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/vr/ - Retro Games


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File: 250 KB, 1920x1080, toot toot sonic warrior.jpg [View same] [iqdb] [saucenao] [google]
881840 No.881840[DELETED]  [Reply] [Original]

So why haven't you played the best Sonic game, /vr/?

>Only 2D Sonic game that is challenging
>Not one, but two kick ass soundtracks
>Neato time traveling system
>Special stages that are actually fun
>Very well animated opening and ending scenes, always cool to watch
>HD version is great, cheap as fuck on almost every platform

Sonic CD is love.

>> No.881860
File: 122 KB, 1000x562, wacky-workbench-good-future[1].jpg [View same] [iqdb] [saucenao] [google]
881860

>> No.881871
File: 119 KB, 1000x563, 289972_soniccd7bossbad2_medium[1].jpg [View same] [iqdb] [saucenao] [google]
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>> No.881883
File: 38 KB, 636x444, sonic_cd21[1].gif [View same] [iqdb] [saucenao] [google]
881883

>> No.881885

because I still can't find the badnik generators in every stage and it drives me nuts

>> No.881891
File: 202 KB, 1920x1080, 540597-sonic-cd-windows-screenshot-getting-the-time-stone-at-the[1].jpg [View same] [iqdb] [saucenao] [google]
881891

It's okay /vr/, I'll wait.

>>881885
It's not always easy, but you can make a good future, anon.

>> No.881895
File: 322 KB, 1056x768, Sonic-CDs-time-travelling[1].png [View same] [iqdb] [saucenao] [google]
881895

>>881840

>> No.881907
File: 391 KB, 2088x1395, scd_segavisions-JanDec1994[1].jpg [View same] [iqdb] [saucenao] [google]
881907

>Listing the levels as "bonus rounds"

>> No.881918

I picked up a megaCD and this game ages ago from a car boot sale and I've said every day since that I'll play it soon.

>> No.881928

I thought /vr/ hated this game because it was hipster Sonic 2

>> No.881932
File: 57 KB, 635x444, sonic_cd[1].jpg [View same] [iqdb] [saucenao] [google]
881932

>>881918
You should!

>>881928
I don't understand how anything Sonic could be hipster, it's SONIC.

>> No.881934

I don't think it's the best Sonic game but I do like it
Also those opening and closing cartoons are the best Sonic has ever looked

>> No.881938
File: 9 KB, 320x240, SonicCDhuman[1].png [View same] [iqdb] [saucenao] [google]
881938

>>881934
They are totally radical.

>> No.881945
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881945

>>881907

>Princess Sally

>> No.881960

>>881945
Blame Sega of America for that. They wanted to attempt tying in the cartoons/comics with the games back in the 90s.

You can see how well THAT went over...

>> No.881968
File: 118 KB, 640x480, Sonic_cd_hidden_picture.jpg [View same] [iqdb] [saucenao] [google]
881968

>>881840
THE FUN IS INFINITE!

>> No.881969
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881969

I wasn't convinced by the subtle mechanic changes they did to the HD version, but yeah, I've played Sonic CD multiple times, beat it with the good ending, unlocked the D.A. Garden and Visual Mode, etc.
Great Sonic game. Not my favorite one, but it's on my top 5 along with the other Genesis titles.

>> No.881996

>>881969
Good for you! <3

>> No.882000
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882000

>>881996
Forgot my gif.

>> No.882003

I believe that Sonic CD had good ideas but sub-par execution regarding the time travel mechanic.

1) It's not only possible to get the perfect ending while ignoring the generators, it's actually easier. This turns the game into the same gameplay style as the rest of the Genesis-era platformers, which means the level design is counter-intuitive and annoying as fuck. It's not even challenging, just a bit annoying in places, and short if you go that route.

2) IMO the sprite animations and overall graphics aren't as good as Sonic 2 or 3&K but that's my personal opinion.

3) Worst final-boss out of every Sonic game I've played, and that's including games like Shadow, 06 and Heroes.

That said, it did do several things right:

1) Although the time travel gimmick was badly implemented, it was ambitious and at least showed some creativity.

2) I like the dichotomy between the "go fast but stay vulnerable" peel-out and the "be invulnerable but control worse" spin dash.

3) Metal Sonic race is fucking awesome.

