>>8849291
>Pic related

Lot's of games have always had cheats built in. The Konami code is famous for a reason. The difference is nowadays they call it "improvements" or "assists" because they're afraid the customer will feel insulted if they call it a cheat. It got to the point where people now genuinely believe that clicking on a button in Final Fantasy VIII to have max stats and all items and to rewind every death in Super Mario is part of the game's rules because "it's in the game", as if games didn't always have cheats built in.

I don't care if one wants to play with cheats if that's his thing, but the pathetic thing is telling oneself that cheating isn't cheating and coming up with some twisted mental gymnastic to try and justify it.
It takes me back to days of playing simple games at recess at school and there is always that one kid being caught cheating and throwing a fuss every time he's caught, until eventually everyone leaves him be because he's just wasting everyone's time. Except now the entire system is built on cattering to that kid just because the publisher don't want to hear that fuss on twitter.

>> No.8850126

>>8849494
pffffffffffffffffffffft

Good lord if that's the least you did in jr. high you're a saint. Pre-free internet porn was a scramble.

>> No.8850209
File: 51 KB, 640x444, 1633333619641.jpg [View same] [iqdb] [saucenao] [google]
8850209

>when people use this thread to vidya virtue signal
jesus christ what thread do you think this is? Shit is just mad and goofy. We don't care.

>> No.8850357

>>8848892
the fuck are you on about, schizo?

>> No.8850369

>>8850048
It's easy if you play for 2-3 days as a full-grown functional adult. Nobody's contesting the fact that it would be much harder and take much longer for a little kid to get good at a game like Ninja Gaiden.

>> No.8850387

I put Chip 'n Dale Rescue Rangers cart I borrowed between my butt cheeks before returning it. Kiss my ass Matthew

>> No.8850482

>>8838734
I remember renting a medieval Star Fox game and I never knew who he was until I was a grown up and never found the game again

>> No.8850616

>>8838734
I hate video games.

>> No.8850818

I want a Dreamcast but literally the only two games I'm interested in are SA1 and 2, and those are easily emulated/have a ton of ports.
Maybe skies of arcadia but it's the same deal

>> No.8851936

>>8850818
Just get a model that supports burning your games, nigger.

>> No.8851978

>>8849969
Pretty sure I'm just old and my dopamine receptors for gaming, or perhaps all things, are fried. I still play something to completion now and then, don't get me wrong. It's just doesn't catch my sails as often as it used to.

>> No.8852008
File: 25 KB, 731x481, ayumi.jpg [View same] [iqdb] [saucenao] [google]
8852008

>>8849494

>> No.8852012

>>8850818
Emulate, simple.

>> No.8852056
File: 9 KB, 243x178, pikaaaah.jpg [View same] [iqdb] [saucenao] [google]
8852056

>>8838734
>I paid five bucks to buy SMB on 3DS Virtual Console

>> No.8852098 [DELETED] 

>>8852056
i did that with zelda 1 years ago dw

>> No.8852247

>>8850209
>We don't care, you can tell because I said so
Suure

>> No.8852447

>>8852056
Did that with more games on the Wii Virtual Console than I'd care to admit, until I realized they're literally just being emulated same as on PC and ceased being a retard (for this particular thing).

>> No.8852647

sometimes i watch videos of people playing a game and then claim that i played it myself

and by sometimes i mean all the time

i haven't actually played a game sine the 90s

>> No.8854437

After playing Oracle of Ages, I drew the in-game sprite of Nayru but fat.

I think I was like 13 or something when I did it.

>> No.8854453

>>8854437
As a joke or as a precursor to a fetish that you now have?

>> No.8854527

>>8854453
As a precursor.

>> No.8855373
File: 191 KB, 675x900, game-boy-patent.jpg [View same] [iqdb] [saucenao] [google]
8855373

>>8838741
How? I once dropped mine behind the school bleachers, from the very top row, onto the hardwood floor below. The only thing that happened to it was the battery compartment came open and the batteries flew out. I don't even think the little tab on the door was damaged. These fuckers were built like tanks.

>> No.8855402

>>8852647
>havent played a game since the 90s
not being a dick i am just genuinely very curious
1. wtf you doing here
2. what are your hobbies?

>> No.8855410

>>8839941
PSP E-1000

>> No.8855418

>>8849148
they made him this way

>> No.8855474

>>8838734
Morrowind and its expansions
Wizardry 8
Heroes of Might and Magic 3
Space Rangers 1 and 2
SPORE
Doom 2016
Doom Eternal
Borderlands 1-3

I have played hundreds, if not thousands of games in my life, but these are the ONLY games I have ever bought legit copies of, and Borderlands 1-2 were on 95% discount due to the release of 3, which I also got with a heavy discount coupon. Everything else is piracy. My first PC came with preinstalled Doom 1, 2 and Heretic, but im pretty sure those were warez versions.

>> No.8855543

>>8855474
heh pretty based

>> No.8856621

I beta tested One Must Fall Battlegrounds and saw the problems, even the typoes in the story mode, and didn't say so. I just wanted to be good at the game before other people, and I was, and then it bombed and there was nobody to be better than at the game anyway. They never made another game.

>> No.8856667

>>8856621
It's not your fault anon, there is no guarantee they would have fixed any of it. It's not like they shouldn't have realized the typo on their own. And if they really didn't, it means not even the devs played their own game meaning they obviously didn't care past doing the bare minimum to get paid on this project.

>> No.8857719

i own a genesis, snes, and n64 all with flashcarts but at the end of the day i would rather just emulate on my wii and play with a gamecube controller

>> No.8859412

>>8856621
>I beta tested One Must Fall Battlegrounds
Hello Aaron.

>> No.8859695

>>8838826
Fuck off, tourist. Priestjack has been here longer than you.

>> No.8859742

>>8839624
honestly it's not even really mental gymnastics for me. The games are too hard, and I cant beat them unless I use save states. I want to see all the levels and how it ends so I use them.

>> No.8859784

I've never played Mario 64. I mostly played PC games and was handed down a PS1 by my brother, by the time I got an N64 it was late into its life cycle

>> No.8859790

>>8838734
I played Gunship 2000 on the easiest settings, so it was easier and more arcade than F-29 Retaliator. On my defense, I was like 10 back then.

>> No.8859791

I like RE5 more than RE4, but that's not retro

>> No.8860023

>>8839085
i think you mislabelled the autist, but your choice, really.