As a whole I enjoyed it more than Sonic 1 but less than Sonic 2 and 3&K.

>> No.882020
File: 72 KB, 640x480, SEGACD--Sonic CD european version_Sep23 15_50_17.png [View same] [iqdb] [saucenao] [google]
882020

>>882003
>Worst final-boss out of every Sonic game I've played
It is pretty dumb. Eggman is a silly.

>> No.882038

>>882020
By itself it's terrible, but it's even more of a let-down considering the boss before it is the Metal Sonic fight, so you're expecting something awesome to cap off the game.

>> No.882061

>Only 2D Sonic game that is challenging
I'm sorry, what? This is probably one of if the THE easiest 2D Sonic game. Which game is easier? Maybe Sonic 2 but that's debatable.

>> No.882075
File: 34 KB, 172x166, sonic 2.png [View same] [iqdb] [saucenao] [google]
882075

>Best Sonic game

I played it about a year ago. I don't get how people think it's the best. The level design is utter garbage, the boss fights are retarded/underwhelming most of the time and the time gimmick it used was executed to a subpar degree.

>> No.882082

>>881840
>best sonic game
>not Sonic the Hedgehog 2
>not Sonic Adventure
>not Sonic and Knuckles

no.

>> No.882087
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882087

>>882061
It's challenging if you go for all the Good Futures, it's as easy as the others if you just run through.

>>882075
I-I'm sorry anon

>>882082
Those are all great games, and we can all have our opinons

>> No.882094

>>882087
you were very nice about that, I almost feel bad for my previous post, but then I realized you're wrong and I'm right. I might give it a play though.

>> No.882096

>>882087
>It's challenging if you go for all the Good Futures
I agree with this, but the problem with how the game was designed is that it's entirely a self-imposed challenge.

>> No.882102
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882102

>>882094
You should totally try it!

>>882096
Yeah, you can play it however you like.

Also, starting a thread with "Why haven't you played the best x y" should translate to "this is my favorite", because that's what we all really mean. Right guys? Y-yeah.

>> No.882105

>>882096
Speaking of self challenges, there are also developer times in time attack mode.
I recall those being pretty difficult.

>> No.882118

>ctrl+f
>"Knuckles Chaotix"
>0 results

>> No.882119

>>882102
what system is this for again? I need to know which emulator to get.

>> No.882125
File: 6 KB, 320x240, proscores.png [View same] [iqdb] [saucenao] [google]
882125

>>882105
This.
If you beat these times, you get a special wallpaper image with a bunch of flickies and sonics jumping around.

>> No.882132
File: 12 KB, 335x247, segacd[1].jpg [View same] [iqdb] [saucenao] [google]
882132

>>882119
Sega CD.

You could also buy one and burn every Sega CD game ever, there's nothing stopping you.

Also check out the Steam version if you have steam, it's only like $1.50 right now.

>> No.882135

>>882119
It's available on PC, no need for an emulator, friend.

The Sonic Hits Collection is on sale on Steam for $30. Includes Sonic, Sonic 2, Sonic 3 & Knuckles, Sonic 4 Ep. I & II, Sonic CD, Sonic Spinball, Sonic 3D Blast, Sonic Adventure DX, Sonic Adventure 2, Sonic Generations, Sonic & Sega All-Stars Racing, Sonic & All-Stars Racing Transformed, and Dr. Robotnik's Mean Bean Machine.

>> No.882139

There we go, another "Sonic CD has bad level design" discussion is incoming.

I'm too tired now and I've discussed this to death, we have a pretty god (and LONG) thread about it some months ago here on /vr/, basically it can be summarized in:

1) Sonic CD is centered on time-traveling and exploration
2) Some people don't like this because they prefer the more straighforward formula

There's nothing wrong with that, but no, it doesn't have bad level design, it's actually quite clever, but only if you play it the way it's meant to be played, if you play it like a regular sonic game where you just go right and jump obstacles, yeah, it's not as fun as the other ones.

>> No.882142

Just played this for the first time today, and I was doing fine until the Stardust Speedway boss.

Metal Sonic is a fucking dick.

>> No.882141

>>882118
No one liked the 32X.

>> No.882145

>>882119

KEGA Fusion.

Don't bother with other ports of Sonic CD, they all have their quirks and make the game less enjoyable.
It's easy, just download KEGA Fusion, the Sega CD bios, and the Sonic CD iso.. you can even make a custom soundtrack and select tracks from the US/JP ost and mix them in the way you like them most, for example I prefer mostly JP ost but I use some US tracks like stardust speedway which I like better

>> No.882148

>>881928
That's unfair.
This game has a lot more in common to sonic 1 than it does with Sonic 2.

>> No.882147

>>882141
No one likes the Sega CD either.

Yet here we are talking about it.

>> No.882150
File: 19 KB, 320x224, 32x-tempo_t1.jpg [View same] [iqdb] [saucenao] [google]
882150

>>882141
tempo makes me very confused in my downstairs

>> No.882156

The time traveling mechanic is poorly-implemented.

Not the idea, the mechanic to get it to fucntion itself.

There are very few places in each level near a post where you can keep up your speed long enough to time travel, so a lot of the time you'll hit a signpost and won't be able to travel to where you need to go, thus wasting that signpost.

>> No.882152

One of my favorites, played it on a family member's Sega CD when I was pretty young. My only gripe is that there isn't any reason to go into the future of Zones 1 and 2 aside from seeing how messed up / fixed everything is. They should have given some kind of consolation for going into those zones, like an item that would affect the generator or hologram in the past zones. otherwise great fucking game.

>> No.882160

>>882145
You can get the HD version if you want widescreen or to play as tails.
Just avoid the PS2 Sonic Collections, that one lacked transparency underwater.

>> No.882163

>>882139

Its a rip off of Eco

>> No.882167

>>882156
Look up the level maps, every level has a straightforward place that's designed to time travel.
Really, it's your fault for sucking not the game.
Wacky Workbench and Metallic Madness are poorly designed, I'll give you that.

>> No.882168

>>882156
Just because something isn't always easy doesn't mean it's poorly implemented. If time travel were required to beat the game, you'd have a point, but the fact is, you never have to do it.

It's fine for optional things to require a few playthroughs and knowledge of level layouts to be pulled off.

>> No.882174

>>882160

HD version fucked up one minor game mechanic but still bothers me personally: the timer doesn't reset when you time-travel, a mechanic that was implemented on purpose because sometimes you'll be spending more than 10 minutes on a level trying to time-travel and getting to the generator machine.

To me, the original version is still the best option

>> No.882190

so guys, stardust speedway bad future music
american or japanese?

>> No.882206

>>882190
Oh gosh...uh...

Japanese, I like that euhhueuuhaheyhheyueuhuh

>> No.882209

>>882206
Beat me to it, also dat piano.

>> No.882224

While I like the atmosphere the American one creates for the battle I have to agree the jap one is a better song

>> No.882225
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882225

>>882190
>stardust speedway jp

>> No.882251

>>881840
>So why haven't you played the best Sonic game
Played through it once have absolutely no desire to do so again. It just doesn't have the same appeal and charm of the other Sonics. I think it's greatly overrated.

>> No.882272

It's a shame the level design was so godawful. This game might have had potential. At least it brought us the best Metal Sonic variant.

>> No.882310

>>882174
The great thing is that Sega now has a great classic Sonic engine. They're remaking Sonic 1 with it and stuff. I just hope they make a true Sonic 4 with it, but I doubt it will happen.

>> No.882414

>>882310
great classic sonic engine?

>> No.882470

>>882139
Each level has the goal "get to the end". If time travel were required to finish the game then yeah, but it isn't. In fact, it's a slower and less efficient way of getting the best ending and might as well be a self-imposed challenge. I'm not going to say it's bad level design, but it definitely is a bad implementation of the game's main gimmick.

>>882167
So you're saying it's his fault for not looking up level maps on the Internet back in 1995?

>> No.882473

I love Sonic CD, but I think it is most interesting as a view to the direction the series could have gone.

Also, the development of it and the reasons behind the Sonic 2-Sonic CD split is just another episode in SEGA's terrible business practices.

>> No.882478

>>882414
From the Sonic CD Wiki article:

>The port was developed from scratch using the "Retro Engine" created by independent developer Christian "Taxman" Whitehead, who originally produced a proof of concept video of the game running on the iPhone in 2009. This engine allowed improvements to be made to the game, including widescreen graphics and the option to utilise spin-dash physics from Sonic 2.[14][15] Players are also able to unlock Tails as a playable character.[16] The port also features both the original Japanese/European soundtrack and the American soundtrack, as well as achievement and trophy support and iOS features.[17]

>> No.883263

>Only 2D Sonic game that is challenging
That doesn't look like Sonic 1.

>Not one, but two kick ass soundtracks
Phhhpt, 3D Blast has 2 kick ass soundtracks, and look how mediocre that game is.

>Neato time traveling system
Would have liked it better if you couldn't just play the special stages, never time travel, and get the good ending easier that way.
Also would have been nice if the remake made the time travel instantaneous instead of keeping that dumb transition screen. That shit's just not needed when you don't have to mask ancient CD load times. Imagine how much better it would be with an instant jump from one time to another.

>Special stages that are actually fun
I just don't agree with this. Remake improved them significantly though. Almost made them tolerable.

>>882310
>They're remaking Sonic 1 with it and stuff
They've already remade Sonic 1, but it's exclusive to phones (and OUYA, I guess) at the moment.
https://www.youtube.com/watch?&v=Stqo8KmTz2A
Hopefully they port that shit to proper platforms where games actually belong soon.

>> No.883268

>>881840
I mean, I own it.
So I would hope that I like it. But maybe I've just been lying to myself all these years

>> No.883298

>>882075
Pretty much this. The fuck-awful level design meant I had little fun.

It's a shame, because the hardware bump could have done great things for 2d Sonic. Plus, I loved the Metallix as a kid, seeing him in Sonic Comic was always a treat.

>> No.883337

>>883263
Don't be so butt-blasted.
The Retro Engine version of Sonic CD came to PC, there's no reason the Retro Engine versions of Sonic 1, 2, 3, and & Knuckles won't either.

>> No.883341

>>883337
There's no reason for it to be exclusive for any amount of time.

>> No.884915

Sonic CD is the only classic sonic game I ever beaten. I have own Sonic 1 to 3 and S&K in multiple forms include the original genesis but to this day, I don't think I ever gotten to the end of them.

How much of a failure am I?

>> No.884931

>>884915
The old Sonic games can be pretty hard, it's not the bad, but I personally want you to go back and kick those games in the dick. You can do it, anon!

>> No.884952

Thoughts on Knuckles Chaotix? (Just got a copy for $10, and a 32x for $20 and I have never played it.) What should I except?

>> No.884968

>>884931
Some day. This weekend I hooked a genesis to my TV which I haven't done in the longest time and try to play some Sonic 2. It wasn't the original genesis i had a child, I had a model 3 and this was a model 1. I think I got the farther I ever did in my first try playing. Though I forgot there was no continues in that game so I got kinda angry when I just the game over screen and had to start from the beginning. God, so many genesis games had no save systems. I'm so used to Nintendo produced SNES games.


What got me playing was that I got sonic generations on steam and had a blast with it. I am surprised that Sonic CD didn't have stage, though I guess the Metal sonic boss counts.
>>884952
I got the Knuckles game but not 32X. Is the 32X worth it? I was thinking of getting the Sega CD too. Hell maybe a mod chip for my saturn too.

>> No.885084

>>884968
There are continues in the Genesis Sonic trilogy, you just need to get enough points in a special stage.

>> No.885101

Are there any major differences in the Steam version? That's the one I played, liked the ability to change the soundtrack.

>> No.885295

One of the things I like about Sonic CD is that it shows what 2D sprite based game designers could do when suddenly given nearly unlimited memory space. Sonic 2 and 3 were kind of compromised because they couldn't fit everything they wanted onto those cartridges but Sonic CD had space to burn with voice samples, videos, cd quality soundtracks, 4 different variations of each level with their own music and sprites (oh God the sprites, so many sprites!), unlockable content, and even the ability to save your times and progress which most Sega carts couldn't do due to the costs of adding battery save systems.

It's a real shame the Sega CD failed and was mostly known for its terrible FMV games, I would've loved to see more traditional games given the CD treatment (can you imagine how huge a Zelda-style game you could make with a CD!). I know that eventually happened on the Saturn and PSX but by that point most everything was about polygons and prerendered or photographed sprites. Plus you can't really just replace the game industry of 1992 with the game industry of 1995 and get the same results, 2D games had become too niche by that point.

>> No.885313

>>884915
>How much of a failure am I?
A big one. Sonic games are easy as fuck. The 1st and the 2nd Sonic games can be beaten in a couple of hours. And Sonic 3&K has save feature. Man up and beat them, you piece of shit!

>> No.885542

>>881895
So in the good future, Dr. Robotnik's riding a Gay Pride robot?

I love the future.

>> No.885570

Personal opinion of mine.
It's too maze like, and slower in a way. My favorite is Sonic 3, wich perfectly blended platforming and a sense of speed AND a great soundtrack

>> No.886310

>>885295
>Sonic CD had space to burn with voice samples, videos, cd quality soundtracks, 4 different variations of each level with their own music and sprites (oh God the sprites, so many sprites!)

Filling a game with all kinds of lolrandom shit doesn't equate a good game. Sonic CD is testament to that.

>Sonic 2 and 3 were kind of compromised because they couldn't fit everything they wanted onto those cartridges
And thank god for that for they are great games and aren't overloaded with unnecessary shit that contribute nothing to the core gameplay.

>> No.887593
File: 240 KB, 900x373, robotniks.jpg [View same] [iqdb] [saucenao] [google]
887593

I like both the Japanese and American soundtracks, really.

Playing Sonic Gems Collection first I heard the US soundtrack first, more recently I acquired a Mega CD, and being European that gave me Sonic CD with the Japanese soundtrack.

I kinda liken it to the two Sonic cartoons of the time. The Japanese soundtrack tends to be more upbeat and happy, of sorts, equating to the more comedic nature of AoStH, whereas the US soundtrack seems to be generally far more serious or even darker as such in many levels, better fitting the darker nature of SatAM.

I'm most likely overthinking there, but depending on what mood I'm in I'll prefer to play the game with either soundtrack. I should really burn an ISO of the US version of the game for my Mega CD.

That fucking Collision Chaos boss pisses me off.

>> No.890757

The music was good.

Fucking per-naganuma shit here.

I literally fell in love with the soundtrack after hearing the menu music.

http://www.youtube.com/watch?v=aR38gOlXeHU

It's all good though.

The game itself isn't that great, I hated that fucking level with all the rubber flooring or whatever the fuck it's called

>> No.890810
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890810

>>881968
reactionated

>> No.890824 [DELETED] 

>>882082
>putting Sonic Adventure down a favorite sonic game
oh dear lord, you have prepared your self for the troll shitstorm I hope.

>> No.890831

>>881969

That pic is kinda how it went down in the game. Sonic being unenthusiastically "Hey, stop."

>> No.890843

>>890831
well similar things had happened to him so many times already, maybe he was just less surprised this time.

>> No.890853

>>881895

What a clustefuck

>> No.890868

>>882135
>Sonic Spinball
I can't be the only person who actually enjoyed that game.

>> No.890921

God no, the only good things about this game are art style and Japanese soundtrack.

>> No.893280

>>881907
>Princess Sally
>Speed Run
>Over 60 levels

>> No.893285

>>881969
>Hey, that girl looks like she's getting kidnapped
>I dunno, I shouldn't get involved if this is like their relationship...
>Maybe I can just walk away, it's not like there's anyone else here
>That robot is fast and he can fly, looks pretty dangerous
>Oh no, she's seen me
>Now she's calling for help

"HELP ME, PLEASE SONIC"
"Y-you too"

>C-can't I just go and eat chilli dogs?

>> No.893287

>>882020
This should've been a boss, but not a final boss.

Perhaps a straight up fight between Sonic and Metal Sonic would've been better

>> No.893301

>>882470
No, he's saying that it is possible to identify where you need to conduct your straight-line run. The game lets you hold onto your time travel ability until you get to a good place for a run.

The point is that you are meant to explore the levels

>> No.893305

>>884968
>Didn't get continue in Sonic 2
You weren't looking hard enough

>> No.894205
File: 484 KB, 116x116, 1352524820320.gif [View same] [iqdb] [saucenao] [google]
894205

>Best Sonic game

Sorry Anon, but I have to disagree. The level design is not good at all, the music can be pretty meh at some times. The special stages are shit on the cd version. And most of the levels are just upped versions of Sonic 1 stages.

It's not perfect in any way. I don't see why people jizz themselves over it, but hey, that's just my opinion, and to each their own.

>> No.894374
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894374

>>881907